We have a comic book character in France where the child of the grim reaper, who is supposed to take over its job when it will become an adult, wants instead to be a florist ; your character + the flower theme is a nice coincidence here (the comic book is "La petite mort") very nice work as always, thanks a lot !
Oh interesting, thanks for that info! Will have to check that out, also wouldn't want to do anything overly similar - these themes often appear together quite frequently 😅
I had a cool idea that Hana’s mood will change the music in sections so every zone would have around six different songs that would also fit the theme of the place.
I like the idea that it starts out very cheery and happy through hana’s perspective and later on it becomes more dark and scary as you move through the depths of hades
Whenever I get a notification from this channel, I get a smile on my face. Love watching the work and design that goes into each piece. Also you seem so humble, yet confident; great attributes for a teacher.
Dialogue choices or interactions could change her mood, and her mood could make her secondary ability: Like spooky would give her a ghost spell to give life back to flowers, or temporarily revive them to get cocanuts to throw or beanstalks or something.
Wow this looks amazing! I love how you don’t go too into detail about the animation, and then there are a ton of little things that we see moving at the end.
Thanks! And haha I know, it would honestly take me an extra week to try and give focus to every little animation procedure within the video; also I like the surprise ;D
It's really rare to find a such underrated channel these days, before they gain a million subscribers. I love your content and i hope your doing great these days.
Well, the pixelverse can be easily implemented together. There are not a lot of ''societies'' in this world. There's the monkey world, the human world and the dead world. It's easy to put all of these in just one universe.
Here’s an idea: How about different moods can give different abilities with the flag. Ex. Spooky Mood let’s you sway the flag back and forth slowly causing a ghost to appear to scare off enemies. Also, different things can impact mood; like if Hanna has low health that puts her in a “distressed” mood, letting her use a quick flag movement to get enemies away from her. You can expand these ideas as much as you want just, if you’re gonna leave a separate comment, credit me if you may. Thank you for listening🤗
At 17:02, it was cool to see how 12 pixel movement worked out (the Pixel Gods smiling upon you) as you had 3 water rows each 4 pixels in height. In user interface design for web development, it is ideal to make the user interface responsive to different devices. A common trick designers use to achieve this is to use a 12 column grid system, as almost any UI system can be resized / divided up very easily. It is interesting to see how the number 12 can become such a useful number for evenly dividing objects in design, which is partially why I suspect (haven't looked this up yet) humans decided on 12 hours in a day / 12 hours at night or 12 months in a year (maybe not the main reason, but 12 sure is a convenient number for many applications). Mathematically, 12 is the smallest number with exactly 6 divisors (1, 2, 3, 4, 6, 12). I'm not sure how it would translate to other areas of pixel art as I'm still a beginner at it.
Thank you! And yeah I've absolutely noticed that within pixel art animation as well! In fact, I find '24' to be incredibly versatile for small looping animations, because you can have sub-loops at 1, 2, 3, 4, 6, *8*, and 12. It's interesting to hear the parallels to web development :D
Dude, you so need to make this an actual game. I would love to play this and I know my kids would get a massive kick out of it. Fantastic work man and I'm learning a ton by watching all your content. Keep it up.
What I appreciate most is your own self criticism of what worked and what didn't. I love learning how much that is a part of the creative process. Thank you for these. I really think you need to make this a game.
Loved this, especially when you explained the thought process and what you think worked for the animation. I also love your voice, it's really soothing, wouldn't mind to hear you talk all day
wow! coming back to this video, i read all the comments and the community is amazing! everyone gives suggestions and is so supportive. i am so happy i came back
Thanks for doing what you do. Your work (which is absolutely amazing!) has inspired me to begin pixel art. I've always wanted to do something creative and have never really tried until now. Thank you!
Your scarecrow character popping up at various times reminds me of the scarecrow character from Howl's Moving Castle. I'd totally forgotten about that until just now!
Hey dude just wanted to send you a massive thank you. Today I got up the courage to submit some artwork to the 'character design challenge' - the have a monthly design challenge with a theme. (Aztec warrior this month) I submitted a pixel art princess and was really nervous as they have draughtsmenship standards for approval. - just got approved. Never would have done it without your channel. Thank you.
@@BJGpixel thanks fella. Yeah the feather and skulls are my favourite bits. I am trying to work up scenes next as tend to do mostly character design. Thanks again.
Love the content! I've always been curious about the relative strengths/weakness of old 80's 8-bit platforms and was wondering if you could do a comparison video of a sample piece of your art optimized for/restricted by the C64, NES, and Gameboy Color.
Ok i'm 2 month late but this specific piece is really breath-taking ! i'm really in love with you drawing style, you really are inspiring me for my pixel art learning, thank you Brandon "Nano" !
I find your videos and your tutorials equally enjoyable! I have a request: can you make more tutorials? They are pretty much the most entertaining I watch.
Concept - the bannerscythe changes the world around you The banner has a weak attack, when it's out you see this vibrant world, as you've drawn. Enemies are weak in this version of the world. The scythe has a stronger attack, but when it's out you see a more traditional afterlife sort of place. Enemies are a good amount stronger here, though, so it's a bit risky unless you're really good with the combat in the game. Perhaps you need to use a flower in order to change the mode of your bannerscythe, but maybe not. I dunno.
I love your videos, Brandon! Do you think someday you could make a video where you reference an actual photo, say of a building or a car, and make a pixel art of it? I love drawing inspiration from real life objects (as most people do) and would love to see your process of getting it into the pixel universe!
I think the scyth could also be a checkpoint and you would have to balance having a weapon and saving progress if you remove the flag then you lose the checkpoint but gain attack points you could be lighter for better platforming when the sycth is planted
Hi, I just wanna say I absolutely love your vids, it inspired me to start pixel art, and it’s been going well so far! I really like the one bit style, for its simplicity. I wish to improve my skills, and hopefully be like you some day!
Happy to hear! Totally, I find the 1-Bit style to be both fun AND a great way to learn pixel art, due to the simplification you need to bring to it. I wish I had tried it sooner when I was beginning 😅 Good luck with your pixel art journey! :D
great video! maybe those thumbnails of her can become her actual ingame head, which changes based on the mood she's in? It gives her different abilities and pose or something.
Something something something leaving flowers on graves = flower theme? Maybe Hana is the flower girl that takes the flowers left on graves and gives them to the inhabitant of each grave in the underworld? Maybe the flowers are scattered because there was a brisk wind and they flew out of her arms and now she’s trying to get them back! Whatever the story, I know I’d play this game nonstop if it was real
Love your videos, I wonder if you will do a video for emoji type expression designs in pixel ofc. I love when games use these, especially A Bird Story which doesn't have much/any dialogues & uses these expressions/animations pretty well.
I am interestet in pixel art for myself and your videos are actually really inspiring :) So... i let you a nice little abbo here and keep up the good work :3
if you want to make a game like this, i recommand Godot, the documentation is helpful and well made, the interface is relatively intuitive, the community is helpful ( i recomend their discord) and the scripting language is simple (its close to python)
@@ieatsoap6389 I already am saving up for FL Studio and also I need a LOT of Rubiks cubes due to a promise I gotta keep so I probably won't be using anything that's not free.
@@darksentinel082 oh yeah...good luck with that and also do ur utter best learning programming...i learned prog for 2 years and i only learned "advance hello world output"
I know this seems like a bad idea, but have you ever considered doing some of the characters in each other's pixel styles? I imagine it would be really cool to see the Detective in a 16-bit style, or how you'd simplify characters like Hana.
the style is nice, but it feel weirdly "zoomed in" for a game design, it look like a platformer but you couldn't fit a lot of platforming into the screen
Thanks! Don't think it looks zoomed, but rather that she's up on a high platform. A platformer game might position the character in the lower third of the screen rather than the middle to give a high ceiling, and always lock in with that framing
I saw some old gameboy game sprites but the way they shadow and highlight with many shades of color to give it a smooth effect...idk if can try to cover Focused on shading
Hmm... I wonder what you could do given the limitations of every 8x8 area may have only two colors, but it can be whatever colors you choose. Anything you classify as a sprite can be any one color per sprite, excluding what would be transparency. Basically, Commodore 64 limitations minus the C64 palette (you may of course further limit yourself to those 16 colors or similar colors if you want)
The obvious name for Crow's Raven is Scare. So instead of a scarecrow it's Crow and Scare.
Beautiful. Its punny, its corny, its perfect. Crow and Scare.
Like Kanga and Roo!
if only it was a crow, instead of a raven
@Evan Alvin wow what a long time eh!
@@griffinbrooks6748 a raven called crow is even better, like naming your cat "dog" or "lion"
Crow only exists for like 150 frames, yet somehow i already love his character
We have a comic book character in France where the child of the grim reaper, who is supposed to take over its job when it will become an adult, wants instead to be a florist ; your character + the flower theme is a nice coincidence here (the comic book is "La petite mort")
very nice work as always, thanks a lot !
Oh interesting, thanks for that info! Will have to check that out, also wouldn't want to do anything overly similar - these themes often appear together quite frequently 😅
I read some of it online and it looks super good! I love your art style!!!
@@Mimi-cc3vk i don't think they drew the comic
THAT SKULL SUN IS SO GOSH DANG COOL
you could make a story with the characters on the channel
A Hana/Nano crossover would be really fun :D
.
.
.
#hanano
monkey+ghost, huh
Was Hana a monkey before being a ghost?
@@trumpetdude320 haha I love that idea!
Yes! Do like a digital comic book with animations.
@@BJGpixel ooh, are they gonna fall in love? XD
Whenever hana loses all her life (or spirit) instead of a random death animation she should hold up a retreat flag
I think the old design would work really well as a final level where everything goes in a much darker tone
I had a cool idea that Hana’s mood will change the music in sections so every zone would have around six different songs that would also fit the theme of the place.
8:42 Easy, the scarecrow represents the looming threat of death. He exists in all locations simultaneously until the reaper herself arrives
I always liked that random scarecrow popping up in Zelda on the N64 so liking this one too!
I can just hear crow’s voice and it feels raggedy but caring, even the bit of defeat with “time is just, not the same” part of his dialogue :D
I like the idea that it starts out very cheery and happy through hana’s perspective and later on it becomes more dark and scary as you move through the depths of hades
Whenever I get a notification from this channel, I get a smile on my face. Love watching the work and design that goes into each piece. Also you seem so humble, yet confident; great attributes for a teacher.
Dialogue choices or interactions could change her mood, and her mood could make her secondary ability: Like spooky would give her a ghost spell to give life back to flowers, or temporarily revive them to get cocanuts to throw or beanstalks or something.
YES! Grim Girl Hana is one of my favourite character sprites you've made.
Everything comes together so well, this could become an actual video game, and I mean, I'd play it
Awesome! I love both characters! The color palette is interesting. The deep orange is really cool!
I don't even read the title or look at the thumbnail I just instantly
watch the video :D
Dude I freaking love your videos I never clicked so fast anything
Wow this looks amazing! I love how you don’t go too into detail about the animation, and then there are a ton of little things that we see moving at the end.
Thanks! And haha I know, it would honestly take me an extra week to try and give focus to every little animation procedure within the video; also I like the surprise ;D
Insanely cool. Real nice showing for Hana. I also love that you still showed yourself failing. Its an important lesson when going down this path.
It's really rare to find a such underrated channel these days, before they gain a million subscribers. I love your content and i hope your doing great these days.
Ah, this animation is so charming! And the scarecrow's design is awesome, you nailed the vibrant look 😁 Pixelverse hype! Haha
Hahaha thank you so much man! :D #pixelverse
Well, the pixelverse can be easily implemented together. There are not a lot of ''societies'' in this world. There's the monkey world, the human world and the dead world. It's easy to put all of these in just one universe.
@Brandon, the more I watch your videos, the more I am impressed by your creativity and by the quality of your pixel-art. Well done.
Here’s an idea: How about different moods can give different abilities with the flag. Ex. Spooky Mood let’s you sway the flag back and forth slowly causing a ghost to appear to scare off enemies.
Also, different things can impact mood; like if Hanna has low health that puts her in a “distressed” mood, letting her use a quick flag movement to get enemies away from her.
You can expand these ideas as much as you want just, if you’re gonna leave a separate comment, credit me if you may. Thank you for listening🤗
One of these days you WILL make a game out of this, good job!
At 17:02, it was cool to see how 12 pixel movement worked out (the Pixel Gods smiling upon you) as you had 3 water rows each 4 pixels in height.
In user interface design for web development, it is ideal to make the user interface responsive to different devices. A common trick designers use to achieve this is to use a 12 column grid system, as almost any UI system can be resized / divided up very easily. It is interesting to see how the number 12 can become such a useful number for evenly dividing objects in design, which is partially why I suspect (haven't looked this up yet) humans decided on 12 hours in a day / 12 hours at night or 12 months in a year (maybe not the main reason, but 12 sure is a convenient number for many applications).
Mathematically, 12 is the smallest number with exactly 6 divisors (1, 2, 3, 4, 6, 12). I'm not sure how it would translate to other areas of pixel art as I'm still a beginner at it.
Thank you! And yeah I've absolutely noticed that within pixel art animation as well! In fact, I find '24' to be incredibly versatile for small looping animations, because you can have sub-loops at 1, 2, 3, 4, 6, *8*, and 12. It's interesting to hear the parallels to web development :D
Dude, you so need to make this an actual game. I would love to play this and I know my kids would get a massive kick out of it. Fantastic work man and I'm learning a ton by watching all your content. Keep it up.
Love it! It's so satisfying watching you work, and listening to you explain what you're doing.
What I appreciate most is your own self criticism of what worked and what didn't. I love learning how much that is a part of the creative process. Thank you for these. I really think you need to make this a game.
The fact that you can make an animation look like a real game!
Oh my GOODNESS
M8 your video's are actually legit AMAZING
I wach them all the time and i enjoy every single one
Keep up the good work
Another amazing work, Brandon!
I would love to go on that quest! 🙂
Thanks for sharing this Grim Girl Hana world evolution!
I've learned so much from watching ALL your videos (which I did in one day). Thanks for all your knowledge!
You seem like you’d be a good game designer lol. Are you into any game-dev related things besides making pixel art?
Nope, he just likes making pictures with tiny squares for fun
OKAY BUT THAT SUN SKULL IS SO COOL
Omg so talenteeeed 😫👏🏻. I love it so much, your artwork inspires me a lot to keep on working on pixel art
Thank you so much. I'm learning so much by just watching your process. It's helping me improve my pixel art so fast.
3:55 Pixel Sense! Danger!
I love watching the process of this! crow and hana are adorable :>
Loved this, especially when you explained the thought process and what you think worked for the animation. I also love your voice, it's really soothing, wouldn't mind to hear you talk all day
Have the scarecrow named Crow, and the crow named Scare, and Scare squawks while Crow translates it.
I always complicate myself when creating pixel art i always forgot to use patterns so i always end up scribble messy design
I like that you included your failed attempt and what you learned from it.
Just found your channel, I don't usually comment on videos but holy shit all your videos are quality. keep it up!
wow! coming back to this video, i read all the comments and the community is amazing! everyone gives suggestions and is so supportive. i am so happy i came back
Thanks for doing what you do. Your work (which is absolutely amazing!) has inspired me to begin pixel art. I've always wanted to do something creative and have never really tried until now. Thank you!
Your scarecrow character popping up at various times reminds me of the scarecrow character from Howl's Moving Castle. I'd totally forgotten about that until just now!
I looove that scarecrow guy, keep up the good work man!
Hey dude just wanted to send you a massive thank you. Today I got up the courage to submit some artwork to the 'character design challenge' - the have a monthly design challenge with a theme. (Aztec warrior this month) I submitted a pixel art princess and was really nervous as they have draughtsmenship standards for approval. - just got approved. Never would have done it without your channel. Thank you.
Ah that's wicked, good job getting your work out there, and I'm happy to hear the channel could help in some way! Got a link to your design?
@@BJGpixel m.facebook.com/groups/305111479690207?view=permalink&id=1527806007420742
@@BJGpixel I have gone back in and worked out the hands button can only submit once.
@@timothyritchie5290 Very cool! Looks well made, and I like the decor on the headpiece :)
@@BJGpixel thanks fella. Yeah the feather and skulls are my favourite bits. I am trying to work up scenes next as tend to do mostly character design. Thanks again.
Oh crap that’s awesome I love the character!
I always enjoy watching your videos! 💕
She's back! I've been waiting for this haha. Also suggestion for the scarecrow's name, "Qrow"
Haha yeah about time she came back! And thanks, that's a cool way to spell it; kinda looks like how you'd spell a sound the raven could make 😂
Love ya man! Thanks!
You made me try my hand on a few characters, great channel!
Also, Hana is a cute reaper.
the mood could be a thing that determines your attack as you suggested. perhaps they're pickups that give you new powers
Love the content! I've always been curious about the relative strengths/weakness of old 80's 8-bit platforms and was wondering if you could do a comparison video of a sample piece of your art optimized for/restricted by the C64, NES, and Gameboy Color.
That looks awesome and even more so on the CRT!
Ok i'm 2 month late but this specific piece is really breath-taking !
i'm really in love with you drawing style, you really are inspiring me for my pixel art learning,
thank you Brandon "Nano" !
If this was a video game with dialogue boxes, you could use Hanas bigger sprite as a dialogue portrait!
I find your videos and your tutorials equally enjoyable! I have a request: can you make more tutorials? They are pretty much the most entertaining I watch.
I want to say a thing not about the video but really your way in making sprites helped me alot thanks i am one of the subscribers now
always a good day when brandon uploads a vid
Concept - the bannerscythe changes the world around you
The banner has a weak attack, when it's out you see this vibrant world, as you've drawn. Enemies are weak in this version of the world.
The scythe has a stronger attack, but when it's out you see a more traditional afterlife sort of place. Enemies are a good amount stronger here, though, so it's a bit risky unless you're really good with the combat in the game.
Perhaps you need to use a flower in order to change the mode of your bannerscythe, but maybe not. I dunno.
I just think something like this could add some cool platforming and puzzle things. Though the concept is sometimes a bit overused I guess.
I love your videos, Brandon! Do you think someday you could make a video where you reference an actual photo, say of a building or a car, and make a pixel art of it? I love drawing inspiration from real life objects (as most people do) and would love to see your process of getting it into the pixel universe!
Thanks! And yeah I think that would be a nice exercise
This is beautiful art
Don’t forget the Super Famicom control team is part of this pixelverse.
Damn I would give up so fast and just keep going with the first draft. Pretty cool!
This is awesome, I really want to get into pixel art and one day be able to make stuff like this
I freaking adore the CRT time in this videos.
I love Hana! Her world reminds me of the Spyro series
i feel like the scarecrow character would talk “dodododo”
I think the scyth could also be a checkpoint and you would have to balance having a weapon and saving progress if you remove the flag then you lose the checkpoint but gain attack points you could be lighter for better platforming when the sycth is planted
Awesome video and result as always! :) By this time I am convinced that if I ever need pixelart, I will commission you. 😋
Hi, I just wanna say I absolutely love your vids, it inspired me to start pixel art, and it’s been going well so far! I really like the one bit style, for its simplicity. I wish to improve my skills, and hopefully be like you some day!
Happy to hear! Totally, I find the 1-Bit style to be both fun AND a great way to learn pixel art, due to the simplification you need to bring to it. I wish I had tried it sooner when I was beginning 😅 Good luck with your pixel art journey! :D
Hana in Russian slang means death. We usually say it as a part of a death threat
"Hay, Hana!"
great video! maybe those thumbnails of her can become her actual ingame head, which changes based on the mood she's in? It gives her different abilities and pose or something.
Beautiful work... I enjoyed this video very much
Loved it! Keep it up!
Something something something leaving flowers on graves = flower theme? Maybe Hana is the flower girl that takes the flowers left on graves and gives them to the inhabitant of each grave in the underworld? Maybe the flowers are scattered because there was a brisk wind and they flew out of her arms and now she’s trying to get them back! Whatever the story, I know I’d play this game nonstop if it was real
would love to play this as a game :)
that really does look like an interesting world
Love your videos, I wonder if you will do a video for emoji type expression designs in pixel ofc.
I love when games use these, especially A Bird Story which doesn't have much/any dialogues & uses these expressions/animations pretty well.
I am interestet in pixel art for myself and your videos are actually really inspiring :) So... i let you a nice little abbo here and keep up the good work :3
This style is amazing
I need to learn programming so I can make a game for this :D
if you want to make a game like this, i recommand Godot, the documentation is helpful and well made, the interface is relatively intuitive, the community is helpful ( i recomend their discord) and the scripting language is simple (its close to python)
I agree with him...but if u have money the best is game maker studio or probably unity
@@ieatsoap6389 I already am saving up for FL Studio and also I need a LOT of Rubiks cubes due to a promise I gotta keep so I probably won't be using anything that's not free.
@@darksentinel082 lol, i remember your comment
@@darksentinel082 oh yeah...good luck with that and also do ur utter best learning programming...i learned prog for 2 years and i only learned "advance hello world output"
I know this seems like a bad idea, but have you ever considered doing some of the characters in each other's pixel styles? I imagine it would be really cool to see the Detective in a 16-bit style, or how you'd simplify characters like Hana.
Hey, you should put the previous video on the description! :)
Haha oh you're right, thanks for looking out! ;)
the style is nice, but it feel weirdly "zoomed in" for a game design,
it look like a platformer but you couldn't fit a lot of platforming into the screen
well its just really an animation. too wide and itll look too bland or spacey. I cant explain well im not good in english. thats my opinion at least
Thanks! Don't think it looks zoomed, but rather that she's up on a high platform. A platformer game might position the character in the lower third of the screen rather than the middle to give a high ceiling, and always lock in with that framing
@@BJGpixel Have You Ever Tried Making A Pixel Art For a Boss Battle?
"How to create a franchise out of a creative exercise"
Amazing work
great work like always :)
Continue with great work!
If that game existed, I'd buy it instantly.
It'd be neat to see you team up with a gamedev and flesh out some of your original characters.
Awesome stuff
i really want this to be a game
I saw some old gameboy game sprites but the way they shadow and highlight with many shades of color to give it a smooth effect...idk if can try to cover Focused on shading
Bruh.... this is so impressive
Hmm... I wonder what you could do given the limitations of every 8x8 area may have only two colors, but it can be whatever colors you choose. Anything you classify as a sprite can be any one color per sprite, excluding what would be transparency. Basically, Commodore 64 limitations minus the C64 palette (you may of course further limit yourself to those 16 colors or similar colors if you want)