Sorry I forgot to mention Make sure you export "Nuke Grid Warp Rolling Shutter" for the rolling shutter distortion 3DE4 > File > Export > Export Nuke Grid Warp Rolling Shutter then use that in Nuke to remove or add the rolling shutter
You can use a toggle previous frame command assigned to a hotkey to get a quick switching between frames, PageUp and PageDown not the best hotkeys. i am using numpad 0,
great tutorial! have some questions 1: why do we need to measure the size of the search and pattern area , to make our point at center ? does thsi helps in solve! 2: how to track motion blur panned footage with rolling shutter , without tracking points but with textures in between footage we shot ! 3 : last but not least i have apsc , and i shot footage on 35 mm , so should i put my lens info. as 35 or 56 ?? crop factor thing thanks
1: if you keep your point at the center of the blur at all times it means it will be easier to manually track when the shapes changes, with motion blur the area your tracking can change shape a lot and confuse 3de, so its best to always keep your point in the center of the blur to avoid slipping points. 2: you track it the same way, you just find noticeable features and high contrast areas to track, it will be more difficult but the method is the same 3: so make sure you have the film back set to the same as the camera, then put in the cropped focal length, but try both focal lengths and see what results you get you can use this to calculate your crop mmcalc.com/ hope that helps
Very importent content sir also how to CG geometry track over a chacrecter face using head and face track please put some tutorials over it by 3de ,Maya and NUKE
Why did you not set the track point into black marker? Don't it make camera solving confuse? And.. Should I always track blur footage by hand using eye? If I have a footage having many frames, I should do it one by one...?
you should always try to track blur footage as you do usually, but always check your points, its easy for them to slip and move, sometimes it will track fine but sometimes youll need to adjust your tracks or do some manually tracking
yeah, nudging your tracks to fix slips or bumps in your tracks really helps the solve to get a good result, most of the time you can actually get really good camera tracks from very few 2d tracks as long as they are very accurate. im glad the tutorial was useful :)
hey, you would track it as normal then solve for the rolling shutter, like in this tutorial, if you have accurate 2d it will work really well :) hope that helps?
Sorry I forgot to mention
Make sure you export "Nuke Grid Warp Rolling Shutter" for the rolling shutter distortion
3DE4 > File > Export > Export Nuke Grid Warp Rolling Shutter
then use that in Nuke to remove or add the rolling shutter
Super nice tutorial!
If possible I would like to see a tutorial using free moving camera like orbiting and walking back to the original position
You can use a toggle previous frame command assigned to a hotkey to get a quick switching between frames, PageUp and PageDown not the best hotkeys. i am using numpad 0,
Helpfull video.. thank u sir
Best man ever
Helpfull video,thanks............................
Fantastic!
Common issues for match moving, generally speaking, are for moving cameras with frame corners matching and distortions during the trastations.
great tutorial! have some questions
1: why do we need to measure the size of the search and pattern area , to make our point at center ? does thsi helps in solve!
2: how to track motion blur panned footage with rolling shutter , without tracking points but with textures in between footage we shot !
3 : last but not least i have apsc , and i shot footage on 35 mm , so should i put my lens info. as 35 or 56 ?? crop factor thing
thanks
1: if you keep your point at the center of the blur at all times it means it will be easier to manually track when the shapes changes, with motion blur the area your tracking can change shape a lot and confuse 3de, so its best to always keep your point in the center of the blur to avoid slipping points.
2: you track it the same way, you just find noticeable features and high contrast areas to track, it will be more difficult but the method is the same
3: so make sure you have the film back set to the same as the camera, then put in the cropped focal length, but try both focal lengths and see what results you get
you can use this to calculate your crop mmcalc.com/
hope that helps
@@VFXTutors thanku so much
no worries, happy to help :)
Very importent content sir also how to CG geometry track over a chacrecter face using head and face track please put some tutorials over it by 3de ,Maya and NUKE
Why did you not set the track point into black marker?
Don't it make camera solving confuse?
And..
Should I always track blur footage by hand using eye?
If I have a footage having many frames, I should do it one by one...?
you should always try to track blur footage as you do usually, but always check your points, its easy for them to slip and move, sometimes it will track fine but sometimes youll need to adjust your tracks or do some manually tracking
Wow I didn't know such tiny nudges could really help or hurt individual marker deviations. Very helpful video
yeah, nudging your tracks to fix slips or bumps in your tracks really helps the solve to get a good result, most of the time you can actually get really good camera tracks from very few 2d tracks as long as they are very accurate.
im glad the tutorial was useful :)
Please help.. how solve rolling Sutter with parallax shot (shoot with mobile camera)..
hey, you would track it as normal then solve for the rolling shutter, like in this tutorial, if you have accurate 2d it will work really well :)
hope that helps?
nice
Please do make chapters in the video will more be helpful
I will do that from now on, I completely forgot about those, thank you