Unlocking The Power Of Inverse Kinematics In 2d Animation: Godot 4 - Part 2

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 13

  • @jddoesdev
    @jddoesdev  24 วันที่ผ่านมา

    Don't forget to check out part 1 where we go over how to start with inverse kinematics: th-cam.com/video/GQLL7laFqQY/w-d-xo.html
    If you're interested in learning about combining animations, check out my animation tree video: th-cam.com/video/dbBG_LM4dwI/w-d-xo.html

  • @SolartDev
    @SolartDev 12 วันที่ผ่านมา

    This is absolute gold!!! Thank you 🙏

  • @WilliamB383
    @WilliamB383 2 หลายเดือนก่อน +1

    Excellent Job! This is exactly what I needed. This was also my first plugin. So much learned, so much more to learn :)

    • @jddoesdev
      @jddoesdev  2 หลายเดือนก่อน

      Thank you for watching and I'm glad I could help!

  • @cyborgkombat8382
    @cyborgkombat8382 26 วันที่ผ่านมา +1

    Dude! I had this exact bug and was stuck for so long, it's weird that Godot is that way I guess this part needs more work. Thanks for sharing the solution, helps a lot!

    • @jddoesdev
      @jddoesdev  26 วันที่ผ่านมา

      Thanks for watching. Someone left a comment earlier about a workaround without addons if you want to check that out.

  • @MonkeyMaster88
    @MonkeyMaster88 หลายเดือนก่อน +1

    You can actually make the bones bend properly if you change the bend direction in animation/code for the vanilla version. Dealing with the vanilla modification stacks are still a massive pain in the ass though lol, really could use a revamp, especially the mesh editor

    • @jddoesdev
      @jddoesdev  27 วันที่ผ่านมา

      Yeah, I figured there was a workaround for it, but that it wasn't very straightforward. I'm, personally, a huge fan of using addons and plugins. It's the beauty of open source software, but I don't expect everyone to feel the same way as me. Especially if you only need 10% of what an addon provides and the rest of it is just extra code taking up space.

  • @the_RCB_films
    @the_RCB_films 3 หลายเดือนก่อน +1

    "feel that groove" best part. :)

  • @brunomontas
    @brunomontas หลายเดือนก่อน +1

    Just wandering if you wanted to use this to animate 2D 4 way movement character, would you create different scenes for the front and back animations, and then on a character scene rotate between the three scenes? I'm asking this because they would have to use different cutout assets.

    • @brunomontas
      @brunomontas หลายเดือนก่อน +1

      Also, this was the best Godot bones animation tutorial I found. thank you, you helped a lot.

    • @jddoesdev
      @jddoesdev  หลายเดือนก่อน

      Yeah, I'd have different animations/cutouts for each way unless you were doing a fully top-down, then you could just rotate. I'm working on an animation tree tutorial now, but I didn't consider having multiple sprites. That may be another video, so thank you for the idea!

    • @jddoesdev
      @jddoesdev  หลายเดือนก่อน

      And thank you for the kind words. I'm glad you enjoyed it and I hope you keep watching what I put out.