I love how kAN’s original idea was literally to have two trains stacked on top of each other and then flip over to switch tracks lol *Edit:* I guess it’s not as crazy as moonbo’s lol
There's also suspension on railcars, diesel locomotives, steam locomotives, etc. Every piece of rolling stock has suspension. The "coils" referenced at 14:20 are indeed extremely stiff springs, and actually compress for a stiffer ride when the car is loaded (since more weight = more stability) The suspension isn't like a traditional vehicle, though. The springs support the chassis mount, but the wheels themselves aren't suspended (The entire truck is suspended instead). The wheels on railcars are fully removeable by simply unlocking their pivot and lifting the railcar up. Because the bearing can be dropped from the truck (or bogie), it cannot be suspended via traditional means. Steam engines are a bit different though. The pilot (leading wheels) and trailing truck (rear wheels) are suspended in different ways depending on the locomotive. Sometimes the pilot's axles are individually sprung, sometimes they're on leaf springs or coil springs. The same can go for the trailing truck. The drive wheels use very stiff leaf springs (You can actually see the wheels on a steam locomotive move up and down individually on some videos). Some people would assume that the side rods are rigid, this isn't actually true. Each side rod pivots to some varying degree (called "Hinged Side Rods"), this allows each wheel to move up and down individually without catching the rod. It's worth noting that the job of a side rod isn't to keep the wheels in line with each other, it's to transfer horizontal movement into rotational movement evenly. The driving wheels are kept inline by quartering them with a solid axle (Each drive wheel is connected to its counterpart and is rotated 1/4th of a turn from the other, this also allows better power delivery to the wheels) Also interestingly, but off topic, drive wheels are sometimes flangeless. Engines with fairly long wheelbases will sometimes have a "blind driver" wheel where it contains no flange, it floats freely on the track, this is to keep the flange from catching when the engine is on a curve.
10:24 .. Suggestion Replace the rail finders with double flanged rail wheels (a flange both sides not just one of a normal rail wheel) sort of like a U wheel (instead of a V-pulley wheel), which - if used in motion, will allow you to "slide across" without actually stopping, and thus save a HELL of a lot of time (stopped for transitioning), as that way - you can swap tracks as soon as you see an obstacle a long way ahead, without losing any forwards momentum at all.
32:12 ok so I know it’s unrelated but moonbo’s creation reminded me of the large trucks hauling a wind turbine wing and how easy it is to topple over from a small amount of wind that trucks normally could easily fight it. I wonder if it’s possible to create a challenge that would force you to balance a large, heavy (loose) turbine through a course of twists and turns as a type of race? 🤔(or something to that effect)
Damn that would have been awesome Kon , if you put loose wheels on the bottom of those extensions. Meaning you could still be moving as you switch, based off momentum alone. I'd love to see if that would work.
hi Kan love the vid as always, but can you please bring back the streams you used to do like when you made the Ai bus or the flying car. it would be great to see things like the torpedo sub being built on stream.
Although here's a weird and wonderful thought, an auto-shifter mounted directly on the train itself, that physically lifts up and repositions the loco on the track on either side, whenever it strikes an obstruction ahead. Easily done on virtual trains but a real buggah to operate on real life one's because of their enormous weight. Ok - travelling along the LHS dual line, an obstruction is encountered by the forward mounted sensor - which physically DIGS into the track bed and thrusts the loco to the other track (the RHS track of dual track-worked train running lines) , whereupon the sensor arm (now out to one side or the other) - isn't directly in front of the loco and thus gets released, & thus lifts up - to automatically spring back to "just past" center - to again be ahead of the loco. I say "just past" center - as when the sensor arm (away out front) again encounters an obstruction & digs in (again sending the loco skywards as it "forces it" to go over onto the LHS track - being the original dual track), it "remembers" which way it needs to send the loco - as it wasn't exactly centered from the last time, having been over-sprung past center, it will automatically force the loco towards the LHS track - & thus the train will get tossed back onto it's original dual line track. This keeps happening for as many obstructions as you "place" in front of the loco - as the sensor arm "remembers" which of the two dual tracks it was last on - (by being over-sprung past center when released) - when last it was used for tossing the loco one way or the other, to avoid track obstructions. The reason you need to have something that REMEMBERS which track it came from, before tossing the loco that way - to get past any obstruction - is because of one simplistic point. There is absolutely no point, in having a mechanism for tossing the LOCO - only one way - as you will very quickly run out of tracks onto which the loco can be re-railed, if the mechanism ONLY tosses the loco to just one side.
I love it! When I watch your timelapse I claim that you failed because you abandoned originality for the sake of time saving, then I see Moonbo's and I love it! Its those crazy ideas for solving simple problems what got you to such popularity, this is what I love to watch and I bet you Im not the only one. Even slight cheating (like Kosmo's in some trailmakers episodes) is fine with the audience (since you are timing it very precisely and the rules are that you and scrapman are always close to winning and moonbo is far behind due to less experience and tryharding) as long as you keep it unique
0:00 And welcome everyone "else" that do NOT fit the two samples you provided... Any-who .. I used to have (many, many - way to many - years ago, a special track switching tin-plate table top, wind-up (spring driven) railway TOY, which automatically switched itself to operate alternate routes, AROUND, through or simply across a flat figure 8 layout, with two straight sections down either side (between the two circular ends). It used a special dropped (inverted L) skid plate on either side of the loco (being that it only had the loco and nothing else - not even a tender to pull). How it worked was a marvel of innovation. Winding up the "toy" one would simply set it off on any section of track (being the depressed recess of a figure 8 with two straight sections down the two outer sides - of the rectangular shaped tinplate toy base) When the slides either side of the loco pushed at or were captivated by - the four (yes four) curved turnout blades - mounted at the INNER side of the depressed (painted) track - the loco went that-a-way (across the x of the figure 8) - or not.. TWO opposing turnout slides, were linked (underneath) by a fixed rod, the other two at the other end of the figure 8 were not, being single operation blades only. When the loco ran around a bend at either end, it then approached the facing turnout with say a blade closer to the outside edge - so that the inverted L drag/slide was "caught" by that turnout's direction blade and PULLED into the X section to pass through the middle of the layout (with track being painted in the depressed channel on the tinplate base) The train thus went around the 2nd curve beyond the trailing turnout - by PULLING the slide turnout blade towards the outside of the base, as it entering the trailing turnout - (which - by virtue of being as it was, connected UNDER the base to the turnout blade of the next facing turnout, PULLED the blade towards the middle of the base - allowing the loco to go down the straight, between the two curves - as the loco past the 1st turnout, that had dragged it into the X crossing, it too pushed the turnout direction blade towards the inside of the base (with it's inverted L lever)the train/loco then went in the opposite direction around the first curve, to approach the off-side (facing) turnout. It didn't mater from then on in, as to which way any "Inverted-L- catch plate" encountered any of the four turnout direction blades it met (either facing or trailing) - it automatically sent the train/loco across the X every second time around the oval outer track. Simple - and that as on a TINPLATE oval with figure 8 tinplate TOY with it's wind-up clockwork engine, that my Mum bought me - when I was probably about 5 or six.. What's that - 62 years ago.. Thus - if anyone wants to have an "auto-switching" loco positioned turnout selection lever - that would e the best way to do it... with an INVERTED L drop-arm at one or both sides of your loco - running around at least a continuous oval or double track with at least one diamond crossing - with double slip turnouts as facing/trailing point sets, or through a full oval (dual curve) figure 8 single track layout, to have your loco going TWICE but not a third time - around the oval or across the X (fig-8).
Can’t do that, 4 ridiculously heavy blocks completely compress a max suspension. Maybe the ultra heavy block, which is 1/100 of the weight Edit: a slab of the stuff also falls through the world
I think I would have created a train that runs on both tracks most of the time, but raises above the track with the obstacle. A pretty big counterweight would be needed though.
Yes all trains have suspension to absorb shocks between the bogie frame and the rail vehicle body. Common types are coil springs, leaf springs and rubber airbags.
Second concept Full contact building period Simple track, 15 minutes build, you are allowed to invade other people's garages and do stuff to their builds
Explosive train jousting using the 2 tracks. 2 players per train 1 person drives the train & moves the explosives around the train (imagine a target of explosives suspended on pistons that can be moved on all axis) & 1 person controls the lance.
Can you do a rail to water to rail race? (Make a Boat/Train to race on rails, then over to water, then finally back to land.) ((Also, no thrusters. Only Wings Mod Propellers... or some kind of propellers.))
Scrap man’s would have been better if it had two sensors that detected when one side whent down it would push the cart forward And a button to activate the teeter mechanism
so one of the few problems I notice everyone making is they have buttons for each step of their transferring which introduces more chances of failure. A better method would have 1 button to start a automated transfer process.
I feel like you should've put wheels on the legs of the pistons, so you could keep driving while you switch tracks. You seemed to want to keep extending them early, so you could've just kept driving with wheels on them.
that was pretty a inusited idea. It's not like to create a good rail switching train you gotta search this on some kind of engineering book, they all had to invent their own ways, or their own rails XD
@kAN ... idea: in the next episode use the vehicle of someone else and make some adjustments before you compete against each other again. i think this would work for many other vids you already did. i would love to see your version of moonbo's mechanism
looking at this, my first thought was two wheel bases that could keep going, 2 rails connecting them that can rotate to life one or the other up, then the passenger car be heavy and sliding across that so you could keep going when changing tracks
I don't understand why you guys don't just switch the track around item then switch track back to the original cuz you know you're going to have to move to it eventually LOL
I LOVED moonbo's creation. It was so weird and reminds me of something you'd see in like a steampunk universe or something lol.
I love how kAN’s original idea was literally to have two trains stacked on top of each other and then flip over to switch tracks lol
*Edit:* I guess it’s not as crazy as moonbo’s lol
lol
Concept:
Do some form of racing/wall climb/water challenge.
The twist is that you have 15 minutes to build, but you swap builds every 5 minutes.
Kans vehicle is literally his pole climber for tracks
With 82 plungers.
@@chasetoyama8184 82 plungers of *critical* importance
Lol!
@@yrlcldmstrfr, those 82 plungers is what secured his place in second
@@The_Serious_Chicken and 82 more plungers will secure his place in first
Moonbo: large counterweight
ScrapMan: teetering toilets
kAN: PLUNGER-MOBILE
There is suspension on subways. You can feel it.
And these puns are off the rails.
*sighs* why? Just why!
There's also suspension on railcars, diesel locomotives, steam locomotives, etc.
Every piece of rolling stock has suspension. The "coils" referenced at 14:20 are indeed extremely stiff springs, and actually compress for a stiffer ride when the car is loaded (since more weight = more stability)
The suspension isn't like a traditional vehicle, though. The springs support the chassis mount, but the wheels themselves aren't suspended (The entire truck is suspended instead). The wheels on railcars are fully removeable by simply unlocking their pivot and lifting the railcar up. Because the bearing can be dropped from the truck (or bogie), it cannot be suspended via traditional means.
Steam engines are a bit different though. The pilot (leading wheels) and trailing truck (rear wheels) are suspended in different ways depending on the locomotive. Sometimes the pilot's axles are individually sprung, sometimes they're on leaf springs or coil springs. The same can go for the trailing truck.
The drive wheels use very stiff leaf springs (You can actually see the wheels on a steam locomotive move up and down individually on some videos). Some people would assume that the side rods are rigid, this isn't actually true. Each side rod pivots to some varying degree (called "Hinged Side Rods"), this allows each wheel to move up and down individually without catching the rod.
It's worth noting that the job of a side rod isn't to keep the wheels in line with each other, it's to transfer horizontal movement into rotational movement evenly. The driving wheels are kept inline by quartering them with a solid axle (Each drive wheel is connected to its counterpart and is rotated 1/4th of a turn from the other, this also allows better power delivery to the wheels)
Also interestingly, but off topic, drive wheels are sometimes flangeless. Engines with fairly long wheelbases will sometimes have a "blind driver" wheel where it contains no flange, it floats freely on the track, this is to keep the flange from catching when the engine is on a curve.
@@thedeadeye6782 Too much info lol
10:24 .. Suggestion
Replace the rail finders with double flanged rail wheels (a flange both sides not just one of a normal rail wheel) sort of like a U wheel (instead of a V-pulley wheel), which - if used in motion, will allow you to "slide across" without actually stopping, and thus save a HELL of a lot of time (stopped for transitioning), as that way - you can swap tracks as soon as you see an obstacle a long way ahead, without losing any forwards momentum at all.
Me: Sees Kan in scrap man video.
Kan: Uploads the video
Me: Still Watches
I'm watching for the second time as well.
Scrapman must edit really fast. Always the first to post lol
cool
also, challenge idea, normal train race, but with lowest physics setting
This would be horrible lol, you can’t build much that actually works on that setting
@@chasetoyama8184 that's what makes it a challenge, and a hilarious challenge
Multi-track drifting.
32:12 ok so I know it’s unrelated but moonbo’s creation reminded me of the large trucks hauling a wind turbine wing and how easy it is to topple over from a small amount of wind that trucks normally could easily fight it. I wonder if it’s possible to create a challenge that would force you to balance a large, heavy (loose) turbine through a course of twists and turns as a type of race? 🤔(or something to that effect)
Moonbo built the gigantic multitrack German artillery cannon, not a train :x
Damn that would have been awesome Kon , if you put loose wheels on the bottom of those extensions. Meaning you could still be moving as you switch, based off momentum alone. I'd love to see if that would work.
15:55 that trick Kan’s train did was tote-tally awesome!
this one would suggest a 4-person battle royal of besieging castles with explosive throwing catapults
19:34 scrap man that was… utterly disappointing
Hi Kan, love this idea and love the Scrap Mechanic vids!
hi Kan love the vid as always, but can you please bring back the streams you used to do like when you made the Ai bus or the flying car. it would be great to see things like the torpedo sub being built on stream.
I love this. Next time, you should make a vehicle that has to go over each of the obstacles, for the same track.
Switch lanes, AND go over.
XD
Although here's a weird and wonderful thought, an auto-shifter mounted directly on the train itself, that physically lifts up and repositions the loco on the track on either side, whenever it strikes an obstruction ahead.
Easily done on virtual trains but a real buggah to operate on real life one's because of their enormous weight.
Ok - travelling along the LHS dual line, an obstruction is encountered by the forward mounted sensor - which physically DIGS into the track bed and thrusts the loco to the other track (the RHS track of dual track-worked train running lines) , whereupon the sensor arm (now out to one side or the other) - isn't directly in front of the loco and thus gets released, & thus lifts up - to automatically spring back to "just past" center - to again be ahead of the loco.
I say "just past" center - as when the sensor arm (away out front) again encounters an obstruction & digs in (again sending the loco skywards as it "forces it" to go over onto the LHS track - being the original dual track), it "remembers" which way it needs to send the loco - as it wasn't exactly centered from the last time, having been over-sprung past center, it will automatically force the loco towards the LHS track - & thus the train will get tossed back onto it's original dual line track.
This keeps happening for as many obstructions as you "place" in front of the loco - as the sensor arm "remembers" which of the two dual tracks it was last on - (by being over-sprung past center when released) - when last it was used for tossing the loco one way or the other, to avoid track obstructions.
The reason you need to have something that REMEMBERS which track it came from, before tossing the loco that way - to get past any obstruction - is because of one simplistic point.
There is absolutely no point, in having a mechanism for tossing the LOCO - only one way - as you will very quickly run out of tracks onto which the loco can be re-railed, if the mechanism ONLY tosses the loco to just one side.
kAN needs more "training" on his jokes lol
Suggestion: seaplane races with sections where you have to navigate on and take off from the water
have you guys thought about train, boat or plane drag-racing?
No-one. Either become a dispatcher, or find a junction tower. The end. Saved y'all the duration of this video.
Kan: "works so well."
Me: "they do know he has to go bye the explosives, right?"
My initial idea was similar to Moonbo using a counter weight that shifted. Not exactly like his but definitely in the same family.
I love it! When I watch your timelapse I claim that you failed because you abandoned originality for the sake of time saving, then I see Moonbo's and I love it! Its those crazy ideas for solving simple problems what got you to such popularity, this is what I love to watch and I bet you Im not the only one. Even slight cheating (like Kosmo's in some trailmakers episodes) is fine with the audience (since you are timing it very precisely and the rules are that you and scrapman are always close to winning and moonbo is far behind due to less experience and tryharding) as long as you keep it unique
0:00 And welcome everyone "else" that do NOT fit the two samples you provided...
Any-who ..
I used to have (many, many - way to many - years ago, a special track switching tin-plate table top, wind-up (spring driven) railway TOY, which automatically switched itself to operate alternate routes, AROUND, through or simply across a flat figure 8 layout, with two straight sections down either side (between the two circular ends).
It used a special dropped (inverted L) skid plate on either side of the loco (being that it only had the loco and nothing else - not even a tender to pull).
How it worked was a marvel of innovation.
Winding up the "toy" one would simply set it off on any section of track (being the depressed recess of a figure 8 with two straight sections down the two outer sides - of the rectangular shaped tinplate toy base)
When the slides either side of the loco pushed at or were captivated by - the four (yes four) curved turnout blades - mounted at the INNER side of the depressed (painted) track - the loco went that-a-way (across the x of the figure 8) - or not..
TWO opposing turnout slides, were linked (underneath) by a fixed rod, the other two at the other end of the figure 8 were not, being single operation blades only.
When the loco ran around a bend at either end, it then approached the facing turnout with say a blade closer to the outside edge - so that the inverted L drag/slide was "caught" by that turnout's direction blade and PULLED into the X section to pass through the middle of the layout (with track being painted in the depressed channel on the tinplate base)
The train thus went around the 2nd curve beyond the trailing turnout - by PULLING the slide turnout blade towards the outside of the base, as it entering the trailing turnout - (which - by virtue of being as it was, connected UNDER the base to the turnout blade of the next facing turnout, PULLED the blade towards the middle of the base - allowing the loco to go down the straight, between the two curves - as the loco past the 1st turnout, that had dragged it into the X crossing, it too pushed the turnout direction blade towards the inside of the base (with it's inverted L lever)the train/loco then went in the opposite direction around the first curve, to approach the off-side (facing) turnout.
It didn't mater from then on in, as to which way any "Inverted-L- catch plate" encountered any of the four turnout direction blades it met (either facing or trailing) - it automatically sent the train/loco across the X every second time around the oval outer track.
Simple - and that as on a TINPLATE oval with figure 8 tinplate TOY with it's wind-up clockwork engine, that my Mum bought me - when I was probably about 5 or six..
What's that - 62 years ago..
Thus - if anyone wants to have an "auto-switching" loco positioned turnout selection lever - that would e the best way to do it... with an INVERTED L drop-arm at one or both sides of your loco - running around at least a continuous oval or double track with at least one diamond crossing - with double slip turnouts as facing/trailing point sets, or through a full oval (dual curve) figure 8 single track layout, to have your loco going TWICE but not a third time - around the oval or across the X (fig-8).
Video idea! Plane TO Train Challenge. A Landing challenge. Land the heaviest possible planes onto train tracks.
Moonbo's creation is hilarious
Scrapman brought back the velocipede XD
A race where the train cant stop or it will explode. Have like a minimum speed.
what if you did a weight catching challenge with ridiculously heavy weights(maybe the modpack?) from heights
Can’t do that, 4 ridiculously heavy blocks completely compress a max suspension. Maybe the ultra heavy block, which is 1/100 of the weight
Edit: a slab of the stuff also falls through the world
I think I would have created a train that runs on both tracks most of the time, but raises above the track with the obstacle. A pretty big counterweight would be needed though.
honestly, 100 points to moonbo just for creativity
15:45 The scrap-mechanic gods show that kan needs to win.
Yes all trains have suspension to absorb shocks between the bogie frame and the rail vehicle body. Common types are coil springs, leaf springs and rubber airbags.
challenge of making vehicles out of refine-able materials with collectors all over the course
Oh god…
Second concept
Full contact building period
Simple track, 15 minutes build, you are allowed to invade other people's garages and do stuff to their builds
14:15 Most trains use leaf spring suspension.
Always fun watching
Explosive train jousting using the 2 tracks. 2 players per train 1 person drives the train & moves the explosives around the train (imagine a target of explosives suspended on pistons that can be moved on all axis) & 1 person controls the lance.
Can you do a rail to water to rail race?
(Make a Boat/Train to race on rails, then over to water, then finally back to land.)
((Also, no thrusters. Only Wings Mod Propellers... or some kind of propellers.))
Scrap man’s
would have been better if it had two sensors that detected when one side whent down it would push the cart forward
And a button to activate the teeter mechanism
Also 13:30 Leviticus Cornwall ?
I get the idea of an animal on its back flailing its legs for moonbo's vehicle when it is off the trac
Trains with explosives at the back and you can only shoot things that aren't the mountable spot guns (like blocks or cows) as the next challenge? :D
Could you use a spudgun+cardboard launcher to fire blocks or would that be illegal as well?
@@astropenguin5448 No spudgun :D
A new challenger has entered the arena... Plunger Posse!
yes, trains actually have suspension :) and if it brakes fast it bounces a little bit like a car in front and back :)
If you think about it kan lost because he wasn't able to enter his vehicle because of the plungers, so the plungers was his demise
Should do an infinite runner type challenge
With 3 parallel tracks and a few different kinds of obstacles
Well if you divide Moonbo's time between his two train pieces...he still gets third.
Am I the only one rewatching the Multiplayer Monday 3 times but from 3 different channels?
If you do your playspeed to 0.5 KAN and scrapman sound hammerd.
so one of the few problems I notice everyone making is they have buttons for each step of their transferring which introduces more chances of failure. A better method would have 1 button to start a automated transfer process.
moonbo's look like some german engineering from ww2
Would have been good to have ski like things on the ends of the pistons so you could start changing while moving and just slide along.
Nice vid, love the contant
i thought i commented this lmao
also you have seen like 2 seconds of the video so you have no idea what the did
@@AlphaQ8566 lol
@@AlphaQ8566 i watched the vid before i posted my comment
@@benyboya2 the vid is over 30 minutes long and you were almost the first comment
I know i'm late but the puns, they were wonderful
If there weren’t 82 poopy wands it would go 1.32846 miles per hour faster
Should do one with a trailer and engine for switching!!
I feel like you should've put wheels on the legs of the pistons, so you could keep driving while you switch tracks. You seemed to want to keep extending them early, so you could've just kept driving with wheels on them.
Trains do have suspension steam engines don’t but every train car has suspension
Very cool
Hi. Keep up the good work
that was pretty a inusited idea. It's not like to create a good rail switching train you gotta search this on some kind of engineering book, they all had to invent their own ways, or their own rails XD
trains have suspension, also another vehicle that doesn't have suspension are cheap lawnmowers, minibikes, and go karts
kAN beautifully clapping
Me: singing Mr. sandman
I think Hyce would have some thoughts about this
Looking at what kan builds vs scrapman it's like looking at an engineer vs an architect lol
Am I the only one who is vibing to this building music
Hey kan when is dapper stuff coming back
You said you could have jumped the obstacles try to make that in the next Multiplayer Monday.
Omggg i havent seen this game in such a long time
i appreciate the dreadful puns
bobcats do have suspension btw
Build a train with cow engine!
I think mounbo just needs to gain some track tion.
@kAN ... idea: in the next episode use the vehicle of someone else and make some adjustments before you compete against each other again. i think this would work for many other vids you already did. i would love to see your version of moonbo's mechanism
nice vid
looking at this, my first thought was two wheel bases that could keep going, 2 rails connecting them that can rotate to life one or the other up, then the passenger car be heavy and sliding across that so you could keep going when changing tracks
How bout a Cardboard Mech fighting challenge.. lol
That was a doozie to watch
U should do train/fly course
scrapman with the VELOCIPEDE
next video: automates it
Nice!
No its detraining because the train is on the rails not the rails in the train if you think about it lol
Kan could've automated this one just like the pole climber
i wonder if he replaced the thing on the end of the mechanism with wheels he could switch tracks without stoping
PRIDE PLUNGERS AYYY
why dont put wheel on block so wou can accelerate and switch rail at the same time?
kan btw the trucks with train wheels are called hi-rails
I don't understand why you guys don't just switch the track around item then switch track back to the original cuz you know you're going to have to move to it eventually LOL
0:00 End of the line...
You should have used cautuses on the bottom of the arms
Last time I checked, CSX Hi-Rails don’t have these.
You guys should play railroads online
13:39
Moonbos vehicle was best :D
awsome!