give the enemy a lot of snipers but no ARG, creep gets no spores, and limited creep generation. airsacs just build up until they output more than they snipers can kill
There is one. It's called LPAC Surrounded, and the links between islands are so narrow that air sacs are the only way to get creep into enemy territory.
That's essentially how Space Invaders worked. The game couldn't run correctly with all of the enemies on screen, so it slowed down. As you killed them off, the game would get faster and faster until it finally ran at the correct speed.
Not quite the same but that reminds me of Evoland - it starts as a proper retro rpg and you unlock progressively more modern mechanics/graphics over the course of the game
@@mannalosj2563 do you think this is a good game to introduce someone to video games to give them a rundown of a lot of concepts quickly? Or is it more of a meta commentary for someone with a lot of experience with these mechanics
8:00 lag switch eggs and rocks rip 10:20 "doesnt look too hard to conquer" *shows AC depth* "oh god" 10:41 'we won - well i guess" 11:34 get a lot of eggs even in the cubby for some reason - aaannnddd 810 every .5 sec. shouldve done it from the start huh
8:00 lag switch eggs and rocks rip 10:20 "doesnt look too hard to conquer" *shows AC depth* "oh god" 10:41 'we won - well i guess" 11:34 get a lot of eggs even in the cubby for some reason - aaannnddd 810 every .5 sec. shouldve done it from the start huh 12:10 "oh god lazers"
11:54 its been a while since i played cw4, but im pretty sure, at least normally, you can place eggs anywhere, but unless they're within a certain range of actual creep they're just sorta like "ghosts" waiting until creep gets close enough for them to activate. same with rocks
Tom: *drops one upgrade into an Air Sac Cauldron* "These things are useless!" Also Tom: *drops 20 upgrades into a weak emitter* "Now we're moving along!"
A better question is, why are air sacs so terribly underpowered? They wallow with the speed of a drugged sloth, and target randomly, so most of the time they're trying to overfly the whole humie base... at the speed of a drugged sloth. Imagine if they moved at, say, 5x the speed, and would just come up to the edge of missile range, fire bombs at your front line, then run away.
@@erikkeever3504 Air sacs are actually incredibly overpowered, it's just their base spawn rates are rather low. They always manage to throw their orbs before dying. ALWAYS. EVERY SINGLE TIME. Also, it takes ridiculous amounts of energy to actually snipe all of those orbs before they land. In a normal game, a wave of air sacs will ALWAYS cause a deficit, assuming enough are spawned at once.
@@erikkeever3504 They aren't suited to spawning near the front lines. If there's enough distance, they'll build up some orbs to throw by the time they start getting shot at.
Oh my godness! Thanks to you i started playing CW 4 and Hell Yeah i love it and now you are coming around the corner with that map (was the secound PAC map ever for me) and yeah had some hard times but was fun. Now i want to know how long it´ll take you to finish this map. Thanks for the great content keep it up it just makes me smile every time. 😁
I cranked up the speed to 1.5 since I only had so much time to watch this. I must say, Tom sounds barely higher pitch, but also like he just drank 100 coffees spiked with speed.
so, im 5 min in and the clue i dotn think you are seeing is that the shields are flickering, that means they are short on ARG if you dont destroy the shields and then go air heavy their air defence will struggle. admittedly they have enough of an AC carpet that it wouldnt do much but its worth paying attention to.
How come after seeing the air sac episode and then watching the Warhammer stream I just thought of the air sacs being the vodgoblins and their butt pearls? Lol it's just future version instead of past fantasy version lol
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 962 (There we are, back on track, until next Sunday) OOO a fun map indeed XD he he I agree, the staircase is a nice touch
I do like the Creeper World videos, but I always think that the egg strat is cheating. Also, the egg sacs are pretty cool, but the custom maps cripple them by adding so many missiles/snipers.
It's a tough arms race with yourself. If you don't put skimmers or blobs on the map, then people are sad and won't play it. But once you do, you HAVE to put strong sniper defense or else they just upgrade the blob/skimmer factory a couple times and steamroll.
That megafortress had way too much defense against the cool 5ools the creep gets, and way WAY too little defense against just a massive creep wave, so while the first half of the map is cool, for the second half you just sit and wait for an inevitable victory while all your airsacs, vlobs and spores gets instantly shot down
Oh wow, you are Danu who's always in the leaderboards in Chronom mode! For some reason I always noticed your name (and thought of you as a rival ahaha). Subbed!
So what kind of system do you have? I didn't play a lot of maps because of how laggy they are. I'm guessing the game is more CPU dependent, and while I don't have a state of the art CPU, it's not like it's a Core2Duo system or anything.
Have you ever tried Rise To Ruins? I've been hooked on it this last week absolute time vampire. Colony builder/ simulation god game with rim world murder corridors vs a slow creep style adversary on every map. and it doesn't run like shit
I feel like I know what Tom sounds like talking when he is three sheets to the wind, now. Edit: My mistake. I had it on half speed, thanks to the Spiffing Brit's latest video.
I would love for someone to make a map for Tom that requires him to rely on air sacs.
give the enemy a lot of snipers but no ARG, creep gets no spores, and limited creep generation. airsacs just build up until they output more than they snipers can kill
Yeah
Hell yea
There is one. It's called LPAC Surrounded, and the links between islands are so narrow that air sacs are the only way to get creep into enemy territory.
your wish is granted
Starting on low frames and slowly 'unlocking' more as you beat the level sounds like a cool concept for a game
That's essentially how Space Invaders worked. The game couldn't run correctly with all of the enemies on screen, so it slowed down. As you killed them off, the game would get faster and faster until it finally ran at the correct speed.
Not quite the same but that reminds me of Evoland - it starts as a proper retro rpg and you unlock progressively more modern mechanics/graphics over the course of the game
@@mannalosj2563 do you think this is a good game to introduce someone to video games to give them a rundown of a lot of concepts quickly? Or is it more of a meta commentary for someone with a lot of experience with these mechanics
@@HockeyGod256 haven't played it myself, but I feel it's more of a nice callback for old gamers. Might work though!
What a feature
8:00 lag switch eggs and rocks rip 10:20 "doesnt look too hard to conquer" *shows AC depth* "oh god" 10:41 'we won - well i guess" 11:34 get a lot of eggs even in the cubby for some reason - aaannnddd 810 every .5 sec. shouldve done it from the start huh
8:00 lag switch eggs and rocks rip 10:20 "doesnt look too hard to conquer" *shows AC depth* "oh god" 10:41 'we won - well i guess" 11:34 get a lot of eggs even in the cubby for some reason - aaannnddd 810 every .5 sec. shouldve done it from the start huh 12:10 "oh god lazers"
Anti-Creep and Actual Creep.
The two AC’s of Creeper World.
In a way, the player and the creeper, we aren't so different
11:54 its been a while since i played cw4, but im pretty sure, at least normally, you can place eggs anywhere, but unless they're within a certain range of actual creep they're just sorta like "ghosts" waiting until creep gets close enough for them to activate. same with rocks
You can place eggs and rocks as long as *either* creep or a creep unit is within range.
Tom: *drops one upgrade into an Air Sac Cauldron* "These things are useless!"
Also Tom: *drops 20 upgrades into a weak emitter* "Now we're moving along!"
I always get happy when I see a CW4 video
Me too!
Same here
It's always great to get more CW4 with Tom having a good time like at 9:58, _"Take that, you nerds! Long live Tom, king of the Creep!"_
Map name - Outpost 3A72b
How about a Tom makes a Creeper World map livestream?
FYI on most of the LPAC maps you can manually pop eggs by clicking on them
IIRC, that functionality isn't available on this map, sadly :-(
A few of them have even started providing a "pop all eggs" button, which is just wonderful.
1:10 That's what she said!
I don't know why map makers for these maps include Air Sacs when they also make the map very anti-Air Sacs.
A better question is, why are air sacs so terribly underpowered? They wallow with the speed of a drugged sloth, and target randomly, so most of the time they're trying to overfly the whole humie base... at the speed of a drugged sloth.
Imagine if they moved at, say, 5x the speed, and would just come up to the edge of missile range, fire bombs at your front line, then run away.
@@erikkeever3504 Air sacs are actually incredibly overpowered, it's just their base spawn rates are rather low.
They always manage to throw their orbs before dying.
ALWAYS.
EVERY SINGLE TIME.
Also, it takes ridiculous amounts of energy to actually snipe all of those orbs before they land. In a normal game, a wave of air sacs will ALWAYS cause a deficit, assuming enough are spawned at once.
@@erikkeever3504 They aren't suited to spawning near the front lines. If there's enough distance, they'll build up some orbs to throw by the time they start getting shot at.
cant believe i just now found toms channel and i have been watching yogcast for over 10 years
Love the fun videos, thank you for your work Tom and Josh.
8:33 he wants to turn an emitter in to Ben?
A Palp is always drawn to his Sharky. (Or in this case Superking).
I like this, but I LOVE the Quarry. The 48hrs between segments is tough. Thanks Tom for excellent content as always, looking forward to the next one
Love it when Tom drops a creeper world video!!!!
Never had to speed up your Creeper World videos, but this one was jarring.
Thanks you for condensing an hour of gameplay into 20 minutes Tom!
Oh my godness! Thanks to you i started playing CW 4 and Hell Yeah i love it and now you are coming around the corner with that map (was the secound PAC map ever for me) and yeah had some hard times but was fun. Now i want to know how long it´ll take you to finish this map.
Thanks for the great content keep it up it just makes me smile every time. 😁
My right headphone for most of this video: BRRRRRRRRRRRRRRRRRRRRRRRRR
I played this a few days ago. Pretty good map but it is an absolute slog for the first hour of gameplay.
I cranked up the speed to 1.5 since I only had so much time to watch this.
I must say, Tom sounds barely higher pitch, but also like he just drank 100 coffees spiked with speed.
so, im 5 min in and the clue i dotn think you are seeing is that the shields are flickering, that means they are short on ARG if you dont destroy the shields and then go air heavy their air defence will struggle.
admittedly they have enough of an AC carpet that it wouldnt do much but its worth paying attention to.
How come after seeing the air sac episode and then watching the Warhammer stream I just thought of the air sacs being the vodgoblins and their butt pearls? Lol it's just future version instead of past fantasy version lol
Aren't corner stashes the only powerful ones? Since with a tiny delay everything is directed outward since it reflects off two walls immediately?
Late but yeah, I believe it would act as a corner reflector and solve Tom's issue with the stash sending creeper waves away from the enemy
Going for the factories first, thereby... seizing the means of production...? More Angorski than Angory.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 962 (There we are, back on track, until next Sunday)
OOO a fun map indeed XD he he
I agree, the staircase is a nice touch
playing as creep be like : i cannot lose its just the time to win that will increas
You want to use eggs to get creep high enough underneath to kill the "Thors" ;)
I remember doing this one last week. took forever.
I do like the Creeper World videos, but I always think that the egg strat is cheating.
Also, the egg sacs are pretty cool, but the custom maps cripple them by adding so many missiles/snipers.
It's a tough arms race with yourself. If you don't put skimmers or blobs on the map, then people are sad and won't play it. But once you do, you HAVE to put strong sniper defense or else they just upgrade the blob/skimmer factory a couple times and steamroll.
to beat the lag causing clicks not to work issue, use the hotkeys 1,2,3,etc.
animosity towards porters is weird, but I have animosity towards orbitals with even less justification, so no begrudgement here
That megafortress had way too much defense against the cool 5ools the creep gets, and way WAY too little defense against just a massive creep wave, so while the first half of the map is cool, for the second half you just sit and wait for an inevitable victory while all your airsacs, vlobs and spores gets instantly shot down
CREEPER WORLD YAY
Oh wow, you are Danu who's always in the leaderboards in Chronom mode! For some reason I always noticed your name (and thought of you as a rival ahaha). Subbed!
Flatten AC and transparant creep should help us viewers see things better. Especially on mobile.
Great video once again but please play creeper world 3 and 2
A Map that i recommand: "FPS: Sentry Dungeon"
Still loving creeper world Tom
So what kind of system do you have? I didn't play a lot of maps because of how laggy they are. I'm guessing the game is more CPU dependent, and while I don't have a state of the art CPU, it's not like it's a Core2Duo system or anything.
Nice, now I have a guide to this map, I was struggling with the start a lot:/
Also first comment lol
theres someone who took AN ENTIRE DAY on that map did anyone else notice
😢😢😢😢😢 the crater must make that the anti creeper maker you don't need to nullify it
Hey, this looks like a neat game :7
Have you ever tried Rise To Ruins? I've been hooked on it this last week absolute time vampire. Colony builder/ simulation god game with rim world murder corridors vs a slow creep style adversary on every map.
and it doesn't run like shit
Very good
So is the other side A.I controlled or human controlled?
*Bam*
just egg the main ship
I love you
I feel like I know what Tom sounds like talking when he is three sheets to the wind, now.
Edit: My mistake. I had it on half speed, thanks to the Spiffing Brit's latest video.
Very good