Hey man - big fan of your videos. I just subbed. Minor feedback: the background music is too loud and can be a bit distracting, especially if I'm trying really hard to focus on what you're saying. Just my two cents. Thank you!
So I want to customize how tall/wide the fov can be, if enemy is above me at 130 degrees I want the mob, to be unable to see it, even even if the enemy is in the horizontal range. How would I implement that? horizontal fov, and vertical fov
I haven't actually done this, but I would imagine that you could do a few things. One might be using a sphere instead of a cylinder and doing the dot check on the Y axis in addition to the Z axis. I'm not 100% sure though, but it could be a decent follow up video idea. Thanks for the question!
This dev guy needs more subs! He's amazing!
NO U! Thanks @the_rcb_films. I appreciate your support!
As someone who hasn't had to do trig in 10 years I deeply appreciate your diagrams and explanation
Oh, I had to study up before I made the video. It's been a long time for me.
Hey man - big fan of your videos. I just subbed. Minor feedback: the background music is too loud and can be a bit distracting, especially if I'm trying really hard to focus on what you're saying. Just my two cents. Thank you!
Thank you for that feedback. It's something I don't think of since I don't watch myself much after posting. I'll fix it for the next ones!
So I want to customize how tall/wide the fov can be, if enemy is above me at 130 degrees I want the mob, to be unable to see it, even even if the enemy is in the horizontal range. How would I implement that?
horizontal fov, and vertical fov
I haven't actually done this, but I would imagine that you could do a few things. One might be using a sphere instead of a cylinder and doing the dot check on the Y axis in addition to the Z axis. I'm not 100% sure though, but it could be a decent follow up video idea. Thanks for the question!