My SOP - and it worked for us - first man makes the complete turn, away from the direction of travel so that he covers every corner. Second man knows this and can stay close and move faster without having to guess which way the point man is going to go. Third man flows after the first man, who is most likely to be down if anyone is. Fourth man enters if there is gunfire, otherwise stays outside oriented in the direction of travel. Also, we never spoke until there had been gunfire in the building. Until then it’s all silent. Once we were talking, we used codes. For example, instead of saying, “stack left, right, hold. . .” we said Red (right), White (left), Blue (hold), Green One (upstairs), Green Two (downstairs), etc. Didn’t make much sense to us to tell the enemy which way you were going next. Its 3:10am and my PTSD won’t let me sleep so I thought I share some crap no one cares about with people I’ll never meet.
@@Zellie1994 you should rotate. It’ll burn you out and it’s simply not fair. However, we went three months with the same guy. He was just next level good. A year after, at a training site, we went into a room to clear it and he completely froze. He was done. Got out and created a very successful insurance business. Got the wife, kids, everything - thank God.
they didnt mention it, but the first guy to move past that door shoulder checks the fuck outa that door. that allows him to feel someone behind it. the room showed here has a little bit larger of an area there than a true "corner fed room" so it really should be cleared with a muzzle just like the rest of the room
Even in the case that something does go wrong, if the first guy clearing the room gets into trouble you’ll be damn sure that the enemy will get lit up after the fact.
Remember reading about a swat team training with paint guns. Had a civilian volunteer playing bad guy in the room they had to clear. He climbed up on top of a bookcase and killed the whole stack on entry.
Think it was on a gun forum discussion on room clearing. It was years ago but stuck in my head as an example of doing something unpredictable to counter tactics that rely on predictable behavior.
@Johnny Dong Ur probally right, im not in the military nor have i ever been (yet), but personally i would be afraid of pointing my gun into the head of the guy in front.
I was in the Navy, but former Soldiers and Marines taught us room clearing to defend our ship. We used simunation, which is basically paintball rounds in an actual gun. They taught us that we were wrong no matter what, and it's because you have to know the situation of these clearings because you never know, there could be a trapdoor, or furniture in a weird spot, whatever. The Navy got really tactical when I joined because of the War on Terror, and the Army and Marines weren't getting as much recruitment as they wanted, so they had to train us and Air Force people to help supplement them. Because we were squids, it was mostly Marines training us how to search, arrest, and shoot motherfuckers.
@@Logicalsanemost of them are different types of guys and also previous milt or exp with other trained men makes u hard also most men 25 plus aren’t weak
The only reason to do hasty entry is if there is time constraints or a hostage, otherwise, do a threshold entry with limited penetration and try to remain in concealment, clear 90 percent of the room from the outside first, then overwhelm the hard corners with standard points of domination.
@@izkh4lif4 thank you for the useful commentary and information. unlike the bitch boy “m” over there. he’s most likely a lib, and he’s definitely a soy boy.
@@plantface510 yee guess so. I’m civilian but I love studying CQB tactics. I don’t know why people get pissed if civs learn CQB. If anything it helps everybody.
@@ryean1_aus I look really hard 😆 I also know some active and former military dudes with combat experience. I read a lot of the training manuals specifically relating to room clearing tactics and MOUT (Military Operations in Urban Terrain). I found a lot of TH-cam channels that are specifically CQB focused and are run by combat experienced vets and they show their training sessions. A really good take is project Gecko and the UFPro CQB series on limited penetration techniques. Also, a lot of Private Military Companies have TH-cam channels where they do video compilations of their room clearing methods and you can learn a lot. It’s a lot easier to find methods and techniques publicly from PMC’s as most are ex special forces and PMC’s may not be as strict as the US government when it comes to compartmentalizing information and keeping TTP’s secret (which can be terrible if the bad guys find these public videos as well and learns from them). Operational videos and live active engagements are nearly impossible to find and are mostly confidential due to their nature. (special forces ops footage used for training purposes, our own guys taking casualties, as well as helmet cam footage that’s explicit in nature is obviously something you don’t want public for respect to our fallen)
The blind spot in the corner at 1:14 is way larger than they show it. An enemy could easily hide in that corner and wouldn’t get seen by the first soldier who enters based off this procedure. I feel like it would make more sense for the first guy to do a sweep from the hallway while scanning into the room. Then the next soldier could immediately check the corner that has the blind spot upon entering the room.
In the Canadian infantry, we trained to call our short wall and what side. In this case, as the #1, I’d yell out “SHORT WALL RIGHT”, so everyone entering knew, then I’d go left and push in all the way so everyone else could stack up on the wall, thus eliminating that blind corner first. We call the door a fatal funnel for a reason. You leave that corner, and the whole stack is taken out in seconds.
Ive done simmunitions against secfo trying this. The result? I was able to get off 15rds from my m9 "killing" 3. And i wasnt allowed to move, couldnt shoot through the drywall, and was put in the least advantageous corner. This is a bad tactic. I agree with ben here
i like your perceptiveness but your solution, while safer in the moment, presents a lot of problems if it should go wrong. violence of action is the leading doctrine in room breaching, experience shows speed and not accuracy is what wins a fight. mogadishu studies exposed this. while staying outside the room longer is theoretically safer, it only is as long as things don't go poor and you get stuck in the doorway or just outside it. if the situation is more complex than the training scenario, it's much more likely to get everyone killed, as opposed to pouring into the room and taking initial casualties. problematic on the small scale for your fireteam, and for whoever now has to fix the assault after you. but youre correct in that the video shows an unsafe method. ideally the pointman and second entry are so coordinated there is no meaningful gap of time between rifle #1 entering pointed into the room's far right corner and rifle #2 immediately going for the blind spot. and further, the pointman has to snap left if he doesn't identify any targets. this too sounds like he should be a sitting duck for a long time but experience shows it really isn't so. real combat is a lot more chaotic and slapdash than one can imagine so what seems logically suicidal might be reasonable when its a human on the other end. ideally you fragged the room or supressed them through the walls with a 7.62 belt anyway.
One thing they did not mention which is the most most important factor in Dynamic Room Clearing is “Violence of Action”, clearing the room properly and closing your sector down is a given but it all relies on speed and surprising the enemy with pure aggression and strength.
@@Logicalsane so I'm an ICU nurse so definitely a different kind of threat, but I think the principle of remaining calm under life threatening pressure can still apply, just take it with caveat that it isn't your life at threat, it's your patients'. That said, it boils down to 3 things: training, experience, and teamwork. As a brand new nurse I would freeze up due to a lack of experience and an abundance of fear. As you find yourself in those situations more often, the scale begins to tip, and your fear decreases as your experience (and by extension, confidence) increases. You also drill the high pressure situations until they become muscle memory for the actual skills involved, practicing CPR and code team responses so you are confident in your hard skills and they become as natural as walking: you don't have to think about the the actual mechanical movements of your body, you just know to "start compressions" and you can do it. Not to say you lose focus on when to apply each hard skill, but the actual depth, rate, and duration of compressions becomes muscle memory. The setup of your interosseous line becomes muscle memory, etc. Finally, you practice as a team to build that team dynamic before GameDay. You do code drills with the team you will be working with to streamline communication and harmony amongst your team before you're faced with a test of consequence. I'm not trying to say that nursing is like combat, they are very different in skill and danger, but I believe the principle of being a reliable and effective responder under high pressure circumstance applies to both in the way you prepare for it. That's my perspective anyway.
At 1:13 his sight goes right through the wall. In reality his vision into the room is actually half of what is shown with the red triangle. The upper left corner is scanned immediately when entering the room, the upper right corner follows shortly after. The bottom left corner never got scanned. The teamleader entered the room and took position in the bottom left corner. 2 people in a room while 1 corner didn't got scanned and 1 person even taking position in that corner. This is an empty room and this is in theory, yet it's far from perfect. CQB is difficult. That's why pro's train it a lot.
Playing Doom for twenty years has taught don't go charging straight into the center of a room, stick to the walls and sweep across as more room opens up in the view in front of you, and it is real easy to get killed in these situations if you don't pay attention. Don't forget to look above you.
@@ivanweis3034 the video came back in my recommended feed and I thought "Hey, I learned this at camp!" only to find out I had already commented this lol
I love how in 1:14 the peripheral vision of the soldier goes through the wall so it appears like he can see more than he would actually be able to see irl. Thus leaving the entire corner unchecked and the second he walks into the room he can get sprayed down by anyone sitting there
I was taught to scan the room as you approach the first corner, in this case at the 1st soldier's right shoulder. He scans down that right hand wall then immediately looks to his left down the left wall then moves into the room.
I'm assuming the animation of a 'slice the pie' move is just poor otherwise that first guy would have been taken out easily by literally anyone in the room....
Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't. Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14 Why? Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members. Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room. He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening. It looks good in these videos to do it this way but it doesn't work out that way in real-life.
You do this in Battlefield 4 and you'll be squad wiped because Americans don't know shit about proper spacing and room clearing, hence why so many of our soldiers die in the Middle East.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Posted below for Max Loh: [ Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't. Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:18 Why? Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage and enlist the support of the follow-on team members. Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first passes through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage and open up on you as you enter the room. He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening. It looks good in these videos to do it this way but it doesn't work out that way in real-life. Reaction times are well noted by physiologists. Tactile Response (touch) 1/10 second Auditory Response (sound) 1/25 second Visual Response (sight) 1/250 second or 1/4 of a second. The Team Leader kneels down and does a "quick look" into the room in either direction and immediately moves away from the doorway. Regardless if an assailant is left or right they will open up on the doorway. It's pre-programmed into their brain to engage when they see their "threat." I train LE and the military in weapons and small unit tactics. We have used this technique successfully over and over with Air Soft and Simunitions. Positioning someone in either corner and FOREWARNING them that an entry is about to happen does not help them. They still open up. Sometimes they open up on the doorway before anyone makes a move but that can't be avoided.
@@joaovilaca1436 you realise if you wanna blow up the building you don't need boots on the ground at all? Congratulations you just threw a grenade into a hostage or asset recovery site... you've achieved nothing but at least you didn't have to remember a 2 minute video.
Before the squad leader enters the room, he has to fill out this application and sign a few contracts and to agree with the Terms of Service His taxes also shall be done after it
**SUMMARY** Rush A Entry Fragger: The last person enter the site Sub Entry Fragger: Die of jumping Core player: Misses every shot Support: Flashbang everyone like gangbang Bomber: Drop-in B site.
I was just about to say that. I'm not military but most of my family was, including my mom. My uncle taught me a lot. After disintegrating a racoon he gave me full weapons training. First thing I learned was to strip, clean and reassemble a p226 9mm. I noticed that they didn't clear the right corner where soldier 1's clear team's final position was designated. And I don't see the sense of everyone clearing Room 1, cause now they've put themselves in a potentially dangerous crossfire going back into the hallway from the follow team engaging with room 2.
@@cewic4909 Tool.. He taught me a lot more than that, that was the first thing he did after he realized I had no formal firearm training at that point. The second thing was made me fill sand bags and set up targets while learning the workings of all the weapons.. long rifles, short, shotguns, revolvers, semi's.. He even had a German Luger from ww2 he'd won in a bet from another member of his unit. We went through tactics, gun safety and many other things.. Christ, he even showed me his slide show from his time overseas. One of the shots there was a tank bearing down on them firing and I was like, "Is that friendly?" He's like, "No." I asked him, "were you commissioned to take photograph's?" He's like, "No.." So I asked, "What was your CO saying?" My uncle replied, "Oh, he was like, (LastName) Get Down! I said "Screw That, I'm taking pictures of this shit or nobody will believe me.."
@@redmuscle99 You remember Twilight 2000? We were into Rpg's back then and a buddy from the neighborhood was in the military full career from young, his father was ex military.. We used to play that with him, his father and a few other buddies that were military. I almost got into 5 tons of shit once, cause my uncle George came to see my Unc Jeff that taught me before G being deployed to Desert Storm and he was in charge of every vehicle from his base over there, so he had the books. I came home from school, thinking nothing of it read them. They came home, saw, G freaks out, "How much have you read!?" I was like, "Not much. Just this one, skipped over the vehicles and such..why?" "You can't read those, they're classified.." "Ooops.." "Yeah ooops.. On my part. I should've told you, you can't read them before leaving them out..." So, here's the hilarious thing and you can ask anyone in the military, I'm sure even the American soldiers heard of this.. My Uncle is like, light skinned black, it makes him look like a native and he actually resembled Saddam Hussein at the time enough that the Canadian Military assigned two guards to be with him at all times for his protection and pretty much solely there to confirm my uncle's identity. Nuts eh. My Uncle Jeff, he was Cdn Spec Forces, served over sea's, London during the IRA bombings, served on the queens guard x2. According to my mom he was even friends with Prince Charles which explained why my grandmother made us watch the parade the city of Toronto gave the queen when she came in mid 80's. My uncle was marching in it right near to the queen and served on her guard while she was here. That guy wasn't scared of anything except the day he got his letter telling him whether he was going to Desert Storm or not. He wouldn't open it, I was like "fuck it" and opened it for him. The stare he gave me as I read it and told him he didn't have to go.. The sigh of relief he gave.. th-cam.com/video/AXae997EdHI/w-d-xo.html
The Squad leader did as good of checking that room as a school bus driver does at checking the seats to see if there is anybody sleeping at the end of a shift
2:35 This is how you do it if you want every single one to die, the most obvious hiding point here is the bottom right corner of the room and not a single soldier checked that corner.
Never understood why 4 soldiers would attack an empty room. Did the occupants move out? Were they selling the place and trying to clear out squatters? Where the F is the couch? Tables? Chairs? Tv stands? Lamps? Stuff plugged into electrical outlets AGAINST the WALLS! What happens when you can only walk into the middle of the room?... like every room I’ve ever walked into.
Dave how do you "clear the blind spot and not get shot? Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't. Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14 Why? Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members. Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room. He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening. It looks good in these videos to do it this way but it doesn't work out that way in real-life.
@@JBliehall Your points make q lot of sense. While I don't have any tactical experience outside of FPS games, I gotta say, that one guy in the corner of the room always cuts me down. It's extremely difficult to get them before they get me unless they make a mistake or I have a good sense they're there already. Since you don't like the technique in this video, do you have any alternatives?
xD but for real though, when I was alone I used to be scared of ghosts and I will never leave my back exposed to anything so I would keep my eyes peeled towards the other side while my hand is just molesting the wall.
We trained to clear a 'simple' room with 3 airmen. 1 sweeps hinge side of door, opposite man enters first [high] sweeps for second man who comes in low so if the need to cross fields of fire to take out a threat in eithers sector they done kill each other, this is a choreographed movement where man 2 is a mere moment behind [three count]. man 3 can come in hi/low t back up the other two, this is determined in training and the specific make up of your fireteam [ie fast, slow, tall, short] the sequence needs to be matched to the individuals BEST skill set, once again man 1 needs to be quick on his feet, quick to process info and ability to index threats. If possible I'd make man 3 the one with the best first aid skills or long range coms. Man 3 in most cases will then watch the door/windows for delayed ingress threats in a way he always has sightline of at least one other member as well as ingress points. this may have changes over the years, I was an active duty USAF SP late 80's to early 90's. but thats how we did it and when you train with the same guys you can get it down pretty quick and know what every one is good at and when one of us is off for whatever reason we can adjust to compensate. The USAF doctrine for 3 at that time was that more moving pieces mean more chances of error
@@ZackWilley_ArmyFlashcards So the next soldier risks getting shot dead at the door too and pushes in despite an active through-door engagement? Sounds unrealistic.
It's a little more complicated than that. Because this is such a potentially dangerous operation, it's trained as a battle drill. You practice it over and over again until it's performed like clockwork, including the contingencies for if someone goes down. In the heat of the moment, there is not enough time to abort if the first Soldier goes down. Once the door/entry point is breached, it's all in. When done correctly the room is cleared in a matter of seconds.
@@keijzer2418 I read everything but I respectfully disagree with the prospect of dynamic entries against prepared resistance or defenders as a default. Room occupants have a defender's advantage. NFDDs are contextually part solution, as are other types of grenades, but not THE solution. I have case studies where grenades did not help. People sometimes "eat" the flash, staying oriented on target and able to engage so that percentage of the population is unaccounted for. Occupying the room generally means door ambushing any entry team. Whereas the entry team has to stack, pause, prep flash or frag, throw, enter, clear. During that pre-entry phase, you're open to getting shot through the wall or by someone exiting the room. During the entry phase, they have advantage. Reaction-action. They can shoot you as you're moving in and processing the room and situation. Surreptitious entries are also part of the solution but not THE solution. Sound, light, shadow, visual compromise can all occur. Last room contested entries are a good example of that with local or general compromise (e.g. a previous firefight in an antecedent room). It is also in part repetitive training but that, again, is not THE whole solution. You can buttonhook all day against paper, throw it in Force-on-Force sim-munitions training and it quickly gets trumped by a prepared defender. Where do you know, in unscripted FOF sessions, the entry team to win consistently doing dynamic entry? If you've got the footage, share it.
This only works against women, children, old men, and people that are asleep or unarmed. In a real peer to peer conventional conflict, or even one where the enemy is dug-in and expecting you, this is a really good way to get a mass cal. In a conventional conflict the way you clear a room is with a grenade or tow missile or main gun from a tank.
well the only reason you're doing a dynamic entry is when civilian lives are at stake so most likely not peer to peer and you can't use explosives either otherwise use limited penetration and fight from the breach
2:35 people keep saying they never checked the right corner but its litteraly a small animated film to show people a basic clearing. in real life they probably already checked before heading in, (im not military)
True. Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't. Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14 Why? Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members. Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room. He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening. It looks good in these videos to do it this way but it doesn't work out that way in real-life.
@@JBliehall th-cam.com/video/ZzLtOtVMWng/w-d-xo.html If I would be armed 6 men could die in 6 sec When they rung the door bell I though they want to ask for help. All 6 did stay in 1 line in narrow room When they came in I sow at least one G36 It would shoot all the way through the walls outside of the building 2 policemen in Tesco put car in front of exit I could see them 5min before I had approached them
@@snovimgodom2009 You wouldn't be able to wait until all 6 entered the room. The 2nd or 3rd would engage you. But certainly using this entrance technique would get some killed before you.
@@doccholo905 Roger, I asked PFC Dobson over in S1 and she looked at me like I was a monkey fucking a basketball on HET train in Asia, so...I prolly won’t get credit ever.
1:20 all im gonna say is no one clears that bottom left corner untill there 3 people in the room so if there was an insurgent hiding in the corner they would have died 😂
All is smooth until you are dealing with a complication. Those big men will think "damn it, in three hours my shift was over and other unlucky bastard would have to deal with this problem"
not in military but in the second room they did not check the (top view) bottom right corner of the room. 2:34. this raises concern for that an enemy may be sitting in said corner and shoot the soldiers as they make entry.
The point man's field of vision is more limited to his front left corner while facing the front entryway than the red color portrays, which is why the second man in needs to take a fire position on that blind spot to the point man immediately as they go in simultaneously to clear the room.
@@joshb3906 if the first guy goes in and horribly clears the room as seen in the video and doesnt get shot then the room is clear. why do they need to spend 20 seconds moving the entire entry squad into the 1 room they already know is clear
@@iPodCharger69420 The idea is to be the overwhelming force that doesn't lose ANY men and kills everyone inside as fast as possible IE clearing the room. The way they train these guys is the first guy and the second guy go in at the same time. Then the 3rd and 4th, Simultaneously. They are "nut to butt" as in one is right behind the other. The video doesn't really do it proper justice. The second guy's duty is to protect the first guy by providing eyes for his blind spot IE "getting his six" he covers the corner the first guy can't because he has a limited field of vision. We act as a unit. That is how we win.
Your storming is a mistake and a catastrophe, and you do not take the corners correctly. It is enough for one enemy to stand in the corner that no soldier covers in the drawing and kill the entire team ... Add to that you do not secure the outside of the room and if someone enters you from the outside, he will kill you immediately .. (I am an Iraqi special operations soldier ) I.C.T.F
First man in pies the room, clears furthest corner and crosses doorway to other side, 2nd man presses into room and clears blind spot to his immediate front and 1st man across the doorway already comes behind him and presses to what he just cleared. 3 and 4 press onto the next doorway and prepare to do the same.
In kuwait as a marine we were trained by EX Delta Instructors working for the army in all of this im surprised how wrong some parts of this video show room clearing. And that was in 2004
My SOP - and it worked for us - first man makes the complete turn, away from the direction of travel so that he covers every corner. Second man knows this and can stay close and move faster without having to guess which way the point man is going to go.
Third man flows after the first man, who is most likely to be down if anyone is.
Fourth man enters if there is gunfire, otherwise stays outside oriented in the direction of travel.
Also, we never spoke until there had been gunfire in the building. Until then it’s all silent. Once we were talking, we used codes. For example, instead of saying, “stack left, right, hold. . .” we said Red (right), White (left), Blue (hold), Green One (upstairs), Green Two (downstairs), etc. Didn’t make much sense to us to tell the enemy which way you were going next.
Its 3:10am and my PTSD won’t let me sleep so I thought I share some crap no one cares about with people I’ll never meet.
we do care
Thanks for sharing that's interesting.
How do you determine who is the point person? Is it the best shooter? Or do you rotate roles.
Thanks for sharing btw.
@@Zellie1994 i think everyone can it just depends you will not always send the same person on the front
@@Zellie1994 you should rotate. It’ll burn you out and it’s simply not fair.
However, we went three months with the same guy. He was just next level good.
A year after, at a training site, we went into a room to clear it and he completely froze. He was done.
Got out and created a very successful insurance business. Got the wife, kids, everything - thank God.
Looking at the combat speed footage i now know: If i have to hide from a squad cleaing my room, go in the smaller corner behind the door
they didnt mention it, but the first guy to move past that door shoulder checks the fuck outa that door. that allows him to feel someone behind it. the room showed here has a little bit larger of an area there than a true "corner fed room" so it really should be cleared with a muzzle just like the rest of the room
@kaizokeen love me a sammich
Even in the case that something does go wrong, if the first guy clearing the room gets into trouble you’ll be damn sure that the enemy will get lit up after the fact.
This video is so incorrect its pure cringe. If you have CQB training you know checking corners is life or death.
Behind the door always gets checked either by #3 or #4 man. One of them will hold against the door to pin anyone who might be behind it.
Be beginning army logo looks like something out of ps2
The Whole Video reminds me of Full Spectrum Warrior
Probably because this video was made around that time.
reminds me of the save icons on your memory card :)
The rare icon goldeneye 007
Reminds me of SOCOM lol
The last direction they’ll look is up
worked in Aliens until the 5 foot point; then they checked the ceiling grid plates.
Remember reading about a swat team training with paint guns. Had a civilian volunteer playing bad guy in the room they had to clear. He climbed up on top of a bookcase and killed the whole stack on entry.
3 man clears high after his initial sector sweep
@@douglasgrant5264 Do you remember where you read it from? Title of book or blog? Also, did they change their strategy after this?
Think it was on a gun forum discussion on room clearing. It was years ago but stuck in my head as an example of doing something unpredictable to counter tactics that rely on predictable behavior.
I like how they used Arma 2 and just took screen shots and cropped the troops and animate them moving on screen.
Bohemia Interactive makes sims for the military
That's VBS, not ArmA.
@@JonPL it's just a different name for the same thing.
@@Knallteute , they’re quite different.
@@Jay_Sullivan VBS is just an Arma mod
I like the way they did not sweep over squad mates, even in this little video.
Sarcasm right? 2:36 has one.
Sinbgle most important thing in CQB, don’t shoot your buddies
@Johnny Dong Ur probally right, im not in the military nor have i ever been (yet), but personally i would be afraid of pointing my gun into the head of the guy in front.
@Johnny Dong yeah i know, but personally would i point into the ground to avoid the sweep.
@Johnny Dong Bro, im not saying that im right haha, but then let me ask you where you have gained this knowledge? like im just curious :)
I love how we’re all watching someone’s classroom video as entertainment
Pay attention soldier!
I’m using this for AIRSOFT tactics. Possibly gaming as well.
@@MJHootHoot would work great for air soft :)
@@jazminyz indeed.
🤣🤣🤣
I was in the Navy, but former Soldiers and Marines taught us room clearing to defend our ship. We used simunation, which is basically paintball rounds in an actual gun. They taught us that we were wrong no matter what, and it's because you have to know the situation of these clearings because you never know, there could be a trapdoor, or furniture in a weird spot, whatever. The Navy got really tactical when I joined because of the War on Terror, and the Army and Marines weren't getting as much recruitment as they wanted, so they had to train us and Air Force people to help supplement them. Because we were squids, it was mostly Marines training us how to search, arrest, and shoot motherfuckers.
I've observed that cops are usually very calm, collected and brave....is that natural or can those qualities be learnt??
@@Logicalsanemost of them are different types of guys and also previous milt or exp with other trained men makes u hard also most men 25 plus aren’t weak
The only reason to do hasty entry is if there is time constraints or a hostage, otherwise, do a threshold entry with limited penetration and try to remain in concealment, clear 90 percent of the room from the outside first, then overwhelm the hard corners with standard points of domination.
@M 🤙🏽
@@izkh4lif4 thank you for the useful commentary and information. unlike the bitch boy “m” over there. he’s most likely a lib, and he’s definitely a soy boy.
@@plantface510 yee guess so. I’m civilian but I love studying CQB tactics. I don’t know why people get pissed if civs learn CQB. If anything it helps everybody.
@@izkh4lif4 Where do you study them?
@@ryean1_aus I look really hard 😆 I also know some active and former military dudes with combat experience. I read a lot of the training manuals specifically relating to room clearing tactics and MOUT (Military Operations in Urban Terrain). I found a lot of TH-cam channels that are specifically CQB focused and are run by combat experienced vets and they show their training sessions. A really good take is project Gecko and the UFPro CQB series on limited penetration techniques. Also, a lot of Private Military Companies have TH-cam channels where they do video compilations of their room clearing methods and you can learn a lot. It’s a lot easier to find methods and techniques publicly from PMC’s as most are ex special forces and PMC’s may not be as strict as the US government when it comes to compartmentalizing information and keeping TTP’s secret (which can be terrible if the bad guys find these public videos as well and learns from them). Operational videos and live active engagements are nearly impossible to find and are mostly confidential due to their nature. (special forces ops footage used for training purposes, our own guys taking casualties, as well as helmet cam footage that’s explicit in nature is obviously something you don’t want public for respect to our fallen)
Everyone gangsta until one of these videos has "CLASSIFIED" at the beginning and end instead
@@zhhrah it’s also at the end mate
@ he’s joking about if it were to actually be written on one of these videos
Basically you get killed for knowing too much
Yeah, because understanding angles and appropriate use of cover is so hard to figure out.
@changingthelawsofphysics 🤣🤣🤣
The blind spot in the corner at 1:14 is way larger than they show it. An enemy could easily hide in that corner and wouldn’t get seen by the first soldier who enters based off this procedure. I feel like it would make more sense for the first guy to do a sweep from the hallway while scanning into the room. Then the next soldier could immediately check the corner that has the blind spot upon entering the room.
That or the first man hook left instead of straight into the room the team leader never completely checked that corner either .
In the Canadian infantry, we trained to call our short wall and what side. In this case, as the #1, I’d yell out “SHORT WALL RIGHT”, so everyone entering knew, then I’d go left and push in all the way so everyone else could stack up on the wall, thus eliminating that blind corner first. We call the door a fatal funnel for a reason. You leave that corner, and the whole stack is taken out in seconds.
Ive done simmunitions against secfo trying this. The result? I was able to get off 15rds from my m9 "killing" 3. And i wasnt allowed to move, couldnt shoot through the drywall, and was put in the least advantageous corner. This is a bad tactic. I agree with ben here
The second man needs to be right on the point man to take a fire position on the blind spot in that corner
i like your perceptiveness but your solution, while safer in the moment, presents a lot of problems if it should go wrong. violence of action is the leading doctrine in room breaching, experience shows speed and not accuracy is what wins a fight. mogadishu studies exposed this. while staying outside the room longer is theoretically safer, it only is as long as things don't go poor and you get stuck in the doorway or just outside it. if the situation is more complex than the training scenario, it's much more likely to get everyone killed, as opposed to pouring into the room and taking initial casualties. problematic on the small scale for your fireteam, and for whoever now has to fix the assault after you.
but youre correct in that the video shows an unsafe method. ideally the pointman and second entry are so coordinated there is no meaningful gap of time between rifle #1 entering pointed into the room's far right corner and rifle #2 immediately going for the blind spot. and further, the pointman has to snap left if he doesn't identify any targets. this too sounds like he should be a sitting duck for a long time but experience shows it really isn't so. real combat is a lot more chaotic and slapdash than one can imagine so what seems logically suicidal might be reasonable when its a human on the other end. ideally you fragged the room or supressed them through the walls with a 7.62 belt anyway.
My girl told me to clear the room
I don't understand why she's upset
Did you do it alone?
@@samogx86 No We did exactly how this video show
She’s probably upset cuz you didn’t use a tactical flash bang before entering the room
@@angelogeon7743 Don't forget the penetration rounds.
@@thesauce1682 she wants to get the sweet double penetration... i knew that ammo would get useful someday
One thing they did not mention which is the most most important factor in Dynamic Room Clearing is “Violence of Action”, clearing the room properly and closing your sector down is a given but it all relies on speed and surprising the enemy with pure aggression and strength.
Odd, they usually just bomb the building or toss a flash bang before entering a room
Or nade it and move on
Nuke it from orbit, it's the only way to be sure.
@@Emanemoston strife it with an a10 just to be sure
The TACMS Block I Unitary does a great job of quickly securing entire buildings.
The real only wait to be sure is to destroy earth
I'm a former MP and we were taught room clearing by a company commander who had previously been a Ranger. That was fun.
members of parliament really do be getting ready to storm the house of lords when it all goes down wtf
I've observed that cops are usually very calm, collected and brave....is that natural or can those qualities be learnt??
@@Logicalsane so I'm an ICU nurse so definitely a different kind of threat, but I think the principle of remaining calm under life threatening pressure can still apply, just take it with caveat that it isn't your life at threat, it's your patients'. That said, it boils down to 3 things: training, experience, and teamwork. As a brand new nurse I would freeze up due to a lack of experience and an abundance of fear. As you find yourself in those situations more often, the scale begins to tip, and your fear decreases as your experience (and by extension, confidence) increases. You also drill the high pressure situations until they become muscle memory for the actual skills involved, practicing CPR and code team responses so you are confident in your hard skills and they become as natural as walking: you don't have to think about the the actual mechanical movements of your body, you just know to "start compressions" and you can do it. Not to say you lose focus on when to apply each hard skill, but the actual depth, rate, and duration of compressions becomes muscle memory. The setup of your interosseous line becomes muscle memory, etc. Finally, you practice as a team to build that team dynamic before GameDay. You do code drills with the team you will be working with to streamline communication and harmony amongst your team before you're faced with a test of consequence.
I'm not trying to say that nursing is like combat, they are very different in skill and danger, but I believe the principle of being a reliable and effective responder under high pressure circumstance applies to both in the way you prepare for it. That's my perspective anyway.
At 1:13 his sight goes right through the wall. In reality his vision into the room is actually half of what is shown with the red triangle. The upper left corner is scanned immediately when entering the room, the upper right corner follows shortly after. The bottom left corner never got scanned. The teamleader entered the room and took position in the bottom left corner. 2 people in a room while 1 corner didn't got scanned and 1 person even taking position in that corner. This is an empty room and this is in theory, yet it's far from perfect. CQB is difficult. That's why pro's train it a lot.
Playing Doom for twenty years has taught don't go charging straight into the center of a room, stick to the walls and sweep across as more room opens up in the view in front of you, and it is real easy to get killed in these situations if you don't pay attention. Don't forget to look above you.
My camp counselor was a marine. He taught our cabin how to do this during one of our free times.
Did I mention this was a Bible camp? Good times.
I love how you came back a whole year later to add that.
@@ivanweis3034 the video came back in my recommended feed and I thought "Hey, I learned this at camp!" only to find out I had already commented this lol
love it@@joshuan.
I love how in 1:14 the peripheral vision of the soldier goes through the wall so it appears like he can see more than he would actually be able to see irl. Thus leaving the entire corner unchecked and the second he walks into the room he can get sprayed down by anyone sitting there
I was taught to scan the room as you approach the first corner, in this case at the 1st soldier's right shoulder. He scans down that right hand wall then immediately looks to his left down the left wall then moves into the room.
Love it. I gave me a clearer understanding on clearing a room as a team, by seeing it from above
This is a skill we all need on friday evening after few beers. Thanks YT!
@@FinsaneLorist The six-pack is gone, mom's basement is clear, and my Japanese love pillow is secure.
I'm assuming the animation of a 'slice the pie' move is just poor otherwise that first guy would have been taken out easily by literally anyone in the room....
actually the enemy must wait until the 2 man enters the room otherwise he will be breaking the rules and get in big trouble
@@MRFLAPPYTREE Lol! 1st and 2nd would have been toasted!
Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't.
Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14
Why?
Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members.
Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room.
He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening.
It looks good in these videos to do it this way but it doesn't work out that way in real-life.
it's probably because this tactic was designed to be used against insurgents that can't shoot for shit
@@aquarius5264 At those distances you don't have to be very good.
Thank you! I needed this for Battlefield 4 with my Squad
Bruh it’s a game, it’s not that deep lol
@@user-yb2iw4kv1b As try hard as it is it does work much to my surprise... xD
@@user-yb2iw4kv1b trust me it works on the old school call of duty games
You do this in Battlefield 4 and you'll be squad wiped because Americans don't know shit about proper spacing and room clearing, hence why so many of our soldiers die in the Middle East.
room clearing tactics ain't worth shit against a tryhard with an AEK
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
yes
You should write grants
Nobody fucking asked
@@KENNETHCARNIE Wait till you hear about his encabulator...
Thanks for the heads up now i know if my room is cleared i should stick to the righ side as it is checked last
At 2:34 the guy on the enemy team could've easily gotten a 4k if he hid in the bot-right corner
Oh no
TRIGGER DISCIPLINE
Somewhere stateside......
Team leader : ok, now we really need to introduce segways during a breach. This video looks way too cool.
Posted below for Max Loh:
[ Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't.
Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:18
Why?
Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage and enlist the support of the follow-on team members.
Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first passes through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage and open up on you as you enter the room.
He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening.
It looks good in these videos to do it this way but it doesn't work out that way in real-life.
Reaction times are well noted by physiologists.
Tactile Response (touch) 1/10 second
Auditory Response (sound) 1/25 second
Visual Response (sight) 1/250 second or 1/4 of a second.
The Team Leader kneels down and does a "quick look" into the room in either direction and immediately moves away from the doorway.
Regardless if an assailant is left or right they will open up on the doorway. It's pre-programmed into their brain to engage when they see their "threat."
I train LE and the military in weapons and small unit tactics. We have used this technique successfully over and over with Air Soft and Simunitions.
Positioning someone in either corner and FOREWARNING them that an entry is about to happen does not help them.
They still open up.
Sometimes they open up on the doorway before anyone makes a move but that can't be avoided.
Do they need to fill out a form too after they're done clearing the room? LOL
Good God what a fucjing bureaucracy just to clear a room. Throw in a grenade and call it clear. Fuck it.
@@joaovilaca1436 Records wouldn't exist
@@aydencz1239 Gotta make sure to use one of those card check things snipers use for wind adjustments but for squads clearing rooms lol
@@joaovilaca1436 you realise if you wanna blow up the building you don't need boots on the ground at all?
Congratulations you just threw a grenade into a hostage or asset recovery site... you've achieved nothing but at least you didn't have to remember a 2 minute
video.
Before the squad leader enters the room, he has to fill out this application and sign a few contracts and to agree with the Terms of Service
His taxes also shall be done after it
**SUMMARY**
Rush A
Entry Fragger: The last person enter the site
Sub Entry Fragger: Die of jumping
Core player: Misses every shot
Support: Flashbang everyone like gangbang
Bomber: Drop-in B site.
I was looking for the mandatory CS comment
Is this the Doorkickers 3? Cool
LOL
Na, it’s house cleaner 1
Fatal Funneled 1
It looks worse than 1 lol
This is actually ArmA 2....
Lol, I love how no one checked the close corner.
I was just about to say that. I'm not military but most of my family was, including my mom. My uncle taught me a lot. After disintegrating a racoon he gave me full weapons training. First thing I learned was to strip, clean and reassemble a p226 9mm. I noticed that they didn't clear the right corner where soldier 1's clear team's final position was designated. And I don't see the sense of everyone clearing Room 1, cause now they've put themselves in a potentially dangerous crossfire going back into the hallway from the follow team engaging with room 2.
@@JaybayJay learning how to clean machinery doesn’t make you a tactical mastermind lmao
@@cewic4909 Tool.. He taught me a lot more than that, that was the first thing he did after he realized I had no formal firearm training at that point. The second thing was made me fill sand bags and set up targets while learning the workings of all the weapons.. long rifles, short, shotguns, revolvers, semi's.. He even had a German Luger from ww2 he'd won in a bet from another member of his unit. We went through tactics, gun safety and many other things.. Christ, he even showed me his slide show from his time overseas. One of the shots there was a tank bearing down on them firing and I was like, "Is that friendly?" He's like, "No." I asked him, "were you commissioned to take photograph's?" He's like, "No.." So I asked, "What was your CO saying?" My uncle replied, "Oh, he was like, (LastName) Get Down! I said "Screw That, I'm taking pictures of this shit or nobody will believe me.."
@@redmuscle99 You remember Twilight 2000? We were into Rpg's back then and a buddy from the neighborhood was in the military full career from young, his father was ex military.. We used to play that with him, his father and a few other buddies that were military. I almost got into 5 tons of shit once, cause my uncle George came to see my Unc Jeff that taught me before G being deployed to Desert Storm and he was in charge of every vehicle from his base over there, so he had the books. I came home from school, thinking nothing of it read them. They came home, saw, G freaks out, "How much have you read!?"
I was like, "Not much. Just this one, skipped over the vehicles and such..why?"
"You can't read those, they're classified.."
"Ooops.."
"Yeah ooops.. On my part. I should've told you, you can't read them before leaving them out..."
So, here's the hilarious thing and you can ask anyone in the military, I'm sure even the American soldiers heard of this.. My Uncle is like, light skinned black, it makes him look like a native and he actually resembled Saddam Hussein at the time enough that the Canadian Military assigned two guards to be with him at all times for his protection and pretty much solely there to confirm my uncle's identity. Nuts eh. My Uncle Jeff, he was Cdn Spec Forces, served over sea's, London during the IRA bombings, served on the queens guard x2. According to my mom he was even friends with Prince Charles which explained why my grandmother made us watch the parade the city of Toronto gave the queen when she came in mid 80's. My uncle was marching in it right near to the queen and served on her guard while she was here. That guy wasn't scared of anything except the day he got his letter telling him whether he was going to Desert Storm or not. He wouldn't open it, I was like "fuck it" and opened it for him. The stare he gave me as I read it and told him he didn't have to go.. The sigh of relief he gave..
th-cam.com/video/AXae997EdHI/w-d-xo.html
animation budget is a scarce resource. soldiers are not.
Squad lead just comes zoomin' in at the end.
Lol how the video is like, "and everything will always go perfectly according to the training we just showed you."
The Squad leader did as good of checking that room as a school bus driver does at checking the seats to see if there is anybody sleeping at the end of a shift
this helped me with VR fps games
Superhot? Onward?
@@bowenjudd1028 Pavlov
@@EenergyWasHere ok
Only tarkov players would understand... Jk shrapnel doesn't go through walls so we just chuck grenades in rooms
@@itb4255 lmao
This is like an early 2000's video game tutorial
2:35
This is how you do it if you want every single one to die, the most obvious hiding point here is the bottom right corner of the room and not a single soldier checked that corner.
Slicing the pie is only for special people. Everyone else simply has to die
Never understood why 4 soldiers would attack an empty room. Did the occupants move out? Were they selling the place and trying to clear out squatters? Where the F is the couch? Tables? Chairs? Tv stands? Lamps? Stuff plugged into electrical outlets AGAINST the WALLS! What happens when you can only walk into the middle of the room?... like every room I’ve ever walked into.
they clear the room first with a grendade, that should make some room for the soldies to move into
@@thunderbolt997 you don't need to clear the room if the house was blown up before
@@MurriciTerceiro exactly! we gotta think bigger, collateral damage = collateral savings. i like your thinking Murrici!
I just point my ass to the doorway and have someone pull my finger.
CLEAR!
wouldn't it be better to pie the door to clear 90% of the room then immediately clear the blind spot on entry?
Dave how do you "clear the blind spot and not get shot? Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't.
Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14
Why?
Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members.
Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room.
He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening.
It looks good in these videos to do it this way but it doesn't work out that way in real-life.
@@JBliehall Your points make q lot of sense. While I don't have any tactical experience outside of FPS games, I gotta say, that one guy in the corner of the room always cuts me down. It's extremely difficult to get them before they get me unless they make a mistake or I have a good sense they're there already. Since you don't like the technique in this video, do you have any alternatives?
It's good to see the army still loves playing Arma 2.
Thank you now I know how to effectively clear a room
I would REALLY reconsider doing it this way.
Me when trying to find the light switch in a dark room.
That is funny!!!!
Do what they did in the video with your family and you'll will find your light switch in no time
xD but for real though, when I was alone I used to be scared of ghosts and I will never leave my back exposed to anything so I would keep my eyes peeled towards the other side while my hand is just molesting the wall.
i not army but in a vidiogame this alwase leads to the 1st guy geting kiled and the last guy runing away
The second guy dies not the first.
I closed my eyes randomly scrolled and click and this is what came up. I am pleased.
Annnd who checked that bottom right corner at 2:33??
Lol, the combat speed one is a diff room. Mistakes were made 😂
everyone is dead now, fuck
Bruh too much campers
The dead
We trained to clear a 'simple' room with 3 airmen. 1 sweeps hinge side of door, opposite man enters first [high] sweeps for second man who comes in low so if the need to cross fields of fire to take out a threat in eithers sector they done kill each other, this is a choreographed movement where man 2 is a mere moment behind [three count]. man 3 can come in hi/low t back up the other two, this is determined in training and the specific make up of your fireteam [ie fast, slow, tall, short] the sequence needs to be matched to the individuals BEST skill set, once again man 1 needs to be quick on his feet, quick to process info and ability to index threats. If possible I'd make man 3 the one with the best first aid skills or long range coms. Man 3 in most cases will then watch the door/windows for delayed ingress threats in a way he always has sightline of at least one other member as well as ingress points.
this may have changes over the years, I was an active duty USAF SP late 80's to early 90's. but thats how we did it and when you train with the same guys you can get it down pretty quick and know what every one is good at and when one of us is off for whatever reason we can adjust to compensate.
The USAF doctrine for 3 at that time was that more moving pieces mean more chances of error
2:33 Combat Speed
There is no way in hell the Point man cleared his left corner.
In the last video, noone even checked the right bottom corner.
@@martinhenzl my disappointment is immeasurable and my day is ruined.
It is the U.S. Army, they are not that smart. 😂😂😂
Well he did
@@eltadashi1 *laughs at the tens of thousands of dead jihadis*
Im not part of a Swat team but i feel like this will prove useful one day
2:34 "at combat speed" No one looks toward the right corner by the door. Doesn't seem right.
No, that’s pretty accurate. It’s a very deliberate process, because you need to accurately process everything that’s going on
Love the Flashcard! solid strategy and team coordination displayed and explained very well
That room shape remind me of
*No full auto in the building*
Move and fire! And move and fire! And move and fire! And move and fire! ("Get back in the lift Lynn!")
Everybody entering the room got killed by somebody hiding in the lower left corner and lower right corner. Oh no!
I was always worried someone was going to be laying in the prone just waiting for us to enter.
And what if pointman is shot dead at the door?
Then the next Soldier covers their sector.
@@ZackWilley_ArmyFlashcards So the next soldier risks getting shot dead at the door too and pushes in despite an active through-door engagement? Sounds unrealistic.
It's a little more complicated than that. Because this is such a potentially dangerous operation, it's trained as a battle drill. You practice it over and over again until it's performed like clockwork, including the contingencies for if someone goes down. In the heat of the moment, there is not enough time to abort if the first Soldier goes down. Once the door/entry point is breached, it's all in. When done correctly the room is cleared in a matter of seconds.
@@ZackWilley_ArmyFlashcards This sounds suicidal. Haven't we learnt from room entries gone bad in Iraq and Afghanistan? Or Force-on-Force?
@@keijzer2418 I read everything but I respectfully disagree with the prospect of dynamic entries against prepared resistance or defenders as a default. Room occupants have a defender's advantage. NFDDs are contextually part solution, as are other types of grenades, but not THE solution. I have case studies where grenades did not help. People sometimes "eat" the flash, staying oriented on target and able to engage so that percentage of the population is unaccounted for. Occupying the room generally means door ambushing any entry team. Whereas the entry team has to stack, pause, prep flash or frag, throw, enter, clear. During that pre-entry phase, you're open to getting shot through the wall or by someone exiting the room. During the entry phase, they have advantage. Reaction-action. They can shoot you as you're moving in and processing the room and situation. Surreptitious entries are also part of the solution but not THE solution. Sound, light, shadow, visual compromise can all occur. Last room contested entries are a good example of that with local or general compromise (e.g. a previous firefight in an antecedent room). It is also in part repetitive training but that, again, is not THE whole solution. You can buttonhook all day against paper, throw it in Force-on-Force sim-munitions training and it quickly gets trumped by a prepared defender. Where do you know, in unscripted FOF sessions, the entry team to win consistently doing dynamic entry? If you've got the footage, share it.
As the first guy in, I don’t like going to the path of least resistance and leaving that one corner blind. Seems way easier to clear it first.
This only works against women, children, old men, and people that are asleep or unarmed. In a real peer to peer conventional conflict, or even one where the enemy is dug-in and expecting you, this is a really good way to get a mass cal. In a conventional conflict the way you clear a room is with a grenade or tow missile or main gun from a tank.
well the only reason you're doing a dynamic entry is when civilian lives are at stake so most likely not peer to peer and you can't use explosives either otherwise use limited penetration and fight from the breach
2:35 people keep saying they never checked the right corner but its litteraly a small animated film to show people a basic clearing.
in real life they probably already checked before heading in, (im not military)
1:17
Get bullet from the left
True. Go to 1:14. R squad leader cannot "visually clear" the entire room, that is evident. Everyone teaches you to "cut the pie' but you can never see all the way into the room at the extreme angles so they have you 'force" or "push" your way into the room. They believe entering quickly and turning to engage an assailant will neutralize him and save you and your team. I contend it won't.
Run Air-Soft Training Drills and have someone kneel down in the far corner against the entrance wall and the far wall, in this case the left wall. When R enters to room he will get cut down at the doorway. 1:14
Why?
Because 1st up has to enter, turn left (or right) recognize the threat, bring his weapon to bear and engage and neutralize the threat before he can engage R and the follow-on team members.
Assess the time lag in this video (or any of the other military You Tube room clearing videos), between when R first pass through the doorway and when he could reasonably engage the threat. It is 1-1.5 seconds. He is at what is called a "reaction-time disadvantage." You can't make an entry movement, turn and engage and neutralize an assailant as quickly as he can simply engage you as you enter the room.
He is sitting with his sights on the doorway with his finger on the trigger. He will wait for you to just BEGIN to enter and open up immediately, killing you as you pass through the doorway opening.
It looks good in these videos to do it this way but it doesn't work out that way in real-life.
@@JBliehall th-cam.com/video/ZzLtOtVMWng/w-d-xo.html
If I would be armed 6 men could die in 6 sec
When they rung the door bell I though they want to ask for help.
All 6 did stay in 1 line in narrow room
When they came in I sow at least one G36
It would shoot all the way through the walls outside of the building
2 policemen in Tesco put car in front of exit
I could see them 5min before I had approached them
@@snovimgodom2009 You wouldn't be able to wait until all 6 entered the room. The 2nd or 3rd would engage you. But certainly using this entrance technique would get some killed before you.
2:01
Umbrella
How do I make sure I got credit for watching this on my DD214?
Be sure to sign off for the BA11s on the ID10T form
@@doccholo905 Roger, I asked PFC Dobson over in S1 and she looked at me like I was a monkey fucking a basketball on HET train in Asia, so...I prolly won’t get credit ever.
@@doccholo905 ID10T=Idiot?
thanks to us army i can play a vrgames and clear the bad guys of any rooms with my buddies
Demonstrating a good way to get friendly fire incidents and still leave parts of the room uncleared.
4 man is usually the saw gunner and should turn and face out, covering the door and hallway.
So *THAT’S* you do it? We usually just enticed them out with pop-tarts and Mountain Dew. Can’t grade technique, I guess.
1st you have to ask very nicely, the pop tarts and MD are the secondary.
SAPPER
Not sure why this come up as recommended but I am glad it did. PUBG here I come.
"FLASHBANG THROUGH THE DOOR"
Thx youtube! this got recommended in just the right ti
5 guys to clear a room.
1 Gamer throws a granade bundle into a room.
That Was So Cool I Never New That. Nice Video Keep Up The Good Work👍🏼
1:20 all im gonna say is no one clears that bottom left corner untill there 3 people in the room so if there was an insurgent hiding in the corner they would have died 😂
All is smooth until you are dealing with a complication. Those big men will think "damn it, in three hours my shift was over and other unlucky bastard would have to deal with this problem"
I don't know how you could possibly think of that
not in military but in the second room they did not check the (top view) bottom right corner of the room. 2:34. this raises concern for that an enemy may be sitting in said corner and shoot the soldiers as they make entry.
Insert screaming here.
2:34 : No one checked that corner at the immediate right of the doorway.
Oh no
First man catching the rounds,
Quick, somebody send this to 10th Mtn Division
Domination
1:22
1:38
1:50
1:56
which program did you use to illustrate the building clearing?
I don't understand why everybody makes fun of this video.
Yea, but what if the first guy dies instantly upon entering?
Second soldier enters the building immediately after the first soldier
@@Frilabird and the 1st to enter is already dead.
Not good enough!
The point man's field of vision is more limited to his front left corner while facing the front entryway than the red color portrays, which is why the second man in needs to take a fire position on that blind spot to the point man immediately as they go in simultaneously to clear the room.
first guy already cleared the room
then they slowely move in 3 more people for no reason
@@iPodCharger69420 The whole idea of CQB is for one man to take each corner of the room
@@joshb3906 if the first guy goes in and horribly clears the room as seen in the video and doesnt get shot then the room is clear. why do they need to spend 20 seconds moving the entire entry squad into the 1 room they already know is clear
@@iPodCharger69420 The idea is to be the overwhelming force that doesn't lose ANY men and kills everyone inside as fast as possible IE clearing the room. The way they train these guys is the first guy and the second guy go in at the same time. Then the 3rd and 4th, Simultaneously. They are "nut to butt" as in one is right behind the other. The video doesn't really do it proper justice. The second guy's duty is to protect the first guy by providing eyes for his blind spot IE "getting his six" he covers the corner the first guy can't because he has a limited field of vision. We act as a unit. That is how we win.
@@joshb3906 yeah the video is just terrible
Your storming is a mistake and a catastrophe, and you do not take the corners correctly. It is enough for one enemy to stand in the corner that no soldier covers in the drawing and kill the entire team ... Add to that you do not secure the outside of the room and if someone enters you from the outside, he will kill you immediately .. (I am an Iraqi special operations soldier )
I.C.T.F
The hallway was covered.
You need to stop thinking that your video game experience means you’re knowledgeable, kid.
At combat speed, everyone died because no one checked the right corner XD
Claymore mine placed behind the door: Bonjour!
First man in pies the room, clears furthest corner and crosses doorway to other side, 2nd man presses into room and clears blind spot to his immediate front and 1st man across the doorway already comes behind him and presses to what he just cleared. 3 and 4 press onto the next doorway and prepare to do the same.
In kuwait as a marine we were trained by EX Delta Instructors working for the army in all of this im surprised how wrong some parts of this video show room clearing. And that was in 2004
I like the way they made the animations but do they have to do it quickly or one by one.
I learned all this before I was 10. Metal gear baby
This will help me to finish Door Kickers for sure...
Airbase near Paraiso on the island of Sahrani ... Lovely vacation spot .. there are beautiful beaches nearby
I'll probably never need to use this info but this was pretty neat
thanks, now i know how to enter and clear a room too!
Now I will clear my room better.
2:35 person hiding in the bottom right corner of the room: any way, i started blasting.
Holy crossfire Batman! Watch those arcs!
There are so many uncovered nuances to this BD
Nearside corner missed by every single bloke entering that room. The only thing in that room now is 4 dead blokes and Enemy with 4 confirmeds