Warhammer 40k is less flexible and can't be kitbashed...

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ความคิดเห็น • 61

  • @thomaspenner4635
    @thomaspenner4635 6 หลายเดือนก่อน +25

    Ironically I actually think part of the problem is that the new poses are more dynamic and interesting and this makes repetitions of the same body look more wrong then a group of very similarly posed models that looked more "in formation, or at a stance"

    • @bobthekking8032
      @bobthekking8032 3 หลายเดือนก่อน

      See I started guard in 10th and I have the problem that you brought up; I like the new options but I also just want some guys to just be "in formation". I do also know that the old guard models weren't much different but still.

  • @colinbielat8558
    @colinbielat8558 6 หลายเดือนก่อน +9

    To answer the conversation question, the ball and socket design allowed for flexibility with legs and torso and is easier to convert than slicing plastic and sculpting with green stuff, for instance you could take a MK III torso from the old MK III kit and put it on a set of MK VI legs from the tactical marine kit, take a MK IV helmet from the curret MK IV kit and use MK VII arms and a phobos pattern boltgun from the old MK III kit. By doing all that you created a visually unique marine by kitbashing parts together from three kits and it would be possible to create an infinite number of unique tactial marines from those three kits. Add to that in the past forgeworld used to produce resin torsos and currently produces some shoulder pads and helmets that could be used to create even more unique kits. However the primary failing of the body chassis design is that because the legs and torsos are designed to go only one way, you are forced into a single core pose and design that has usually only a single alternative pose out of the box. For instance the old sternguard veterans kit was beloved because it was basically a box of five characters with unlimited build potential. The new sternguard are just intercessors with tabbards, they lack the relic equipment that the old sternguard had and just look like any other primaris marine. Cold and devoid of soul.

    • @colinbielat8558
      @colinbielat8558 6 หลายเดือนก่อน +1

      Also most people don't have significant free time or the cash to devote to painstakingly slicing, sculpting and modifying kits. Older kits offered cross capability between all kits in an army whereas only the shoulder pads, backpacks and helmets are capable with other kits as arms are locked to unit types now.

    • @podger_minis
      @podger_minis  6 หลายเดือนก่อน +2

      Have you built the new sternguard kit out of interest?
      Being able to easily swap armour marks doesn’t interest me in the slightest but fair enough - for that the body frame is weaker

  • @thatcat1099
    @thatcat1099 6 หลายเดือนก่อน +11

    I just personally hate the tactical rocks everywhere

  • @chaseherrington
    @chaseherrington 6 หลายเดือนก่อน +10

    My thoughts on the old multipart vs body chassis is how difficult it is to avoid the same posing. I found I was counting arms and keeping track of how things were being built. That took me out of the building part of things

  • @adahepper2665
    @adahepper2665 6 หลายเดือนก่อน +9

    Thank you anonymous GW board member, very cool video.
    I recently put together hormagaunts from the new kit and i noticed you no longer can freely swap out heads do different bodies within the kit since it leaves fat gaps on the neck. Also you cannot freely swap/ pose the talons since they no longer are ball jointed and needs to be the exact pose or they won't fit properly and will stick out from the model.
    New Genestealer kit suffers from similar issues.
    Next video should be about why paying for rule updates are a positive thing for the community to fill out the holy shilling trio 😁

    • @colinbielat8558
      @colinbielat8558 6 หลายเดือนก่อน +7

      I think he fell for the trap, the body chassis design inherently is a monopose kit, it's just a monopose kit that has two alternative build options and it's very obvious on primaris models, I mean with the crusader squad he showed you can only build that squad twice before everything starts looking the same and he even acknowledges it but tries to skirt around it saying they look different becauseof different arms and a repositioned head. Every chest plate and legs are the same throughout a unit, and if the only options you have are different arms and unhelmeted heads, then that is still monopose. The beauty of the old kits were the nigh infinite build options you had, you could mix and match legs and torsos so no two models looked alike and with the old MK III and current MK IV you could go even further with customization potential. Add to that back in the day forgeworld offered significant custom torsos, helmets and shoulder pads for chapters and legions you could really make your models feel like your own models. I can't get into primaris stuff at all, they don't feel like my models and whenever I built them I always felt that I was forced to build them a certain way. Never felt that way with firstborn units. It's why I still have ten assault intercessors from indomitus that I haven't built yet, I feel no need to build them.

    • @podger_minis
      @podger_minis  6 หลายเดือนก่อน +4

      @@colinbielat8558you only need to build three models from the old kits before they start to look the same!

    • @colinbielat8558
      @colinbielat8558 6 หลายเดือนก่อน +1

      @podger_minis the poses may look similar but there is infinitely more customizablitly in a single tactical marine box than in a primaris intercessors box. And by combining with other firstborn boxes, you create even more unique models as well as theme your army more. You want a dark angels tactical squad, give it a plasma gun and plasma cannon and give the sergant a plasma pistol and power sword. Want a salamanders tactical squad, use the old MK III tactical squad and give them a flamer and multi melta and a thunder hammer on the sergeant. A single tactical squad box has three armor marks in it, MK V, MK VI and MK VII with which you can make many unique looking mini's as well as the versatility of the old firstborn upgrade sprues coming with torsos and more ornate shoulder pads. The appearance of a mini isn't just pose, it's the versatility of the base design of the kit that even novices can convert a model to look the way they want it to with very little effort or time on their part. Yes can with time and effort convert what they need but many people both don't have the time to do all the conversations or the money to spend on kits to practice on. And might I add that your arguments in said video were made not using a basic squad like the intercessors squad but by using the crusader squad which is in and of its self disingenuous because of the non standard nature of black templar units, it allows for you to cherry pick your argument. We have seen the limitations of the body chassis in the 30k kits, the new MK III is just a resin of the new MK VI and it makes them not only look unnatural but feel unnatural next to the new MK VI.

    • @richardmoskalyov8503
      @richardmoskalyov8503 2 หลายเดือนก่อน

      Damn sir, you really exposed him

  • @Chablar89
    @Chablar89 5 หลายเดือนก่อน +2

    I just built a box of Intercessors, ive kitbashed a bunch of them. Ive got a military theme to my army so I gave a couple of them bullpups, the sergeants power fists, one of them a radio pack, one of them a DMR, and converted an infernus marine into a light machine gunner. They look great.
    You can kitbash anything really. What people mean is you cant just sub different parts between kits but even thats not really true. A bunch of stuff is interchangeable.

  • @libertyprime2013
    @libertyprime2013 6 หลายเดือนก่อน +6

    So I like a lot of the new primaris models but I do miss the weapon customization of older editions, especially on sarges. But I have 30k for that itch

    • @gigapuddi
      @gigapuddi 6 หลายเดือนก่อน +1

      Yeah, I came back to 40k after not touching it since I was like 8. And I can't at all look back at firstborn and prefer it other than your point

  • @eoinmccormack1940
    @eoinmccormack1940 6 หลายเดือนก่อน +29

    Personally I do see the cooler side of the older kits, I like the design more. I think the sternguards/bladeguard/company heroes are a great step for primaris. Whoever says the kits are monopose or unkitbashable are melons though. It isn't that hard. Try converting some of the old metal bods and come back to me haha

    • @cyclone8974
      @cyclone8974 6 หลายเดือนก่อน +3

      Yeah people already forgot the metal, or throne protect me Finecast.

    • @eoinmccormack1940
      @eoinmccormack1940 6 หลายเดือนก่อน +1

      @@cyclone8974 not the forbidden medium, noooo! 🤣

    • @Andonios88
      @Andonios88 6 หลายเดือนก่อน +3

      @@cyclone8974 Finecast? More like Shatter in my hands cast.

    • @gaz3602
      @gaz3602 6 หลายเดือนก่อน

      The metal ones were a pain in the arse but I do miss them

    • @eoinmccormack1940
      @eoinmccormack1940 6 หลายเดือนก่อน

      @@gaz3602 oh yeah, I still have my metal azreal, ezekiel, tyrranic war vets and a few others. Love them to bits.

  • @timiddrake
    @timiddrake 5 หลายเดือนก่อน +1

    I really like your insightful videos! They've changed quite a few of my opinions or ways of looking at things.

  • @AnimeSquirrel
    @AnimeSquirrel 6 หลายเดือนก่อน +3

    I see great kitbashes all the time using new kits. I'm just getting into this part of the hobby and I've pulled off some very neat stuff

  • @Miguel-qg5zb
    @Miguel-qg5zb 6 หลายเดือนก่อน +2

    I’m sorry but don’t you dare say anything bad about the Deathwatch Veterans kit

  • @Gigakhah
    @Gigakhah 5 หลายเดือนก่อน +1

    The monopods isn’t great, especially with 0 options., but the kits that don’t have extra bits in it at all mean you just don’t have extra bits to then kitbash with without going out of your way and buying them separate.

  • @little_isalina
    @little_isalina 6 หลายเดือนก่อน +2

    I largely agree with your points, but if they ever release a wraithlord kit with fewer ball joints than the current one, I will riot.

  • @knobjob2839
    @knobjob2839 4 หลายเดือนก่อน

    The new kits are why I look for out of print models and proxies.

  • @GregofGregsFame
    @GregofGregsFame 6 หลายเดือนก่อน +9

    I agree with you that the new models aren't monopose however I think the issue really stems from weapon choice. Previously I could equip my Sargents with all sorts of different weapons thunderhammers lightning claws bolters combi flamers etc. etc. You name it a target and captain could probably take it and it didn't matter where it came from, had a power sword left over from the devastators kit cool use it on some vets or on a tact Sargent or heavy/special weapons got some flamers left from the assault marines they can be put in a tact squad, you get the idea. So the issue with the primaris stuff is theoretically things are interchangable but there no rules support for it I'm any way no other unit uses jellblaster plasma no other unit uses melts rifles there are now at least 5 different versions of the bolter be it intercessor, infiltrator or incurssor. It has been getting slightly better I think with the most recent kits like the crusaders but you are still very far from the flexibility of the previous first born kits. One final example that really annoys me is the new command squad previously you had ancient champion apothecary and 2 vets and this vets could be armed with anything from your bits box pretty much, this makes sense as they're vets and they're likely to have there choice of the best weapons. However with the new kit those 2 vets in the squad must be armed with a bolt rifle and heavy bolter no other options allowed, why can't I equip them with pure blasters or hellblaster plasma ?? To me itakes for a more characterful squad as my company command might look very different to yours just dur to different bits boxes but now it's very limiting and samey, you have seen one company command you've pretty much seen them all.
    I hope this wasn't too rambly but that's my 2 cents on the matter :)

  • @Mjolknirn
    @Mjolknirn 5 หลายเดือนก่อน +2

    I do see the value in your argument, and you've always swayed me from generic nuGW hate. Though I still understand peoples gripes with current iterations. I'm optimistic that the sternguard is a good way forward, but if simply pouring more money into hobby for extra sprues for say; extra weapon options - options which likely would've been included in the older firstborn kits for example, it's a bit of a farcry to compare options ≠ posability. I've done a lot of basic and some more advanced conversions on Indomitus onwards, as I got into hobby around 2016, and that's the main thing I've noticed. Options and customisability are generally lacking in newer kits as opposed to older kits.

  • @olliecy6144
    @olliecy6144 5 หลายเดือนก่อน +1

    Firstly- one of my major gripes with this hobby is the amount of nay-sayers and people griping because they are afraid of change, this channel is refreshingly positive and I am just now binging it! There are lots of decisions made by GW that I do not like but that doesn't mean that, for example, primaris marines aren't objectively better in terms of scale and quality compared to firstborn stuff (dodgy lore aside). One of the major gripes I personally have over the new method is the lack of options that primaris kits tend to have. Usually they are 1 or maybe 2 weapon choices, maybe 4 spare heads and no interesting pauldrons. My first ever kit was a box of death company and I am still to this day using those spare heads, power packs, weapons and pauldrons to customise models (including primaris ones). When I am building the new kits I tend to make the complementary bodies at the same time and I will use basing materials, helmets and arms from other kits to ensure that the identical bodies could not be picked out even at a push. Just recently I built my 2 boxes of jump pack intercessors and after priming I was struggling so much to tell which 5 were from which squad I had to mark them with a white marker

  • @egnaroelprup
    @egnaroelprup 5 หลายเดือนก่อน +1

    I can understand it to a degree, but it has very much raised the "skill floor"
    Many conversions I do these days require at some point either heavy cutting with clippers or straight up sawing parts in half and pinning it back, not everyone has the skill, knowledge or patience to do this.
    I've come to learn in the past year going to a hobby group in a games workshop that many people now simply are intimidated by conversion work and it didnt use to be the case, making your own army or chapter or warband used to be the norm, and they've tried to push away from this for some reason with engineering new kits in a fashion or more named character sculpts that warrants more extreme modification. They'd much rather sell you a kit with tons of wastage than a kit with multiple use cases and value.
    If i was going to pick a kit that is the epitome of this its the tszangoor kit, there are 3 ways to build tszaangors but the parts have part of a pectoral muscle as part of the arm, all flesh, then a neck piece that slots onto that in a hyper specific way, then horns to the head and then the head to the neck
    If wanted to use these parts for something else i need to hack away the pectoral and then resculpt it back in so it looks cohesive, which for many people is just too much of a task

  • @shanekelley9042
    @shanekelley9042 6 หลายเดือนก่อน +1

    First i eant to say, thank you for using my comment. One odd thing i have noticed about Orks( using new and old kits and kitbashing most units). The new orks heads look was smaller than older heads. Honestly, putting older heads on newer kits, to me, look way better. Even on Ghaz the old metal head looks better on new plastic kit.

  • @Andonios88
    @Andonios88 6 หลายเดือนก่อน +1

    Thanks for the shout out!! Despite the disagreement, I appreciate it 😅😅 I subbed here before I subbed to the venerable BA Commander himself. I think your arguments are sound, but I continue to respectfully disagree on this.

  • @rina-ehre
    @rina-ehre 6 หลายเดือนก่อน +6

    In older sets you can change poses only due to the fact that the models can be assembled in anatomically incorrect poses. Taking this into account, the new sets are no worse than the old ones.

  • @DarrenOConnor3
    @DarrenOConnor3 5 หลายเดือนก่อน

    One of the few hobby channels that's actually taking a step back and applying critical thinking and analysis to the hobby as a whole. Your no-nonsense style in the last 3 videos is really refreshing compared to other creators out there

  • @commandercostas
    @commandercostas 4 หลายเดือนก่อน

    I remember hearing this complaint a lot about the new necron warriors. A lot of people thought "Oh they're all monopose and very limited!" and while it's true a lot that more of the parts were separate in the old kit, they always made the EXACT SAME POSE. Ironically, the new warriors have more poses than the old ones.
    THE ONE KIT that I can with 100% confidence say is worse when it comes to this is the new skeletons. I love them a lot, but the previous skeleton kit was literally perfect in my opinion. I would've loved it if they kept it along with the new one like they did with the orks.

  • @shanekelley9042
    @shanekelley9042 6 หลายเดือนก่อน +1

    Yes on leg/ body interchangeability and the scaling is a bit odd here and there. Also the way the newer kits go together( looking at marines) are way different on newer than older where kits between marine or chaos were easily swappable. Can it be done now days? Sure. It just takes way more creativity and skill to do so.

  • @scatterthewinds3126
    @scatterthewinds3126 6 หลายเดือนก่อน +1

    3d print, greenstuff, magnetize weapons - the holy trinity to making an army that will provide the longevity against rules fluctuations across multiple edition.

  • @libertyprime2013
    @libertyprime2013 6 หลายเดือนก่อน +1

    I like both, especially the more recent marines compared to the first wave of primaris in 8th

  • @kdhlkjhdlk
    @kdhlkjhdlk 6 หลายเดือนก่อน +1

    Even if you do, the rules will screw you over.

  • @jamiep9991
    @jamiep9991 6 หลายเดือนก่อน +1

    I'm currently thinking of getting the lieutenant with combi weapon but plan on replacing the arm with the tyranid bits on it, going to use the phobos arm with the smoke grenade.
    That way i can get a badass commando that's pointing his knife at the enemy while casually dropping a smoke grenade.

  • @ii2bcnii
    @ii2bcnii 6 หลายเดือนก่อน +5

    You do not seem to have a good handle of what people mean when they complain about no kit bashing. The rules are even being written to discourage kitbashed models. 10th really did take a bat to pre-2017 marine armies.

    • @pa86_
      @pa86_ 6 หลายเดือนก่อน +3

      Im curious as to what do you understand for kitbashing... Old units going legends/not being valid units anymore has nothing to do with kitbashing.

    • @Hugme778
      @Hugme778 6 หลายเดือนก่อน +2

      From wjat I've seen it's a mix. Loudouts are limited but instead of "power axe" we have accursed weapon that can be... Anything. Of course its not perfect (combi weapon ew) but i like the idea of where its going

    • @Andonios88
      @Andonios88 6 หลายเดือนก่อน +1

      @@Hugme778 You enjoy one load out for a unit? Providing one profile for power weapons is fine (a blast from the past) but limiting units to one maybe 2 weapon profiles is really just kind of lame? What is the point if everything we buy has to be played with exactly the way GDub wants us to?

    • @mrdelaney4440
      @mrdelaney4440 6 หลายเดือนก่อน

      ​@@Andonios88another 10 years and the hobby won't allow for any individual or personalised armies.

    • @podger_minis
      @podger_minis  6 หลายเดือนก่อน +2

      What you mean is that you prefer rules options which can’t be realised in the kits.. I don’t think this is a good thing

  • @Mandalorian92
    @Mandalorian92 5 หลายเดือนก่อน

    I've been around the hobby since 2013 and I've worked with older and newer kits. In my experience older kits are easier to customize and kitbash.There is a higher skill ceiling now, and it takes longer to do. This is part of the reason why I've drifted from 40K tabletop and have started selling my models.

  • @Walkr-en8lk
    @Walkr-en8lk 6 หลายเดือนก่อน +1

    I’ve kitbashed every new age kit I have bought… wdym my guy

    • @podger_minis
      @podger_minis  6 หลายเดือนก่อน +1

      That’s the point - you hear people online constantly saying you can’t!

    • @Walkr-en8lk
      @Walkr-en8lk 6 หลายเดือนก่อน +1

      @@podger_minis you caught me, I committed the sin of watching the video for 3 minutes before getting dragged into shorts. Sorry my guy. I’ll leave the comment up as a monument.

  • @jezzofprezz5207
    @jezzofprezz5207 6 หลายเดือนก่อน +1

    My only dislike for Primaris is the armor style, I hate the way the legs look. That knee pad design and the boot design just look awful to me

  • @Jomi91
    @Jomi91 6 หลายเดือนก่อน +5

    I've been making minis for over 20 years, the new kits are far superior. Calling the old tacticals multipose is laughable, a twistable waist doesn't make a model monopose, in fact it's limitation.

    • @pa86_
      @pa86_ 6 หลายเดือนก่อน +5

      Exactly. Intercessors for example are waaaaay more dynamic than the "superposable" tactical firing squad firstborn.

  • @catcadev
    @catcadev 5 หลายเดือนก่อน

    I strongly disagree with this semtiment too. Like, sure. Your guys don't have weapon options, or their arms are fixed. So what? I've made weapon swaps. It's really easy. Chop off the hand on one monopose guy and replace it with another. It's a straight down cut. I normally set the part flat on my board and use my hobby knife to cut straight down. Is it safe? No idea. Does it work? Yep. People say the old kits were great but realistically... No... The legs are all monopose, and you could swing 'round the torso but they still looked the same. It's all about your imagination guys. Literally the only limit is how good you are at chopping.

  • @joesheridan9451
    @joesheridan9451 6 หลายเดือนก่อน +3

    Sorry but absolutely L take here bro. Seems like you’re taking the improved sculpting that’s come with time and just using that to excuse the lack of flexibility in the new kits.
    Firstly the body chasey itself is a limitation because it means no chest options. Want to stick some glorious blood angel abs armour on your sargeant? Sorry no can do.
    The ball and socket allowed you to create some really cool poses. You just chose a tactical squad, the worst possible example.
    Also you talk about the new kits having as many of not more options… tell that to the jump assault intercessors. Here’s a list of what they lost: from the first born kit.
    -lightning claw
    -2 handed eviscerator
    -power axe
    -thunder hammer
    -sheild
    -2 handed flamer
    -10 different chest options
    -decoration to put on the sergeants jump pack
    -some pretty cool scenic bases.
    To me it’s really obvious they are putting way less time and effort into the process, especially with space marines. Luckily I’m not chronically boring so I collect other factions but still, sad to see it

    • @colinbielat8558
      @colinbielat8558 6 หลายเดือนก่อน +2

      Not only that, he used the black templars crusader squad and sternguard veterans as his examples. The former being a non standard squad and the later being a veteran squad. But even then, all those sternguard and crusaders will start to look the same because you can only build them twice before you have to start trying to find unique ways to customize them. Not only that, there is proof GW has been putting low effort into new models, look at the primaris outridders, they lost all special weapons and melee weapons on the sergeant for mono pose kits. But not only that, people forget that these are game pieces, they don't need to be perfectly in scale with dynamic poses because these are pieces on a game board. However most people would notice if their side of a chest board only had 15 pawns and one king. But what's worse is that because they created kits that are inflexible they cannot create alternate chest plates for the divergent chapters like the dark and blood angels and the space wolves and those factions are going to be stuck using bland models for years until they decide to redo a portion of their range at some point and with how it has taken them to get to black templars and to start with dark angels, it's looking like it's going to take at least a decade of waiting.

  • @trolrtkorjkhgjdn
    @trolrtkorjkhgjdn 6 หลายเดือนก่อน +1

    People who complain about this are just bad at the actual hobby side of the hobby. Aka a skill issue

  • @PhaeronServinus
    @PhaeronServinus 6 หลายเดือนก่อน +1

    people on the left complaining the old stuff was better and they can't kitbash new stuff
    people on the right endlessly defending greed workshop and they new space marine models every 6 months
    then theres us in the corner, with 3d printers laughing at all you jokers lol