Is Sniping Dead In BattleBit?!

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 328

  • @lecgo22
    @lecgo22 8 หลายเดือนก่อน +155

    "Game was easy mode for snipers before this" *insert the feeling of 5 ppl shoving full mags with vectors up our asses every 10 second whilst flying around the map like squirell on crack*

    • @jaywerner8415
      @jaywerner8415 8 หลายเดือนก่อน +1

      AKA Hammy from OVER THE HEDGE on Caffine.

    • @drakonorkan1372
      @drakonorkan1372 8 หลายเดือนก่อน +12

      lightweight movement playstyles are completely unhinged right now. they have to apply so many conditions and precautions for other playstyles and then leave fast run-and-gun explosive spamming playstyles relatively untouched. it took several hours to openly test an inertia patch before they gave into silent minority, but they wont hesitate to force changes like this.

    • @Gonzakoable
      @Gonzakoable 8 หลายเดือนก่อน

      @@drakonorkan1372 Rush offense requires at least taking risk of being shot back. It's fine to make it strong because there's already interactivity in the situation.

    • @dracodoitbest7890
      @dracodoitbest7890 4 หลายเดือนก่อน +1

      thats the reason i stopped playing the game like 3 weeks after it started

  • @dzuma9527
    @dzuma9527 8 หลายเดือนก่อน +25

    fuck up the whole class but let light speed vector kids run thru whole map just demolishing everyone

  • @Spectacular_Insanity
    @Spectacular_Insanity 8 หลายเดือนก่อน +152

    The sniper glint on mid-range scopes was fine, but adding the tracer effect was awful. It makes using a silencer basically pointless when you have a big white plume announcing your presence whenever you fire. I guess snipers decided to forgo smokeless powders and go back to black powder. 🤦‍♂

    • @compromisedreality8827
      @compromisedreality8827 8 หลายเดือนก่อน +20

      I feel like they should remove the tracers if you put on a suppressor (while also slightly increasing bullet velocity), but maybe lowering mobility slightly? (ADS speed, or rechamber speed.)

    • @TylerOstergaard
      @TylerOstergaard 8 หลายเดือนก่อน +11

      it would be interesting that if you use the silencer it would take away the smoke or make it last less or not as much

    • @CODE-BROWN
      @CODE-BROWN 8 หลายเดือนก่อน +3

      The glint on medium range scopes killed it for me. Just make it so zero's are fixed and range finder isn't allowed. Problem solved. I stopped playing after this change and I had 7k M200 kills.

    • @uwize5897
      @uwize5897 8 หลายเดือนก่อน +6

      no idea why they nerfed snipers so hard when they werent even an issue

    • @hungvu262
      @hungvu262 8 หลายเดือนก่อน +6

      Could remove rangefinder and make it part of the binoculars, would make remembering distances important.

  • @mattc7420
    @mattc7420 8 หลายเดือนก่อน +31

    50,000 snipers used to live here. Now it's a ghost town.

  • @timothykeller9419
    @timothykeller9419 8 หลายเดือนก่อน +72

    I used to love playing this game. But the footsteps are just breaking the game for me. I can be heard, and hear people through 3 buildings. Its legit legal wall hacks. How does a TANK hear me sneaking up on them crouched? Hes in a fking tank with an engine running next to his ears. Idk Its lost a lot of its luster.

    • @stormyboy129
      @stormyboy129 8 หลายเดือนก่อน +9

      Yep same for me, it nerfed the stealthy playstyle.

    • @Spectacular_Insanity
      @Spectacular_Insanity 8 หลายเดือนก่อน +2

      I just don't move and ambush people who didn't realize I was there but I knew they were there... because I can hear exactly where they are and what surface they're walking on with headphones.

    • @bagels377
      @bagels377 8 หลายเดือนก่อน +2

      They ruined the audio. Its.so bad now

    • @harvestspam
      @harvestspam 8 หลายเดือนก่อน +9

      They announced a complete sound overhaul for update 2.2.5 (incl. weapon, vehicle and environmental sounds), let's hope it's a good one, because atm it's really bad.

    • @timothykeller9419
      @timothykeller9419 8 หลายเดือนก่อน +7

      @@stormyboy129 nerfed? brother it doest exist anymore lol. Stealthy gameplay now is rushing at the start of the game to a objective. and sitting in a corner.

  • @gho4st983
    @gho4st983 8 หลายเดือนก่อน +105

    I believe there is huge misunderstanding around the topic. You mentioned in the video that sniping is still the most lucrative way of playing in battlebit and that's true. Why is that? It's because recent nerfs did not nerf the most problematic style of sniping which is long range but the short-mid range, arguably the one that actually benefits the team. Yes, I can still do well as aggresive sniper but due to bullet trail, your chances of survival become very slim since everybody knows where you are, seconds after the first shot has been made.

    • @zigaklun3395
      @zigaklun3395 8 หลายเดือนก่อน +17

      So then trail should start appearing only after lets say 100-150 meters into distance and it would be better.

    • @qwertyg3666
      @qwertyg3666 8 หลายเดือนก่อน +2

      @@zigaklun3395 That would be borderline impossible to implement but it isn't the worst idea ever.

    • @farettig
      @farettig 8 หลายเดือนก่อน +11

      @@qwertyg3666 foolish to firmly describe the technical capabilities of a project you are not apart of.

    • @qwertyg3666
      @qwertyg3666 8 หลายเดือนก่อน

      @@farettig Perhaps. I don't know definitively whether or not it could be done. I can say with certainty that it won't be though. It would be a logistical pain in the ass. The unity engine recognises your distance to objects. It has no typical way to detect where you are in relation to where a shot was fired from. It can only know where you are, where the sniper is and where the bullet is. Tracking everyones location in relation to where a person was when a shot was fired previously would have a very negative impact on performance if it is even possible within the confines of the engine.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +19

      I personally disagree. I've been playing with the snipers in a more aggressive way as well, and I see the smoke trail having less of an impact in those situations. In the heat of CQC engagements, people really aren't going to be paying as much attention to the trails given the more chaotic nature of the field. However, I'd be okay with the trails getting a small delay in when they started appearing (as @zigaklum3395 has said), around 100-150m would be great I think.

  • @elmosco6747
    @elmosco6747 8 หลายเดือนก่อน +16

    The sound change was great. The glare was a okay approach to it, more sway on mid range scopes would've been better... Those tracers? Might as well automatically ping snipers at that point :/

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +1

      I really don't think it's that bad tbh.

  • @MintDepression
    @MintDepression 8 หลายเดือนก่อน +75

    I was fine with all of the sniper changes.. except the smoke trail. Mainly cause I think it looks kind of dumb. Maybe if it was more faint or faded quicker it wouldn't be so bad.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +14

      I'd personally be okay with it having a slightly decreased duration of being a little fainter. Cheers for sharing your thoughts mate.

    • @AkuraTheAwesome
      @AkuraTheAwesome 8 หลายเดือนก่อน +4

      Yeah it needs to fade faster for sure, it's like a railgun.

  • @boxant
    @boxant 8 หลายเดือนก่อน +7

    It is a shame, sniping was great before, now it is trash. Tracers with a silencer attachment and glint on medium scopes, it's insane.

  • @joostvisser6508
    @joostvisser6508 8 หลายเดือนก่อน +55

    I agree with this on larger maps like Basra or Wakistan. But on smaller maps like Kodiak, stealth is the only advantage snipers really have because it's very difficult to find spots where you're out of range of even SMGs. So on these maps if you miss your first shot you're just dead because you're waiting on the bolt cycle with a giant beacon on your face.
    I think instead of nerfing the snipers directly by taking away their stealth, it would be better to naturally de-incentivise snipers from targeting random infantry. In real life snipers are specialists who's objective it is to recon and take out high value targets.
    So perhaps they should change the XP rewards for snipers. Killing random infantry would give almost nothing, while killing other snipers stays as it is right now and killing enemies who are capturing an objective should be rewarded. I don't know if this specific idea is the solution, but I do think that solutions like this would be a lot better than taking away advantages with arbitrary gameplay mechanics.

    • @zigaklun3395
      @zigaklun3395 8 หลายเดือนก่อน +7

      And on bigger maps like Eduardo, Frugis, and Lonovo for instance, you are out-ranged by everything else when using SMGs. Funny innit?

    • @henrylarson1
      @henrylarson1 8 หลายเดือนก่อน +6

      That's an interesting take! What if killing a random inf. unit would just give the standard amount of points without a huge point bonus based on range? But against snipers and obj kills you'd get those huge bonus points.

    • @billybob-v1i
      @billybob-v1i 8 หลายเดือนก่อน

      Or maybe, on small maps, snipers will have to adjust their loadout and take a semi-auto DMR or auto-pistol for closer range engagements. You just have to learn to adapt.

    • @joostvisser6508
      @joostvisser6508 8 หลายเดือนก่อน +2

      @@billybob-v1i or maybe, on larger maps, AR and SMG players should change their load out to DMRs so they can defend themselves over long distances. They just have to learn to adapt to the threat of snipers.
      Now that I have turned the argument around I hope it becomes obvious to you that it doesn't work. The difference between bolt action gameplay and DMR gameplay is about the same as the difference between AR gameplay and DMR gameplay.
      Everyone has their preferred playstyle and being forced to change it because the map doesn't work with it is bad game design. I believe that tbe solution I proposed, or something like it, allows snipers to play their preferred playstyles while making them a lot more predictable and counter-able for other players. It also incentives snipers to play the objective a lot more instead of just kill farming on some random island.

    • @billybob-v1i
      @billybob-v1i 8 หลายเดือนก่อน

      @@joostvisser6508 You were complaining about "But on smaller maps like Kodiak" so make up your mind....

  • @NamesZKP
    @NamesZKP 8 หลายเดือนก่อน +5

    Snipers who are good in battlebit have earned their skill. The fact that you have to headshot to one shot kill forces those players to have crackshot aim. Casual sniping has been dead in gaming as a whole forever now.

  • @nerminskenderovic
    @nerminskenderovic 8 หลายเดือนก่อน +5

    I have ca 100 hours on BattleBit and 90% of those hours I've mostly spent sniping. What baffles me about people talking about snipers (pre-nerf) is the extreme overexaggeration of how dominating they actually were. Let me put it this way: out of all my hours and all my games, THE best game of recon I ever played I managed to get 50 kills. I would consider myself a fairly good sniper but on a good day I would still only get 30-40 kills. And there were many games where I only got around 20.
    Now, contrast that to when I pick up the battlemedic or assault, running and gunning cross the map with an SMG, usually averaging 50-70 kills. And that isn't even really that good compared to other players scoring up to 90+ kills. Playing as a battlemedic on a bad day I might "only" get 50 kills... how ironic.
    At 8:56 you give the example of you sniping on Wakistan going 28-0, which does sound absurd. But the thing is, as a sniper you might only get 1 or 2 of those "golden moments" in an entire game, and then getting only a couple of kills for the rest of the game, because POSITIONING matters so much.
    Also, every sniper will tell you that they mainly go for other snipers and people standing still because those are the easiest targets to kill. That's also why I don't find it a problem "to get instantly deleted from an enemy hundreds of meters away", because then you were probably being still. And you should always keep moving.
    I also believe that the sniper bullet trails just lowers the skill ceiling and makes the game more boring. Instead they should focus on proper directional sounds and also I noticed you forgot to mention this crucial feature of BattleBit: when you die, if you don't move your mouse the camera will automatically pan to the direction of the enemy who killed you. Yet another reason why the bullet trails were not necessary.
    However, I do agree with you that they could remove the range finder and lower the bullet velocity. This would increase the skill ceiling, making sniping more fun.

    • @Les537
      @Les537 8 หลายเดือนก่อน

      Not the dominating. It's more like you are having a game with player X in front of you and some numpty 300m away shoots you. It's a feeling of interference. It's a feeling that some coward is disrupting your game play. If there is too much of this hand of god BS i just log off. It's a trash game dynamic. Remove one shot kills. If I can't kill someone 10 feet away with a bullet in the head why should the sniper from 1000m.

  • @AdverageYoutubeViewer
    @AdverageYoutubeViewer 8 หลายเดือนก่อน +3

    Snipers are fine, they always have been with nerfs & before nerfs. Map design however, maybe should be whats looked at.

  • @littleboxes9662
    @littleboxes9662 8 หลายเดือนก่อน +20

    The glints and sound spread nerfs are completely fair imo but I do think the smoke trail is a bit extra. even with the nerfs though doesn't stop me from playing sniper I managed to get back to back 70+ kills even with the nerfs.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +1

      Yeah it is still VERY easy to get some good runs in with snipers, post nerfs. Cheers for sharing your thoughts mate.

  • @luzziby
    @luzziby 8 หลายเดือนก่อน +17

    Before these changes, I had games that were 40% snipers on our team and we could not hold a point due to lack of moving squads. Combine this with not having to play Wakistan every other map makes all these changes amazing. I would say that these changes have brought marksman riles into the meta now due to the shortened range snipers need to be and the movement they are now required to use. Overall it has made the game more enjoyable for all the non snipers in the game.

    • @bennyb.1742
      @bennyb.1742 8 หลายเดือนก่อน +4

      I don't snipe, and snipers never bothered me. For some reason, POST nerf i've had SO many games lost do to the whole team being snipers 500m+ outside of the action, with like 10+ of them chilling on some island while we lose. It's been frustrating.

  • @Rydoge7
    @Rydoge7 8 หลายเดือนก่อน +26

    I like running the M110 on engineer for a good midrange sniper hunter. Especially with a range finder. Often I’m able to use my rpg to destroy cover and kill enemies behind rocks and trees.

    • @matthewodom377
      @matthewodom377 8 หลายเดือนก่อน +4

      M110 is bae, especially with the heavy barrel

    • @aeroracer4875
      @aeroracer4875 8 หลายเดือนก่อน +1

      A fellow engineer and M110 enjoyer? I like the way you think!

    • @Rydoge7
      @Rydoge7 8 หลายเดือนก่อน

      @@matthewodom377 yeah. I’m not going for a quick loadout. I want ammo and lethality.

    • @daciannation5847
      @daciannation5847 8 หลายเดือนก่อน +1

      I basically run the same play style with a mk-14 for a bit better close range help and the range finder to accurately place my rockets

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +3

      Gotta love using the explosive boomstick to send snipers to the shadow realm.

  • @Tom-cf2wk
    @Tom-cf2wk 8 หลายเดือนก่อน +8

    "snipers being able to sit off hundreds of meters away" uhm yeah, that's literally what snipers are supposed to do? That's like complaining that a medic heals people, or that a heli is always in the air. It's like, yes, that's entirely the point. That's the role they fill. Wtf is wrong with this game?

  • @OrangeCreamsicle3
    @OrangeCreamsicle3 8 หลายเดือนก่อน +28

    I do play sniper aggressive its rare for me to be at a distance. These changes felt it was needed. Whiz-ing and smoke trails are a great change of pace to let me and teammates know we are getting sniped from sort of direction. But the perspective as a sniper, having to move positions is not a big deal. There should not be a holy grail position for players to get free kills.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +5

      Completely agreed mate. Thanks for sharing your thoughts!

    • @jaywerner8415
      @jaywerner8415 8 หลายเดือนก่อน +3

      Don't they also tell people in sniper school to MOVE after taking like 2 or 3 shots. Which with these changes that is really good advince.

  • @HyuseS4
    @HyuseS4 8 หลายเดือนก่อน +3

    This entire take feels meaningless when you remember that Medic is still the best class of the game with tryhard running around at the speed of light melting people with SMGs while they are actually doing way more important things like capturing objectives or healing people(if they are in medic class).

  • @chronoatog5650
    @chronoatog5650 8 หลายเดือนก่อน +12

    Snipers where never lucrative.
    -worst class for objective play
    -was never on the top of scoreboards in kills or score (medic)
    -gameplay of you sniping 200m+ away from the objective where enemies cant interact with you.
    The chance did nothing but push snipers out of interaction range.

  • @JwTF2h
    @JwTF2h 8 หลายเดือนก่อน +2

    Yea..lets just give snipers permanent 3D spotting status with giant red triangle above theirs heads and make them visible on mini map. For sake of balance!!!

  • @fubao7
    @fubao7 4 หลายเดือนก่อน +2

    I think zeroing should not be in the game, it takes away the skill from sniper. Contrast to that, sniper trail should not be in the game either, as it takes away the realistic hidden in sight playstyle. For me, what makes sniping fun is lying beside an enemy in a bush and killing all of his teammates with silencer without him even noticing. Running around with a blast cannon is still an option but my playstyle isn't anymore and thats why i don't play the game as often :(

  • @qwertyg3666
    @qwertyg3666 8 หลายเดือนก่อน +2

    Essay incoming, apologies:
    Scope glint is fine on all optics, a positive change tbh and the audio changes were also positive. The trails are not. You cannot remain hidden even with excellent positioning and a sniper that's easy to spot is a useless sniper. You mention being able to get kills regardless which is true, however, you aren't able to have much if any impact on the game overall. You are just another gun shooting with you main offensive and honestly if you want kills there are far better and easier ways to get more of them. Sniping is about disrupting enemy movement/positioning and neutralising high threat targets. Typically I prefer to snipe from way off to one side and/or behind where the enemies eyes aren't as a solo player and go after key targets such as medics or anti-armour. You mentioned risk vs reward. Getting to that god spot that nets you 10-15 kills will usually take multiple attempts/deaths and/or an incredibly long time.
    I have no issue with being spotted or killed so long as it is an organic interaction. Shooting a few too many times from the same spot, shooting at a good player who is aware enough to work out where they are being shot from or even just being walked up on by another player I was unaware of. What I do not like is, with my more targeted playstyle is never being able to shoot more than once from a spot before needing to move on. If you snipe from an elevated position at range or closely behind the bulk of your forces this is not an issue, however, as stated above I do not feel that you are being in any way productive doing so. That's not to say one cannot have fun doing that or that one cannot rack up kills but it's not an effective way to play.
    A smart sniper should be able to engage multiple people in a game of cat and mouse. You cannot kill multiple people quickly and you get rolled if discovered but the trade off for that is that intelligent play and superior positioning should net you more agency. In the same way a good assault or medic can storm a point and one man army it a sniper should be able to do the same in a much slower more methodical manner using mindgames instead of brute force.
    The glint was sufficient to clue players into your position. It just requires that that player be aware and look around and not simply assume that they are safe from a given angle.
    The playstyle that was meant to be addressed by the trail change, that of the person sitting far enough back that typical ar fire isn't a big threat, are still just as able to plink away relatively risk free. It has not changed what it was meant to and has killed a far harder more skilful and subjectively more fun playstyle.
    The trail babysits bad players.
    I also really hate visual clutter and these trails add a boat load of it. I dislike them just as much playing medic or assault as recon. They don't make snipers any more or less obvious than the glint did to aware players.
    Finally I really don't think the rangefinder is remotely as useful as you seem to think it is for skilled players. It's a safety net for less skilled players. It increases your ads time and requires you to mess up muscle memory at other ranges while requiring an input that slows down your ability to shoot. Simply learning the distance to drop off ratio is far more effective and allows for much faster and more consistent shots.
    Sniping in early battlebit was free and overpowered, I loved it but will happily admit to that, post medium scope glint though snipers were perfectly fine in terms of balancing. The trails are a step too far and are not mitigatable for with skill or thought and require neither skill nor thought to counterplay.

  • @HabarudoD
    @HabarudoD 8 หลายเดือนก่อน +2

    I just think its a player problem where arcade players dont want to go out of their way to engage with snipers. So as crutch, the zoomy arcade players that hate to do anything that's not "DOPEMINE HUGE KILLSTREAKS"... like flanking a lone sniper, or counter-sniping, they get scope glint, smoke trails and super loud snipers so they don't have to engage with the parts of the game they honestly, just dont want in the game.
    They tolerate snipers because "snipers are a thing in FPS".
    I just despise the scope glints since its an immersion-breaking mechanic. If it was actually realistic in terms of angle towards the sun etc, I'd accept it, but that's not really where game tech is atm, an certainly not BBR. Smoke trails have the potential to be good, and I think its not too bad, but definitely lasts too long, visible for too long a distance (Make it start like 150m away from the barrel of the gun or something?). The most frustrating part is how it kind of obscures your visibility as you shoot.
    I honestly think the only skill crutch (for bad Arcade players that cannot activate their single braincell when they're under fire from a sniper) we need is the super loud snipers. Just by sound alone, its super easy to locate snipers now, and its a lot more fair for the snipers than having skill crutch mecahincs like scope glints and smoke trails imo.
    Still, it hasnt really changed how I play snipers, whenever I use them, except I've started using x8 scopes more instead of medium scopes since.. I'll have a scope glint no matter what.
    Anyways, the problem with snipers is that SMG medic mains are lazy, whiny idiots who deem it below themselves to counter snipers and just dont want to engage with the "sub-objectives" of differentiating your gameplay from "Don't play objective, flank, get tons of kills, die, respawn, disregard teamplay, play ego, flank get lot of kills" rinse and repeat.

  • @xneedammox7954
    @xneedammox7954 8 หลายเดือนก่อน +2

    Bro seriously?! First the nerf with the rangerbarrel and now this shit :( no wonder the playerbase is shrinking!

  • @Pontiki-bv2ed
    @Pontiki-bv2ed 8 หลายเดือนก่อน +3

    Glint and sound changes are good and should be there.
    Sniper trail is not needed.
    If you want snipers to be hard to play there is the easy fix of making scope aim less stable even when holding breath.
    You can also cap zeroing at lower numbers or even remove zeroing from some snipers based on how good the sniper is.
    You can make the rangefinder an attachment that has more downsides.
    Trails seem like a fix they made over a few days just to make people happy. People no longer have to bother with sound or glints to know where the sniper is. The trail just tells them where the sniper is and that breaks immersion and lowers the skill cap.
    Its not something that should be present on an open map game that isnt too arcady.
    There are solutions other than sniper trails that make sniping way less problematic in other games and those games were doing great.
    The question is if the players are comfortable enough to not have their hand held for every problem they'll find in front of them while playing.

    • @_John.A
      @_John.A 8 หลายเดือนก่อน

      I think most of those are good levers to pull except for instability when holding breath. Maybe add needing to hold breath to 3-4x scopes, but when it is time to take an actual shot with something like a sniper rifle there shouldn't be randomness involved. It just feels very bad and very unsatisfying if a miss can be due to anything besides my own aim.

  • @manuielsotelo7087
    @manuielsotelo7087 8 หลายเดือนก่อน +2

    I honestly want battlebit to return to the goofy milsim it was before
    Rn i fell its just another shooter

  • @milesredgate4596
    @milesredgate4596 8 หลายเดือนก่อน +4

    I love to play a very agro and flanking sniper. Using map knowledge and smokes to get unseen into a flank where I can take out a handful of defenders that are preventing my team from pushing.
    Usually this puts me just barely outside most automatic guns effective range, but often still close enough that if someone notices me, it's really easy for someone to push me, where I either have to move or hit a very clutch shot (I usually miss).
    The dramatic bullet trails makes this super difficult, as I can usually only get like 3-4 shots in (hitting or not) before I'm found out.
    However, I do think they're needed for cases like your clip at the end.
    I hope there's two things they change about this.
    1: add a barrel attachment that greatly reduces the smoke trail, at the cost of mush lower velocity. Helps my preferred play style (which I don't think was really the problematic one in the first place.) While leaving the balance for the low risk high reward much longer distance sniping.
    2: increase the range of the medic smoke grenade launcher. If someone had hit a smoke grenade on/right in front of you in the last clip, you would have been useless until it disappated. That's just to illustrate the point, I'm not saying it should reach 500m, but there have been times where I wanted to smoke off a sniper covering an area that was just two far away I couldn't do it effectively.
    Only slightly related, but I would love if the devs added a lower velocity, faster ads and bolt cycling time sniper. None of them are quick enough for what I like to do.

  • @maxm611
    @maxm611 8 หลายเดือนก่อน +4

    Lol, in the intro "can of worms," "can't tackle"

  • @VienerSchnitzel69
    @VienerSchnitzel69 8 หลายเดือนก่อน +2

    I left the game because of the smoke trails change. Idk why they wanted us mid-range snipers to leave :(

  • @Lucas-ve1yh
    @Lucas-ve1yh 8 หลายเดือนก่อน +2

    I miss being able to be a sneaky soldier, having a the smoke trail and the higher pitch should be enough. I'm quite disappointed with the game, and went back to BF4 hardcore gaming.

  • @DebasedAnon
    @DebasedAnon 8 หลายเดือนก่อน +3

    The trails are too much of a negative if you're at medium range, they should kick in at much longer distances like 400-500m.
    It would counter the low effort campers that just sit and snipe from miles away while not punishing aggressive snipers by giving up their position constantly.

  • @pauljerome01
    @pauljerome01 8 หลายเดือนก่อน +2

    the smoke trail isn't realistic lol, the directional whizzing should be enough to prompt people to spam building

  • @timn4994
    @timn4994 3 หลายเดือนก่อน +2

    They ruined my sniper ;(

  • @othosos
    @othosos 8 หลายเดือนก่อน +2

    I felt snipers were a bit out of control when I quit like a month after launch.. I should reboot this game

  • @geronimo5537
    @geronimo5537 3 หลายเดือนก่อน +1

    seems like one of the various blunders that destroyed the playerbase
    reducing bullet speed and removing leaning would have solved the sniper issue without giving it a big arrow using smoke trails like a missile.

  • @birb4415
    @birb4415 8 หลายเดือนก่อน +1

    I understand that realism isn't always better, but it seems like these changes were made in a effort to make recon less of a medium range assault class, and more of an actual recon. It is considered very normal to reposition after every shot, let alone 2-4 shots in one place, and as someone who really enjoys sniping in games (Sniper Elite, Hell Let Loose, Arma 3) this sounds like an amazing change. Not only that, but all of these make noticeable sense. Think about it. If your being shot at by an enemy that can instantly kill you regardless of armor and sometime even regardless of cover, It wouldn't be very fair for you to have ZERO visual or audio indicators of there position or existence. These changes also raise the skill ceiling on sniping as a whole, since these nerfs aren't really a problem if you hit your shots consistently, cus the people seeing the glint or smoke trail will already be dead, while the others are too focused on combat in close range.
    Also, little note: If your a sniper I find it pretty pathetic if you can't find more than one advantageous spot.

  • @Rhythm773
    @Rhythm773 8 หลายเดือนก่อน +1

    Not everybody likes the fast paced arcade style/getting farmed by sweats loop. Players like you get 60-100 kills every match, yet complain about getting killed by a casual player with a mid-range scope on 12 kills. Stealth is a huge part of sniping and changes like these further reduce the casual player base which is the lifeblood and what made this game fun to begin with - not the vocal minority sweats. This game has gone downhill since the devs started listening/responding to the people that take gaming too seriously.

  • @Krymms
    @Krymms 8 หลายเดือนก่อน +1

    I think snipers got too many hard nerfs.
    I was ok with the sound and medium sight changes because you could work around that by using suppressor and iron sights. But the damn trail. You can't get around it, it defeats the whole point of sneaking around with a sniper. Invalidates any attempts at flanking as a sniper because "Would you look at that there's a sniper behind us, how do I know? There's a white line drawn to his location." Might as well just use dmrs.

  • @ghostshade
    @ghostshade 8 หลายเดือนก่อน +1

    smoke trails and the sound changes made me quit playing the recon class completely. I will never play the class or use sniper rifles as long as the smoke trails exists as it is implemented currently. Recons are meant to be stealthy the smoke trails instantly remove all stealth which makes the class utterly useless for me. Also you run conquest gameplay most of the time Camikaze78.... there are very few gamemodes in the game with more distracted players who seems to have zero awareness. Do the same montage in a domination or rush with 64v64 and you will get punished for the trails far more often.

  • @mike16apha16
    @mike16apha16 8 หลายเดือนก่อน +1

    holy crap part of this was tone deaf. you make fun of people saying smokes and building cover was a way to counter snipers then show footage of wakistan where people are refusing to use either as somehow evidence against this point!?!
    and no shit sherlock the best counter to a sniper is another sniper cause what was a guy with an AR gonna do to you in that clip? he can't shoot back even if he does know you are there. is he supposed to run those 500m to you then use a zip line to climb up there to take you out? gee like smokes and building cover is all they could have done
    its a team game the other teams snipers need to keep you in check if they failed to do so then no duh you can go ham
    lack of smokes, building cover, and effective counter sniping is why you could even have your turkey shoot
    also saying people had no way to know were a sniper was before the nerfs? i guess hit markers and death cams aren't a thing now? when they not exist?
    also you got a 28 killing spree, but how many of those targets were revived making your kill pointless? cause if they took the cap across the bridge and hold C you did literally nothing to help win the game

  • @dabgun1153
    @dabgun1153 8 หลายเดือนก่อน +1

    Awful changes to the snipers…. I have not played the game in quite some time, so I should be unbothered but it tickles my balls when game defs listen to some crying nerds and nerf every class to death… never had problems with the snipers… sometimes they’ll got me sometimes I’ll got them… no need to nerf them 🤷‍♂️

  • @alphawolf6708
    @alphawolf6708 8 หลายเดือนก่อน +1

    Weirdly enough the bullet trail isnt much of a nerf and more of a buff to me, im able to range my shots without a rangefinder easily rather than needing to wait for a number to go up or down.
    Plus, people react the same way anyways even pre-trail update, its either they react to it and get into cover when they get shot at, or dont react to it and die, with a secret reaction being my shot hits their head and they die.

  • @christopherlouro9099
    @christopherlouro9099 8 หลายเดือนก่อน +1

    Lol says lets look at it objectively, states using short range scopes required good aim and smarts but then agrees a play style like that should be nerfed. Meanwhile smgs get to just run around and spray at the first sign of life and rake in kills

  • @yuma8251
    @yuma8251 8 หลายเดือนก่อน +3

    Tbh, on some maps there are Sniping spots where you can't be reached without a Counter Sniper.

    • @AkuraTheAwesome
      @AkuraTheAwesome 8 หลายเดือนก่อน +1

      That's why I love running the Mk20 at range, or SVD closer, to hunt snipers.

  • @tacoboy2218
    @tacoboy2218 6 หลายเดือนก่อน +1

    Imma go against the grain here and say all the nerfs were fair if you dont like the smoke trail then move between shots which is what you should do anyway

  • @ovi3608
    @ovi3608 8 หลายเดือนก่อน +1

    the problem is sniperscopes, so be a man and go close range and don't use a scope

  • @harvestspam
    @harvestspam 8 หลายเดือนก่อน +11

    I don't play sniper very often, but when I do I engage on short to medium distances (mostly 50-100m), where I need to be super careful, since every other class will completely destroy me instantly once spotted. I'd call that high risk. I welcomed the passive nerfs to the class for long range distances, it was pretty crazy before and I agree with most of the points you raised in your video. It's good they got rid of the medium range optics glint

  • @BIazendraco
    @BIazendraco 8 หลายเดือนก่อน +4

    I love the sounds/smoke trail and scout is my most played class. This is also my first time hearing about someone complaining about the changes.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +1

      Look in the right places, and you'll see it everywhere.

    • @CODE-BROWN
      @CODE-BROWN 8 หลายเดือนก่อน +1

      I hated all of the changes. Scout is my main class and I used the medium scope for everything. Glint on a 4x? How about just locking the zero to 300 meters and removing the ability to equip the range finder. I don't zero nor do I use the range finder. Sometimes, it takes a few shots to get the right one at distance. This is a disadvantage for me but it's my playstyle. There were better ways to solve these issues. I had 7k kills with the M200, 600 hours in the game. I'm done with it.

    • @s2wuolf508
      @s2wuolf508 8 หลายเดือนก่อน

      @@CODE-BROWN glint on meds is fine tbh, since they buffed long range scopes too its not as big of an issue compared to tracer which is dumb asf

  • @Caramel_Custard_Flan
    @Caramel_Custard_Flan 8 หลายเดือนก่อน +2

    Sniper got both direct and indirect nerf here and there 😅
    Direct nerf like bullet trail, Mid range glint. Especially the bullet trail that will give away your position instantly if you're sniping from behind your teammates none further than 100-150m
    Indirect nerf like heavy/long/ranger barrel changes
    Then you have DMR that basically got most edges over Sniper 😅

    • @Spectacular_Insanity
      @Spectacular_Insanity 8 หลายเดือนก่อน +5

      That just means that snipers will sit EVEN FURTHER back, away from the frontlines, being even less useful to their team than they were before. All the nerfs did was make snipers even more passive and punish Recon players that are working closer to their own team's frontlines.
      Now I just use DMRs and play as Assault instead. The only reason I use Recon these days is for drone bombing shenanigans.

  • @fragglerockstar4225
    @fragglerockstar4225 8 หลายเดือนก่อน +2

    As someone who uses wall hacks to see enemies through walls and scripts to eliminate recoil on all the guns, I FULLY SUPPORT THESE NERFS!!! Now it's harder for these snipers to slow down my ABSOLUTELY INSANE kill counts!!! LoLoLoLoL cry harder losers, this game was MADE FOR CHEATERS! Now we just need them to nerf medic's ability to heal by giving EVERYONE super fast bandage speed and bandages that heal for 50% health... oh wait... LoL they did that already!

  • @deathtree9756
    @deathtree9756 8 หลายเดือนก่อน +2

    I don’t mind the glint on medium range scopes, iron sight is good enough. But the smoke trails make short range stealth sniping almost unplayable. Now I am doing stealth sniping with dmrs wich works just as good as sniper rifles but it isn’t as satisfying as on tapping someone from 50 m behind them.

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 8 หลายเดือนก่อน +1

    Oof, not playing this game anymore after all these nerfs.

  • @millerlite9759
    @millerlite9759 8 หลายเดือนก่อน +18

    Personally i like the what they changed. I can't use the recon class anymore, but i hardly used it before to begin with. The vapor trail makes for some very interesting matches we they are shooting over head.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +2

      Cheers for sharing mate!

  • @gabe9762
    @gabe9762 8 หลายเดือนก่อน +1

    I appreciate the hot take and agree with you

  • @milsimprodigy
    @milsimprodigy 8 หลายเดือนก่อน +1

    What a fuckin' shame.
    ANYWAY

  • @calebblaze1313
    @calebblaze1313 8 หลายเดือนก่อน +5

    I really liked the direction of the new sniper changes, but I also think they could use some work.
    Pre-nerf, I never really played with snipers at all (I was an assault main with an ok KDR of 1.5-1.6). After seeing everyone complaining about the changes I decided to try sniping a bit, and immediately went 25 kills & 5 deaths on the first game I played.
    Sniping remains one of my favorite playstyles even with the nerf.
    Personally, I think the devs need to buff mid-range sniping while still maintaining the nerfs for long-range camping: a sniper that pushes objectives, covers allied advances, and moves around the battlefield is incredibly useful for their team, while sniping 1000m from the enemy is only good for your KDR and does not help your team win. However, the smoke trails make it impossible to fight inside assault rifle ranges because you will immediately be mowed down once your position is revealed.

  • @horriblebarry12
    @horriblebarry12 8 หลายเดือนก่อน +1

    I see you also have PowerToys...

  • @balazshajdu4612
    @balazshajdu4612 8 หลายเดือนก่อน +2

    Hya, I really like your videos on Battlebit remastered. pretty informatiove, and objective to the topic at hand.
    I am a semi decent sniper player in the game, and I for one did welcome the recent changes for the game, I love the new ambiance of sniper gameplay , the need to be extra careful, not just sit on my sweet spot, but always have situational awareness ( my anyway big weakness) .
    Still a strong role as you also summarize, but it does make the game more enjoyable, and it finally does not end up being a 127 vs 127 snipers ... There are viable counter play now, and I love it,
    Also with the new patches, I do value my headshots even more , and feels more earned.
    So thanks for stating this, and also letting my pro sniper ( as in not con- not an actual pro :D ) player opinion to back you up!
    Keep up the good work, have a good one!

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +1

      Thanks for sharing your thoughts mate, appreciate it a lot!

  • @scottmadsen9964
    @scottmadsen9964 8 หลายเดือนก่อน +3

    My biggest problem for my area is the servers are all full and now people are only allowing 2 sometimes 0 snipers per map it is incredibly rough for me as a sniper main to be able to do much of anything if i can't snipe

  • @theopilet5255
    @theopilet5255 8 หลายเดือนก่อน +1

    I guess if the the 2-4x scopes have a glend now I can go back to 6-8x scopes, thx for the info

    • @xneedammox7954
      @xneedammox7954 8 หลายเดือนก่อน

      the glint gets bigger with higher magnification :) the glint on the bigger scopes is so bright that you can see it before the other sniper fully peaks ..

  • @laurenceb5516
    @laurenceb5516 8 หลายเดือนก่อน +2

    i agree Cami; great vid as always!

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน

      Thanks mate! Appreciate it!

  • @bigpapastalin601
    @bigpapastalin601 8 หลายเดือนก่อน +1

    I personally feel its more balance that yeah I don't just get hit 400 meters away in the head and have no idea where the dude is. Before it was annoying because I'm a decent shot/player but old sniping counter was to pull out my m200 for one guy. Now I have something at least, but when I play sniper now I go for flanks that people don't expect to see the glint and get easy 10+ kills before they find me. If you trust your aim try quick scoping, its super fun but long range 40x scope sniping is still very much viable. If you're really wanting to do that still bring the advanved binoculars then just switch to the rifle when you see someone to minimise scope glint time

  • @HellsProphecy
    @HellsProphecy 8 หลายเดือนก่อน

    They needed a Nerf... but it's too much of a Nerf if you include the bullet trail...

  • @zappy7393
    @zappy7393 8 หลายเดือนก่อน +1

    I think you missed the fact that the distance damage is ramped up has also been lengthened from 700m to 900m. No one wants to try and hit a follow up shot at +800m.
    I personally never thought snipers were valuable because most of the time, they never PTO. They sit back and can easily be avoided as long as you keep moving.
    Ive noticed that since the update, I almost never am killed by a sniper.

  • @Katze822228
    @Katze822228 8 หลายเดือนก่อน +1

    snipers weren't a big problem initially in battlebit. You could just poke them down with an AR and side step their shots. But when they gave them the ability to heal themselves snipers just became uncounterable. It's great that they are finally trying to do something about that but for me personally it's too little too late...

  • @Segamain21
    @Segamain21 8 หลายเดือนก่อน +1

    I didn’t know that my scope was giving a glint now. To me other than the smoke trail, I am still able to wrack up kills like I did before the smoke trail update. I still play sniper when I’m not feeling other classes. Counter sniping is my absolute favorite

  • @nakedsnake6076
    @nakedsnake6076 8 หลายเดือนก่อน +1

    i was a dedicated sniper now i play dmrs only doesnt make sense to play snipers anymore unless you far from the action in which case you wont get as many kills

  • @logannicholson1850
    @logannicholson1850 8 หลายเดือนก่อน +1

    When they first implemented the sniper nerfs I immediately switched over to DMRs since I preferred doing mid range sniping holding flanks since having the advantage of surprise was incredibly useful in stopping pushes

  • @eduardoborges506
    @eduardoborges506 3 หลายเดือนก่อน

    The bullet trail is dumb. It punishes the only sniping that might actualy benefit the team. Cqc snipers are anoying but they can actualy fight whith the rest of the team, unlike the camping snipers 1000m from the fight.

  • @codycollett4782
    @codycollett4782 3 หลายเดือนก่อน

    While im not a huge fan of all the changes since i play sniper alot I will agree it is a very fair way of balancing it without nerfing damage of sniper rifles. I had one amazing game before these changes with the flir scope getting a stupid amount of kills just by hiding behind a tree on the edge of the map and most of the times i died were because i ran out of ammo and went on a suicide mission.

  • @skydude7682
    @skydude7682 3 หลายเดือนก่อน

    I find the tracers and glint are irrelevant if you play like an actual sniper. I have my binoculars out most of the time spotting targets, when i get a good one i switch to my rifle scope in and fire. After a kill or two i reposistion. It makes it fun because you have to move and get creative.

  • @Doug_Narby
    @Doug_Narby 8 หลายเดือนก่อน +1

    IIRC there were good counters to snipers in BF games, like calling in various kinds of strikes, getting in the C130 etc. BB needs those.

    • @CAMIKAZE78
      @CAMIKAZE78  8 หลายเดือนก่อน +2

      Hard disagree personally. Those can also be abused for cheesy deaths on a lot of regular players too.

  • @_John.A
    @_John.A 8 หลายเดือนก่อน

    TBH yeah I think it's just upping the skill floor a needed amount. You can still do very well, but previously too many people were being rewarded too easily for some very lackluster sniping that didn't help the team I think... Having to adjust for this is a good challenge, and it makes DMRs more impactful as a niche.
    It is sad suppressors are useless now. I know 'technically' they add muzzle velocity using the same ammo, since the barrel is longer, but I think I would be happy if they did a "double realism" for suppressors though. Take away or reduce the smoke trails and whizzing, BUT you now use subsonic ammunition.
    Maybe even split it, so a long suppressor goes all the way down to subsonic. This would be extremely sloww, technically ~340 but bumping it to maybe 400 or 450 would be OK, or set the velocity nerf so the slowest rifle is at 340 and let the others scale linearly. But it has NO trail OR special whizzing sound. It would be a very specialized attachment for urban maps, mostly, as travel time and drop would be insane past 200 meters. Then the 'middle ground' short suppressor can just cut speeds 30-50%, but make the trail thinner, and disappear after 100-300m, but keeps the whizzing out to any range.

  • @jaywerner8415
    @jaywerner8415 8 หลายเดือนก่อน

    I mean.... Isn't the point of a "sniper" to pick people off at a Distance? Usually High Value Targets (Medics in this case..... so much for the Geneva Convention). And i would agree Sniping in Battlebit is probably one of the EASYEST if not THEE EASYEST sniping in any FPS ever. Like Battlefield 4 also have a Range Finder you could slap on your guns and that made ranged shooting a Breeze.
    But yeah Blockheads, Range Finder, Zeroing, makes Sniping so easy. And theirs not really anything i think you can really do to fix that, besides counter sniping. I don't know, maybe give a Mortar to the Support or Engineer class or something, or add in those Airstrikes or some artillery fire. Cus throwing smoke grenades 24/7 is not exactly a good idea.
    Watching that footage though, i do agree with my fellow commenters the Smoke trail could use a Distance Limit for when it appears. Cus it goes RIGHT back to your gun muzzle. After all that sort of thing is clearly meant for LONG RANGE sniping, not close to midrange marksmen ship.

  • @decky9718
    @decky9718 3 หลายเดือนก่อน

    Only problem I’ve noticed since coming back is that the amount of people sitting off in the mountains has gotten worse with the addition of people with dmrs

  • @Inhierritor
    @Inhierritor 8 หลายเดือนก่อน

    Sniper Trails have 0 purpose if you change.
    Medium scopes while zoomed sway back and forth and I would even say at 100m+ have glint while zoomed.
    Long Range scopes while zoomed obviously gives glint but you can hold your breath.
    Make more sniper "environments" destructible and allow for people to blow them up. Seems like a majority of new maps have buildings or environments that cannot be blown up and it blows my mind because that is what I enjoyed about the OG maps. #District
    IF you really care about going the extra mile then find a purpose for attachments.* I might be the only sniper using Long Suppressor at this point.* Also fix the horrible Thermal Scope.
    SOUND is everything. The new sound update has made everything so much better to differentiate a sniper bullet vs a normal bullet. Keep fine tuning that system and all in all you fix a majority of the problem.

  • @perseus1293
    @perseus1293 2 หลายเดือนก่อน

    snipers arent even high risk high reward, if they start shootint at you u can just hide or change places, assault rifle is more high risk high reward or rpgs to tanks

  • @kkdj20
    @kkdj20 8 หลายเดือนก่อน

    As a player with by far the most time on bolt action snipers in this game, 100% of the complaints about sniping comes from players being bad at the game, and that goes for complaints both for and against sniping. Bolt action snipers can oneshot enemies, if you have good aim then they're extremely useful, I frequently maintain scorelines around 50-20 and do so while playing just behind the frontline, killing people between 100-200 meters, not sitting in the back of the map.
    But also scope glint and smoke trails give people clear counterplay against snipers, just don't sit in their line of sight & don't stand still, easy peasy. Sniping in this game isn't overpowered nor is it useless.

  • @lee-cl8td
    @lee-cl8td 7 หลายเดือนก่อน

    4:28 You'd also realise most of the babies are smg spams sweating in their chair every round. I think the devs focused too much on game balance and not enough fun especially for the community as a whole and not only one whiny demographic
    Edit: Also yes sniping can be very advantageous however reaching that skill level is difficult if you're a casual player. Most snipers dont cross 20 kills a game because of the skill and game knowledge required. Its like 1/10 snipers actually know what to do

  • @checkmate058
    @checkmate058 8 หลายเดือนก่อน

    IMO snipers should be like helicopters and vehicles. they powerful limited assets that should have their own set of game mechanics requiring learning those mechanics. Artificial behaviors like glint and smoke trail should be removed
    1) Heartbeat mechanics that elevates from sprinting and receiving suppressive fire preventing holding of breath and increasing idle sway at high heart rate. Requiring incorporation of bipods to have steady aim at elevated heart rate.
    2) Zeroing and range estimation. Scopes of rifles have lines for determine distance and finding corrective hold overs for said distance. A scope is as much surveying equipment as sight. Range can be guessed by comparing player model size to sight grid lines. Use firing range dummies for learning and keep pen & paper to take notes [Like a real sniper does, IRL snipping is math and homework.]
    3) Limited Number. Snipers should be limited to 1 per 3+ player squad. min squad size to unlock sniper is 3. same rule should be for squad lead perks too. Or make snipers a asset acquired at spawn. have a mannequin wearing a ghillie suit labeled "Press for Sniper Role" and for the rest of that 1 life you are your sniper class.

  • @mattneily5507
    @mattneily5507 8 หลายเดือนก่อน

    I feel like I don't have too much say here as Ive spent 0 amount of time playing recon in BB, I've just never been a sniper in any fps game period, never enjoyed the play style. However, I totally agree with you & don't feel as if it is a hot take at all. Typically I play support, the bullet trails while yes have ID'd some snipers for me, alot of time it's just their general direction, actually spotting them can be harder, I feel like the louder shot/whizzing effect has provided more immersive gameplay. At first I thought this update too would crush sniping in this game, but it didn't, people adapted & ultimately got better with it I found, now snipers actually have to seak out decent/realistic spots to shoot from to not get spotted out. I feel like some game modes, especially invasion become a sniper shitshow, you can't even hardly move cover to cover without gettin whacked from 500m away. I guess what I'm tryna say is that as a non-sniper, I feel like they're equally if not more effective than they used to be pre update, and I like the sound effects that provide that "holy shit I almost got wrecked" moment in the heat of a battle. Great vid bud!

  • @thegamerfrominside
    @thegamerfrominside 7 หลายเดือนก่อน

    So if a support puts on a x4 scope on his LMG will he get a sniper glint or any other gun that can equip a x4 scope?
    If not then I'm done with recon.
    Maybe lean on adding more types of helmets and armor or at least give recon more to do.
    Feels pointless flying the drone spotting people when basically by now people turned it off.
    Also maybe adding another slot to better use the pings.
    One bind for spotting enemy's and the other for multiple purpose uses.
    And if people like it as is just give the option to just leave it as is.
    Being a sniper already feels like were dragging the team back but more gadgets could help or,had in scope sway from suppressing fire.
    The smoke trail is ok cause it helps gushed velocity and drop and,would actually make it easier for skilled and learning snipers.
    Pls give is something important that people would be glad to see instead of a drone and some c4.
    Picked is nice but some maps are lacking buildinhs to get a good use out of it in matchs

  • @Verbose_Mode
    @Verbose_Mode 8 หลายเดือนก่อน

    Honestly... I'd like if there were options to play with the trail. I think it's supposed to be a vapor trail, caused by really really fast rounds disrupting the humidity... the default rounds have those trails, but you could swap to subsonics that result in quieter shots, no trail, and importantly... _gutted velocity and ballistics._ You want no trail? Ok. Get used to bullets that are Battlefield slow and drop like rocks.

  • @bennyb.1742
    @bennyb.1742 8 หลายเดือนก่อน

    I don't mind snipers, or being sniped at ect. What really does bother me is when I have to sit through 10+ losing games in a row because 50%+ of my team or just being sniper NPCs. Not capping objectives, not even moving! Just chilling in some WEIRD spot where they'll probably barely see enemies. With the current stuff, I'd like them to lose the tracer and replace it with a recon per team limit as standard.

  • @WillfromBrooklyn
    @WillfromBrooklyn 8 หลายเดือนก่อน

    Tbh i think snipers take a lot away from the core gameplay experience sometimes. Punishing players for moving in a game about pushing objectives is counter intuitive. I know lots of people like the snipers, but ive never been trying to move from A to B, gotten killed by a sniper and thought "GG nice shot bud". Its always annoying and i don't feel the same annoyance when i lose a normal gunfight.

  • @allenliu8820
    @allenliu8820 8 หลายเดือนก่อน

    the issue with all these changes is that they make sniping much more difficult because you have to move somewhere else or you are going to get revenge killed
    the smoke trails were also very annoying because now you 100% know where they are
    and makes getting longer killstreaks even more difficult than it already is because of the scope glint
    they could had just added the bullet whizzing by and that would had given people enough information to find cover, but the amount of changes that had gone into the sniper roll forces players even further away from the battlefield

  • @JohnDoe-jd8oo
    @JohnDoe-jd8oo 8 หลายเดือนก่อน

    I think that most of the changes are good, and agree that snipers were too strong. I disagree that there was/is “no counterplay” to snipers. You can counter snipers by making your movement more erratic. Hold w, hold shift, wiggle your mouse, maybe even add a little z/space spam if you’re feeling spicy, and you make it incredibly hard for a sniper to hit you, especially at longer ranges. If you get picked off because your movement is complacent, that is a skill issue. With current movement options, I think the smoke trail is a bit much. If those options were turned down, I’d say keep the trails. Well written vid that made me think

  • @xSkye629x
    @xSkye629x 8 หลายเดือนก่อน

    Meh I hate the trails (looks stupid/unreal). All the other changes are nice/realistic imo (mid glint/sounds). Counterplay is important for game balance, I agree, however it should NEVER come from sources that were never meant to counter them in the first place (regular infantry).
    What this game needs is more incentive to go after snipers from things that actually can counter them, and rewarding those players for it. Giving snipers and vehicles a ton of extra points for taking out enemy snipers is a good start (enough to actually consider going after them)

  • @seancurtis1199
    @seancurtis1199 7 หลายเดือนก่อน

    Wait do you not know that after you die, if you don't touch your mouse, it automatically centers on the person who killed you after a second or 2 and you can ping them after death? like this has been in the game since release. I would agree with most of your comments if this was a 30v30 game but with the sheer scale of combat there are plenty of downsides to playing a sniper especially now but even at the start, I would argue that the only snipers worth having on a team now are the ones who are absolutely destroying a chokepoint because pointswise the average recon isn't doing that well at the end of the game, they just might have a few less deaths.
    This really feels like a perspective issue, I am self admittedly not the best player in the world but even after working my ass off with positioning, communication with teammates and decent aim after practice, I never top out on my team for kills/points as a recon, I have struggled to get close to a 100 kill game with a recon whereas I have dozens of games with 120+ kills using smgs, assault rifles and lmgs just running around all speedyboi mode. One of the biggest counters to recon play is the overwhelming number of angles and players, all it takes is for one person to call out the sniper in their squad after dying and you have half a dozen eyes trained on your position of which there are a limited number of places with good sightlines on most maps.
    You also have to take into consideration that people know the maps now, it was a lot more overwhelming at the start when people could hide off in strange little corners of the map and nobody knew where to expect snipers to be hiding but now, people know the main sightlines to avoid, people know to use higher movement speed gear, people know how to abuse the prone running tricks and instant building the little concrete barricades. People have sooo many tools at their disposal to avoid or take out snipers, it takes far less effort than what is required for an active sniper to be part of a fight. All of that without even mentioning how vehicles have all the alleged strengths of snipers, long range, high damage, with far less of the downsides.
    Go into any active lobby, most of the snipers are not even trying now, they just find a high point, get their kills and then inevitably die, they are sitting so far back that they make little to no impact on the outcomes of games and with most squads being silent there isn't even the benefit of information gathering. I will also say a sniper being able to stay put in one spot is absolutely fair, it is on the opposition to put in effect plans to take out significant threats, if you see a tank all the engineers get ready to run in, snipers on your team should be equally set to jump on enemy sniper positions ESPECIALLY if they are static, its free kills.
    Look I respect your perspective mate but it just feels out of touch with the average experience playing the game, I have seen your footage, hell I have even died to you a couple hundred times in lobby back when the game came out, you are far and above the average player in terms of aim as a recon, most players do not have the option to adopt the close range playstyle with recon weaponry and honestly I don't think they should have to, the game took off because it had fun and rewarding gameplay, it was never about it being difficult or challenging and every step they have taken towards that seems to have negatively impacted the population of the servers.

  • @DimitrisChr
    @DimitrisChr 6 หลายเดือนก่อน

    I prefer they left the snipers as they were but put a limit on how many snipers could be in a game. Playing with 20+ snipers on each side is just plain dumb. You can’t take 2 steps without being dropped from the other side of the map.

  • @markygee79
    @markygee79 8 หลายเดือนก่อน

    Bottom line, "most" snipers play campy and at distances not PTFOing. Also, the graphics style of BB leaves the lines of sight huge and uninterrupted, compared to modern shooters with clutter, foliage, and built up areas. Basically BB graphics style can never balance this class.

  • @TheHuffur
    @TheHuffur 8 หลายเดือนก่อน

    Tbh one reason I never bought this game was seeing how insanely trivial the gunplay and especially long range/sniper shots were.
    BattleBit seems to be stomping into the same mistakes most games like these do with giving high powered sniper rifles the agility and handling something more fitting like a tiny water pistol that you would easily be able to do a 360 with and still have complete control over. Sniper rifles should always be forced into near uselessness if you are moving around with them otherwise its inevitable that the game will devolve into a "sniper duel" game and the comparably low skill level needed for this with the ability to zero in ranges and the high projectile velocity just makes it more likely to happen to a even larger part of the playerbase.
    If I am generous I would give the game another year before a significant portion of the experienced players and the META is running around with CQC sniper completely sh!tting on everyone else and creating massive zones of death where if you move out of any sort of cover you get decimated by accurate sniper shots from across the river/bridge or whatever terrain people will need to move over, with the only people able to make progress are those that knows the maps, knows which angles they can peek from while getting a angle on enemy cover + a weapon to clear out those angles. Aka, a sniper clearing out other snipers before moving to another cover, taking out snipers in another angle and so on.
    What I am saying is, basically a Counter-Strike round where both teams have enough money to buy the AWP or whatever they call it now.
    also, thanks for coming to my TED Talk.

  • @dasfinalgaming
    @dasfinalgaming 8 หลายเดือนก่อน

    I'm sorry but I think people complaining about the "nerfs" are having major skill issue with the game and refuses to adapt to anything despite still having advantages given to them. I do not know if people have played Battlefield 4 in the past but the sniping changes reminds me of that game but it's even easier in Battlebit as the movement is far more predictable, the heads are bigger, the bullet are faster, and no suppression mechanic to deter you from taking potshots at everyone. PLUS you have 100+ more players around you to distract the other team. People just wants to stand still in the middle of nowhere at very long range for a long time and kill everyone with relative ease. Snipers literally broke Invasion mode when it came out!

  • @KarlRuprectKroenen8
    @KarlRuprectKroenen8 8 หลายเดือนก่อน

    Doesn’t really make a difference for me. No one wants to say it so i’ll say it, in the end it all comes down to skillplay. I mean you can just one shot headshot all of them (well except supports) and if that attracts the snipers to you, just out snipe them. How? Well map their position from their trails if they miss the first shot on you. Then you already have the advantage of holding the peek. I mean i love long range snipers with their long range scopes standing still or prone like sitting ducks getting out sniped by a 4x scope at 800m 😂
    Ps : Please just try out the mid range sniping style, its just easier and more useful for the team plus its less annoying to see negative k/d snipers 😂

  • @monopolisticfox
    @monopolisticfox 8 หลายเดือนก่อน

    I was expecting to disagree with you this entire video, but you nailed it. Before the nerf, snipers were literally just laser weapons with almost no skill involved to use and not much counter. The rare times I played as one, I ended up being able to farm a good amount of kills and I found myself rarely being targeted by others. Currently, when I play as one, I feel like I'm actually playing the same game as everyone else but with a more "high risk, high rewards " type of weapon. Yeah, I still believe the sniper takes little skill, but now you need to be a lot more strategic and a lot of the snipers who lacked that before the update are struggling in my opinion.

  • @Silentfear8666
    @Silentfear8666 8 หลายเดือนก่อน

    I would have better games with an AR or an SMG then a sniper. Agreeing with alot of comments here about cqc sniping, long range sniping can also be seen as a map issue to some extent.
    Fighting good players in cqc with a sniper unless you suprise them and they are lazy with there movement is really hard, now that knowing where you are requires no map awerness there is no end to the amount of smg's that will hunt you down..
    also, the counter to the 2km away sniper was a 4x sniper, while he had the advantage in range you had the time to line up the shot.. now theres no counter, just dont go to point X where he is.. or spend the time to flank him for that 1 kill.. dunno what the sulution is tho, its tricky, but it don't feel like this was it.. feels llike they nerfed the wrong sniping playstyle.
    that said, 4x gives a bit to much range so the glint is fine, smoketrail (while thematic with snipers shooting rockets that increase in damage over distance) is to much, and pls give me reddot as a main sight for slightly faster ads. maybe removing the rocketbullets alltogether is a good start, atleast the need to actually hit the hs then..
    Dunno how to handle the 500m sniper any other way then map design, but snipers as an area denial is kinda cool, and can help with battleflow, so that the flanks just dont get wider and wider..
    Sorry for the scatterbrain comment, gonna sleep now. gl hf

  • @froJoss
    @froJoss 8 หลายเดือนก่อน

    I like sniping as much as the next sniper but I'll never contest that adding skill requirements just makes for a more competitive and objectively better game.
    This being said the issue in most modern games aren't snipers. There needs to be just as much attention to the fact that you can "beam" players with automatic weapons from almost any distance and almost completely eliminate recoil. Same goes for the ability to treat a game as an in rails shooter by simply equipping an SMG and sprinting.

  • @sora911204
    @sora911204 8 หลายเดือนก่อน

    Tracers we’re added because the majority of players lack the awareness to connect teammates randomly dropping with a distant threat, and I understand it’s addition. (Forcing snipers to not sit in one spot the entire game is a net positive)
    Snipers being able to win sniper 1v1’s by simply equipping a medium scope to get rid of glint was stupid, anything that can OHK should give some method of warning imo.

  • @pithyginger6371
    @pithyginger6371 8 หลายเดือนก่อน

    I don't understand how you can play games where you aren't immediately sniped when you scope in. Maybe region differences but I often feel like I die within 30 seconds of scoping in and shooting, and I'm not a hard scoping camper. I was totally fine with the scope glint and the whizzing sound, but the smoke trails ended up being too much imo. At first, they also ruined my muscle memory since they don't follow the trail of the bullet.