8 direction isometric character rigging in Spine 2D
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- เผยแพร่เมื่อ 17 ก.ย. 2024
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In this video I will rig 5 direction and leave rest 3 to be flipped in the game engine. I will use one skeleton and bind all meshes to one set of bones. I will also rig the legs with IK and Knee controller to better pose in perspective.
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/ rg_8888
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If only Spine had comps. Just having nested comps/symbols would clean up the hierarchy and simplify the rigging process so much.
Лучший канал по Spine!
arman, the select - hide - invert selection, and storing directions also are some brilliant tips and tricks my friend...... thanks 😍👍👌👏💯🔥
Happy to help
hey arman! thanks for the video. it made 8-way directional rigs not as complicated as it sounds. by the way, who is illustrator of the art used? i really like the style!
cheers,
Artist twitter twitter.com/RG_8888
Вау, наконец-то кто-то сделал видео на эту тему! Арман, спасибо большое тебе, очень полезно!
Продолжай!
At that point it's possibly better to just got truly 3D and use a pixel shader for a cell effect.
@@Ziplock9000 makes sense :D
Can you do this for pixel art if you have every direction drawn
I am actually working on one :) each direction comes with skins
@@armanimationn can't wait to see
Кстати. У меня вопрос - почему ты решил именно скрывать слоты через альфу, вместо того чтобы просто отключить текстуры? Это ведь очень сильно нагружает отрисовку!
Я также отключаю текстуры. это просто для того, чтобы показать в видео оба варианта на тот случай, если аниматоры захотят сделать плавные переходы из одного слота в другой через альфу
Очень забавно когда автор пытается говорить на английском, но при этом у него в панели еирархии "r-noga_1" .......😁
😭
I would like to know what led to that design sheet at 0:52
What do you mean? I exported it from spine.
@@armanimationn I'm completely new to this program. I probably shouldn't be trying to do something this advanced. but I just want to walk before I can crawl I suppose. So what you're saying is that image with all the body parts are exported onto a single 2d Sheet all separated like that from Spine?
@@TheKrensada spine exports that sheet
@@armanimationn Gotcha. I made my own 8 way character set in Clip studio paint. Drew all of them by hand. Stuck at the part of this process where I try to turn these into meshes. don't even have bones yet. still trying to learn this program. thanks for your time.