Wtf I didn't know Jellysquid was homeless Also I thought it was phosphor and lithium that existed in forge at first, got discontinued in favor of fabric, and *then* sodium happened.
pains me as an open source developer to see how someone who’s built such great mods and provided them for free and mods that are practically integral to any mc instance isn’t able to put a roof over their head. 100% going to send him a little donation
You're the only TH-camr I know so far who talks and cares about the serious behind-the-scenes matters of mods and their creators, and I appreciate your work :)
If i had a nickle for each time someone with the word jelly in their username made a massive contribution to modding a game that has mining and crafting to it, then i would have two nickles, which isnt a lot, but its weird that it happened twice. (Jopojelly is known for developing many of terrarias most prolific mods and is even getting hired out by relogic) best wishes for jellysquid. I hope goodwill will return goodwill.
Really sad with whatever going on with jellysquid right now. The new licence that sodium is under is hopefully going to make the playing field more fair for jellysquid and other sodium devs. This does make the code no longer open source, BUT it still keeps the spirit of fair software with it*. I would now go donate, would have done so sooner if I had known there was need for support!
@@XylotoGhost as far as i understand it the new license disallows using the code to create something that can "compete with" sodium. It was put in place because Embeddium was finally a good enough fork to be used in major Forge modpacks and thus gained a lot of downloads, which resulted in the Sodium creator getting mad because Embeddium was using their code but they didn't get 100% of the revenue (there was some revenue sharing going on, I dont know the exact ratios though), and therefore they now changed the license to disallow future code being used in projects like Embeddium, and also put priority on supporting (Neo)Forge in Sodium itself.
@@commander3494Jelly said in her discord that mainly the new license it was directed against Feather client and other "clients" whch just illegally redistributed the Sodium code.
as a 1.8/1.7 mod dev, fabric does exist, but they aren't maintained by the official toolchains (fabric / quilt). while there are some forks around that allow to run them (ornithe, legacy-fabric, duvetmc are the three that come to mind, though i may be biased as i am a member of ornithe), most don't have the same goals as fabric or quilt, or have technical limitations that currently don't allow mods to work on fabric and those legacy versions toolchains. That's just for the toolchains part, but i'd also add that the code difference between say, 1.8 and 1.16 is absolutely massive. 1.9 changed a lot, so did 1.13, 1.14 and 1.15. At this point, most of the optimisations in sodium simply don't apply to old versions at all, so what would actually happen would be just a completely new mod, maybe taking some of sodium's optimisations, but where most optimisations are original, due to both mechanics and code being in some subtle ways, vastly different
I mean since Sodium kind of replaces most of the renderer you could probably with enough effort get it to run on those versions without losing too much functionality nor rewriting too much of the core rendering stuff
@@hedwig7s not really, it still relies on a fair amount of code that was added after in order to abstract away parts of the rendering process. In old versions, for example, the entirety of block models are all into one single class, while in new versions, it is data driven, and built with generic programming in mind, which sodium uses
iirc there are also ancient fabric (classic versions) and Babric as mc b1.7.3 fabric (which also has StationAPI, fully data driven api with in-built renderer based on Sodium)
@@memmiporoprop yea, this doesn't make my comment any less relevant though, none of these are official from toolchains, and all have different apis from upstream toolchains
sodium won over optifine because the devs actually work with other modders to bring amazing stuff to the game... and this is done by making the mod open source. optifine works with specific versions of forge and sodium works with whatever the f you want. an example of the big W of sodium beign open source? embeddium mod, a fork of sodium that focuses on mod compatibility. optifine is garbage, actually does add a very few fps boost on top of lots of little features that 98% of players won't even use. sodium focuses on fps boost, and if you want other features you have to download other mods that adds that features. honestly i made myself a modpack for single player with sodium + distant horizon... i'm NEVER going back to what i used to play before. i love that modpack i made and quite honestly base game became boring a long time ago for me... mojang lack of updates (wich saying they are barebones is giving them a compliment.. they aren't even bones) is upsetting and despite the whole community hate the mob vote they keep doing it. so modded minecraft is the true way to keep the game alive.
All these great Minecraft optimisation mods and my potato laptop still refuses to play my poorly configured custom modpack with 500 mods. SMH. /j Anyway, thanks for the wonderful videos. Very informative. Great writing and editing!
I love your videos. Even tough I play a lot of different mods and also follow the development of some of them I always learn so much from your videos ❤
Isnt there a backport of sodium for 1.7.10? pretty sure its in Gregtech new horizons called Angelica. So at least its getting there for the old versions
Please do a video on Minecraft launchers, would love to know the history of the Technic launcher,FTB launcher, AT Launcher,and the history of the Twitch launcher before it was acquired by curseforge.
Actually Sodium isn't technically open source anymore - it changed its license after this sh&&ty situation with Embeddium, Feather Client, LabyMod and other "code redistributors".
Don't forget about XENON! It's another fork, though admittedly has not been updated for a month now and is restricted to 1.20.1 forge, -but It seems to be giving me more stability in larger modpacks than the other 2 options, this could just be a placebo effect though honestly but I also like that it has some additional features already built in, like options for leaf culling and a border-less window mode.
Please do forget about Xenon, it was only created to spite the developers of Embeddium and is certainly not any more compatible because Embeddium is being supported way more actively.
Doesn't help that Optifine's sluggish development means that custom item textures, a thing that can be replaced with CIT Resewn, has taken so long to be portedover to 1.20.5/1.20.6/1.21. This in turn affects CIT Resewn as well because they have to wait for Optifine to make a solution to map data components instead of NBT data...which of course they're not actively doing because they're doing the slowest update possible.
3:58 it's not really forge itself that made jellysquid switch, Lex is the main reason(he is one of the forge people and he own MinecraftForge LLC which was the company thing for forge) she switched. Lex is what we call an asshole. also fun fact, Lex is also the reason fabric was created. I really encourage people to donate to Jellysquid's kofi.
btw if ur switching from optifine theres a modpack on modrinth called additive that adds sodium and iris and all the optifine features such as connected textures in one click its quite nice honestly
God, I remember back in the old days of Forge. Most people were confused about how the mod was working as a performance mod. Some people say it was working other people say not and that’s because it depends on your graphic card and other computer components. even the mod had changed to fabric. It still had the same issue. People were confused if the mod was working or not on their computer. And no, I don’t hate this mod. I’m mostly describing how people back in the day. Use the mod the first time and what the main issue was in the beginning for most people, including myself who use the mod in both launcher. But with forge, I have it like 200 mod so I’m not sure I can see any performance there using the mod. but on fabric vanilla can be. I can see some performance, but not that much. Still the same range as Forge for FPS and some random leg spike. still use the mod today, but only on a vanilla server like most people.
The mod has had massive improvements since the early days and by now wins over Optifine by a LOT in terms of FPS. It's also completely usable in big forge modpacks thanks to Embeddium.
EmbeddedT stated that development of Embeddium Fabric is paused due to a lack of time. And no, Sodium didn't become obsolete when it was released, seeing how barely anyone downloaded the Fabric version of Embeddium even though it has existed since February.
In the beginning of its history, Minecraft had Forge, the one big modloader. Now we have Forge, Neoforged, Fabric and its fork Quilt, how did this happen? Where did it go wrong? Who ate my sandwich? Lets dive into this first part of the history of Modded minecraft together! Why is that in your description
so i've started playin MC again in 1.16.5 Forge an i am still askin myself is it okay to still use optifine ? does the alternatives have shader support ? if my game is running as it should be whats the pro to using sth else then optifine? is there a clear version of minecraft after wich i definetly should use sth else then optifine ? all those question none awnsered neither by this video nor the optifine one i am at a loss...
Embeddium and Oculus have better performance and mod compatibility, and support most shaders (but not all, since Oculus for 1.16.5 is based on Iris 1.4 which didn't support everything yet)
there's 2 typos in your title, succes [missing s], and minecraft not being minecraft's here's the corrected version :D Minecraft's Most Downloaded Mod. Sodium's Meteoric Rise To Success || Sodium
Lol i am banned from distance horizon,iris and sodium mod's discord servers just because i wrote "lgbt sucks" in my profile description and i didn't even spew hate in chat or wasn't even being homophobic to individuals 🤦🤦
@@Cygnus_MC when it was on curseforge it got 300m-500m downloads and then they made their own website and almost every single java player have used optifine once it is easily more used than the sodium or any other thing as it doesn't even require some sort of mod loader like forge or fabric there's a high chance of optifine being downloaded more than a billion time
I am sorry, but this video doesnt have any useful information except the current state of the sodium dev. Like I got the feeling you just poured water into my ears...
@@Cygnus_MC no, bro, it is interesting. I would’ve liked you to expand on it more, that’s all. I like your content a lot and would love to see you grow!
Many say Minecraft java doesn't run well vanilla, but for Mojangs goal it does. So what's that goal? Mojang wants minecraft Java supported in bassicly everything, one overlooked aspect of sodium is that it only supports GPUs from the past like 10 years, for Mojang thats to new, every change Mojang does is a change that doesn't break the game on this old hardware, it holds the game back performance wise Honestly with sodium exsiting I agree with Mojang, the game stays supported on these ancient GPUs and for those that are on newer hardware, they can use Sodium
idk why but it always crashes for me can anyone pls help? I do not at all understand what is the problem here RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'sodium'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388)at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386)at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) IllegalArgumentException: NTFS ADS separator (':') in file name is forbidden. at org.apache.commons.io.FilenameUtils.indexOfExtension(FilenameUtils.java:955)at org.apache.commons.io.FilenameUtils.removeExtension(FilenameUtils.java:1427)at me.jellysquid.mods.sodium.client.platform.windows.api.d3dkmt.D3DKMT.getOpenGlIcdName(D3DKMT.java:210)at me.jellysquid.mods.sodium.client.platform.windows.api.d3dkmt.D3DKMT$WDDMAdapterInfo.getOpenGlIcdName(D3DKMT.java:199)at me.jellysquid.mods.sodium.client.compatibility.checks.PreLaunchChecks.findIntelDriverMatchingBug899(PreLaunchChecks.java:83)at me.jellysquid.mods.sodium.client.compatibility.checks.PreLaunchChecks.onGameInit(PreLaunchChecks.java:24)at me.jellysquid.mods.sodium.client.SodiumPreLaunch.onPreLaunch(SodiumPreLaunch.java:12)at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384)... 3 more idk anything about code and stuff
@@akyho when I first tried I had other mods with me like 3d skin layers and other client side mods, nothing game changing, after the crash I then tried to use fabric API and sodium only and it crashed with the same crash report, I then tried playing with every other mod I used earlier just without sodium and it didn't crash
@@akyho ok so random update, I tried playing 1.20.1 with sodium 0.5.10 and the same crash report happened, so idk why but 0.5.9+ versions of sodium make me crash
Support JellySquid
ko-fi.com/jellysquid_
Wtf I didn't know Jellysquid was homeless
Also I thought it was phosphor and lithium that existed in forge at first, got discontinued in favor of fabric, and *then* sodium happened.
Could be oopsie
phosphor and lithium was made for forge but switch to fabric when Jellysquid started devloping soduim iirc
For forge you can use starlight to replace phosphor and red colored element for lithium (do you sxpect me to lnow the periodic table )
@@Cozy_Azkap well in 1.20+ Starlight is pointless because mojang actually added the same code optimizations Starlight did.
Ah so that’s what happened to starlight, I’ve been wondering why I haven’t seen it in Fabulously optimised modpack anymore
pains me as an open source developer to see how someone who’s built such great mods and provided them for free and mods that are practically integral to any mc instance isn’t able to put a roof over their head. 100% going to send him a little donation
ok but wheres the video about Copium? Or Myballsium?!
Honestly i think they got shaftuimed
Copium is what the copper/tuff golem fans are using...
Codeinium
#we need more copium(videos about it ofc 😅)
what about Uranium ?
wait JellySquid is homeless? i know they did s attempt but didn't know they were homeless
Where is all of this info coming from?
"if your a java developer pretend you didn't hear that" 😂
You're
@@noisnecsa995 🤓☝
We got elements, now we need compunds like Rubidium Iodide or Cupric Difluoride.
You're the only TH-camr I know so far who talks and cares about the serious behind-the-scenes matters of mods and their creators, and I appreciate your work :)
Thanks! 😄
If i had a nickle for each time someone with the word jelly in their username made a massive contribution to modding a game that has mining and crafting to it, then i would have two nickles, which isnt a lot, but its weird that it happened twice.
(Jopojelly is known for developing many of terrarias most prolific mods and is even getting hired out by relogic) best wishes for jellysquid. I hope goodwill will return goodwill.
Really sad with whatever going on with jellysquid right now. The new licence that sodium is under is hopefully going to make the playing field more fair for jellysquid and other sodium devs. This does make the code no longer open source, BUT it still keeps the spirit of fair software with it*. I would now go donate, would have done so sooner if I had known there was need for support!
Maybe I missed the part in that video but what license change made Sodium no longer open source?
@@XylotoGhost its a polylicence. I didnt talk about it as i dont understand it. But its still an open source licence iirc
@@XylotoGhost as far as i understand it the new license disallows using the code to create something that can "compete with" sodium. It was put in place because Embeddium was finally a good enough fork to be used in major Forge modpacks and thus gained a lot of downloads, which resulted in the Sodium creator getting mad because Embeddium was using their code but they didn't get 100% of the revenue (there was some revenue sharing going on, I dont know the exact ratios though), and therefore they now changed the license to disallow future code being used in projects like Embeddium, and also put priority on supporting (Neo)Forge in Sodium itself.
@@Cygnus_MC the new license isn't approved by FOSS bla-bla-bla
@@commander3494Jelly said in her discord that mainly the new license it was directed against Feather client and other "clients" whch just illegally redistributed the Sodium code.
I remember when this mod first came onto the scene and there was a small scene of "early adopters"
as a 1.8/1.7 mod dev, fabric does exist, but they aren't maintained by the official toolchains (fabric / quilt).
while there are some forks around that allow to run them (ornithe, legacy-fabric, duvetmc are the three that come to mind, though i may be biased as i am a member of ornithe), most don't have the same goals as fabric or quilt, or have technical limitations that currently don't allow mods to work on fabric and those legacy versions toolchains.
That's just for the toolchains part, but i'd also add that the code difference between say, 1.8 and 1.16 is absolutely massive. 1.9 changed a lot, so did 1.13, 1.14 and 1.15. At this point, most of the optimisations in sodium simply don't apply to old versions at all, so what would actually happen would be just a completely new mod, maybe taking some of sodium's optimisations, but where most optimisations are original, due to both mechanics and code being in some subtle ways, vastly different
I mean since Sodium kind of replaces most of the renderer you could probably with enough effort get it to run on those versions without losing too much functionality nor rewriting too much of the core rendering stuff
@@hedwig7s not really, it still relies on a fair amount of code that was added after in order to abstract away parts of the rendering process. In old versions, for example, the entirety of block models are all into one single class, while in new versions, it is data driven, and built with generic programming in mind, which sodium uses
iirc there are also ancient fabric (classic versions)
and
Babric as mc b1.7.3 fabric (which also has StationAPI, fully data driven api with in-built renderer based on Sodium)
@@memmiporoprop yea, this doesn't make my comment any less relevant though, none of these are official from toolchains, and all have different apis from upstream toolchains
we love periodic elements of mods😅
If jellysquid ever sees this comment then know, The whole community loves you. Keep making awesome mods!
Success* my man 🙏🙏
I love sodium (and soda)
I love eating sodium metal, it makes my tummy feel funny
@@FeeshUnofficial gonna try it
@@egorro please do not unless it's in the form of supplements and you have hyponatremia
What an interesting convo lol
Sodium🗣🔥🔥🔥🔥
sodium won over optifine because the devs actually work with other modders to bring amazing stuff to the game... and this is done by making the mod open source. optifine works with specific versions of forge and sodium works with whatever the f you want. an example of the big W of sodium beign open source? embeddium mod, a fork of sodium that focuses on mod compatibility. optifine is garbage, actually does add a very few fps boost on top of lots of little features that 98% of players won't even use. sodium focuses on fps boost, and if you want other features you have to download other mods that adds that features. honestly i made myself a modpack for single player with sodium + distant horizon... i'm NEVER going back to what i used to play before. i love that modpack i made and quite honestly base game became boring a long time ago for me... mojang lack of updates (wich saying they are barebones is giving them a compliment.. they aren't even bones) is upsetting and despite the whole community hate the mob vote they keep doing it. so modded minecraft is the true way to keep the game alive.
All these great Minecraft optimisation mods and my potato laptop still refuses to play my poorly configured custom modpack with 500 mods. SMH. /j
Anyway, thanks for the wonderful videos. Very informative. Great writing and editing!
I used to have the same condition as yours.
I love your videos. Even tough I play a lot of different mods and also follow the development of some of them I always learn so much from your videos ❤
Thanks!
succes
8:12 oh look its me
bacalhau quer alho
é o melhor tempero
:P
@@rabywastaken sim
Isnt there a backport of sodium for 1.7.10? pretty sure its in Gregtech new horizons called Angelica. So at least its getting there for the old versions
Yep! There is also one in development for 1.12.2, by the former Rubidium dev
@@commander3494 would be nice to get one for 1.8.9 too, other than those 3 the versions don't really matter.
@@commander3494there’s vintagium for 1.12.2
Or just… update
@@Hielkez Not everyone wants to play on the new versions. And many mods are not available for newer versions
JEI is the most downloaded with over 300m though
Optifine has well over 500m but download count is just not public
fabric does exist for older versions, hell it even exists for beta 1.7.3, but it's pretty niche
If ur reffering to legacyfabric, yes it exists. But im talking about the main fabric branch
Please do a video on Minecraft launchers, would love to know the history of the Technic launcher,FTB launcher, AT Launcher,and the history of the Twitch launcher before it was acquired by curseforge.
Actually Sodium isn't technically open source anymore - it changed its license after this sh&&ty situation with Embeddium, Feather Client, LabyMod and other "code redistributors".
Don't forget about XENON! It's another fork, though admittedly has not been updated for a month now and is restricted to 1.20.1 forge, -but It seems to be giving me more stability in larger modpacks than the other 2 options, this could just be a placebo effect though honestly but I also like that it has some additional features already built in, like options for leaf culling and a border-less window mode.
Please do forget about Xenon, it was only created to spite the developers of Embeddium and is certainly not any more compatible because Embeddium is being supported way more actively.
Xenon is the worst version of Embbedium, just forget about it
sodium got ported to 1.7.10 by the gtnh team (its called angelica)
Is iris ever gonna be ported to older versions?
there is a port of sodium for 1.12.2 called vintagium
I didn't manage to find it. Although I know another perfomance mod called Nothrium which also greatly improves rendering speed.
@@sverxrazum1130 it's only on github
A moment of silence for Optifine, it served us well in times of minecraft spaghetti code shitness
Doesn't help that Optifine's sluggish development means that custom item textures, a thing that can be replaced with CIT Resewn, has taken so long to be portedover to 1.20.5/1.20.6/1.21. This in turn affects CIT Resewn as well because they have to wait for Optifine to make a solution to map data components instead of NBT data...which of course they're not actively doing because they're doing the slowest update possible.
1.21.4 might replace CIT
(For op users)
3:58 it's not really forge itself that made jellysquid switch, Lex is the main reason(he is one of the forge people and he own MinecraftForge LLC which was the company thing for forge) she switched. Lex is what we call an asshole. also fun fact, Lex is also the reason fabric was created.
I really encourage people to donate to Jellysquid's kofi.
Welcome back CygnusMC! 🍿
btw if ur switching from optifine theres a modpack on modrinth called additive that adds sodium and iris and all the optifine features such as connected textures in one click its quite nice honestly
Pebble
I am extremely mad that he's homeless we need to help guys
7:40 no way… eagler face
i mean if you ever got crash logs with rubidium and others they literally say "sodium" in them.
For forge and neoforge I used Xenon ever since LPS included it in BMC.
Also can't wait for the bloobers :3
Why would anyone with free will choose to use the drama fork from LunaPixel of all creators...
@@commander3494 wait drama fork? I thought xenon was just embeddium+embeddium extras with more compatibilty. I might be wrong though
God, I remember back in the old days of Forge. Most people were confused about how the mod was working as a performance mod. Some people say it was working other people say not and that’s because it depends on your graphic card and other computer components. even the mod had changed to fabric. It still had the same issue. People were confused if the mod was working or not on their computer. And no, I don’t hate this mod. I’m mostly describing how people back in the day. Use the mod the first time and what the main issue was in the beginning for most people, including myself who use the mod in both launcher. But with forge, I have it like 200 mod so I’m not sure I can see any performance there using the mod. but on fabric vanilla can be. I can see some performance, but not that much. Still the same range as Forge for FPS and some random leg spike. still use the mod today, but only on a vanilla server like most people.
The mod has had massive improvements since the early days and by now wins over Optifine by a LOT in terms of FPS. It's also completely usable in big forge modpacks thanks to Embeddium.
@@commander3494 Yes, I know that
Embeddium now has a Fabric version and with the recent license change Sodium became obsolete
EmbeddedT stated that development of Embeddium Fabric is paused due to a lack of time. And no, Sodium didn't become obsolete when it was released, seeing how barely anyone downloaded the Fabric version of Embeddium even though it has existed since February.
The part about sodium beeing obsolete is absolutely untrue
Wait until there is a mod called water
In the beginning of its history, Minecraft had Forge, the one big modloader. Now we have Forge, Neoforged, Fabric and its fork Quilt, how did this happen? Where did it go wrong? Who ate my sandwich? Lets dive into this first part of the history of Modded minecraft together!
Why is that in your description
Because im diving into every part of modded minecrafts history?
@@Cygnus_MC But the FIRST part? youve made like 5 of these
@@ThatGeometryDude oh shit oopsie
Embeddium focus is on mod compat it maybe a bit slower to sodium
so i've started playin MC again in 1.16.5 Forge an i am still askin myself is it okay to still use optifine ? does the alternatives have shader support ? if my game is running as it should be whats the pro to using sth else then optifine? is there a clear version of minecraft after wich i definetly should use sth else then optifine ? all those question none awnsered neither by this video nor the optifine one i am at a loss...
Embeddium and Oculus have better performance and mod compatibility, and support most shaders (but not all, since Oculus for 1.16.5 is based on Iris 1.4 which didn't support everything yet)
optifine is alright, it’s just not the best.
Lunar? Did you rename from CygnusMC?
No, lunar is my name, cygnusmc is the channel
@@Cygnus_MC Ok
there's 2 typos in your title, succes [missing s], and minecraft not being minecraft's
here's the corrected version :D
Minecraft's Most Downloaded Mod. Sodium's Meteoric Rise To Success || Sodium
Pebble
3:57 who is that??
There is no chloride :(
good, now talk about immersive portals
I got you fam
is sodium better than quilt or neoforge?
What?
@@Cygnus_MC is it?
@@DoneThatSeenThat its not a modloader?
@@DoneThatSeenThat sodium isn't a modloader, and there are ports of it to quilt & neoforge
@@Cygnus_MC oh im thinking of the wrong thing
is sodium better than any other optimization mod?
Yet another video and i still dont know why its all called -dium :(
Optifine is still prob the most downloaded mod even though the owner didn't keep count
you missed an s
Ill pretend i didnt hear it
sodium doesnt have a lot of optifine's graphics features which are pretty useful, like anti aliasing for example
Luckily mods exist to add that to sodium.
Also anti aliasing in Minecraft just hurts, wtf?
@@commander3494 wdym it hurts?
Not having it hurts.
Bad argument, doesn't look like you played with 32 chunks ever.
@@Respear it made things look blurry last i tried it. and no i dont have the pc for running 32 chunks all the time
Rock guy man thing hi
Hello
most downloaded mod? what about jei? optifine? shitfartifine? mekapiss? shitters construct? twilight cockrest?
Why were jei and optifine safe 😭
Geometry Dash?
Wha
@@Cygnus_MCskibidi surfers metaverse 🚽
my brain isn't braining brain 🧠💪
Lol i am banned from distance horizon,iris and sodium mod's discord servers just because i wrote "lgbt sucks" in my profile description and i didn't even spew hate in chat or wasn't even being homophobic to individuals 🤦🤦
Still kinda fucked up to say
@@Cygnus_MC Meh still wouldn't care ,Rather it could be karma tbh
Am i hot jkjkjk
Optifine is the most downloaded mod not sodium
Do you know for certain? There are no metrics.
@@Cygnus_MC when it was on curseforge it got 300m-500m downloads and then they made their own website and almost every single java player have used optifine once it is easily more used than the sodium or any other thing as it doesn't even require some sort of mod loader like forge or fabric there's a high chance of optifine being downloaded more than a billion time
@@mewcraftcrowned8009 OptiFine never was on CurseForge. First it was on MinecraftForum then it was moved to its' own website.
first
Optifine has more than quadruple the amount of downloads sodium has but whatever.
thats why he said on modrinth
1) its on modrinth
2) there are no actual metrics for optifine so we dont know
I am sorry, but this video doesnt have any useful information except the current state of the sodium dev. Like I got the feeling you just poured water into my ears...
So the fact the most known fabric mod was actually meant to be a forge mod isnt interesting? I thought it was:c
@@Cygnus_MC no, bro, it is interesting. I would’ve liked you to expand on it more, that’s all. I like your content a lot and would love to see you grow!
What a bad research holy
Idk man i talked with jelly directly so you tell me
im the first commenter lets go
5 secends First comment
bruh i was first :]
@@ArminisHere by looking at the comments you infact were the first
Many say Minecraft java doesn't run well vanilla, but for Mojangs goal it does. So what's that goal? Mojang wants minecraft Java supported in bassicly everything, one overlooked aspect of sodium is that it only supports GPUs from the past like 10 years, for Mojang thats to new, every change Mojang does is a change that doesn't break the game on this old hardware, it holds the game back performance wise
Honestly with sodium exsiting I agree with Mojang, the game stays supported on these ancient GPUs and for those that are on newer hardware, they can use Sodium
idk why but it always crashes for me
can anyone pls help? I do not at all understand what is the problem here
RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'sodium'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388)at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386)at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
IllegalArgumentException: NTFS ADS separator (':') in file name is forbidden.
at org.apache.commons.io.FilenameUtils.indexOfExtension(FilenameUtils.java:955)at org.apache.commons.io.FilenameUtils.removeExtension(FilenameUtils.java:1427)at me.jellysquid.mods.sodium.client.platform.windows.api.d3dkmt.D3DKMT.getOpenGlIcdName(D3DKMT.java:210)at me.jellysquid.mods.sodium.client.platform.windows.api.d3dkmt.D3DKMT$WDDMAdapterInfo.getOpenGlIcdName(D3DKMT.java:199)at me.jellysquid.mods.sodium.client.compatibility.checks.PreLaunchChecks.findIntelDriverMatchingBug899(PreLaunchChecks.java:83)at me.jellysquid.mods.sodium.client.compatibility.checks.PreLaunchChecks.onGameInit(PreLaunchChecks.java:24)at me.jellysquid.mods.sodium.client.SodiumPreLaunch.onPreLaunch(SodiumPreLaunch.java:12)at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384)... 3 more
idk anything about code and stuff
Bro posted the entire error code
do you have any other mods? are u sure all the mods u installed are in the correct version?
@@akyho when I first tried I had other mods with me like 3d skin layers and other client side mods, nothing game changing, after the crash I then tried to use fabric API and sodium only and it crashed with the same crash report, I then tried playing with every other mod I used earlier just without sodium and it didn't crash
@@akyho ok so random update, I tried playing 1.20.1 with sodium 0.5.10 and the same crash report happened, so idk why but 0.5.9+ versions of sodium make me crash