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JDDoesDev
United States
เข้าร่วมเมื่อ 30 ส.ค. 2020
A web developer, gamer, and tech enthusiast making videos to share knowledge and maybe some other things. Catch me on Twitch. twitch.tv/jddoesdev
Godot 4 Animation Tree: Combining Animations Tutorial
Godot 4 Animation Tree: Combining Animations Tutorial
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3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2
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3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2
3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2
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3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2
Unlocking The Power Of Inverse Kinematics In 2d Animation: Godot 4 - Part 2
มุมมอง 7222 หลายเดือนก่อน
Unlocking The Power Of Inverse Kinematics In 2d Animation: Godot 4 - Part 2
Godot 4 Tutorial: Unleashing Smart Enemy Field of View To Hunt Down Players in 3D!
มุมมอง 4703 หลายเดือนก่อน
Godot 4 Tutorial: Unleashing Smart Enemy Field of View To Hunt Down Players in 3D!
Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig
มุมมอง 2.1K3 หลายเดือนก่อน
Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig
Make Flickering Fire Lighting in Godot!
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Make Flickering Fire Lighting in Godot!
Simple OBS Outline Effect - Moves With Your Voice!
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Simple OBS Outline Effect - Moves With Your Voice!
Twitch Streamer Reacts to Red Flags by Tom Cardy feat. Montaigne
มุมมอง 12Kปีที่แล้ว
Twitch Streamer Reacts to Red Flags by Tom Cardy feat. Montaigne
One Simple #Git Trick to Save You Time and Headaches!
มุมมอง 623 ปีที่แล้ว
One Simple #Git Trick to Save You Time and Headaches!
It's Okay to Not Be Okay! - JDDoesDev Speaks About Mental Health
มุมมอง 1443 ปีที่แล้ว
It's Okay to Not Be Okay! - JDDoesDev Speaks About Mental Health
Let's Learn Docksal Part 12: Using Local Files
มุมมอง 713 ปีที่แล้ว
Let's Learn Docksal Part 12: Using Local Files
Let's Learn Docksal Part 11: Advanced Customization Project 3
มุมมอง 673 ปีที่แล้ว
Let's Learn Docksal Part 11: Advanced Customization Project 3
Let's Learn Docksal Part 10: Advanced Customization Project 2
มุมมอง 733 ปีที่แล้ว
Let's Learn Docksal Part 10: Advanced Customization Project 2
Let's Learn Docksal Part 9: Advanced Customization Project 1
มุมมอง 1303 ปีที่แล้ว
Let's Learn Docksal Part 9: Advanced Customization Project 1
Let's Learn Docksal Part 8: Doing More with Docksal and Drupal
มุมมอง 2083 ปีที่แล้ว
Let's Learn Docksal Part 8: Doing More with Docksal and Drupal
Let's Learn Docksal Part 7: Installing a Drupal Site
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Let's Learn Docksal Part 7: Installing a Drupal Site
Let's Learn Docksal Part 6: Starting with a Boilerplate
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Let's Learn Docksal Part 6: Starting with a Boilerplate
Let's Learn Docksal Part 5: Getting Started Using Docksal
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Let's Learn Docksal Part 5: Getting Started Using Docksal
Let's Learn Docksal Part 4: Docksal Services
มุมมอง 1663 ปีที่แล้ว
Let's Learn Docksal Part 4: Docksal Services
Let's Learn Docksal Part 3: Docksal Stacks
มุมมอง 2163 ปีที่แล้ว
Let's Learn Docksal Part 3: Docksal Stacks
Let's Learn Docksal Part 2: History of Docksal and Why it's Great
มุมมอง 2243 ปีที่แล้ว
Let's Learn Docksal Part 2: History of Docksal and Why it's Great
Let's Learn Docksal Part 1: About This Series and Intro to Docker
มุมมอง 6873 ปีที่แล้ว
Let's Learn Docksal Part 1: About This Series and Intro to Docker
Love from nepal❤❤
This is absolute gold!!! Thank you 🙏
very helpful showing how to set up scatter proton
Thank you! It's one of my favorite addons and super powerful.
Somehow there is no RemoteTransform Node needed in the latest Godot Doc.
There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!
Don't forget to check out the videos I made on inverse kinematics and 2D animation: Part 1: th-cam.com/video/GQLL7laFqQY/w-d-xo.html Part 2: th-cam.com/video/vvhCHDD9FMQ/w-d-xo.html
Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: th-cam.com/video/vvhCHDD9FMQ/w-d-xo.html If you're interested in learning about combining animations, check out my animation tree video: th-cam.com/video/dbBG_LM4dwI/w-d-xo.html
Don't forget to check out part 1 where we go over how to start with inverse kinematics: th-cam.com/video/GQLL7laFqQY/w-d-xo.html If you're interested in learning about combining animations, check out my animation tree video: th-cam.com/video/dbBG_LM4dwI/w-d-xo.html
10 Types of Blender Tutorial (look it up). We've got #8 and #9 here in a single video!
Is that a good or bad thing?
Dude! I had this exact bug and was stuck for so long, it's weird that Godot is that way I guess this part needs more work. Thanks for sharing the solution, helps a lot!
Thanks for watching. Someone left a comment earlier about a workaround without addons if you want to check that out.
So I want to customize how tall/wide the fov can be, if enemy is above me at 130 degrees I want the mob, to be unable to see it, even even if the enemy is in the horizontal range. How would I implement that? horizontal fov, and vertical fov
I haven't actually done this, but I would imagine that you could do a few things. One might be using a sphere instead of a cylinder and doing the dot check on the Y axis in addition to the Z axis. I'm not 100% sure though, but it could be a decent follow up video idea. Thanks for the question!
As someone who hasn't had to do trig in 10 years I deeply appreciate your diagrams and explanation
Oh, I had to study up before I made the video. It's been a long time for me.
You can actually make the bones bend properly if you change the bend direction in animation/code for the vanilla version. Dealing with the vanilla modification stacks are still a massive pain in the ass though lol, really could use a revamp, especially the mesh editor
Yeah, I figured there was a workaround for it, but that it wasn't very straightforward. I'm, personally, a huge fan of using addons and plugins. It's the beauty of open source software, but I don't expect everyone to feel the same way as me. Especially if you only need 10% of what an addon provides and the rest of it is just extra code taking up space.
If you can admit you don't know, then those that do know can bring you into the know and everyone wins. Also, not knowing is the entire reason behind teams; if you knew everything, why would you need coworkers??
It's obvious that you know, you know?
That is a little confusing 😂
The whole video is confusing, right?
Thank you sir. Your tutorial has helped me create my first ever map. I'm yet to go through part 2, but part 1 has helped me create a world I'm excited about. Especially since the tutorial that was created specifically for 3DTerrain doesn't show how to set it up and use it in a way that makes sense to me, your way was a gift! Thanks so much!
I'm so glad to hear that my tutorial helped you create your first map! It's always exciting to see your ideas come to life. Enjoy part 2 when you get to it!
Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.
Yep, there's a follow up to this that addresses it using an addon.
Godot 4.3 is out
HECK YES!!!! UPDATING NOW!
Hello Im having errors with the line of code on 7:30 of the video. its telling me that "expected statement found ""->"" instead" and also the line of code after this always becomes a error no matter where i put this code at, plz help Line of Code: func _ready(): -> void: state_machine = animation_tree["parameters/playback"]
Im using 3d characterbody instead of 2d btw
If the line you have is "func _ready(): -> void:" then the problem is that you have an extra ":" in there. It should be "func _ready() -> void:" with no colon after "()".
what a madlad 🔥 thank you kind sir
Thank you for watching!
Game engines are really next level for me 😅
You can make games! I believe in you.
Everybody doesnt know something. Knowing that you dont know something is far greater than believing you know everything already. You're already further ahead than you think by knowing you dont know everything. You're not an idiot, you sound like a person with introspection. Speak to yourself positively. You know a lot already, enough to know that you dont know, apply persistence, having persistence is a far more useful skill than all the knowledge in the world.
Well said. While this is easier said than done, I wanted to post this so others who feel like me (and there are a lot) know that they are not alone.
What topic would you like to see for the next video? Subscribers' recommendations get the highest priority... HINT HINT (I'm suggesting you subscribe, if that wasn't clear)
What topic would you like to see for the next video? Subscribers' recommendations get the highest priority... HINT HINT
This looks really useful. I'm wanting to build out full procedural generation of large (50km x 50km) maps, which will be a significant challenge.
I don't envy you for trying that, but I'm glad this helped out. I believe Terrain3D has some documentation on procgen.
This video was my salvation after a long search for implementing animation ThankYou
Really glad it helped. It was a lot of fun to put together. I wanted to explain the other types more in depth, but the vid was already long enough.
Bro explan me how show animate state machine under blend tree on multiplayer synchronizer :( Or show moving persons on 3d skeleton with affect animation. which show this in multiplayer synchronizer
Honestly, I've never done anything multiplayer so that one won't be coming anytime soon, however if I do have a need for multiplayer, I'll take a look at that for you.
@@jddoesdev ok bro , i solve this problem with re - inventing wheel :). But whatever need good answer to this question. I can send you one video. there have answer, but if you will make video about this , this can help you
@@jddoesdev i m lost this video sorry :)
Thank you
You're welcome!
this guy sounds like he has a great beard
You know, I put a lot of effort into making my voice sound that way. Thank you for noticing!
Also sounds like he has some expressive eyebrows!
THANKS BOSS. New to Godot and gamedev and made some pixel lantern assets I wanted to have a glowing effect on alongside their animation. This is splendid
Nice. I hadn't tried it in 2d, but really glad it works!
@@jddoesdev bro ngl i read my comment thinking it was somebody else's and thought to myself, "Wow! That's just like me!" Turns out it IS me. This is why I shouldn't code at 3am...
Oh I've been there. Only usually it's something like "hey, this person is an idiot... what the hell are they saying... oh crap, that was me."
Just wandering if you wanted to use this to animate 2D 4 way movement character, would you create different scenes for the front and back animations, and then on a character scene rotate between the three scenes? I'm asking this because they would have to use different cutout assets.
Also, this was the best Godot bones animation tutorial I found. thank you, you helped a lot.
Yeah, I'd have different animations/cutouts for each way unless you were doing a fully top-down, then you could just rotate. I'm working on an animation tree tutorial now, but I didn't consider having multiple sprites. That may be another video, so thank you for the idea!
And thank you for the kind words. I'm glad you enjoyed it and I hope you keep watching what I put out.
I don't know what this does but do not remove this. Everything stops working if you remove the pineapple. 🍍
Excellent Job! This is exactly what I needed. This was also my first plugin. So much learned, so much more to learn :)
Thank you for watching and I'm glad I could help!
Amazing! Tx.
Glad you enjoyed it!
Thank you so much for making this video. I literally ran into a bug yesterday where my textures were getting removed when switching from scenes and I had no idea. Whole time I was just using the plugin incorrectly. This video was right on time. Just subscribed!!!
Awesome! I'm working on one to go over some of the new features that were just released, but it's hard to distill it all down to a 10 minute video. So many great things!
I think mistakes and how to correct them more valuable than bare how-to's. Because I know we'll make those and search hours
I completely agree. I try to leave a couple in, especially if I feel like it's a common pitfall that others may run into.
Thanks a lot, perferct tutorial !
Thank you for watching!
Your presentation on Terrain3D is so much better than from the developers. I was totally lost with their videos and further confused with my own experimenting. Now, I get it! Thank you. Thumbs up and Subbed just for this video. Terrain3D does not really work for my immediate project (small project representing real-world scales which I cannot do, as far as I know, with Terrain3D), but it will work for my experimental and learning projects.
Thank you for checking it out and I'm glad you found it useful! The devs have a lot on their plates with the newer version of Terrain3D just being released. I'm looking at some of the differences and seeing how much of an updated video I need to do.
I am doing real world scale from gis height maps and it's working fine. Only thing I couldn't figure out was how to set the height map's resolution to get the correct size. So I had to manually resize the height and colour maps to a 1:1 ratio which works fine. Although this is only a problem if you're working with lower res maps like me.
@@flinfaraday1821 Yes, that does work. I experimented with it and had similar results, but the area I need has no viable height maps which I could find, of any resolution, so I was left unable to go that route. I was very successful with other areas, particularly the USA western states which are more rugged than the coastal south I need to map.
Thank you for this in depth video, I plan on having my students complete a unit on 3D Environments next year and I will be directing them to this video!
That is amazing! I'm honored you'd even consider something I made for students. Thank you for watching!
Great content! Can i add a cartoon shader to the terrain without losing its material properties?
I honestly don't know the answer to that. Check the Terrain3D docs. They are extremely helpful and thorough. The link can be found on the Github in the video description
Only graphics ..
Great tutorial! Love this
And thank you! it helps me Alot
Thank you for watching! Be sure to check out the follow up that clarifies a few things I forgot in this one.
You're such a good teacher, that even though I had pretty much given up on GODOT and chosen Unity, I am still subscribing to your channel after seeing this video today.
Thank you, that means a lot and helps me want to continue making these vids. I appreciate you taking the time to watch!
I wonder what made you give up 🤔
@@erkintek I haven't given up. I just appreciate the encouragement. I'm working on the next one right now.
Thank you for this video JD It has provided a very insightful look inside Godot inverse kinetics.
I'm glad you liked it! I cover how to get around a few limitations of vanilla Godot in a follow up to this one.
Damn straight!
"feel that groove" best part. :)