'Star Citizen' has raised $700 MILLION... So I tried it again...

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 7K

  • @LukeStephensTV
    @LukeStephensTV  3 หลายเดือนก่อน +160

    If you wanna see some of the bigger ships like the Space Yacht, check out my other Star Citizen video from late 2022: th-cam.com/video/lbB6iG_yYm0/w-d-xo.html

    • @sketchtherapy1218
      @sketchtherapy1218 3 หลายเดือนก่อน +15

      This is disingenuous you know for a fact all the ships in all those packs are either currently purshable easily in game or will be purshasable easily in game. Let me reiterate easily. You are ridding a hate wave to virtue signal but unlike the other virtue signallers you know for a fact you can get every game in that pack with a little grinding & that every ship released from concept also becomes purshasable for a little grinding. People are making millions in game currency in hours and buying $1,000.00 ships for a couple of hours of grind.

    • @sketchtherapy1218
      @sketchtherapy1218 3 หลายเดือนก่อน +3

      Making that the last part of your video like the people that make the truth the last part of the article is still a scumbag move.

    • @sketchtherapy1218
      @sketchtherapy1218 3 หลายเดือนก่อน +2

      How dare Lego make expensive Star Wars models.

    • @StarCitizenJorunn
      @StarCitizenJorunn 3 หลายเดือนก่อน +12

      Good overview video but please correct the Legatus pack includes EVERY ship that is available, every vehicle, every extra, it is the completionist collector's pack. And IGN is wrong, the $10,000 level that allows you to SEE the Legatus pack is then rolled into the total. it is NOT $58,000. AND around 150 ships and vehicles are currently flyable IN GAME NOW. You don't need to spend more than $45 but if you WANT to own more ships that is up to you and the system of upgrades over time can be pretty minimal over time as people can afford it out of their entertainment budgets. Also the Javelin has been demoed IN GAME with a partial tour, not just concept art. No it's not complete and able for owners to fly yet. I know a lot of people who own Javelins and would be happy to have a chat with you sometime about the whales of the community as I founded a fairly large org of whales including many Legatus owners.
      And if you divide $700M by approximately 2M paying backers (40% of total accounts) that's an average of $350 - over 12 years. You can get to that in a few years of $10 a month.

    • @alandab
      @alandab 3 หลายเดือนก่อน +12

      Dude, I normally enjoy ALL of your videos. But why do I feel so dirty after watching this one? I'm pretty sure you KNOW you were being dishonest when you purposely left out many truths about Star Citizen. You KNOW this game is only $45, yet you left that as a footnote after claiming it's MUCH, MUCH more. Why would you do that? Has your revenue dropped to the point that you need lies and disinformation as an alternative source? I could point out many more dishonest statements you made, but what's the point? I'm just curious about your motivations...inquiring minds would like to know.

  • @GamingGrenade1
    @GamingGrenade1 3 หลายเดือนก่อน +9953

    The amount of money this game has raised just shows how much demand there is for a proper space exploration game (that doesn't have a loading screen every 6 seconds)

    • @charlescoryell4239
      @charlescoryell4239 3 หลายเดือนก่อน +365

      The game you want isn’t possible right now

    • @melcorchancla9431
      @melcorchancla9431 3 หลายเดือนก่อน

      @@charlescoryell4239it is tho, but it would either be pc exclusive or release later on ps6

    • @tokie2100
      @tokie2100 3 หลายเดือนก่อน +1040

      No man sky is pretty great. Free updates all the time and the ships are get this…. Free.

    • @bevanmcnicholl2525
      @bevanmcnicholl2525 3 หลายเดือนก่อน +327

      No Mans Sky.

    • @MrH4RR7
      @MrH4RR7 3 หลายเดือนก่อน +308

      Yeah, and people still will complain that they have to spend 3 hours between POI because they forget that real space is empty, like 99.999999% of space.

  • @SaintInix
    @SaintInix 3 หลายเดือนก่อน +6219

    Luke, Star Citizen doesn't have Microtransactions, it has Macrotransactions.

    • @Tobiemoss
      @Tobiemoss 3 หลายเดือนก่อน +201

      Paying for ships is lame, on EvE we take ships.

    • @SaintInix
      @SaintInix 3 หลายเดือนก่อน +25

      @@Tobiemoss I mean, to be fair you don't take anything, you just blow it up. Frigate wolf packs are fun, and surprisingly effective if trained decently.

    • @Tenkin211
      @Tenkin211 3 หลายเดือนก่อน +132

      You can literally pay for everything with cash in Eve. The entire game is pay to win.

    • @puxtbuck6731
      @puxtbuck6731 3 หลายเดือนก่อน +13

      @@Tenkin211basically all MMOs are. Also you CAN do that in EvE but you basically have to buy everything in SC

    • @mrthewhite2620
      @mrthewhite2620 3 หลายเดือนก่อน +51

      ​@puxtbuck6731 you can buy most ships in SC with in game cash too.

  • @wenerjy
    @wenerjy 3 หลายเดือนก่อน +2261

    Prior to Starfield, funding had actually slowed down. Starfield was the best advertisement for Star Citizen.

    • @TheDiamondMan_3
      @TheDiamondMan_3 3 หลายเดือนก่อน +65

      And the release of Elite: Dangerous' Odyssey expansion.

    • @ruggedlymansome9614
      @ruggedlymansome9614 3 หลายเดือนก่อน +32

      Prior to Star Field they had their highest revenue year of all time and it's only gone up every year.

    • @wenerjy
      @wenerjy 3 หลายเดือนก่อน +1

      @@ruggedlymansome9614 If you actually view the funding progress of 2023, it was trailing 2022 by a lot until October + November of 2023, where it suddenly spiked up massively and overtook 2022.

    • @wenerjy
      @wenerjy 3 หลายเดือนก่อน +1

      @@ruggedlymansome9614 Look at the month to month between 2022 and 2023.

    • @ossiedunstan4419
      @ossiedunstan4419 3 หลายเดือนก่อน +8

      Didn`t play it, I don't purchase games from that company or most so called triple AA companies as they are based solely on transactions.

  • @SelfproclaimedLizardWizard
    @SelfproclaimedLizardWizard หลายเดือนก่อน +159

    $10k is not a microtransaction.
    Thats a macrotransaction

  • @DanThe2nd
    @DanThe2nd 3 หลายเดือนก่อน +1791

    When you become a middle aged single man with no kids, you are faced with two choices: spend thousands of dollars on fictional spaceships, or spend thousands of dollars on plastic figurines.

    • @ohplease587
      @ohplease587 2 หลายเดือนก่อน +48

      Epic comment.

    • @SpencerfromEarth
      @SpencerfromEarth 2 หลายเดือนก่อน +65

      Why not both?

    • @ANTIStraussian
      @ANTIStraussian 2 หลายเดือนก่อน +32

      If the game is a scam why is it so fun doing multi crew missions lol.

    • @YesItsRickySpanish
      @YesItsRickySpanish 2 หลายเดือนก่อน

      ​@@ohplease587i concur

    • @thecreationproject7005
      @thecreationproject7005 2 หลายเดือนก่อน +20

      OR WOMAN

  • @Scarecr0wn
    @Scarecr0wn 3 หลายเดือนก่อน +3304

    If you are leaving a planet, please turn on the navigation mode. It do take ages in weapon mode to leave the atmosphere. It is much quicker in nav mode.

    • @nomesiah
      @nomesiah 3 หลายเดือนก่อน +103

      was looking for your comment, boost would speed things up as well

    • @turbotoke8882
      @turbotoke8882 3 หลายเดือนก่อน +318

      this just proves his point that you need a "phd in star citizen to even begin playing"

    • @JamesBrown-xb7yi
      @JamesBrown-xb7yi 3 หลายเดือนก่อน +176

      Just a tutorial would do fine

    • @clements3715
      @clements3715 3 หลายเดือนก่อน +35

      @@turbotoke8882 like to play Flight simulator

    • @bigde131
      @bigde131 3 หลายเดือนก่อน +78

      @@turbotoke8882skill issue

  • @erickmolnar4643
    @erickmolnar4643 3 หลายเดือนก่อน +1835

    Fun Fact: The whales requested the 48k bundle from CIG because it was taking too long to buy each ship separately

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +186

      Lol the package also.opens access to a secret store page to buy more expensive jpegs

    • @nebulajumper6216
      @nebulajumper6216 3 หลายเดือนก่อน +218

      More of a "sad fact"

    • @evemaniac
      @evemaniac 3 หลายเดือนก่อน

      ​@@nebulajumper6216why? Cant you handle the fact that there are people on this earth wo are rich and can pay 10.000$ a month and simply dont care?
      You should be happy that "whales" exist, they enable that can start playin with a starter ship and work your self up to the real big ships with ingame currency.. they pay for a short cut.. family, demanding job... or what ever.

    • @sw33tialucard
      @sw33tialucard 3 หลายเดือนก่อน +166

      That’s crazy! Where do people get $45,000 to spend on pixels on a game? I am so poor, jeez…lmao

    • @evemaniac
      @evemaniac 3 หลายเดือนก่อน +47

      @@sw33tialucard and? Do I hear Envy? Who are you or who gave you the authority to decide who is crazy or who is not?
      Thats eighter a pretty arrogant or at least a Dunning-Kruger-Syndrome like statement and if you dont have a job what enables you spend money like you want, its up to you to build a career.
      Do you think 45k is the most amount money someone spend on video games?Nope its not, there are enough videos around with 6 figure amounts or more.

  • @itstrab
    @itstrab หลายเดือนก่อน +259

    Just when I thought people couldn't get any dumber, I found out people are spending $48,000 on a macrotransaction in an unreleased game...

    • @Krysnha
      @Krysnha 20 วันที่ผ่านมา +27

      That probably will never launch

    • @omegadroidzero
      @omegadroidzero 20 วันที่ผ่านมา +9

      You should see what people spend on Entropia Universe.

    • @mediabrandslife
      @mediabrandslife 19 วันที่ผ่านมา

      Right lol

    • @JayzsMr
      @JayzsMr 19 วันที่ผ่านมา +14

      Bunch of lonely rich men

    • @tonyenkiducx
      @tonyenkiducx 17 วันที่ผ่านมา +17

      For some people that's like ordering a pizza.. Are you annoyed someone else is helping fund a really cool game? I don't care. Let them pay, I want a good space sim!

  • @Yellowjack17
    @Yellowjack17 3 หลายเดือนก่อน +717

    With $700 million you could make 47 "Godzilla Minus One" movies or actually send a rocket to space

    • @kamikaziking
      @kamikaziking 3 หลายเดือนก่อน +107

      or you can make a shitty amazon series for the woke that no one watches......

    • @barryevans791
      @barryevans791 3 หลายเดือนก่อน +31

      half a season of Lord of the Rings

    • @mclovin1498
      @mclovin1498 3 หลายเดือนก่อน +9

      Or you can make an actual space station

    • @Deniseganjam
      @Deniseganjam 3 หลายเดือนก่อน +18

      ​@@mclovin1498 in space station is from plastic for ant then yeah

    • @Me-ws5zt
      @Me-ws5zt 3 หลายเดือนก่อน +4

      ​@@kamikazikinga ⚫ Snow White will be great.

  • @ChristopherEatonAgnati
    @ChristopherEatonAgnati 3 หลายเดือนก่อน +917

    I'm not sure "They've made $700,000,000" equals "they've spent $700,000,000 on the game"....

    • @kreigier5358
      @kreigier5358 3 หลายเดือนก่อน +142

      That’s what’s crazy, 700 hundred million is such an unfathomable number. The highest ever movie budget was around 500 million… this beats that by nearly half. This is preposterous.

    • @ChristopherEatonAgnati
      @ChristopherEatonAgnati 3 หลายเดือนก่อน

      @@kreigier5358 sure, but that's also over a 12 year span, too, pocketing nearly all that cash with marginal progress on the game becoming officially done per year. It's truely surprising they haven't been sued, I think.

    • @knutruben1
      @knutruben1 3 หลายเดือนก่อน

      @@kreigier5358 genshin impact is also around 700m, and gta6 is said to be allocated about 2 BILLION dollars over its lifetime.
      RSI are really developing two separate games.
      Squadron42 is the singleplayer game, and Star Citizen is the MMO. They are being developed in tandem.
      I get that 700m is a lot of cash, but they almost finished the single player game, while also building up a huge game development company from the ground up and ALSO have a lot of stuff ready for SC.
      I dont think it it THAT of a crazy number considering.
      I bought my game package in 2016 or something for 120$, and have had plenty of fun for that money:)

    • @nullid1492
      @nullid1492 3 หลายเดือนก่อน +184

      They have 695 staff across 3 locations (Germany, the UK, and USA). Assuming an average salary for high skilled tech workers of $80,000, the cost of the employees for one year would be $55,600,000. Other costs such as offices, hiring, marketing, events, etc. mean that it is not difficult to believe that a good chunk of the $700,000,000 has actually been spent over more than a decade of development.
      I'm not saying that top people haven't got rich of this endeavour, but the main money sink appears to be mismanagement. Employee turnover is ridiculously high. Unachievable deadlines are set that force employees into a constant crunch. Massive new features are introduced and existing ones cut at the whims of a manager. It is easy to see why the game is an unfinished and buggy mess.

    • @ChristopherEatonAgnati
      @ChristopherEatonAgnati 3 หลายเดือนก่อน +34

      @@nullid1492 thanks for that. I genuinely had no idea there were that many employees at RSI (if that's the company name(?)). With the development progress, I really thought it was closer to 10-15 folks working on Star Citizen on the lunch breaks or something. I know that sounds sarcastic, but (sadly) it's not. It does seem like they have as many or more folks designing new ships to sell for $100+ than they do actually finishing the game.
      But to be fair, they aren't making this game for the folks who don't buy the expensive ships (and have high-end expensive computers)

  • @magomadr
    @magomadr 3 หลายเดือนก่อน +1330

    Just as refrence, that Money Star Citizen made is what Call of duty makes per release, depending on the title more or less.

    • @cpt.tombstone
      @cpt.tombstone 3 หลายเดือนก่อน +477

      Or from a different perspective: The revenue that Star Citizen generates in a year, Fortnite does so in less then a week.

    • @jong2359
      @jong2359 3 หลายเดือนก่อน +204

      ​@@cpt.tombstone while all the above comments try to diminish Star Citizen... you have to admit that they achieved monumental amounts of capital all while not actually having any finished product like the other examples given.

    • @josephwan
      @josephwan 3 หลายเดือนก่อน +53

      @@jong2359agreed. Which also mean that they could potentially make way more money if they release the game and have more and more incentive to do so. I mean, at least for the single player game they are making.

    • @MrGrownman455
      @MrGrownman455 3 หลายเดือนก่อน +49

      Comparing a fully crowd funded independent studio release Star Citizen to any major studio release like COD is very intellectually dishonest. A more accurate comparison would be if COD or any other major release game did 2 billion in sales a per year. That's how insane it is for an indie game to do 700 million.

    • @MrIloveyouAli
      @MrIloveyouAli 3 หลายเดือนก่อน +48

      Call of Duty is an actual game lol. This whole thing is just a giant scam.

  • @sinekonata
    @sinekonata หลายเดือนก่อน +123

    The 2 insights I take away from this insanity is that
    1. Gamers have too much money.
    2. They're sick of bullshit, they want the ultimate sandbox.

    • @johnwong5317
      @johnwong5317 หลายเดือนก่อน +6

      Oh, whale on mobile games are much richer. You see many false ads on mobile games? Just need small amount of whale and enough to make hundreds of millions on each games.

    • @charliemcawesome5012
      @charliemcawesome5012 27 วันที่ผ่านมา

      Agreed.
      Let’s think this through in a way most people have done…. And haven’t thought through.
      How many CODS have you bought? Are you faithful and bought them all? Plus you add the seasons or add ons??? Yet well over 1000 for 1 game that essentially hasn’t changed.
      So you like COD, and the “whales” of SIG just want a massive space game. It’s the same thing. You just don’t THINK yer paying for one game…. Yet you are.

    • @spankyjeffro5320
      @spankyjeffro5320 8 วันที่ผ่านมา

      Gamers have too little money. Have you seen the filthy cheapskates in this comment section? Do you see them ALL OVER Steam?

  • @luciusneochojin307
    @luciusneochojin307 3 หลายเดือนก่อน +335

    "no cuts, no edits."
    *immediately does both*

    • @mrhanzoo2007
      @mrhanzoo2007 หลายเดือนก่อน +9

      he wanted to if he didnt crash lol

    • @spankyjeffro5320
      @spankyjeffro5320 8 วันที่ผ่านมา

      @@mrhanzoo2007 That's still a cut and edit. No exceptions.

  • @RazSkull673
    @RazSkull673 3 หลายเดือนก่อน +922

    Want to know the craziest thing many players don’t even know? When ships quantum travel from one place to another it is not a loading screen. You are actually traveling real time and the proof is I have sat and watched ships leave atmosphere and quantum across the night sky as you can track the ship if you watch carefully. There is video of people watching ship quantum travel across space from a distance.

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน +161

      yep, you can also intercept players on route in quantum with snares and you actually have to be in the path of the ship moving for it to work

    • @Hippida
      @Hippida 3 หลายเดือนก่อน +48

      @@katraapplesauce1203 Yup, I've experienced that, and the following explosion, waking up at the hospital :D
      I have to use perches when I travel in a small ship now

    • @Sinsanatis
      @Sinsanatis 3 หลายเดือนก่อน +5

      from what i heard, qt is basically a bunch of short teleports.

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน +54

      @@Sinsanatis eh thats only really the case because of the locational update tickrate in relation to your speed. Its not different than moving on foot or normal moving in a spaceship, just that the speeds there are so low that the server tickrate makes it look continous in combination with motion prediction and interpolation.
      in reality the motion of every object updates location at the tickrate of a server, thats the case in every multiplayer game.
      the short teleports for QT are just this effect being emphasized because of the extreme speeds, but for all intends and purposes its continous. You can even see this if your speed is still low enough like when you QT to a OM point close across the surface of a planet.
      you can further see this effect emphasized when the servers go really low in FPS and other player moving gets really jerky and people teleport around from desync, thats because the tickrate gets really low and the motion prediction and interpolation starts breaking so you just see player locations updating at the low (4fps or so) tickrate rather than continuous smooth motion

    • @Mittzys
      @Mittzys 3 หลายเดือนก่อน +45

      ​@@Sinsanatis It's only "teleports" in the sense that the game has a limited frame rate and you move once per frame. You know, like, every other game ever.

  • @joefawcett2191
    @joefawcett2191 3 หลายเดือนก่อน +344

    When it works well its easily one of the most awe-inspiring experiences gaming can deliver, but when it doesn't it's a bug broken hot mess

    • @ferinzz
      @ferinzz 3 หลายเดือนก่อน +13

      Saw someone pushing boxes outside of his ship for a mission. The ship exploded because of a server desync which made it think it was continously collide with the boxes.
      Then watched the game CHUG when looking at a dogfight. You couldn't even see the ships or effects, he was just near it.
      It was quite amusing. I'd never spend money on this failing tech demo.

    • @joefawcett2191
      @joefawcett2191 3 หลายเดือนก่อน +3

      @@ferinzz I spent £45 and it has provided a lot more fun than games like starfield and no mans sky on launch

    • @ANTIStraussian
      @ANTIStraussian 2 หลายเดือนก่อน

      ​@@joefawcett2191If the game is a scam why is it so fun doing multi crew missions lol.

    • @borgthepig
      @borgthepig 2 หลายเดือนก่อน

      ⁠​⁠​⁠​⁠@@joefawcett2191as a certified NMS enthusiast, I must say I hope you know it has become an INCREDIBLE game. It’s certainly not for everyone, but it’s still an awe-inspiring game

    • @jh5kl
      @jh5kl หลายเดือนก่อน

      ​@@joefawcett2191many say the same about runescape

  • @ryanjones4106
    @ryanjones4106 3 หลายเดือนก่อน +645

    I played Star Citizen a lot when I was injured. I just bought a starter ship package (The Pisces Expedition), for $40. I spent $10 to upgrade my package to the Avenger Titan (The ship he was flying in this video).
    So I spent a total of $50. Made tons of friends online and had countless battles and made tons of in game money with an awesome crew. That allowed me to purchase sweet ships in-game using the in-game currency and I never had to spend another dime.
    Honestly this game is amazing if you play with friends online. It’s rather easy to make loads of money in-game if you play with a good crew and kick some ass 🤘
    edit: Running a critical threat mission with a fully crewed Hammerhead with a good captain is a life changing gaming experience. I often tell my friends, with the right crew this game feels like Sea of Thieves in space.

    • @jrzgcwrocks
      @jrzgcwrocks 3 หลายเดือนก่อน +20

      Needs to be top comment.

    • @JerBearTeo
      @JerBearTeo 3 หลายเดือนก่อน +8

      o7

    • @monalisa-bs4zs
      @monalisa-bs4zs 3 หลายเดือนก่อน +12

      playing the video game was 'life changing'? That's where you lost me. Star citizen looks more like metaverse or a social media space than a game and social can only be free coz it is so reliant on consumers to function.

    • @andrewboyer7544
      @andrewboyer7544 3 หลายเดือนก่อน +50

      @monalisa-bs4zs maybe it was hyperbole but nothing in gaming hits like flying a fully crewed warship into combat. Try it before you judge.

    • @gankstrap
      @gankstrap 3 หลายเดือนก่อน +30

      @@monalisa-bs4zs I think he ment that it changed his gaming life like saying there's nothing like it in games.

  • @ForgedHorizons
    @ForgedHorizons 3 หลายเดือนก่อน +749

    I will say that you were going slow in that takeoff sequence into orbit. They changed the flight model with this update, and it added multiple flight modes. You were in 'SCM' mode, which lowers your maximum velocity, and you were only going at about 2/3 if the max SCM speed. If you had been in nav mode and turned up the speed limiter, you would have cut that 2.5 minute flight into about 30 seconds.

    • @SkywallGuttz
      @SkywallGuttz 3 หลายเดือนก่อน +29

      Default Controls: Hold B to change between SCM and NAV, MMB to change between sub modes (SCM GUN, SCM MISSILES, SCM SCAN / NAV QUANT, NAV FLIGHT, NAV SCAN) , Hold LMB to Quantum Jump. Having landing gear down will max your speed to 30 M/S, you can still boost.

    • @turbotoke8882
      @turbotoke8882 3 หลายเดือนก่อน +6

      thats a whole lotta words... too bad i aint reading them

    • @ForgedHorizons
      @ForgedHorizons 3 หลายเดือนก่อน +131

      @@turbotoke8882 he use slow fly mode. He should use fast fly mode instead. Should be easier for you

    • @porkerpete7722
      @porkerpete7722 3 หลายเดือนก่อน +23

      ​@@ForgedHorizons love it 😂

    • @BradAhrens
      @BradAhrens 3 หลายเดือนก่อน +16

      @@ForgedHorizons why use many word when few word do trick

  • @SafetyRabbit
    @SafetyRabbit 3 หลายเดือนก่อน +827

    It’s buggy, laggy, expensive, time consuming and often frustrating… but there’s just nothing like it. The sheer ambition and the actual progress towards that ambitious goal just keeps bringing me back.

    • @NicholasBrakespear
      @NicholasBrakespear 3 หลายเดือนก่อน +42

      I mean, NMS's raw feature list is now ridiculous... and if you want something with a bit more depth and less cartoon colouring, there's Starsector, which costs $15 and gives you such a crazy space sandbox that you can randomly decide to assemble a ragtag fleet of half-broken ships, sneak out into deep space, hide from enemies in asteroid belts using an actual space stealth mechanic, discover the derelict of an ancient pre-fall battleship, revive it with a skeleton crew and giggle with glee as the pirates who once chased you now flee from this ancient monster you have awoken... and eventually lay claim to a colony of your own and try to take over the galaxy.
      For $15. It ain't buggy, and it ain't laggy, and it has mod support.
      I'd say, make sure you're not missing any of the other gems available right now.

    • @SafetyRabbit
      @SafetyRabbit 3 หลายเดือนก่อน +6

      @@NicholasBrakespear Starsector does sound pretty interesting, though I'm not sure it'll scratch the same itch ;) I might give it a go all the same, it sounds like a hoot. I've played a reasonable amount of NMS, in and out of VR and it's a good game but never really clicked with me. Same with S3, Elite: Dangerous, Starfield, Outer Worlds... all good in their own way (well... Starfield... maybe...) but you know it when a game just feels like what you were after. Nothing quite like it :)

    • @RED--01
      @RED--01 3 หลายเดือนก่อน +1

      All I hear is (i dont have a good pc,im impatient,i dont know bug workarounds, and I haven't tested 3.23

    • @SafetyRabbit
      @SafetyRabbit 3 หลายเดือนก่อน +30

      @@RED--01 Hah, I suppose I wasn’t super clear in my comment. I’m a huge SC fan, I love it. Rest assured I am playing it on a very capable PC, I’ve been playing since 2016 pretty much constantly and am well versed in the workarounds. I’ve been testing 3.23 since wave 1 PTU. I’m a very patient person :) I was a game dev for 15 years, so I’m not bothered by the bugs at this stage of the alpha. That said…. I still think it’s fair to call it buggy, laggy, time consuming and expensive as a foil to my comment about there being nothing quite like it. It’s great, despite the flaws is what I’m saying.

    • @jonathanliriano8203
      @jonathanliriano8203 3 หลายเดือนก่อน

      But is it an mmo​@@NicholasBrakespear

  • @tspencer227
    @tspencer227 17 วันที่ผ่านมา +4

    I backed the kickstarter almost twelve years ago, so I'm in for I think maybe $75.
    Since then I've graduated college with an undergrad degree, gone back to school for a masters, gotten married, divorced, remarried, had two kids, bought a house, worked at four different engineering jobs, changed career paths directly, and built three new PCs.
    Maybe by the time my oldest finishes college I'll be able to play the Wing Commander reboot I was promised.

  • @Satora805
    @Satora805 3 หลายเดือนก่อน +515

    Dynamic server meshing is huge. They are making strides not only for Star Citizen, but for development in the gaming industry as a whole.

    • @RumblesBettr
      @RumblesBettr 3 หลายเดือนก่อน +18

      Sure

    • @FeiFongWang
      @FeiFongWang 3 หลายเดือนก่อน +10

      Can you explain that like I'm five?

    • @CaptainBrawnson
      @CaptainBrawnson 3 หลายเดือนก่อน

      @@FeiFongWang In normal MMOs, if you are on Server A, and your friend is on Server B, and you want to play with them, you have to disconnect from Server A and then connect to Server B, and load back in.
      You're in one server or the other, and there's a hard barrier between them.
      Server meshing is basically taking that hard transition, and replacing it with a realtime streaming one, so that Server A and Server B are synced together, and you can literally walk from one to the other in real time ingame, no disconnect, no load screen. The necessary information is just streamed in as you need it, from one or both servers as necessary.
      Obviously that means Server A and B need to be sharing data, so a big challenge was developing an architecture that allows server A and B to be synced in a way that is compact and data efficient. They do it by taking a compressed version of only the essential data of every entity (player, ship, gun on the ground) and sending it to a central server, that then redistributes that essential compressed data to every server shard that needs it, and allows it to reconstruct the synced central timeline of the environment serverside.
      But the more impressive part is that a player on server A can shoot across the boundary, and the bullet, since it's being tracked by the data-only central server and sent to both servers, will exist on both servers, and can fly into server B and hit a player on server B and do damage. This takes some incredibly complex dynamic culling to figure out what things are close enough to a server boundary that someone on another server could potentially interact with them, so that that information is available to both servers.
      Because this whole process operates fast enough to work in real time, this basically removes server barriers. The server transitions become almost unnoticable. What open world games did to replace load screens with landscape streaming, server meshing is doing with server barriers, replacing them with seamless streaming.
      You can see a ship in another server, fire a missile from one server into another and hit a ship in a different server, and watch it all happen in real time.
      And CIG have demonstrated this. They did an in depth tech demo of server meshing working last year, and a couple months ago, did a live test of server meshing in the test version of Star Citizen. There are videos of people firing missiles across server boundaries from the last tech test.

    • @MaticTheProto
      @MaticTheProto 3 หลายเดือนก่อน +82

      @@FeiFongWang making servers interconnected to increase the amount of space and players in a single game instance

    • @FeiFongWang
      @FeiFongWang 3 หลายเดือนก่อน +10

      @@MaticTheProto Interesting. I'm surprised this is just getting prototyped now since it seems so obvious.

  • @Kagarin05
    @Kagarin05 3 หลายเดือนก่อน +545

    I paid $40 in 2013 and have had the same access to the game this entire time, in 2019 I paid $50 for a new ship. My friend has shown me you can easily earn money in game for the $100-$500 ships so you don't have to spend real money. Glad to see the game's finally coming along

    • @SystemUnderSiege
      @SystemUnderSiege 3 หลายเดือนก่อน

      Finally coming along? it's over a decade later, 700 million dollars later and with nothing more to show for it. They're literally still working on the basics of server infrastructure. They still don't even have that. which means they have nothing.

    • @martymcnasty6306
      @martymcnasty6306 3 หลายเดือนก่อน +23

      I paid £13 in 2014 for one of those AMD never settle mustang ships. A decade later and I still dont think I wasted any money.

    • @oldylad
      @oldylad 3 หลายเดือนก่อน +3

      Same except in 2014 as of now the game is the best sci fi sim on a small scale, and whatever it lacks in large scale stuff I can get playing Elite. If it ever does finish, it will be the unquestioned king of space games imo, but even just the huge technical stuff they’re releasing will satisfy me

    • @Traumglanz
      @Traumglanz 3 หลายเดือนก่อน

      @@martymcnasty6306 You can sell those AMD Mustangs for at least 500 dollars these days btw, because collectors love such limited items. ;-)

    • @Qwarzz
      @Qwarzz 3 หลายเดือนก่อน +6

      @@oldylad Just having been following the developement has been worth the game package I bought in 2012. This isn't something you usually get to see. Normally companies just develop a game a then release (or put in early access) it maybe teasing with some trailer some month before. We've seen the game get developed from basically a single room hangar with one ship in it to open star system. And boy has there been a lot of missteps along the way when some technology did not work and got replaced completely with something else.

  • @Xeonzs
    @Xeonzs 3 หลายเดือนก่อน +359

    23:00 as someone who's spent thousands, I'd tell anyone not to.
    In 2023 severe buyer's remorse set in (after the honeymoon phase was over) after they just kept adding more and more tech that kept breaking the game more and more.
    I ended up selling a third of my account value (store credit) on the gray market and still have 5k value left, which again I tried to sell a big part of but it's hard finding a reliable buyer.
    To any friends interested I always tell them to not buy anything else/other than what's needed for the 45 dollar packs (like the avenger titan or 125a), I really hate my past self for spending so much on the game, since everytime I open the website to look at my jpegs, I feel nothing but buyer's remorse.

    • @drakus40k
      @drakus40k 3 หลายเดือนก่อน +24

      As a backer, I agree with that advice too. I'd say play during one of the free fly events, and if you like it, buy a starter pack. I didn't spend nearly as much, so I don't really have buyers regret- I'm only in about $500 total, and I feel like I've gotten that much value in "fun" out of the Alpha over the years. My OG pledge was for a Freelancer back in 2012.
      I'd tell people that if they really feel like spending money, buy ships and not ground vehicles - those are going to be much cheaper in game when it finally goes live. And buy ships that can be crewed by a single person - not the big multi-crew vessels. We have no idea what the player base will eventually look like, so if you're gonna spend real money, buy something you can enjoy on your own. And who knows when AI Blades or hireable NPCs will become a thing.
      I AM excited that Squadron 42 is coming though. Looks like the wait won't be all that much longer for the single player campaign.

    • @Xeonzs
      @Xeonzs 3 หลายเดือนก่อน +9

      @@drakus40k Yea the freefly event is when I told people "Now's the time to check if you can deal with the bugs and clunkiness, if yes then you'll enjoy the game".
      With 500 I'd agree, that's still acceptable in my eyes, that's like an andromeda (my favorite and first big ship) and maybe a medium/heavy fighter, in hindsight I'd be VERY happy with such a fleet and just buy the rest in-game.
      And as you've said, there will be enough people needing crew, I basically ditched all my bigger ships, the biggest I have is a Perseus and the Carrack because it's red alert (FOMO is preventing me from melting it), anything bigger than a Polaris is just silly unless you're an ORG person.
      Same I'm very excitd for SQ42, especially since it's locally run, so none of the server issues.

    • @drakus40k
      @drakus40k 3 หลายเดือนก่อน +3

      @@Xeonzs Right now I've got a Vanguard Harbinger as the most expensive purchase. And I upgraded my original Freelancer to a Max for the solo cargo gameplay.
      I'm also sitting on a Pisces and a Cutter, both with LTI, that I'm holding to upgrade to other ships whenever I make that decision. I'll probably upgrade the Cutter to a Prospector, or other industrial/mining ship. Not sure on the Pisces, I actually kind of like it for just tooling around. 😂 But maybe into a fighter at some point. Other than maybe the upgrades, I'm not planning on spending any more.

    • @Xeonzs
      @Xeonzs 3 หลายเดือนก่อน +1

      ​@@drakus40k My man, that's also my heavy fighter, I used to have a sentinel but I wanted something heavier (this was before the ares ships).
      I did try an F8C but was like meh, had an ares ion and inferno for a bit but delegated to being a ship I'll buy in-game instead of with store credit.
      Used to have a lot of bloat with like an M2 and then Centurion and Nova to be carried by it, too many fighters group ships I never really crewed like hurricane and redeemer, etc.
      For now I've managed to reduce it to the previously mention red alert carrack (which I would melt if it wasn't red alert), Perseus, rescue pisces, nursa, harbinger, F7A Mk2 and andromeda.
      So a medium fighter, a heavy fighter, medical shuttle and apc to go into carrack (nursa can also go in andromeda) and the carrack and perseus are there just for group activities and cause they're OC.
      But again, if I could reset my entire account and get all that money back, I'd probably JUST have the andromeda with a medical ursa in it and then the harbinger as my fighter.
      I also don't blame you, back when I started out I was so in love with the 125a and the pisces, they just have everything your need for entry-level play and allow you to explore many gameplay loops, the universe and a lot the game has to offer, plus they just work.
      Honestly I could settle for a freelancer, don't even need an andromeda, then I could also drop the nursa, but again, can't get that money back, damned buyer's remorse bro, and selling account on gray market only gets you like 50% value, so that makes it even worse.

    • @drakus40k
      @drakus40k 3 หลายเดือนก่อน

      @@Xeonzs dang. Yeah, you've had quite the assortment there. Even though you're taking a bit of a loss, at least you've been able to recoup some of what you invested.
      I hope in the end that SC is enjoyable for you though, and it scratches whatever itch you have.
      I backed because I loved the old Wing Commander games, and especially the freedom I had in WC Privateer. I've always loved this genre of game.

  • @citizenshenanigans2907
    @citizenshenanigans2907 หลายเดือนก่อน +7

    All you need to play Star Citizen is $45 US. The ships are available for in-game earnable credits.
    The Javelin destroyer is in-game as an NPC asset that will be available for player use in the future. It is tourable at special events in-game.

    • @spankyjeffro5320
      @spankyjeffro5320 7 วันที่ผ่านมา

      Yep. $45 is the barrier to entry. Much lower than people think.

  • @mawortz
    @mawortz 3 หลายเดือนก่อน +28

    The game's initial campaign was launched on Kickstarter on November 11, 2012. If instead of pledging $60 you bought bitcoin, you would have $315,000 today.

    • @hamlet2kk
      @hamlet2kk 23 วันที่ผ่านมา +5

      And you wouldn’t have a game like star citizen

    • @uvicjames
      @uvicjames 8 วันที่ผ่านมา +1

      @@hamlet2kk Has it been released yet? No. At least you can do something with the bitcoin.

    • @Paisa231
      @Paisa231 7 วันที่ผ่านมา

      Just as I could have, bought the winning lottery ticket for yesterdays lottery.... silly sentence.

    • @Paisa231
      @Paisa231 7 วันที่ผ่านมา

      @@uvicjames I can launch the alpha, and play with what has been made now if I want. Sure its not done, but you can play it. See for yourself with the next Free Fly event at the end of October. See if its worth 56$.. maybe even less, as its usual on sale during this event.

  • @veliostv9089
    @veliostv9089 3 หลายเดือนก่อน +172

    If anyone is interested: Try it on a free fly event, those take place every few months. Make your decision afterwards, that game surely is not for everybody (same as every other game). Never ever let anyone tell you you'd need to spend more on the game than a 40 bucks starter pack. You do not. You can get everything else ingame, including all the ships.

    • @Libertas_P77
      @Libertas_P77 3 หลายเดือนก่อน +40

      Most backers who spend significant amounts are pledging to back a gaming vision they want to see realised in their lifetime. I know many who’ve pledged the larger capital ships, and acknowledge they will be hangar queens they rarely or maybe never use in the finished game.. but they love the potential, they love the immersion, they want it to succeed, and so they back Chris Roberts and his team to deliver on that over time, and push the technical boundaries to enable a crazy vision. Say what people will, the Star Citizen community have backed something that no other game is even close to delivering, and this might just become the best game ever some day.

    • @Billy-bc8pk
      @Billy-bc8pk 3 หลายเดือนก่อน +17

      @@Libertas_P77 Yup. I'm in that boat. There are some ships I buy just to support the project even thugh I have no real intentions of flying them (Hornet MK II -- even though that ship is absolutely gorgeous, but I also really like the Hornet MK I too, especially that beauty known as the Heartseeker). But yeah, some of us just want to support the project, so we buy ships/gear/etc., because I basically stopped buying AAA games since they no longer make games for gamers like myself, and clearly they don't see gamers like myself as their core audience anymore. So with all the extra income, I just dump it into CIG's coffers.

    • @MrSirFluffy
      @MrSirFluffy 3 หลายเดือนก่อน +5

      @@Libertas_P77 Yo, the ironclad they just announced got me itchin' to buy. However, I am a poor player but I'll be able to buy it in game just fine. If anything, the biggest issue I have with the game is that ships were too cheap (in game). I wanted it to feel special when I bought a new ship, the latest patch helped with that. It took me 2-3 days before doing easy risk free cargo to buy a Freelancer Max, and in 1-2 weeks of basic play I was able to get the Hercules. I feel like it should have taken me 1-month and 4-7-months respectively.

    • @EricJW
      @EricJW 3 หลายเดือนก่อน +4

      I'd add that even if the game feels too clunky to get into now, if you feel like it might be close, check back in a year or so. I'd say the game is getting more "normie" friendly over time as gameplay loops get fleshed out. Right now, the game isn't at the point where I'd recommend it to most of my gaming friends, but the last update is the closest it's ever been to that point, and the next update seems like it'll be pushing even closer.

    • @veliostv9089
      @veliostv9089 3 หลายเดือนก่อน +3

      @@Libertas_P77 Correct. We're just tired of messed up releases or another CoD, BF or Assassins Creed every year. The big publishers don't dare investing into true innovation. Therefor, being "against" Star Citizen is being against gaming at all since CIG indeed is pushing technology itself. You still don't have to like the game for sure. But hating it for some weird reason or calling something a scam that gets updates pretty much on a weekly base is nonsense.

  • @pupusaslordking5617
    @pupusaslordking5617 3 หลายเดือนก่อน +238

    This game doesnt exist yet, yet i have been playing it every week for 5 years. Spent 50 bucks on it.

    • @pw6002
      @pw6002 3 หลายเดือนก่อน +28

      It's your problem if you have low standards.
      This game is just bad, and an enormous scam.

    • @metalheadforlife8928
      @metalheadforlife8928 3 หลายเดือนก่อน +42

      ​@pw6002 Not a scam. What they already have is impressive. They are taking their sweet sweet time though

    • @ViktorRadoslavov
      @ViktorRadoslavov 3 หลายเดือนก่อน +35

      @@pw6002 lol what a hater, waa waa waaa

    • @MrSirFluffy
      @MrSirFluffy 3 หลายเดือนก่อน +1

      @@pw6002 Its a buggy mess, but a uniquely fun buggy mess that gets better as time goes on. There is just something that is so amazing about flying into space, and being able to just get of your ship in space. You can even swan dive onto the planet from space during EVA if you want to.
      It just goes to show that offering a unique experience gives you A LOT of charity. Star Citizen managed to offer something incredibly unique and incredibly sought after. I've easily got my money's worth, I paid 45$ years ago. I will get Squadron 42 free, and already have had weeks of fun. Also, coming back to the game every few months is cool. It's fun to see the progression.

    • @pw6002
      @pw6002 3 หลายเดือนก่อน +9

      @@ViktorRadoslavov
      No.
      Just keeping my eyes open and my brains functional.

  • @lockkeylive
    @lockkeylive 2 หลายเดือนก่อน +5

    "We are on high earth orbit"
    While power hovering inside the atmosphere ☠☠☠

  • @Novica89
    @Novica89 3 หลายเดือนก่อน +207

    Best way to describe it is: A waterfall project that will never complete itself

    • @gandalfthestoned7523
      @gandalfthestoned7523 3 หลายเดือนก่อน +17

      That’s probably the worst way to describe it.

    • @Nov-5062
      @Nov-5062 3 หลายเดือนก่อน +29

      ​@@gandalfthestoned7523 but not a false way to describe it

    • @gandalfthestoned7523
      @gandalfthestoned7523 3 หลายเดือนก่อน +13

      ⁠@@Nov-5062That’s not wrong. But when taking about star citizen. I think that it should never be truly "completed". Like any other live service game it should never be truly finished. What many people mean is that they don’t deliver on there promised features. Which isn’t true since they have been delivering on many important updates.

    • @Nov-5062
      @Nov-5062 3 หลายเดือนก่อน

      @@gandalfthestoned7523 calling the game "live service" is quite a stretch. It was in development way before this term even existed. It's more like the game is stuck in early access with a few updates here and there

    • @Nov-5062
      @Nov-5062 3 หลายเดือนก่อน

      @@gandalfthestoned7523 calling this game "live service" is quite a stretch considering it was in development before this term even existed. I'd argue it's more like the game is stuck on early access for a really long time

  • @ethanloveland504
    @ethanloveland504 3 หลายเดือนก่อน +39

    bro made it seem like it takes ages to leave atmosphere while in guns mode (not navigation flight) AND having the speed limiter at half, you were literally going 1/10th of that ship's max speed

    • @Hippida
      @Hippida 3 หลายเดือนก่อน +6

      It looked more like he wanted to make this to rant about how crazy people are to spend so much on a game.
      It's apparent he didn't truly explore what SC is today.
      Luke does anything for a click and a like, being 'edgy' helps

    • @coyote-1312
      @coyote-1312 3 หลายเดือนก่อน +1

      yeah he also takes like 10 minutes flying to hurston. Just QT to a location, don't fly at SCM from the QT exit point down to the surface lmao

  • @thecompl33tnoob
    @thecompl33tnoob 3 หลายเดือนก่อน +115

    Two things: one, if you are at all unsure of this game or want some thing that is completely finished and polished, don't buy it. I believe that Day is coming at some point, but Lord knows it might be another 5 to 10 years down the line.
    Two: they are trying to do what has previously been unthinkable: a first person playable MMO that doesn't have loading screens that lets you pilot real spaceships and on real planets in real time with other human beings in a 1/6 scale solar system. That is so fucking ridiculously difficult to achieve on any technological level it's insane. I'm very impressed, I'm not surprised that it's not finished yet.

    • @rdizzy1
      @rdizzy1 3 หลายเดือนก่อน +36

      There is a major issue here though. The people that originally funded the first kickstarter didn't ask for the majority of this sht. I would have never agreed to fund in the kickstarter if I had known that Roberts would continuously allow the goal posts to be moved over and over forever, to never allow a full release to happen. All modules were continuously over a year off track as well.
      The game has been in development for 13 years now, everyone originally thought the would release in 2014, then 2015. The game will never have a full release, and as such, it is a scam. A playable scam. He has found a way to continuously lead dummies along on a leash permanently forever, never release a game, and continue to always have a permanent flow of cash for himself. Taking 20 years to give someone their product they paid for is the same as never giving it to them at all. Many people will be dead before the game releases.
      Good on him, but it's a scam.

    • @alexc9434
      @alexc9434 3 หลายเดือนก่อน +6

      You get a full refund no questions asked. So if people have any interest they should absolutely spend the measly $45 to try it out and get a refund if they hate it.

    • @emm6101
      @emm6101 3 หลายเดือนก่อน

      lol i just love all the bending over backwards people do to justify an actual scam. I think 5 years ago a guy said it was almost finished. Here is to another 10 years lol

    • @lubricustheslippery5028
      @lubricustheslippery5028 3 หลายเดือนก่อน +5

      Why would they make the game if they can continue to sell ships and get a lot of money

    • @rdizzy1
      @rdizzy1 3 หลายเดือนก่อน +2

      @@alexc9434 Irrelevant, the point is that he is selling and pushing a product that will never exist in it's full form. The company is never pushed to actually complete the product since dummies will keep pouring in millions no matter what they do. They can come out with 1% of the game per year and he can make millions a year profit every year until he dies, and the game collapses with his corpse.

  • @Jim33933
    @Jim33933 7 วันที่ผ่านมา

    I'm in for $180 so far. Several years ago I played and explored around. The highlight for me was finding Jumptown. Recently I tried it again. I fell through the floor in the starting apartment and woke up in a medical bay. Then I ran around in nothing but a hospital gown before the game crashed.

  • @no-target3152
    @no-target3152 3 หลายเดือนก่อน +145

    The 48k package was not introduced by the developers alone. It was requested by some of the early whale backers that wanted an option to buy all the ingame ships so can't be put on the developers as some sort of ploy. Also, as far as progress is concerned, they asked the backers some years ago to vote if they should push to finish with what they have in game already so far or go further.
    Here we are.

    • @DurzoBlunts
      @DurzoBlunts 3 หลายเดือนก่อน +10

      The game literally has a concierge level system for the more you spend....

    • @no-target3152
      @no-target3152 3 หลายเดือนก่อน +15

      @@DurzoBlunts Yep, it's like a bonus system for those who help fund the development by buying more ships over the 45$ starter packs.
      I've spent just under 1300 bucks over 6 years and still constantly play/test the game. If they succeed in what they're trying to achieve the modified Cryengine will revolutionize the gaming industry.
      Imagine Starfield as an MMO with No loading screens and you'll get the idea.
      I'm no white knight but after playing other games I always go back to Star Citizen. You should try the next free fly and see for yourself.

    • @Postman5
      @Postman5 3 หลายเดือนก่อน

      @@no-target3152there is also no border when you land somewhere

    • @notthatkindofsam
      @notthatkindofsam 3 หลายเดือนก่อน +3

      And I’m sure they requested it cost that much money 😂😂

    • @jasonrd316
      @jasonrd316 3 หลายเดือนก่อน

      ​@@notthatkindofsamThey really did. I know a guy that has 2 of them. Those guys are rare, but he has a ton of money and he wants to fund the game.

  • @accipitermagna7104
    @accipitermagna7104 18 วันที่ผ่านมา +3

    The "owner" of Starfield is buying houses and boats while these clowns are donating and buying 40k expansion packs that dont even exist

  • @BlackSun404
    @BlackSun404 3 หลายเดือนก่อน +123

    Making my own fun in SC:
    I commandeered an abandoned medical shuttle recently. Went to an ice moon to do some bounty hunting. Incredibly light loadout. Had a pistol, and sniper to my name. I went down the elevator into the subterranean bunker, planned to do an assassination style hit on just my target and bail if it got hairy, knowing that I was entering a beehive of heavily armed NPCs that turned out to be very active and reactive to my showing up.
    Luckily, while they did spot me surprisingly fast, the guy who did was lacking in accuracy so I managed to get away with just a big injury. While patching myself back up in "my" medical shuttle was possible, it also turned out it had been shot to pieces in my absence, and a medium sized pirate dropship had touched down on the horizon, likely the culprit. Now being stranded, I was already making plans to board and take over said ship, when I saw it take off then and there, leaving me stuck in the wreck of my shuttle.
    I decided I might as well, and went back down into the bunker, finding the NPCs there were still highly alert and had taken cover around the elevator's base room. A very careful (on my part) exchange of shots ensued, what with me having just about 20 rounds between my sniper and the pistol, and soon the NPCs began to push towards the elevator - one of them being my target, in the back. POP, right in the noggin, and back into cover as I reached for the elevator button to get back up before my target's friends could enact their vengeance on me. The elevator was plastered with their ricochets until it was safely up in the shaft.
    I ran back to the wreck of my shuttle and used my portable tractor beam to drag it onto more stable, even looking ground, got some flares set up around it, and broadcasted a distress beacon for players to come pick me up. Since the server at that time was almost empty though (super late night), nobody took it, so I just closed up the wreck, as it still had atmosphere, emergency lights and a working medical bed. On which I laid down, accepting that I'll be spending my night there, with 2 bottles of water and a handful of protein bars, half empty sniper and pistol as my only company. Then, I logged off.
    THAT. Is why I just keep coming back to SC, despite the amount of times everything just breaks and doesn't work, every once in a while. And once full persistence lets me log back in the next day exactly where I left off in that wreck for me to figure out how to get off the rock, be that by hijacking another pirate NPC ship, or by calling a player medivac space uber, that would make all of this so much MORE exciting, once more. As of right now, my next login was just safely back at the orbital station, which means yes, I could've just went back to menu at any point to un-strand myself all on my own, but where's the story in that.
    I like to think of my purchases / pledges as sort of a pseudo subscription - total money spent, divided by time spent playing. I'm currently at a laughable fraction of any kind of MMO subscription level of monetary investment, for quite a LOT of experiences like this latest one (and yes, also worse ones, gotta be able to stomach that). Since some time has passed and I'd need to recalculate it, but I think I'm at around 2 bucks spent total per month of playtime and it is VERY much worth it for me (not actual subscription, just thinking of it like one mathematically).
    Maybe you'd like to come save me, next time...?
    See ya in the 'verse. o7

    • @haraldbackfisch1981
      @haraldbackfisch1981 3 หลายเดือนก่อน

      Lol still doesn't have basic persistence?

    • @jacktyler58
      @jacktyler58 3 หลายเดือนก่อน +1

      This is why I play as well. o7

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน

      @@haraldbackfisch1981 it does have persistence for items, but not directly for game shutdowns. If you're on a random planet and shutdown, you'll reappear in your last spacestation. All items near you at the time of shutdown will remain (ex dropped water bottle prior to shutdown).
      However if you specifically logoff from your ship bed, you reappear in your ship. All items around you on the ship will also be there, so many players like myself live permanently in space and launch shuttles to the planet that is being orbited.

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน +3

      Good story... I love the game for this kind of randomness as well. Simple things turn out to be crazy adventures 😃
      I was flying over Crusader but I didn't realize it had such a huge gravity range. I turned off the engines and went out the ship thinking that I was ZeroG but instantly realized my ship was falling... and me next to it!
      I simply couldn't get back into the ship, because it was falling just out of reach. I called for help!!! Amazingly someone came quickly - he actually flew right below me and slowed down to the speed of my fall. He was able to "catch" me into his cargo bay, and the gravity of his ship held me in place..... I was saved!
      It was awesome; seriously like a James Bond movie. Events like that never happen in NMS, Starfield or any other game that I can think of.

    • @benlee8225
      @benlee8225 2 หลายเดือนก่อน

      @@rixxy9204 look up video of star citizen instersteller theme gravity rescue or so on one was in free lancer friend got out of the smaller ship and basic what happend to you but dont think it was on crusader

  • @bobklk51
    @bobklk51 3 หลายเดือนก่อน +138

    I'm a 68 yr. old, retired truck driver who does mining, salvaging, and hauling. If this old boomer can figure it out anybody can. 😎

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน +5

      ikr, the game is really not that hard.

    • @SnowTerebi
      @SnowTerebi 2 หลายเดือนก่อน +2

      You are overestimating zoomers.

    • @ericvandorp
      @ericvandorp หลายเดือนก่อน

      yes like a lot of other games you must invest some time in it. If you ever played Flight simulation, you'll understand that Starcitizen is easy to learn

    • @TheFailedmessiah
      @TheFailedmessiah หลายเดือนก่อน

      And at 68. You'll probably he dead when this game comes out in 15 years.

    • @rixxy9204
      @rixxy9204 หลายเดือนก่อน

      @@TheFailedmessiah Dead at 83 is actually not that common. He probably has more time than that.

  • @UnumDeum
    @UnumDeum หลายเดือนก่อน +58

    First time I played SC, I struggled for 10 minutes to get in my ship and fly off. Once in the air, I was immediately killed and never played the game again. Glad it was a free weekend and I didn't lose money.

    • @gdgrim
      @gdgrim หลายเดือนก่อน +3

      I had literally the same experience as you during a free weekend. GG

    • @Flysh24
      @Flysh24 หลายเดือนก่อน +9

      Sounds like you’re too used to hand holding

    • @Franka.1966
      @Franka.1966 หลายเดือนก่อน +13

      @@Flysh24 A proper tutorial and a save starter zone is a must to make new players stay.
      EVE Online does it just right.

    • @wakatpr6583
      @wakatpr6583 หลายเดือนก่อน +3

      That doesn't make the game bad though.
      It's probably incredibly tough for beginners for now yeah

    • @SherrifOfNottingham
      @SherrifOfNottingham หลายเดือนก่อน +1

      @@Franka.1966 doesn't make EVE online a good game

  • @spec0117
    @spec0117 3 หลายเดือนก่อน +123

    I love this game. The criticism is completely understandable, like the game is broken in ways I cant even understand sometimes but when it works, when all the pieces click... man its an experience like no other.

    • @davidcopperfield5345
      @davidcopperfield5345 3 หลายเดือนก่อน +1

      Soooo... A better Skyrim?

    • @scoodeles
      @scoodeles 3 หลายเดือนก่อน

      ​@@davidcopperfield5345bro this game is not even close to sky rim its a space simulator

    • @ser_igel
      @ser_igel 3 หลายเดือนก่อน

      @@davidcopperfield5345 a different skyrim

    • @akimbodice6955
      @akimbodice6955 3 หลายเดือนก่อน

      ​@@davidcopperfield5345Skyrim is trash.

    • @_aurora_2086
      @_aurora_2086 3 หลายเดือนก่อน +1

      Some criticism is understandable. Not sure why the criticize star citizen for letting people pledge 48k though.

  • @fulcrum2867
    @fulcrum2867 3 หลายเดือนก่อน +96

    I think it is worthy of note, you can play SC for around $45 for a basic starter ship and you can do everything without paying anymore than that. To me that's a fair price for what you can currently do

    • @TheSemiArtisticPuma
      @TheSemiArtisticPuma 3 หลายเดือนก่อน +11

      I was helping someone the other day who paid 30 for no ship, flying him around. probably some of the most fun i have ever had in the game. we made a crazy amount of money as well.

    • @martymcnasty6306
      @martymcnasty6306 3 หลายเดือนก่อน +5

      I paid £13 in 2014 for the AMD never settle mustang. havent spent a single penny since. Its an absolute bargain.

    • @enricod.7198
      @enricod.7198 3 หลายเดือนก่อน +3

      AND they have at least 2 free fly weeks each year where you can try the current state completely for free. Like literally all the idiots that call it a scam can download it and see for themselves at least twice a year.

    • @larkalfen9510
      @larkalfen9510 3 หลายเดือนก่อน +2

      or you can spend 30 € on no mans sky and get a lot more
      not just one ship
      you folks dont even realize how much you are getting ripped off

    • @OfficiallyArma
      @OfficiallyArma 3 หลายเดือนก่อน +1

      ​@larkalfen9510 I get what your trying to say but I don't think you understand what there trying to say, what they mean is that while yes you can spend a shit ton of money on ships, you don't have to do it. The only ship you need to buy is either the Aurora game package (~$40 usd without a sale going on) or the Titan Game package (~$70 usd without a sale going on)

  • @WhiteboyBeardman
    @WhiteboyBeardman 3 หลายเดือนก่อน +90

    Took so long to get out of orbit because you had your flight speed governed

    • @_brvnwwrld_
      @_brvnwwrld_ 3 หลายเดือนก่อน

      name checks out

    • @MrRoblcopter
      @MrRoblcopter 3 หลายเดือนก่อน +4

      Correction he was in SCM mode not Nav, in Nav your max speed is the highest.

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน +10

      @@MrRoblcopter He was also speed limited lol

    • @fiocoh
      @fiocoh 3 หลายเดือนก่อน +4

      Thank you! It was painful to watch him fast forward through a trip he could have easily done faster if he had gone to nav and not fast forwarded.

    • @fly463
      @fly463 9 วันที่ผ่านมา

      ​@@_brvnwwrld_ your pfp checks out

  • @AntonGully
    @AntonGully 27 วันที่ผ่านมา

    Good video. I'm liking your stuff. For context. I've been retired for almost ten years. Back when I was working we had to entirely revamp our computer system so I interviewed a few places, finally decided to go with a company whose founder I really got on with, because we were both old school gamers with years of games, gaming systems and those weird 80s computers most people don't even know existed in common. Right from the start he was talking about Star Citizen (he was a six-monitor guy - the company also built custom gaming PCs and graphics workstations) and how it would change gaming forever. So they installed our new servers, installed the business software and a lot of services. The whole lot. Complete disaster. There was the threat of court action back and forth, a succession of their associates with the most pitiful sob stories to explain why they couldn't, seemingly, do the most basic things. It dragged on for three years, over which time I got a boring old staid company in to fix their mistakes. A few years later I retired and I've been doing whatever TF I want for nearly ten years. Star Citizen still isn't out of Alpha and it's hard to see how launching the game will be better than being in perpetual development so long as people are throwing money at them and they don't need a finished product.

  • @hansyolo9649
    @hansyolo9649 3 หลายเดือนก่อน +28

    You're absolutely right, Star Citizen is my hobby. Don't get me wrong I enjoy other games like Tsushima right now, but it doesn't give me the feeling I had as a kid exploring something completely new. In Star Citizen I catch myself every now and then just shaking my head how that's even possible with a smile on my face, before I glitch through the floor of my ship and close the game for the day lol.

    • @laurentguyot3362
      @laurentguyot3362 3 หลายเดือนก่อน +1

      or my C2 explode in the middle of nowhere with 1,6M onboard, LOL!

    • @Johnny_Macaroni
      @Johnny_Macaroni 3 หลายเดือนก่อน

      perfect description of the game.

    • @IrrelevantPlease
      @IrrelevantPlease 3 หลายเดือนก่อน

      lol

    • @dodo19923
      @dodo19923 2 หลายเดือนก่อน

      Hobby being the key word here. $45 to get into something that will give you countless hours for a one time payment (i don't include people buying add ons) is still cheaper than most AAA's. I bought Hogwarts legacy on release as it came out on my birthday so it was a treat to myself. £50 on steam iirc and i got 25 hours of gameplay before i'd completed the story and was at a point of starting again. Cyberpunk was the same. GTA. RDR2. So $45 to go into the verse, meet people, get frustrated like everyone else but be able to just zone out for hours at a time is worth it imo.

  • @BiasedOpinon
    @BiasedOpinon 3 หลายเดือนก่อน +16

    Man, watching you leave the atmosphere at the beginning with your speed limited to 50% was hard

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +6

      Just proves this game dows a shit job explaining basic functions

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน +3

      imagine taking responsibility for informing yourself. given all the other comments you made, you are clearly incapable, probably why you dislike the game

    • @Hippida
      @Hippida 3 หลายเดือนก่อน

      @@sosayweall2509 In this case, the content creator did a shit job researching the game he did an updated review on.
      In case you didn't catch the term SIM, this is Not a W key game

  • @nicki322
    @nicki322 3 หลายเดือนก่อน +67

    "Show's entire city" proceeds to fly away and show nothing lmao😂

    • @obsidiancrow450
      @obsidiancrow450 3 หลายเดือนก่อน +13

      theres basically nothing to do except land at the space port and do some shopping

    • @shippy1001
      @shippy1001 3 หลายเดือนก่อน +18

      City is empty, its litteraly nothing but a smoke screen, the buildings are all empty gray boxes.
      You only have a space port, hospital, player spawn and areas to do some shopping, that's it.

    • @juliuswashington9734
      @juliuswashington9734 3 หลายเดือนก่อน +5

      @@obsidiancrow450 Bruh!! I got into so many fights last night!! Idk what game you played but your version of ain't it 😂😂😂😂

    • @obsidiancrow450
      @obsidiancrow450 3 หลายเดือนก่อน

      @@juliuswashington9734 you can get into fights anywhere in the universe

    • @ChrisPFuchs
      @ChrisPFuchs 3 หลายเดือนก่อน +1

      @@shippy1001 There's not much to do at Area 18 at the moment. Eventually the idea is to have Area 18 work like a Capital City in other MMO's, and have multiple locations and procedurally generated interiors spread out around the planet.

  • @Broomtwo
    @Broomtwo 3 หลายเดือนก่อน +111

    I actually don't mind a $48k micro-transaction because that is so outside of what any normal person would buy that it may as well not even effectively exist. It is quite clear that it is only for literal oil-prince whales, which there may be just a handful of, and that $48k is effectively paying for the concept ships in that package to be developed. I don't feel like I am missing out at all, and plus the massive ships aren't even that fun to fly unless you have tons and tons of friends to actually crew the ships. And while they are selling ships for real money, I would hope the super expensive ridiculous capital ships are indeed only accessible to a small amount of people, if everyone could have ridiculous massive ships, then no one would ever fly small ships. So yes, if you pay $48k for a package that you need like 300 people to actually crew the ships in it, that would be like 160 bucks per player, still a lot, and it would be a massive gaming organization of a ridiculous scale, but if 300 people want to band together to have the most ridiculous fleet in the galaxy, then whatever, go for it.

    • @oopomopoo
      @oopomopoo 3 หลายเดือนก่อน +29

      I totally get that. While it is laughably high, it's also laughably well out of gambling addict price range. You're not getting any fomo and you're not making any impulse decisions as is the issue with almost all microtransactions.
      The only people who will ever buy this are the people who are financially conscious of their purchasing decision.

    • @phxbadash
      @phxbadash 3 หลายเดือนก่อน +4

      heh I think 300 is way low for how many players would be needed to crew all the ships, probably at least double that.

    • @captainkingpin6836
      @captainkingpin6836 3 หลายเดือนก่อน +5

      the only people that actually buy that package are already Legatus Members and they only buy it with Store credit gained from effectively returning (Melting as its called in the SC community) the 48k dollars worth of ships they have bought over the years. not one single person is paying new money for this package.

    • @Broomtwo
      @Broomtwo 3 หลายเดือนก่อน

      @@phxbadash true, I was just making a super arbitrary guess

    • @finalform11
      @finalform11 3 หลายเดือนก่อน +6

      @@oopomopoo considering the whole crypto ordeal we all witnessed and how billionaires spend hundreds of millions on pictures of apes, its not hard to believe someone with loads of money and time and love or interest in any project wouldn't fund or throw a few grand to support it.

  • @cyphre
    @cyphre 3 หลายเดือนก่อน +10

    Just a minor note about travelling: There are secondary quick travel points to warp to. For rapidly traversing to different parts of a planet (and closer to its surface). Definitely don't need to wait to manually traverse from orbit to surface.

    • @niaralosusa
      @niaralosusa 17 วันที่ผ่านมา

      ...good to know. I wondered why people were so excited to sit and stare at space for an hour whilst traveling from one location to another. LOL!!

  • @Dario-yl7vt
    @Dario-yl7vt 3 หลายเดือนก่อน +25

    It's amazing and downright unbelievable how much money this has raised and I have never seen any gameplay or ads about Star Citizen. I don't even know who is making the game and yet it has such a huge following. We are really living in the best of times.

    • @HacheTag
      @HacheTag 3 หลายเดือนก่อน +11

      Cloud Imperial Game (the company) refuse to invest the baker's money in advertising before Star Citizen and Squadron 42 (its two games are close to their realizes. Their only communication is directed toward those who follow the project (on average 1 video-log and 1 live with a few devs per week).

    • @j.d.4697
      @j.d.4697 3 หลายเดือนก่อน +2

      Ignorance is not an excuse for anything.
      The game is being made by one of the most legendary space game developers, Chris Roberts, who made the Wing Commander games among other ones.

    • @lazycrate71
      @lazycrate71 3 หลายเดือนก่อน +4

      go watch last years citizencon or atleast the sq42 part. insane

    • @rickythomas9698
      @rickythomas9698 3 หลายเดือนก่อน +4

      It actually was the wing commander hype, but now it's beyond it.

    • @WigganNuG
      @WigganNuG 3 หลายเดือนก่อน

      Are you just waiting for gameplay videos to just pop and start playing like .. maybe short clips of the game... and...... ok fuck if you're not seeing gameplay pop up on tik-tok, then GTFO of tik tok and actually use your keyboard for once and look up Star Citizen VOD my dude.

  • @EthanLundy-m2z
    @EthanLundy-m2z 6 ชั่วโมงที่ผ่านมา

    yall always mention the $700 million but never the single player game Squadron 42 thats simultaneously being built alongside star citizen that is going to be a triple A level experience.

  • @Peatingtune
    @Peatingtune 3 หลายเดือนก่อน +50

    Once upon a time the idea of being able to go anywhere in a massive open world space game would have had me clamouring to throw my money at developers, but after many years of playing open world games I can only expect exploring the vast majority of Star Citizen's world would result in encountering nothing. It would be just like landing on a random part of real-life Mars, then going and landing on three more. It would be a bunch of rocks, sand and dust in different configurations. Exciting, perhaps, to a geologist, but not to a person trying to be entertained on a day off from work. I don't see how this game could be much different without it being both impossible to develop and to run on any existing hardware.

    • @cybinnine4977
      @cybinnine4977 3 หลายเดือนก่อน +5

      This would be true it it was not for player made and owned settlements and homesteads.

    • @hby7768
      @hby7768 2 หลายเดือนก่อน

      Sound like starfield.

    • @SnowTerebi
      @SnowTerebi 2 หลายเดือนก่อน

      Yes there will be vast of emptiness, but there will also be many POI.
      And those empty spaces will be filled with player settlements as well.

    • @territ5126
      @territ5126 หลายเดือนก่อน +5

      ​@@SnowTerebi Earth hasn't been filled yet, how can you assume that players will fill a solar system or even galaxy?

    • @SnowTerebi
      @SnowTerebi หลายเดือนก่อน

      @@territ5126 idk man, Earth feels pretty filled to me. Maybe we have different definition for "filled"?

  • @SebastianSkadisson
    @SebastianSkadisson 3 หลายเดือนก่อน +63

    Literally the only thing that could eventually be called a metaverse.

    • @THEDARKILLERS46
      @THEDARKILLERS46 3 หลายเดือนก่อน +1

      Exactly

    • @ConnorEllisMusic
      @ConnorEllisMusic 3 หลายเดือนก่อน +1

      VRChat

    • @nilsmueller871
      @nilsmueller871 9 วันที่ผ่านมา

      @@ConnorEllisMusic not even close. Star citizen is gonna become VRchat on crack

  • @rinkaemina
    @rinkaemina 3 หลายเดือนก่อน +19

    for simplify it, 700.000.000 usd / 5.000.000 player = 1 player spend around 140 usd, sound right over a decade spending
    although mostly players just spend 45 usd, some % of player spends more than 140 usd in that decade

    • @MaticTheProto
      @MaticTheProto 3 หลายเดือนก่อน +2

      I'm one of those. Look, there is no other game that makes spaceships like star citizen does. Every ship is a work of art and the ones bigger than single seat fighters usually have really detailed interiors too. They are gorgeous

    • @Johnny_Macaroni
      @Johnny_Macaroni 3 หลายเดือนก่อน +2

      @@MaticTheProto even the single seaers are. the cutter is a beauty

    • @itslife1399
      @itslife1399 3 หลายเดือนก่อน +2

      shoot I spent 40 for both sq42 and sc together a few years ago lol

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +1

      Lol five million players lol

    • @rinkaemina
      @rinkaemina 3 หลายเดือนก่อน +1

      @@sosayweall2509 lol even myself not sure that many, usually it just several thousand actives in 1 Region Server.
      but let's just use that 5 million because we have no other data

  • @GeekPlusGamer
    @GeekPlusGamer 2 หลายเดือนก่อน +34

    this game will have a netflix documentary in a few years, as the biggest digital heist of all time, side by side with cryptcoin.

    • @jh5kl
      @jh5kl หลายเดือนก่อน

      are you sure it's not a netflix documentary where netflix takes a bit of the profit, showing store citizen as unique and Chris as a victim? with a referal code for netflix at the end?

    • @spankyjeffro5320
      @spankyjeffro5320 7 วันที่ผ่านมา +1

      Braindead take.

  • @ryanberman5314
    @ryanberman5314 3 หลายเดือนก่อน +74

    My man's flying the best starter ship.
    There's something about the design of that ship that constantly makes me come back to it even with having a Connie.

    • @MaticTheProto
      @MaticTheProto 3 หลายเดือนก่อน +4

      the space shuttle vibes

    • @redyokai3726
      @redyokai3726 3 หลายเดือนก่อน +2

      Love the titan. My first ship also

    • @kennys9644
      @kennys9644 3 หลายเดือนก่อน +1

      samee here bro. I love the Titan. I own several ships and STILL use it almost daily. Great little fucka

    • @randlebrowne2048
      @randlebrowne2048 3 หลายเดือนก่อน +2

      @@MaticTheProto I think that the Zeus series of ships are going for a similar vibe as well.

    • @MaticTheProto
      @MaticTheProto 3 หลายเดือนก่อน

      @@randlebrowne2048 yup, bought the CL

  • @Beastw1ck
    @Beastw1ck 3 หลายเดือนก่อน +92

    It’s like selling millions of pieces of micro transactions and DLC then hot gluing them together hoping it forms a full game

    • @achilles-live
      @achilles-live หลายเดือนก่อน +6

      No, it's not. They have built an insane technology behind the scenes, and it's what most people don't understand about it. You can play it right now and with a bit of understanding you can see how complex and advanced it all is. Otherwise, you do better and sure enough people will pay you.

    • @mineking298
      @mineking298 หลายเดือนก่อน

      @@achilles-live its crazy how none of the technology they pretend they invented is actually new. at all.

    • @chunkycheese73
      @chunkycheese73 หลายเดือนก่อน +2

      😂

    • @Yamyatos
      @Yamyatos หลายเดือนก่อน +1

      @@achilles-live On one hand, you are right. The engine itself they build is highly impressive. *However,* on the other hand it is also true that the game is a buggy mess with little to no actual content. No Mans Sky, for example, is also highly technologically impressive. They too managed procedural generation on a scale that was never seen before, and are still improving their knowledge. I'd honestly consider them the biggest player in that field as of right now. That said.. technical aspects aside, being able to generate and load stuff quickly is one thing, filling it with content is a whole other thing. That's the core difference between the NMS that released 8 years ago, and which everybody hated, and the game it is right now, which basically everybody loves. In that regard, while true that the SC engine is highly impressive, the discrepancy between that and the overall buggy mess the game is, indicates that they have certain issues. Be it strongly varying degrees of skill between different groups of employees, or communication issues. I dont know. At this point i see them writing an increadible engine and then selling that. I dont see them making a full game. It is highly unlikely that the competent people responsible for developing the engine are going to be used in implementing story, quest and dialogue systems, or all the other things that actually make a game.

    • @achilles-live
      @achilles-live หลายเดือนก่อน +2

      @@Yamyatos i'm sorry, are we talking about the same sc? Me, friends and thousands of other people play it every day for hours because there is so much to do. The game has more depth than most "AAA" titles out there that come with an 80 dollar price tag, and i'm sorry but i will strongly disagree with buggy mess. It has problems and bugs i will never deny that, part of which are heavily caused by server infrastructure at the moment, but for once i have been playing without any issues for longer than a year now. My biggest issue was my ship losing an engine in space, which was solved by calling for help for a player to tow me back to a station. If that isn't an amazing random encounter, i don't know what is.

  • @LukaTomato
    @LukaTomato 3 หลายเดือนก่อน +18

    $700 million over a decade and roughly $100 million in annual expenses may seem like a lot, but it puts Cloud Imperium Games slightly below Frontier Developments, a studio whose best selling product is the somewhat comparable Elite Dangerous. If we factored in every single one of the overhead costs when calculating the budgets of other big games we would often see figures in the billions.
    The money this game pulls in is around $130 per player and is barely, just barely, at the lower end of what AAA studios can do, though I don't think CIG is ever going to clarify this as the attention received from being "the most expensive game in history" cannot be all bad.

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน +1

      You also have to account for the fact they had to literally create their own engine and tools also. A lot of the technical things they are doing have never been done before. Elite was made on a preexisting engine.

    • @tayohki4066
      @tayohki4066 หลายเดือนก่อน +4

      Tf are you on? Elite dangerous had a budget of 8mil and raised 2mil on kickstarter, sure it grew after but it was nowhere near triple digit millions. "seems like alot" you realize the only other game to have that high a development cost was genshin impact which is crazy for that game too and it actually released, star citizen is just going to get higher and higher. it is no were near the lower end of what AAA studios can do. the upper end can even touch this. Go look for the most expenive games ever made and you will see most AAA games are in the 300mil - 400mil if they even get that high. your crazy if you think 700 million is the lower end.

    • @LukaTomato
      @LukaTomato หลายเดือนก่อน

      @@tayohki4066 The annual expenses of large game development companies frequently sits in the billions (upwards of five billion a year for giants like Activision Blizzard or Take-Two), but these overhead costs aren't factored into the budgets of their individual games.
      My point was that CIG’s and FDEV's earnings and spendings are comparable. While $100 million a year may seem like a lot to us, it is at the lower end for companies of their size and product type.
      If we wanted to calculate the budgets of Star Citizen and Squadron 42, excluding property, taxes, marketing, non-developer salaries, and all of the other expensive things you need to run a large company, you really wouldn't get a very impressive number.

    • @LukaTomato
      @LukaTomato หลายเดือนก่อน

      @@tayohki4066 Big companies like Activision Blizzard or Take-Two can spend upwards of five billion dollars a year. This money doesn’t just cover the budgets of their games but all of the overhead costs associated with them, like marketing, property, taxes, R&D, reimbursing shareholders, etc. When the development cost of a single game is calculated, these things aren’t factored in despite taking up most of a studio's expenses.
      My point was that CIG's spending is tiny relative to that of the larger players in the industry and that the financial resources they have to work with are very similar to those of Frontier Developments. Both companies spend roughly $100 million a year, and although Elite is now on the back burner, both companies' primary products were their MMO space sims. All of these figures are public; you can find them on the Internet.
      If we were to calculate Star Citizen's budget via traditional means, the number really wouldn't be that impressive.

  • @SherrifOfNottingham
    @SherrifOfNottingham หลายเดือนก่อน

    The juxtaposition of somebody saying "You can't buy a retail copy of this game" while literally playing a retail copy of the game is crazy.

  • @pedroprass106
    @pedroprass106 3 หลายเดือนก่อน +49

    I like how he's describing every feature in the game as if it were unique like other games like No Man's Sky and Elite:Dangerous didn't exist lol

    • @vincencures
      @vincencures 3 หลายเดือนก่อน +3

      Just the argument I was about to write. :)

    • @mryellow6918
      @mryellow6918 3 หลายเดือนก่อน +3

      They dont

    • @RoninMike-DR
      @RoninMike-DR 3 หลายเดือนก่อน

      Empyrion?

    • @hIGH_aND_mIGHTY
      @hIGH_aND_mIGHTY 2 หลายเดือนก่อน

      Which features. I heard him mention that various features are available in NMS and Starfield when talking about day/night cycles at 7:16

    • @trinitypunk7102
      @trinitypunk7102 2 หลายเดือนก่อน

      ​@@mryellow6918excuse me?

  • @Overonator
    @Overonator 3 หลายเดือนก่อน +11

    The single player game is supposed to have come out for years now. MIcrotransactions? More like macrotransactions.

    • @Paisa231
      @Paisa231 7 วันที่ผ่านมา

      Just as the community voted for, and wanted CIG to do. So what is your critique here?
      And CIG announced last October, that SQ42 is feature complete. So we can expect to get the game in 2025/26. Industry standard is 1-1,5y from Feature Complete to a game going Gold. We see what CIG says about the singleplayer during this year Citizencon.

  • @tweaked74
    @tweaked74 3 หลายเดือนก่อน +11

    Without the ship selling funding model of the game, it would have a room full of suits demanding shortcuts and a release. We would end up with Elite Dangerous or NMS. Instead, we sre slowly getting the game many of us have been dreaming about since we 1st saw Star Wars and played space invaders. Star Citizen is my forever game.

    • @NicholasBrakespear
      @NicholasBrakespear 3 หลายเดือนก่อน +3

      I mean... NMS had a disastrous launch, but if we're talking about childhood fantasies? You can build a base on an alien world, you can become the governor of a little NPC-filled town, you can tame weird animals, you can own a massive freighter and build a huge base aboard that ship, you can have a hangar full of crazy looking ships including an organic one, you can go on freaky space adventure that leads you to question the nature of the reality you're in, you can stomp around in a mech suit, you can drive a buggy, a bike, a tank, a hovercraft, you can build an underwater base and go diving, and scoot around in a little submarine, you can reshape the terrain, you can plunder spooky derelicts, dig up buried artefacts, encounter strange Star Trek-like deep space mysteries, and you can power up a system of stargates and pretend you're in SG1, build race tracks...
      So I think I'm okay "ending up with" NMS. Especially since I also have Starsector, whose feature list and sandbox is frankly ludicrous and only costs $15.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +2

      Thays not entirely true and cig still have a private investor who gets a percentage of every ship sale in perpetuity...they will also get a nice chunk of the profits for squadron 42 to

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +1

      ​@@NicholasBrakespearnms is at least immersion and fun star citizen is a frustrating demo of concepts

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน +3

      @@NicholasBrakespear NMS is an amazing game, and I've spend 2000+ hours on it. There's so much content to that game it's insane. HOWEVER, I got bored with it 😞
      The kicker? Multiplayer (and kinda combat too).
      NMS - You can explore as much as you want, and you can build/create to no limits..... but what happens _after_ all that? I can build another base but do I need to? How many times do I have to see the same planet, animals, or even plants? It comes to a point I can just look at a planet and know what's like. Combat, survival, mystery/language - they all became second nature and easy. At an eventual point, I just got bored. Sadly, multiplayer in the game isn't good enough to keep me going either: "I scanned a rock, oh you did too... jeez this is boring"
      SC has multiplayer in mind, and really aims to hit those childhood fantasies directly. First time you saw space action in Star Wars, your first awe moment in Star Trek, even your space jump in NMS, you probably said: "Wow I really wish....[whatever]" and that's why I play Star Citizen all the time now. Here are some examples of whatever I wanted, that now I can actually do in SC:
      Star Wars - Flying between asteroids while avoiding missiles and gunfire
      Star Trek - Landing at some random moon derelict and exploring the unknown
      NMS - Walking in my ship while I'm jumping between planets

    • @NicholasBrakespear
      @NicholasBrakespear 3 หลายเดือนก่อน +2

      @@rixxy9204 You spent 2000+ hours on NMS?
      Uh... I wouldn't say you "got bored" with it. Me and the wife played through the entirety of Guild Wars 1 and 2 over the past year, and we only have maybe 300 hours on those, combined.
      If you're at 2000+ hours on a game, then I'd say you definitely got your money's worth out of it, and it's probably a good thing that you stopped playing it.

  • @TheFailedmessiah
    @TheFailedmessiah หลายเดือนก่อน +32

    I've known people that have died during the development of this "game" its never going to be finished. Unless Chris sells to a proper studio and give him everything with the resources like a Rockstar then maybe after 7 years it can be released. 12 years development time is insane. And 700 million is nuts to me. It's a tech demo. That's it. Selling dreams.

    • @UnlawfulVR
      @UnlawfulVR 19 วันที่ผ่านมา

      Is this just good marketing?

    • @TheSoleDweller
      @TheSoleDweller 18 วันที่ผ่านมา +1

      _"Selling dreams"_ ...and lies?

    • @Azoundo
      @Azoundo 18 วันที่ผ่านมา +1

      Not really insane. Catholic Church spent several decades constructing churches

    • @faze0ne844
      @faze0ne844 17 วันที่ผ่านมา +1

      chris is living the life ! a real scammer

    • @TheFailedmessiah
      @TheFailedmessiah 17 วันที่ผ่านมา +3

      @@Azoundo you’re comparing building giant megastructures like several churches with the stained glass and giant ceilings to a video game? Brick and mortar. No, this is scam stuff.

  • @SlightlyFizzled
    @SlightlyFizzled 3 หลายเดือนก่อน +37

    On one hand, I understand every issue with the 48k bundle. On the other hand, the fact that they make this monetization work means that they are the only game studio to have built a good enough game with a loyal enough fanbase that such an investment is worth it, which is in many ways very respectable. You have to sort of look at it like a kickstarter investment for that logic to not seem absurd, though, and if there was any confidence that the game would actually be "finished" under this monetization, it would be seen as even more impressive.

    • @Paisa231
      @Paisa231 3 หลายเดือนก่อน +7

      To give some context to the expensive bundles.
      It was the whales themselves that asked for such. As that is easier to manage than many individual ship packages.
      It was not CIG making them and push a campaign to get people to buy them.
      Now they are here. And for some, that have backed the game with some money each year. So at a point, it makes sense to get rid of all the individual ships and just get one big package.
      The choice is ours. But it also has made some headlines, and all PR is good PR.. It do seems like it, in CIGs case.

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน +2

      If someone wants to or can spend that on a hobby they enjoy who are anyone else to claim its wrong? The same with riot selling $500 skins or anything else. At least with these you get actual physical goods in game and not just a paint scheme.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +2

      If you think sc is a functional game I have a timeshare in a volcano to sell you

  • @YISP7
    @YISP7 3 หลายเดือนก่อน +44

    On board since 2012. Still hyped. I hope we gather some many more people to just fly around in space. Star Citizen is the most beautiful screenshot generator out there. BTW: Use NAV mode for way faster travel speeds. Leaving atmo in SCM is like torture lol.

    • @randomthings1293
      @randomthings1293 3 หลายเดือนก่อน

      It's a scam. They're using your money to pay themselves cocaine parties, instead of developing the game.

    • @Apav1x
      @Apav1x 3 หลายเดือนก่อน +2

      Pretty crazy how I still see fellow Kickstarter backers online frequently. I thought that frequency would slowly start to fade as the years went by but nope, seems like most of us are still around!

    • @MrIloveyouAli
      @MrIloveyouAli 3 หลายเดือนก่อน +7

      That's just embarrassing.

    • @graxxor
      @graxxor 3 หลายเดือนก่อน +1

      The TH-camr didn’t do the 10m tutorial. lol. I haven’t played since 2.4 and even I know that the new master modes are a thing.

    • @Johnny_Macaroni
      @Johnny_Macaroni 3 หลายเดือนก่อน

      @@Apav1x not a kickstarter but a 2013 backer here. I think we keep coming back because we started with an hangar module and now we can land on several planets and salvage and such. the progress has been slow af, but it's visible and playable

  • @porkie8876
    @porkie8876 3 หลายเดือนก่อน +61

    People call it a scam. £45 for hours and hours of fun. This game looks amazing. Seems pretty cheap for the amount of hours you can spend in this game. Even more when you join and orgonisation with lots of events being put on

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน +4

      $45 for dozens or even hundreds of hours of fun. Specially if you have friends to play with.

    • @itslife1399
      @itslife1399 3 หลายเดือนก่อน +5

      shoot I paid for the sc and sq42 bundle a few years ago for 40$ Love following the progress of the game and the tech they create because it's not only leaps for their stuff, but for the gaming world too. like server meshing for example.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +5

      Hours and hours of travelling and navigating empty city transit systems is your idea of fun?

    • @TheRealUcanUwill
      @TheRealUcanUwill 3 หลายเดือนก่อน +3

      @@rekrn12345 Can people inform me what kind of events are here even? I mean technology of this game is absolutely insane, I can't believe it is possible, but I just do not get the game aspect. What is here to really do beside simulating something that looks more like a tedious job rather than a game?

    • @Spookyboy-xy6jh
      @Spookyboy-xy6jh 3 หลายเดือนก่อน

      @@sosayweall2509 have u played SC?

  • @exmodusgaming
    @exmodusgaming 2 หลายเดือนก่อน +4

    The insane prices section actually made me light headed trying to comprehend the insanity necessary to pay $10k to access a $48k bundle.

    • @cabritsanscorgaming
      @cabritsanscorgaming 2 หลายเดือนก่อน +1

      Amazingly, people asked for it in the first place... Insane? Yes.

  • @runipaulino6268
    @runipaulino6268 3 หลายเดือนก่อน +7

    Dude was in slow speed mode the whole time poor guy😭

  • @Shupra94
    @Shupra94 3 หลายเดือนก่อน +6

    Just a quick tip. You generally aren’t going to land on a planet by flying in from your QT point. You can mark a location on that planet then warp to it, and it brings you much much closer to the surface. Then from there you can explore. It saves lots of time.

    • @Johnny_Macaroni
      @Johnny_Macaroni 3 หลายเดือนก่อน +1

      I think his intent was to show the engine, that he could get out of a planet, go to orbit, QT, and land on another planet seamlessly. after that first show he did what you're saying (and crashed)

    • @F0zek
      @F0zek 3 หลายเดือนก่อน

      Explore what? empty planets?

    • @Johnny_Macaroni
      @Johnny_Macaroni 3 หลายเดือนก่อน

      @@F0zek yes. Usually that’s what you do in space sims

    • @F0zek
      @F0zek 3 หลายเดือนก่อน +1

      @@Johnny_Macaroni Star citizen is not a space sim currently and won't be in a near future.

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน +1

      @@F0zek UPDATE: Latest patches were a complete mess and SC is now really going downhill.
      The game has multiple locations on each planet/moon that you can go to. There are also random locations on the planet/moon that are explorable, like caves for example.
      The game isn't like NMS, where there's stuff everywhere on each planet. However, it strangely never gets boring like NMS either because there's always missions, or often someone around that needs a hand on something.

  • @MonsterAvy
    @MonsterAvy 3 หลายเดือนก่อน +7

    I am the first to say anyone who gets Legatus is insane, but the way most people get them is "Melting" the other things they have bought to get the "complete" pack.
    Most of the packs are intended as more of a consolidation for "collectors" who already spent a ton and want to go from 10+ standalone ships to put it in one pack.
    (At the same time its kind of overstated but Chris Roberts has said numerous times just buy the starter pack and earn the rest in the game).

    • @alandab
      @alandab 3 หลายเดือนก่อน +2

      It's almost like you people forgot that multi-millionaires and BILLIONAIRES do really exists, and also enjoy playing video games too! So strange. Sometimes I wonder what planet you guys actually THINK you live on.

    • @unloyal4847
      @unloyal4847 3 หลายเดือนก่อน +2

      That and most of those members didn't get that pack in a day, most get to Legatus pack throughout the years buying small and earning as you go, it just an accumulation of what players have spent and its really just a bonus once you get to it.
      I don't get this guy's problem(video) you can play with just 45$

  • @devinpol4258
    @devinpol4258 18 วันที่ผ่านมา

    Star Citizen: Space Simulator. Go into space and watch in 3rd person! Then go back down and do it again! Keep doing it! $1,000,000,000 here we come!

  • @Gliese380
    @Gliese380 3 หลายเดือนก่อน +20

    You could build your own rocket with that kind of moolah.

    • @GomulDart
      @GomulDart 3 หลายเดือนก่อน +3

      no you couldnt lol. I mean, you could get pretty close. But 700m is not quite enough

    • @laurentguyot3362
      @laurentguyot3362 3 หลายเดือนก่อน +5

      @@GomulDart If you start from scratch and want to make a rocket that will take you to orbit 700m is more like pocket money

    • @finalform11
      @finalform11 3 หลายเดือนก่อน +1

      @@laurentguyot3362 more like a quarter you found on a ground

    • @usernamealreadytaken9330
      @usernamealreadytaken9330 3 หลายเดือนก่อน

      Activision Blizzard, EA and Ubisoft probably could make an entire moon colony with amount of money they have. Yet they still making garbage to feed bottom feeders.

    • @flixelgato1288
      @flixelgato1288 3 หลายเดือนก่อน

      Ahahah NASA wishes it could

  • @Tuxedo512
    @Tuxedo512 3 หลายเดือนก่อน +47

    imagine the market Bethesda could've tapped into if they weren't so outright incompetent and full of garbage writers/developers

    • @j.d.4697
      @j.d.4697 3 หลายเดือนก่อน +6

      They spent $400 mil from what I hear?
      Which is more than was spent on SC most likely.

    • @rickythomas9698
      @rickythomas9698 3 หลายเดือนก่อน +5

      It's really difficult, the SC that you see, it took way long to reach it, it's not possible for Bethesda or other companies, if they don't specifically create an engine for it.

    • @timmurray2945
      @timmurray2945 3 หลายเดือนก่อน +6

      At least Bethesda actually released a game. I don't think this game will ever see the light of day.

    • @unloyal4847
      @unloyal4847 3 หลายเดือนก่อน +3

      @@rickythomas9698 Which I took as a red herring when I heard it only took that long for them to make it and on an ancient engine, I knew something was up even before its released, its a shame cuz I love bethesda games.

    • @pgm1673
      @pgm1673 3 หลายเดือนก่อน +1

      Starfield released on time and I am enjoying it to the tune of 1200 hours so far. Looks great plays great and I get 150 fps compared to 50 on Star Con.

  • @LoRad5309
    @LoRad5309 3 หลายเดือนก่อน +44

    I have a friend that has spent $600 on COD so far and increasing, family members have spent hundreds of dollars each on Candy Crush, and know of one person that spent $20k on game 1100 AD. In the end, spend whatever makes you happy to play what you want.

    • @liamnissanS2K
      @liamnissanS2K 3 หลายเดือนก่อน +8

      My boss Is In the triple digits In clash of clans. Idk If his wife even knows.

    • @flixelgato1288
      @flixelgato1288 3 หลายเดือนก่อน +2

      Yup. I’m not gonna claim that any of those are reasonable financial decisions, but they can do what they want. Star citizen doesn’t force you to spend money (losing ships after massive balance changes or when money-making exploits get fixed is perfectly reasonable for an in-development game) and unlike some other games other players who don’t spend money don’t really suffer from “pay to win” players.

    • @tayohki4066
      @tayohki4066 หลายเดือนก่อน +2

      sure but at least spend on stuff that exists. I bet w/e skins, or weapons or w/e you COD freind spent that money was actually In the game and functioned reliably. I bet the candy crush fam paid and got what they paid for same day, No idea what you spend real money on in a game like 1100 AD but I'll bet the game works with out fail. Spend whatever makes you happy sure but at least make your you actually get what you paid for. Star citizen people over here spending the same amount of money your COD friend does on ships that are not even in the game. it is not the same thing.

    • @LoRad5309
      @LoRad5309 หลายเดือนก่อน

      @@tayohki4066 the difference here is an alpha versus released game. Don’t spend money on an alpha if released content is your requirement.

    • @stoneyhigh05
      @stoneyhigh05 25 วันที่ผ่านมา +1

      Your surrounded by special people, don't let it obscure your vision

  • @JuT11
    @JuT11 หลายเดือนก่อน +1

    If it ever comes out and someone mods it to basically be Star Wars somehow, I don't expect I'll be seeing much more sunlight in my lifetime

    • @ummerfarooq5355
      @ummerfarooq5355 หลายเดือนก่อน

      I truly hope they block Star Wars mods. And that they bring out their own films and series drama to go with the game.

    • @BizzMRK
      @BizzMRK หลายเดือนก่อน

      originally it was supposed to be modable, they even sold a modding guide and still have a modding section on the forum but they haven't spoken about it in a long time and removed the modding manual. I think private server are still supposed to be a thing eventually though, granted on a limited scale to the PU version so maybe there is a chance depending on how those are set up.

  • @eyebra
    @eyebra 3 หลายเดือนก่อน +42

    at what point do we start calling them macro transactions 💀

    • @RaKnows
      @RaKnows หลายเดือนก่อน

      Galactotransactions.

    • @spankyjeffro5320
      @spankyjeffro5320 7 วันที่ผ่านมา

      You don't.

  • @Killer99215
    @Killer99215 3 หลายเดือนก่อน +8

    The new UI... menu, starmap and everything is Dope. It feels weird, strange and off, but also so clean.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน

      The new star map still runs on the old broken code

    • @Killer99215
      @Killer99215 3 หลายเดือนก่อน

      @@sosayweall2509 If it works Too well, it isn't Star Citizen

    • @F0zek
      @F0zek 3 หลายเดือนก่อน

      Nah it is dogshit, overall ui update made stuff worse or no difference still clucky holo dumb slow etc.

  • @McCaffeteria
    @McCaffeteria 3 หลายเดือนก่อน +5

    Just wait until he realizes Elite Dangerous has had all the gameplay and tech that already exists for Star Citizen for years lol

    • @NicholasBrakespear
      @NicholasBrakespear 3 หลายเดือนก่อน +1

      Not sure Elite Dangerous is a great comparison, given that it relies upon a system of instance bubbles for all its content, with the frameshift drive being a thinly-veiled loading screen - without which, nothing actually loads in, meaning that FSD is basically a glorified map screen old-school Final Fantasy-style.

    • @F0zek
      @F0zek 3 หลายเดือนก่อน

      @@NicholasBrakespear and what do you think quantum travel is or jump points? IT IS JUST HIDDEN LOADING SCREEN the only thing that star citizen is doing better is ships interiors.

    • @behelith
      @behelith 3 หลายเดือนก่อน

      Having played Elite Dangerous and followed the evolution for several years, I'd like to point out that the majority of the community (including myself) and the streamers have dumped it into the garbage bin for very good reasons.

    • @F0zek
      @F0zek 3 หลายเดือนก่อน

      @@behelith The grind is real, but quality of just of the space part is much higher than star citizen. You probably did it so you can cope and dream in star citizen better, common trend in this community.

    • @NicholasBrakespear
      @NicholasBrakespear 3 หลายเดือนก่อน +1

      @@F0zek Didn't say otherwise dude. Frankly, I'm disappointed with ED and underwhelmed by the flashy but janky progress of Star Citizen. I'd rather play NMS and Starsector at the moment.
      Seems like the pursuit of "seamless" space games has actually made space games have more seams. I'd rather go back to Freelancer/X: Beyond The Frontier style games... have nice big systems/sectors with pretty scenery, some planets you can pretend to land on (where there's actual content instead of endless procedurally generated emptiness), and some gate/jump drive transitions between sectors.
      I think ultimately, we'd all be better off if the focus had been on maintaining the illusion, rather than fully realising the simulation.

  • @cesar_8336
    @cesar_8336 9 วันที่ผ่านมา +1

    I do believe they say they have raised 700 million USD.That's all marketing to make people go after the game. The opposite, and also very useful, is saying the game had no budget and was made by only one developer.

  • @TheRealBillix
    @TheRealBillix 3 หลายเดือนก่อน +412

    Game costs 45$....

    • @lemonmeister1974
      @lemonmeister1974 3 หลายเดือนก่อน +36

      Game isn't out

    • @ThisisCitrus
      @ThisisCitrus 3 หลายเดือนก่อน +30

      More like $45,000

    • @versegen2
      @versegen2 3 หลายเดือนก่อน +126

      ​@cesarbass8317 it's playable, it's still a game. It's an alpha game, it's not out, but it is a game.

    • @leaval1178
      @leaval1178 3 หลายเดือนก่อน

      @@lemonmeister1974 I mean, you can play it...

    • @DeepStone-6
      @DeepStone-6 3 หลายเดือนก่อน +61

      Do people mean Squadron 42 when they say it isn't out yet cuz Star citizen is out and playable on the CIG website.

  • @starsgt
    @starsgt 3 หลายเดือนก่อน +23

    I think most people's issue with the ability to spend so much into a game doesn't stem simply the amount someone actually puts into the game. It's the idea that putting in that amount of money gives the spender some form of major advantage over the average player (and in many cases exclusive) that gets people riled up. If this is the case, then I want to point out:
    - It doesn't matter what ship you have in Star Citizen - you are still a human character. You are not somehow a thousand times more powerful than the next person by tossing money at the project.
    - There is major balancing between every ship due to the complexity of the systems that are already in game. Small fighters and especially starter ships usually have such small signatures that most people can't find you unless they're REALLY looking and get lucky. Larger ships have the relative safety of being bulkier, but it doesn't mean they're entirely safe either.
    - Star Citizen is very much skill-based. Whether you hit or miss a target is dependent on your skills as a pilot and a gunner. I've seen multiple instances where larger and/or more expensive ships have been outplayed and destroyed by starter ships.
    - Most larger ships in game will require multiple players / ai crew to be fully effective. They are not automatic "I win" buttons.
    - Every ship that has been bought with real money will be (and is currently) mostly available and obtainable in-game. Only the most recently released ships aren't buyable in-game yet, and usually show up about one major patch later.
    For context, I am a gamer who's spent a lot of time with Free to Play games (and have spent nothing in most of them) in the past and yes, I am also a long-time backer in Star Citizen. I am also by no means saying that the balance of the game is perfect - it's a work in progress, but this game also has everything I want in a space sim and then some, so I gladly buy some ships I like with real money.

    • @finalform11
      @finalform11 3 หลายเดือนก่อน +5

      all will come down to costs to maintain and run the bigger stronger ships. more firepower and more ship means largers costs and more mouths to feed and protect and hire.

    • @starsgt
      @starsgt 3 หลายเดือนก่อน +2

      @@finalform11 Also very true! Larger ships will have more upkeep than small ones.

    • @EricJW
      @EricJW 3 หลายเดือนก่อน +2

      @@starsgt I'd add insurance claim times to that too. If you lose a big ship, you'll be waiting a lot longer for a replacement than if you had lost a small ship, a smart bit of game design incentivizing people away from using their bigger ships when they don't really need to.

    • @snakesnoteyes
      @snakesnoteyes 3 หลายเดือนก่อน +2

      I think that for me, thing is Star Citizen feels like the “I want to cure cancer” of video games, which is to say that cancer isn’t one thing, it’s a lot of different diseases all of which have multiple causes, ways of presenting, and progressions. Star Citizen wants to so many things that would be an insane ask in a single player game, but Star Citizen wants to be those things for an online multiplayer experience.
      I think that hat SC is making amazing breakthroughs when it comes to tech and gaming tech. Honestly, if I had the rig it would absolutely be the thing I was into. It’s jaw dropping.

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน +2

      You get no advantage from spending money in this game.

  • @gavwrecker
    @gavwrecker 3 หลายเดือนก่อน +13

    What people need to realize about star citizen is that the scope of the game is based around how much money Chris Roberts receives. So because the money keeps flowing in, the game never stops getting developed. People need to collectively stop donating for ships so that we can get a completed game.

    • @FunnyFreak_
      @FunnyFreak_ 3 หลายเดือนก่อน +5

      So you are saying people should stop funding so they have to release an unfinished buggy mess? Are you okay dude?

    • @ironwar8501
      @ironwar8501 3 หลายเดือนก่อน +2

      I think he used one too many of his 3 braincells for that post @FunnyFreak_

    • @TheTuita
      @TheTuita 3 หลายเดือนก่อน +1

      Yeh, was thinking the same, and I'm surprised that people are so blind to the conflict of interest here. Normally a company would go (often deep) into the red during development, and have to sell a good game in order to (ideally) get back in the black; but in this case, development itself is profitable, so I don't think it's unreasonable for the skeptics to ask "well what's the motivation to finish?". It's just rare for a business to turn away from a safe (and frankly huge) revenue stream, to chase a highly risky one (i.e. post-release revenue... we all know how bad releases can go when the cat is fully out of the bag).
      And frankly, people dumped on Bethesda for spending (reportedly) up to $400M on Starfield (i.e. stating that the game should have been far better with that budget)... so surely $700M should be more than enough to get Star Citizen out.

    • @ironwar8501
      @ironwar8501 3 หลายเดือนก่อน +2

      @@TheTuita No, it won't be enough. They spent like half on developing SQ42, which is less than starfield and SQ42 looks 1000000x better.
      Alongside this they are also developing an MMO, AND an ENGINE. So don't pretend like you know how it works without reading up on it

    • @TheTuita
      @TheTuita 3 หลายเดือนก่อน

      @@ironwar8501 so how much does it cost? 1Bn? 1.5Bn? 2Bn? Educate me.

  • @nilsmueller871
    @nilsmueller871 9 วันที่ผ่านมา +2

    There are alot of small false information bits in the video. For example the constant comparison to starfield, you cannot compare those two games just because they are space games. Starfield is singleplayer and is not even nearly as detailed as star citizen. Also he said alot of things are not ingame yet, like the javelin ship. This is not completely true. The ship has been ingame for a while, but not fleshed out and flyable. Also the bigger ships are specifically designed to be used by more people. Eventually you will not be able to just fly them alone, hence the prices. The game is also not funded by any big corporation. It was originally a fundraiser program.

  • @sput42
    @sput42 3 หลายเดือนก่อน +6

    I have probably spent about as much money on Star Citizen as I have spent on LEGO sets over the past 10 year or so. And yes, that is a decent four digits on each of them. For me, it does not make a lot of conceptual difference whether I have a shelf full of LEGO sets, or a hangar full of shiny space ships in a computer game - the latter causes less discussions with The Wife, though...
    Other people spend thousands of bucks on car parts, club memberships, horses, outdoor equipment, mountain bikes, skiers, flying lessons, diving trips, whatever. Some hobbies can cost a lot of money, and Star Citizen is but one of them.
    All that said, entry into the game costs around 45 bucks for a starter ship package, less even while certain events are going on that promote new players; that is half of what normal AAA games cost these days. There is absolutely no need to invest a penny more of real money ever again, since you can earn everything in game (and most likely, a small single-seater ship is sufficient for you, anyway). People like me, we donate money to CIG because we want to see the game be made; not because we are required to for having fun.

    • @AJ-xv7oh
      @AJ-xv7oh 3 หลายเดือนก่อน +3

      Yes, you're a 🐋. We understand.

    • @uvicjames
      @uvicjames 8 วันที่ผ่านมา

      When you buy a car, you get a car. When you buy a bike, you get a bike. When you buy SC, you get an experience for a game that is never ever going to be finished.

  • @stefanw2500
    @stefanw2500 3 หลายเดือนก่อน +30

    Not $10,000, but $1,000 to be in the Chairman's Club.

    • @MaticTheProto
      @MaticTheProto 3 หลายเดือนก่อน +5

      as a chairmans club member: yes

    • @lazycrate71
      @lazycrate71 3 หลายเดือนก่อน +4

      true but you dont get the 48k option as a 1000 member.

    • @stefanw2500
      @stefanw2500 3 หลายเดือนก่อน +1

      @@lazycrate71 Pretty sure you do. At least that's how it used to be. "$1000 into Star Citizen to become a concierge member to actually view and therefore buy the Legatus Pack."

    • @Paisa231
      @Paisa231 3 หลายเดือนก่อน +4

      ​@@lazycrate71yes you do. And it was the whales themselves that asked for such a package. As it was easier to manage than many pages of individual ship packages.

    • @jrzgcwrocks
      @jrzgcwrocks 3 หลายเดือนก่อน

      At the moment with my $1050 *investment* I only have the praetorian pack available. Which. Is 15,000 fkn dollars too so 👀 anyway. I love it. But I will never spend more money on the game. I have all my org will need once we go live. & Can buy our kraken together.

  • @Bimmerphile1
    @Bimmerphile1 3 หลายเดือนก่อน +16

    I am a SC whale with a large chunk of money into the project. I don't regret any of it, and am happy to continue to buy ships to support this. Why? Because 20 years ago when i would play Freelancer over LAN with my brother, we would talk about and dream about what the perfect space game would look like. Our dream space game. That game is Star Citizen. It's everything we fantasized about 20 years ago, and im sure it's the same for other people. There isn't anything else like this out there, so why wouldn't I support this?

    • @rideonaus
      @rideonaus 3 หลายเดือนก่อน +3

      I was the same, Freelancer and Descent Freespace were some of my most treasured gaming experiences growing up and Star Citizen is the closest I can get to reliving those memories again but with the freedom to go wherever I want and do whatever I want within the confines of the one star system (for now). I've been supporting this game since 2018 and while I've taken a break for the past few years to enjoy other games, I like checking in now and then to see how far it's progressed. I'm pleased to see they made server meshing finally work and so many other features and gameplay loops have been added in since I've last played. Once Pyro is live I can't wait to properly get back in to this world and explore it with my Carrack which will finally give that ship a purpose in this game!

    • @Hippida
      @Hippida 3 หลายเดือนก่อน +1

      Freelancer still remains one of my greatest gaming experiences. When I traveled outside the spacelanes, through volatile space, into nebula filled with asteroids, only to find a wormhole to some far away people who sold the best guns in the game, Tizona del Cid.
      Thanks for the support @Bimmerphile1

    • @rixxy9204
      @rixxy9204 3 หลายเดือนก่อน +1

      I first bought Wing Commander at a sales drive at some random game rental store. I was TOTALLY blown away. When you get a game like that, your mind/imagination goes racing, and there's just so much that you want but can't do because the tech simply isn't there. Freelancer was a major milestone, and showed hints of what we might be able to do one day. SC is that final game that not only shows what we can do but also how much graphic fidelity we can do it with.

    • @stoneyhigh05
      @stoneyhigh05 25 วันที่ผ่านมา

      How does it compare to NMS? I play NMS alot and have my fun with it

    • @rixxy9204
      @rixxy9204 25 วันที่ผ่านมา +1

      @@stoneyhigh05 NMS is probably a better choice, SC has fun parts but has a lot of issues. In fact right now progress seems to be going backwards.
      SC is a very different game, its more like Elite Dangerous. NMS is mostly about planet exploration, crafting, construction, SC has none of those items. SC is mostly mission based, and quite combat focused. There's also mining & trading, but the products mined/traded can't be crafted and have no effect on the game economy. NMS is really great as a solo game, but SC really gets fun with other players because you can jump into other peoples ships and use their turrets.

  • @user-cm3wd5hk1p
    @user-cm3wd5hk1p 22 วันที่ผ่านมา

    This game has been in development for something like 13-14 years. I remember a friend trying to tell me that I just HAD to help fund it.
    I’m currently so glad I didn’t because there is no end in sight.
    That said, my 6year old son is obsessed with space and he would love this. He isn’t really into video games much still but maybe by the time this is actually available he will be. So maybe when he is 10 or 12….
    But who knows, he might not be into space then anymore.

  • @manwithaplan808
    @manwithaplan808 3 หลายเดือนก่อน +11

    Did the math, based on the information on the donation page, each citizen, has spent an average of $134. Thats the money raised divided by current players

    • @aviator2252
      @aviator2252 3 หลายเดือนก่อน +3

      and for many its over 10 years, i throw like 10$ a year to upgrade the starter ship to another cooler ship

    • @filiggoo5526
      @filiggoo5526 3 หลายเดือนก่อน

      I personally have pledged 980€.

    • @Billy-bc8pk
      @Billy-bc8pk 3 หลายเดือนก่อน +1

      Yup, and realistically 700 mil over 11 years is not a lot when compared to AAA companies; that's only three quarters of what FIFA makes every year, or what EA makes every quarter.

    • @aviator2252
      @aviator2252 3 หลายเดือนก่อน

      @@Billy-bc8pk its alot for game development, and there was alot of tech hurdles and 2 games developed at the same time, the numbers really dont matter, many people are employed around the world over this "scam" and at the end of the day thats whats important

    • @uvicjames
      @uvicjames 8 วันที่ผ่านมา

      @@Billy-bc8pk EA actually releases games. This company doesn't. Concord was 200 million or so over 8 years... yes it flopped, but at least they released something.

  • @Manimal230
    @Manimal230 3 หลายเดือนก่อน +43

    People who have that kind of money might drop a couple of thousand dollars on a hotel room for a weekend... how is that any weirder than buying a ship that you could potentially use to play a game for years? I sure as hell wouldn't spend that money, but hey.
    The simple fact is you can play the game for 45 dollars with the starter ship package. Everything else you can buy in game, or will be able to. I upgraded to the Titan, the ship Luke is flying at the beginning, which is an awesome starter ship, for 60 total (you are refunded the cost of your starter ship if you upgrade to a better one).
    I've probably put in 50-60 hours and there are some major updates just made with more coming in the near future. I'd say I've got my money's worth already and if this thing continues to improve it could be freakin magnificent... if it ever comes out, lol

    • @captainfach
      @captainfach 3 หลายเดือนก่อน +7

      It's all relative I've had people spend thousands of dollars on somebody's Sports Ball Jersey And then Make fun of me for spending a hundred dollars on Godzilla collectible figure. I mean that might sound dumb to you but Paying thousands of dollars for a shirt sounds dumb to me so

    • @BigMan7o0
      @BigMan7o0 3 หลายเดือนก่อน +3

      It's p2w though that's the problem

    • @captainfach
      @captainfach 3 หลายเดือนก่อน +2

      @@CartoonHangout I mean they're both something you can enjoy. The only difference is that with the room you have to leave it at the end of the day, where is your ship you have that for the rest of your life whenever you want. Or I guess whenever the servers shut down but this feels like a kind of game that they would make work for offline if they were going to shut down

    • @NoBrainah
      @NoBrainah 3 หลายเดือนก่อน

      ​@BigMan7o0 no it isnt

    • @BigMan7o0
      @BigMan7o0 3 หลายเดือนก่อน +3

      @@NoBrainah You are gaining an advantage by shortcutting progression with irl dollarydoos. That is quite literally the textbook "what is p2w" description.

  • @kaejuka6249
    @kaejuka6249 3 หลายเดือนก่อน +37

    700m sounds like a lot, but that's also spread out over the entire time this game has been in development. COD Vangaurd alone made 1.8 billion.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +1

      The problem is that 700m million was spent on making squadron42 and buying out three game studios opening other studios innother cou tries and a court case to secure the game engine rights from crytek....

    • @Dylis
      @Dylis 3 หลายเดือนก่อน +1

      One made 1.8b the other has been given 700m… game will never release because they make money either way! Scam!

    • @ChrisR395
      @ChrisR395 3 หลายเดือนก่อน +2

      @@Dylis By 'was given 700m' do you mean customers spent their money on the products the company sells? That's how every business in the world works, dude. Not a scam.
      The game will never release because it's an MMO, they will always be adding to it, updating it, and tweaking it. This is a good thing. If you mean a commerical release will never happen, then you're wrong again - 1.0 is in the pipeline, but very far away as of now. CIG has been very transparent and open about all of this - doesn't sound like any scam I've ever heard of. Again, not a scam.

    • @nossy232323
      @nossy232323 3 หลายเดือนก่อน +1

      @@ChrisR395 So what did they sell?

    • @Dylis
      @Dylis 3 หลายเดือนก่อน

      @@ChrisR395 keep holding your breath bud!

  • @AnamorphStudio
    @AnamorphStudio 8 วันที่ผ่านมา

    9min30 "It's not trying to be twitchy or for a adhd crowd" totally nailed it

  • @Totodilerox
    @Totodilerox 3 หลายเดือนก่อน +23

    19:53 the javelin has been in the game for 2 years (a simple youtube or google search can verify that it is in fact in game during certain events). while it isn't available for players to fly, the assets are being developed in tangent with squadron 42 and the latest 3.23 patch has added many S42 assets into the game (due to s42 being feature complete). Most of the money has went towards the development of the game and its important to realize that CIG is probably one of the few companies who are transparent with their funding. Keep in mind that these funds were used in building construction, salaries expenses, equipment, etc.

    • @RecklessFables
      @RecklessFables 3 หลายเดือนก่อน +2

      They've spent years working on tools that I was supposed to speed up development but then they build a couple of things and then we never see the rapid development of anything come to fruition. Then they spend years building their perfect studio spaces. The game, for them, is far more successful in alpha than it will ever be if it ever releases. They have very low motivation to change at this point.

    • @flixelgato1288
      @flixelgato1288 3 หลายเดือนก่อน

      @@RecklessFablesyeah I’m not going to claim that sc development has been smooth. It’s definitely been slow and inefficient, which in turn increases inefficiencies as years pass and old systems need to be updated. It’s also fair though to point out that CIG isn’t just developing a game but also built a game studio from the ground up when comparing it to the development costs of other games.

    • @mryellow6918
      @mryellow6918 3 หลายเดือนก่อน

      Well the javeling hasn't really been in the game for 2 years since half of the interior still isn't There.

  • @PigPissBeUponThem
    @PigPissBeUponThem หลายเดือนก่อน

    I remember when my game was literally just a hanger. We don’t support the game we support the tech being invented. Star Citizen are the pioneers of that tech.

  • @matthewkinsey9044
    @matthewkinsey9044 3 หลายเดือนก่อน +7

    Still not half of the estimated 2 billion ( with advertising) that GTA 6 apparently cost .

    • @rabl3535
      @rabl3535 3 หลายเดือนก่อน +2

      But GTA 6 is going to actually release and offer a more complete experience

    • @matthewkinsey9044
      @matthewkinsey9044 3 หลายเดือนก่อน +1

      @rabl3535 Star Citizen will release eventually, it's playable now.
      "A more complete experience" is subjective and can't be known yet since neither game is "released" yet.

    • @Sgt_Bilko
      @Sgt_Bilko 3 หลายเดือนก่อน

      @@rabl3535 I'd 100% argue that SC now is just as complete at GTA. You couldn't even complete the story in GTA 5 forever because it would bug out.

  • @easygoingdude9990
    @easygoingdude9990 3 หลายเดือนก่อน +9

    I don’t think this game is ever going to be ‘Done’. It’s going to be in pre-alpha forever.

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน +1

      of course it will never be done, its an mmo
      do you think WoW was done when it released?

    • @easygoingdude9990
      @easygoingdude9990 3 หลายเดือนก่อน

      @@katraapplesauce1203 I meant in a technical sense. Never got into mmos myself so I don’t know what kind of state WoW was in at launch. Was it functional and ‘feature complete’ so to speak?

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน

      @@easygoingdude9990 it had a set of features at launch, it had bugs and issues and QoL problems that only got ironed out over the next few years. I played it from launch. Yes i know what you mean, but no its not going to be in pre alpha forever, because why would it be? its much better for revenue to have a more complete and less buggy game, the idea that it will stay in prealpha forever is kinda silly

    • @easygoingdude9990
      @easygoingdude9990 3 หลายเดือนก่อน

      @@katraapplesauce1203 I get that impression because from my pov they are so busy building their engine and systems that they can’t even get the elevators go anywhere lol. The scope seems to be constantly expanding. I’m not used to engaging with games like that.

    • @katraapplesauce1203
      @katraapplesauce1203 3 หลายเดือนก่อน

      @@easygoingdude9990 thats because seven years ago the team determined that they need to develop a range of foundational technology for the overall vision to be achieveable. One of which is server meshing which literally took seven years to pioneer.
      alot in the game has been on the backburner for foundational tech to be completed and Squadron 42 got also prioritized. From a development point of view its a tough call but there is little point in continuesly wasting manhours on stop gap fixes and badaids when you already work on the tech that will solve alot of baseline issues with the game, such as elevators not working sometimes - which is, along with ALOT of other issues a problem of the servers being over strained. Star citizen has suffered from the server strain for so many years. Server meshing is the fix for it. If you have ever played on a nearly empty server with 20+ server fps, you know how much of a night and day difference the experience is. Alot of systems in the game require a minimum server fps to function, often the servers just fall below that.

  • @livelongandtroll9108
    @livelongandtroll9108 หลายเดือนก่อน +3

    02:38 "it's just ridiculous" Correct.

  • @TheGravityShifter
    @TheGravityShifter 3 หลายเดือนก่อน +6

    I feel like this game is totally going to hinge on Role Playing. That's usually how these types of games go. But it needs to be good enough to keep a sizeable and healthy community.

    • @finalform11
      @finalform11 3 หลายเดือนก่อน

      yea, considering how horrid its been over the 10+ years along with wait times and delays only to have the player growth increase paint some sort of good sign. theres a unique playstyle people can only get from it.

    • @TheGravityShifter
      @TheGravityShifter 3 หลายเดือนก่อน

      @@finalform11 Yeah, it's really banking on a very particular corner of the gamers.

    • @unloyal4847
      @unloyal4847 3 หลายเดือนก่อน

      A lot of roleplaying communities are actually popping off in the game already even in its current state and honestly you'd end up roleplaying with the amount of immersion you can get yourself into, its quite nice.

    • @TheGravityShifter
      @TheGravityShifter 3 หลายเดือนก่อน +1

      @@unloyal4847 I love it when games have that kind of thing. Not so much because I'm a Role Player (I don't really RP), but because it's always entertaining watching people do it. Though, I have played enough VR Chat and FF14 to feel like it would be fun to try to get into it.

    • @rekrn12345
      @rekrn12345 3 หลายเดือนก่อน

      Its a true sandbox game. You can do or be whatever you want and in general the game never tries to stop you. You can run cargo or be a miner or be a pirate. You can even be a group that hunts down pirates. All of these dynamics already exist in the game today and will only be expanded on.

  • @thacoolest13
    @thacoolest13 3 หลายเดือนก่อน +10

    Wow. Flying in that cyberpunk city looks so crazy

    • @StarContract
      @StarContract 3 หลายเดือนก่อน +4

      The interactive area is smaller than a COD map

    • @DrGerli
      @DrGerli 3 หลายเดือนก่อน +3

      @@StarContract Are you sure? Area 18 has a lot of places to explore and there are a couple buildings you can enter and shops around the main plaza area.

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +1

      It's not a cyberpunk city and there nothing in it it's all procedural shells

    • @sosayweall2509
      @sosayweall2509 3 หลายเดือนก่อน +1

      ​@@DrGerlithat's just the main hub everything else is empty

    • @grahamfielding881
      @grahamfielding881 14 วันที่ผ่านมา

      It's very crazy. There's one accessible location (Area 18, which has plenty of shops, hidden corners, and even a convention center for special events). The rest of the planet is a showcase for CIG's procedural tech, and yes, you can land on rooftops across the entire planet.
      There are cargo missions that require you to drop off packages at specific rooftops, and you can fly amongst the skyscrapers if you stay above a certain alttitude.

  • @beardedchampion4321
    @beardedchampion4321 3 หลายเดือนก่อน +9

    I skipped over the whole "Insane prices section" as its a ridiculous argument as always. The price of the game is £45, I get the same content as someone who pays £58k. There is no requirement to spend more than £45 and no one is forcing you to do so! Also no one is forcing anyone to play the game and if you don't like it, don't play it or pay it. If someone has nearly £60k to drop on a game, more power to them, I'm glad they are doing well financially.

  • @Reaktora
    @Reaktora วันที่ผ่านมา

    The advancements in games over the past 50 years and coming 50 years make me question reality.

  • @MetastaticMaladies
    @MetastaticMaladies 3 หลายเดือนก่อน +7

    Okay, I have to say, from what I’ve seen in this video (never played SC) it seems like a lot of fun for a space sim lover like myself. I play Elite Dangerous and while that game is fun and similar to this, it just doesn’t have all the little things that I wish it did. You can’t even walk around inside your ship, and you also don’t have as much control of things immediately around you. Though one thing i really like about both games is the scale of space, it has taken me A WEEK to travel to certain zones or planets in ED, yes an entire week at FTL speeds. I have no issue with travel times because it’s realistic and immerses me. Idk, seems like I would really enjoy SC. Though my PC specs and prices of ships are a barrier for me.

    • @aschnt-983
      @aschnt-983 3 หลายเดือนก่อน +5

      what prices of ships ? 45$, the rest is in-game money :).. stay away from other people's opinion created around partial knownledge about what they're talking about. Make your own.

    • @Libertas_P77
      @Libertas_P77 3 หลายเดือนก่อน +4

      As a former Cmdr, I can say for sure you will like Star Citizen a lot. The learning curve is steep, the flight model is not as good as ED, but otherwise it’s mostly superior in most other ways. It overtook ED some time ago because it’s so well funded, and continues to be, which is why so much is getting delivered now across from the Squadron 42 single player campaign.

    • @MetastaticMaladies
      @MetastaticMaladies 3 หลายเดือนก่อน +2

      @@aschnt-983 Thanks for the information, but you really didn’t need to add that last bit.

    • @MetastaticMaladies
      @MetastaticMaladies 3 หลายเดือนก่อน +1

      @@Libertas_P77 Yeah, I really want to get into it now, I’ll just have to wait to upgrade my PC.

    • @Batlafication
      @Batlafication 3 หลายเดือนก่อน +3

      Yeah, I played ED as well, but the immersion is just better in SC, flying around on a planet with an atmosphere, following a river while it bends is really nice, and so is walking around your ship, but the best thing about SC is it doesn't feel like a dead game, Frontier didn't do much back when I played ED, no new ships or ground vehicles, just all the thargoid stuff that absolutely didnt interest me.
      The only thing i like better in ED is cracking rocks, that sound is nice.

  • @GreenAppelPie
    @GreenAppelPie 3 หลายเดือนก่อน +4

    2:15 you’re in low earth orbit, not high

  • @nifty6486
    @nifty6486 3 หลายเดือนก่อน +4

    Just an FYI to anyone wondering since he sadly didn't cover this at all (probably didn't know tbh), the vast majority of the funding has gone towards the development of a single player campaign based in the same universe as this although in different solar systems, it is called Squadron 42 (SQ42), and the first full gameplay trailer was released last November, thus the surge in funding, check it out if you are interested :)