@@shubhamthakur3321 oh, the models where from maxtree, the free package. And the textures from emgascans :D Thanks for the support, I am glad you enjoyed this tutorial
someone takes the time to provide us free education material and this is what you give back? count your blessings mate instead of leaving lame comments.
nice! this is a good refresher for building terrains, especially with Copernicus being around the corner. cheers man
Thanks man! I am super excited to have a unified approach at texturing. It will be game changer
Nice tutorial!
Loved it!)
Glad you liked it!
Did you see the new vegetation tools in H20.5? Could be a fun second part to this tutorial!
In fact the whole workflow can be fully revamped! On top of that, Copernicus will also be key in later videos :)
@@pizola3285 Amazing, looking forward to it!
Your tutorials are great, I know it's too basic thing but can you please also mention where you get you assets like texture, models etc?
@@shubhamthakur3321 oh, the models where from maxtree, the free package. And the textures from emgascans :D
Thanks for the support, I am glad you enjoyed this tutorial
Sorry, it's X to visualize a node.
Do you think that this landscape is awesome? 🤔
For something made in a couple of hours I do! Thanks for asking :D
wow, why are you so salty. it's free training material
@@arvidurs Thanks Arvid, you get it :)
someone takes the time to provide us free education material and this is what you give back? count your blessings mate instead of leaving lame comments.
@@blackspear217 Thanks man :,)