Start of a product line's always gonna be a disappointment. I just hope the existing blasters do reasonably well so there's actually the motivation to do better.
I picked up the rush 40 on amazon. Haven't had a chance to really use it yet but I think it's the best of all the offerings so far. I am nervous about trying to find the ammo after being shot, both inside and outside. I'm hoping to construct a little target from cardboard and a small aquarium net specifically for hyper ammo.
If it's a tpe, it can be melted. I'd be interested in a video of melting down hyper rounds and casting them into rival rounds, and see what difference the sectional density makes in accuracy and range.
For those of you concerned about litter and the environment. First off, I commend you. Secondly, fear not. I am already in talks with a manufacturer to start making 3rd party, compatible ammo that is made from biodegradable TPE that is also shelf stable meaning it won't degrade sitting in your home or garage, but if left behind at a war it will biodegrade over the course of a few months. If/when I can secure a manufacturing base they will be available on Amazon, and if he wants, I can give Luke a special deal selling them on his website.
@@deekswap695 most clubs are probably going to ban it depending on the arena available. I know that's realistically what I have to do with my venue. I've gotten enough crap with regular darts and rival rounds from people, can't risk something harder to find.
@@scottjs5207 yes. if the hyper continues they will probably also promote dedicated nerf arenas, instead of hobby-oriented clubs and events. There are talks of nerf brand shooting ranges, and if nerf-brand arenas become a thing, they will most likely forbid non-nerf, modded, or 3d printed products, as they usually do with nerf-sponsored events. It feels as though nerf is trying to put a fence around its market, which is only tragic because nerf's engineering and rnd capacity can really benefit high-end (even half-length) blasters.
@JERRY tm I've tried Rival rounds in a slingshot, but I feel that their larger size makes them a little more awkward to load into the pouch and hold there as you pull it back.
Almost impossible to find during an ammo sweep after a game. Tight laws here is Western Australia regarding littering in parks or near waterways. Big fines. Won't be using these ever.
I hope they don’t stick exclusively to hoppers with these hyper rounds. you could probably make something like the hades which would still have a very large capacity while not having to deal with the inconsistent feeding we have been seeing so far with the hoppers.
I Have Been Watching Reviews About The Nerf HYPER Series, Y'all Guys Are The Only Ones That Actually 'COMPLETELY' Reviews The Blasters. Thanks For Your AMAZING CONTENT!!
The Rush 40 is definitely my favorite so far. As someone who typically modifies a bunch of flywheel blasters I am pretty bummed about the Mach 100 right now. Accuracy is all over the place and wonder what is really happening to the rounds as they exit the flywheels and make their way out of the blaster barrel. If they do come into contact with the barrel, does the stickiness of the round grab the barrel a bit more than Rival which may tend to slide over the plastic better and not interrupt whatever spin pattern it's in? Does the small size and/or ratio of size to barrel diameter make it difficult to be consistent on hitting a hop-up and they omitted it entirely? I'm assuming that the stickiness is what's responsible for the inconsistent rate of fire as well. In some way I wish it was Nerf Rival Hyper such as the smaller rounds but higher density foam or similar that's not sticky. I completely dig the idea but think it's a bit half baked based on performance characteristics. Colors and graphics are sweet though!!
I’m torn on liking them or not. I just hope Hasbro continues the Rival line. I would love to see a spin off Nerf Rival Zombie Strike line. There is a lot they can still do with it. But either way I have no problem having wars with both ammo types, I think they are fairly matched
I've been waiting for something like this for a while, it's very cool to see how the Ammo works in depth. I'd also like to see something about cleaning them, and I haven't seen anything yet on how much they hurt to be tagged with. Thanks for the video! 🧡
I've seen questions about magazines for these. I imagine you could potentially make a mag that used rollers, belts or ball bearings of some kind to get past the stickiness issue. Potentially expensive, but might be well worth it for consistent feeding. The other thing you could do? Make a double-lane mag, so the balls are rolling against each other. Then make a blaster that can feed two Hyper rounds at a time. I don't totally know that that could work, but I feel like it's worth messing around with. I'd do it myself if I had the money, and may in the future.
I'm honestly kind of surprised these aren't getting more hate from the die-hard nerfers. I fully expected there to be a vocal minority at least telling us to go play airsoft if we like little round ammo that much. I'm not entirely sold on the concept yet, but it doesn't seem as worthy of contempt and scorn as the abomination that was Ultra. That being said, do you think these would work out of a spring-fed tube/stick magazine, or would the squishiness and stickiness cause problems with feeding? The hoppers are cool, but the feeding issues are making me second guess whether I want one of these or not. When I pull the trigger I want to be at least relatively confident that it's going to do something other than make noise. I would love something pump action with a high capacity under-barrel tube magazine, or maybe one of the rivalesque internal curved ones, especially if someone can crack the code and get a hopup to work well enough to stabalize the long (relatively speaking, of course) range accuracy...
We've already tried sticking hyper rounds into existing magazines with looser tolerances and a rival mag with a prototype retention tab. Unless you overcome the stickiness in some way, the feed rate is likely to be the same or worse than a hopper. - Perry
OoD What a super cool video. Comparing and contrasting these ammo types was fantastic. I get excited about all new ammo types. Can't wait to get my hands on it and see how it goes. I do wonder if thr dirty rounds are less sticky and would run better in a Proton Pack?
Nice extensive insights. I would be interested in finding out which barrel material will ‘not’ have a lot of friction with the rounds. With darts we tend to try and make sure the tips don’t touch the barrel because it will slow them down a lot. The barrels inside the two springer operated blasters should answer my question but I have no idea what kind of plastic those are made off. Do you have any knowledge on the topic?
Look like a choking hazard for kids and pets. I assume they've been tested for that. Also hard to find in the garden. They give you capacity but I'm not sure if they give you the play or fun factor of a darts and magazines. But it's nice to see something new and different.
Based on initial testing, rival spec cages can shoot hyper ammo, but not very well. Luke and the team are already at work testing *hyper* crush cages for select rival blasters, but no word on when those will be available. - Perry
I'm curious about losing them outside, pet safety and child safety... And if it comes with eye protection, does that mean HVZ will need to require eye protection?
My conclusions are that Hyper rounds are an improvement over Rival performance wise, with hop ups they’re pretty accurate at range. But it’s difficult to find the rounds, as they sink in grass and bounce a ton. Indoors the ammo type will be fantastic, but outdoors you’ll really have to spend a lot of time looking for your rounds when you’re done playing
I found the trick! Home Depot sells UV LED light bulbs (shape of standard 60W incandescent) and they are only $7. Take an extension cord light using that bulb in complete darkness, and you will have an instant "green dot radar screen" showing location of all balls near! 😁 The things glow super bright green under the UV light. Can see them right through the grass.
I personally mainly collect/plink blasters which range largely in performance so I I usually tend to just use them inside, upstairs where I keep them. My dog stays downstairs, but with the size of that ammo I’d be way too afraid of my cat near them
I put a Rival round in my 12GA bolt action shotgun, used a plastic disc gas seal behind it (otherwise the pressure will blow the foam to shreds), then used a primed-hull (no powder, just primer in a shotgun empty shell), and it fired out at about 380FPS. It *almost* went through a cardboard box, left a 1.5" diameter circular tear on the box face. The ball was fine afterwards, just had some bore residue on it. Would make for an interesting game of snipers! Ouch
What are your thoughts on Hyper nowadays? I just got into modding in the last few months with a Rush being my first. With a spring from you guys, better plunger seal, and adjustable hop up the damn thing gets as much range as my modded Nexus. The Siege and Mach (stock) aren't great sure. Finding the rounds in grass isn't too bad imo. If you want hard to find, grey Adventure Force darts basically dissappear forever in grass lol. I found a good solution for the stickiness/feeding for those having that issue is Blaster Advanced Dry Lube, just spray alittle into the hopper and on the feed ramp. Its plastic/rubber safe. Excess wipes off easily. It's also good for other stuff like mag followers and anything else you might not want to use grease on. But hopefully that initial hate won't kill Hasbro's motivation to come up with something more refined/improved. I feel like there's a ton of potential with Hyper.
We're withholding our judgement for the line as a whole until a few generations in. I can't imagine they put their best blasters out first, and I'm hoping the next three are an improvement. That being said, the Rush-40 surprised me at how capable it was in CQB, especially when you put a hop-up on it!
Hey is there any way to Mod My Nerf Rival Perses to Use "Hyper" Rounds Instead???? Would be Awesome Since I already Invested Heavily in my Perses but Hyper Seems like an even better Ammo Type!!!!! (More Rounds etc...)
Not to be a contrarian but a Rush 40 would be bad for HvZ. Reliability is even more important in HvZ than regular (HvH) games, and the high chance of misfeeds due to the hopper could leave you firing a blank at a pivotal moment. The 5-6 shots in a Kronos or MK-2 should be plenty for a sidearm and I'd take reliability over capacity any day.
Hyper is too wide to fit in .50 cal full-length or short dart magazines, so I doubt they would feed well through a flywheeler sized for such ammo types.
yea I would like to see if there is a way to mode for sound dampening. I know nothing about acoustics. I thought about trying to fill some of the deadspace in a blaster with foam around the relevant noise generating parts but am afraid I would add heat retention.
That's funny how at the end of the vid you mentioned Tillicum powder. I'd been thinking that since first seeing Hyper rounds. Also curious how it might effect internals.
The perfect shotgun ammo,super small so you can carry Aton of them, it's gonna be easier to shoot multiple at a time, and even if they end up live rival not being able to get past a certain range.. it'll be fine cuz it's a shotgun, ment for close-medium ranges
hey Luke or perry, Have a few questions: what kind of mod is in the out of darts book what is the difference color stryfe of the cover of the book can u pay credit on your website thx so much!
About the stickiness - an Airsoft solution - spray it with silicone lube spray or even the inside of the hopper. Could help with that. From what I've seen the inconsistency of feeding is horrid.
I have an idea: what if you take a normal hyper blaster, take it apart, and imploment a uv light into the barrel, so it shines the ball before it comes out of the barrel, so you can see where you are shooting at night.
I love and hate how small these are. I love how much capacity they could offer, but I hate that if I fired this in the grass there is no finding it. Rival is already hard enough to find, but I think this would be impossible. Now if you were indoors in a space without stuff for these things to hide in and under these might be great. Especially if you had those UV lights.
Late to the party, but was pondering thoughts on melting these down and making half-size darts out of them instead. Thy would be heavier however WAY more durable than foam, and potentially 1-piece instead of 2 (more aerodynamic?). Not saying that foam darts don't last long on their own... just trying to think outside the box
Yes, a design patent, which only covers shape and appearance. More info on the material and other technical properties are in the patents for the Hyper blasters however I haven’t carefully read the claims so I don’t know if anything is really protected. A slight variation from this round will probably fly, pun intended.
I'm still very concerned about the safety factor. With stock velocity, getting shot in the face with a Nerf Elite or Rival round may cause minor eye injuries but most likely you'll be fine in an hour max. A hyper round to the eye at stock velocity would probably warrant a trip to the ER. I wouldn't be comfortable being in a Hyper battle without eye protection. Also, these pose a much greater choking hazard for animals and small children, and if you're using this ammo at a park, you WILL lose ammo. I know Drac was talking about the potential for above 200fps and now you're in lower paintball level of injury potential. I would much rather take a softer Rival round to the throat at 150fps than a smaller, harder Hyper. I agree there's a lot of potential for the round, but to me now it's getting into the realm of airsoft as far as danger levels.
The number one complaint I hear is inconsistent feed. If they can't improve the feeding mech, Bring back mags cause that inconsistency is nullifying the high capacity advantage. Perhaps they'd bring back that drum design that was teased a couple years back? Second big complaint is the inaccuracy. Again, nullifying (or, perhaps, justifying) the high capacity. Drag has demonstrated an improved range and accuracy on a mod so we know it can,be improved- for a Springer, anyway. Flywheels on that small of a spherical projectile might be tricky and cost preventive?
Bolt action, pre-charged pneumatic, super-accurate nerf gun that gets between 1 ft and 2 ft groups at 20 ft. (I don't know where I heard it but 40 psi is about the limit that nerf darts can handle.)
As someone who received Nasty bruises from Paintball, that really hurt, it seems like denser and higher velocity, could lead to PAIN ! Wouldn't a Hyper Round moving at 200FPS+ Hurt? Part what is great about Nerf is it doesn't hurt, Maybe that's not true of Super Modded Blasters.
We tested it, and found Hyper rounds stick together and jam in the hose too easily. In addition, many clubs disallow hyper and smaller round ammo types due to the difficulty in dart sweeping afterward. In the end, a Hyper-based Proton Pack wasn't going to work.
At stock, Hasbro says they shoot at about 110fps. As long as they don't leave welts, I don't see why we wouldn't allow them for HvZ, at least here in Athens. Thanks for this review, because I've been wondering about them regarding HvZ games. I'm still a little concerned until we actual try them, thanks to that smaller surface area.
The sectional density of Hyper rounds is 0.00209 grams per square mm The sectional density of Rival rounds is 0.00128 grams per square mm. The sectional density of Hyper rounds is 1.628 times that of Rival rounds. (And yes I know my significant figures are not done correctly 🤓 but I wanted to report the findings)
@@scottjs5207 in terms of density (not sectional density) the hyper rounds are 2.4 times as dense, so a Rival round with the same density of the Hyper round would be 2.4 times the weight. In other words the Rival ball would weigh 4.502 grams instead of 1.865.
IF... Big IF... If Hasbro could tweak how the Hyper ammo is made so it's less likely to clump together in a hopper set-up, it might have potential. Beyond that, the rounds glow under a blacklight, so it's easy to find in grass.
Part of the reason Ultra is such a disaster is it didn't offer any advantages over existing ammo, it just costa bunch more. At least Hyper ammo allows for more to be carried.
You should point out how much bouncy they are. Considering the smaller size, bounciness would make it much difficult to retrieve it. Not to mention hazards for pets or young ones.
why didnt they just make the hyper pods be mags ? the hyper looks stupid though they are too small i can buy a gel blaster and not have to pick them up. im staying with darts and rival.
Guys, this stuff as we know is expensive ammo. Well I looked everywhere online trying to find the cheapest place I could find it. It wasn't eBay and it wasn't Amazon; I ended up finding 400 round packs available that a guy is selling from the northern Illinois FB marketplace and they are still listed. Once they showed up I inspected them and they are legit Nerf rounds (shipped in the clear hoppers too). Just trying to save somebody's wallet, they def aren't worth what Nerf wants for them.
What do you think about hyper so far? It's got potential, but the initial blasters are pretty mediocre. I'd love to hear what you think! - Perry
Honestly I kinda expected better from nerf but they have potential I think it’s a bit disappointing at first
Just like the first rival blasters. Those weren't the best either
@@jonathanwieler8315 yes
Start of a product line's always gonna be a disappointment. I just hope the existing blasters do reasonably well so there's actually the motivation to do better.
I picked up the rush 40 on amazon. Haven't had a chance to really use it yet but I think it's the best of all the offerings so far. I am nervous about trying to find the ammo after being shot, both inside and outside. I'm hoping to construct a little target from cardboard and a small aquarium net specifically for hyper ammo.
If it's a tpe, it can be melted. I'd be interested in a video of melting down hyper rounds and casting them into rival rounds, and see what difference the sectional density makes in accuracy and range.
@Foam Blaster much much more cheaper than your normal rival at least in my opinion
@@goblinsadhd431 It'll be like three hyper rounds, though.
@@MeanBeanComedy true
I did the math, used digital scale and calipers, the sectional density comes out to be ~74% higher on Hyper vs Rival ammo.
For those of you concerned about litter and the environment.
First off, I commend you.
Secondly, fear not. I am already in talks with a manufacturer to start making 3rd party, compatible ammo that is made from biodegradable TPE that is also shelf stable meaning it won't degrade sitting in your home or garage, but if left behind at a war it will biodegrade over the course of a few months. If/when I can secure a manufacturing base they will be available on Amazon, and if he wants, I can give Luke a special deal selling them on his website.
Nice! Excited to see that option on the market
Yoooo biodegradable stuff is absolute awesome sauce
hows that going?
Nice! That's really the only thing stopping me from buying hyper
That would be ideal so we have the option of just leaving rounds on the field without guilt
Ballistics are great, but they fall in this uncomfortable spot where they're neither disposable like airsoft nor easily recoverable like darts
Cleaning seems like a worth while data point
Oh it is. I think hyper will be notorious for its dirtyness in the future, especially as wars in public parks start again.
Yes
@@deekswap695 most clubs are probably going to ban it depending on the arena available. I know that's realistically what I have to do with my venue. I've gotten enough crap with regular darts and rival rounds from people, can't risk something harder to find.
@@scottjs5207 yes. if the hyper continues they will probably also promote dedicated nerf arenas, instead of hobby-oriented clubs and events. There are talks of nerf brand shooting ranges, and if nerf-brand arenas become a thing, they will most likely forbid non-nerf, modded, or 3d printed products, as they usually do with nerf-sponsored events. It feels as though nerf is trying to put a fence around its market, which is only tragic because nerf's engineering and rnd capacity can really benefit high-end (even half-length) blasters.
@@deekswap695 hi
I kind of want to buy just the Hyper rounds because I think they would make pretty good slingshot ammo.
What bird are you going to kill with that?
@@TerrorPee any bird with its mouth open
@JERRY tm I've tried Rival rounds in a slingshot, but I feel that their larger size makes them a little more awkward to load into the pouch and hold there as you pull it back.
Definitely interested in seeing wash testing of these.
Also the littering is going to be a problem. I can see these ending up being indoor only ammo..
Almost impossible to find during an ammo sweep after a game. Tight laws here is Western Australia regarding littering in parks or near waterways. Big fines. Won't be using these ever.
I bet someone will start making biodegradable knockoff hyper eventually
@@play3rthr339 Apparently someone in the comments is working on it! 🤔👍🏻
I hope they don’t stick exclusively to hoppers with these hyper rounds. you could probably make something like the hades which would still have a very large capacity while not having to deal with the inconsistent feeding we have been seeing so far with the hoppers.
Damn, a hades size blaster shooting hyper, imagine the capacity 🤣🤣
Imagine a khaos style one the mag could be much smaller
@@electro740 the size might be just around a 18 round stick mag 👍🏻
or grenade launcher or a shotgun
This feels like a step towards airsoft and gel ammo
Hello from the future, a prescient comment indeed.
About the gel ammo... You're a prophet
Definitely want to see if they're able to be cleaned
I Have Been Watching Reviews About The Nerf HYPER Series, Y'all Guys Are The Only Ones That Actually 'COMPLETELY' Reviews The Blasters. Thanks For Your AMAZING CONTENT!!
Cleaning definitely seems like a valid point to know
The Rush 40 is definitely my favorite so far. As someone who typically modifies a bunch of flywheel blasters I am pretty bummed about the Mach 100 right now. Accuracy is all over the place and wonder what is really happening to the rounds as they exit the flywheels and make their way out of the blaster barrel. If they do come into contact with the barrel, does the stickiness of the round grab the barrel a bit more than Rival which may tend to slide over the plastic better and not interrupt whatever spin pattern it's in? Does the small size and/or ratio of size to barrel diameter make it difficult to be consistent on hitting a hop-up and they omitted it entirely? I'm assuming that the stickiness is what's responsible for the inconsistent rate of fire as well. In some way I wish it was Nerf Rival Hyper such as the smaller rounds but higher density foam or similar that's not sticky. I completely dig the idea but think it's a bit half baked based on performance characteristics. Colors and graphics are sweet though!!
I’m torn on liking them or not. I just hope Hasbro continues the Rival line. I would love to see a spin off Nerf Rival Zombie Strike line. There is a lot they can still do with it. But either way I have no problem having wars with both ammo types, I think they are fairly matched
I can see it now. Luke will make a proton-pack fitted Hyper-Jupiter. The ammo load will be insane
Yes please
how different is this from 6mm bb at this point? I play nerf cause the darts don't bounce and roll everywhere and its easy to clean up.
I've been waiting for something like this for a while, it's very cool to see how the Ammo works in depth. I'd also like to see something about cleaning them, and I haven't seen anything yet on how much they hurt to be tagged with. Thanks for the video! 🧡
I've seen questions about magazines for these. I imagine you could potentially make a mag that used rollers, belts or ball bearings of some kind to get past the stickiness issue. Potentially expensive, but might be well worth it for consistent feeding.
The other thing you could do? Make a double-lane mag, so the balls are rolling against each other. Then make a blaster that can feed two Hyper rounds at a time. I don't totally know that that could work, but I feel like it's worth messing around with. I'd do it myself if I had the money, and may in the future.
I'm honestly kind of surprised these aren't getting more hate from the die-hard nerfers. I fully expected there to be a vocal minority at least telling us to go play airsoft if we like little round ammo that much. I'm not entirely sold on the concept yet, but it doesn't seem as worthy of contempt and scorn as the abomination that was Ultra.
That being said, do you think these would work out of a spring-fed tube/stick magazine, or would the squishiness and stickiness cause problems with feeding? The hoppers are cool, but the feeding issues are making me second guess whether I want one of these or not. When I pull the trigger I want to be at least relatively confident that it's going to do something other than make noise. I would love something pump action with a high capacity under-barrel tube magazine, or maybe one of the rivalesque internal curved ones, especially if someone can crack the code and get a hopup to work well enough to stabalize the long (relatively speaking, of course) range accuracy...
We've already tried sticking hyper rounds into existing magazines with looser tolerances and a rival mag with a prototype retention tab. Unless you overcome the stickiness in some way, the feed rate is likely to be the same or worse than a hopper. - Perry
OoD
What a super cool video. Comparing and contrasting these ammo types was fantastic. I get excited about all new ammo types. Can't wait to get my hands on it and see how it goes. I do wonder if thr dirty rounds are less sticky and would run better in a Proton Pack?
Nice extensive insights. I would be interested in finding out which barrel material will ‘not’ have a lot of friction with the rounds. With darts we tend to try and make sure the tips don’t touch the barrel because it will slow them down a lot. The barrels inside the two springer operated blasters should answer my question but I have no idea what kind of plastic those are made off.
Do you have any knowledge on the topic?
Hyper stick mags? Hyper proton pack? Lots of innovation can be had
Do you know if there is ammo out the size of hyper but made out of rival ammo material? If not would be worth trying imo
I have an idea with these Hyper rounds. Make a Shotgun Blaster that has them as "Buckshot".
Mod guide for the mach-100? So this video was made before that one?
Yes, this video was recorded before that video was released
Yes, we filmed them the same day, but released them out of order. - Perry
Look like a choking hazard for kids and pets. I assume they've been tested for that. Also hard to find in the garden. They give you capacity but I'm not sure if they give you the play or fun factor of a darts and magazines. But it's nice to see something new and different.
honestly rival isnt any better with pets
Don't shoot kids in the mouth 🤨
Does rival flywheels have enough crush to shoot hyper anyway, is what I want to ask
Based on initial testing, rival spec cages can shoot hyper ammo, but not very well. Luke and the team are already at work testing *hyper* crush cages for select rival blasters, but no word on when those will be available. - Perry
I'd like to see if you are able to clean them.
I'm curious about losing them outside, pet safety and child safety... And if it comes with eye protection, does that mean HVZ will need to require eye protection?
If Hyper blasters are allowed for the event, I'd highly recommend eye protection even if the organizers don't explicitly require it. - Perry
Also eye pro is just a good idea in general.
My conclusions are that Hyper rounds are an improvement over Rival performance wise, with hop ups they’re pretty accurate at range. But it’s difficult to find the rounds, as they sink in grass and bounce a ton. Indoors the ammo type will be fantastic, but outdoors you’ll really have to spend a lot of time looking for your rounds when you’re done playing
I found the trick! Home Depot sells UV LED light bulbs (shape of standard 60W incandescent) and they are only $7. Take an extension cord light using that bulb in complete darkness, and you will have an instant "green dot radar screen" showing location of all balls near! 😁 The things glow super bright green under the UV light. Can see them right through the grass.
I personally mainly collect/plink blasters which range largely in performance so I I usually tend to just use them inside, upstairs where I keep them. My dog stays downstairs, but with the size of that ammo I’d be way too afraid of my cat near them
I put a Rival round in my 12GA bolt action shotgun, used a plastic disc gas seal behind it (otherwise the pressure will blow the foam to shreds), then used a primed-hull (no powder, just primer in a shotgun empty shell), and it fired out at about 380FPS. It *almost* went through a cardboard box, left a 1.5" diameter circular tear on the box face. The ball was fine afterwards, just had some bore residue on it. Would make for an interesting game of snipers! Ouch
Can a Perses shoot hyper rounds? If it would work, what about a kit to just replace the flywheels and cage on a stock version?
why haven't you released firing footage of the lipo'd mach-100?
There is some footage on our TikTok. We're still figuring out cross-posting content so there isn't a short of it on TH-cam yet. - Perry
Thanks for the thoughtful review of the new ammo.
Great video, like always, I would be interested in seeing if you can wash them and or change their color, keep up the good work
Would like to see nerf make them glow in the dark and introduce some uv lights into the hopper. was always a sucker for the firefly dart stuff
Got the 40 round today its amazing. Got it to play indoors and it shoots faster than I thought. It does hurt from closer ranges.
What are your thoughts on Hyper nowadays?
I just got into modding in the last few months with a Rush being my first. With a spring from you guys, better plunger seal, and adjustable hop up the damn thing gets as much range as my modded Nexus.
The Siege and Mach (stock) aren't great sure. Finding the rounds in grass isn't too bad imo. If you want hard to find, grey Adventure Force darts basically dissappear forever in grass lol. I found a good solution for the stickiness/feeding for those having that issue is Blaster Advanced Dry Lube, just spray alittle into the hopper and on the feed ramp. Its plastic/rubber safe. Excess wipes off easily. It's also good for other stuff like mag followers and anything else you might not want to use grease on.
But hopefully that initial hate won't kill Hasbro's motivation to come up with something more refined/improved. I feel like there's a ton of potential with Hyper.
We're withholding our judgement for the line as a whole until a few generations in. I can't imagine they put their best blasters out first, and I'm hoping the next three are an improvement.
That being said, the Rush-40 surprised me at how capable it was in CQB, especially when you put a hop-up on it!
@@outofdarts 💯 agreed on the Rush, an adjustable hop up muzzle device really let's you dial it in for surprisingly awesome range/accuracy.
A bullet shell wash hand tumbler would clean them up no problem, and they are extremely cheap too 😀
Hey is there any way to Mod My Nerf Rival Perses to Use "Hyper" Rounds Instead???? Would be Awesome Since I already Invested Heavily in my Perses but Hyper Seems like an even better Ammo Type!!!!! (More Rounds etc...)
Not to be a contrarian but a Rush 40 would be bad for HvZ. Reliability is even more important in HvZ than regular (HvH) games, and the high chance of misfeeds due to the hopper could leave you firing a blank at a pivotal moment. The 5-6 shots in a Kronos or MK-2 should be plenty for a sidearm and I'd take reliability over capacity any day.
Yeah, this is why I'm steering clear. Capacity ain't worth reliability to me.
Looking forward to a improved version of the Rush and the Hyper version of Kronos.
(Hopefully with 3x the capacity)
Coop772 said that the hyper rush 40 is basically a kronos.
I think this ammo will be usefull to make shotguns
Very much. They are just larger pellets. A hyper shotgun would be so cool
Friable -easily crumbles. You could have a chart. Cool review can't wait until you start making your own and we can see that process.
Can you do a 3D printed blaster for the hyper darts?
Now they just need to convert the old rival balls to the new TPE rubber and see how it performs lol
Would these work in any flywheel based dart guns?
Hyper is too wide to fit in .50 cal full-length or short dart magazines, so I doubt they would feed well through a flywheeler sized for such ammo types.
I’d like to see a flywheeler that doesn’t sound like it’s being tortured.
yea I would like to see if there is a way to mode for sound dampening. I know nothing about acoustics. I thought about trying to fill some of the deadspace in a blaster with foam around the relevant noise generating parts but am afraid I would add heat retention.
That's funny how at the end of the vid you mentioned Tillicum powder. I'd been thinking that since first seeing Hyper rounds. Also curious how it might effect internals.
The perfect shotgun ammo,super small so you can carry Aton of them, it's gonna be easier to shoot multiple at a time, and even if they end up live rival not being able to get past a certain range.. it'll be fine cuz it's a shotgun, ment for close-medium ranges
can you shoot them trough a paint ball marker?
hey Luke or perry,
Have a few questions:
what kind of mod is in the out of darts book
what is the difference color stryfe of the cover of the book
can u pay credit on your website
thx so much!
what is the difference because there is on with the white and blue stryfe on the cover
About the stickiness - an Airsoft solution - spray it with silicone lube spray or even the inside of the hopper. Could help with that. From what I've seen the inconsistency of feeding is horrid.
I would like to see an accurate and consistent Hyper Blaster with a generous amount of ammo included!
Disregard Hyper blasters. Embrace Hyper blowpipe!
I have an idea: what if you take a normal hyper blaster, take it apart, and imploment a uv light into the barrel, so it shines the ball before it comes out of the barrel, so you can see where you are shooting at night.
We need a Saturn style 3 or 4 shot shotgun with hyper, or a Prometheus mod to shoot hyper
8:25 nerf tracer unit time?
You should make a version of the Jupiter but smaller
I can neither confirm nor deny that's already in the works rn… Should it be called Ganymede, I wonder? - Perry
I love and hate how small these are. I love how much capacity they could offer, but I hate that if I fired this in the grass there is no finding it. Rival is already hard enough to find, but I think this would be impossible. Now if you were indoors in a space without stuff for these things to hide in and under these might be great. Especially if you had those UV lights.
In theory you could put higher crush wheels in the Jupiter and if you used a smaller diameter tube the proton pack would hold crazy amounts.
Late to the party, but was pondering thoughts on melting these down and making half-size darts out of them instead. Thy would be heavier however WAY more durable than foam, and potentially 1-piece instead of 2 (more aerodynamic?). Not saying that foam darts don't last long on their own... just trying to think outside the box
Haven't touched any Hyper ammo yet, but from the video it looks kinda like silicone?
Similar properties, yes.
You should get small uv lights and put it in the blaster and the bawlz will glow
Will they work in a short mag
Nope. Their sticky nature and larger diameter makes a short dart magazine impractical. - Perry
Looks like mini reballs used in paintballing 👏🏼🎷🤴🏻
Is there a patent on the rounds that other companies can't make them?
@Alan Calderon-Aguilar correct me if I'm wrong, but you might be right
@Alan Calderon-Aguilar yeah
Yes, a design patent, which only covers shape and appearance. More info on the material and other technical properties are in the patents for the Hyper blasters however I haven’t carefully read the claims so I don’t know if anything is really protected. A slight variation from this round will probably fly, pun intended.
I'm still very concerned about the safety factor. With stock velocity, getting shot in the face with a Nerf Elite or Rival round may cause minor eye injuries but most likely you'll be fine in an hour max. A hyper round to the eye at stock velocity would probably warrant a trip to the ER. I wouldn't be comfortable being in a Hyper battle without eye protection. Also, these pose a much greater choking hazard for animals and small children, and if you're using this ammo at a park, you WILL lose ammo. I know Drac was talking about the potential for above 200fps and now you're in lower paintball level of injury potential. I would much rather take a softer Rival round to the throat at 150fps than a smaller, harder Hyper. I agree there's a lot of potential for the round, but to me now it's getting into the realm of airsoft as far as danger levels.
If my math is correct hyper round are about 2,4 times as dense as rival rounds.
I got the same. Hyper density: 865 kg/m^3. Rival density: 358 kg/m^3. Both will float (water density is 1000 kg/m^3).
I want to see what rival sized hyper rounds do 😁
The number one complaint I hear is inconsistent feed. If they can't improve the feeding mech, Bring back mags cause that inconsistency is nullifying the high capacity advantage. Perhaps they'd bring back that drum design that was teased a couple years back?
Second big complaint is the inaccuracy. Again, nullifying (or, perhaps, justifying) the high capacity. Drag has demonstrated an improved range and accuracy on a mod so we know it can,be improved- for a Springer, anyway. Flywheels on that small of a spherical projectile might be tricky and cost preventive?
* Drac
So just Perses Hyper conversion?
Bolt action, pre-charged pneumatic, super-accurate nerf gun that gets between 1 ft and 2 ft groups at 20 ft. (I don't know where I heard it but 40 psi is about the limit that nerf darts can handle.)
As someone who received Nasty bruises from Paintball, that really hurt, it seems like denser and higher velocity, could lead to PAIN !
Wouldn't a Hyper Round moving at 200FPS+ Hurt?
Part what is great about Nerf is it doesn't hurt, Maybe that's not true of Super Modded Blasters.
Can we use them in a Perses
Can you make a proton pack for the new HYPER series?
We tested it, and found Hyper rounds stick together and jam in the hose too easily. In addition, many clubs disallow hyper and smaller round ammo types due to the difficulty in dart sweeping afterward. In the end, a Hyper-based Proton Pack wasn't going to work.
At stock, Hasbro says they shoot at about 110fps. As long as they don't leave welts, I don't see why we wouldn't allow them for HvZ, at least here in Athens. Thanks for this review, because I've been wondering about them regarding HvZ games. I'm still a little concerned until we actual try them, thanks to that smaller surface area.
They will indeed leave welts. I’ve only tested at point blank on bare skin but they leave welts.
I would love this rounds in normal Rival scale
wonder if you could make hyper rounds with a mold and a glue gun...
Given their size and how easy the will be to loose, they seem like a choke hazard for younger kids/babies or pets.
Imagine a spring thunder shell for these
do one on the nerf grenades loaded with hyper ammo
The sectional density of Hyper rounds is 0.00209 grams per square mm
The sectional density of Rival rounds is 0.00128 grams per square mm.
The sectional density of Hyper rounds is 1.628 times that of Rival rounds.
(And yes I know my significant figures are not done correctly 🤓 but I wanted to report the findings)
So if a Hyper Round were used as a core for a Rival round, I'm curious how that would stack up.
@@scottjs5207 in terms of density (not sectional density) the hyper rounds are 2.4 times as dense, so a Rival round with the same density of the Hyper round would be 2.4 times the weight. In other words the Rival ball would weigh 4.502 grams instead of 1.865.
IF... Big IF... If Hasbro could tweak how the Hyper ammo is made so it's less likely to clump together in a hopper set-up, it might have potential. Beyond that, the rounds glow under a blacklight, so it's easy to find in grass.
Science!!! Lets do some! Sooooo science + rival and science + hyper = hyper is a smaller ammo type!
When do these release in actual stores though I’m tired of waiting
They're on Amazon now, release date is 15th June for the Rush.
Understandeble
Luke: Ultra is a disaster, proprietary ammo is not the way
Also luke: smaller Rival uwu
Part of the reason Ultra is such a disaster is it didn't offer any advantages over existing ammo, it just costa bunch more. At least Hyper ammo allows for more to be carried.
Here's something that bugs me... Why not just use the hyper material as a core to Rival rounds for better accuracy?
Interesting thought. Though it might be easier and cheaper to make the whole rival round denser. - Perry
Very cool
The one question I keep asking myself. "Why didn't they make the hyper rounds with the same exact material as rival, but small?"
Cos bounce
It's hard not to like this guy
until they make stick mags for these, I'm not sold. Hoppers are kings of capacity, but reliability is a must
You should point out how much bouncy they are. Considering the smaller size, bounciness would make it much difficult to retrieve it.
Not to mention hazards for pets or young ones.
why didnt they just make the hyper pods be mags ? the hyper looks stupid though they are too small i can buy a gel blaster and not have to pick them up. im staying with darts and rival.
Soap & water!
Guys, this stuff as we know is expensive ammo. Well I looked everywhere online trying to find the cheapest place I could find it. It wasn't eBay and it wasn't Amazon; I ended up finding 400 round packs available that a guy is selling from the northern Illinois FB marketplace and they are still listed. Once they showed up I inspected them and they are legit Nerf rounds (shipped in the clear hoppers too). Just trying to save somebody's wallet, they def aren't worth what Nerf wants for them.
Until they make a 1000 rounds hyper prometheus. It will never be good.