USSR had a nubmer of Kosmos satellites with NERVA-like engines, but only one of them had caused contamination - after them, reactors just explode airborne leaving some uranium oxide in the athmoshpere
I just wanted to say, I learned how to play the game like NASA did, I basically used Project Mercury as a tutorial to get into orbit (albeit it lasted much shorter than the real mercury) Gemini to learn how to dock in space, and Apollo to land on the Mun.
yeah I did the same thing with my playthrough, albeit skipping Gemini and going straight to a Munar flyby. It's a great way to learn and I had a lot of fun
Just finished a duna mission tonight. I didn't realize that engineers must be level 2 to repackage chutes so I just set my return on a collision course for kerbin and used the little delta v I had left (about 100 extra) to try and slow down before bailing my crew out above an ocean
You described Duna and how it doesn't have seasons due to its lack of planetary tilt. Turns out that was super helpful because i was taking a Biology exam today and it asked the source of earths seasons, thanks!
Dang it...you make it look sooo easy...lol Loved the design of your ship :) I've kept you in my prayers regarding your schooling...your a better man then I am going for it. Once again a great video & looking forward to the next one. I hope you have a great day & be safe.
At this point stock KSP missions are pretty repetitive and easy, because you can basically go anywhere in the system with a single command pod. It's trivial to push such little mass anywhere you want. Would love to see your take on a higher difficulty design challenge, like doing similar missions with proper life support aspects, like TAC life support + Kerbal Health where you have LS mass and habitable space design to account for.
OldMold000 I agree but this is why I put more time into more fun things in KSP because I have just done one thing and then repeated it again and again until I decide to make a new save.
the problem is it’s only easy to pull off a mission like this if you are very skilled in multiple areas (interplanetary rendezvous, efficient landing, tight deltav budgeting), which most players are not. if the dev team made this kind of thing harder they would effectively be gating off most of the game to only the most skilled players. instead, there is an option in the difficulty settings to reduce science rewards (i play with 50% science rewards myself, but have played with 25% for an ultra challenge). i think more players should use that setting.
@Charles Byington hahaha wtfff i've got like 6k max science in 1 trip. 20k is crazy! I mean i've loaded ships up with science tech and experiments and when you do the rounds, collecting science from all your 15+ bases around the solar system i can get probably 20k science collectively, but never in 1 trip haha, not even close!
Actually, if you count dwarf planets, Pluto has the largest satellite relative to its own mass. Charon is so big relative to Pluto that the Pluto system's barycenter is actually outside any of the objects in it, and as such there's some debate over whether it should be considered a dwarf planet with five moons or a double dwarf planet with four moons. The latter term isn't formally defined, so the debate will probably go on until they find more objects like this and the IAU has to actually make a decision, just like when they the found more KBOs and had to define what dwarf planets were.
Going by diameter, you're right, but Charon has a low density and Ike a very high density. The mass ratio for Ike:Duna is something like 8 times greater than Charon:Pluto. Maybe you know this by know, but I just worked it out yesterday and I'm sill all, "Dude, wow!" lol
I like the idea of marking the biomes with flags. i'll do same at my next playtrough :) thx for this. Remember my first trip to duna while beta stage of the game. I had no idea what i'm doing and had no mods like kerbal engineer installed. So there was no destruction by heat in this version of the game and i came in with about 5000m/s and had no fuel to slow down into orbital speed. So the only way i was able to solve this is dive into the atmosphere and pass the duna surface down to 100m altitude... was a impressing ride with 5000m/s just above surface ^^ never forget that
Legend! Im not sure if ive commented yet but ive been sucked into the game by watching your vids and my Wife says im obsessed hahaha. Your videos are well produced, entertaining and have helped me begin my conquest of the Kerbal System!
Matt you careless cosmonaut! The solar panel problem is caused by the Kopernicus mod if you remove just kopernicus you should be fine! (like the coment for matt to see it pls)
07:41 Just a small note so people trying this the first time won't get confused: Kerbal Alarm Clock will remember a calculateed transfer window, but to calculate it in the first place, you'll also need the Transfer Window Planner! So that's two Mods for that.
My first Duna probe finally returned to Kerbin after nearly four years in a solar orbit. It was pretty successful considering it was originally meant to be a fly-by and return. Even got an Ike encounter.
Hol up. I have to correct you about the moons and satellites. You are right when it comes to planets. But pluto has a extremely big moon, relative to its size. The moon does not orbit around pluto, its more like pluto and the moon orbit a common spot.
Ernsthaft Unus: Correct, the barycenter of Pluto and Charon's orbit is outside of Pluto. Qookie: Every two orbiting partners have a barycenter that lies somewhere between the center of mass of the two objects. In most cases the two objects do not have comparable mass and thus the barycenter lies and stays fully within the volume of the larger object. Pulling the two bodies farther apart will also move the barycenter further from the larger masses' center. Two bodies of greatly differing mass, but with a particularly large orbit around each other, may potentially have a barycenter outside the larger object.
I'm loving your videos! I was just at the Museum of Science and Industry in Chicago yesterday looking at the original Aurora 7 (Mercury-Atlas 7 mission capsule) and the Apollo 8 command module. I've also seen the Gemini 12 capsule at the Adler Planetarium in Chicago. It's so cool being able to see these actual capsules in person, it really helps with the sense of scale when playing KSP. The astronauts were really cramped in the Gemini and Mercury capsules. The Apollo command module is a mansion by comparison, especially with the SM attached.
Thanks to the inspiration your first couple of videos of this series, I also found myself staying up ridiculously late on a sunday night trying to finish of my mun+minimus double space tourist mission. Not much work was completed on the Monday.
Holy cow Matt! That video was amazing! I could tell you put in a bunch of audio cuts in, and you didn't have to ramble to fill space. This is by far the best video of yours that I've seen.
I remember when I did this I landed a full rocket with the first stage of liftoff from Dina being a pressure appropriate engine followed up by a vacuums engine, your way of doing it is much better but the landing a full rocket on duna was still quite fun
enjoyed this video , the first of yours i have seen i think, your commentary is really awesome. wonderfully concise and accurate and really informative and also amusing :)
You can take all science twice, as long as you save it in different pods/ containers. This means that you can get twice the science... I am using this for my second science save, although I have put my multiplier for science gain to five, it doesn't effect it. o7
I choose your rocket design to interplanetary missions.It still working for Eve Fly-by and lot of fuel left.I will try it to Duna and Ike land&return.I hope it works.I want MOAR science :)Have a good day.
Yeah, even on kerbin with a low center of mass rover moving a mere 20m/s (75kph) its way too easy to flip. And on low gravity celestial bodies, its even worse. Rovers are about 4x as tippy as they should be.
Just a warning about using that trick to automatically align docking ports. There's a bug in the game that's still in 1.4.1 where radially attached docking ports, or any docking ports not aligned with the axis of the root part, will not auto-target properly. The game will always try to align the ROOT part to your target - not the part you are controlling from. The nav-ball does switch to the correct direction when you "control from here" on your radial docking port, but the angle to your target is still calculated from the root part of your ship. So your trick only works for docking ports stack attached in line with your root part, for now.
You can enable "Kerbal Experience" in the game difficulty if you wanted, it's just disabled by default for Science and Sandbox modes, enabled by default in Career mode.
I just know realized watching this that "Burning Retrograde" is setting the retrograde marker as the target and just flying, and not *burning* some (lesser?) *grade* of fuel... I knew it didnt make sense but I had always brushed it off as: "Im yet to leave Kerbin, maybe later on ill unlock different grades of fuel"
I do it for the rock n roll, the women, the drugs, the booze and the fame mainly. If I have to make weight sacrifices, I can do without the rock n roll, the women and the fame and I'll just take the drugs and the booze please.
Having both docking ships target and hold the others docking bays is awesome in all but..... until you level up your Kerbals or have the best probes, you won’t have the ability to hold target with SAS :(
I've been playing this game so differently. I sent satellites to each planet to map out biomed, collect and transmit science. I then sent manned missions in a shuttle with the convertotron and drill to refill my tanks. That way, you can hop, skip and jump from planet to planet.
Matt you are really good, but a small correction.. @9:48 It doesnt matter how you land on a planet (clockwise or anticlockwise). You can always take off in a favorable attitude. Once you have landed, HOW u landed doesnt really matter. I agree that taking off WITH the panet's rotation is good, but it really doesnt matter how you land.
Correct that how you land doesn't affect how you ascend later, but how you land is definitely impacted by which direction you come in from. If landing from a retrograde orbit, the ground is moving under your feet opposite you at the planet's rotational speed. So you'd have to slow yourself down to 0 orbital velocity, but then keep burning for a little bit so you actually start moving in a prograde direction at the planet's rotational speed, which matches you with the ground's speed so you can touch down. If landing from a prograde orbit, you never have to slow down to 0 orbital velocity in the first place because you only have to slow down to however fast the surface is rotating. It's the same exact reasoning as why to take off in a prograde direction, just from the inverse perspective.
Thanks for this vid Matt. I now have a few ideas on how to make my own mission to Duna and have it succeed. I guess I can finally fill my science trees ;-)
27:50, similar to how Eve, or Venus, if they had any sort of civilization they wouldn't know about the stars, or the sun, or any of that until they decided to either fly high enough or to shoot a rocket into far enough up that they could see through the atmosphere.
You should really look into the [X]Science mod it's amazing. instead of having to find all the little fiddly devices to click on manually, you get an awesome little UI so that you can just click on the UI to take science experiments at the right time. It's one of the best mods available. It also shows you where you have and haven't taken science from yet :) Btw I agree with you that rovers are awful in this game. Even if you can build a decent one, it takes sooooooo long driving across biomes it's such a waste of time. I prefer what you've done here and have an orbiter with a landing craft to go back and forth, even refuelling from the obiter if needed.
I think they've since changed the game so scientists can't repack parachutes, so it's at least a two Kerbal mission. My first Duna landing involved a pilot, scientist and engineer landing there. I visited two biomes but used all chemical rockets so there wasn't quite enough delta-v for Ike and that had to wait for another mission.
If I may speculate, possibly because of the launch escape system that takes the command capsule to safety if something goes wrong at launch (and therefore has to be on top). In KSP this obviously doesn't matter, unless you're playing career without saving.
What H311fi5h said, plus probably aerodynamics of the launch vehicle. At least with the actual Apollo missions, you could not have gotten the top of the rocket to taper to a nice aerodynamic point that would minimize drag and help with flight stability if you stuck the LEM and its shroud above the command module in the launch configuration.
Ah, I assumed that the "reconfigure after launch" move was only a small part of the "Apollo style", where the mothership + separate lander was the more important part
if you slow down the video at 0.25 you will see the the actual speed of it. although it looks like laggy, and sounds like creepy.atleast you see the real thing
I recently created a huge rocket meant for duna, Ike, minmus, and mun. I was even able to complete my first successful mission to the Joolian system with it.
It's a good thing KSP relays don't need to be geostationary. Regardless, I sometimes wonder about surface relays simply for the challenge of it. It does get rather complex. Ever time I try to think it through, particularly in a Duna/Ike context, I can't figure out a minimum number of relays. The signal does go through a surprising amount of rock; probably reduced in strength but with powerful relays on both ends of the link the reduction wouldn't matter.
Even if you don't mess the deployment settings of the boosters' parachutes you can't recover them in the stock game. They will fall out of your physics range (around 5 km I believe) and then they disappear (either chutes don't open or they explode at landing). I've tried a few times, never worked out for me...
You could force him to do it if you had a gun. Once you have a gun, you can force your wishes on any manner of people in all manner of ways. You could be just like the police!
TL;DR: is using a lander better that just landing with the whole rocket itself (+I'm a noob)? I have a question (I'm a noob at this game so excuse me of its wrong) about going to another planet or moon and landing on it. Is it better to have a lander and when you are leaving the planet you dock back to the main ship or just land on the planet without going into orbit? I'm asking this because I haven't tried docking and it seems impossible because almost every rocket I make is terrible and I need better parts but I need to do more experiments but can't get to any of the planets
If you’re at the point where you can do orbital rendezvous, you could go with a lander. Go through the mission as regular with the lander, but when you rendezvous with your command module you can just EVA all your crew over from the lander.
I have the same issue..... Shadowplay corrupts half of my replays to the point where Adobe Premier crashes on import. Trying to play the videos in VLC or Shadowplay works but then at roughly the ~15 minute mark the rest of the video is frozen on one single frame.
Finally did my first manned mission to Duna. Ran out of fuel while trying to escape the planet and ended up EVA-ing into orbit Matt Damon style
now thats a kerbal way (y) hahaha
... at least I'll get to fly like Iron man.
Hell yeah! I love a good "The Martian" reference
Bassoonify dude if you don’t do it like that your first try your playing ksp wrong
I remember that scene.
You felt bad about leaving debris in orbit but you didn't feel bad about deorbiting a radioactive engine into Kerbin's atmosphere you mad lad >:O
USSR had a nubmer of Kosmos satellites with NERVA-like engines, but only one of them had caused contamination - after them, reactors just explode airborne leaving some uranium oxide in the athmoshpere
Valentina Kerman No, its Mad Lad
Lad is british for kid/person and rhymes with Mad.
Valentina Kerman and, Lowne is also british.
sovietspacecat r/woooosh
Andrew Kavanagh how the fuck is that a woosh
I know he didnt say madlad cuz lowne is britsh i just pointed it out.
I've changed my recording software and rendering settings for this video, hopefully the framerate should be much better now!
Matt Lowne Hey Matt, is there a set release schedule for this series or is it just whenever an episode is finished?
Matt, go to the mun and minmus in 1 try
I forgot in carrer mode
For my KSP videos I try and upload every Saturday
Hey Matt Lowne is the mun mobile base better than the duna one?Please answew!!!!!!
Matt Lowne you call that a bad framerate? Mine is worse without any graphics mods :(
I just wanted to say, I learned how to play the game like NASA did, I basically used Project Mercury as a tutorial to get into orbit (albeit it lasted much shorter than the real mercury) Gemini to learn how to dock in space, and Apollo to land on the Mun.
No Little Joe?
yeah I did the same thing with my playthrough, albeit skipping Gemini and going straight to a Munar flyby. It's a great way to learn and I had a lot of fun
if they didnt cancel ares you wouldve used ares to get to duna right
Go back to your Vooperian training
@@zoesmith7612 yeah It is, and if you make it to the moon safely, then you know how to do it.
(And fly further)
Just finished a duna mission tonight. I didn't realize that engineers must be level 2 to repackage chutes so I just set my return on a collision course for kerbin and used the little delta v I had left (about 100 extra) to try and slow down before bailing my crew out above an ocean
they should put a small cup of water on duna somewhere as an easter egg
Yea
Yeah lmao I would go around Duna and find it
They legit have I found it it’s at the north east north edge of the south pole
Zurtron D yeah i found it too
Benjamin Sharpe idrk wasn’t really watching the CO’s besides it was in creative mode whatever it’s called, in that area tho
You described Duna and how it doesn't have seasons due to its lack of planetary tilt. Turns out that was super helpful because i was taking a Biology exam today and it asked the source of earths seasons, thanks!
How to beat science mode in ksp: buy making history
peep peep but it’s worth it
Nexim but it screws over everyone who uses steam game sharing (with the owner only having the game) and the people who are broke
Magnometre or something gives more science than the science jr. in fact, even more than a surface sample
They don't give the expansión for free?
A MP some of them are but i bought the 2 dlcs (15dollars each) and i don’t regret anything
Dang it...you make it look sooo easy...lol
Loved the design of your ship :)
I've kept you in my prayers regarding your schooling...your a better man then I am going for it.
Once again a great video & looking forward to the next one.
I hope you have a great day & be safe.
hey gigamut haha I always see you on Zadian's videos
At this point stock KSP missions are pretty repetitive and easy, because you can basically go anywhere in the system with a single command pod. It's trivial to push such little mass anywhere you want. Would love to see your take on a higher difficulty design challenge, like doing similar missions with proper life support aspects, like TAC life support + Kerbal Health where you have LS mass and habitable space design to account for.
OldMold000 eh, it’s hard for me :(
Have not even landed on mun yet!
Only a flyby
OldMold000 I agree but this is why I put more time into more fun things in KSP because I have just done one thing and then repeated it again and again until I decide to make a new save.
the problem is it’s only easy to pull off a mission like this if you are very skilled in multiple areas (interplanetary rendezvous, efficient landing, tight deltav budgeting), which most players are not. if the dev team made this kind of thing harder they would effectively be gating off most of the game to only the most skilled players. instead, there is an option in the difficulty settings to reduce science rewards (i play with 50% science rewards myself, but have played with 25% for an ultra challenge). i think more players should use that setting.
@@SirBenjiful reduced science with breaking ground is almost a requirement since you can unlock almost the entire tech tree by just going to minmus.
10.6k science in 1 trip to duna ... wowwww i need to increase my ambition!
nick hayes you can finish the entire tree with that 1 misson
@Charles Byington hahaha wtfff i've got like 6k max science in 1 trip. 20k is crazy!
I mean i've loaded ships up with science tech and experiments and when you do the rounds, collecting science from all your 15+ bases around the solar system i can get probably 20k science collectively, but never in 1 trip haha, not even close!
I'm get 19.000 science points( 3 labs, one on ike, one in orbit and another in duna
Actually, if you count dwarf planets, Pluto has the largest satellite relative to its own mass. Charon is so big relative to Pluto that the Pluto system's barycenter is actually outside any of the objects in it, and as such there's some debate over whether it should be considered a dwarf planet with five moons or a double dwarf planet with four moons. The latter term isn't formally defined, so the debate will probably go on until they find more objects like this and the IAU has to actually make a decision, just like when they the found more KBOs and had to define what dwarf planets were.
I’m curious xf yyzufi try xii I FDIC’s ice u guy xd right rt zysystxz Was hell
Going by diameter, you're right, but Charon has a low density and Ike a very high density. The mass ratio for Ike:Duna is something like 8 times greater than Charon:Pluto. Maybe you know this by know, but I just worked it out yesterday and I'm sill all, "Dude, wow!" lol
"Today, I hit a new low!" - Mark Watney on reaching a basin on Mars
18:24
Lol this came out just as I was planning my first Duna mission.
latt mowne YOUR SERIOUSLY EVERYWHERE
Yep, I wanted to land there, it’s hard for me because I don’t have the stuff for landing and rockets, still! It’s good, I might try it on sandbox XD
I like the idea of marking the biomes with flags. i'll do same at my next playtrough :) thx for this.
Remember my first trip to duna while beta stage of the game. I had no idea what i'm doing and had no mods like kerbal engineer installed. So there was no destruction by heat in this version of the game and i came in with about 5000m/s and had no fuel to slow down into orbital speed. So the only way i was able to solve this is dive into the atmosphere and pass the duna surface down to 100m altitude... was a impressing ride with 5000m/s just above surface ^^ never forget that
I thought marking biomes with flags was fairly standard sop to be honest. I use them to mark rich mining seams.
Legend! Im not sure if ive commented yet but ive been sucked into the game by watching your vids and my Wife says im obsessed hahaha.
Your videos are well produced, entertaining and have helped me begin my conquest of the Kerbal System!
Hello sir, that’s a fine video you got there.
JEBEDIAH KERMAN Jebediah Kerman, but It’s an SS Soldier with a flamethrower.
JoaKimzen 👌
We all know that jeb used to fly those v-2's to britain to anschluss Churchill, amirite?
🅰🅱🅰 🅰NG G🅰LING MO
@@dwarvenmoray yeet
Matt you careless cosmonaut! The solar panel problem is caused by the Kopernicus mod if you remove just kopernicus you should be fine! (like the coment for matt to see it pls)
yes my ''Kriend''
The_V4ult Dweller lol "Kriend"
The_V4ult Dweller Thank youI was having this problem as well
The_V4ult Dweller indeed Komrade
The_V4ult Dweller your profile matches your comment perfectly
18:03 matt lownes newest quote! "dunas thin gravity"
Ready, Ike? Kick the baby!
Don't kick the baby.
Kick the baby.
Wah! (crashing sounds).
"small amount of fuel to reach"
Me being a dumbass: *gets stuck there*
07:41 Just a small note so people trying this the first time won't get confused: Kerbal Alarm Clock will remember a calculateed transfer window, but to calculate it in the first place, you'll also need the Transfer Window Planner! So that's two Mods for that.
from all the youtube channels i think we can all agree that he has the best music to theme connection
:D hi Matt, thx for making this day more entertaining and better :DDDD
My first Duna probe finally returned to Kerbin after nearly four years in a solar orbit. It was pretty successful considering it was originally meant to be a fly-by and return. Even got an Ike encounter.
Hol up. I have to correct you about the moons and satellites. You are right when it comes to planets. But pluto has a extremely big moon, relative to its size. The moon does not orbit around pluto, its more like pluto and the moon orbit a common spot.
Isnt that what every Planet/Satellite System does ?
Ernsthaft Unus: Correct, the barycenter of Pluto and Charon's orbit is outside of Pluto.
Qookie: Every two orbiting partners have a barycenter that lies somewhere between the center of mass of the two objects. In most cases the two objects do not have comparable mass and thus the barycenter lies and stays fully within the volume of the larger object.
Pulling the two bodies farther apart will also move the barycenter further from the larger masses' center. Two bodies of greatly differing mass, but with a particularly large orbit around each other, may potentially have a barycenter outside the larger object.
correction: pluto is not a planet
@@flamepunch4769 Actually, Pluto is a Dwarf Planet.
@@TheReaverOfDarkness that doesn't make it a planet, if it did there would be many more than 8 planets
I'm loving your videos! I was just at the Museum of Science and Industry in Chicago yesterday looking at the original Aurora 7 (Mercury-Atlas 7 mission capsule) and the Apollo 8 command module. I've also seen the Gemini 12 capsule at the Adler Planetarium in Chicago. It's so cool being able to see these actual capsules in person, it really helps with the sense of scale when playing KSP. The astronauts were really cramped in the Gemini and Mercury capsules. The Apollo command module is a mansion by comparison, especially with the SM attached.
Thanks to the inspiration your first couple of videos of this series, I also found myself staying up ridiculously late on a sunday night trying to finish of my mun+minimus double space tourist mission. Not much work was completed on the Monday.
Holy cow Matt! That video was amazing! I could tell you put in a bunch of audio cuts in, and you didn't have to ramble to fill space. This is by far the best video of yours that I've seen.
I remember when I did this I landed a full rocket with the first stage of liftoff from Dina being a pressure appropriate engine followed up by a vacuums engine, your way of doing it is much better but the landing a full rocket on duna was still quite fun
enjoyed this video , the first of yours i have seen i think, your commentary is really awesome. wonderfully concise and accurate and really informative and also amusing :)
Ok MAJOR props to you for how long this video is! Really enjoy your videos Matt! Keep up the good work!
When I escaped Dina once I was teleported out farther than jool it was weird thank god I quick saved
good we didn't have to play the blunderbirds theme
So you were possessed by the gods of KSP: Danny and Nexter?
I once crashed one of my kerbals into an orbiting ship on an eva activity for some giggles and accidentally sent her into orbit around the sun...
Dina?
Instant thumbs up for intro song. You know the jams. Great content btw, love your channel!
Jebediaha is a beast he has been on so many missions and has survived...
Well we dont talk about that
28:41 - Put surface relays on ike and on duna. Instant geostationary satellite around duna. *Boom*
JebediahKerman wow that’s actually a good idea I never thought of
You can take all science twice, as long as you save it in different pods/ containers. This means that you can get twice the science... I am using this for my second science save, although I have put my multiplier for science gain to five, it doesn't effect it.
o7
I love your videos, I like how you go through and explain what your doing, and you’re also funny.
BEST 40 MINUTES OF TH-cam EVER
I choose your rocket design to interplanetary missions.It still working for Eve Fly-by and lot of fuel left.I will try it to Duna and Ike land&return.I hope it works.I want MOAR science :)Have a good day.
Ive been playing k.s.p for a while now on ps4... and man, you make rocket science look easy
This is by far the coolest rocket in this series! Awesome!
Thanks for ur vids! It help my with my English understanding!
I'm from Quebec (and I speak French ^^)
This was a fantastic video that helped me get my first landing on Duna! (Successfully!) Good luck on your disgusting exams!
after seeing your SSTO design's, i'm pretty confident your rover design's ain't the issue
Yeah, even on kerbin with a low center of mass rover moving a mere 20m/s (75kph) its way too easy to flip. And on low gravity celestial bodies, its even worse.
Rovers are about 4x as tippy as they should be.
I showed this to my brother.
Now he's a pro KSP player.
Space X and elon would be proud. You inspire many and you should be proud. Thanks matt keep the good work up.
Matt! I've played ksp for over 3 years and i finally made my first rendezvous and docking
Planting flags also gives kerbals the max XP they can receive per celestial body. Granted not a whole lot more than just landing but still XP is XP.
Mars has thin atmosphere. Landers can tilt sideways due to hills. Mars have re-entry affects.
Love the video! Great times Matt
If you increased the min pressure on the parachutes, they would auto-deploy and not get shredded.
Just a warning about using that trick to automatically align docking ports. There's a bug in the game that's still in 1.4.1 where radially attached docking ports, or any docking ports not aligned with the axis of the root part, will not auto-target properly.
The game will always try to align the ROOT part to your target - not the part you are controlling from. The nav-ball does switch to the correct direction when you "control from here" on your radial docking port, but the angle to your target is still calculated from the root part of your ship. So your trick only works for docking ports stack attached in line with your root part, for now.
i remember when i did this tutorial. good times. your tutorials realy helped me with getting to eve
You can enable "Kerbal Experience" in the game difficulty if you wanted, it's just disabled by default for Science and Sandbox modes, enabled by default in Career mode.
Hey Matt I just made it to kerbin orbit you make it look easy😁
I just know realized watching this that "Burning Retrograde" is setting the retrograde marker as the target and just flying, and not *burning* some (lesser?) *grade* of fuel... I knew it didnt make sense but I had always brushed it off as: "Im yet to leave Kerbin, maybe later on ill unlock different grades of fuel"
great video matt!
I just launch rockets for fun. Not for science, hotels, etc. Kerbals deserve happiness, you know.
I do it for the rock n roll, the women, the drugs, the booze and the fame mainly. If I have to make weight sacrifices, I can do without the rock n roll, the women and the fame and I'll just take the drugs and the booze please.
This video just makes me appreciate the For Science mod even more.....
Having both docking ships target and hold the others docking bays is awesome in all but..... until you level up your Kerbals or have the best probes, you won’t have the ability to hold target with SAS :(
You know you can just mess around with gully and ike to level up pilots
It would be cool if you did a career play through
I've been playing this game so differently. I sent satellites to each planet to map out biomed, collect and transmit science. I then sent manned missions in a shuttle with the convertotron and drill to refill my tanks. That way, you can hop, skip and jump from planet to planet.
Matt you are really good, but a small correction.. @9:48 It doesnt matter how you land on a planet (clockwise or anticlockwise). You can always take off in a favorable attitude. Once you have landed, HOW u landed doesnt really matter. I agree that taking off WITH the panet's rotation is good, but it really doesnt matter how you land.
Correct that how you land doesn't affect how you ascend later, but how you land is definitely impacted by which direction you come in from. If landing from a retrograde orbit, the ground is moving under your feet opposite you at the planet's rotational speed. So you'd have to slow yourself down to 0 orbital velocity, but then keep burning for a little bit so you actually start moving in a prograde direction at the planet's rotational speed, which matches you with the ground's speed so you can touch down. If landing from a prograde orbit, you never have to slow down to 0 orbital velocity in the first place because you only have to slow down to however fast the surface is rotating.
It's the same exact reasoning as why to take off in a prograde direction, just from the inverse perspective.
How did you get the pilot abilities without a pilot on Bob's craft?
TheSpacecraftX You can use the pods which don’t need Kerbals. :)
TheSpacecraftX SAS modules
Thanks for this vid Matt. I now have a few ideas on how to make my own mission to Duna and have it succeed. I guess I can finally fill my science trees ;-)
Genesis is a good name for a spacecraft.
27:50, similar to how Eve, or Venus, if they had any sort of civilization they wouldn't know about the stars, or the sun, or any of that until they decided to either fly high enough or to shoot a rocket into far enough up that they could see through the atmosphere.
Love the ksp videos! Keep it up! 👍
I guess you got the NERV to do it.
The American pier part had me dead
You should really look into the [X]Science mod it's amazing. instead of having to find all the little fiddly devices to click on manually, you get an awesome little UI so that you can just click on the UI to take science experiments at the right time. It's one of the best mods available. It also shows you where you have and haven't taken science from yet :)
Btw I agree with you that rovers are awful in this game. Even if you can build a decent one, it takes sooooooo long driving across biomes it's such a waste of time. I prefer what you've done here and have an orbiter with a landing craft to go back and forth, even refuelling from the obiter if needed.
TMAEOAL means The Most Amazing Exploration Of All World
Having lots of fun watching this!
When in doubt, check compatability and versions.
I think they've since changed the game so scientists can't repack parachutes, so it's at least a two Kerbal mission. My first Duna landing involved a pilot, scientist and engineer landing there. I visited two biomes but used all chemical rockets so there wasn't quite enough delta-v for Ike and that had to wait for another mission.
I'm a med-student from the US and we have OSCE's as well. I agree with you they totally suck!
-23 C is about as cold as the average Canadian day in Winter... That's not that bad!
Dres is my favourite planet
nice job Matt! also I can see the difference with the recording! :D
making ground
breaking history
Why do “Apollo style” rockets have to be reconfigured in space? Why not have them attached the right way around at launch?
If I may speculate, possibly because of the launch escape system that takes the command capsule to safety if something goes wrong at launch (and therefore has to be on top).
In KSP this obviously doesn't matter, unless you're playing career without saving.
What H311fi5h said, plus probably aerodynamics of the launch vehicle. At least with the actual Apollo missions, you could not have gotten the top of the rocket to taper to a nice aerodynamic point that would minimize drag and help with flight stability if you stuck the LEM and its shroud above the command module in the launch configuration.
The "Apollo " Missions were designed this way and that's how they did it, the reconfiguration is what makes it "Apollo style" ....
Ah, I assumed that the "reconfigure after launch" move was only a small part of the "Apollo style", where the mothership + separate lander was the more important part
True, having the booster facing up at launch would be a lot less aerodynamic. Although in KSP you can just stick a shroud around it.
Yeah that happened to me on my first kerballed landing on Duna, my landing rocket tipped over.
if you slow down the video at 0.25 you will see the the actual speed of it. although it looks like laggy, and sounds like creepy.atleast you see the real thing
I recently created a huge rocket meant for duna, Ike, minmus, and mun. I was even able to complete my first successful mission to the Joolian system with it.
It's a good thing KSP relays don't need to be geostationary. Regardless, I sometimes wonder about surface relays simply for the challenge of it. It does get rather complex. Ever time I try to think it through, particularly in a Duna/Ike context, I can't figure out a minimum number of relays. The signal does go through a surprising amount of rock; probably reduced in strength but with powerful relays on both ends of the link the reduction wouldn't matter.
Even if you don't mess the deployment settings of the boosters' parachutes you can't recover them in the stock game. They will fall out of your physics range (around 5 km I believe) and then they disappear (either chutes don't open or they explode at landing). I've tried a few times, never worked out for me...
18:03 *t h i n g r a v i t y*
For the rovers you could try a wider base or reaction wheels! Maybe check out Marcus’s rover designs as well!
Checking this out four years later, due to the current weekly challenge for KSP 2, lol.
knows how to play ksp
still watches
I had the same issue with solar panels and discovered the cause was Kopernicus.
Now, Matt, you must create a rocket powered only by launch escape systems: to the Mun and back. You can't even use Sepratrons.
Matt Lowne - Experiencing the Shadow in Shadowplay! OBS all the time :D
Play different games aside from ksp
Like Spaceflight Simulator.
But you can do what you want. I can't force you to do this.
I play sfs too. Haha
Venom sfs is only on mobile
But SFS is too easy.
You could force him to do it if you had a gun. Once you have a gun, you can force your wishes on any manner of people in all manner of ways. You could be just like the police!
Did you know that Saturday means Saturn`s day?
YOU DON'T SAY?
I didn't realise you were a medical student! I'm a doctor from Australia, so I also had to do many OSCEs aha
TL;DR: is using a lander better that just landing with the whole rocket itself (+I'm a noob)?
I have a question (I'm a noob at this game so excuse me of its wrong) about going to another planet or moon and landing on it. Is it better to have a lander and when you are leaving the planet you dock back to the main ship or just land on the planet without going into orbit? I'm asking this because I haven't tried docking and it seems impossible because almost every rocket I make is terrible and I need better parts but I need to do more experiments but can't get to any of the planets
If you’re at the point where you can do orbital rendezvous, you could go with a lander. Go through the mission as regular with the lander, but when you rendezvous with your command module you can just EVA all your crew over from the lander.
In theory, a Lander would be better, because its lower mass. Need much more fuel to land the whole rocket.
I have the same issue..... Shadowplay corrupts half of my replays to the point where Adobe Premier crashes on import. Trying to play the videos in VLC or Shadowplay works but then at roughly the ~15 minute mark the rest of the video is frozen on one single frame.
I like your projects