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Knowing how to use shaders open so many possibilities with gamedev
So cool man. Great work 🤩
Godot engine + good knowledge of Godot = very good result!
wow, thats is absolutely UNREALL
Dude thanks this looks amazing
lol exactly what i wanted to make, thank you. I was thinking to fake it and make something simple, just a mesh with hexagons painted on it and half transparent 🤣
When I create a shaderinclude, it's blank?
Yeah, u have to write some functions
@@pixezy8962 yeah I see it, the edit you did kinds confused me for a bit, made me think those were built into godot, thanks for the reply!
Knowing how to use shaders open so many possibilities with gamedev
So cool man. Great work 🤩
Godot engine + good knowledge of Godot = very good result!
wow, thats is absolutely UNREALL
Dude thanks this looks amazing
lol exactly what i wanted to make, thank you. I was thinking to fake it and make something simple, just a mesh with hexagons painted on it and half transparent 🤣
When I create a shaderinclude, it's blank?
Yeah, u have to write some functions
@@pixezy8962 yeah I see it, the edit you did kinds confused me for a bit, made me think those were built into godot, thanks for the reply!