This is a faIrly common trend for most FPS/PvP games, specifally in the OCE region where the player base is already quite small. Once the casual players leave the scene these games tend to become alot more tedious to maintain a competivie skill level and returning players simply cant be bothered.
That's how it is for Battlefield these days, 2042 has a decent amount of "casual" players but also a decent amount of "sweats" in OCE. And the older games like BF4 or BF1 are mainly played by hardcore enthusiasts who know every mechanic to abuse, I can't stand BF4 for more than a couple rounds cause of some of the players on PC, least on the Lockers server anyway lol.
The sweats that play this game pushed for high movement speed and defended the busted air strafing, the very same mechanics that pushed most players away as it contradicts the initial vision of the game and the product most of us expected to receive. There was a promise of a milsim mode I doubt we will ever see. Most of the people that got the game wanted a battlefield like game with some light milsim mechanics but instead ended up with a game that feels closer to call of duty.
This is why you never listen to elite players or pro players pushing for e sports because they abuse mechanics and push for abusive mechanics not actually making a good game or a competent vision. This happened to for honor for example. It started out great but as it became eSports oriented and the sweats were the ones that mattered the game shrunk and today is a shadow of what it was. R6s literally the same thing happened.
Completely agree. I remember being so pumped for the initial Battlebit milsim concept back in 2016. I can respect that the devs thought that general idea wasn't actually fun to play, but damn it still leaves an empty space. Something like a Battlefield / Squad / Arma / Insurgency hybrid would have been amazing.
Personally, my biggest Problem with this game is, as you said, the dead proximity chat. The proximity chat was the thing that made BattleBit unique. Now it's just a FPS game.
@@guillermoelninoyup this is why i stopped playing. The care more about moderation than releasing content. Let people have fun and trash talk like the old days. Fuckin hall monitor losers
@@Rauser142 The core gameplay was good but the proximity chat gave this game that unique flair that no other game, I know of, has. No one cares about stats, kills, etc.
I think we need to re-normalize the hilarious semi roleplay that went on in almost every game, it might be that first good step to re-welcoming new players. I know it is not for everyone but that is what brought me into the game in the first place and helped me get over the initial battlefield gameplay learning curve.
This always start by being the change you want to see enacted. Start using mic, scream for your mother when downed, that you dont want to die, that your leg hurts. Say "damn thats a big gun, I want to put it in my mouth" to the sniper beside you. It all starts from "you" (you being anyone who wants the "random shenanigans" back). I know I use the mic like that a lot. Not that theres a lot of response on SEA servers...
@@HabarudoD I totally agree, I'm from SEA region and people just want to be the next pro gamer. I try to make it the clown in the group but if everyone keeps on not playing along just abit it get tiring.
game was amazing for the first couple of months, then the casuals left and all that remained were people who liked the game but werent spectacular at it and sweats that played like their gf was watching and told them they couldnt engage in coitus unless they dropped 150+ kills per game. in an already tiny OCE population this basically shrunk the player base to 2-3 servers, then down to 1. kinda unplayable now for me :(
@@danieldealmeidacoelho7890 it is precisely a skill issue. I don't wish to maintain that level of skill for a game that has 1 active server that houses some of the best players on the planet. I am good enough at the game I just don't wish to compete with top players every time I load into a map.
@@a2daj83 I love how these idiots comment "skill issue" like it's a mic drop when all it does is make them look like they've got the reading comprehension of a 1st grader.
@@danieldealmeidacoelho7890Its also a mechanics issue. I remember there were discussions that there was going to be nerfs on how movement works. Obviously that never happened and I see a good number of players abusing broken animations and doing dumb shit like spinning their character around. Its like Mordhau where the swing animations can be unreadable and outright bs.
Even as a good player.... man I just want to relax and have fun, not be exhausted after ONE game, I hop back on after a few updates, and I cant even get out of spawn without 3 squads of MLG want to bee's shooting me in the back... and I then spend the whole game trying to remove the rats from are spawn because the other 80 people on my team just.. don't care that they cant leave spawn I guess?
the problem is that the gameplay at high levels is just not appealing to most people. its too fast and chaotic with people running around that you cant shoot on top of all the snipers shootingg you from a mile away. it sounds like the devs are at least trying to make the game more grounded in the future
I still love and use the proximity chat. Nothing better than begging for mercy (or more) when a group of enemy players drag you into a bush and takes turn T-bagging you...
It's not that it happens to all games. It happens to the games that want to be a competitive sweat mess. The devs allow me to air strafe and to drop shot and i don't want to, but there always a sweaty squad of pros wanna be spawn camping and flanking. DONT allow me to kill 10 people solo every time im flanking. If you stop in this game you're dead, if you do anything other than kill you're wasting your time, so don't heal your team, don't give them ammo, don't push objectives, don't repair vehicles. Just kill.
I played a ton on official release. Pretty much every free hour I had I sunk into the game. But in the process of trying to prestige (prior to exp buff), I burnt myself out and took a break. After a couple of months, I tried playing again. The game felt less chaotic and more methodical. I guess the game was figured out per map basis. I just didn't have as much fun playing. This is coming from a person who enjoyed PS2 when all 3 factions converge on a single zone and the battle becomes a cluster-f@#$.
I've always been a pretty low KDR character getting like maybe a .9 or 1.1 KDR on average. Like good mid-tier PTFO style of player who only occasionally fucks off to do silly non-ptfo things. But every time I come back holy crap I feel like I'm just spawn die repeat and going like 0-20 on matches and its just an awful experience that can be tricky to push past if you're not mentally prepared to suck like you're new after a break, or if you don't re-improve quick enough.
Game is crazy sweaty. Loved coming into a game and just RPing in this game. Cant do that with lack of VOIP, lack of skill, and smgs seeming to be king. Being dedicated support sucks. People rarely revive now, so people rarely are around to get some ammo. If you arent getting high kd you are just ruining the game for your team. Only being a slow, easy to kill target makes me useless to my team and the effort to win the game.
SMGs aren't king anymore. In close quarters yes but there are plenty of carbines and rifles that can compete now. What I did for my support: get rid of the eco armour only use it on helmet. Shrink down the weight in general.. and you can equip battlerifles like the FAL now...very powerful with endless ammo
I did the light idea the moment I could do it. It helps a lot but sticking with LMGs is where I try to have my fun. Running with the G3 and pp19 was alot of fun with the class. But nothing beats just mag dumping down the field. Glad you are having success in the game.
whats the point of large player combined arms maps and proximity if the """core players"" (impossible to please losers who will keep playing regardless) only care about twitch shooting and waddling their head back and forth. this game shouldve never had a high skill ceiling, it shouldve leaned into its strengths as an easy to run mil sim
So how I view it is its less about the skilled players and sweats and more about the boring gameplay loops. Even with multiple game modes more people just play it as a team death match. Its just die, respawn, rush into an awful play, and repeat. Some people like that some don't. There also doesn't feel like there is a real skill ceiling in the first place because you don't really get punished or rewarded for playing well or awfully, so a lot of people play a bit get bored and leave.
Yeah it's kind of weird that a game built around team play and combined arms has just turned into TDM. It's crazy how you can pretty much cap any point on the map by just not going to the spot where all 256 players are just grinding meat.
Its such a natural progression for a game though. You start the game as a newbie, and then you learn. And then you get better. But the fact that the "movement tech" is such a factor of BBR, certainly help. Its such an easy low-skill factor of the game, but those who don't abuse it still suffer to those who do. Even if movement were tuned down, good movement in any game, be it a milsim with snail-pace movement, or a game like BF, the both having less speed and crazy mid-air turns than BBR, good movement still trumps bad movement. Change the movement to where it can't be abused by mid-skilled players and above, and everyone will have a better time. Trust me. What differentiates a high-skill BBR player from a low-skilled ones the most (different to other games), how they're fucking speed-demons on adderall and moves like they're having seizures.
The problem is as you see with Call of Duty. If you reduce that movement then the people who abuse it will change the narrative that the game is now bad because it restricts their 'freedom'
I miss the proximity chat fun. Only thing I hear now is enemies calling me a stick bundle since they can't say the actual word without a ban. I miss jumping into a squad and chatting it up
I took a break from the game for a while, and everything had changed. The game would be great if there was a ranked version, which I would say would make it so much better
Adding a ranked mode may actually be a good way to, at least, separate some really skilled players from the casual servers. However, this would probably only work if there was enough players to cater both casual and ranked servers. If the major update managed to drag new players and also returning ones to the game, this'll be a viable option. Otherwise, the player count for the current servers that the game currently has will just break apart and get separated leading to either the casual servers or the ranked servers dead. We also have to consider that ranked servers has to have some sort of incentive or reward system for it to be actually worth playing for the high skill players. And also, even with the ranked server added, it'll still entirely depend on the players if they want to prove themselves worthy and fight against other players of the same skill level, or they just want to hop in a casual server to destroy casual players in satisfaction.
It's always had a high skill ceiling. I think some casual Team Deathmatch or gun-game modes would help. But this game needs to attract way more players again.
Game is self cannibalizing - Game was advertised as a better battlefield But is played like arcade movement shooter - There's little reason to interact with the war sim mechanics in the game, Winning means little, people care more for the KDA than the objectives Why drop ammo, heal, make cover, help a teammate, etc. when its better to just hold space and respawn? - Making a slower game mode with movement nerfed will just split the community more , Sweats would mainly play against sweats, making the game feel worse since they wont have fodder - No reason to come back in the game - Game is pretty solved by the people that stayed, While new players don't even know which direction to be looking since they don't know the map
I really agree with you dude. I so wish this game kept the initial slower, cautious, tactical route it originally aimed for. And power to you man, your movement in these clips would enrage me lol. I can't even lean while moving
I think the game needs to make it a little more appealing for the tactical shooter players. the game play is to quick even if you want to play a more relaxed role like a marksman. i think player movement should be every so slightly slower and there should be stamina like a stamina bar or something. but i dont want movement to be limited to much because its a big part of the game and the smg users and close range players rely on movement to get kills and stay alive. But i think there can be happy medium between tactical shooter and fast paced COD like shooter. i think the new update that is making medium range more viable will help with this.
my issue isn't with high skill players. my issue is with things like lean spamming making it effectively impossible to shoot someones head while they are lean spamming. the time to kill in battlebit is too short to hone in on the tempo that people tilt. i don't hate the idea of people being able to lean but the upsides to spamming it vastly outweigh the downsides. it should be an action taking before peaking out of cover not one that is being done mid gunfight. everyone loves how fast paced battlebit can be. i don't like dropshotting or turning around in a split second while prone. ive caught people out in the open within 25-30m and had them lay down and turn around and kill me. these aren't things that the top 0.1% players that are taking advantage of these movement mechanics. it's more like 10-20% of the players in my lobbies. i do think that the servers i play on are closer quarters meat grinder maps and gamemodes. someone playing large scale battles won't run into this issue as much. i do have a bit of animosity towards clans of prestige 10 players. i don't want to go up against people who are taking the game that seriously. as long as they don't team stack i don't mind there being better players on the enemy team as long as there are equal players on my team.
It's why so many casual gamers love CoD. The playerbase resets every year and it can be casual again for a while. Every multiplayer game ever will lose it's casual players, some sooner rather than later, and it will just leave the most hardcore players going against each other.
for as long as a game is fast high speed into any direction based movement. it will always boil down to bunny hopping and counter strike gameplay. which is fun when no one understands the game. but once people do the fun quickly boils down into who is running the best meta build and who can zig zag the best 360 nose scope. making the gameplay fit a niche crowd over casual gamer. slow the movement speed down and further reduced speed size to side. and that will improve the gameplay as it has in other fps games.
I've tried to play this game with my friends, but they quickly gave up because it wasn't fun for them to just get demolish on repeat and honestly i understand. Just a bit sad because i really enjoy this game and want to play it more (but with my friends)
I tend to hold the same opinion you do Camikaze for BBR, but a lot of the people dropping 300+ kills in lobbies are cheating. They upload their own gameplay and the amount of instant head snaps is crazy suspicious. Tends to come from the clan CatEat
Bro, cateat has been reported thousands of times and heavily spectated by server admins and the admins/mods of Battlebit itself, and they have better data from EAC. They aren't cheating they are just the top 1%
They are all very good looking and attractive as well which makes it even more frustrating to play against because damn bruh you don't gotta be looking so fine whilst destroying the lobby 🤔
@@mrmime7453nah that’s cheating. In 127 vs 127 games, when I get 60 kills I top the leaderboard. I would believe 100 or maybe even 150, but 300 has to be cheating, at least for infantry gameplay as implied by the commenter.
I play in the NA region, I almost exclusively play on 256 player servers.. on average there's only 2 or 3 full 256p servers.. And lately my KDR is going up, I'm not seeing the 'sweat' as much, there's certainly individuals that show up that fill this archetype but I recently came back after several months of hiatus, and my KDR is going up.. slowly, but it is.. before I went on a hiatus though, there was a very categorically 'the whole sweat' which was 'Cateat'
Maybe this is an unpopular take but I think they need to nerf movement in some way even as someone with over 300 hours in the game I still get taken aback at how fast some of the "sweaty" players can move so I can't imagine how bad it feels for even newer players. My suggestion is either A: add either some in air inertia for jumping (I do really like being able to change direction while jumping but even for me it is very difficult to track as it is almost impossible to predict their movement) option B: add an increasing delay to jumping on repeat (to try and reduce the number of people just spamming jump at every moment) or option C: a slight decrease to player movement speed with lighter armours (and I do me very slight). Even as a somewhat long time player I often can only play a handful of matches before I get annoyed or bored from playing against "sweaty" players and I think something along these lines could at least help. Imo option A is probably too far it's a bit of a nuclear option, option B is more reasonable and I don't think it have a massive affect but would definitely help, and option C: is maybe a bit too far and I could see alot of people having a problem with it.
I'm sorry, but I have to disagree with the notion that it's bad to balance the game in any way that hurts sweaty players in order to bring back the casuals. If there is some crazy wonky tech that requires dozens of hours to perfect AND it goes against the spirit of the gaming experience, then it has to go. Example: Dolphin diving in COD is okay because it's not that hard to do, the game doesn't take itself very seriously (look no further than the weird skins for proof), and the tech isn't hard to counter against with practice. However, putting a Q-E leaning spam on a macro DOES need to go, because it's not something everyone can do with the default controls, and it's against the spirit of the game. (Unless Battlebit has some D&D displacer beast lore that I don't know about.) But most importantly, Battlebit devs can die on their hill with its hardcore players pleased and catered to, or they can attempt to breathe new life into its dwindling game by making it more accessible.
Yeah, I see this mindset all the time in FPS games where people see any attempt to lower the skill ceiling as an objectively bad thing. Sure, super broken movement tech can add tons of depth to your game, but if it becomes super oppressive and your game wasn't designed with that sort of thing in mind then there's nothing wrong with dialing it back to improve the gameplay experience for the average player.
@@Hanstra Except this is same bad logic that created aim assist. Aiming is oppressive, and it should be. Movement is oppressive, and it should be. That's the point. Take the heat or get out of the kitchen. The modern age is so fucking amateur at everything that when you are placed in a meritocratic environment, it's nothing but whine. And a lot of amateurs are the boomers who refuse to develop any skills in anything new.
@@Luluchan00 Woah dude, you've completely missed the point and proceeded to go on an unhinged schizo rant that has basically nothing to do with anything I've said. Get a grip.
@@Hanstra No, you missed the point of a pvp game. It's get good or die. That's how it should be. That's how most meritocratic things are. It's just that people are so soft that upon first contact with anything of challenge, their response is to call for it to not exist. I played week one. I played many matches against Ether. My friends and I were still in the 80-90-100 kill range against players who had played the game competitively for many years. That's the attitude people should take in. Don't whine. Go out there and figure out how to frag. Instead, in every fucking game, people feel they're entitled to success. If you want a relaxing experience, go to a single player game instead of expecting complete strangers to cater to you.
While I tend to agree with if the tech was hard to do, in BBR all you really need to do is jump and shake your camera fast to move forwards, then lie down as you throw C4. It is a little harder than dolphin diving but wouldn’t take too long to learn. However I defo agree that it is not intentional so I am glad to see it getting some changes soon in the next update
I've said this before, but the dead voip is a direct consequence of their forcing you to acknowledge that they'll ban you for using it every time you launch the game. Why walk on eggshells and still risk getting banned arbitrarily when i can just call my friends ____'s in discord?
Sweats are not high skill players. Sweat is a person who exploits the game's mechanics and systems beyond the limit and competes in a casual game as if their life depends on it, effectively ruining the game for everyone and destroying potential new players. There is a big difference.
truest thing ever, and if you say anything about it, theyll just say "skill issue" when apparently all their "skill" consists of choosing a gun, armor, and learning how to press the prone button when they get into a firefight
Long comment, sorry not sorry. I have played BB for a long time. It is the only multiplayer game played consistently in my house. I have a 1.31 K/D ratio and am very glad for it. I have ALWAYS PUNCHED UP bc my favorite servers are hardcore servers that actual top 100 players main. They come on and compete with devs, staff and stupidly high K/D players & clans on these servers and I get MERKED. However my skills have massively grown bc of playing on these difficult servers, and my skills across all fps games have massively jumped up. Yes it can be difficult for newer players to casually jump into but not if they have a guide. I enjoy these difficult server bc the playerbase on them is actually very engaged and friendly if you aren't a POG (piece of garbage) in comms.
yeah, only the sweats remain. they really need to limit snipers in all game modes at this point. some maps are literally impossible to run and gun because half of all players are sniper / DMR.
Today, yes. During launch and early access days, it felt like there was a good blend of "sweats", good players, and novice players. That makes it enjoyable. Now that has slimmed with very few novice players.
This isn't the main issue with the game. The main issue with this game is the lack of players because the game has significantly dropped into low thousands. It has not done a good job at maintaining the player numbers because lack of content updates and other games competing for the playerbase. This results in a player base that is extremely good and sweaty bc these are the games most dedicated players and it doesn't help that every update they have ever done did not drive play numbers up. They need to add microtransactions so they can pay for more staff. Im sorry, but it has to be done.
arcade mechanics, weapon and class imbalances favoring SMGs, realism ttk mixed with realistic bandaging/healing, VoIP bans i get sniped by vector at range after landing a headshot but it doesnt cater to sweats? lmaoooo
I'm fine with getting outplayed by someone who has sharper reaction times or better aim than me. But dying to someone who matrixes around every bullet with their spastic, coked up spider-monkey movement and still hoses me down with pitch-perfect accuracy takes me out of the experience a bit, I will admit. Oh well. Battlefield 1 still has a ton of people playing, I guess. Praying for good tidings with The UpdateTM.
I have 110 hours in the beta, and 530 hours in the Early Access. I'm a player who spent the time learning what was good, what was not, how to abuse movement, quickly move through the battlefield, and put in the effort to learn this. Because of this, I am one of the players that remained up until late December when content became stagnant, and the game was about as sweaty as a Valorant ranked match. This is the fate of any game in OCE. Battlefield 4 was spectacular when 2042 was announced, and when it launched, flopped, and killed all hype, the only players left were myself with 3.1k hours, and my friends who had similar amounts. As much as I hate matchmaking and the hidden MMR system, these get implemented in games to prevent this from happening. Dedicated servers just prevent the entry barrier into the game from being easy, since you get dropped into a match with someone like me who leans with every peek and ruins your day(I didn't learn this for Battlebit. I played Rainbow 6: Siege for 2 years and my highest rank was Emerald 5 and no higher. Rise up my Monty mains). It becomes second nature to play like this because you practice it to the point it becomes a habit, since the results always yield benefits. When Oki went on his rant about movement and wanted to implement probably the worst movement into the game, using Battlefield 1 as an example, I was prepared to quit. His reasoning was strictly of the belief that people abusing this ruined it for new players, rather than finding an alternative. I presented a proper suggestion regarding movement being controlled by server owners through cvars like Counter Strike does (bhop top), but was shot down by the very loud crowd of "you're only good because of your movement". I supported the lean nerfs, I'm vocal about dropshotting being a worse situation then in Call of Duty, I was all for changes to movement but in a much more sensible manner. But to sit here and watch a game that I supported, a game that I love, and a game that is amazing for the type of player that I am, get tossed aside for nerfs to better the experience for new players just doesn't sit right with me. The sniper nerf rubbed me the wrong way, too. I'm not a sniper main, but I'm definitely a player who loves to snipe. Counter sniping is so incredibly easy now that snipers who regularly move around from building to building, between cliffs, and on foot, have an incredibly higher rate of counter sniping success. As long as you move correctly with your team, or to safe areas, you can drop 60-70 kill games with only a handful of deaths. The sniper lines make spotting enemy snipers at different angles a breeze, and the scope glint changes make hiding from your enemies incredibly hard. These nerfs are just not it. I want to bring in my friends and do stupid things with them, but the environment to do so is simply not possible. With the skill ceiling being so high in OCE now, you're just going to be pushed into a game with the same 5-10 people running amok, or teams stacking due to the lack of auto-balance and steamrolling into a spawntrap. I watched the ABG server empty within a good 10 minutes because of this. The ABG members and regulars were laughing at first, but after 80 people left, the majority of my team that was being spawntrapped, they started blaming other servers, but then realised that the map was the cause and their actions were to blame. It's so incredibly sad to see, but this is the state of the game in OCE right now. My hope for this game has dwindled, and I now login to play maybe once every 2 weeks, and just get depressed at the state of it. 5 months without an update, and the only thing we're getting is 2 new maps, 1 game mode update, and sounds. It took 3 months to find that out to begin with.
..bc the language barrier is far more broad and EU is currently dominated by non-native English speakers? Russians make up the majority of the EU playerbase now
NA is dead too. For me I just don't want to use voice chat if there's a chance of getting banned. I saw people get banned for normal swearing quite a bit when it launched so I refuse to risk it.
I think some small changes could help like you cant respawn within 100m of your last death. Sometimes i die bandaging to the same guy i just killed 5 seconds ago
the prox chat these days depends entirely on time of day and which server you are on. i noticed tbg and bobs servers typically have more fun prox chats and less sweating. while official is just straight silence and dripping sweat
The lack of content and updates is what drove me away and the fact that the devs are putting their efforts into gun skins and camos when we dont even have a kill screen to show off these crazy camos! The kill screen needs to be updated to show the enemy's weapon model with all their attachments and skins!
Every time I get on BBR I get mopped but it's still very fun to play and that gap will only get larger as I play less due to the weather getting better and by the time November comes back around I expect to be at the bottom of the leader board
Every game becomes sweaty if you give players enough time to master what it offers. It's just a natural part of any activity in life. Whether or not it's worth putting the time in to catch up is entirely up to the player.
I havent watched the video yet, but if i dont sweat in the game, it becomes very punishing and boring,i keep dying and its just not fun, i also play Dirty Bomb which i am sweat in, the game is dead, but some players still play, and 80% of them are sweats
Goddam, Dirty Bomb was fun as hell back in the day. Can't imagine how insane the skill level is for the people who have stuck with it for all these years.
Turning 35 next month, i feel like this is every game right now, last 3-5 years at least. Gaming is gone so big, that every game will attract the min/maxers and figure everything out in no time. Tried to get back into Apex, but everyone is so tryhard compared to a few years ago. A ranking system could be a solution, but that brings it own pile of problems
Since we just had another steam sale the uptick in mostlx russian hackers on EU servers is way more off putting to me than having to fight great players.. its so many. Adter these sales you WILL find multiple bans on the Steam profiles of the players that kill you in suspicious ways...like nearky always and yes I go and spectate them.
Make it so when jumping you are locked in the momentum. Easy sweat fix for those individuals. For long ranged combat make moving around detrimental to accuracy.
One solution to this would be constantly rolling out new features to make players come back. Unfortunately dev team is small and they dont wanna spend much money.
Rly playing on a server whit 200 ms ping? The biggest skill ceiling is - Proper mouse sensitivity setup , so if you move your mouse at least you move it in the general direction of the object you want to aim for , sadly 70% seem to ignore that.
the problem with this game is movement is to fast, its a a deathmatch/arena shooter masked has a milsim game. its all about KD ratio and not about objectives, seriously just look at your video, player movement feels and looks like you are driving a car at high speed.
There are people in every game who want to be better at it. Its just normal nature of men. We want to be better, we want to be the best, we are competetive. And this is problem for every game without Ranked matchmaking. If they get to make a ranked mode for battlebit im all for it and i think it could solve the problem. I just cant imagine how to make a competetive mode for game like battlebit.
For me it was the sniper nerfs. I haven't come back now but overall I find the sniping playstyle relaxing and when it began to get kneecapped I struggled to keep up with the more direct confrontation the community has come to.
Planetside 2 is way better than Battlebit for new players because PS2 has way more support classes that actually are useful in battles/fights. New players can also join skilled outfits and learn the game whilst feeling welcomed. In its glory days Battlebit was casual but the pace felt more like the older Battlefield games, now it feels like a more arcade version of Call of Duty. Over time/updates its made medics more useless and nerfed snipers whilst giving sweatlords more pace and stupid mechanics to exploit. One aspect you missed is that players are forced to adapt to these sweats - so zooming around the map and fast twitching schizoids becomes the 'meta' and if you somewhat want to compete and not get wrecked you have to adopt that playstyle. Regarding the fun chat/banter VoIP - if there is no use for support classes there is less reason to communicate and because of the arcade sweatfest pace players have less time to use VoIP/talk. You reap what you sow, this is why Planetside 2 is still going after 12 years whilst Battlebit has become cringe after 1 year.
so i've been playing this game since BETA test and one of the thing that make this game so fun is the VoIP. and i havent play in a long time, few days ago i jumped in battlebit and wondering why everybody is so quite
I also think the low poly style means you can see everyone way too easily. Don’t get me wrong I like the style, but maybe they could look into adding a bit more detailing to make some of the maps feel less like empty shells, and give people a better chance when it comes to concealment.
7:29 it also doesnt help that the game doesnt have a cohesive tutorial either. All the intermediate mechanics like fast reloading and leaning are only explained in the practice range. Not only that, im pretty sure there is NO explanation on how equiping armor or building works (let alone Support's insta-build passive). Hell, i only learned you can switch classes after my 3rd or 4th match 😂
I still play regularly. Probably 3-15 hours each week. Until recently I used to be in the top 5 in every much, but after a one week break I sit in the top 20. Might be that the weekly objectives at the start of the week messed with the rankings a bit. Atleast I got my 2-3K/D Prestige 3 - level 60
My biggest problem is the movement meta. All battlebit needs to do is to penalize this erratic movement. Perhaps the game could drastically slow down your movement speed if you change direction too fast, or crouch and prone way too much within a certain period of time. What makes things worse is that the devs recognize this problem, however their solution is pretty terrible. They plan on increasing the ttk... making it even harder to kill these players who move at lightning speed... I love this game, and I hope it continues to have updates and all the like. But the reality is, if I wanted to play a fast paced movement shooter, I would have played COD... Battlebit should really penalize that particular play-style.
Titanfall 2 is an identical comparison. I’m a top-percentile player and I see new players who are frustrated with how “sweaty” the game is. You can even see it in the recent steam reviews. I understand where player’s frustrations are coming from. But those good players have been playing for a long time and have developed their skills. “Git gud” is what I think of. But really it’s “stay strong. Keep playing and learning. You’ll get better.”
@@Dioshiroupn I’m talking about new players coming into the game. The largest complaint is basically that people are too good or too sweaty. I’ve played a lot of TF2. I’d say a lot of tech was intentional.
8:43 "Battlebit Remastered Is not a sweaty game" Proceeds to describe a sweaty game's characteristics. You could say sweats are what ruined the game, I started Battlebit for the goofy Battlefield with VC shenanigans with light Milsim aspects combo not this, A hyper movement oriented mechanic abus* ridden sweatfest of a game, and apparently Sweats are the ones that pushed for the hyper movement stuff so this Statement ain't wrong if true.
how about suggesting dev to create specific newbie server, where there is a limit to how much kill you can do per minute or maybe like 30 sec / kill limit. to make sure that high skill player doesnt invade the newb server. and give the newb a chance to learn slowly
i think the problem is the games dream is being over ran by play styles abusing c4 light armour and high capacity mag smg's. So no ones playing wrong its just the fact people have the option to have that play style :(
I stick around 1.5 kd with a positive win rate. I have been playing since release day, i have around 350 hours in the game. I really dont mind the sweats, ive been playing these kinds of games a long time. The problem i have is when they are jerks. Dont discourage other peoples fun. Dont tell people to shut up, turn off prox chat. Its lame. Im more afraid that this big map battlefield style game is dying.
it just all those player that never stopped playing like battlefield games back in the day you either played enough to match the player skill curve or you got left behind those people who truly found their battlefield in battlebit never left an the more casual players who play couple hours ever other night or so just cant keep up the player base has gone down but the average skill of that player base is a lot higher cos they are the people who still play EDIT wrote this before finishing video turns out Cami get to this exact point in the first five minutes of video
So every FPS game ever.... Its not an issue, its a part of every games life cycle. Kind of making a mountain out of a mole hill here, which to be honest, feels like most of your Battlebit videos of late. Battlebit will never be the next battlefield, its not built for mass audience attraction. Its a niche game for small target audience, hence the current player count.
Ich habe das nach einer Pause auch so erlebt, aber Battlebit gibt einen so viele Möglichkeiten spaß zu haben, wenn ich merke das ich im Cluster**** nicht mithalten kann dann gehe ich auf die Äußeren Punkte. Oder ich fange an zu Snipern, oder ich schnappe mir einen M7 Humvee oder oder oder. Und dann kommt der Rest auch wieder von alleine.
6:49 I don't feelt sorry for this type of person in any walk of life, let alone gaming. If you choose to stop putting time and effort into a competitive activity you don't get to turn around and blame the opposition or the activity itself weeks/months/years later when you attempt to pick it up again and find the skill gap has only grown bigger. I've found a lot of the people who understand and accept this fact have experience in other competitve activities outside of gaming like sport (though even then I've had retarded football team mates who don't train throughout the week and then turn up on match day and start crying about the refereeing or the opposition when we're inevitably losing at half time). Gamers need to get out more and understand that this is not a problem specific to the game they are crying about this month or the developers or other players. It's a problem with them. You get out of competitive activities what you put in, and most of these people don't put any time or effort into these games or the skills they depend on. They just jump from game to game crying about how everything is catered to the "sweats" and blaming everything under the sun except for themselves. If you don't have the time or the energy to put into a competitive game, fine, but you need to that you are never going to improve at the rate required to feel like you're closing the skill gap and be content with where you are today.
That's cool and all but you should understand this is how games die lol, see the whole entire arena shooter genre and Battlebit itself. Not everyone cares to improve or get better and just want to play and unfortunately that's most players but it is what it is
This has always been a complaint for battle field like games the people with more time have the map and meta knowledge so they can clean house it has always been a grind at first the nice thing is most of these games have decent starter guns and you at least have a chance
I mean, create two categories of servers : One where only peoples with a certain level (determined through KDR, time played and so on...) and another where new or returning players can go. Forced separation is the only for a category of peoples to not ruin everyone's time.
Quadratic aim assist? Like when you aim near them it counts as a hit but modifies damage based on precision? Adjusted through trial and error over time. Squash the skill ceiling/gap. I would like to see a shooter try that as a social experiment. Kind of rough because people tend to play these games with the goal of nearing the skill ceiling. For the rush of being greater than. I guess it's the usual skilled minority vs casual majority problem that's plagued all pvp games since forever. Who do you cater your game towards? Usually where the money is at so it doesn't shutdown.
I honestly feel like it's in a pretty good state for beginners, just set up my friend with little fps experience and they've been loving it. Having so many players on each team makes them feel like they're not throwing if they don't preform the best but still gives them enough room to grow.
I always liked playing angles and moving at a moderate pace but this game seems to reward people who do the zoomer speed running movement. I have tried to replicate that style but overall it didnt feel fun.
Was contemplating getting the game after seeing some old hilarious vids, but after looking into it i'm probably just gonna pass based on the dead voice chat and the lack non run and gun impactful support roles
When I shoot someone and they jump five different directions in one second I just alt + f4. It ruins any good time I can have in the game bc it just kills any sensibility the game has.
This is a faIrly common trend for most FPS/PvP games, specifally in the OCE region where the player base is already quite small. Once the casual players leave the scene these games tend to become alot more tedious to maintain a competivie skill level and returning players simply cant be bothered.
That's how it is for Battlefield these days, 2042 has a decent amount of "casual" players but also a decent amount of "sweats" in OCE. And the older games like BF4 or BF1 are mainly played by hardcore enthusiasts who know every mechanic to abuse, I can't stand BF4 for more than a couple rounds cause of some of the players on PC, least on the Lockers server anyway lol.
Doesn't help that the devs only listen to the opinions of the sweatiest players, so the game becomes more tailored to them with every update
Exactly mate . Well said .
@@teabrick7384 you mean c*ntent creators
The sweats that play this game pushed for high movement speed and defended the busted air strafing, the very same mechanics that pushed most players away as it contradicts the initial vision of the game and the product most of us expected to receive.
There was a promise of a milsim mode I doubt we will ever see. Most of the people that got the game wanted a battlefield like game with some light milsim mechanics but instead ended up with a game that feels closer to call of duty.
This is why you never listen to elite players or pro players pushing for e sports because they abuse mechanics and push for abusive mechanics not actually making a good game or a competent vision. This happened to for honor for example. It started out great but as it became eSports oriented and the sweats were the ones that mattered the game shrunk and today is a shadow of what it was. R6s literally the same thing happened.
You're completely right.
Completely agree. I remember being so pumped for the initial Battlebit milsim concept back in 2016. I can respect that the devs thought that general idea wasn't actually fun to play, but damn it still leaves an empty space. Something like a Battlefield / Squad / Arma / Insurgency hybrid would have been amazing.
yep spot on the movement is just insane its more like fortnite or something not a light mil sim anymore
Personally, my biggest Problem with this game is, as you said, the dead proximity chat. The proximity chat was the thing that made BattleBit unique. Now it's just a FPS game.
unfortunately the game was so successful the Rainbow Reich decided to "community manage" the chat to ensure everyone is too scared to speak.
@@guillermoelninoyup this is why i stopped playing. The care more about moderation than releasing content. Let people have fun and trash talk like the old days. Fuckin hall monitor losers
@@guillermoelnino rainbow reich lmao, gonna remember this one
If talking to others made the game unique then the core gameplay sucked.
@@Rauser142 The core gameplay was good but the proximity chat gave this game that unique flair that no other game, I know of, has. No one cares about stats, kills, etc.
I think we need to re-normalize the hilarious semi roleplay that went on in almost every game, it might be that first good step to re-welcoming new players. I know it is not for everyone but that is what brought me into the game in the first place and helped me get over the initial battlefield gameplay learning curve.
This always start by being the change you want to see enacted. Start using mic, scream for your mother when downed, that you dont want to die, that your leg hurts. Say "damn thats a big gun, I want to put it in my mouth" to the sniper beside you.
It all starts from "you" (you being anyone who wants the "random shenanigans" back).
I know I use the mic like that a lot. Not that theres a lot of response on SEA servers...
@@HabarudoD Oh absolutely, I do it at least whenever I remember. Great point!
The first month was so amazing. Now the game is just boring.
@@HabarudoD I totally agree, I'm from SEA region and people just want to be the next pro gamer.
I try to make it the clown in the group but if everyone keeps on not playing along just abit it get tiring.
I really miss that.
game was amazing for the first couple of months, then the casuals left and all that remained were people who liked the game but werent spectacular at it and sweats that played like their gf was watching and told them they couldnt engage in coitus unless they dropped 150+ kills per game. in an already tiny OCE population this basically shrunk the player base to 2-3 servers, then down to 1. kinda unplayable now for me :(
sounds like a skill issue, u can't play because the other players are too good? are u being serious?
@@danieldealmeidacoelho7890 it is precisely a skill issue. I don't wish to maintain that level of skill for a game that has 1 active server that houses some of the best players on the planet. I am good enough at the game I just don't wish to compete with top players every time I load into a map.
@@a2daj83 I love how these idiots comment "skill issue" like it's a mic drop when all it does is make them look like they've got the reading comprehension of a 1st grader.
@@danieldealmeidacoelho7890Its also a mechanics issue. I remember there were discussions that there was going to be nerfs on how movement works. Obviously that never happened and I see a good number of players abusing broken animations and doing dumb shit like spinning their character around. Its like Mordhau where the swing animations can be unreadable and outright bs.
Even as a good player.... man I just want to relax and have fun, not be exhausted after ONE game, I hop back on after a few updates, and I cant even get out of spawn without 3 squads of MLG want to bee's shooting me in the back... and I then spend the whole game trying to remove the rats from are spawn because the other 80 people on my team just.. don't care that they cant leave spawn I guess?
the problem is that the gameplay at high levels is just not appealing to most people. its too fast and chaotic with people running around that you cant shoot on top of all the snipers shootingg you from a mile away. it sounds like the devs are at least trying to make the game more grounded in the future
while at the same time theyve kept fast spawns, bandaging, healing LOL
I still love and use the proximity chat. Nothing better than begging for mercy (or more) when a group of enemy players drag you into a bush and takes turn T-bagging you...
It's not that it happens to all games. It happens to the games that want to be a competitive sweat mess. The devs allow me to air strafe and to drop shot and i don't want to, but there always a sweaty squad of pros wanna be spawn camping and flanking. DONT allow me to kill 10 people solo every time im flanking. If you stop in this game you're dead, if you do anything other than kill you're wasting your time, so don't heal your team, don't give them ammo, don't push objectives, don't repair vehicles. Just kill.
bang on m8
I played a ton on official release. Pretty much every free hour I had I sunk into the game. But in the process of trying to prestige (prior to exp buff), I burnt myself out and took a break.
After a couple of months, I tried playing again. The game felt less chaotic and more methodical. I guess the game was figured out per map basis. I just didn't have as much fun playing.
This is coming from a person who enjoyed PS2 when all 3 factions converge on a single zone and the battle becomes a cluster-f@#$.
I've always been a pretty low KDR character getting like maybe a .9 or 1.1 KDR on average. Like good mid-tier PTFO style of player who only occasionally fucks off to do silly non-ptfo things. But every time I come back holy crap I feel like I'm just spawn die repeat and going like 0-20 on matches and its just an awful experience that can be tricky to push past if you're not mentally prepared to suck like you're new after a break, or if you don't re-improve quick enough.
cheaters.
Game is crazy sweaty. Loved coming into a game and just RPing in this game. Cant do that with lack of VOIP, lack of skill, and smgs seeming to be king.
Being dedicated support sucks. People rarely revive now, so people rarely are around to get some ammo. If you arent getting high kd you are just ruining the game for your team. Only being a slow, easy to kill target makes me useless to my team and the effort to win the game.
SMGs aren't king anymore. In close quarters yes but there are plenty of carbines and rifles that can compete now.
What I did for my support: get rid of the eco armour only use it on helmet. Shrink down the weight in general.. and you can equip battlerifles like the FAL now...very powerful with endless ammo
I did the light idea the moment I could do it. It helps a lot but sticking with LMGs is where I try to have my fun. Running with the G3 and pp19 was alot of fun with the class.
But nothing beats just mag dumping down the field. Glad you are having success in the game.
Ye. They kinda ruined there game. The community was what made the game great. Now it’s just a COD where no one talks
whats the point of large player combined arms maps and proximity if the """core players"" (impossible to please losers who will keep playing regardless) only care about twitch shooting and waddling their head back and forth. this game shouldve never had a high skill ceiling, it shouldve leaned into its strengths as an easy to run mil sim
Yes. But they removed bleeding. That was such an amazing thing bc medic roleplaying was too funny
mil sims have a low skill ceiling?
So how I view it is its less about the skilled players and sweats and more about the boring gameplay loops. Even with multiple game modes more people just play it as a team death match. Its just die, respawn, rush into an awful play, and repeat. Some people like that some don't. There also doesn't feel like there is a real skill ceiling in the first place because you don't really get punished or rewarded for playing well or awfully, so a lot of people play a bit get bored and leave.
kAMAKAZIE SHOULD look int SQUAD . hes supposed to be the MMO FPs guy
Yeah it's kind of weird that a game built around team play and combined arms has just turned into TDM. It's crazy how you can pretty much cap any point on the map by just not going to the spot where all 256 players are just grinding meat.
Its such a natural progression for a game though.
You start the game as a newbie, and then you learn.
And then you get better.
But the fact that the "movement tech" is such a factor of BBR, certainly help. Its such an easy low-skill factor of the game, but those who don't abuse it still suffer to those who do. Even if movement were tuned down, good movement in any game, be it a milsim with snail-pace movement, or a game like BF, the both having less speed and crazy mid-air turns than BBR, good movement still trumps bad movement.
Change the movement to where it can't be abused by mid-skilled players and above, and everyone will have a better time. Trust me.
What differentiates a high-skill BBR player from a low-skilled ones the most (different to other games), how they're fucking speed-demons on adderall and moves like they're having seizures.
This is my exact problem with it. The good movement is way too fucking easy, and it doesn’t feel good to master.
The problem is as you see with Call of Duty. If you reduce that movement then the people who abuse it will change the narrative that the game is now bad because it restricts their 'freedom'
I miss the proximity chat fun. Only thing I hear now is enemies calling me a stick bundle since they can't say the actual word without a ban. I miss jumping into a squad and chatting it up
I took a break from the game for a while, and everything had changed. The game would be great if there was a ranked version, which I would say would make it so much better
Adding a ranked mode may actually be a good way to, at least, separate some really skilled players from the casual servers. However, this would probably only work if there was enough players to cater both casual and ranked servers.
If the major update managed to drag new players and also returning ones to the game, this'll be a viable option. Otherwise, the player count for the current servers that the game currently has will just break apart and get separated leading to either the casual servers or the ranked servers dead.
We also have to consider that ranked servers has to have some sort of incentive or reward system for it to be actually worth playing for the high skill players.
And also, even with the ranked server added, it'll still entirely depend on the players if they want to prove themselves worthy and fight against other players of the same skill level, or they just want to hop in a casual server to destroy casual players in satisfaction.
254 man is the popular game mode size and a 254 man ranked mode would never work. There could be like 3 ranks max before wait times hit infinity
Nerf Air Strafing and the ridiculous fast movement without helmet and light equipment... Ready
It's always had a high skill ceiling.
I think some casual Team Deathmatch or gun-game modes would help. But this game needs to attract way more players again.
Casual? Those are so sweaty
Game is self cannibalizing
- Game was advertised as a better battlefield
But is played like arcade movement shooter
- There's little reason to interact with the war sim mechanics in the game,
Winning means little, people care more for the KDA than the objectives
Why drop ammo, heal, make cover, help a teammate, etc. when its better to just hold space and respawn?
- Making a slower game mode with movement nerfed will just split the community more ,
Sweats would mainly play against sweats, making the game feel worse since they wont have fodder
- No reason to come back in the game
- Game is pretty solved by the people that stayed,
While new players don't even know which direction to be looking since they don't know the map
I really agree with you dude. I so wish this game kept the initial slower, cautious, tactical route it originally aimed for. And power to you man, your movement in these clips would enrage me lol. I can't even lean while moving
I think the game needs to make it a little more appealing for the tactical shooter players. the game play is to quick even if you want to play a more relaxed role like a marksman. i think player movement should be every so slightly slower and there should be stamina like a stamina bar or something. but i dont want movement to be limited to much because its a big part of the game and the smg users and close range players rely on movement to get kills and stay alive. But i think there can be happy medium between tactical shooter and fast paced COD like shooter. i think the new update that is making medium range more viable will help with this.
Iirc, the movement used to be slower but people were complaining the game was a "walking simulator" so the speed is ramped up 😂
my issue isn't with high skill players. my issue is with things like lean spamming making it effectively impossible to shoot someones head while they are lean spamming. the time to kill in battlebit is too short to hone in on the tempo that people tilt. i don't hate the idea of people being able to lean but the upsides to spamming it vastly outweigh the downsides. it should be an action taking before peaking out of cover not one that is being done mid gunfight. everyone loves how fast paced battlebit can be. i don't like dropshotting or turning around in a split second while prone. ive caught people out in the open within 25-30m and had them lay down and turn around and kill me. these aren't things that the top 0.1% players that are taking advantage of these movement mechanics. it's more like 10-20% of the players in my lobbies. i do think that the servers i play on are closer quarters meat grinder maps and gamemodes. someone playing large scale battles won't run into this issue as much. i do have a bit of animosity towards clans of prestige 10 players. i don't want to go up against people who are taking the game that seriously. as long as they don't team stack i don't mind there being better players on the enemy team as long as there are equal players on my team.
It's why so many casual gamers love CoD.
The playerbase resets every year and it can be casual again for a while.
Every multiplayer game ever will lose it's casual players, some sooner rather than later, and it will just leave the most hardcore players going against each other.
for as long as a game is fast high speed into any direction based movement. it will always boil down to bunny hopping and counter strike gameplay. which is fun when no one understands the game. but once people do the fun quickly boils down into who is running the best meta build and who can zig zag the best 360 nose scope.
making the gameplay fit a niche crowd over casual gamer. slow the movement speed down and further reduced speed size to side. and that will improve the gameplay as it has in other fps games.
I've tried to play this game with my friends, but they quickly gave up because it wasn't fun for them to just get demolish on repeat and honestly i understand. Just a bit sad because i really enjoy this game and want to play it more (but with my friends)
hopefully the new update will be big enough to bring back enough players that everyone can have fun playing again
I warned the devs of this 2 years ago :)
I tend to hold the same opinion you do Camikaze for BBR, but a lot of the people dropping 300+ kills in lobbies are cheating. They upload their own gameplay and the amount of instant head snaps is crazy suspicious. Tends to come from the clan CatEat
Bro, cateat has been reported thousands of times and heavily spectated by server admins and the admins/mods of Battlebit itself, and they have better data from EAC. They aren't cheating they are just the top 1%
They are all very good looking and attractive as well which makes it even more frustrating to play against because damn bruh you don't gotta be looking so fine whilst destroying the lobby 🤔
@@mrmime7453nah that’s cheating. In 127 vs 127 games, when I get 60
kills I top the leaderboard.
I would believe 100 or maybe even 150, but 300 has to be cheating, at least for infantry gameplay as implied by the commenter.
@@spingebill8551 Nah you're just bad. Most of the people that get 300 kills have been playing since playtests.
@@spingebill8551 th-cam.com/video/MzgUScRPQ-4/w-d-xo.html
I play in the NA region, I almost exclusively play on 256 player servers.. on average there's only 2 or 3 full 256p servers.. And lately my KDR is going up, I'm not seeing the 'sweat' as much, there's certainly individuals that show up that fill this archetype but I recently came back after several months of hiatus, and my KDR is going up.. slowly, but it is.. before I went on a hiatus though, there was a very categorically 'the whole sweat' which was 'Cateat'
They weren't just sweats. CatEat were blatant cheaters.
Maybe this is an unpopular take but I think they need to nerf movement in some way even as someone with over 300 hours in the game I still get taken aback at how fast some of the "sweaty" players can move so I can't imagine how bad it feels for even newer players. My suggestion is either A: add either some in air inertia for jumping (I do really like being able to change direction while jumping but even for me it is very difficult to track as it is almost impossible to predict their movement) option B: add an increasing delay to jumping on repeat (to try and reduce the number of people just spamming jump at every moment) or option C: a slight decrease to player movement speed with lighter armours (and I do me very slight).
Even as a somewhat long time player I often can only play a handful of matches before I get annoyed or bored from playing against "sweaty" players and I think something along these lines could at least help. Imo option A is probably too far it's a bit of a nuclear option, option B is more reasonable and I don't think it have a massive affect but would definitely help, and option C: is maybe a bit too far and I could see alot of people having a problem with it.
I'm sorry, but I have to disagree with the notion that it's bad to balance the game in any way that hurts sweaty players in order to bring back the casuals. If there is some crazy wonky tech that requires dozens of hours to perfect AND it goes against the spirit of the gaming experience, then it has to go. Example: Dolphin diving in COD is okay because it's not that hard to do, the game doesn't take itself very seriously (look no further than the weird skins for proof), and the tech isn't hard to counter against with practice. However, putting a Q-E leaning spam on a macro DOES need to go, because it's not something everyone can do with the default controls, and it's against the spirit of the game. (Unless Battlebit has some D&D displacer beast lore that I don't know about.) But most importantly, Battlebit devs can die on their hill with its hardcore players pleased and catered to, or they can attempt to breathe new life into its dwindling game by making it more accessible.
Yeah, I see this mindset all the time in FPS games where people see any attempt to lower the skill ceiling as an objectively bad thing. Sure, super broken movement tech can add tons of depth to your game, but if it becomes super oppressive and your game wasn't designed with that sort of thing in mind then there's nothing wrong with dialing it back to improve the gameplay experience for the average player.
@@Hanstra Except this is same bad logic that created aim assist. Aiming is oppressive, and it should be. Movement is oppressive, and it should be. That's the point. Take the heat or get out of the kitchen. The modern age is so fucking amateur at everything that when you are placed in a meritocratic environment, it's nothing but whine. And a lot of amateurs are the boomers who refuse to develop any skills in anything new.
@@Luluchan00 Woah dude, you've completely missed the point and proceeded to go on an unhinged schizo rant that has basically nothing to do with anything I've said. Get a grip.
@@Hanstra No, you missed the point of a pvp game. It's get good or die. That's how it should be. That's how most meritocratic things are. It's just that people are so soft that upon first contact with anything of challenge, their response is to call for it to not exist.
I played week one. I played many matches against Ether. My friends and I were still in the 80-90-100 kill range against players who had played the game competitively for many years. That's the attitude people should take in. Don't whine. Go out there and figure out how to frag. Instead, in every fucking game, people feel they're entitled to success. If you want a relaxing experience, go to a single player game instead of expecting complete strangers to cater to you.
While I tend to agree with if the tech was hard to do, in BBR all you really need to do is jump and shake your camera fast to move forwards, then lie down as you throw C4. It is a little harder than dolphin diving but wouldn’t take too long to learn. However I defo agree that it is not intentional so I am glad to see it getting some changes soon in the next update
I've said this before, but the dead voip is a direct consequence of their forcing you to acknowledge that they'll ban you for using it every time you launch the game. Why walk on eggshells and still risk getting banned arbitrarily when i can just call my friends ____'s in discord?
Amount of games telling you to shut up was wild. Whole reason we are here for VOIP and you want silence.
Now you have it. And it's boring.
solution:
increase lie down time
decrease running velocity with smg
is the same problem that bf2 has faced years ago, dolphin dive spam
majority of people and the devs made it a run and gun shooter... well you get a run and gun shooter.
edit: a wild idea why not have PVE?
That's Hell Divers, isnt it?
I would think making a quick auto-generating zombies 32 player game mode wouldn't be too hard to implement.
Sweats are not high skill players. Sweat is a person who exploits the game's mechanics and systems beyond the limit and competes in a casual game as if their life depends on it, effectively ruining the game for everyone and destroying potential new players. There is a big difference.
Lmao, you literally have no idea what a sweat is other than your feelings.
truest thing ever, and if you say anything about it, theyll just say "skill issue" when apparently all their "skill" consists of choosing a gun, armor, and learning how to press the prone button when they get into a firefight
Long comment, sorry not sorry. I have played BB for a long time. It is the only multiplayer game played consistently in my house. I have a 1.31 K/D ratio and am very glad for it. I have ALWAYS PUNCHED UP bc my favorite servers are hardcore servers that actual top 100 players main. They come on and compete with devs, staff and stupidly high K/D players & clans on these servers and I get MERKED. However my skills have massively grown bc of playing on these difficult servers, and my skills across all fps games have massively jumped up. Yes it can be difficult for newer players to casually jump into but not if they have a guide. I enjoy these difficult server bc the playerbase on them is actually very engaged and friendly if you aren't a POG (piece of garbage) in comms.
yeah, only the sweats remain. they really need to limit snipers in all game modes at this point. some maps are literally impossible to run and gun because half of all players are sniper / DMR.
More like the map designer needs to be replaced because most of his maps push a dogshit passive campy playstyle
Today, yes. During launch and early access days, it felt like there was a good blend of "sweats", good players, and novice players. That makes it enjoyable. Now that has slimmed with very few novice players.
This isn't the main issue with the game. The main issue with this game is the lack of players because the game has significantly dropped into low thousands. It has not done a good job at maintaining the player numbers because lack of content updates and other games competing for the playerbase. This results in a player base that is extremely good and sweaty bc these are the games most dedicated players and it doesn't help that every update they have ever done did not drive play numbers up. They need to add microtransactions so they can pay for more staff. Im sorry, but it has to be done.
arcade mechanics, weapon and class imbalances favoring SMGs, realism ttk
mixed with realistic bandaging/healing, VoIP bans
i get sniped by vector at range after landing a headshot but it doesnt cater to sweats? lmaoooo
based be my friend forever
I'm fine with getting outplayed by someone who has sharper reaction times or better aim than me. But dying to someone who matrixes around every bullet with their spastic, coked up spider-monkey movement and still hoses me down with pitch-perfect accuracy takes me out of the experience a bit, I will admit.
Oh well. Battlefield 1 still has a ton of people playing, I guess.
Praying for good tidings with The UpdateTM.
I have 110 hours in the beta, and 530 hours in the Early Access. I'm a player who spent the time learning what was good, what was not, how to abuse movement, quickly move through the battlefield, and put in the effort to learn this. Because of this, I am one of the players that remained up until late December when content became stagnant, and the game was about as sweaty as a Valorant ranked match. This is the fate of any game in OCE. Battlefield 4 was spectacular when 2042 was announced, and when it launched, flopped, and killed all hype, the only players left were myself with 3.1k hours, and my friends who had similar amounts.
As much as I hate matchmaking and the hidden MMR system, these get implemented in games to prevent this from happening. Dedicated servers just prevent the entry barrier into the game from being easy, since you get dropped into a match with someone like me who leans with every peek and ruins your day(I didn't learn this for Battlebit. I played Rainbow 6: Siege for 2 years and my highest rank was Emerald 5 and no higher. Rise up my Monty mains). It becomes second nature to play like this because you practice it to the point it becomes a habit, since the results always yield benefits.
When Oki went on his rant about movement and wanted to implement probably the worst movement into the game, using Battlefield 1 as an example, I was prepared to quit. His reasoning was strictly of the belief that people abusing this ruined it for new players, rather than finding an alternative. I presented a proper suggestion regarding movement being controlled by server owners through cvars like Counter Strike does (bhop top), but was shot down by the very loud crowd of "you're only good because of your movement". I supported the lean nerfs, I'm vocal about dropshotting being a worse situation then in Call of Duty, I was all for changes to movement but in a much more sensible manner. But to sit here and watch a game that I supported, a game that I love, and a game that is amazing for the type of player that I am, get tossed aside for nerfs to better the experience for new players just doesn't sit right with me.
The sniper nerf rubbed me the wrong way, too. I'm not a sniper main, but I'm definitely a player who loves to snipe. Counter sniping is so incredibly easy now that snipers who regularly move around from building to building, between cliffs, and on foot, have an incredibly higher rate of counter sniping success. As long as you move correctly with your team, or to safe areas, you can drop 60-70 kill games with only a handful of deaths. The sniper lines make spotting enemy snipers at different angles a breeze, and the scope glint changes make hiding from your enemies incredibly hard.
These nerfs are just not it. I want to bring in my friends and do stupid things with them, but the environment to do so is simply not possible. With the skill ceiling being so high in OCE now, you're just going to be pushed into a game with the same 5-10 people running amok, or teams stacking due to the lack of auto-balance and steamrolling into a spawntrap. I watched the ABG server empty within a good 10 minutes because of this. The ABG members and regulars were laughing at first, but after 80 people left, the majority of my team that was being spawntrapped, they started blaming other servers, but then realised that the map was the cause and their actions were to blame. It's so incredibly sad to see, but this is the state of the game in OCE right now.
My hope for this game has dwindled, and I now login to play maybe once every 2 weeks, and just get depressed at the state of it. 5 months without an update, and the only thing we're getting is 2 new maps, 1 game mode update, and sounds. It took 3 months to find that out to begin with.
voip is dead in eu servers as well
..bc the language barrier is far more broad and EU is currently dominated by non-native English speakers? Russians make up the majority of the EU playerbase now
NA is dead too. For me I just don't want to use voice chat if there's a chance of getting banned.
I saw people get banned for normal swearing quite a bit when it launched so I refuse to risk it.
@@dillonbussard9576 Which is why I stopped playing. The rainbow reich k illed this game more than any update or lack there of could have.
I think some small changes could help like you cant respawn within 100m of your last death. Sometimes i die bandaging to the same guy i just killed 5 seconds ago
the prox chat these days depends entirely on time of day and which server you are on. i noticed tbg and bobs servers typically have more fun prox chats and less sweating. while official is just straight silence and dripping sweat
my advice is run engineer, light backpack, no chest rig, suicide vest, rpg with scope and smoke grenades.
The lack of content and updates is what drove me away and the fact that the devs are putting their efforts into gun skins and camos when we dont even have a kill screen to show off these crazy camos! The kill screen needs to be updated to show the enemy's weapon model with all their attachments and skins!
Can’t speak about other regions but I find that American servers are pretty playable and has a good mix of good bad and ugly players 😂
Every time I get on BBR I get mopped but it's still very fun to play and that gap will only get larger as I play less due to the weather getting better and by the time November comes back around I expect to be at the bottom of the leader board
I wish they'd make the "chat" global speak with the microphone so you don't have to be near people for them to hear you. People might talk a lot more.
Every game becomes sweaty if you give players enough time to master what it offers. It's just a natural part of any activity in life. Whether or not it's worth putting the time in to catch up is entirely up to the player.
I havent watched the video yet, but if i dont sweat in the game, it becomes very punishing and boring,i keep dying and its just not fun, i also play Dirty Bomb which i am sweat in, the game is dead, but some players still play, and 80% of them are sweats
Mad props to you for sticking with dirty bomb.
Goddam, Dirty Bomb was fun as hell back in the day. Can't imagine how insane the skill level is for the people who have stuck with it for all these years.
Turning 35 next month, i feel like this is every game right now, last 3-5 years at least.
Gaming is gone so big, that every game will attract the min/maxers and figure everything out in no time.
Tried to get back into Apex, but everyone is so tryhard compared to a few years ago.
A ranking system could be a solution, but that brings it own pile of problems
Since we just had another steam sale the uptick in mostlx russian hackers on EU servers is way more off putting to me than having to fight great players.. its so many. Adter these sales you WILL find multiple bans on the Steam profiles of the players that kill you in suspicious ways...like nearky always and yes I go and spectate them.
Make it so when jumping you are locked in the momentum. Easy sweat fix for those individuals. For long ranged combat make moving around detrimental to accuracy.
One solution to this would be constantly rolling out new features to make players come back. Unfortunately dev team is small and they dont wanna spend much money.
all im hearing is there will always be competition when i play the game
Rly playing on a server whit 200 ms ping?
The biggest skill ceiling is - Proper mouse sensitivity setup ,
so if you move your mouse at least you move it in the general direction of the object you want to aim for , sadly 70% seem to ignore that.
the problem with this game is movement is to fast, its a a deathmatch/arena shooter masked has a milsim game. its all about KD ratio and not about objectives, seriously just look at your video, player movement feels and looks like you are driving a car at high speed.
only serious comment on this shit video
Littlebird minigun sweats are the bane of this game
Inb4 "just play on infantry only maps" no, I want to enjoy vehicles too
think of them as a boss.
there's no aa rockets to counter it yet
@@jericodawsonmarcos7529 hopefully they get added in the next update
There are people in every game who want to be better at it. Its just normal nature of men. We want to be better, we want to be the best, we are competetive. And this is problem for every game without Ranked matchmaking. If they get to make a ranked mode for battlebit im all for it and i think it could solve the problem. I just cant imagine how to make a competetive mode for game like battlebit.
For me it was the sniper nerfs. I haven't come back now but overall I find the sniping playstyle relaxing and when it began to get kneecapped I struggled to keep up with the more direct confrontation the community has come to.
Planetside 2 is way better than Battlebit for new players because PS2 has way more support classes that actually are useful in battles/fights. New players can also join skilled outfits and learn the game whilst feeling welcomed. In its glory days Battlebit was casual but the pace felt more like the older Battlefield games, now it feels like a more arcade version of Call of Duty. Over time/updates its made medics more useless and nerfed snipers whilst giving sweatlords more pace and stupid mechanics to exploit. One aspect you missed is that players are forced to adapt to these sweats - so zooming around the map and fast twitching schizoids becomes the 'meta' and if you somewhat want to compete and not get wrecked you have to adopt that playstyle. Regarding the fun chat/banter VoIP - if there is no use for support classes there is less reason to communicate and because of the arcade sweatfest pace players have less time to use VoIP/talk. You reap what you sow, this is why Planetside 2 is still going after 12 years whilst Battlebit has become cringe after 1 year.
so i've been playing this game since BETA test and one of the thing that make this game so fun is the VoIP. and i havent play in a long time, few days ago i jumped in battlebit and wondering why everybody is so quite
I also think the low poly style means you can see everyone way too easily. Don’t get me wrong I like the style, but maybe they could look into adding a bit more detailing to make some of the maps feel less like empty shells, and give people a better chance when it comes to concealment.
7:29 it also doesnt help that the game doesnt have a cohesive tutorial either. All the intermediate mechanics like fast reloading and leaning are only explained in the practice range. Not only that, im pretty sure there is NO explanation on how equiping armor or building works (let alone Support's insta-build passive). Hell, i only learned you can switch classes after my 3rd or 4th match 😂
Unlike battlefield 4, they've yet add vehicles and flying drones you can shoot down in the tutorial
I still play regularly. Probably 3-15 hours each week. Until recently I used to be in the top 5 in every much, but after a one week break I sit in the top 20. Might be that the weekly objectives at the start of the week messed with the rankings a bit. Atleast I got my 2-3K/D
Prestige 3 - level 60
My biggest problem is the movement meta. All battlebit needs to do is to penalize this erratic movement. Perhaps the game could drastically slow down your movement speed if you change direction too fast, or crouch and prone way too much within a certain period of time.
What makes things worse is that the devs recognize this problem, however their solution is pretty terrible. They plan on increasing the ttk... making it even harder to kill these players who move at lightning speed...
I love this game, and I hope it continues to have updates and all the like. But the reality is, if I wanted to play a fast paced movement shooter, I would have played COD... Battlebit should really penalize that particular play-style.
Titanfall 2 is an identical comparison. I’m a top-percentile player and I see new players who are frustrated with how “sweaty” the game is. You can even see it in the recent steam reviews.
I understand where player’s frustrations are coming from. But those good players have been playing for a long time and have developed their skills. “Git gud” is what I think of. But really it’s “stay strong. Keep playing and learning. You’ll get better.”
The main difference is that Titanfall 2 was designed with movement in mind , and BBR wasn't , it was added later .
@vsaucelover9660 a lot of the tech used in titanfall 2 was a byproduct, not intentional.
@@Dioshiroupn I’m talking about new players coming into the game. The largest complaint is basically that people are too good or too sweaty. I’ve played a lot of TF2. I’d say a lot of tech was intentional.
8:43 "Battlebit Remastered Is not a sweaty game"
Proceeds to describe a sweaty game's characteristics.
You could say sweats are what ruined the game, I started Battlebit for the goofy Battlefield with VC shenanigans with light Milsim aspects combo not this, A hyper movement oriented mechanic abus* ridden sweatfest of a game, and apparently Sweats are the ones that pushed for the hyper movement stuff so this Statement ain't wrong if true.
i stopped playing because when I'm SL nobody wants to play as a squad and capture the points in conquest and nobody talks in the game
arcade game modes, destroyed VoIP, imbalanced SMGs. there is one way to play this game just like every other FPS rn
how about suggesting dev to create specific newbie server, where there is a limit to how much kill you can do per minute or maybe like 30 sec / kill limit. to make sure that high skill player doesnt invade the newb server. and give the newb a chance to learn slowly
i think the problem is the games dream is being over ran by play styles abusing c4 light armour and high capacity mag smg's. So no ones playing wrong its just the fact people have the option to have that play style :(
I stick around 1.5 kd with a positive win rate. I have been playing since release day, i have around 350 hours in the game. I really dont mind the sweats, ive been playing these kinds of games a long time. The problem i have is when they are jerks. Dont discourage other peoples fun. Dont tell people to shut up, turn off prox chat. Its lame. Im more afraid that this big map battlefield style game is dying.
it just all those player that never stopped playing like battlefield games back in the day you either played enough to match the player skill curve or you got left behind those people who truly found their battlefield in battlebit never left an the more casual players who play couple hours ever other night or so just cant keep up the player base has gone down but the average skill of that player base is a lot higher cos they are the people who still play EDIT wrote this before finishing video turns out Cami get to this exact point in the first five minutes of video
I don’t like that they removed bleeding
this is what was always going to happen m8
5:45 i laughed my ahh off so hard with this xDDDDDDDDDD
I just hate ranked and rn, 8/10 this games feels like playing ranked
once they changed the movement the game started getting worse
Bandage healing changes didn't help with the game getting faster
@@honorguard7616 bandage healing was necessary in my opinion but the way they change the movement to be more clunky was disgusting
@@jinxoh more referring to the changes after the healing was added
movement wasnt changed?
@@wollebay yes indeed
In Europe the community servers are sweaty but the official servers are usually chill. At least that's what i see. I play almost exclusively 127v127
would love to play in a 127 v 127 server that doesn't have 200+ ping
So every FPS game ever.... Its not an issue, its a part of every games life cycle. Kind of making a mountain out of a mole hill here, which to be honest, feels like most of your Battlebit videos of late. Battlebit will never be the next battlefield, its not built for mass audience attraction. Its a niche game for small target audience, hence the current player count.
nah, just let the game die, it's not going to be as it was
I too agree.
Ich habe das nach einer Pause auch so erlebt, aber Battlebit gibt einen so viele Möglichkeiten spaß zu haben, wenn ich merke das ich im Cluster**** nicht mithalten kann dann gehe ich auf die Äußeren Punkte. Oder ich fange an zu Snipern, oder ich schnappe mir einen M7 Humvee oder oder oder. Und dann kommt der Rest auch wieder von alleine.
6:49 I don't feelt sorry for this type of person in any walk of life, let alone gaming. If you choose to stop putting time and effort into a competitive activity you don't get to turn around and blame the opposition or the activity itself weeks/months/years later when you attempt to pick it up again and find the skill gap has only grown bigger. I've found a lot of the people who understand and accept this fact have experience in other competitve activities outside of gaming like sport (though even then I've had retarded football team mates who don't train throughout the week and then turn up on match day and start crying about the refereeing or the opposition when we're inevitably losing at half time).
Gamers need to get out more and understand that this is not a problem specific to the game they are crying about this month or the developers or other players. It's a problem with them. You get out of competitive activities what you put in, and most of these people don't put any time or effort into these games or the skills they depend on. They just jump from game to game crying about how everything is catered to the "sweats" and blaming everything under the sun except for themselves. If you don't have the time or the energy to put into a competitive game, fine, but you need to that you are never going to improve at the rate required to feel like you're closing the skill gap and be content with where you are today.
That's cool and all but you should understand this is how games die lol, see the whole entire arena shooter genre and Battlebit itself. Not everyone cares to improve or get better and just want to play and unfortunately that's most players but it is what it is
This has always been a complaint for battle field like games the people with more time have the map and meta knowledge so they can clean house it has always been a grind at first the nice thing is most of these games have decent starter guns and you at least have a chance
A good solution would be focusing less on the weapons and working around the classes
AUG and F2000 are the best guns in the game, heavy barrels with a slip, I laser snipers at insane range.
I mean, create two categories of servers : One where only peoples with a certain level (determined through KDR, time played and so on...) and another where new or returning players can go. Forced separation is the only for a category of peoples to not ruin everyone's time.
What gun do u use? Also what’s a great gun for a medic?
Quadratic aim assist? Like when you aim near them it counts as a hit but modifies damage based on precision? Adjusted through trial and error over time. Squash the skill ceiling/gap. I would like to see a shooter try that as a social experiment. Kind of rough because people tend to play these games with the goal of nearing the skill ceiling. For the rush of being greater than. I guess it's the usual skilled minority vs casual majority problem that's plagued all pvp games since forever. Who do you cater your game towards? Usually where the money is at so it doesn't shutdown.
I wonder what will happen if you do the opposite and buff low skill gaming a bit to make it easier for them to win fights.
I honestly feel like it's in a pretty good state for beginners, just set up my friend with little fps experience and they've been loving it. Having so many players on each team makes them feel like they're not throwing if they don't preform the best but still gives them enough room to grow.
I will say I'm in the us severs however, the player base here seems to be way better compared to what you're talking about
As a new player, yes. Yes its sweaty af.
All game eventually get sweaty. Its just how it goes.
Every games are full of tryhards nowadays isnt only this game sadly.
I always liked playing angles and moving at a moderate pace but this game seems to reward people who do the zoomer speed running movement. I have tried to replicate that style but overall it didnt feel fun.
Its more like boomer Quake
Was contemplating getting the game after seeing some old hilarious vids, but after looking into it i'm probably just gonna pass based on the dead voice chat and the lack non run and gun impactful support roles
When I shoot someone and they jump five different directions in one second I just alt + f4. It ruins any good time I can have in the game bc it just kills any sensibility the game has.
I am #74 for XP and kills and average 100-150 kills every game. It isnt that the game is sweaty people are just genuinely bad at videogames