@13:56 If you look closely you can see that the bill blasters and the door are in a slightly different position (one block more to the left/right depending on if you got the checkpoint or not). There are probably two doors next to each other and the blasters fall/spawn at a different place depending on if you got the checkpoint or not.
@@golemqueen1988I don't really know. I don't think I was right when I said it was affected by the checkpoint tho. I suspect that it has something to do your horizontal position (hight on the screen). If you fall for the trap and don't get the checkpoint you are at a higher position. This could load a mechanism in, which wouldn't have been active otherwise. Edit: Read the other responses. Probably the on/off switch.
@@golemqueen1988 basically what it does is that you load in the cannons differently because you spawn at the checkpoint instead of coming from the left which somehow changes the position of the cannons. Its all about spawning order
@@golemqueen1988 That may be something with the on-off switch ? I think it resets when you die, if the cannons are placed where the switch is, they won't spawn.
+[Andrew Jones] There are certain things that behave differently depending on whether you spawn them in coming from the left, or whether you spawn in close than that. Spawning in closer usually involves a checkpoint, but can also involve a different door or pipe than the one you came in the first time. I believe clown cars are amongst the things that have this effect, but don't quote me on it because I could be wrong.
I' pretty sure when you hit the checkpoint, the ONN/OFF blocks are off, and the launchers fall, covering up one door, but showing the next. When you die, the ON/OFF state resets, so a different, but identical set of launchers fall now blocking the original door, and showing the other. I may be wrong, but this is my explanation.
For the 2nd checkpoint weird door thing, it's _suprisingly simple_ , the blasters are moved to block one door while showing the other when you get in the room the 1st time but when you respawn from 2nd checkpoint it doesn't move the blasters so the door isn't blocked
It's not magic, it's on off blocks: when you come to cp2, blocks are in off mode and the bill blasters 1 and 3 are spawn blocked but not 2 and 4! It's the opposite when you spawn at cp2! there are doors behind blasters 2 and 3.
I figured out how the second trick works, and the first one I heard a bit about on Carl's stream, and it reminded me of a glitch video I saw. 1. There's a glitch where if you walk through a door, then mushroom platforms act weirdly. This is why Mario passed through the ON-OFF switch around 9:40. You can see more about this from Ceave Gaming. th-cam.com/video/Ydu1-aN_gUE/w-d-xo.html 2. Just after CP2, the reason the door goes to different places is because there are 2 blasters around it. Depending on the ON-OFF switch state (I think) the blasters are in a different position, covering one door and showing the other. This is done with a blue platform below the blasters, shifting them by one block. That's also why there's nothing to the right of the blaster.
@@theaustinleeytchanneltalytc OK, I'm a little harsh on this one, since it was a well designed back-to-CP1-troll, but you have to be careful on these levels
Do you know how it push the cannon tho? Isn't Once Twice Thrice Frice uses conveyor belt to push the canon? How about this one? The bottom does not seem to connect to any conveyor belt.
i figured it had to do with what block he is on vertically as the screen scrolls past cp2, if he gets blown up by the whirlwind then it spawns on 'X Block' if he bypasses it and stays on ground level it spawns on 'X1 Block'..... or some such mechanic (im not a mario tech person, i love smm though)
12:49 the on-off was off before and the launcher was 12 blocks from the wall and when you respawned it was on so the launcher was 11 blocks from the wall
5:50 Weird. When i played this level i actually did this part a completely different way. I would jump into the clown car, quickly jump out before the lava bubble killed me, then that activated the buzzy beetle and i could just jump to the platform
9:45 he used a gilch where if you put a question block on top of a mushroom platform and groundpound/thwomp/explode a bomb the platform and the block become air. It also works with on-off switches, and if you put a noteblock instead of a question block the noteblocks appearance will become the appearance of a on-off switch but behaves like a noteblock, get it?
I have figured out how it works!. The two cannons in the checkpoint room that are around the door look a little fishy right? There are actually four cannons but two are randomly being spawn blocked, and their are 2 doors. Their is a randomizer which will spawn block the cannons so 1 door is always blocked by the cannon. On the first time, the 2 cannons that are loaded in are one block to the right showing the good rightmost door. The left cannon is blocking the checkpoint 1 door. On the second time, the 2 cannons are one block closer to the left meaning the good door is being blocked by the big cannon. The player will now be tricked into the check point 1 door. THEIR IS PROOF! On the good time when the cannons are closer to the right, if you count how many tiles (ground blocks) are from the donut block on the left side of the screen to the visible door, the gap is 14 tiles. Where as on the CP1 door, the Distance from the donut block to the door is only 13 blocks. The hidden door (good one) is now on the tile right of the Cp1 door. It is hidden by the big cannon. This is my theory and it may or may not be true. P.S it has nothing to do with checkpoints probably.
It’s not a randomizer, it is because of the checkpoint. When you start from the checkpoint the on/off switch is on, so different bullet blasters are loaded, but when you come from the previous room, the on/off blocks are still off from the section before.
Different bullet blasters were spawnblocked when loaded from the second CP so it looks like it is the same door when it is actually a door one square to the right
"Ok so that kills the Thwomp" -DGR 2019 1:40 That is a MUNCHER not a THWOMP Also DGR that untouchable on/off isn't the only weird thing other troll creators have made...
The pipe you went through in the end wasn't in fact red, but blue. You could see it when you went out of it. The right pipe was the one that looked yellow, because the effect shifts the colors in approximately red->yellow->green->blue->purple->red. When I solved this level I figured it out by the change in the color of the arrows, which are usually yellow/brown. When you go through the actual red pipe there are ice blocks that say "YATTA" and you get straight to the goal without a fake CP1 (you could also see that all of the pipes above CP1 are not red). Beside that it was a great and entertaining video that gave me another great troll level to play and a great footage of someone else playing it, Thank you!
I THINK I have an explanation for the doors switching. Basically, if you spawn at a the checkpoint, the ON/OFF blocks are set to default, ON. When you come in without dying after the checkpoint, it’s set to OFF. Different bullet blasters drop down if the switch is set to ON, and different ones drop down if it’s set to OFF. The bullet blasters block out different doors when they drop down, and therefore you can only go into one of the doors. That’s just my explanation tho, reply if there’s any other explanations that everybody else has (if u want)
I can explain the CP1 perfectly. There are two separate doors beside each other. When you go through previous sections, you go into that room with the switch off. When you come from checkpoint, the switch is on. Therefore, different blasters will spawn and will reveal a different door.
13:45 there’s a contraption, that checks if you touched the twister or not. There’s some twomph calculating mario’s calculation point. So in other words, if you touched it, you get to the first room, because of the bullet blasters are blocking the room for the second room, and if you didn’t touch the twister, you get to the CP1 room, because of different twomph movements and bullet blasters
It’s because of the on/off switch, not because of touching the twister. When you start from the checkpoint the on/off switch is on, so certain bullet blasters are loaded and others are spawn blocked by the on/off blocks, but when you come from the previous room, the on/off blocks are still off from the section before, so different blasters get spawn blocked.
Game: has 2 options DGR: I have a bad feeling about option 1 Also DGR: I have a bad feeling about option 2 Game: option 1 is a troll DGR: My troll intuition is just too good 18:34
If you wonder, I think the stuff with the different doors at the checkpoints works with on/off switches. They get activated to blue while playing the level and the cannons are switched back/forth and exposing different doors.
"this is the red pipe right?"
did you even look at what colour mario was before you picked a pipe?
And the p switches at the left were red instead of blue
Nope 😂😂😂
You mean red Luigi.
I think I'm colourblind. Mario looked green for a second.
The second pipe was the red one. If you go down it you get the top of the flagpole.
16:46 Was i the only one thinking: is he going to remember not to hold right? 😂
Shaunster121 yes
He definitely did it on purpose for entertaining don't worry it's for the views. Still funny if you think he actually forgot
Beau Got Drums Okay, perfect human who never makes mistakes.
You are not alone my friend.
I KNEW IT WAS COMING!!!!
@13:56 If you look closely you can see that the bill blasters and the door are in a slightly different position (one block more to the left/right depending on if you got the checkpoint or not). There are probably two doors next to each other and the blasters fall/spawn at a different place depending on if you got the checkpoint or not.
Well clearly you have a much bigger brain then i sir/ma'am. Do you know how the checkpoint could affect that though? Because i'd like to know.
@@golemqueen1988I don't really know.
I don't think I was right when I said it was affected by the checkpoint tho.
I suspect that it has something to do your horizontal position (hight on the screen).
If you fall for the trap and don't get the checkpoint you are at a higher position.
This could load a mechanism in, which wouldn't have been active otherwise.
Edit: Read the other responses. Probably the on/off switch.
@@golemqueen1988 basically what it does is that you load in the cannons differently because you spawn at the checkpoint instead of coming from the left which somehow changes the position of the cannons. Its all about spawning order
@@golemqueen1988 That may be something with the on-off switch ? I think it resets when you die, if the cannons are placed where the switch is, they won't spawn.
+[Andrew Jones]
There are certain things that behave differently depending on whether you spawn them in coming from the left, or whether you spawn in close than that. Spawning in closer usually involves a checkpoint, but can also involve a different door or pipe than the one you came in the first time.
I believe clown cars are amongst the things that have this effect, but don't quote me on it because I could be wrong.
15:01
Ceave Gaming: "Well that's actually surprisingly simple..."
@Birds With guns tbh I think his voice is kinda annoying, simply because of how he pronounces the c and k sounds
@@jimboanimations4041 It's a very strange voice not gonna lie
He hasnt uploaded for a while...
I' pretty sure when you hit the checkpoint, the ONN/OFF blocks are off, and the launchers fall, covering up one door, but showing the next. When you die, the ON/OFF state resets, so a different, but identical set of launchers fall now blocking the original door, and showing the other. I may be wrong, but this is my explanation.
Lev a German one
DGR 2019:
"ok so that kills the thwomp"
1:39
I love how this guy laughs and positively complements these type of levels
13:45 - He moved the bullet bill blasters to the side one block. (There are two doors right next to one another.)
that's what I was gonna say
that troll is nothing new lol it was used in SMM1 aswell just made alot easyer with the on off blocks
On-off block
Before I even saw that troll I called it out so hard because I saw that same setup in a hackacat level
Yeah I remember this troll from MM1
For the 2nd checkpoint weird door thing, it's _suprisingly simple_ , the blasters are moved to block one door while showing the other when you get in the room the 1st time but when you respawn from 2nd checkpoint it doesn't move the blasters so the door isn't blocked
Hoo-ray
I give this comment 5 out of the 5 fussies
Isn’t it just on/off blocks?
DGR: 15:10 "So, now that we know that, we can continue on our way and we shouldn't, in theory, fall for the checkpoint 1 again"
Also DGR: 16:47
16:49 My favorite part of the video.
DGR is like that guy in rock paper scissors whose trying to think twelve steps ahead of the opponent only to loop back into losing
Does DGR stand for “Dave getting rekt”?
no it stands for Dave getting rage because the thumbnail
Yes
Yup!
@@nif4345 Nope. It stands for Dan Good Repairs. Just sort his videos from old to new. The 3rd video says it in the title.
It stands for Dave gaming repairs because that was his first video channel name cuz I’m an og DGR fan but for this video totally
3:45
“We are learning”
*as he finds out he needed the star*
It's not magic, it's on off blocks: when you come to cp2, blocks are in off mode and the bill blasters 1 and 3 are spawn blocked but not 2 and 4! It's the opposite when you spawn at cp2!
there are doors behind blasters 2 and 3.
Tronche2Cake yay idea for my troll levels
My brain
R/whooossss
@@bubbaboyx It's Wooosh not whooossss!
Thank you, you smart person that is paying attention :D.
Me: Wow, magic is real.
Troll level: You don't say?
its called the power of icay
Thanks to the Black Hole glitch.
@@hi-ys7df But icay found the black hole glitch in MM2 in the first place.
@@Sporketto I know. But that's what the glitch is called.
@@hi-ys7df ya true..
Ive never seen SUCH A GOOD TROLL LEVEL
16:50 loved watching you CP1 yourself again.
😅😅😆😆😆😅🤣😅😆😅😆😅😆😆
Watch out, CP means different things, one being Club Penguin of course
I figured out how the second trick works, and the first one I heard a bit about on Carl's stream, and it reminded me of a glitch video I saw.
1. There's a glitch where if you walk through a door, then mushroom platforms act weirdly. This is why Mario passed through the ON-OFF switch around 9:40. You can see more about this from Ceave Gaming. th-cam.com/video/Ydu1-aN_gUE/w-d-xo.html
2. Just after CP2, the reason the door goes to different places is because there are 2 blasters around it. Depending on the ON-OFF switch state (I think) the blasters are in a different position, covering one door and showing the other. This is done with a blue platform below the blasters, shifting them by one block. That's also why there's nothing to the right of the blaster.
Thank you for showing me every single troll in that level. You're basically as thorough as a level creator showcasing the trolls in their level.
12:46 dgr sounds like a baby losing hes milkshake or milk
1:40
DGR: It kills the Thwomp-
I'm sorry, but your Super Mario Expert Badge is being revoked.
I don't get it
@@phillippeandpheather5379 He said Thwomp instead of Muncher.
Ok
Lol I commented the same thing before I saw your comment
I think *you're* revoking badge needs to be revoked since *your* not using *you're're* right.
1:39 "So it kills the Thwomp"
*Neglected Muncher Noise*
Ok, we're getting improvements. I love it.
16:50 Note for the World: do not conserve DGR's brain for science, is not worth it.
@@theaustinleeytchanneltalytc OK, I'm a little harsh on this one, since it was a well designed back-to-CP1-troll, but you have to be careful on these levels
19:53 look at Mario! He's green! But originally red!
LMAO
1:40
Dave: That kills the Thwomp
“Thwomp”
“THWOMP”
He meant the Muncher. He was correct the next time he mentioned it.
WE KNOW.
1:40
Thwomp: My favourite plant-type mario enemy
"It's all making sense now!"
*dies*
Federico is one of my favorite troll creators. Always very creative and smart. This was fun to watch!
U and ur wife should both play a troll level to see who is smarter 😂
How do we know they won't share answers to each other?
@@diggydiggyhole-fan A) It'd be a competition so I doubt they'd cheat B) Maybe they could make the vid split screen so we can both of them at once
Aquatic Sparrow I’LL MAKE SURE ABOUT IT
His wife instantly wins
He had his wife do a troll level once and he had her go back to certian points, because she kept skipping over trolls in MM1.
12:45
16:48
These are my fav. DGR’s scream I ever heared!
OMG
You know if I didn’t know any better I’d say he likes Mario maker
really?
I honestly could not tell
@@nintey5008 out
Hi me
You don't say?
This level will never be forgotten
Even 5 years later
20:00 this is why we love Dave
Wow. It’s wild watching you 3 years ago. So different!
Imo it would be amazing to see a speed run attempt of already completed troll levels. :)
1:39 DAVE ITS NOT A THWOMP ITS A MUNCHER!
I have a theory how the door led to cp1. If you watch how Once Twice Thrice Frice was made, it might be the same thing
Do you know how it push the cannon tho?
Isn't Once Twice Thrice Frice uses conveyor belt to push the canon?
How about this one? The bottom does not seem to connect to any conveyor belt.
hamizannaruto maybe it uses something else but he’ll get the idea
I think the blasters fall from above and it uses spawn blocking
Before I even saw that troll I called it out so hard cuz I saw that in a hackacat level
i figured it had to do with what block he is on vertically as the screen scrolls past cp2, if he gets blown up by the whirlwind then it spawns on 'X Block' if he bypasses it and stays on ground level it spawns on 'X1 Block'..... or some such mechanic (im not a mario tech person, i love smm though)
12:49 the on-off was off before and the launcher was 12 blocks from the wall and when you respawned it was on so the launcher was 11 blocks from the wall
The video title is proof that Dave is very unscientific..
Which is just the way I like him:)
no u
@@sawzaw78 No, him and me xd
Evetchen Brown Funny since Carl is a scientist
@@LucasDanielCab5 ikr? Dave is quite opposite.
Just in case anyone doesn't know what DGR means it is Dan Good Repairs
I was sure he is grabbing the platform at 20:20
5:50 Weird. When i played this level i actually did this part a completely different way. I would jump into the clown car, quickly jump out before the lava bubble killed me, then that activated the buzzy beetle and i could just jump to the platform
Nobody:
DGR whenever he gets trolled: 😂🤣😂🤣
This has got to be one of the best troll levels I've ever seen, so much tech
"But if we were to die here..." Good one Dave. You meant when.
9:45 he used a gilch where if you put a question block on top of a mushroom platform and groundpound/thwomp/explode a bomb the platform and the block become air. It also works with on-off switches, and if you put a noteblock instead of a question block the noteblocks appearance will become the appearance of a on-off switch but behaves like a noteblock, get it?
What if POW blocks are toads and POW stands for Prisoner Of War.....
hm
Hm
@@baumbaumastast3823 HM
Prisoner Of Wario
🤔🤔
1:39
*Definetly* a thwomp
I have figured out how it works!. The two cannons in the checkpoint room that are around the door look a little fishy right? There are actually four cannons but two are randomly being spawn blocked, and their are 2 doors. Their is a randomizer which will spawn block the cannons so 1 door is always blocked by the cannon. On the first time, the 2 cannons that are loaded in are one block to the right showing the good rightmost door. The left cannon is blocking the checkpoint 1 door. On the second time, the 2 cannons are one block closer to the left meaning the good door is being blocked by the big cannon. The player will now be tricked into the check point 1 door.
THEIR IS PROOF!
On the good time when the cannons are closer to the right, if you count how many tiles (ground blocks) are from the donut block on the left side of the screen to the visible door, the gap is 14 tiles. Where as on the CP1 door, the Distance from the donut block to the door is only 13 blocks. The hidden door (good one) is now on the tile right of the Cp1 door. It is hidden by the big cannon.
This is my theory and it may or may not be true.
P.S it has nothing to do with checkpoints probably.
It’s not a randomizer, it is because of the checkpoint. When you start from the checkpoint the on/off switch is on, so different bullet blasters are loaded, but when you come from the previous room, the on/off blocks are still off from the section before.
1:40.DGR: Oh so it kills The thuamp
The muncher: Am I a Joke to You?
The other person I watched took the correct pipe, but I guess it leads to the Goal either way.
12:45 so glad he went through it.... where are his fake laughs suddenly disappeared lol...... even psychotic garbage level’s fan get upset lol
17:08
* Insert Professional English Skills *
Hahaha
Different bullet blasters were spawnblocked when loaded from the second CP so it looks like it is the same door when it is actually a door one square to the right
DGR: yA bOi LeArNiNg!
Me: Gonna get trolled within five seconds
DGR: Y'know i think we actually needed the star
Me: don't wanna say i told you, but...
Dave: Ill surely avoid that trap! And dont call me Sherly!
Dave's Brain: How about no
Dave when he gets trolled: Hahahaha
Me when I get trolled: throws controller to Uranus
Wait not pluto?
The door that leads to cp1 troll happened because there are 2 doors the bill blasters are somehow moving
"Ok so that kills the Thwomp" -DGR 2019 1:40
That is a MUNCHER not a THWOMP
Also DGR that untouchable on/off isn't the only weird thing other troll creators have made...
It’s glitched, just like the Big Mario ascension in SBT(Small Brain Trolls)
I know
The pipe you went through in the end wasn't in fact red, but blue. You could see it when you went out of it. The right pipe was the one that looked yellow, because the effect shifts the colors in approximately red->yellow->green->blue->purple->red. When I solved this level I figured it out by the change in the color of the arrows, which are usually yellow/brown. When you go through the actual red pipe there are ice blocks that say "YATTA" and you get straight to the goal without a fake CP1 (you could also see that all of the pipes above CP1 are not red).
Beside that it was a great and entertaining video that gave me another great troll level to play and a great footage of someone else playing it, Thank you!
9:02 literally the blinking man meme
1:40 dgr: so it kills the twamp.
Me: nah mate muncher.
6:07 I can explain this. So the creator put a bunch of hidden blocks on a rail then made them drop on you
There's something special about DGR getting trolled... I love your content keep it up
09:47 Dave releases his inner Lil Jon
That ending, making another area that looks like checkpoint 1 was just amazing, ome of the better troll levels for sure
It’s the same area, but the on/off switch is in a different state which changes things
I created a troll level for you: HYY-TGW-H4G,can you play it?
Josemari Maker submit it to his discord (link in description)
Spam
3:39
when you believe you did something right but actually the opposite of what you had to do
It's two different doors. When he dies the cannons get triggered and move revealing the second door while hiding the first door.
The cannons don’t move, different ones are spawn blocked because the state of the on/off switch block is different
Yes, the magic of spawn blocking "don’t kill me!...” LUL
Someone please tell me how they made that falling invisible block????
On tracks
@@milanhartland3848 ohhhh thx so much
I THINK I have an explanation for the doors switching.
Basically, if you spawn at a the checkpoint, the ON/OFF blocks are set to default, ON. When you come in without dying after the checkpoint, it’s set to OFF.
Different bullet blasters drop down if the switch is set to ON, and different ones drop down if it’s set to OFF. The bullet blasters block out different doors when they drop down, and therefore you can only go into one of the doors.
That’s just my explanation tho, reply if there’s any other explanations that everybody else has (if u want)
Ahh, back when DGR made videos and not stream highlights.
What's wrong with stream highlights? They might as well be videos anyway, with how they're edited
16:48 here is the real magic. Dave calm, explaining the plan, without realizing what is really happening.
I got the notification for the video as I was watching
Thanks TH-cam
Lol
12:38
DGR: Thankfully though, we got a (2nd) checkpoint, so it's not too far of a setback.
Level: Is it now?
Hi 👋🏻 I love your videos got me through rough rough times So thank you ☺️
Talk time with tato and friends And those hard times are you losing your roblox boyfriend 😂
bruh moment xd .....don’t make jokes if you don’t know why
I can explain the CP1 perfectly.
There are two separate doors beside each other. When you go through previous sections, you go into that room with the switch off. When you come from checkpoint, the switch is on. Therefore, different blasters will spawn and will reveal a different door.
DGR I have made so many troll levels dedicated to you, and I just made another new one, I would love if u played it
@@stonksrus its okay :D I appreciate your presence
@@stonksrus why are you so rude
@@SDSchober you are very polite. I hope he plays your level
@@ThomasMarioFan_11 Tysm
What are you guys even talking about?
19:50
my brain was like: *look at mario's hat, its green, go in the green pipe no no no NOOOOOOOOOOO*
Mario: lmao
You should play this level called 20 second on/off speed run. One of the best endings ever. Level code: 161-MBR-0KG
Spam banned lol
13:00 probably when you first come in there, the blasters are in one spot but after dying they moved just a single block to the right
dgr i made a troll level for you please play it 5BV-PC8-9XG
Leonardo Goattin try posting it on Twitter, twitch or discord. Hope it gets played
You have to put a hashtag and the dgr like this. #DGR
I think, that the bullet blasters moved, so you went through a different door.
Thats probably why the door brought you somewhere else.
yessss another troll level!!
13:45 there’s a contraption, that checks if you touched the twister or not. There’s some twomph calculating mario’s calculation point.
So in other words, if you touched it, you get to the first room, because of the bullet blasters are blocking the room for the second room, and if you didn’t touch the twister, you get to the CP1 room, because of different twomph movements and bullet blasters
It’s because of the on/off switch, not because of touching the twister. When you start from the checkpoint the on/off switch is on, so certain bullet blasters are loaded and others are spawn blocked by the on/off blocks, but when you come from the previous room, the on/off blocks are still off from the section before, so different blasters get spawn blocked.
Shoutouts to everyone who's Nintendo Switch Online accounts are running out 😭
A year is incredibly cheap so IDK how that would be a problem
DGR: I've outplayed your troll!
Matute: I've outplayed your outplay.
Genius
Hi Dave!
”It kills the thwomp”
It was a muncher
Classic DGR right here:)
1:40
Hallo from Greece !!!
Game: has 2 options
DGR: I have a bad feeling about option 1
Also DGR: I have a bad feeling about option 2
Game: option 1 is a troll
DGR: My troll intuition is just too good
18:34
If you wonder, I think the stuff with the different doors at the checkpoints works with on/off switches. They get activated to blue while playing the level and the cannons are switched back/forth and exposing different doors.
12:49 I was dying when he lost his check point and also 16:52
I like how DGR accidentally dodged the trolls.
“Very nice usage of the platform.”
And also a very nice usage of the trolls.
3:17 Now we know we can jump. -DGR 2019
1:38 Dave: so that kills the THWOMP
Me: it’s a muncher Dave cmon
Dave: 22:21
Me: W H A T
I'm in this channel about 10 days only
1:39 it kills the thwomp
Me:it kills the muncher
Also me:Dave does not know his science!