Rigging in Houdini with APEX: 04 | Tags

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  • เผยแพร่เมื่อ 19 พ.ย. 2023
  • A (somewhat) brief explanation on how and why to use tags in APEX.

ความคิดเห็น • 43

  • @e4lam
    @e4lam  +3

    The bug with the APEX Network View pane is because sometimes it's "pinned" with that yellow pin icon on panes (next to that blue circle icon). If it's not updating, you can unpin it to follow the last selected node.

  • @wallacesousuke1433

    Why would anyone use this seemingly lame DCC when Maya and Blender look way better to work on. Only procedural stuff and VFX would make this software relevant... I hate node based anything

  • @vladimirchesnokov9351

    The information, the clarity, the voice, the intro. Love it all. Keep up the good work!

  • @gregorybennings8718
    @gregorybennings8718 4 ชั่วโมงที่ผ่านมา

    In the electra rig example they use attribute adjust array.

  • @lawron2407

    fir the group selection tags, simply go point selection mode , expand group selection and select by name attribute, done. hope it will make your life easier

  • @Modeller-ug4kc

    Thanks for increasing the resolution

  • @MaxCrow

    super super cool

  • @CYTE2142

    Thanks for making this series! Very calm and ordered presentation, great!

  • @lawron2407

    thank you for these first steps initiation with APEX

  • @mattestela

    Killer stuff Max!

  • @LeeKwonsoc

    To tag your joints according to the joint naming conventions, I recommend a dictionary.

  • @erichturner9892

    you could make the tag assignment a little easier by using the following code in a single point wrangle :

  • @danielshamota

    Thanks again Max, keep them coming!

  • @barabanimator

    Thanks for the tutorials, really helpful!

  • @serjkirchano1931

    great series!

  • @saicharan3526

    Thank you soo much!

  • @theartscanut7355

    Loving the vids, could you do a short video of how to set up apex with a mixamo rig? just the fk.