Don't forget to check out part 1 where we go over how to start with inverse kinematics: th-cam.com/video/GQLL7laFqQY/w-d-xo.html If you're interested in learning about combining animations, check out my animation tree video: th-cam.com/video/dbBG_LM4dwI/w-d-xo.html
Dude! I had this exact bug and was stuck for so long, it's weird that Godot is that way I guess this part needs more work. Thanks for sharing the solution, helps a lot!
You can actually make the bones bend properly if you change the bend direction in animation/code for the vanilla version. Dealing with the vanilla modification stacks are still a massive pain in the ass though lol, really could use a revamp, especially the mesh editor
Yeah, I figured there was a workaround for it, but that it wasn't very straightforward. I'm, personally, a huge fan of using addons and plugins. It's the beauty of open source software, but I don't expect everyone to feel the same way as me. Especially if you only need 10% of what an addon provides and the rest of it is just extra code taking up space.
Just wandering if you wanted to use this to animate 2D 4 way movement character, would you create different scenes for the front and back animations, and then on a character scene rotate between the three scenes? I'm asking this because they would have to use different cutout assets.
Yeah, I'd have different animations/cutouts for each way unless you were doing a fully top-down, then you could just rotate. I'm working on an animation tree tutorial now, but I didn't consider having multiple sprites. That may be another video, so thank you for the idea!
Don't forget to check out part 1 where we go over how to start with inverse kinematics: th-cam.com/video/GQLL7laFqQY/w-d-xo.html
If you're interested in learning about combining animations, check out my animation tree video: th-cam.com/video/dbBG_LM4dwI/w-d-xo.html
This is absolute gold!!! Thank you 🙏
Excellent Job! This is exactly what I needed. This was also my first plugin. So much learned, so much more to learn :)
Thank you for watching and I'm glad I could help!
Dude! I had this exact bug and was stuck for so long, it's weird that Godot is that way I guess this part needs more work. Thanks for sharing the solution, helps a lot!
Thanks for watching. Someone left a comment earlier about a workaround without addons if you want to check that out.
You can actually make the bones bend properly if you change the bend direction in animation/code for the vanilla version. Dealing with the vanilla modification stacks are still a massive pain in the ass though lol, really could use a revamp, especially the mesh editor
Yeah, I figured there was a workaround for it, but that it wasn't very straightforward. I'm, personally, a huge fan of using addons and plugins. It's the beauty of open source software, but I don't expect everyone to feel the same way as me. Especially if you only need 10% of what an addon provides and the rest of it is just extra code taking up space.
"feel that groove" best part. :)
Just wandering if you wanted to use this to animate 2D 4 way movement character, would you create different scenes for the front and back animations, and then on a character scene rotate between the three scenes? I'm asking this because they would have to use different cutout assets.
Also, this was the best Godot bones animation tutorial I found. thank you, you helped a lot.
Yeah, I'd have different animations/cutouts for each way unless you were doing a fully top-down, then you could just rotate. I'm working on an animation tree tutorial now, but I didn't consider having multiple sprites. That may be another video, so thank you for the idea!
And thank you for the kind words. I'm glad you enjoyed it and I hope you keep watching what I put out.