Matt: launches 3 big satellites and 6 medium satellites in 1 launch and around 3 different celestial bodies Me: launch a single satellites that looks like a trash can in a random orbit around Kerbin using a rocket bigger than the Saturn V
I'm pretty sure there's a few real satellite networks that follow that philosophy. Well not random orbits but the whole "Have so many that there's bound to be one around" thing. My dad's boat's GPS connnects to something that does something along those lines.
I usually play with remote tech, a few years ago there was only one omnidirectional antenna that won't break in the atmosphere, it had only 500km range and I wanted complete surface coverage. After some heavy math I found that the best solution was a three orbit network (0°, 60°, -60°) with 8 satellite each at about 221km of height. I deployed them with three launches of an SRB-fisrt-stage rocket to make it cheaper. It worked like a charm, but to this day I can't replicate that success. It was awesome.
@@celtoucan4956 i do the same to the point that i have to activaly avoid all my satilites good news is i will nevere be out of range for data tranmission
@@raaston9761 What dude there's an infinitesimally small chance you would hit your own satellite even with thousands, there's a calculator somewhere for this lol
I went into this thinking "What the hell, this shit is too complicated" but after a couple of minutes i actually came around and now i understand it very well. Thank you.
latt mowne I mean, you are, technically a jump is an orbit, the periapsis is just very shallow inside the ground. A _stable_ orbit, that's a totally different animal.
Erik Bakker doesn't have to be stable, probably going to have to be burned all the time to survive, although I ain't the challenger so I am just guessing...
IMO The most efficient way to establish a Kerbin-system relay-network is to place two around Minmus and then place another in the same Kerbin-orbit as Minmus but 180 degrees apart. That way, at least one relay will always be visible, no matter where you are. Even on the far-side of the Mun, as the Mun orbits inside Minmus. It's the same thing with Jool; you don't need relays around every moon. Just put 3 equally-spaced relays in a very high orbit around Jool (I used a distance of 2Gm) so that one is always in the sky; anywhere, on any Jool moon.
Thanks Matt! You gave me a huge idea for a little change with my Mun colony base that i decided to construct over a few lunches now insted of putting an aray of random useless communication panels on surface i would multitask and make the aray 2 around Mun and 2 around Minmus for a later project as sataliets (and yeah im a begginer but i had already achived interplanetary travel and im just setting up random bases everywhere cause thats neat)
(Incorrect: Geosynchronous matches the speed but is offset of the equator. Geostationary is when it's right on the equator, so the satellite appears to be still from the ground.)
3 is the minimum for equatorial coverage, btu to include the polar areas you need 3 more in a polar orbit. Those can be in lower orbits, since they dont need to be stationary.
First time I set up a relay network, I got everything correct to two decimal places. Only a couple of years later in game time, I lost control of a Minmus fuel tanker because it had no communications - my three satellites were 'clumped' on one half of the moon. Since then, I set everything up to "close enough", then save file hack everything to "exact."
You don't need to get the orbital apsides exactly to three decimal places. The important thing is that the periods match; if the eccentricities are a little off, the satellites will librate slightly, but they'll all stay in the same formation.
What I've found is the 2G relays are sufficient for all the moons and 15G are perfect for orbit around the main planet. For my kerbin constellation, I replaced one of the relays with a mega-relay (4 100G's, so the total power is ~282G); this mega-relay is placed in geostationary orbit directly opposite the tracking center. That way, regardless where we are in the solar system, our 15G relays orbiting the main planet have a comm link to either the 250G tracking center or the 282G mega-relay. These 15G relays can then beam the signal to the surrounding moons. If I were really picky, I could replace the other two 15Gs around kerbin with 282G mega relays (in case the moon or minmus or sun were blocking the signal from reaching another planet) but it works pretty well.
Well, thanks to your video, I have been able to set a network of 3 satellites at 1000km from Kerbin, forming an equilateral triangle! Thank you. It took me nearly 3 hours though xD
Wouldn't a synchronous orbit around the Mun just be a satellite on the exact same orbit as the Mun but just a little ahead or behind its sphere of influence? Since its tidally locked to Kerbin, it would always face the same side of the Mun right?
Well no, a synchronous orbit around the moon would just be a orbit the same height as Kerbin which would crash into Kerbin so it's impossible unlesssssss.......... No it is possible, ignore everything I said
@@Zurtron using our moon you would need an orbit with an orbital period of 28 days since that its rotational period, this would give you an orbital speed of ~240m/s and 90000km there is no special phenomena with a lunar orbit like everyone in this thread seems to think also to sum up the OP's question, no thats not how it works
@mattlowne A synchronous orbit is just it matches the rotational period of an object, a stationary orbit is it matches the rotational period and is on its equatorial line
im on console and my approach to this is to be perfectly geostationary where everything is right not really i just put so many sattelites into orbit that im bound to have at least one link
Actually, "synchronous" just means the orbital period matches the lenght of the day for the orbiting body, which means that there are all kinds of orbits that are synchronous but are nowhere near being stationary. "Stationary" actually is the correct term for a circular, equatorial, prograde synchronous orbit, so you can use the term without feeling guilty ;)
I just started playing last night. It has been a while since I've played a game that was so complex. Garry's Mod doesn't have to be complex but it was the way I played it, lol. Tracking turrets, tracking rockets, robots that automatically track down players and murder them, cars that drive on walls. One thing I couldn't make is a hovercar using vector thrusters instead of hoverballs, which don't really allow for rolling or pitching.
I actually made an Excel document where I can calculate the synchronous orbit radius, the amount of time the satellite will be on the dark side of the planet (and therefore how much battery it’ll need) and also the encounter distance between the satellites of the synchronous network to use the maneuver planner to properly put each one in place. All of this is calculated pretty much with the distance of the planet to the star it orbits (Kerbol), the radius of the planet and its mass. I’m also working on expanding this “program” to include any possible eclipses the satellite might go through eventually and so far all the math seems correct and I’m really proud of it. I also included these calculations for a spacecraft orbiting a satellite body such as the Mün, but unless we’re talking about orbiting Laythe the difference of time seems rather small.
Now I'm kinda wondering if you can make a "number 8" orbit between Kerbin and the Mun somehow... or if that would just become a gravity slingshot by default.
You know you have played so much KPS when you keep trying to move the camera with your mouse on a KSP TH-cam video every 5 minutes you see something interesting on screen XD
Slight correction. Geostationary and geosynchronous orbits both have an orbital period of 24 hours, only geostationary orbits are also equatorial so they appear stationary, geosynchronous orbits do not appear stationary, but they will appear back at the exact same spot after every 24 hours. Geo stands for earth So a stationary orbit around the moon would be (moon prefix) stationary Same goes for synchronous. But both orbits are possible around any planet/moon.
Matt, where were you few days ago, when I was making relay and had to google a lot of information about geosynchronous orbits, instead of getting if from one nice video! :angryface:
I did this a while ago in my save of 14 years, didn't care too much about the exact numbers they're still very closely aligned so dont worry to much about the details,
You can work out orbital period in stock by just making a manouever node directly behind you and seeing how long it is till that immediately. Not very accurate though.
i just used a head of random inclined orbits around the Mun to avoid any collisions. Works well enough for my dumb arse. Also have a relay at each major orbital body like Duna, Jool, Moho, Eve, but havent setup one at Eeloo yet. Thats my next project so i can send a probe/rover. Im very new to KSP but love it so far
You should get RealPlume. The exhaust plumes may seem weird at first, but its realistic, and it is my FAVORITE mod. It also makes the spounds for the engines less obnoxious.
Usually i do smaller relay says in equatorial orbits and then as i get bigger relays deploy them in a hughly eliptical polar orbit. On other planets outside of kerbin i use a polar relay with small eqatorials for rover control.
When I do my stationary satellite array, I use 2 extra satellites that go over the poles, opposite to each other in their orbits, very eccentric (3M Km ap, 80KM pe) so I always have coverage of any point on the surface of Kerbin (since purely equatorial will not cover the poles)
You should find uses for spent parts you don't need anymore. Like the deployment rocket could've been used to go extra stellar as a probe (if the game allows that) or use it as part of a station/base if possible
I'm currently building a Minmus base and just using the portion that lands the base modules, I'm using those as my Minmus relays, I fly them back up and place them in the same orbit and try to match the Pe, Ap, inclination, and period. Is better than just wasting them right afterwards heh
he has said before that he wants to encourage ppl to just use his videos as guideline/inspiration and to come up with their own solutions so they can learn
This reminds me I need to sort out my RemoteTech network. Orbits are a mess as I was very hasty. Remote Tech is great but blimey it's the bane of my KSP life sometimes and I wish I'd stuck with commnet :D
closeby ships you can use the '[' ']' bracket keys. for far away things you can sometimes find something in the map and click on it and "Switch to" (might be right click, i can't remember but if it's not right then it's left). if you have Kerbal Engineer Redux installed you can go to the RDVZ panel and select anything as a target then "Switch To Target" within that same panel.
Hey Matt...idk if youll see this comment but i love your videos. I just got the game last week and its hard with so much content out there to find things im looking for when i dont know their names... The shuttle that you are ferrying these sattelites around in. Do you have a build video for it? I have no idea what its called or how to even look for it, but its a cool delivery system and id like to try it haha! Love your work
what about a self sufficient colony ship/freighter for a video idea? what i'm thinking is a ship that is easily capable of holding up to 40 kerbals, life support systems that can keep themselves going indefinitely, never run out of electric charge no matter where in space it may be located, be able to mine and refine it's own fuel (whether you dock it directly to asteroids or have mining landers is up to you) be able to gather/process/transmit science, and most importantly haul cargo containers full of all potential supplies that may or may not be needed in the establishment of a colony on let's say eeloo, in which the prerequisites for the colony ship are also reflected in the final colony base...just an idea....oh and if you could make it a multipart series that'd be amazing.
I finally picked up ksp, and I did ramp up quite a few of the difficulty settings somewhat (I believe 70% pay, 70% reputation, and 130% entry heating; which I now realize are probably way too easy...); I never even left the kerbin system yet, but I constructed a science vessel to go to all planets, while having a drone or a lander with an engineer mine and make fuel for the mothership... meaning I will be able to "finish" the game after one, extremely long, self-imposed mission. However, I did realize that there may be a problem with connecting to Kerbin at times... especially with those really low-data transfer rates from the outer planets; as such, I think this system requires an additional 2 satellites on near perfect polar orbits. That would get rid of the possibly pesky interference from the mun and minmus; which is something I am afraid of atm...
I like your videos, but would love to see more discussion about how you've built your rockets. Speeding up the construction portion makes it hard to see what you're assembling, and all of the camera movements at that speed make me dizzy.
Awesome! Why don't you make a video showing how to establish a relay network for the other planets? I mean, I guess it would require to put some satellites in kerbol orbit, and I don't know where to put them. Thanks!
except when you are using engine plates. it can't figure out what stage your engines belong to when they are beneath an engine plate with the EP's built-in decoupler enabled. so the workaround is disabling the built-in EP decoupler (advanced tweakable) and then using another decoupler below it, and then the stats will calculate properly.
Matt: puts sattelite into orbit
me: puts an rtg, a battery, and a deployable antenna on all my rocket stages and turn my debri into sattelites
Hackerman
I do believe that is known as max efficiency. Waste not, want not.
Smat
You darn genius
Big Brain Move.
*trying to get a perfectly circular orbit* Jebediah:*blows air through straw*
R.I.P jeb, his pilot on the mission has killed him
@@granthuffmanreal shutters up meowsters!
Matt: launches 3 big satellites and 6 medium satellites in 1 launch and around 3 different celestial bodies
Me: launch a single satellites that looks like a trash can in a random orbit around Kerbin using a rocket bigger than the Saturn V
Underrated, lol
@@arthurlunar7835 The power of the trash can 💪
@@BALDO3 i can't even go to orbit in career mode,so i only play sandbox lol i am trash
@@arthurlunar7835 We've all been there, keep trying and going forward. I am also quite bad in comparison to the big minds.
Altgr+F12
If Kerbals call their moon "the Mun", then shouldn't their sun be called "the Soon"?
underrated lol
Soon that will be true
Edit: (Pun intended)
umm i geauss
No, the Son
Pronounced Soon
No. It would be sul.
My network is just 60 sattelites (Brought by ssto) in random inclined orbits ... Works very well
watch out for kessler syndrome
I'm pretty sure there's a few real satellite networks that follow that philosophy. Well not random orbits but the whole "Have so many that there's bound to be one around" thing. My dad's boat's GPS connnects to something that does something along those lines.
johnetes already got it ;)
The tried and true method of just throwing resources at the problem until it goes away
I usually play with remote tech, a few years ago there was only one omnidirectional antenna that won't break in the atmosphere, it had only 500km range and I wanted complete surface coverage.
After some heavy math I found that the best solution was a three orbit network (0°, 60°, -60°) with 8 satellite each at about 221km of height.
I deployed them with three launches of an SRB-fisrt-stage rocket to make it cheaper. It worked like a charm, but to this day I can't replicate that success.
It was awesome.
In my Career save, I just do every satellite contract I get. Basically the private sector funds my swarm of relay satellites.
I do that too. Good profits and it also has a little bit of use
@@celtoucan4956 i do the same to the point that i have to activaly avoid all my satilites good news is i will nevere be out of range for data tranmission
@@raaston9761 What dude there's an infinitesimally small chance you would hit your own satellite even with thousands, there's a calculator somewhere for this lol
I put realy antenia on my debri, ez
@@mrbouncelol maybe he has like 10000 relays on orbit lol
Matt, your videos are so well made, at the same fun to watch and good for new players....Love ur videos Matt =)
The sight at 10:00 tantalizes me to no end. The symmetry is real. Well done!
I always get my popcorn ready before watching Matt's ksp video
rip my brain
latt mowne what is the nwo
Keostationary is totally the word that you're looking for, unless you're using some odd planet pack or RSS...
latt mowne begone
look! its matt mowne!
Kerstationary
@@Cby0530 It's Keo... Ancient Kreek for Kerbin. :-)
Kerbostationary
I use you for ksp inspiration because I’m terrible at the game.
a bottle of goo there’s an in game tutorial that explains how to do it
Ryan M. Aren’t you an aerospace engineer?
I proably suck more than you...
I dont have the game
I have had the game for about a month now and I just got a satellite in space
Same here
you can also switch to surface mode and if it`s = 0 m/s -you`re synchronous
but it`s hard to do
or you can take a calculator
I went into this thinking "What the hell, this shit is too complicated" but after a couple of minutes i actually came around and now i understand it very well. Thank you.
Dude. Yesterday I rewatched your first video to get the heights for the sattalites. And today you upload this.
If you activate "interstage nodes" for your faring, you don't have to build a complex structure with I-beams for multiple payloads within one faring.
How exactly do I use that? I don't see any difference when I activate that node...
Pyrrha Nikos when you pick up a part with node attachments, a bunch will show up inside the fairing.
Truss structure isn't tall enough for this payload though, otherwise I would have done this!
I worked around this by installing multiple Fairing bases but only built one Fairing structure around it.
I have a much easier way of getting to geostationary orbit, just stay on the surface, or if you really want to, use a helicopter.
latt mowne I mean, you are, technically a jump is an orbit, the periapsis is just very shallow inside the ground. A _stable_ orbit, that's a totally different animal.
latt mowne you're circling around the planet
I mean I guess, #lifehacksepisode99999999
And the nobel prize goes to...
I think only a finished circle (that doesn't go through the planet) counts as an orbit, but I'm not sure
"i strive to make this series at least slightly realistic."
15:08
The satellite is grooving!
Challenge!: Go through the Mun Arch from orbit!
Butter Bread nice challenger liked it
Erik Bakker doesn't have to be stable, probably going to have to be burned all the time to survive, although I ain't the challenger so I am just guessing...
Is that even possible?
A stable orbit through the arch is impossible since its not on the equator. It will just move out of possition by the next orbit.
Butter Bread yes
IMO The most efficient way to establish a Kerbin-system relay-network is to place two around Minmus and then place another in the same Kerbin-orbit as Minmus but 180 degrees apart.
That way, at least one relay will always be visible, no matter where you are. Even on the far-side of the Mun, as the Mun orbits inside Minmus.
It's the same thing with Jool; you don't need relays around every moon. Just put 3 equally-spaced relays in a very high orbit around Jool (I used a distance of 2Gm) so that one is always in the sky; anywhere, on any Jool moon.
smart.... tutorial for neidon?
Sweet...I always seem to learn something new from your video's.
Love your vid's...keep up the great work
I hope you have a great day & be safe.
I knew it, I knew it...I need to double up on my tin foil supply..........lol
10:26 "probably not that interesting to watch from a viewer standpoint" yeah right man I see how it is lol. Love your videos current and old!
Thanks Matt! You gave me a huge idea for a little change with my Mun colony base that i decided to construct over a few lunches now insted of putting an aray of random useless communication panels on surface i would multitask and make the aray 2 around Mun and 2 around Minmus for a later project as sataliets (and yeah im a begginer but i had already achived interplanetary travel and im just setting up random bases everywhere cause thats neat)
Matt: *makes a relay to get more communication*
Me: duna rover with seats take it or leave it
(Incorrect: Geosynchronous matches the speed but is offset of the equator.
Geostationary is when it's right on the equator, so the satellite appears to be still from the ground.)
Why is there parentheses
@@josephdavison4189
it was meant to be a sort of side-note lol
Next video, can you make nuclear shuttle to wherever. Just think it wiuld be cool. Anyway, thank you for not killing me & saving me, love your videos👍
Wait, I did send you to Duna some weeks ago, didn't I?
Wernher von Kerman what's going on here
Where's my supplies u promised??
I'm starving
Oh shit, I knew I've forgotten something...
So are you Rick or Jeb?
Wernher von Kerman oh and also
Have you gone into designing reusable rocket boosters while I'm at Duna?
"..So there are no survivors." Mechjeb: Screaming
Nice ! now i know more about this . Thank you !
Yay Matt Lowne loved my comment , now i can die in peace...
latt mowne :)))
Just found your channel by this series, I love it, keep going!
long time viewer, videos are getting better and better :)
This is the one KSP channel that never fails to amaze me!
Very nice video, thank you for this information.
Kennedy center just announced that they're putting on "Matt Lowne's relay networks" in 2020
You are the best man !
Thanks for the like man !
3 is the minimum for equatorial coverage, btu to include the polar areas you need 3 more in a polar orbit. Those can be in lower orbits, since they dont need to be stationary.
i`m using the truss structure option of the fairings for that, pretty handy
trianglesqrt yes thats ULTRA Handy i love that
The fairing truss structure isn't tall enough for this payload though
You are my favorite carbon based life form
1:45 when you realize that one of your rockets can fit into his rocket XD
First time I set up a relay network, I got everything correct to two decimal places. Only a couple of years later in game time, I lost control of a Minmus fuel tanker because it had no communications - my three satellites were 'clumped' on one half of the moon.
Since then, I set everything up to "close enough", then save file hack everything to "exact."
You don't need to get the orbital apsides exactly to three decimal places. The important thing is that the periods match; if the eccentricities are a little off, the satellites will librate slightly, but they'll all stay in the same formation.
awesome video!
Great video! Meanwhile I’m struggling to land Jeb on the Mun without him meeting his fiery demise..
Wait how could you burn up on the atmosphere on the mun?
O you mean explosions
Hey! I saw that poll on Twitter! Also, nice video!
What I've found is the 2G relays are sufficient for all the moons and 15G are perfect for orbit around the main planet. For my kerbin constellation, I replaced one of the relays with a mega-relay (4 100G's, so the total power is ~282G); this mega-relay is placed in geostationary orbit directly opposite the tracking center. That way, regardless where we are in the solar system, our 15G relays orbiting the main planet have a comm link to either the 250G tracking center or the 282G mega-relay. These 15G relays can then beam the signal to the surrounding moons. If I were really picky, I could replace the other two 15Gs around kerbin with 282G mega relays (in case the moon or minmus or sun were blocking the signal from reaching another planet) but it works pretty well.
I realize for dres, jool, and eeloo, you'll need 100G relays around the planet, but I haven't been there yet :)
Ooh! I can't wait to watch this! I've been dying to know how to do this for awhile.
"Some of the new parts from Making History"
Dang, this is pretty old
yeah lmao
Well, thanks to your video, I have been able to set a network of 3 satellites at 1000km from Kerbin, forming an equilateral triangle!
Thank you. It took me nearly 3 hours though xD
Wouldn't a synchronous orbit around the Mun just be a satellite on the exact same orbit as the Mun but just a little ahead or behind its sphere of influence? Since its tidally locked to Kerbin, it would always face the same side of the Mun right?
Well no, a synchronous orbit around the moon would just be a orbit the same height as Kerbin which would crash into Kerbin so it's impossible unlesssssss.......... No it is possible, ignore everything I said
The thing is the orbital period would change, so then the Mun and the satellite would drift
@@TheMightyMigs so long as the orbits are pretty much perfectly matched you will stay pretty much at a fixed distance from the mun
@@Zurtron using our moon you would need an orbit with an orbital period of 28 days since that its rotational period, this would give you an orbital speed of ~240m/s and 90000km
there is no special phenomena with a lunar orbit like everyone in this thread seems to think
also to sum up the OP's question, no thats not how it works
@mattlowne A synchronous orbit is just it matches the rotational period of an object, a stationary orbit is it matches the rotational period and is on its equatorial line
im on console and my approach to this is to be perfectly geostationary where everything is right
not really i just put so many sattelites into orbit that im bound to have at least one link
Actually, "synchronous" just means the orbital period matches the lenght of the day for the orbiting body, which means that there are all kinds of orbits that are synchronous but are nowhere near being stationary. "Stationary" actually is the correct term for a circular, equatorial, prograde synchronous orbit, so you can use the term without feeling guilty ;)
I just started playing last night. It has been a while since I've played a game that was so complex. Garry's Mod doesn't have to be complex but it was the way I played it, lol. Tracking turrets, tracking rockets, robots that automatically track down players and murder them, cars that drive on walls. One thing I couldn't make is a hovercar using vector thrusters instead of hoverballs, which don't really allow for rolling or pitching.
I actually made an Excel document where I can calculate the synchronous orbit radius, the amount of time the satellite will be on the dark side of the planet (and therefore how much battery it’ll need) and also the encounter distance between the satellites of the synchronous network to use the maneuver planner to properly put each one in place. All of this is calculated pretty much with the distance of the planet to the star it orbits (Kerbol), the radius of the planet and its mass. I’m also working on expanding this “program” to include any possible eclipses the satellite might go through eventually and so far all the math seems correct and I’m really proud of it. I also included these calculations for a spacecraft orbiting a satellite body such as the Mün, but unless we’re talking about orbiting Laythe the difference of time seems rather small.
Now I'm kinda wondering if you can make a "number 8" orbit between Kerbin and the Mun somehow... or if that would just become a gravity slingshot by default.
You know you have played so much KPS when you keep trying to move the camera with your mouse on a KSP TH-cam video every 5 minutes you see something interesting on screen XD
Slight correction.
Geostationary and geosynchronous orbits both have an orbital period of 24 hours, only geostationary orbits are also equatorial so they appear stationary, geosynchronous orbits do not appear stationary, but they will appear back at the exact same spot after every 24 hours.
Geo stands for earth
So a stationary orbit around the moon would be (moon prefix) stationary
Same goes for synchronous.
But both orbits are possible around any planet/moon.
latt mowne fair point.
Although same would go for synchronous right?
you're like the god of kerbal
I can't even build my own mun lander
Dave White batman
Matt, where were you few days ago, when I was making relay and had to google a lot of information about geosynchronous orbits, instead of getting if from one nice video! :angryface:
You missed an opportunity for Science!™
I always keep my relay transfer vehicles in orbit to use them as seismic impacters at a later date.
i like the vanguard logo that you made ;)
I remember trying to make a low minmus orbit space station when docking was first added. Yeah, doing precise burns on minmus is fun.
I did this a while ago in my save of 14 years, didn't care too much about the exact numbers they're still very closely aligned so dont worry to much about the details,
Btw, latest versions of KSP now include much of the functionality of Kerbal Engineer (and Precise Node without mods.
Very enjoyable. Always good to end a mission with a viking funeral.
You can work out orbital period in stock by just making a manouever node directly behind you and seeing how long it is till that immediately. Not very accurate though.
Hi love your videos.
i just used a head of random inclined orbits around the Mun to avoid any collisions. Works well enough for my dumb arse. Also have a relay at each major orbital body like Duna, Jool, Moho, Eve, but havent setup one at Eeloo yet. Thats my next project so i can send a probe/rover. Im very new to KSP but love it so far
Great video i love it please keep this up we love it.
I have a question to ask
How do u refuel ships I have no idea how
I'm stranded in Orbit with a Tanker ;-;
Plz respond ;-;
latt mowne
You my friend are a Fucking life saver
And for that I thank you
It's pretty hard to find tutorials for this
i wondered that for what seemed like years. then stumbled upon it by accident one day when my cat was walking across my keyboard. lol
@@patrickbrooks9567the cat can play ksp. Its evolving
You should get RealPlume. The exhaust plumes may seem weird at first, but its realistic, and it is my FAVORITE mod. It also makes the spounds for the engines less obnoxious.
Usually i do smaller relay says in equatorial orbits and then as i get bigger relays deploy them in a hughly eliptical polar orbit. On other planets outside of kerbin i use a polar relay with small eqatorials for rover control.
I'd like to see a series of you colonizing the moon's of kerbin
When I do my stationary satellite array, I use 2 extra satellites that go over the poles, opposite to each other in their orbits, very eccentric (3M Km ap, 80KM pe) so I always have coverage of any point on the surface of Kerbin (since purely equatorial will not cover the poles)
matt lowne, i love your videos!
I would love to see a heavily modded series from you. Using life support and MkS.
The initial part of the reentry of the mothership sounded like microwave popcorn.
This was before you narrated fast I like it
You should find uses for spent parts you don't need anymore. Like the deployment rocket could've been used to go extra stellar as a probe (if the game allows that) or use it as part of a station/base if possible
I'm currently building a Minmus base and just using the portion that lands the base modules, I'm using those as my Minmus relays, I fly them back up and place them in the same orbit and try to match the Pe, Ap, inclination, and period. Is better than just wasting them right afterwards heh
just a tip: slow down the building part, how are people suppose to follow this tutorial if they can't see your build?
I don't think this was intended as a step by step tutorial
he has said before that he wants to encourage ppl to just use his videos as guideline/inspiration and to come up with their own solutions so they can learn
You can always slow the video down. :)
yes I need to know how to build a satellite correctly
U should watch orb8ter channel to build with step by step
Watching on .9 speed is the sweet spot. My american ears can't keep up with you bro.
This reminds me I need to sort out my RemoteTech network. Orbits are a mess as I was very hasty.
Remote Tech is great but blimey it's the bane of my KSP life sometimes and I wish I'd stuck with commnet :D
Hey Matt, how do you switch amoing ships without having to get through the tracking station ? Thanks !
closeby ships you can use the '[' ']' bracket keys. for far away things you can sometimes find something in the map and click on it and "Switch to" (might be right click, i can't remember but if it's not right then it's left). if you have Kerbal Engineer Redux installed you can go to the RDVZ panel and select anything as a target then "Switch To Target" within that same panel.
Thanks mate !!
Athanor click in map view in the vessel and then use "switch to" OR if its nearby you can use [ and ] ... On german layout its * and ü btw
the struggle of a non english qwerty. i have to use "å" & "´" instead of "[" & "]"
Hey Matt...idk if youll see this comment but i love your videos. I just got the game last week and its hard with so much content out there to find things im looking for when i dont know their names...
The shuttle that you are ferrying these sattelites around in. Do you have a build video for it? I have no idea what its called or how to even look for it, but its a cool delivery system and id like to try it haha!
Love your work
I like it,good!
what about a self sufficient colony ship/freighter for a video idea? what i'm thinking is a ship that is easily capable of holding up to 40 kerbals, life support systems that can keep themselves going indefinitely, never run out of electric charge no matter where in space it may be located, be able to mine and refine it's own fuel (whether you dock it directly to asteroids or have mining landers is up to you) be able to gather/process/transmit science, and most importantly haul cargo containers full of all potential supplies that may or may not be needed in the establishment of a colony on let's say eeloo, in which the prerequisites for the colony ship are also reflected in the final colony base...just an idea....oh and if you could make it a multipart series that'd be amazing.
are you the same guy in the discord that got yelled at by moderators to knock it off with the Latt mowne stuff?
Did anyone else see one of the sattelites go through the ship at 15:09?
yep!
I still have trouble with orbital rendezvous...
Capricorn just have to keep practicing. The kerbal rescue missions in career mode are how I got better at it.
Ashley Teece okay thank you, I’ve only gotten one rendezvous before, and it was around Kerbin anyways.
Capricorn i dont xD
Capricorn do an Apollo style mun (or minmus) mission
Pumkin32465 even if I can’t do rendezvous that well?
I finally picked up ksp, and I did ramp up quite a few of the difficulty settings somewhat (I believe 70% pay, 70% reputation, and 130% entry heating; which I now realize are probably way too easy...); I never even left the kerbin system yet, but I constructed a science vessel to go to all planets, while having a drone or a lander with an engineer mine and make fuel for the mothership... meaning I will be able to "finish" the game after one, extremely long, self-imposed mission. However, I did realize that there may be a problem with connecting to Kerbin at times... especially with those really low-data transfer rates from the outer planets; as such, I think this system requires an additional 2 satellites on near perfect polar orbits. That would get rid of the possibly pesky interference from the mun and minmus; which is something I am afraid of atm...
The reason why I watch his videos: he is cool
Once you've got your 'keostationary' orbit on, what about putting any munar relays in a polar orbit around their relative body?
23:28 - And suddenly it's the GALLOWSAT!
I like your videos, but would love to see more discussion about how you've built your rockets. Speeding up the construction portion makes it hard to see what you're assembling, and all of the camera movements at that speed make me dizzy.
This man doing starlink
Have you brightened the colours during video edit or is this 1.4's colour palette ?
I brighten videos in an attempt to counteract TH-cam compression, which generally makes videos too dark.
Matt Lowne I see it looks better than in-game shame I can't get a mod to work to do that
Such a great game.. Makes me want to hop back in. :D
Awesome! Why don't you make a video showing how to establish a relay network for the other planets? I mean, I guess it would require to put some satellites in kerbol orbit, and I don't know where to put them. Thanks!
Love your videos matt, started play ksp cause of your smart vids. Could you make a relay for the Jool system in 2 launches?
I have an accidental Comsat, I had one in orbit which I was trying to fix, but it exploded and left the dish behind, but it still works so that’s cool
i love seeing those triangulations
Wait, how did you get KER? It isn’t updated to the latest version yet, is this 1.3?
Slice it works anyway
except when you are using engine plates. it can't figure out what stage your engines belong to when they are beneath an engine plate with the EP's built-in decoupler enabled. so the workaround is disabling the built-in EP decoupler (advanced tweakable) and then using another decoupler below it, and then the stats will calculate properly.
Slice it works on 1.4
wookiee_goldberg ye
Lhorns99 & Pumkin32465 Thanks! You just saved me from a bunch of rough guesses!