Inside Star Citizen: Intro to Jump Points

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • Ready to jump? This week on the 200th episode of Inside Star Citizen, we take one small step towards the Pyro system and beyond with the latest look at Jump Points, how to navigate them, and what's changed since their introduction.
    ------------------------------------------
    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
    Follow us on your favorite platform for the latest Star Citizen updates:
    / robertsspaceindustries
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ความคิดเห็น • 1.6K

  • @pilks4k
    @pilks4k 3 หลายเดือนก่อน +909

    Can we just take a second to appreciate the fantastic production quality of these episodes.

    • @runner9528
      @runner9528 3 หลายเดือนก่อน +13

      They spared no expense 👏

    • @geofffleming12
      @geofffleming12 3 หลายเดือนก่อน +3

      ​@@runner9528thanks, Hammond

    • @1scrub2
      @1scrub2 2 หลายเดือนก่อน +1

      👏

    • @warillions4115
      @warillions4115 2 หลายเดือนก่อน +8

      literally could have made this myself

    • @malagashfrost5492
      @malagashfrost5492 2 หลายเดือนก่อน +2

      Yes they are wonderful to watch, always exicted to see what will be shown in "next week on isc" :)

  • @StarMasterX
    @StarMasterX 2 หลายเดือนก่อน +141

    “You don’t know where they go”… that makes my exploration bone tingle.

    • @MaximizedAction
      @MaximizedAction 2 หลายเดือนก่อน +8

      It opens up so many great opportunities for them to implement unexpected things. Great gameplay design

    • @CYBRLFT
      @CYBRLFT 2 หลายเดือนก่อน +2

      Same. I can’t wait to really be an explorer.

    • @nikklaren
      @nikklaren 2 หลายเดือนก่อน +1

      and this my friend is why I grabbed the corsair, not for the "it will explore another person's cargo" but for the "oooh where does this go?"

    • @StarMasterX
      @StarMasterX 2 หลายเดือนก่อน

      @@nikklaren I own one myself… it’s the only ship I own.

    • @randomuserame
      @randomuserame 2 หลายเดือนก่อน

      dont get too hype too soon. We will only have 2 systems for however many decades...

  • @Aireze_
    @Aireze_ 2 หลายเดือนก่อน +347

    wow. 500 episodes. Thank you everyone who has worked on theses! Thank you for taking us on this journey.

    • @AW-po7jr
      @AW-po7jr 2 หลายเดือนก่อน +2

      They made sure this one was a banger 😎

    • @Niaka_
      @Niaka_ 2 หลายเดือนก่อน +2

      ​@skate-vision why being so dramatic when it's a wholesome original comment

    • @Aireze_
      @Aireze_ 2 หลายเดือนก่อน +5

      @@skate-vision sorry but no. You can whine and cry as much as you want. CIG knows better than you. They have the capital and vision of something greater than any endeavor that’s been made in the gaming space. Go take your pessimism about their development or your feelings of betrayal or what ever for them not delivering “what you want. When you want it” and take a long walk. Maybe don’t come back to their YT. Give yourself some space and move on.

    • @Brandon-bd8fk
      @Brandon-bd8fk 2 หลายเดือนก่อน +5

      @@Aireze_well said citizen. o7

    • @AW-po7jr
      @AW-po7jr 2 หลายเดือนก่อน +3

      @@skate-vision you are assuming that the same amount of money was earned without the episodes, what is doubtful. Beside, apparently the episodes are funded by subscriptions, extra money many are willing to pay, me included.

  • @GizStudPrez
    @GizStudPrez 2 หลายเดือนก่อน +59

    I am not crying, you're crying - Thanks Disco, it was my honor to get the ball rolling and watch everyone take off and run with it. Proud to be called "Wingman" to this day - proud of my friends at CIG and what they are doing, and this made me a bit misty - but as Disco said, couldn't be done without the fans.....and for those that don't know Disco was one, that we featured a lot on Wingman's hangar cause he was very funny and sent in amazing content - the fans have always been the best part - congrats on 500!

    • @parkerxgps
      @parkerxgps 2 หลายเดือนก่อน +2

      Honor certainly belongs with you, thanks for bestowing such a privilege.
      My wholesome meter, it needs a calibration check. ;)

    • @chrisolsen5280
      @chrisolsen5280 2 หลายเดือนก่อน +7

      DUDE!!! Holy Crapoly! How are you! You are what made Wingmans Hangar what it was! A Lot of us "Old" Timers still miss you! I hope you are doing ok.

    • @GizStudPrez
      @GizStudPrez 2 หลายเดือนก่อน +5

      @@chrisolsen5280 Thanks I am doing great, am the Chief Creative Officer on the Unioverse - we are releasing a Hoverbike EA mini game. I miss my friends on Star Citizen and I loved doing WMH - probably going to start doing something like it at new co fairly soon.

    • @Krugmaster
      @Krugmaster 2 หลายเดือนก่อน +2

      @@GizStudPrez Thank you for the great time back then, we are all getting older. I really enjoy that i was part of the first 20.000 People that had an amazing time with you Wingman!

    • @GizStudPrez
      @GizStudPrez 2 หลายเดือนก่อน +4

      @@Krugmaster It was a blast, and we didn't have much to show in the early days so we got to highlight a lot of cool fans and their contributions. Which were many. I still loved Hazy thoughts, Allistair Fitsmithy, Pete the weather man, our Oompa Loompa skit...just so much creativity....not everything worked, but some of it did, and that was gratifying.

  • @arenomusic
    @arenomusic 3 หลายเดือนก่อน +451

    The Swiss cheese approach will make jump point exploration a defining part of this game, absolutely love it

    • @robinerino
      @robinerino 2 หลายเดือนก่อน +2

      whatsup nomad

    • @Ravenfort
      @Ravenfort 2 หลายเดือนก่อน +3

      Nomads!

    • @Tango352
      @Tango352 2 หลายเดือนก่อน +3

      My 315P is going to get a lot of use.

    • @clickbaker1
      @clickbaker1 2 หลายเดือนก่อน +3

      ​@@Tango352 a truly underrated ship

    • @webdude15
      @webdude15 2 หลายเดือนก่อน +3

      Nomad? Man the terrapin is gonna make bank out here​@robinerino

  • @Dune571
    @Dune571 2 หลายเดือนก่อน +89

    Bringing up Wingman's Hangar made me smile.

    • @GizStudPrez
      @GizStudPrez 2 หลายเดือนก่อน +3

      Me too.

  • @ZurdoFTW
    @ZurdoFTW 3 หลายเดือนก่อน +901

    That Doctor Who intro was INCREDIBLE! Thank you all for this 😭❤

    • @CMDR_MURR
      @CMDR_MURR 3 หลายเดือนก่อน +7

      Absolutely beautiful 😍 CIG can do some good vids

    • @staceybertran52
      @staceybertran52 3 หลายเดือนก่อน +17

      As soon as I saw it I started laughing ! so cool !

    • @j.d.4697
      @j.d.4697 2 หลายเดือนก่อน +3

      That was awesome.

    • @fliw7114
      @fliw7114 2 หลายเดือนก่อน +9

      Ahem
      *OoooooOooEEEEEEEEEEEEoooouuuuuu*
      *WEEEOOOuuuuwoooooooooooo*
      *Dun dun dun dundun dundundun*

    • @ConstitutionalRepublicFTW
      @ConstitutionalRepublicFTW 2 หลายเดือนก่อน +2

      Trash

  • @emerson3070
    @emerson3070 2 หลายเดือนก่อน +8

    Thank you CIG, thank you "Inside Star Citizen" crew

  • @Verbose_Mode
    @Verbose_Mode 2 หลายเดือนก่อน +240

    The idea of trying to bypass security/blockades at jump exits by intentionally failing a jump right at the end at cost of needing repairs sounds like it could be fun.

    • @SteinbergerGPPRo
      @SteinbergerGPPRo 2 หลายเดือนก่อน +11

      It'd be cool if you could even prepare for that with equipment designed to handle the damage better be it jump drives or shields as well. Could maybe be a trade off point in choosing parts.

    • @Demozo_
      @Demozo_ 2 หลายเดือนก่อน +1

      @@SteinbergerGPPRo Considering it deals distortion damage, I imagine you can remove the distortion damage with the multitool attachment, forgot what it was called. The charge/drain gameplay.

    • @CurtWatson
      @CurtWatson 2 หลายเดือนก่อน

      Doesn't sound like it'd be particularly useful to do. Security would be scanning you going in, and the exit points are going to be so scattered as to make blockading the other end nearly impossible anyway.

    • @Verbose_Mode
      @Verbose_Mode 2 หลายเดือนก่อน +3

      @@CurtWatson - I'm sure they're scattered enough that you couldn't, say, lay out a minefield. But you could have craft standing by to quantum and interdict arrivals since they know you'll be _close_ to that area. It sounded like if you biffed the Jump you could end up way farther away, just in a slightly crippled ship.

    • @charleshixon3558
      @charleshixon3558 2 หลายเดือนก่อน

      Sounds like security will be outgoing rather than incoming as your destination isn't determined. That's why a transient jump point would be useful, so you can leave the system without going through TSA.

  • @BunkerSquirrel
    @BunkerSquirrel 2 หลายเดือนก่อน +5

    This ISC ruled! What a great way to cap off 500 episodes of dev transparency. Thank you :)

  • @KlausbergerYT
    @KlausbergerYT 2 หลายเดือนก่อน +133

    Still my #1 Weekly show, for years.

  • @curryeanking
    @curryeanking 2 หลายเดือนก่อน +42

    That hammerhead shot got me giddy XD

  • @Star_Quack1
    @Star_Quack1 3 หลายเดือนก่อน +360

    The sound effects for the intro is mind blowing! 🤯

    • @unokepasaba
      @unokepasaba 2 หลายเดือนก่อน +10

      When you listen Jared sound's effects and see big benny machine into quantum, you know this is not a filler episode. Some real effort have been put in place.

  • @EricXVII
    @EricXVII 2 หลายเดือนก่อน +3

    Great episode Jared. 👍
    I just have to say I really miss Ben L. His enthusiasm for this project was so infectious. Around the Verse will always be my favorite show that you guys have made. I just really liked that format.

  • @Empty12345
    @Empty12345 3 หลายเดือนก่อน +155

    The new ship UI looks clean AF!

  • @unadoptedpuppy3535
    @unadoptedpuppy3535 2 หลายเดือนก่อน +1

    Even during stretches I’m not playing SC, I always watch ISC. Thank you all for the hard work!

  • @GARfearfak
    @GARfearfak 3 หลายเดือนก่อน +449

    does that mean big bennies vending machines are bigger on the inside?

    • @Fazoo247
      @Fazoo247 3 หลายเดือนก่อน +35

      Infinity Noodles!

    • @GARfearfak
      @GARfearfak 3 หลายเดือนก่อน +9

      @@Fazoo247 Do they regenerate?

    • @FeathersMcClaw
      @FeathersMcClaw 2 หลายเดือนก่อน +5

      Confirmed!

    • @mr702s
      @mr702s 2 หลายเดือนก่อน +1

      Yes, yes indeed

    • @juliomontega2868
      @juliomontega2868 2 หลายเดือนก่อน +3

      @@Fazoo247 Do they get spaghettified though?

  • @viktorgavorn4635
    @viktorgavorn4635 2 หลายเดือนก่อน +12

    500 episodes? Incredible. I still remember around the verse fondly. Thanks for keeping it up guys

  • @Cpt.Fabi1908
    @Cpt.Fabi1908 3 หลายเดือนก่อน +87

    Thank you Jared for all your time and effort and thank you everyone at CIG for making this awesome game. Lets hope for many more awesome years together.

    • @rayfighter
      @rayfighter 2 หลายเดือนก่อน +2

      this
      commenting to highlight it
      👌

  • @MrEpicis1337
    @MrEpicis1337 2 หลายเดือนก่อน +6

    Wow if only this much effort was put in to delivering the actual product. As good as these episodes are I’m impatient after over a decade of waiting.

    • @LeafBoye
      @LeafBoye 7 วันที่ผ่านมา +2

      That sounds like a you problem lmao go do something different for a few years and come back surprised! Last time I saw this game there was a single hangar you couldn't leave and now there's talk of a new system

  • @casius00
    @casius00 3 หลายเดือนก่อน +111

    The tribute at the end was fantastic. I know lots of folks have their opinions of Star Citizen but I have to say that I agree, I have never seen any other developer provide as much insight into a game. Amazing work!!

    • @retrospectology
      @retrospectology 2 หลายเดือนก่อน +2

      As a long time backer I found it kind of insulting honestly. The fact that they pretend they care about the people who actually made this possible is kind of laughable. It was only a few episodes ago that Jared was scoffing, on air, at a 10 year backer who said they were disappointed in the radical direction change of the game. THAT'S Jared's real opinion of backers, revealed in tiny moments when the mask slips.

    • @chaoscorgi9348
      @chaoscorgi9348 2 หลายเดือนก่อน +1

      Which makes you wonder-is Tony Zurovec still present and accounted for, an part of the economy team, or locked in a crystal palace speaking in tongues through a transient wormhole? Those things may even coincide, but regardless, having his name be at the end like that was a bit foreboding...

    • @AI-pk4cv
      @AI-pk4cv 2 หลายเดือนก่อน +1

      What was that amazing music that accompanied the tribute??

  • @PaleandPastey
    @PaleandPastey 2 หลายเดือนก่อน +1

    I loved those Wingman's Hangar days, so fun.

  • @konradsielilo349
    @konradsielilo349 3 หลายเดือนก่อน +144

    the new ship ui looks great

    • @Holfyy
      @Holfyy 2 หลายเดือนก่อน +4

      Cursious to see more of these UI :D

    • @yulfine1688
      @yulfine1688 2 หลายเดือนก่อน +1

      it does look good, but still a bit standard without more features to define each manufactuer, definitely a big step forward again.. hoping q4 we see pyro and q3 is testing, because we know we aren't with 2 months 2 weeks left to get 3.24, test pyro and launch it in that time, i suspect a mid to late q4, unless somehow things go extremely smooth in testing which is usually rare.

  • @jesseedberg3656
    @jesseedberg3656 2 หลายเดือนก่อน +1

    I love that you gave wingman a shout out. I miss him. Great job giving all those people props that have helped with 500 episodes of content.

  • @BlaqkstarFPV
    @BlaqkstarFPV 3 หลายเดือนก่อน +179

    The Doctor Who intro was unexpected. Love it

    • @AW-po7jr
      @AW-po7jr 2 หลายเดือนก่อน +2

      They know we are Nerds 🤗

    • @PedroC-hk6po
      @PedroC-hk6po 2 หลายเดือนก่อน

      Fond memories of Dr Who but the new stuff is absolute trash.

    • @odmowen2868
      @odmowen2868 2 หลายเดือนก่อน

      Do.. we.. dooooo Tururu tururu. tun tun tun :p.

  • @thatmelbrennan
    @thatmelbrennan 2 หลายเดือนก่อน +1

    500 thank yous to those who produced these/did the work. Lots of fun, over lots of years (for me since December of 2013).

  • @jota4254
    @jota4254 3 หลายเดือนก่อน +134

    I love the Doctor Who Intro

  • @Mr_Beaubles
    @Mr_Beaubles 2 หลายเดือนก่อน +15

    I was there when Sandy and Ben hosted the first Wingman's Hangar! Watching this project grow into the behemoth it is today over the last 10 years has been absolutely surreal. I honestly can't believe it's still going and we're finally getting to a point if seeing the light at the end of the tunnel after all this time. My life has changed so much in 10 years, going from my mid 20s to my mid 30s, it feels so odd comparing the state of the game now to just the little hangar we could spawn one aurora or 300i inside... I still remember the gigantic cheer from the crowd at the first CitizenCon when the NPC actually picked up a helmet, flipped it around, then put it on. And I'll never forget the video they made after one year showing the first year in review, and having proud tears of joy when CR yelled something akin to "...and now your generosity has pledged a total of 50 MILLION DOLLARS!!!" in said video. I am shocked, but mostly just proud to see they've grown from just one little studio in a basement where they launched the original crowd funding project, to where they are now.

    • @AccidentalFriendlyFire
      @AccidentalFriendlyFire 2 หลายเดือนก่อน +2

      I'm pretty sure they didn't host Wingman's Hangar at all...

    • @iMutt-yy6vf
      @iMutt-yy6vf 2 หลายเดือนก่อน +1

      @@AccidentalFriendlyFire I miss Wingman...poor Eric Peterson...how soon we forget

    • @uberfu
      @uberfu 2 หลายเดือนก่อน +1

      Sandy and Ben DID NOT host Wingman's Hangar - That was hosted by Eric "Wingman" Peterson. Sandy and Ben hosted "Around the Verse". That was several years AFTER Eric left to start his own failed Kickstarter game.

    • @DigiBentoBox
      @DigiBentoBox 2 หลายเดือนก่อน +1

      Also proud of the progress they’ve made. Long term projects like this are so rare. The fact that it’s finally starting to come to fruition with the release of SQ42 and the dawn of multiple systems and server meshing on the horizon, make this such an exciting time to be a Star Citizen.

  • @MaximizedAction
    @MaximizedAction 2 หลายเดือนก่อน +3

    Beautiful outro.
    Congrats to 499 and another great episode!

  • @cv368
    @cv368 2 หลายเดือนก่อน +1

    Congratulations on the big number. And kudos to whoever came up with the Tardis reference

  • @123reivaj
    @123reivaj 2 หลายเดือนก่อน +34

    *_Eric 'Wingman' Peterson_* _and_ *_Ben "Loaf" Lesnick_* _are missed_ *_a LOOOT_* , _hopefully one day you can bring them back at least to say_ *_Hello_** :D*

    • @1ChilledDude
      @1ChilledDude 2 หลายเดือนก่อน +1

      💯Would be fantastic to invite the OG members as guests on the show.

    • @GizStudPrez
      @GizStudPrez 2 หลายเดือนก่อน +10

      Any time, I stand ready to serve !

    • @Grutto
      @Grutto 2 หลายเดือนก่อน +3

      @@GizStudPrez Hope you're keeping well!

    • @snarkylive
      @snarkylive 2 หลายเดือนก่อน

      Wingman was banned for 10 years, but it's been so long it's expired, lol

  • @stefanospintilii8246
    @stefanospintilii8246 2 หลายเดือนก่อน +1

    When I have to be at work,this is true entertainment.Appreciate the communication with the community and the way they do it.

  • @DawnstealerGaming
    @DawnstealerGaming 3 หลายเดือนก่อน +29

    Jump points: Space's answer to a colonoscopy. congrats on 200/500th episode! I still want that whalemug...

  • @Commander800
    @Commander800 2 หลายเดือนก่อน +1

    Congrats on 500 episodes and your dedication Jared and team, means so much to us backers! You have really shown the development of Star Citizen inside and out through all these years! Thank you!

  • @Mad4Blackout
    @Mad4Blackout 2 หลายเดือนก่อน +5

    Translated to spanish a lot of Around the Verse and watched the born of ISC.
    Proud of my work and memories.
    Thank you guys, keep uploading. ❤
    I held the line! o7

    • @GomulDart
      @GomulDart 2 หลายเดือนก่อน +2

      thank you!

  • @paulofreitas7085
    @paulofreitas7085 2 หลายเดือนก่อน +1

    Glad to be here guys. We are all counting on you. GODSPEED!!

  • @tomoloto
    @tomoloto 2 หลายเดือนก่อน +5

    Happy 500 CIG. Keep up the fantastic work Lando & team.

  • @byron.jennings
    @byron.jennings 2 หลายเดือนก่อน

    Thank you to everyone for your hard work. The passion definitely shows. Looking forward to the next 500!

  • @Redawesomeoby
    @Redawesomeoby 2 หลายเดือนก่อน +13

    Can't wait to try this in 4 years

  • @kyletimmons421
    @kyletimmons421 2 หลายเดือนก่อน +1

    Been watching since the days of Wingman's Hangar and Disco Lando. Keep going. I'll keep watching❤

  • @JLBlazer86
    @JLBlazer86 3 หลายเดือนก่อน +35

    I don't understand the justification for removing the ring. Makes plenty of sense that the structure helps stabilize and would be what opens the jump point. More so than the ship magic shooting it open. Transient Jump Points would be less reliable because they don't have the rings to stabilize them

    • @dmitrit.4862
      @dmitrit.4862 2 หลายเดือนก่อน +5

      First, I thought the same. But seeing the jump points as anomalies, it actually makes sense that they removed the rings...although it would be pretty cool to have em (Cowboy Bebop vibes and such). I like both ideas and tbh, I'll be perfectly fine without the rings. 😁

    • @yulfine1688
      @yulfine1688 2 หลายเดือนก่อน

      @@ksl-988 maybe for stanton, but pyro? Nah, plus again an anomaly you can't really control, it was found by accident through a leak, they're not really controlled more like a hyperspace lane that exists and you have to know like star wars there's no infrastructure just the known mapped lanes.

    • @adampeterson492
      @adampeterson492 2 หลายเดือนก่อน

      Though the leak origin story makes me wonder why you now have to "attune" yourself to it to use and it pushes you away on approach if you haven't done so. These things sound mutually exclusive.

    • @Tekjive
      @Tekjive 2 หลายเดือนก่อน

      The whole “shotgun exit” to avoid campers must be the justification, I can agree with that …but the whole “magic shooty laser” to open it looks kinda cheese, not everything needs to have a visual …still, GIMME!

    • @thedesk954
      @thedesk954 2 หลายเดือนก่อน

      The point is that it explain the jumpoint aint humon controlled. And lore wise such structure would just make no sense

  • @Excalabur50
    @Excalabur50 2 หลายเดือนก่อน +1

    That music with the credits tho..............and good work on the gates!

  • @JamestheKilljoy
    @JamestheKilljoy 3 หลายเดือนก่อน +17

    Am I the only one who thinks removing the jump gates was a mistake? It made perfect sense that they were there to help keep the jump point stable. It was visually much better than what I've seen since removing them. Also, it gave players a visual thing to fly towards. Much more so that some bright light.
    Also, the jump point would have to be monitored and controlled by whoever the power structure is in that area. What better way to do that than with a jump gate that could monitor who is going in and out of the jump point

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน

      @@ksl-988 Well, it already has infrastructure around it like a space station and all the various sign posts.

    • @xavierh.5102
      @xavierh.5102 2 หลายเดือนก่อน +1

      I also think jump point sizes were good. gave smaller ships an advantage at large scale mobility, good for smuggling and paramilitary gameplay.

  • @ShenShen88
    @ShenShen88 2 หลายเดือนก่อน +1

    Congtats on the 200th (or 500th). Having joined in 2013, talking back to ATV and WMH really brought back a wave of memories. Thanks for keeping the ball rolling. The video content is a great way to follow the project in all it's ups and downs, twist and turns. o7

  • @Devilgator123
    @Devilgator123 2 หลายเดือนก่อน +19

    The visual looked amazing in this episode, especially the hammerhead jumping in ❤

    • @justincf7127
      @justincf7127 2 หลายเดือนก่อน +4

      This! I was looking for the comments on this! lolol It was freaking amazing hahaha

    • @skate-vision
      @skate-vision 2 หลายเดือนก่อน +1

      Great film, i wish the game would be as good....

    • @JTL664
      @JTL664 2 หลายเดือนก่อน +1

      This reminds me of the wormhole VFX of star trek DS9 (that r still good) the good news is that this is still a WORK IN PROGRESS, so given how much VFX Technology has improved & advanced since then its NOT far fetched to expect the final visuals to TURNOUT just as good.

  • @andyn751
    @andyn751 2 หลายเดือนก่อน +1

    That was a wonderful ending. I'm glad to see that no matter what, people are recognized for their work.

  • @hansyolo9649
    @hansyolo9649 2 หลายเดือนก่อน +25

    I still think the circular jump gates would've fit the game. Of course jump points are naturally occuring, but in order to stabilize them humanity set up these gates. That would mean a jump point to pyro would either have no gate or a very old one that's not maintained at all. Same could apply to other solar systems that are not part of the UEE.
    Another design flaw for me, why can't I enter a jump point at any time and have to hail ATC? Is it some kind of sentient being I have to ask for permission to jump? A gate around it would make a little more sense, but not much.
    Also no jump point size restriction could lead to balancing issues, why should I haul cargo with a Hull-B instead of a C, or a Hercules? Picking a bigger ship should come with downsides like longer travel times through safe space or a more dangerous and quicker route through low sec space.
    Also don't like that it's a one way tunnel, this could cause massive wait times once thousands of players play in one shard. Think of the Suez canal but in space...and depending on the system you're in, pirates as well.
    Hitting the walls should be a death sentence, or you end up in outer space, not at the edge of the system you came from or go to because min-maxers will find the perfect spot to leave the tunnel with no repercussions.
    Yes please bring back hazy thoughts, and Mark Skelton along with it! ;)

    • @DigiBentoBox
      @DigiBentoBox 2 หลายเดือนก่อน

      I like the idea of a natural jump point. It’s unique in sci fi, and closer to an Interstellar wormhole than something like Stargate.
      The ATC function seems to be gameplay driven. Likely because the server “pocket dimension” you enter when inside the gate is not an infinite amount, so they can’t have 1000 separate pocket dimensions. It’s probably a lot easier to track one group using the same pocket dimension, swapping servers at the same time, than doing it individually.
      That being said, long lines are probably not gonna form. People likely won’t be jumping back and forth between systems after the novelty wears off. It’s so much more efficient to jump within a system.
      Besides, long wait times ARE a form of balancing. Don’t want to deal with the traffic of a jump point during rush hour? Take your chances with finding and traversing a transient jump point.
      Hitting the walls isn’t without consequence. Large amounts of distortion could permanently damage your components if that’s how they work in future patches with engineering. If you don’t have an engineer, you have to get out and do it yourself, replacing fuses and rerouting energy.
      It should absolutely NOT be a death sentence. If anything, dumping you far in the system is worse than death, since you could always respawn at the jump gate RnR stations. Dumping you at the edge forces you to wait even longer to get back to the jump gate and re-enter the queue. That is a massive incentive to jump successfully the first time.

    • @EeroafHeurlin
      @EeroafHeurlin 2 หลายเดือนก่อน

      Pretty sure there are (or at least could be) two parallel one-way tunnels. Avoiding oncoming traffic when some of that traffic is trolls trying to ram you on purpose is not fun.

    • @EeroafHeurlin
      @EeroafHeurlin 2 หลายเดือนก่อน

      As long as the drop-off is random enough it really can't be reliably taken advantage of for trading etc. It could pretty easily also be made extra-punishing by ensuring the random drop-off is *always* at least 70GM (or 100) from anything with a QT beacon and have a large zone in the middle of the tunnel where it's going to be random which system you actually end up dropping into. Most small ships can't even make those kind of jumps so they need to call for support (fuel and/or tow), cargo ships running fast QDs are also probably in trouble especially since not everything with QT beacon is going to have fuel services.

  • @TheEbonyEngineer
    @TheEbonyEngineer 2 หลายเดือนก่อน +1

    Wow. The throwbacks. We were there. You are such a great community manager. Thanks for all of your work CIG. We see the dedication. We are here for it.

  • @wileytype1886
    @wileytype1886 2 หลายเดือนก่อน +6

    Really great homage to the older shows and all the people involved!

  • @665Jan83
    @665Jan83 2 หลายเดือนก่อน +2

    I followed this project nearly from start through a friend. I myself pledged way layer. The SC community is a unique one even with all disappointments, and yeah also hate this is a hard-core bunch of dreamers and hopeless romantics. Most of us spent so much time and money on this not because we know but because we hope and believe. I'm afraid once this game hits mainstream the community will never be the same again. I'm afraid that the dreams and hopes will never be met. I'm afraid the money becomes wasted. But then i think back to my youth, my first loves and all the pain they ended in so often... and i remember it was never about the end of things... it was always about the in-between. About the journey to. Thank you to everyone who is a part of the journey and thank you for letting me take part in it. I don't know you but feel the hug or bro fist that i send to Salut you fellow spaceman or spacewomen! o7

    • @AI-pk4cv
      @AI-pk4cv 2 หลายเดือนก่อน +1

      jump points are the perfect metaphor for this journey us dreamers are on … o7

  • @AbbreviatedReviews
    @AbbreviatedReviews 3 หลายเดือนก่อน +50

    Whenever I hear the song at 1:30 I'm always like "I'm not a perfect peeersoooon..."

    • @notrningwheels
      @notrningwheels 2 หลายเดือนก่อน +3

      The same

    • @thatdirtyninja5829
      @thatdirtyninja5829 2 หลายเดือนก่อน +1

      core memory unlocked!

    • @Exsulator2
      @Exsulator2 2 หลายเดือนก่อน

      I literally thought about that today as well

  • @sergiofilho7845
    @sergiofilho7845 2 หลายเดือนก่อน +1

    What a time for Star Citizen, well done for everybody involved, from the ideas to the pennys to build this "soon the" behemoth of all games.

  • @Star_Quack1
    @Star_Quack1 3 หลายเดือนก่อน +33

    The new hud mfds sneak peaks looks Awesome!! ❤❤ 👀

  • @PensacolaOboist
    @PensacolaOboist 2 หลายเดือนก่อน +2

    Fantastic work! Looking forward to jump points and wow... 500 episodes starting with Wingman's Hangar! Quite a legacy. (And it was a privilege to get to be a tiny part of 66 WMH episodes. Thanks so much for that.)

    • @pedro.camacho
      @pedro.camacho 2 หลายเดือนก่อน +1

      And the fantastic work you did as oboe player for one of the initial Stanton tracks I composer, what a privilege!

  • @QuotidianStupidity
    @QuotidianStupidity 2 หลายเดือนก่อน +16

    Why do you have to contact ATC to travel through a jump point?
    What do you do in a sector of space without one?

    • @AW-po7jr
      @AW-po7jr 2 หลายเดือนก่อน +4

      Magic ATC for the time being but i guess the system now is a placeholder.

    • @QuotidianStupidity
      @QuotidianStupidity 2 หลายเดือนก่อน +1

      @@AW-po7jr half the game is placeholders 😂

    • @AW-po7jr
      @AW-po7jr 2 หลายเดือนก่อน

      @@QuotidianStupidity you are absolutely Right! 😎

    • @DigiBentoBox
      @DigiBentoBox 2 หลายเดือนก่อน +7

      Nah the ring is cliche and overdone. The natural jump gate is awesome and closer to a wormhole a la interstellar.
      ATC is likely a server related mechanic (way easier to track multiple assets in one wave vs one ship at a time, and it makes sense, because too many ships entering at once could destabilize the jump point.

    • @Chaffee738
      @Chaffee738 2 หลายเดือนก่อน +2

      It's for yourself to get into jump mode, not for an actual ATC out there to respond to you. The video says it already.

  • @AlexanderUlrichHelm
    @AlexanderUlrichHelm 2 หลายเดือนก่อน +1

    For the intro alone it was worth viewing. Love it.

  • @AbdiYohan
    @AbdiYohan 3 หลายเดือนก่อน +4

    We love you, Jared and the entire Wingman's Hangar/Around the Verse/Inside Star Citizen team. Thank you for giving us a look into the process of game development that is Star Citizen. 🎉♥️✨

  • @Disc0rd83
    @Disc0rd83 2 หลายเดือนก่อน

    Always a great pleasure to hold the line every week with all of you !
    Thx total the team to show us the backstage of the developpement !

  • @Ben_imaru
    @Ben_imaru 3 หลายเดือนก่อน +7

    I love the grandeur of the jump point experience. I think that while it might be elaborate and complex to design and code, it fits well with the product that star citizen is trying to be. I’d be disappointed if I waited 10 years just to get flushed down a little pipe. Great work

    • @gimilkhad8169
      @gimilkhad8169 2 หลายเดือนก่อน

      I liked the part where they talk about how you can look at the shimmery walls and get impressions of the system you're leaving, and watch them gradually give way to the system you're traveling to. I think that will be a subtle but extremely cool effect, and keep the tunnels from becoming too "same-y" after a while

  • @Thorwine
    @Thorwine 2 หลายเดือนก่อน +2

    This. Was. AWESOME! Still having goosebumps...

  • @bearcommando
    @bearcommando 3 หลายเดือนก่อน +16

    I'm really disappointed they got rid of the ring/structure around the wormhole. No matter how spectacular and flashy they make the wormhole look, flying into a spot in open space won't be as cool as the feeling of going through a giant gate.

  • @Jaco_Schutte
    @Jaco_Schutte 2 หลายเดือนก่อน +2

    I was there for Wingman's Hangar (two A's, dammit!) and hope to be around for the next 500. Thank you CIG! 🎉

  • @SolarWindsRider
    @SolarWindsRider 3 หลายเดือนก่อน +6

    CIG: 4.0 with jump points will be ready for Live in Sep 2024.
    CIG in Jul 2024: What you see and hear is super work in progress.

    • @QuotidianStupidity
      @QuotidianStupidity 2 หลายเดือนก่อน +2

      The video was released now, but that doesn't mean the footage was taken now.

    • @SolarWindsRider
      @SolarWindsRider 2 หลายเดือนก่อน +2

      @@QuotidianStupidity you don't need video timing to know if features are ready.
      Do you see 4.0 being tested on PTU already? Because it takes CIG 2 months to test 3.24, which is 10 times smaller than 4.0.

    • @QuotidianStupidity
      @QuotidianStupidity 2 หลายเดือนก่อน

      @@SolarWindsRider fair point

    • @jakejewkes6688
      @jakejewkes6688 2 หลายเดือนก่อน +3

      Pyro coming to you guys in 2018…oh wait 😂

    • @wardawgSC
      @wardawgSC 2 หลายเดือนก่อน

      i see your hesitancy, but of any of the CIG employees, i would peg jared as the most cautious for announcing timelines. targeting a few months from now would put them at citizen con. a month passed initial Q3 target, yeah... but definitely a more exciting opportunity for releasing it.

  • @sennemaa59769
    @sennemaa59769 2 หลายเดือนก่อน +1

    A no fire zone whould be needed on such places. Otherwise i whould be end in a grief and gank party. Im in again! Great Show CIG!

    • @vamperic
      @vamperic 2 หลายเดือนก่อน

      It depends on how well turrets will function in 4.0 when Meshing is online

  • @Farooxai
    @Farooxai 3 หลายเดือนก่อน +36

    Full points for the intro.

  • @razzledazzlecheeseontoast9808
    @razzledazzlecheeseontoast9808 2 หลายเดือนก่อน

    The way the ships looked exiting was impeccable. The Hammerhead filling the screen was a beautiful touch✨

  • @HeloHounds
    @HeloHounds 3 หลายเดือนก่อน +7

    Get rid of the jump rings because it's doesn't seem right but having to call atc is? Bad choice imo.

    • @CathrineMacNiel
      @CathrineMacNiel 3 หลายเดือนก่อน +5

      calling ATC for this seems a bit clunky yeah, but its a start.

    • @HeloHounds
      @HeloHounds 3 หลายเดือนก่อน +2

      @@CathrineMacNiel and the Jump ring kind of fits the narrative of the lore also as it could continually be leaking quantum fuel to keep the jump point open.
      EFIT: or if for some reason ATC needs to be called for coding reasons, the ring starts spewing quantum fuel to open it after ATV is called. Gives a common sense reason to call ATC to jump.

  • @LeBongJames2016
    @LeBongJames2016 2 หลายเดือนก่อน +1

    Been watching since WH the evolution of the show is crazy to me. Love the work you and the team put in every week!

  • @Storm-Cleaver
    @Storm-Cleaver 2 หลายเดือนก่อน +5

    I love that you're keeping all the billboards around the Jump Points.

  • @ProvencalG
    @ProvencalG 2 หลายเดือนก่อน +2

    I was a big fan of the circular gate structure of the concept. But now that the lore is explained, what the jump points represents in the universe, it really makes sense that they're would be no structure around it. Even if it's justified in a "it's to stabilize it" way. The jump point is so much a force of nature, it cannot be tamed. It's just the combination of the jump drive and the jump point that enables the jump. So yeah, a human structure does not make sense, it would be like building something in a tornado.

    • @DigiBentoBox
      @DigiBentoBox 2 หลายเดือนก่อน

      Exactly! Plus the black hole energy portal look provides the similar effect of a circular jump gate. But even cooler

  • @cmdr_thrudd
    @cmdr_thrudd 3 หลายเดือนก่อน +4

    Awesome episode! Congrats on 200/500 episodes! :) o7

  • @byloky6884
    @byloky6884 2 หลายเดือนก่อน +1

    That quality is incredible

  • @mikegilkey
    @mikegilkey 2 หลายเดือนก่อน +5

    Yes to Wingman’s Hanger!!! And never forget Disco Lando!

  • @ISB_director
    @ISB_director 2 หลายเดือนก่อน +2

    effect of some sparks like in Interstelar when he was falling in to the Gargantua would be nice effect :)

  • @wickedwookie
    @wickedwookie 2 หลายเดือนก่อน +8

    It's like flying through a frosty beer

  • @KowieMcZowie
    @KowieMcZowie 2 หลายเดือนก่อน +2

    Love the space ship sound effects at the start of the video haha 😄

  • @timgodderis1918
    @timgodderis1918 2 หลายเดือนก่อน +8

    I was there ,Gandalf, 3000 years ago..when the first Wingmans Hangar came out ... and I knew something good was born . Keep it up pls

    • @chrisolsen5280
      @chrisolsen5280 2 หลายเดือนก่อน

      God how I loved wingmans hangar!

  • @OhNoRh1no
    @OhNoRh1no 2 หลายเดือนก่อน +1

    Congratulations and thank you for a truly unique glimpse into the video game development process

  • @Trendy_Bendy_Original
    @Trendy_Bendy_Original 2 หลายเดือนก่อน +6

    Who wants the jump though a ball of light...BRING THE STARGATE RING BACK!!!!!

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน

      I do! I like this approach. Plus it being a natural phenomenon, it makes more sense without a ring. Plus the scale is better. You don't have to worry about whether future ships will be too big for the ring.

    • @Trendy_Bendy_Original
      @Trendy_Bendy_Original 2 หลายเดือนก่อน

      ​@@GUNNER67akaKeltsure. But why can't we have both? More structured systems have gates while deadspace uses unstable anomalies they could use the same tech for different situations

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน

      @@Trendy_Bendy_Original Yeah, I'm not that worried about it one way or the other. It's just the worm holes seemed gargantuan and seemed kinda of silly they could be attached to something man made.
      Seems like most of the commentors want them back, but then every change they make, there's somebody bummed about that change.
      I swear, someday SC will have most of the bugs ironed out and there will be people saying, "I kinda miss the bugs." ¯\_(ツ)_/¯

  • @MadhatterMike42
    @MadhatterMike42 2 หลายเดือนก่อน +1

    Congrats on 500! it has and still is a trip, and glad to be here along for the ride. the intro and credits... spot on!

  • @magniankh
    @magniankh 2 หลายเดือนก่อน +4

    This video is so hype. So many updated ship UIs, and 3 minutes in a QT jump? That is awesome!!
    Great work and congratulations on 500 videos! Truly amazing. Props at recognizing all of the past contributors and guests.

  • @MercenaryZack
    @MercenaryZack 2 หลายเดือนก่อน

    We know we have allot of issues with Star Citizen, but I really appreciate these these episodes and the honest approach. Keep up the good work and thank you!

  • @ivan.exposito
    @ivan.exposito 2 หลายเดือนก่อน +4

    The last credit song from the Imagine Trailer of Star Citizen, was so sick.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 2 หลายเดือนก่อน

    God Bless ALL who have contributed to making sure we are as well informed as we are entertained by these shows!! Bring on the next 500!!

  • @SatanicDemiGod
    @SatanicDemiGod 2 หลายเดือนก่อน +5

    Feedback:
    Personally I don't like the que system at all, but I understand it's needed because of server loads. I also don't think that Pyro should have the R&R station on its end, it feels like it clashes with the point of Pyro

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน +1

      Yeah, agree it seemed out of place but maybe the UEE patrols the station to keep the jump point open or to keep Pyro's miscreants from easily accessing the stanton system.

    • @iamdrako
      @iamdrako 2 หลายเดือนก่อน

      I would hope that the uee patrols that side to keep the 'Pyro Rats' out of Crusader.... :)

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน +1

      @@iamdrako Yeah, not too good at that.

    • @EeroafHeurlin
      @EeroafHeurlin 2 หลายเดือนก่อน

      @@GUNNER67akaKelt there are those random side passages to use as well. But strategically it makes a lot of sense for UEE to have some sort of "border control" at the stable(st) entrance to their space and they need infrastructure to support their patrols.

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 2 หลายเดือนก่อน

      @@EeroafHeurlin Yep, and better to stop the trouble BEFORE it gets in-system.

  • @OmegaZyion
    @OmegaZyion 2 หลายเดือนก่อน +1

    0:12 10/10 on the sound effects here.

  • @PatrickFisker
    @PatrickFisker 3 หลายเดือนก่อน +4

    Release Pyro som please, we need it

  • @Shidhani
    @Shidhani 2 หลายเดือนก่อน

    I'm happy to have been a part of star citizen, 500 plus episodes!! Keep going guys!!

  • @jeremy7383
    @jeremy7383 2 หลายเดือนก่อน +4

    Please have Ben back for a special episode.

    • @gimilkhad8169
      @gimilkhad8169 2 หลายเดือนก่อน

      Does he even work at CIG anymore? I lost track of him years ago

  • @SafetyRabbit
    @SafetyRabbit 2 หลายเดือนก่อน

    Very nice work, all of you. ISC and its predecessors are a huge part of keeping us informed and enthused. Thanks to the folks who make it happen!

  • @PapaJuggernaut
    @PapaJuggernaut 3 หลายเดือนก่อน +4

    Fun intro. Well done editor(s).

  • @KaodusKaod
    @KaodusKaod 2 หลายเดือนก่อน

    I’ve been considering the evolution of these episodes back to Wingman’s Hangar. The tribute was so well done, and I expect and look forward to a more thorough reflection on the journey after 1.0. There will no doubt be a documentary!
    Thanks Jared.

  • @onefgaming
    @onefgaming 3 หลายเดือนก่อน +5

    ok Doctor Who themed intro wins over all and everything! :D

  • @slavbruner2327
    @slavbruner2327 2 หลายเดือนก่อน +1

    Congratulations guys 🥳 500 episode and still going strong

  • @Trendy_Bendy_Original
    @Trendy_Bendy_Original 2 หลายเดือนก่อน +11

    YOU TEASED ME WITH A RING!!! WHAT YOU DONT WANT TO MARRY ME NOW?!

    • @darjanator
      @darjanator 2 หลายเดือนก่อน +1

      Meet me at Baijini.

  • @Von_Langstein
    @Von_Langstein 2 หลายเดือนก่อน

    500... I've be with you since late 2012.. backer since 2013. This continues to be a incredible journey. My support has never faltered. I truly hope I get the opportunity to meet some of you in person one day. Well done, and thank you for your time and passion

  • @CobaltOfTerra
    @CobaltOfTerra 3 หลายเดือนก่อน +4

    The changes in the MFD's look great!

  • @SCDennis
    @SCDennis 2 หลายเดือนก่อน

    Thanks for all these shows over the years! They are one of the best parts of the whole development progress of this game.

  • @strawhat14
    @strawhat14 3 หลายเดือนก่อน +4

    Looks good but disagree with the idea that permanent jump gates accept all sizes of ships.
    Removes the advantage that smaller ships have in navigating the verse in different ways to the much bigger ships.

    • @JL-rj9fl
      @JL-rj9fl 2 หลายเดือนก่อน

      I agree, but I suspect the temporary ones we can find will generally suit the smaller ships leaving the larger ships mostly confined to the main shipping lanes. I feel that might end up a sort of balancing factor. Hard to say of course, all speculation on my part, but it's exciting to think about.

    • @lewisslaney8830
      @lewisslaney8830 2 หลายเดือนก่อน

      I agree with you. I’m hoping that they’ll stay everything sized only to begin with and maybe down the road when there’s plenty of star systems they can introduce the different sizes.
      They definitely should allow it to start with to allow everyone to experience pyro in any of their ships. But having a system that’s only accessible by small or medium ships in the future would really help them have more meaning.

  • @andrewchron
    @andrewchron 2 หลายเดือนก่อน

    SUPER WORK IN PROGRESS. its been only 3+ years since the 1st jump point demo , take your time guys.

    • @EyeXombie
      @EyeXombie 2 หลายเดือนก่อน

      Been 6 for me. Now 15 more years go and we might have a game.