Godot 4 Tutorial: Unleashing Smart Enemy Field of View To Hunt Down Players in 3D!

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 8

  • @the_RCB_films
    @the_RCB_films 3 หลายเดือนก่อน +1

    This dev guy needs more subs! He's amazing!

    • @jddoesdev
      @jddoesdev  3 หลายเดือนก่อน

      NO U! Thanks @the_rcb_films. I appreciate your support!

  • @PacdemonStudios1
    @PacdemonStudios1 29 วันที่ผ่านมา +1

    As someone who hasn't had to do trig in 10 years I deeply appreciate your diagrams and explanation

    • @jddoesdev
      @jddoesdev  29 วันที่ผ่านมา

      Oh, I had to study up before I made the video. It's been a long time for me.

  • @Ocdib
    @Ocdib 3 หลายเดือนก่อน +1

    Hey man - big fan of your videos. I just subbed. Minor feedback: the background music is too loud and can be a bit distracting, especially if I'm trying really hard to focus on what you're saying. Just my two cents. Thank you!

    • @jddoesdev
      @jddoesdev  3 หลายเดือนก่อน +1

      Thank you for that feedback. It's something I don't think of since I don't watch myself much after posting. I'll fix it for the next ones!

  • @davitdon2963
    @davitdon2963 28 วันที่ผ่านมา +1

    So I want to customize how tall/wide the fov can be, if enemy is above me at 130 degrees I want the mob, to be unable to see it, even even if the enemy is in the horizontal range. How would I implement that?
    horizontal fov, and vertical fov

    • @jddoesdev
      @jddoesdev  27 วันที่ผ่านมา

      I haven't actually done this, but I would imagine that you could do a few things. One might be using a sphere instead of a cylinder and doing the dot check on the Y axis in addition to the Z axis. I'm not 100% sure though, but it could be a decent follow up video idea. Thanks for the question!