Step 1: add boosters If rocket falls apart then add struts If rocket can’t lift off repeat step 1 If rocket runs out of fuel add tank in the middle Repeat until it works
SN-8 was only a prototype, and the more these prototypes fail, then the more safer SpaceX can make the finished Starship. Failure is something SpaceX can easily utilize, unlike other space agencies.
@@RealCivilEngineerGaming I will cry because your KSP level is very low (i think -99999999999) bit that's don't make problems because we have all started with a low level. I have played 368 hours to KSP and i never reach the Mun whitout cheats .
Here we see a civil engineer facing its natural enemy, small things that move. Having strayed far from its natural habitat of large things that hold still, its forced to adapt, and quickly learns the kerbal way of more struts = more good.
burn prograde (the yelow circle on the ball) when you're at apoapsis to increase your periapsis, and burn retrograde at apoapsis to decrease your periapsis (the yellow circle with the cross)
@@hailgod1 which is also the other reason many players quit :/ Tutorials make the game fun knowing that if someone did it, they can do it to. So they know it’s not an impossible task. Because sure as hell anyone who ever goes interplanetary NEEDS to learn how it works. In game tutorial not sufficient. Yes, don’t baby them all the way, but give them objectives. That’s what fun comes from KSP. Completing a task.
@@brucemaliga791 THANK YOU SOMEONE WHO USES THE WORD PROPERLY! WHY DOES NO ONE ELS DO IT!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!!?!??!?!?!?!?!?!??!?!?!??!?!?!?!?!?!?
14:22 -The pressure down here is more than 50 atmospheres!! -Well, how many atmospheres can this ship withstand? -It's a space ship, so I'd say anything between 1 and 0.
A tip for ksp, when you reach your Ap(also known as apoapsis, or the highest point in flight) coasting your way to it, burn prograde(SAS assist available for certain pods/pilots) to raise your Pe(periapsis) and its far more efficient on your delta V for reaching/maintaining/leaving orbit
@@henryviii2091 lol, if you like it that much, go for it. Gotta say though, I'm almost done with my master's in physics, and I learned way more about orbital mechanics from KSP than I did from school.
@@ussenterncc1701e I don't believe we have such a profile in my country, and besides, I suck at maths. I love learning about space and stuff but my lack of math skills will always hold me back.
@@henryviii2091 math will only stop you if you let it. For some people it takes more time and effort than for others, but it's definitely doable. Personally, I had to take all of my math courses at least twice, one I took four times. And when talking to my classmates, I usually took three to four times longer on homework; I was also usually one of the last people to finish exams. The turning point for me was when I decided to start "translating" equations. For every math problem I encountered, and for every step of my solution, I would write out in words and explanation of what the equation meant, what my manipulations of the equation meant, and why I needed to take the steps I was taking. It sucked, but it hasn't stopped me, just slowed me down, lol.
Have to remember thrust to weight. Adding more thrust doesn't help if your weight increases linearly with it. It's why we use stages in rockets instead of strapping on a fuckload of boosters and lighting the fuse.
It's great to see you evolving over these videos. Simply through trial and error, you now know about apoapsis and periapsis, the importance of staging, and more. Your orbit-capable (and capable of much more if handled correctly) rocket now looks much more like a real-world rocket like the Atlas V or Soyuz, though the center core is a bit short. Apart from the "more struts and more boosters" thing, this is the great thing about KSP. It teaches rocket science and orbital mechanics without difficult equations because you're personally experiencing it.
Congrats you added so many chutes you counteracted the boyancy of the darn thing. You made a stock diving bell. Also you can use S.A.S. to aim at the manouver direction if you set up an manouver.
dude... when he launched that rocket pack only for it to blow itself to smithereens and have rockets flying every which way... then realize the ship never even took off... i lost my shit... spit coffee all over my desk...
When on map mode, when you hover over the apoapsis or periapsis you can right click it to pin it visible. That way you can fiddle with the maneuver node without having to guess what your orbit is. Awesome video. Keep up the great work! I loved seeing and hear you say "Ok, I've learned something." It is the Kerbal way, that and MORE BOOSTERS!!!
You achieve orbit when you fall but miss the planet. At the apogee, you just need a small burn to raise the perigee high enough. «apo» is for the farthest and «peri» for the closest from the the object that you are orbiting.
You... you sank the crew capsule... I'm honestly impressed. That usually takes a lot of focused effort. Also, nobody will hate you for trying the weird shit the game comes up with, when it places things weirdly. That's the natural response. "Let's just add these and, WTF? What did it do? What happens if I launch it?" Is a common scenario.
2:09 Right. Orbit is falling constantly while moving forward as far or farther than you fall in the same amount of time so you never actually go below a certain point.
After 1300 hours it is so good to hear the enthusiasm in your voice 🤣 it reminds me of how thrilled I was to build my first rocket all those hours ago.
just imagine the headlines: the top engineers presents the latest rocket in spacecraft technology: the buttplug. they aim to reach uranus with the buttplug and is in orbit right now
The buttons next to the middle automatically aim you to that symbol and on the top pod put a decouplers and ditch everything it will slow you down with a heat shield no matter how fast you're going (retrograde deceases orbit programe makes it bigger normal and anti normal tilt it) also don't use solid rocket boosters as much to go fast the less weight more thrust and fuel = better so try and balance everything
You need to slow the capsule to below 12 m/ps to avoid exploding upon touchdown (fyi you were going 956 m/ps) Extend your Apoapsis (furthest point) by burning prograde (accelerate with the direction of the planet ) at Periapsis (closest point) Keep burning away until your orbit extends to meet the Mun Orbit then adjust until the two encounter markers align with eachother. Once you are near then burn retrograde (accelerate against the direction of the mun) to drop down into a stable Mun orbit.
14:10 If you open the right-click menu of the heat shield, you can jettison it. That _might_ make the capsule rise to the surface. The reason it sank is the game accounts for the mass of the parachute part but not the volume when finding the density of the craft. Also, I recommend skimming through the in-game manual (it's the book icon at the bottom right at 0:22), especially the orbital maneuvers section. The in-game tutorials (found in the main menu) and the manual are surprisingly engaging, they don't feel dry or boring at all and you learn quite a bit; it's how I learned the game.
if you want some tips and tricks click on show more but dont if you want to figure everything out yourself: 1: your "rocket" has more than enough fuel to get to the mun and back if you do it properly 2: AP is the highest point in an orbit and PE the lowest point 3: use the maneuver nodes to figure out what direction of burning does what, you can use them with enough patience to plan a mun (or something else) encounter and it will tell you that, they are not 100% accurate though and a little bit glitchy. just play with them and figure the basic orbital mechanics out. 4: the yellow indicator with a x inside is retrograde, the one without is prograde (prograde is the direction you are going). burn to prograde to accelerate and raise the orbit at the opposite side and retrograde to lower it. 5: not enough boosters, needs MOAR BOOSTERS :P 6: try to get to a goal in steps: if the goal is land on the mun, then first get a flyby, then orbit, then a probe landing and then crewed landing. 7: try science mode. sandbox is fun but all the parts can be really overwhelming if you are new. in science mode you dont need to worry about money or upgrades but it helps you to learn the basics of the game better 8: if you right click on an map indicator (PE, AP, encounters etc.) it will keep the info visible even if you move the mouse away from it. this is super helpful!
Radial in to drop the curve ahead of you and bring it around the planet, radial out to lift the curve ahead out of atmosphere, straight on to grow the orbit
When building a rocket, right-click the parts to see their details and to check individual rockets if they have gimbaling :D. As an experienced player, I DO NOT hate watching this but, as a matter of fact, enjoying it a lot ^o^
I think this is the hardest I have laughed in a very long time. I love Kerbal, and I make my life harder with realism mods when I play, but this was pure gold
Tip: Don't use solid boosters this much, they give you no precision. Maybe use them as boosters that detach low in atmosphere. Going fast doesn't mean being efficient. It is better to have a 2.0 TWR than be in flames at 20 km. Also, there is a thing called delta-v (those m/s near the stages). You need about 4000 total to get into orbit (3600 if you are doing an efficient turn). The delta-v the maneuver requires is shown to the left of the navigational ball. Going to the Mun from orbit requires about 1400 - 1600 m/s. You can throttle the engine to maximum during maneuvers, the only difference is precision. If you want to point where maneuver requires, click on the maneuver hold in the left SAS menu (icon just to the left of the green one with ~). It will autopoint you there. Also, an important thing. Burning prograde (forward) increases the opposite side of your orbit. Retrograde does the opposite. These were two yellow things of the maneuver. Normal and antinormal (purple) incline your orbit. Radial in and out (blue) are some kind of weird magic that just works if you want to tune an encounter. Someone please tell me how they work. Turn tip: Turn 10 degrees on the ball (one big mark) per 2000 m of altitude, stop turning at 10000 m and point 45 degrees (number 90 is there). Shutdown the engine when your apoapsis reaches around 80 km, plan a maneuver there. For an advanced turn continue turning after 10 km at a 2 times slower rate, until you reach 30 km. Also throttle down if you don't want to burn. Rockets that look like rockets generally fly better. Drogues are small, just for slowing down in the upper atmosphere. There are vacuum and atmospheric engines. All engines are more efficient in vacuum, but the vacuum engines are very efficient there and almost don't work in atmosphere. The most efficient engine is Dawn, but... it is very, very tiny and weak. And also check your energy bills after using it. Hope you brought some Gigantor solar panels. The LV-N Nerv is the best balance. It is pretty weak, but still very efficient. It uses a different type of fuel. Just use terriers in vacuum for now. They are pretty good and easy. Also, they are the tiny little engines. Vectors are good and also... UNLIIIIIIIMITED POWEEEEEEEEER!!!!!!!!!!!!!!!!!!!!!!!!!! Also, in settings, enable "Advanced tweakables" and "Kerbal G-force limits". The tweakables will allow you to direct the flow of fuel, change the wheels, make things strong. Judging by the stats, the Drogo can get into Mun orbit and back with some fuel left. If flown correctly.
I see people do amazing things on KSP... My two crowning achievements in KSP are... 1. Docking a thing with another thing I'd already put in orbit. 2. Sent a guy to the Mun but I got him stuck there so I built a rescue mission and managed to bring him back.
I like how hard it is for people to learn this game, but once you figure out how to orbit and land you can venture to the moon, and then past that it’s just building a bigger rocket and looking up guides on how to encounter different planets.
Congratulations on your first doing an orbit! :D KSP is one of my absolute favorite games, but they really need to add color-coded (or just numbered) tabs in the upper corners of the part icons to show what scale each part is. And as a very, very experienced KSP player, it wouldn't be nearly as fun/funny to watch if you played perfectly out of the box. Also, not as satisfying when you finally succeed.
You know its bad when your engineer has said: *"OK....as far as I know we need a lot of fuel" "I hope" "i think orbiting is just falling without falling" "Well i am terrified" "Oh God...Oh God...Everything's twisting!" "Not quite what I wanted" "Is that orbit?" "OK so were actually falling towards earth now because that numbers going down" "Aww sh*t...thats a bit low innit?" "OH so that was meant to be 70,000" "OK so were heading...Into the earth" "Sorry...I'm distracted" "OH MY GOD is that the moon?!" "OH F*CK ME IM A IDIOT!!!" "I'm winging this" "This isnt good is it? Everything will burn...The Parishute is gonna burn...Everythings gonna burn" "I'm not gonna get forgiven if jeb dies" "Oops" "I have no idea if that will actually work" "Oh Sh*t!" "Is my Parishute In There?" "Oh God that was a lot of flames" "What am I trying to achieve Here?" "Where's the earth gone? I've lost the earth!" "I've lost my rocket again" "Too much too much too much!!!" "A million meters...Okay I'm a bit far off" "Im not sure if im doing the right thing here" "Whoa freak me That was loud!" "YEAH--oh no he's sinking! Is he sinking? Oh God were is he?! Oh God he sunk! He's like way on the bottom of the seafloor...Oops" "I don't know where the rocket part of the rocket is" "I can't really remember what a normal rocket does" "I kinda thought we were going to explode when we exploded" "let's land straight into the earth"*
My first orbit I forgot to add enough fuel or heat shield so the herbal was stuck in space I had to push his capsule with the RCS from his jet pack and airo brake loads till he filanal landed safe after having bean stuck in space for like 5 years
Hey! 'Grats on another new subscriber! I'd like to see a lot more of this game. Especially if you setup kinda like Poly Bridge: "Here's the mission --> here's my idea/how I got through it --> trimming the fat for leaderboards." There's no leaderboards in KSP, but there's definitely efficiency ratings, the same as "safety," or whatever you said. I've played this game too long, maybe; is it synonymous with "speed?" ;P
Its because that engine has no gimbal 8:35 ish. 100 m/s by 7 km is about what you want fyi for thrust. At 120 m/s start the grav turn (or about 8.5 km)
"I don't know what was wrong I'm just gonna add more struts."
You already know everything you need right there bud
Yep.
Yes
Step 1: add boosters
If rocket falls apart then add struts
If rocket can’t lift off repeat step 1
If rocket runs out of fuel add tank in the middle
Repeat until it works
Answer to any problem in ksp: moar struts!!!
@@aaravyadav9906 same
Here you can definitely tell the difference between civil and an aerospace engineer
yep, especially since his rocket is designed to put 10 times the amount of payload into orbit than required
@@Thirty-Two You can't be wrong with moar boosters...
I future proofed..
Lol
@@RealCivilEngineerGaming yea
"I want to add as many boosters as I can, just to see what happens" is a KSP player's natural instinct. :D
And struts, the second natural instinct.
MOAR BOOSTERS
The kraken: I will end this mans’ career.
*explodes on start* Welp, that happened. Not like i knew it would go differently, but i hoped
Yes booster
"They said it couldn't be done!"
It had in fact, not been done.
*sees the title and thumbnail*
If only SN8 had this kind of genius engineering.
I'm wasted talent as a civil engineer...
SN-8 was only a prototype, and the more these prototypes fail, then the more safer SpaceX can make the finished Starship. Failure is something SpaceX can easily utilize, unlike other space agencies.
@@Dingusdoofus r/woosh
@@RealCivilEngineerGaming I will cry because your KSP level is very low (i think -99999999999) bit that's don't make problems because we have all started with a low level. I have played 368 hours to KSP and i never reach the Mun whitout cheats .
@@Dingusdoofus I know lol I was just making a joke
Here we see a civil engineer facing its natural enemy, small things that move. Having strayed far from its natural habitat of large things that hold still, its forced to adapt, and quickly learns the kerbal way of more struts = more good.
to be fair, “more struts = more good” is the one truth that holds over from civil engineering
More Struts = More Good
Yeah TBF, he didn't adapt, he just forgot the process map's first and second questions: Does it move? Should it move?
@@Pablo360able more truss
@@corsairsofnarshaddaa that's genius
"People who know this game hate me"
No its hilarious to see people learn this game.
Hilarious, but also infuriating. xD I was screaming at my computer the whole time. lol
@@danyg4063 yes
This is why I tell people to play the game rather than play in the kiddie sandbox!!!!
It's also the quintessential ksp. More boosters, more struts!
@@wintrparkgrl Always more space tape.
"Fall without falling"
I've heard it more like "aim for the ground and miss," but that works too.
always listen to ford prefect :-)
2:28 actually a late game pro strat
M O A R B O O S T E R S
Don't forget the struts!
@@camerondeatcher9668 *autostrut to infinity
@@camerondeatcher9668 and remember to check your staging.
burn prograde (the yelow circle on the ball) when you're at apoapsis to increase your periapsis, and burn retrograde at apoapsis to decrease your periapsis (the yellow circle with the cross)
Ty
dont say shit m8, watching people learn is part of the fun
@@hailgod1 which is also the other reason many players quit :/
Tutorials make the game fun knowing that if someone did it, they can do it to. So they know it’s not an impossible task.
Because sure as hell anyone who ever goes interplanetary NEEDS to learn how it works. In game tutorial not sufficient. Yes, don’t baby them all the way, but give them objectives. That’s what fun comes from KSP. Completing a task.
i like your funny words, magic man.
@@maks-tldr56 lol
I'm calling it now
The first time he makes it to the Mun, he's gonna try and land with parachutes
I love the image of that heppejng
RCE: "I've lost the Earth!"
RCE's mom: "Think, where did you last put it honey?"
This has 2 meanings
When you stream on twitch and post on TH-cam at the same time it is a hard choice of which to watch
Both
Yeah I didn't time that stream very well haha
@@brucemaliga791 THANK YOU SOMEONE WHO USES THE WORD PROPERLY! WHY DOES NO ONE ELS DO IT!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!!?!??!?!?!?!?!?!??!?!?!??!?!?!?!?!?!?
"Orbit is just going fast enough so that you fall without falling" ngl it actually makes sense
Actually it is more like throwing yourself towards the planet and missing.
For infinity
It's more like going fast enough so you keep falling :)
It's actually 100% percent correct.
like 100 billion Percent right.
@Leberschnitzel You move forward faster than you fall so you can fall in circles.
"people who know this game... hate me right now"
me after about 15 hundred hours "you will learn"
Same
Ive got 3000 hours in ksp
@@robos3809 ammeters 100thousand hours
1k skrub ;(
@@ScienceAlliance yeah I'm kinda a noob tbh all I do is try to make cannons and stuff
Your editor is doing a great job. Just the right amount of editing so it's not over the top.
He'll appreciate that, this was a 2.5 hour stream he cut down... don't envy him on this one!
"I know what I'm doing now" is a good catchphrase for every space project.
"I don't know what went wrong. I'm just gonna add more struts."
lol. true.
He is a real civil engineer afterall
he already got the essence of a true ksp player. boosters and struts
14:22
-The pressure down here is more than 50 atmospheres!!
-Well, how many atmospheres can this ship withstand?
-It's a space ship, so I'd say anything between 1 and 0.
A tip for ksp, when you reach your Ap(also known as apoapsis, or the highest point in flight) coasting your way to it, burn prograde(SAS assist available for certain pods/pilots) to raise your Pe(periapsis) and its far more efficient on your delta V for reaching/maintaining/leaving orbit
Actually, being someone who knows KSP well, watching you play kinda makes me miss the excitement of trying to figure shit out.
Same
True, it get's kinda boring when you know everything :)) Guess next step is going to space engineering school lol
@@henryviii2091 lol, if you like it that much, go for it. Gotta say though, I'm almost done with my master's in physics, and I learned way more about orbital mechanics from KSP than I did from school.
@@ussenterncc1701e I don't believe we have such a profile in my country, and besides, I suck at maths. I love learning about space and stuff but my lack of math skills will always hold me back.
@@henryviii2091 math will only stop you if you let it. For some people it takes more time and effort than for others, but it's definitely doable. Personally, I had to take all of my math courses at least twice, one I took four times. And when talking to my classmates, I usually took three to four times longer on homework; I was also usually one of the last people to finish exams. The turning point for me was when I decided to start "translating" equations. For every math problem I encountered, and for every step of my solution, I would write out in words and explanation of what the equation meant, what my manipulations of the equation meant, and why I needed to take the steps I was taking. It sucked, but it hasn't stopped me, just slowed me down, lol.
i got poly bridge 2 for christmas and im so exiteddd
Enjoy it!
Nice. Hope you enjoy it. It’s an amazing game!
i want to get it but i don’t know if my laptop will be able to handle it 😭 it’s a lenovo idea pad 320 anyone know if it will burn my laptop or not?
I got a tablet
@@Elf0ed it can run on a potato so I think u will be fine. Anyway if u buy it on steam and it dosent work u can refund it.
As an orbit engineer, I thoroughly enjoyed your first attempts to pronounce apoapsis.
RCE, the first man to send a buttplug into orbit
The astronauts must really be having a good time...
you don't know what they bring to the ISS...
...That we know of
Moar lights, moar boosters, moar struts and most importantly moar explesions.
Those are the 4 guiding principals of KSP
The throttle doesn't change the efficiency of the engine in vacuum, just as an FYI
You playing kerbal space program if I’m being honest is some of the most enjoyable content on the channel
Have to remember thrust to weight. Adding more thrust doesn't help if your weight increases linearly with it.
It's why we use stages in rockets instead of strapping on a fuckload of boosters and lighting the fuse.
It's great watching new people play this game because they always end up doing something new while building their rockets that's entertaining
It's great to see you evolving over these videos. Simply through trial and error, you now know about apoapsis and periapsis, the importance of staging, and more. Your orbit-capable (and capable of much more if handled correctly) rocket now looks much more like a real-world rocket like the Atlas V or Soyuz, though the center core is a bit short. Apart from the "more struts and more boosters" thing, this is the great thing about KSP. It teaches rocket science and orbital mechanics without difficult equations because you're personally experiencing it.
the safest rocket ever: has only drogue chutes
And sinks to the bottom of the ocean.
I umm yeah the difference between dragged and parachutes is the atmospheric drag
@@eli_gamer5419 no shit Sherlock
he has ONE regular
That Jebediah WOW is killing me xD
Congrats you added so many chutes you counteracted the boyancy of the darn thing. You made a stock diving bell. Also you can use S.A.S. to aim at the manouver direction if you set up an manouver.
RCE's 'understanding' of orbital mechanics is truly a spectacle to behold
"People who know this game hate me"
Believe me we do not
I watch it orbit for the first time on stream. I held my breath through the take off and let out a sigh of relief when it happened
Hell of a stream wasn't it 😅
You would fit right in on an actual mission control team.
I've been playing ksp for a while and your method is what I use to get the more sensitive equipment up, We do not hate you.
dude... when he launched that rocket pack only for it to blow itself to smithereens and have rockets flying every which way... then realize the ship never even took off... i lost my shit... spit coffee all over my desk...
I live how his apoapsis was WAY higher than it needed to, even though his periapsis wasn't enough. That rocket could probably do a Mun mission
When on map mode, when you hover over the apoapsis or periapsis you can right click it to pin it visible. That way you can fiddle with the maneuver node without having to guess what your orbit is.
Awesome video. Keep up the great work! I loved seeing and hear you say "Ok, I've learned something." It is the Kerbal way, that and MORE BOOSTERS!!!
"Rocket, where are you?" - A Certain Engineer of the Galaxy
Standing really still, so that he becomes invisible
Always excited for your videos, they're a lot of fun to me! 🙏😊
You pronouncing Periapsis and Apoptosis made me wake my misses up
Then re-woke her up with “I don’t know where the rocket part of the rocket is!”
You achieve orbit when you fall but miss the planet. At the apogee, you just need a small burn to raise the perigee high enough.
«apo» is for the farthest and «peri» for the closest from the the object that you are orbiting.
"I feel like I'm learning" earned you a sub. This is incredible.
You... you sank the crew capsule...
I'm honestly impressed. That usually takes a lot of focused effort.
Also, nobody will hate you for trying the weird shit the game comes up with, when it places things weirdly. That's the natural response.
"Let's just add these and, WTF? What did it do? What happens if I launch it?" Is a common scenario.
2:09 Right. Orbit is falling constantly while moving forward as far or farther than you fall in the same amount of time so you never actually go below a certain point.
pretty cool editing at the start not gunna lie.
With that much thrust, I'm surprised Jedediah isn't squashed into goo with all that gravity force.
"trust me im an engineer" was the last thing jeb heard
That's actually very impressive that you made orbit in that monstrosity. Excellent work!
After 1300 hours it is so good to hear the enthusiasm in your voice 🤣 it reminds me of how thrilled I was to build my first rocket all those hours ago.
1:35 THIS MAN IS BUILDING A SERVICE MODULE.
+50 Respect from Wernher von Braun.
just imagine the headlines:
the top engineers presents the latest rocket in spacecraft technology: the buttplug. they aim to reach uranus with the buttplug and is in orbit right now
lol
u earned mi like very funny
The buttons next to the middle automatically aim you to that symbol and on the top pod put a decouplers and ditch everything it will slow you down with a heat shield no matter how fast you're going (retrograde deceases orbit programe makes it bigger normal and anti normal tilt it) also don't use solid rocket boosters as much to go fast the less weight more thrust and fuel = better so try and balance everything
RCE:*puts 8 boosters on rocket
What we see: a weird rocket
What RCE sees: buttplug
Absolutly loving your vids, been dragging me through the coivd situation! Thanks from the bottom of my depression!
When a Engineer says they know exactly what they are doing, that's when you should panic or run preferably both.
As an engineer, can confirm that whenever I think I know exactly what I am doing, that's when things go really badly for everyone watching.
You need to slow the capsule to below 12 m/ps to avoid exploding upon touchdown (fyi you were going 956 m/ps)
Extend your Apoapsis (furthest point) by burning prograde (accelerate with the direction of the planet ) at Periapsis (closest point)
Keep burning away until your orbit extends to meet the Mun Orbit then adjust until the two encounter markers align with eachother.
Once you are near then burn retrograde (accelerate against the direction of the mun) to drop down into a stable Mun orbit.
Your first fyi made me laugh
He a little confused, but he got the spirit
Imagine being the person who has to pack those chutes
14:10 If you open the right-click menu of the heat shield, you can jettison it. That _might_ make the capsule rise to the surface. The reason it sank is the game accounts for the mass of the parachute part but not the volume when finding the density of the craft. Also, I recommend skimming through the in-game manual (it's the book icon at the bottom right at 0:22), especially the orbital maneuvers section. The in-game tutorials (found in the main menu) and the manual are surprisingly engaging, they don't feel dry or boring at all and you learn quite a bit; it's how I learned the game.
There are “stock vessels” and if you have the parts that the “stock vessel” has then you can use the “stock vessels”
Currently studying to be a CE and you play my favorite games. Thank you so much I just found your channel and you’re already my favorite TH-camr!
if you want some tips and tricks click on show more but dont if you want to figure everything out yourself:
1: your "rocket" has more than enough fuel to get to the mun and back if you do it properly
2: AP is the highest point in an orbit and PE the lowest point
3: use the maneuver nodes to figure out what direction of burning does what, you can use them with enough patience to plan a mun (or something else) encounter and it will tell you that, they are not 100% accurate though and a little bit glitchy. just play with them and figure the basic orbital mechanics out.
4: the yellow indicator with a x inside is retrograde, the one without is prograde (prograde is the direction you are going). burn to prograde to accelerate and raise the orbit at the opposite side and retrograde to lower it.
5: not enough boosters, needs MOAR BOOSTERS :P
6: try to get to a goal in steps: if the goal is land on the mun, then first get a flyby, then orbit, then a probe landing and then crewed landing.
7: try science mode. sandbox is fun but all the parts can be really overwhelming if you are new. in science mode you dont need to worry about money or upgrades but it helps you to learn the basics of the game better
8: if you right click on an map indicator (PE, AP, encounters etc.) it will keep the info visible even if you move the mouse away from it. this is super helpful!
Radial in to drop the curve ahead of you and bring it around the planet, radial out to lift the curve ahead out of atmosphere, straight on to grow the orbit
You should look into “Satisfactory” for a factory building game!
Or factorio
I’m looking forward to his first rendezvous, better bring a lot of fuel ;D
When building a rocket, right-click the parts to see their details and to check individual rockets if they have gimbaling :D. As an experienced player, I DO NOT hate watching this but, as a matter of fact, enjoying it a lot ^o^
You make any game look worth playing.
Nice, new upload. Really like the Kerbal vids.
whoever edited this video, good job! I really like highly edited videos
If you're happy, I'm happy, and if I'm happy, my editor's happy! (Because he wasn't at the start, this was a 2.5 hour stream cut down!! Ouch!)
@@RealCivilEngineerGaming lol well tell him he's doing a great job!
"POWER!"
- Clarkson
I think this is the hardest I have laughed in a very long time. I love Kerbal, and I make my life harder with realism mods when I play, but this was pure gold
Tip:
Don't use solid boosters this much, they give you no precision. Maybe use them as boosters that detach low in atmosphere.
Going fast doesn't mean being efficient. It is better to have a 2.0 TWR than be in flames at 20 km. Also, there is a thing called delta-v (those m/s near the stages). You need about 4000 total to get into orbit (3600 if you are doing an efficient turn). The delta-v the maneuver requires is shown to the left of the navigational ball. Going to the Mun from orbit requires about 1400 - 1600 m/s.
You can throttle the engine to maximum during maneuvers, the only difference is precision. If you want to point where maneuver requires, click on the maneuver hold in the left SAS menu (icon just to the left of the green one with ~). It will autopoint you there.
Also, an important thing.
Burning prograde (forward) increases the opposite side of your orbit.
Retrograde does the opposite.
These were two yellow things of the maneuver.
Normal and antinormal (purple) incline your orbit.
Radial in and out (blue) are some kind of weird magic that just works if you want to tune an encounter. Someone please tell me how they work.
Turn tip:
Turn 10 degrees on the ball (one big mark) per 2000 m of altitude, stop turning at 10000 m and point 45 degrees (number 90 is there). Shutdown the engine when your apoapsis reaches around 80 km, plan a maneuver there. For an advanced turn continue turning after 10 km at a 2 times slower rate, until you reach 30 km. Also throttle down if you don't want to burn.
Rockets that look like rockets generally fly better.
Drogues are small, just for slowing down in the upper atmosphere.
There are vacuum and atmospheric engines. All engines are more efficient in vacuum, but the vacuum engines are very efficient there and almost don't work in atmosphere.
The most efficient engine is Dawn, but... it is very, very tiny and weak. And also check your energy bills after using it. Hope you brought some Gigantor solar panels.
The LV-N Nerv is the best balance. It is pretty weak, but still very efficient. It uses a different type of fuel.
Just use terriers in vacuum for now. They are pretty good and easy. Also, they are the tiny little engines.
Vectors are good and also... UNLIIIIIIIMITED POWEEEEEEEEER!!!!!!!!!!!!!!!!!!!!!!!!!!
Also, in settings, enable "Advanced tweakables" and "Kerbal G-force limits". The tweakables will allow you to direct the flow of fuel, change the wheels, make things strong.
Judging by the stats, the Drogo can get into Mun orbit and back with some fuel left. If flown correctly.
I see people do amazing things on KSP... My two crowning achievements in KSP are...
1. Docking a thing with another thing I'd already put in orbit.
2. Sent a guy to the Mun but I got him stuck there so I built a rescue mission and managed to bring him back.
you deadass re-enacted The Martian huh
11:41 "a power piss" 😂😂😂😂
I like how hard it is for people to learn this game, but once you figure out how to orbit and land you can venture to the moon, and then past that it’s just building a bigger rocket and looking up guides on how to encounter different planets.
Poor Jebediah. So many kerbs lost in pursuit of space. I love these videos!
Congratulations on your first doing an orbit! :D
KSP is one of my absolute favorite games, but they really need to add color-coded (or just numbered) tabs in the upper corners of the part icons to show what scale each part is.
And as a very, very experienced KSP player, it wouldn't be nearly as fun/funny to watch if you played perfectly out of the box. Also, not as satisfying when you finally succeed.
You know its bad when your engineer has said: *"OK....as far as I know we need a lot of fuel" "I hope" "i think orbiting is just falling without falling" "Well i am terrified" "Oh God...Oh God...Everything's twisting!" "Not quite what I wanted" "Is that orbit?" "OK so were actually falling towards earth now because that numbers going down" "Aww sh*t...thats a bit low innit?" "OH so that was meant to be 70,000" "OK so were heading...Into the earth" "Sorry...I'm distracted" "OH MY GOD is that the moon?!" "OH F*CK ME IM A IDIOT!!!" "I'm winging this" "This isnt good is it? Everything will burn...The Parishute is gonna burn...Everythings gonna burn" "I'm not gonna get forgiven if jeb dies" "Oops" "I have no idea if that will actually work" "Oh Sh*t!" "Is my Parishute In There?" "Oh God that was a lot of flames" "What am I trying to achieve Here?" "Where's the earth gone? I've lost the earth!" "I've lost my rocket again" "Too much too much too much!!!" "A million meters...Okay I'm a bit far off" "Im not sure if im doing the right thing here" "Whoa freak me That was loud!" "YEAH--oh no he's sinking! Is he sinking? Oh God were is he?! Oh God he sunk! He's like way on the bottom of the seafloor...Oops" "I don't know where the rocket part of the rocket is" "I can't really remember what a normal rocket does" "I kinda thought we were going to explode when we exploded" "let's land straight into the earth"*
Haha oh...
@@RealCivilEngineerGaming the scariest part is when you said that its twisting..
These are so great. I love KSP.
Once you get the hang of orbital mechanics the game gets so much easier
I watch your videos before going to bed. Man is relaxing. Keep up your work man, appriciate a lot
As a KSP player myself I can tell i was screaming at my monitor seeing the "engineering" in progress
That in the thumbnail is gonna take some time to land
I've played ksp for over 1000 hours and have never had a capsule sink on me I'm impressed
Impressing 1k hour players on my third attempt, I'll take it! 😅
My first orbit I forgot to add enough fuel or heat shield so the herbal was stuck in space I had to push his capsule with the RCS from his jet pack and airo brake loads till he filanal landed safe after having bean stuck in space for like 5 years
Watching a civil engineer learn astrophysics in real time is freaking great.
Thank you so much for recording some of your twitch streams!
Hey! 'Grats on another new subscriber! I'd like to see a lot more of this game. Especially if you setup kinda like Poly Bridge: "Here's the mission --> here's my idea/how I got through it --> trimming the fat for leaderboards." There's no leaderboards in KSP, but there's definitely efficiency ratings, the same as "safety," or whatever you said. I've played this game too long, maybe; is it synonymous with "speed?" ;P
Excited to see you continue with this game! One of my favorites of all time!
You can right lick on those markers to keep them up on screen as you make adjustments
You always need a very shallow angle when you're reentering for the best descent. Almost the trajectory you'd use to skip a stone
i bought Kerbal the other day and its awesome reliving failed orbits via you.
He says hello engineer but no one is an engineer except him
“People who play this game hate me.”
Indeed, you are correct.
Its because that engine has no gimbal 8:35 ish. 100 m/s by 7 km is about what you want fyi for thrust. At 120 m/s start the grav turn (or about 8.5 km)
Absolutely LOVE the ksp videos!
5:43 literally a bullet
13:19 Heavy bullet for snipers
What is the city game planner game thing that you play a few days ago. I’m interested in the game but idk what it is
It's called Cities: Skylines. Definitely recommend.