Character Rigging in Houdini | APEX Ball Rig

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  • เผยแพร่เมื่อ 23 ก.ค. 2024
  • How to create a Ball Rig in Houdini with APEX.
    Scene Files: maxrose.gumroad.com/l/svsunx
    Component Script Video: • Houdini APEX Rig Graph...
    Artstation: www.artstation.com/maxrose
    Instagram: / bent_toenail
    00:00 - Intro
    00:27 - Starting off
    01:33 - Joint Setup
    03:01 - Skinning
    04:01 - Guide Skeleton
    07:12 - APEX Rig
    08:13 - Manual Setup
    10:20 - Ball Position and Orientation
    15:17 - Squash Stretch
    17:54 - Adding Extra Control
    19:19 - The Ball Rig Subgraph
    21:48 - Merging the Rigs
    23:04 - Component Script
    25:44 - Testing the Rig
    27:00 - Outro
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ความคิดเห็น • 42

  • @noc2_art
    @noc2_art 3 หลายเดือนก่อน +3

    Your Apex tutorials are just pure gold!! They’re truly filling the gap of available high level comprehensive material based on shedding light on the mechanics of Apex that Sidefx seems to have largely fell short, which is quite disconcerting really… Do keep up the good work and thanx once again.

    • @maxrose8845
      @maxrose8845  3 หลายเดือนก่อน +1

      Of course! You're welcome!

  • @Sintakaschannel
    @Sintakaschannel 2 หลายเดือนก่อน

    high quality tutorial,thanks!

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      It's all about the mic

  • @JDOMotion
    @JDOMotion 3 หลายเดือนก่อน +1

    what a time!!! i was just searching for something like this morning xD

    • @maxrose8845
      @maxrose8845  3 หลายเดือนก่อน

      Boom, I'm a mind reader!

  • @playboy8303
    @playboy8303 3 หลายเดือนก่อน +1

    you're the GOAT brother

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      I try :D

  • @delaneyanddevin9808
    @delaneyanddevin9808 3 หลายเดือนก่อน +1

    So funny we have the same last name but, these videos are truly so helpful. When i’m struggling in my class at school that i use these platforms with, i immeditanly go to you. Thank you!!❤

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      Oh my god! That's crazy! Rose is such an uncommon last name! ;)

  • @OzAdi
    @OzAdi 3 หลายเดือนก่อน +1

    Thank you so much for the tutorial, matrices are my arch nemesis, you helped clear up some of this stuff for me :)

    • @maxrose8845
      @maxrose8845  3 หลายเดือนก่อน +1

      Yeah matrices are tough. Just focus on matrix multiplication, for rigging purposes that's 90% of what we'd use. It's basically parenting, whereas the child matrix inherits the transforms of the parent matrix. For me, that's what opened the door.

  • @maximpavlov7415
    @maximpavlov7415 2 หลายเดือนก่อน +1

    Good job!

  • @BananaPeelStudio000
    @BananaPeelStudio000 3 หลายเดือนก่อน +1

    Love your Apex tutorials. A tutorial i would love to see is an FBIK apex rig, as a suggestion .the documentation is really not clear. :)

    • @maxrose8845
      @maxrose8845  3 หลายเดือนก่อน +1

      lol I'd like a tutorial on that as well

  • @olcanebrem
    @olcanebrem 2 หลายเดือนก่อน +1

    keep going

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน +1

      Wasn't planning on stopping!

  • @CallOfMuffi
    @CallOfMuffi 2 หลายเดือนก่อน

    Soooo good !! Insane work thank you !! Do you think you will be able to make a tutorial about the reverse foot or any posing ? It would be so great !

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน +1

      Working on that one for sure

  • @msdvfx
    @msdvfx 2 หลายเดือนก่อน

    WOW, an endless chain of adding node, and node, and node, and node, ..! So I think for rigging a character you will need more than 50000 node :))

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      Stay away from the main rig graph at all costs!

  • @pandalayreal
    @pandalayreal 2 หลายเดือนก่อน +2

    So much stuff just to rig a BALL!

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน +1

      But now you never need to make it again!

  • @kieljavate6855
    @kieljavate6855 หลายเดือนก่อน

    oh so merging it straight skips the need to save a subgraph, thats cool

  • @Geometrynode
    @Geometrynode หลายเดือนก่อน

    Will there be any auto rigging coming to apex? Similar to rigify for humanoid characters, that come with bone deforming based facial rigs as well?
    The possibilities really seem awesome with apex and character workflows but at the moment this seems like too much work.

  • @AyyySyyyyee
    @AyyySyyyyee หลายเดือนก่อน +1

    Hello, first of all - thank you for apex tutorial series. I'm doing my best to follow and learn anything. Can I ask how have you added more input params in apex network view during manual setup? I looked up your scene, and while switching between 'unpack folder' and 'edit graph' nodes, these params just appear. t parameter also just appears between two frames in 11:07 in tutorial. How do you add them?

    • @maxrose8845
      @maxrose8845  หลายเดือนก่อน

      Ah right, that one little part is cut from the edit. I just took the "t" input from the transform object, and plugged that into the "next" slot of the parms node

    • @AyyySyyyyee
      @AyyySyyyyee หลายเดือนก่อน +1

      @@maxrose8845 Thank you, that worked. Hovewer I still can't wrap my head around how you added all the deform and rest params since only the values with fk tags are t and r promoted. I don't have them visible in my graph, they are also not visible in your manual setup 'unpack folder' node, but then appear in 'apex edit graph'. Is there additional step? "Next" slot method doesn't work in that case. Sorry for trouble but I'm really trying to understand that one

  • @retinaghost
    @retinaghost 2 หลายเดือนก่อน

    Hey man, your tutorials have been amazing. I've been following along and falling in love with the possibilities of Apex. I'm kinda struggling at around the Manual Set up part, for whatever reason when I put down the scene animate and try moving the joints in there none of them actually translate. They can rotate, but not scale nor translate. Like I'll move them in the viewport but they'll snap right back. It's really strange behavior, I'm not sure where I went wrong but I'm wondering if you'd run into something like that at all?

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      double check that you’re exposing the translate values in your first apex auto rig node, when you initialize the apex rig. by default it’s set to expose the rotation values, but not translate or scale

  • @jzbrothersurgut
    @jzbrothersurgut 2 หลายเดือนก่อน

    A wonderful lesson can I ask you how to implement the work of capturing a curve in APEX, like there are a lot of bones around the mouth, but in order not to control each bone from the sets, I make a nurbs curve and use RIGVOP to control the entire curve around the mouth, but I have only a few control points how to transfer control to APEX I do not know or tried to do something similar with wiredeform, but I also don't know how to make friends with APEX

  • @theawesomehellcg
    @theawesomehellcg 2 หลายเดือนก่อน

    the tut is great thank you for that, but this is a lot of work to get a simple squash and stretch to work

  • @psclip3309
    @psclip3309 2 หลายเดือนก่อน +1

    What do you think blender or houdini is better for rigging and animation?
    I really want to use houdini as a dcc software like blender, houdini has a better simulation system, karma render, and all the procedural stuff.

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      Houdini is such a powerful program, adding robust rigging and animation tools makes it all the better. Because it's procedural by default makes it endlessly flexible as well. Animations exist in nodes, so you copy an Animate node, make changes, and (hopefully eventually) layer them.
      There's a learning curve for sure, but once you grasp how everything works you'll never turn back.

  • @cursivecrow
    @cursivecrow 4 วันที่ผ่านมา

    I'm having a hard time understanding the benefit of this, it seems like a significant amount of work to get a simple rig set up. I see you saying you can use it multiple times, but I can use a maya rig multiple times too. I just parent a new mesh to it and go; so...what is the actual benefit apart from taking 10x as much work to get the same output?
    This is a genuine question, I want to like Houdini; but it seems like so much extra effort for literally no benefit.

  • @boyanpopyanev911
    @boyanpopyanev911 3 หลายเดือนก่อน

    Hi! Could there be a problem with the upload as it is 360p?

    • @OzAdi
      @OzAdi 3 หลายเดือนก่อน

      try to refresh, it is 4K for me

  •  2 หลายเดือนก่อน

    Your geo will not load, the obj file in the file node produces nothing. It doesn't throw an error, it just doesn't load.

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน +1

      Just tried it, I got the same result. I just went in and reuploaded the file. Let me know if it works!

  • @playboy8303
    @playboy8303 3 หลายเดือนก่อน +1

    bro! i've messaged you on Artstation about APEX. kindly Make a video about how to use "sop::kinefx::skeletonblend::3.0" with 'rig pose' nodes ?

    • @maxrose8845
      @maxrose8845  2 หลายเดือนก่อน

      Just messaged you back