None of the classes are recognizable to how they used to be back in the day. Banners had skills and could be picked up, ranger spirits and Guardian weapons walked and follow the player, mesmer had rng condi elements, and others existed too. The pruned for esports and they pruned for trinity and they pruned to make elite specs but never readded mechanics.
@mandalaputra2787 They weren't let me explain the esport prune was toning down animations so the viewer can more easily identify classes and see combat without the constant animation blurr. Elite specs was just chopping up classes to resell to us later like Guardian tome. They worked just fine at launch and led to the foundation of the player base being made and people complained at the time but the devs literally insulted the player base and did it all anyway. They wont bring them back those things were class identity and they are to focused on everyone being able to do everything which is bad because then they have to balance for everything. As an example wow and ff14 have a handful of support specs but in gw2 they tacked it on to every class and so we have more supports to balance leading some to be unseen and completely worthless. I dont think Ive ever even seen a specter theif in the open world.
@@DoamBot I agree, though as a new-ish player, it helps me to stick with my "main" knowing that my class can practically do anything just like other classes. But i get that the uniqueness and inherent roles for certain classes are lost. Regarding balancing, i do think its just game devs trying to push players into playing certain classes in a certain way. Even with the nerfs, im still playing with my warrior 😅 though i play mostly solo, so i dont really care about min maxing
When u said "their balance philosophy; kill it before it lays eggs" are words that hits on the nail, this is literally what they do, and some players also thinks like that, but it makes no sense at this point, since it doesn't translates well on practice, they just nerf and give no compensetion for the other specs to be playable, so they basically just don't nerf the a tool for spellbreaker, but the whole class and the other cripled builds are just (even more) wounded dogs now.
Banners should function as a kit which you can cycle through like elements, allowing you to carry and wield them while maybe pulsing 1 or 2 boons per banner and activating for more and specific thematically appropriate skills. Maybe toggled and wielded, maybe replacing heal utility and elite skills, maybe being some kind of f key 2 actions + a swap button thing that works as a back banner. 2 interesting actives, a passive effect, a way to cycle them.
as an ele main back when i was reading about this rework last year with a thief main friend i just thought this on the spot what if the banner still let you carry it if you interact with it when dropped, but instead of having it's own weapon bar or a blank weapon bar you just "strap the pole to your back" and carry the banner arround as an aura that still pulsates boons and time out as normal, with the combo fiel if it has one existing only when droped. also, you will be limited to only carry one banner at a time replacing the first one and instantly dropping it in the spot if you attempt to carry another banner. same current numbers just make the banners some sort of a "commander like" aura paragon of bufs while it's raised in your back
This is something I hoped Anet would try when they made banners a bundle-styled mechanic for a brief period of time. I also really miss being able to pick up a banner if the current position is bad. The current pulsing boon effect just feels like it doesn't last long enough for the skill to be worth using a slot on the bar for. It's just... worthless in every game mode, I feel. Hoping it will improve some day, but it looks like that won't happen for a long time
it would be very cool if they gave the warrior the ability to cast all banners and pick them up one by one and combine them for an effect or a temporary weapon with eliete like attributes for the skill. but anet got lazy on warrior
The warrior with the banners to me is like an inferior version to the one that can be used by the enemy npc's we face in the game. Even some of them can use them as weapons. Not to mention that the use of the spear on the warrior with skill 1 is only ranged, unlike the ranger who has chain and ranged.
I think after a strong inital effect with a short duration there should be a weak/minor benefit(not necessarily a boon) with a persistent massive radius that is center on the Warrior and follows you. "You rally the squad, now they are phyched up and ready for action." It's easy and straightforward to understand. I think the Soldiers Focus from Tactics should be built into Banner somehow for support role purposes. It could require traitline investment or not imo.
if you asked me to be a dev for anet and to fix banners, what i would do is give all warrior banners the ability to finish down enemies or to res allies upon banner summon, team can pick up banner as a staff or spear temporarily and give the banners a condi debuff or cc to enemies while giving opposite to allies. that would give warrior new purpose in the game and not be a useless class. i like warrior but more specifically spellbreaker. the other builds are mehhh
they could make it like herald and make it use so much adrenaline so basically make it a (-1-2-3 adrenaline) production. but anet would actually have to program something new for warrior. which they wont do lol
Strength 2-3-3 Defence 3-3-3 Berserker 1-1-1 Berserker Amulet, Rune of scholar, relic of Midnight King, sigils of Savagery and Exploitation, you can put sigils of Revocation insread of exploitation for boon removeal. With fury you get 101% (XD) crit chance in Rage, and can stunlock-oneshot entire teams with 2x Rupturing smash. - well, have fun smashing.
@@captaincrapface7337 I have been trying more of forgiving version for I am not good at berserker (I am slow) I am using Marauder and Rune Of the Warrior just to learn the combo first.Using Discipline + Defense for easy times (still can kill people but since I am slow a bit take time) One thing I noticed evades and blinds really counter this build for me have any suggestions?
@@quatron9561 blinds - simple thing, you get resistance from [Bloody Roar] and [Restorative Strength] meaning right after you Rage, and right after you use [Blood Reckining]. Try holding onto blood reckoning for when you need it, rather than sticking to 2x burst combo. That + some practice will let you oneshot blind spammers. When it comes to evasion, not much you can do *directly* you gotta try and approach teamfights form an angle, if you can and/or go for mixups opponents won't expect. When you Rage, everyne expects Burst, but dependng on distance just walking up to people and hitting them with [Staggering Blow] might cath them off guard. Also Primal F1 has a large AoE, and hits trough walls, if you have any terrain close to you, you can use it both for cover, and to conceal startups of your animations. That's mostly it. - rest it patience, patience, and accepting that some builds just will counter you, and going for teamfights/skirmishes rather than 1 v 1's. (holding sides against shit like good axe DD is at best 2/8 matchup.)
maybe. i’m of the opinion warrior can still be very good. but it needs a very different approach. the thing with banners is that as much as they offer boons, if an enemy walks into the aoe boon area it should give a negative effect to enemies and at the very least act like a cc skill. warrior banners are similar to ele conjure weapons, but they’re worse. personally i like the ele conjure weapons but anet needs to bump up the effects so more players are inclined to use them. i think the same thing should happen to warrior. warrior should be bumped more so there’s more to explore with the gameplay of a warrior. i play with ele a lot and have made a really nice conjure build for wvw zerg. it works pretty nice, but the damage out put is weird. if anet just made one of the conjure weapon skills with 30% more damage the conjure weapons would be amazing. same thing could be done with warrior banners if they brought back the ability to use those banners with attacks but also bring in more effect traits for battles. anet should run wild with these obscure builds. lately i’ve been playing with core builds and they’re pretty great for some professions, but anet needs to stop being lazy and bump up the core builds so they can compete with elite specs
"Bannerslave" was always a thing. Warriors were stat-buff bots even when Arah was the only farm in the game. Banners would've likely been a much more interesting route to take warrior over the gutted adrenaline system that neo-anet ripped from GW1. GW2 has an issue with role design and gameplay loop homogenization across all classes. This was evident when the game launched and only 3-4 out of the 8 classes mattered.
A lot of stuff is still broken. I think they test skills only on golems and bosses that stand still only. Engi aim assisted rocket and mech jade mortar fly over enemy heads all the time. I think they could balance if they group weapons and skills and make them the all the same just with different effects except maybe weapon 5 to make it different for each class. Maybe make the elite and maybe the heal kill slightly different. They could make all 5 of the core specializations the same for everyone except for maybe the master tier. All specializations could have condi on top, support in the center, and power on the bottom.
wtf banners can be picked up back in the day? thats really cool @@
None of the classes are recognizable to how they used to be back in the day. Banners had skills and could be picked up, ranger spirits and Guardian weapons walked and follow the player, mesmer had rng condi elements, and others existed too. The pruned for esports and they pruned for trinity and they pruned to make elite specs but never readded mechanics.
@@DoamBot I think those mechanics are way too ahead of its time, and now its a perfect time to bring it back 😆
@mandalaputra2787 They weren't let me explain the esport prune was toning down animations so the viewer can more easily identify classes and see combat without the constant animation blurr. Elite specs was just chopping up classes to resell to us later like Guardian tome.
They worked just fine at launch and led to the foundation of the player base being made and people complained at the time but the devs literally insulted the player base and did it all anyway.
They wont bring them back those things were class identity and they are to focused on everyone being able to do everything which is bad because then they have to balance for everything. As an example wow and ff14 have a handful of support specs but in gw2 they tacked it on to every class and so we have more supports to balance leading some to be unseen and completely worthless. I dont think Ive ever even seen a specter theif in the open world.
@@DoamBot I agree, though as a new-ish player, it helps me to stick with my "main" knowing that my class can practically do anything just like other classes. But i get that the uniqueness and inherent roles for certain classes are lost.
Regarding balancing, i do think its just game devs trying to push players into playing certain classes in a certain way. Even with the nerfs, im still playing with my warrior 😅 though i play mostly solo, so i dont really care about min maxing
When u said "their balance philosophy; kill it before it lays eggs" are words that hits on the nail, this is literally what they do, and some players also thinks like that, but it makes no sense at this point, since it doesn't translates well on practice, they just nerf and give no compensetion for the other specs to be playable, so they basically just don't nerf the a tool for spellbreaker, but the whole class and the other cripled builds are just (even more) wounded dogs now.
Banners should function as a kit which you can cycle through like elements, allowing you to carry and wield them while maybe pulsing 1 or 2 boons per banner and activating for more and specific thematically appropriate skills. Maybe toggled and wielded, maybe replacing heal utility and elite skills, maybe being some kind of f key 2 actions + a swap button thing that works as a back banner. 2 interesting actives, a passive effect, a way to cycle them.
warrior is the most fun class but also the most screwed.
as an ele main back when i was reading about this rework last year with a thief main friend i just thought this on the spot
what if the banner still let you carry it if you interact with it when dropped, but instead of having it's own weapon bar or a blank weapon bar you just "strap the pole to your back" and carry the banner arround as an aura that still pulsates boons and time out as normal, with the combo fiel if it has one existing only when droped. also, you will be limited to only carry one banner at a time replacing the first one and instantly dropping it in the spot if you attempt to carry another banner.
same current numbers just make the banners some sort of a "commander like" aura paragon of bufs while it's raised in your back
This is something I hoped Anet would try when they made banners a bundle-styled mechanic for a brief period of time. I also really miss being able to pick up a banner if the current position is bad. The current pulsing boon effect just feels like it doesn't last long enough for the skill to be worth using a slot on the bar for. It's just... worthless in every game mode, I feel. Hoping it will improve some day, but it looks like that won't happen for a long time
it would be very cool if they gave the warrior the ability to cast all banners and pick them up one by one and combine them for an effect or a temporary weapon with eliete like attributes for the skill. but anet got lazy on warrior
I miss the old banners with the quickness aplication. :/
The warrior with the banners to me is like an inferior version to the one that can be used by the enemy npc's we face in the game. Even some of them can use them as weapons. Not to mention that the use of the spear on the warrior with skill 1 is only ranged, unlike the ranger who has chain and ranged.
I would lean abit more into the conjored weapon stuff.. exept make it like a toolkit on engi with charges..
Controversial take, I preferred banners back when they could be picked up and used to smack people around.
I think after a strong inital effect with a short duration there should be a weak/minor benefit(not necessarily a boon) with a persistent massive radius that is center on the Warrior and follows you.
"You rally the squad, now they are phyched up and ready for action."
It's easy and straightforward to understand.
I think the Soldiers Focus from Tactics should be built into Banner somehow for support role purposes. It could require traitline investment or not imo.
if you asked me to be a dev for anet and to fix banners, what i would do is give all warrior banners the ability to finish down enemies or to res allies upon banner summon, team can pick up banner as a staff or spear temporarily and give the banners a condi debuff or cc to enemies while giving opposite to allies. that would give warrior new purpose in the game and not be a useless class. i like warrior but more specifically spellbreaker. the other builds are mehhh
Man.... You designed a whole new class around banners... Good job! Too bad Anet are so limited in their designs of skills.
They had skill?
I would love this
we all know went it comes to the warrior class ANET = has zero 0 clue on balance
they could make it like herald and make it use so much adrenaline so basically make it a (-1-2-3 adrenaline) production. but anet would actually have to program something new for warrior. which they wont do lol
Good 'ol stunbreak banner that doesn't break stun 🥲 Some brainlet design right there....
Can I get the build for the Hammer/Mace ? Looks fun to me ,want to try it.
Strength 2-3-3 Defence 3-3-3 Berserker 1-1-1 Berserker Amulet, Rune of scholar, relic of Midnight King, sigils of Savagery and Exploitation, you can put sigils of Revocation insread of exploitation for boon removeal.
With fury you get 101% (XD) crit chance in Rage, and can stunlock-oneshot entire teams with 2x Rupturing smash. - well, have fun smashing.
@@captaincrapface7337 I have been trying more of forgiving version for I am not good at berserker (I am slow)
I am using Marauder and Rune Of the Warrior just to learn the combo first.Using Discipline + Defense for easy times (still can kill people but since I am slow a bit take time)
One thing I noticed evades and blinds really counter this build for me have any suggestions?
@@quatron9561 blinds - simple thing, you get resistance from [Bloody Roar] and [Restorative Strength] meaning right after you Rage, and right after you use [Blood Reckining].
Try holding onto blood reckoning for when you need it, rather than sticking to 2x burst combo.
That + some practice will let you oneshot blind spammers.
When it comes to evasion, not much you can do *directly* you gotta try and approach teamfights form an angle, if you can and/or go for mixups opponents won't expect.
When you Rage, everyne expects Burst, but dependng on distance just walking up to people and hitting them with [Staggering Blow] might cath them off guard.
Also Primal F1 has a large AoE, and hits trough walls, if you have any terrain close to you, you can use it both for cover, and to conceal startups of your animations.
That's mostly it. - rest it patience, patience, and accepting that some builds just will counter you, and going for teamfights/skirmishes rather than 1 v 1's. (holding sides against shit like good axe DD is at best 2/8 matchup.)
@@captaincrapface7337 Thanks for the advice man ,love you videos o7
Interesting Warrior ideas.
Let's nerf the class some more instead.
Anet should just delete warrior at this point.
maybe. i’m of the opinion warrior can still be very good. but it needs a very different approach. the thing with banners is that as much as they offer boons, if an enemy walks into the aoe boon area it should give a negative effect to enemies and at the very least act like a cc skill. warrior banners are similar to ele conjure weapons, but they’re worse. personally i like the ele conjure weapons but anet needs to bump up the effects so more players are inclined to use them. i think the same thing should happen to warrior. warrior should be bumped more so there’s more to explore with the gameplay of a warrior.
i play with ele a lot and have made a really nice conjure build for wvw zerg. it works pretty nice, but the damage out put is weird. if anet just made one of the conjure weapon skills with 30% more damage the conjure weapons would be amazing. same thing could be done with warrior banners if they brought back the ability to use those banners with attacks but also bring in more effect traits for battles. anet should run wild with these obscure builds. lately i’ve been playing with core builds and they’re pretty great for some professions, but anet needs to stop being lazy and bump up the core builds so they can compete with elite specs
I love my warrior, but sometimes I totally think that.
Sadly banners are totally bad in WVW and PvP.. well, the Elite is okay for AOE Revive and Stomp
"Bannerslave" was always a thing. Warriors were stat-buff bots even when Arah was the only farm in the game. Banners would've likely been a much more interesting route to take warrior over the gutted adrenaline system that neo-anet ripped from GW1.
GW2 has an issue with role design and gameplay loop homogenization across all classes. This was evident when the game launched and only 3-4 out of the 8 classes mattered.
I would love to see u as a dev. Dont u wanna learn how to code and make ours warrior dream come true ❤
A lot of stuff is still broken. I think they test skills only on golems and bosses that stand still only. Engi aim assisted rocket and mech jade mortar fly over enemy heads all the time. I think they could balance if they group weapons and skills and make them the all the same just with different effects except maybe weapon 5 to make it different for each class. Maybe make the elite and maybe the heal kill slightly different. They could make all 5 of the core specializations the same for everyone except for maybe the master tier. All specializations could have condi on top, support in the center, and power on the bottom.