you're correct with the background having 4 colours. but, the sprites on the gameboy have only 3 colours (one is sacrificed for transparency). if you were making an actual gameboy game, you could select which colour that is.
Hi there! I'd like to offer some advice to help you improve your game: Game Engine Choice: Using Construct is a good starting point, but for a more authentic Game Boy experience, you might want to consider engines like Game Boy Studio, Unity, or Godot, which offer better compatibility and versatility. Color Palette: Keep in mind that the Game Boy has a 4-color palette, with one color used for transparency. Therefore, make sure your sprites stick to 3 colors to achieve a genuine Game Boy look. Enemy Variables: Using global variables for enemy health can be inefficient since all enemies end up with the same health. Instead, consider using local variables for each enemy to customize their attributes individually. Sound: Sound is a crucial aspect of any video game. Neglecting it can impact the overall gaming experience. I encourage you to explore adding sound effects and music to enhance player immersion. Keep working on your project and learning from your mistakes. Consistent practice will help you become an even better developer! Good luck and keep creating! Also the video editing it's amazing, new sub!
The game boy homebrew scene is pretty active. Here's a challenge if you need a new video idea: Make a real game boy game out of it. 3 major options: GB Studio (easy, no code, limited), GBDK-2020 (more advanced, but more capabilities), and RGBDS (assembly, very difficult, but the most capable). GBDK is my preference. Each are free, and can compile real Game Boy ROM Files.
zgb is also an option. it's easier to code for than rgbds alone (it's in C and it used gbdk as a base, but is more powerful than gb studio because, quite simply, any system that is easier to use will be less powerful than code).
That really looked amazing! With only 4 colors available you have to make every pixel count and you did a great job on those visuals. The only thing missing are some sounds. BFXR could be a good source for that. Good job!
amazing video! but quick tip for your next game : Instead of using tiled backgrounds I suppose using tilemaps and autotile. Also dont use global Variables for monster health!!! Use local Variables.
dude I found this comment as my brother (who’s obsessed with WALL-E) was watching Wall-e and he was literally bringing up pizza (This is my brothers 20th streak of watching wall-e)
Nice video, I have to say you that your pixel art was nice, can I ask how did you learn to draw them? Currently I am struggling in that aspect. Also regarding game engines can I recommend GB STUDIO for game boy games in the future, it is free and easy to learn and use and it is coded to use GB hardware. As for your future projects can I recommend GODOT, it is an open source game engine, it will be harder to learn compared to construct but you will not be limited with it. Also if you don't mind can I recommend to do a fighting game in the future. P.S. BTW GB only has 2 button
He didn't draw the game. (Hopefully you know what I mean) He got the app And he doesn't make it with normal art He makes it with pixel art (trying to help 😅)
@@retrosilver_ i might wanna point out, minecraft is 280 million units behind the best selling game, which is pokemon but im not sure it counts since they released multiple pokemon games all on the same level of significance
estaria bien que trabajaras mas en el juego y capaz sacar una version completa o algo asi para q se pueda jugar en gameboy original algun dia, de todas las versiones que he visto esta ha sido la mejor , suerte y ojala verla algun dia subida a internet !
Why isn't this on a real Gameboy? Because a Gameboy only has two buttons on it and because you made it to where he can punch, place and jump but that would require three buttons unless your pressing the select button to swap modes.
Can you please make The Escapists for the game boy? I really love that game and it uses the same basic control scheme. In case you're wondering, it is a game where you escape from prison.
Only thing making this 'gameboy' is the shades of green and the resolution and even then you can't use all shades on the sprites, to do that on real hardware requires overlapping sprites that'll cause flicker if not done right. The dragon is also rather long for a device that can only handle 10 sprites in a row before being incompatible of rendering more. How does a video like this get so many views? it's not even on the gameboy!
If memory serves, gameboy games were 240x160, which wasn't perfectly square, it was a 3:2 ratio rather than a 4:3 ratio which the NES... Didn't use, at least NTSC NES didn't use a 4:3 ratio. Nintendo consoles are so fine and normal.
Sprites on the Gameboy can't use the dark green only "black" light green and "white". Dark green is only for the backgrounds And can only have 10 sprites on screen so your 5 invt slots and player are 6 So you can only have 4 more sprites on screen
you're correct with the background having 4 colours. but, the sprites on the gameboy have only 3 colours (one is sacrificed for transparency). if you were making an actual gameboy game, you could select which colour that is.
if i open gb studio it says youre computer was defended by windows
@@MINECRAFTGAMERS233 simply press "read more" then "run anyway"
Hi there! I'd like to offer some advice to help you improve your game:
Game Engine Choice: Using Construct is a good starting point, but for a more authentic Game Boy experience, you might want to consider engines like Game Boy Studio, Unity, or Godot, which offer better compatibility and versatility.
Color Palette: Keep in mind that the Game Boy has a 4-color palette, with one color used for transparency. Therefore, make sure your sprites stick to 3 colors to achieve a genuine Game Boy look.
Enemy Variables: Using global variables for enemy health can be inefficient since all enemies end up with the same health. Instead, consider using local variables for each enemy to customize their attributes individually.
Sound: Sound is a crucial aspect of any video game. Neglecting it can impact the overall gaming experience. I encourage you to explore adding sound effects and music to enhance player immersion.
Keep working on your project and learning from your mistakes. Consistent practice will help you become an even better developer! Good luck and keep creating! Also the video editing it's amazing, new sub!
Homie obv doesnt know how to program, so prob wont happen.
we need more people like you man! offering some good free advice, I love it!
i hate how my mind thinks everything that's written with proper grammar is a product of chatgpt
@@Gamerappalol
@@ItsDariotrue
The game boy homebrew scene is pretty active. Here's a challenge if you need a new video idea: Make a real game boy game out of it. 3 major options: GB Studio (easy, no code, limited), GBDK-2020 (more advanced, but more capabilities), and RGBDS (assembly, very difficult, but the most capable). GBDK is my preference. Each are free, and can compile real Game Boy ROM Files.
zgb is also an option. it's easier to code for than rgbds alone (it's in C and it used gbdk as a base, but is more powerful than gb studio because, quite simply, any system that is easier to use will be less powerful than code).
Ur too smart
i was hoping this video would be with gb studio, super disappointed to see construct 3 of all things
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
if you guys are wondering, he made this game in a game engine called construct 3. you're welcome.
Yeah construct 3😂😂😂
That really looked amazing! With only 4 colors available you have to make every pixel count and you did a great job on those visuals. The only thing missing are some sounds. BFXR could be a good source for that. Good job!
amazing video! but quick tip for your next game : Instead of using tiled backgrounds I suppose using tilemaps and autotile. Also dont use global Variables for monster health!!! Use local Variables.
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
I think the carrot kind of looks more like Pizza. The captain from Wall-E would be proud. Also, cool video, I really like the end product. 👌
You can grow food, like pizza!
@@Stillcrown239and me!
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
dude I found this comment as my brother (who’s obsessed with WALL-E) was watching Wall-e and he was literally bringing up pizza
(This is my brothers 20th streak of watching wall-e)
this is underrated, someone should donate so u could continue your talent
Yes, he has talent. I think we should all give him all the support that we can so he ends up very high in the game development industry!
no
@@Robin-oh3zh😂😂
Nice video, I have to say you that your pixel art was nice, can I ask how did you learn to draw them? Currently I am struggling in that aspect. Also regarding game engines can I recommend GB STUDIO for game boy games in the future, it is free and easy to learn and use and it is coded to use GB hardware. As for your future projects can I recommend GODOT, it is an open source game engine, it will be harder to learn compared to construct but you will not be limited with it. Also if you don't mind can I recommend to do a fighting game in the future.
P.S. BTW GB only has 2 button
He didn't draw the game. (Hopefully you know what I mean) He got the app And he doesn't make it with normal art He makes it with pixel art (trying to help 😅)
2 buttons and a d-pad
Thanks for the comment! The game is made specifically with the Gameboy button layout in mind (D-pad: walk, jump; A/B buttons: Break/place)
@@YumerzMango pixel art is still art.
@@retrosilver_ i might wanna point out, minecraft is 280 million units behind the best selling game, which is pokemon
but im not sure it counts since they released multiple pokemon games all on the same level of significance
what do you mean you didn't finish it? the game is totally complete, all those people that thought the boss fight was unfinished just had skill issue
Yeah I was hoping he release it as rom
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
Where the rom???
He didn’t build it on the actual Gameboy though rom hacking
@@ChrisgameboyGdr/woooosh
@@saadiakhelif1882No U, R/WOOOOOOOSH
@@ChrisgameboyGdI agree but where is the actual rom that he constructed
@@matthewpennington7931I bet the rom is somewhere inside of his google drive account
what programme did u use for the game making
He said he was using construct3
Construct 3 i think
Pixel studio for pixel art and construct 3 for making it. I think.
Construct 3
Construct 3 I thought it was 2
I love your videos I got inspired by you and now I am going to learn!
i kinda like the limitation on construct as a function of your video. it gives a natural stopping point
I'm honestly impressed You did all of this in under 50 events!
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
this aint FOR the gameboy, its LIKE a gameboy or WITH gameboy PALETTES only
True, I hate when people do this
This is really cool, also cute pixel art!
Dude, this is amazing, it makes you want to buy a Game Boy
Can you make a Mario game in 30 day
I legit didn't knew Pixel Studio had a desktop version (I was so used to seeing the mobile app that I got shocked when this version actually existed)
Where’s the download
Ya
@@Jw20141mamma
Yeah
Coming soon
Will you allow me to make my version of your game? Not wanting to copy but just for the first time my Dev skills and get a basic idea of the game
estaria bien que trabajaras mas en el juego y capaz sacar una version completa o algo asi para q se pueda jugar en gameboy original algun dia, de todas las versiones que he visto esta ha sido la mejor , suerte y ojala verla algun dia subida a internet !
Maybe you can use the "GB studio"🤔
Making terraria would have worked much better as it’s already in 2d
Yeah it's more like that tbh
I thought you'd make an actual game for the game boy using something like gb studio
Correction. Tetris is the best selling video game with 500 million copies sold on various platforms.
I really like your drawing style, I'am searching someone for make a project, do you think that you would make a complete mineacraft in gameboy style ?
Alternative title : i made terreria gameboy version Minecraft edition
You should play this on an actual Game Boy
There is one probelm: This isn't a real gameboy game but a what Minecraft would have looked like if it was on the gameboy
Yeah but the game boy is in the past 😢 😢😢😢😢😢😢😢😢😢
Finally someone who use Pixel Studio cuz I always watch some pixel art creator who use Asperite.
I would love to see this upgraded to Game Boy color!
GRU?! IS THAT U?!?!
Bro just remade terraria
Nanahahhahahahahhahahhaha
The Gameboy only supports 3 colours for entities like the player. One of the 4 colours is used as invisible.
*Colors*
@@inverted---InvertedproductionsNo.
there are more dialects of english other than american@@inverted---Invertedproductions
@inverted3 ever heard of England?
Bro i only watched this for 12 seconds and already realize this man sounds like Gru for despicable me
that's what i was thinking!!
Why isn't this on a real Gameboy? Because a Gameboy only has two buttons on it and because you made it to where he can punch, place and jump but that would require three buttons unless your pressing the select button to swap modes.
You just earned a new subscriber :D !!
Amazing! Now do it on a real Game Boy next
He Will Not it just a Small project
and this isn't possible based on one scene in a game like he didn't know hardware limitations of a real gameboy
Hey retro silver what do you use to make your pixelart 😁
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
You forgot the Heath bar 9:15
Hear me:
Tetris has 520M versions sold.
So IS the most sold
Can you please make The Escapists for the game boy? I really love that game and it uses the same basic control scheme. In case you're wondering, it is a game where you escape from prison.
I thought you were actually making it on the Gameboy
Steve :._.
Is so cute
I agree 👍
You should re make this entire game for the Game Boy color.
Bro this looks so good
We got Minecraft for Gameboy before GTA6
My guy gameboy should add this game
thank you so much for using construct 3! i thought no one uses it anymore, so im really hapy i found a fellow c3 user. made my day!
You’re missing the heart
I expected you using GBStudio to make the game. Disappointed.
I don’t think you can import pixel studio images to gb studio.
@@yippeeeeWAAA nope, i used it myself and even made a gba game myself. he just needs to export as png, arrange color palettes etc.
@@Bilgisezar oh
I realized he made the sprites on pixel studios
(i litteraly use it for melon playground)
Watching this makes me really want a terraria Gb game
6:08 Pokemon
I think if game boy have minecraft it will be just like that 👍
i have never seen someone else use pixel studio until now
I think I'll avoid Construct 3 if you can't even make full mini game with it.
PLEASE MAKE THIS WITH GB STUDIO AND COLOR
LOVE THIS GAME!!! i would love to play it on my gbc! maybe you will make it a real working gameboy game? btw new sub
Keep going i support you👏
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
Gameboy is several years older than I am but hearing that it's 34 years old made me feel like a god damn fossil
35 now
Homebrew Rom of this would take off!
Shigeru Miyamoto and Takashi Tekuza should be impressed with this
midly disappointed you didn't dig up 34 year old dev tools and make a true gameboy game. but nice job
do part 2 plz
who want part 2 very early
👇
Only thing making this 'gameboy' is the shades of green and the resolution and even then you can't use all shades on the sprites, to do that on real hardware requires overlapping sprites that'll cause flicker if not done right. The dragon is also rather long for a device that can only handle 10 sprites in a row before being incompatible of rendering more.
How does a video like this get so many views? it's not even on the gameboy!
I expected it to be GB studio related because it would make the title actually accurate
me when i use retro consoles to nostalgia bait people
Bro imagine doing a try not to laugh without knowing what will happen in this video it's impossible
If memory serves, gameboy games were 240x160, which wasn't perfectly square, it was a 3:2 ratio rather than a 4:3 ratio which the NES... Didn't use, at least NTSC NES didn't use a 4:3 ratio. Nintendo consoles are so fine and normal.
it was 160x144
Imagine this is 1980 mojang money: 📈
The game engine is called makecode arcade, its online and its from microsoft!
Bro really had to use the vsauce soundtrack for the start of the video💀
Sprites on the Gameboy can't use the dark green only "black" light green and "white". Dark green is only for the backgrounds
And can only have 10 sprites on screen so your 5 invt slots and player are 6
So you can only have 4 more sprites on screen
You make Game in Construct
This looked super cool!
th-cam.com/video/eBMycv1ZfJ8/w-d-xo.html
What text font do you use bro???? Plss telll
Awesome looking game! I wonder what it would require to make it run on the actual hardware.
This can work for the NES only you would need to add NES like colours and a wider screen
realy nice video
one question how can I downloade pixel studio?
I would love for this to be a real game
You spelled unfinished incorrectly. But god tier job.
this version is perfect for minecraft speedruns you skip a lot of steps
Bro’s fr using construct 💀
your Steve looks more like the mob vote version.
At least you added villagers
Now we need the rom on an actual cart so we can play it
Can you make a tutorial on how to make a game like you did in construct 3?
Cute little game. Good job.
4:06 my favorite time in the video because of the background music
Honestly, if i played it for the Gameboy, I'd love it more.
Hi RetroSilver, are you using construct 3 in the process of making that game?
Best selling vid game in the woold
Nice! But what about Game Boy Color?
Terraria for gameboy looks nice
Terraria is looking pretty lit!
So, basically terraria but Minecraft on gameboy
You deserve more subscriber but where can I download this
Underrated FR