LONGER IT TAKES, THE HARDER IT GETS! - CREEPER WORLD 4

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 94

  • @andrewrobinson4019
    @andrewrobinson4019 2 ปีที่แล้ว +120

    The slow change on heart from “air sacks are just to worst” to “air sacks, great!” Is a beautiful arch for Tomothy’s character.
    I’m very much invested in him loving our dumb, brainless bois.

  • @walker1054
    @walker1054 2 ปีที่แล้ว +173

    Someone should make a mode for this game where you can play as the anti creep and place towers and stuff, would be like an offensive tower defence type game!

    • @AstralDragn
      @AstralDragn 2 ปีที่แล้ว +31

      I can't tell if you're joking or not.

    • @wayne6054
      @wayne6054 2 ปีที่แล้ว +10

      @@AstralDragn me either lol

    • @sethgilcrist8088
      @sethgilcrist8088 2 ปีที่แล้ว +7

      I could have sworn there was

    • @nicky-su4uo
      @nicky-su4uo 2 ปีที่แล้ว +4

      Yeah I think it's default game mode too

    • @psgamer-il2pt
      @psgamer-il2pt ปีที่แล้ว +2

      ​@@AstralDragn it very clearly is

  • @TheGibberishGuy
    @TheGibberishGuy 2 ปีที่แล้ว +133

    Love the idea of someone coming across this series think Play As Creep is the default gamemode and being sorely disappointed

    • @LongPape
      @LongPape 2 ปีที่แล้ว +8

      That was the first video of that game i ever saw, there you go :)

    • @KrazyCrafter421
      @KrazyCrafter421 7 หลายเดือนก่อน +1

      Yeah, that’s how I discovered this game

  • @smewhen6789
    @smewhen6789 2 ปีที่แล้ว +66

    Rocks can kill shields, but they are the last building targeted, after towers and pylons

  • @karimmansour7813
    @karimmansour7813 2 ปีที่แล้ว +33

    Some say the last two flying morters are flying to this day, seeking a spot to land.

  • @nazamroth8427
    @nazamroth8427 2 ปีที่แล้ว +132

    Don't worry Tom. We know that for you, it will stop being hard in a matter of seconds.

    • @ilyaholt8607
      @ilyaholt8607 2 ปีที่แล้ว +11

      I see what you did there

    • @cursedhawkins1305
      @cursedhawkins1305 2 ปีที่แล้ว +8

      Oh, this is just the "easy" version, Tom still has to do the version 2 of ERN Rush which is even harder because there's three lasers PERFECTLY setup so high ground is useless to you until they are destroyed, or you cut off the green production.

  • @lisastormo5803
    @lisastormo5803 2 ปีที่แล้ว +16

    So, the creeper world videos have become some of my favorite "in the background while I do stuff, or fall asleep" video series. I realized at 20:00 that Tom isnt playing the people, but rather the creep. And this is why I can rewatch these a shocking amount, and still enjoy it xD

  • @RoinDanton
    @RoinDanton 2 ปีที่แล้ว +10

    The reverse Bilbo really made me chuckle, top tier editing as per usual.

  • @PierceArner
    @PierceArner 2 ปีที่แล้ว +45

    I was surprised that at 1:57, Tom has set up the Rocks a way off to be able to trigger suddenly, but still places Eggs out from his Creeper towards them rather than in from the Rocks.

    • @reptariguess
      @reptariguess 2 ปีที่แล้ว +4

      i think he said in a prev vid that it's more fun doing it the way he did it lol

    • @zantanzuken
      @zantanzuken 2 ปีที่แล้ว

      yeahh it is a little bit cheesy to exploit it like that, knowing the eggs will trigger off placed buildings (like the rocks) or nullified emitters kinda makes it too easy
      (which is why map makers started putting shields around all the buildings)

    • @PierceArner
      @PierceArner 2 ปีที่แล้ว +11

      @@zantanzuken It's not about cheesing them at all. You start at where you want to reach and then chain back towards the Creeper, because as soon as it's in range of the Creeper they will all activate off of one another really quickly, and you don't ever have to worry about falling short of having enough to get all the way.

    • @zantanzuken
      @zantanzuken 2 ปีที่แล้ว +2

      y'all "who asked" like this is twitch, its a comment section, anyone can say whatever they want XD

  • @jodiac
    @jodiac 2 ปีที่แล้ว +7

    It peeves me to no end that you left the skimmers at 29 per wave, cmon just one more boost would’ve been perfect! Good video. Airsac mvp, our goofy floaty boys did all the work.

  • @gakulon
    @gakulon 2 ปีที่แล้ว +11

    Have not played Creeper World 4 but from watching these videos Skimmers seem like some of the most powerful unit types to prioritize in these LPAC maps

    • @gregoirebasseville4797
      @gregoirebasseville4797 2 ปีที่แล้ว +9

      I want to have fun with the floaty boys, but yeah, skimmers are crazy strong. He just forgot to add more mesh to follow up

    • @farshnuke
      @farshnuke 2 ปีที่แล้ว +1

      Skimmers are great because when they fail they stun units but if they aren't shot down they don't do anything so I prefer blobs more generally.

    • @gakulon
      @gakulon 2 ปีที่แล้ว +4

      @@farshnuke I thought that they dropped creep when they land at their target, but maybe I was seeing something else happening

    • @farshnuke
      @farshnuke 2 ปีที่แล้ว +2

      @@gakulon Yeah but not if there is already creep there which is why in late game they can be a bit useless. where as a blob will hit it's target and explode into creep if it doesn't hit anything in ther way

  • @spencerwilkie4218
    @spencerwilkie4218 2 ปีที่แล้ว +9

    Great to see Tom getting his rocks off while he implants his eggs

  • @nathanschoppa2462
    @nathanschoppa2462 2 ปีที่แล้ว +9

    I imagine someone who’s never seen Creeper World would have high hopes for air sacs after everything Tom said… People only make that mistake once

  • @beardy4831
    @beardy4831 ปีที่แล้ว +1

    Tom: Why is this such a struggle?
    Also Tom: (has 18 boosts he's not assigning to units)

  • @maxw1986
    @maxw1986 2 ปีที่แล้ว +1

    You really had me @1:04 “ahhhh. Air sacks. Great!” Such enthusiasm.

  • @Tracerm17
    @Tracerm17 2 ปีที่แล้ว

    Every. Single. Time. Tom is impressed with the simultaneous skimmer/blob wave that breaks the back of any defense. Also, air sacks are useless but their happy little trips over occupied territory are well worth the time and effort.

  • @danmorariu9889
    @danmorariu9889 2 ปีที่แล้ว +5

    I wonder if Tom will realise that upgrading skimmers/bloobs/spores reduces their firing time (temporarily) so you can time the upgrades to get continuous firing waves

  • @cyte112
    @cyte112 2 ปีที่แล้ว

    I really want Tom to just play an air sac themed map. Just give us all the full air sac experience!

  • @Elitedy14n
    @Elitedy14n 2 ปีที่แล้ว

    Weird one, I always imagine these maps as the Horus Heresy, the creep is the traitors breaking down Dorn's walls and trying to reach the Emperor

  • @HastySmiley
    @HastySmiley 2 ปีที่แล้ว

    Gory my boy we both love a good overbuild. Hot tip from one captain distracto to another layout ya whole build turn all units off then turn on 1 mine immediatly ern it, then turn on 2 mines , 4 ect and all ya other builds 👌
    Big love your a g this playlist the best

  • @Chris-rz3wq
    @Chris-rz3wq 2 ปีที่แล้ว

    It's so much better to watch maps without such a negative difficulty curve 👍

  • @epochx7157
    @epochx7157 2 ปีที่แล้ว

    Lol I've no idea why, but I really lost it at "Air sacks....WOOOOW"

  • @electricVGC
    @electricVGC 2 ปีที่แล้ว

    I love this series - kinda want to see another FPS creeper world video

  • @Cyrathil
    @Cyrathil 2 ปีที่แล้ว

    "Air sac! You're going the wrong way! Turn around!"
    I think this encapsulates a big reason why the air sacs always do so poorly. They're almost always one of the last things freed. They are basically random but that means the later they are freed, the more worthless they will be.
    They really need to be one of the earlier releases, and then they can go around and either waste missiles/ammo early on so the bases aren't just hoarding it for end-game, or they actually cause disruptions in the base by landing those well-placed shots.

    • @taemyr
      @taemyr 2 ปีที่แล้ว

      Early game you are unlikely to overwhelm the missile defense though, the survivors tend to be maxed out on arg until you can reduce their production. So they are rarely good early either.

  • @Commissar1001
    @Commissar1001 2 ปีที่แล้ว +1

    Anothet great play as creep video keep up the great work tom, always looking forward to your uploads.

  • @falecomald3413
    @falecomald3413 2 ปีที่แล้ว +1

    I dislike the “everything is SHIELD” map meta but this was a solid 9/10 for me.

  • @S4B3R117
    @S4B3R117 2 ปีที่แล้ว

    Good use of mesh in this one! Cool that you're still getting better at this game after the 1 million hours

  • @heli88
    @heli88 2 ปีที่แล้ว +10

    These are cool, but it seems like they're always Play as Creep lately. I'd like to see a traditional map or two thrown in, fighting back the creep.

  • @SeanBeanio
    @SeanBeanio 2 ปีที่แล้ว +14

    TEAM AIR SAC UNITE. WE WON'T STAND FOR THIS DISRESPECT ANY LONGER!

    • @dlotte2050
      @dlotte2050 2 ปีที่แล้ว +1

      Are there any mods that buff them or make them better though? Like you can use both missiles and snipers to basically make airsacs ineffective, maybe if they shot a creep beam like the tripods from WotW it would make them more effective?

    • @Roger44477
      @Roger44477 2 ปีที่แล้ว +7

      @@dlotte2050 You underestimate how good they are at draining power since snipers have such a high cost per shot

    • @dlotte2050
      @dlotte2050 2 ปีที่แล้ว +7

      @@Roger44477 I think it's maybe because Tom does these modded maps with tons of power generation that it doesn't feel like it.

  • @kezmsfilms1300
    @kezmsfilms1300 2 ปีที่แล้ว +1

    Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1013
    Oh nice, a fine little map indeed, I do like jow the progression works, very cool :D

  • @vinzentfrick6736
    @vinzentfrick6736 2 ปีที่แล้ว +1

    Nice, thanks Tom. You the man

  • @michaelsorensen7567
    @michaelsorensen7567 7 หลายเดือนก่อน

    I do wonder where those lost little mortars were going at the end

  • @cjjuszczak
    @cjjuszczak 2 ปีที่แล้ว +1

    how is he able to see the emitter's power when he clicks on them, whenever i do that it just shows be that it's nullified ??

  • @charlesward-close2276
    @charlesward-close2276 2 ปีที่แล้ว

    love his creeper world 4 vids

  • @-Gorby-
    @-Gorby- 2 ปีที่แล้ว +3

    4:42 yeah but more fronts for them means more creeper loss for you

  • @mcdolgu
    @mcdolgu 2 ปีที่แล้ว +2

    Two guns got away.

  • @DrFilch
    @DrFilch 2 ปีที่แล้ว

    *Today, we're playing a map which gets progressively harder as the game goes on*

  • @squishy8700
    @squishy8700 2 ปีที่แล้ว

    bam! long live creeper world 4!

  • @Eagle-rv3iy
    @Eagle-rv3iy 2 ปีที่แล้ว

    13:54 "which way to the front?"

  • @charlie_marrow
    @charlie_marrow 2 ปีที่แล้ว

    What does mesh actually do though?

  • @PrestonThorpe
    @PrestonThorpe 2 ปีที่แล้ว

    Love the content and commentary. Have you tried Noita?

  • @lunarwaffles7696
    @lunarwaffles7696 2 ปีที่แล้ว

    those mortars at the end XD

  • @TheOblomoff
    @TheOblomoff 2 ปีที่แล้ว +1

    I got to say this: I would not be as entertained by the game if I played it myself, compared to watching theese videos. I usually don't get into all the fun custom stuff and mods.

  • @zacharydowda4063
    @zacharydowda4063 2 ปีที่แล้ว

    rocks do destroy shields but only if there is literally nothing else in range

  • @damiand2422
    @damiand2422 2 ปีที่แล้ว

    should use the stacks of rocks to unlock the other emitters

  • @Scillamar
    @Scillamar 2 ปีที่แล้ว +1

    What actually is the point of Airsacks? I've don't play creeper world and just watch the videos and I can't figure out what they really do different than something like spores.

    • @gummybread
      @gummybread 2 ปีที่แล้ว

      air sacs are somewhere between blobs and spores
      you need missiles to kill the air sac, same as a spore, but you need SNIPERS to kill their leg that they throw down, like a blob.
      The problem is they're not the best of both worlds, they're the worst of both. Theyre too slow to get their bodies above buildings before missiles kill them, and they're too inaccurate to reliably hit buildings when snipers already shot most (or all) of their "blobs" on the run up. The only real strength is they take a lot more energy to kill comparatively

  • @bugermeister
    @bugermeister 2 ปีที่แล้ว +1

    I wonder why map makers always seem to treat air sacs as the last "upgrade" in these PAC maps? They are really not that useful, and by the time you get to them the map is basically finished, and the final defenses are guarded with missiles and snipers that negate them anyways.

    • @Roger44477
      @Roger44477 2 ปีที่แล้ว +2

      They can completely drain the economy due to the amount of shooting snipers need to do for their orbs, and can tank enough missiles to distract launchers from spore (more the former) and you can actually see this to great effect in many of Tom's videos, even though he only rarely acknowledges it.

  • @theultimatesauce
    @theultimatesauce 2 ปีที่แล้ว

    Clone wars animated series intro vibes in the first few seconds of the video...

  • @andybrown4284
    @andybrown4284 2 ปีที่แล้ว +3

    Even if you get slowed by snipping a map into sections the power loss slows the humies more in the long run, especially if its an ai builder that can get caught trying to overbuild

  • @emoAnarchist
    @emoAnarchist 2 ปีที่แล้ว

    i would think spores would be the better choice as rockets deplete shield ammo

  • @anderssvendsen6682
    @anderssvendsen6682 2 ปีที่แล้ว

    man i must have watched all your cw4 vids, and they are great! but i would love to see an outro of the ranks at the end and where you placed / making fun of my lousy times or your own mistakes maybe made or even a shocked reaction to someones great time... anyway love the vids liked and subscribed and commented for the algorythm

  • @tetsuclaw
    @tetsuclaw 2 ปีที่แล้ว

    Found an easy way to cheese this map. Select the redon rock, ctrl+a to select all of them, then turn them off. No more shields for them which makes an egg rush to the rift lab easy and it will all come crashing down for them.

  • @Spacklatard
    @Spacklatard 2 ปีที่แล้ว

    1:11 Yeah well... hmm.. you could always turn it off. You can also turn off a lot of the other units too. Find one you can and Ctrl-A to select all of that type that you can control and turn off... works best on sprayers and pylons.

  • @huncenter36
    @huncenter36 2 ปีที่แล้ว +2

    Hello

  • @midnightexe7248
    @midnightexe7248 2 ปีที่แล้ว

    air sacs can really cause chaos and destruction if given many boosts

  • @blinking_dodo
    @blinking_dodo 2 ปีที่แล้ว

    Air sacs would do really well on maps with lots o missile but almost no snipeys

  • @zantanzuken
    @zantanzuken 2 ปีที่แล้ว +1

    honestly i think all this 'longer it takes' missions are all liars, cause EVENTUALLY in a play as creep map, you just win... because the AI cant play as well as you can to react to things. eventually you win no matter what.

  • @arcadebit1551
    @arcadebit1551 2 ปีที่แล้ว +3

    You really need to learn to use mesh right mate. Put it where you want more creep, REMOVE it where you want less of it.

  • @Mike__B
    @Mike__B 2 ปีที่แล้ว +1

    I really dislike these maps that have "laggy" as a tag given to them. Like come on man, this game is super simple, how much crap do you need to put in to make it laggy.

  • @XRP_fan
    @XRP_fan 2 ปีที่แล้ว

    Blam welcome everybody

  • @joddelrealingo7737
    @joddelrealingo7737 2 ปีที่แล้ว

    Please do more Holocure, the hame just updated yesterday

  • @garrettl8247
    @garrettl8247 2 ปีที่แล้ว

    Has this game become like the TTT or GTA on the main Channel. Will it be years of the same thing that only kids like and a void of creativity. Sure this is a good game but you have over a 100 episodes of it man.

  • @justinspriggs2979
    @justinspriggs2979 2 ปีที่แล้ว

    It's a shame spores never seem to be worth investing in ever.

  • @christopherg2347
    @christopherg2347 2 ปีที่แล้ว

    Some remarks:
    - I see you are still spamming Mesh. I can only repeat:
    Thin lines towards a specific target (like a Shield, Rift or Nullifier) or up a mountain - that is how to use it.
    From the closest emitter only. No lines across the map.
    And remove it after the target has been taken out.
    - Having multiple fronts is a always a bad idea. You only ever drain ammo as fast as you can produce creep. And you should rather spend creep on actually making headway. And with any halfway decent map, you will not be able to cut power unless you are right at their doorstep
    Actually it is the humans that have the issues. They do not have infinite frontage space. While for you, every emitter always produces and pushes more forward.
    In fact, they were running out of weapons to put a ERN on when you reached their base. The second you had the first floating ERN not going for another weapon, you knew they were running out of time.
    - Rocks are most useful for attacking defenses deep in AC or behind overlapping shield walls
    - near the end a few eggs could have taken out the mines, possibly even destroyed or cut of the Riftlab - thus dooming the entire effort to failure. There is no pylon that is more important then the one you find in the riftlab. Cut it off, everything falls.

  • @arttops2563
    @arttops2563 2 ปีที่แล้ว +2

    2nd

  • @Tmprmn
    @Tmprmn 2 ปีที่แล้ว

    making a map for u called angory tom and my username is BS_Tomparmen

  • @corvingerdes7102
    @corvingerdes7102 2 ปีที่แล้ว +3

    3th