I just want to comment how your tutorials on animation are the only ones that made animation click for me. Very precise, deliberate, and explicit descriptions and demonstrations, no subjectivity. Thank you.
Pierrick really amazing. I'm a character designer and I love animation, and you, my dear, are one of those responsible for that. Your content is really awesome!
Thanks, Pierrick. With each of your rigging or animation tuts I feel myself educated on how to eat spinach, but you explain how to do it the right way - and now it is my favorite food.
This is great! Been trying to make a transition to Blender from Maya recently but was scratching my head trying to transition Richard's space switching workflow for Blender use. This was just what i needed, thanks!
I'm actually rooting for this course and saving to buy this course even though this course is really cheap compared to many courses I've seen but since I'm from india it's cost pretty much And learning blender and getting to know recently like interpolation curves,dope sheet, drivers,shader nodes, rigging and so much more it's kinda overwhelming All I wanted to do is make a little short film but it seems the process is not easy as it seems and I'm kinda reconsidering learning the blender itself or drop it where I am This kind of thought is really really depressing I don't know what to do I like blender and it's community and I wanted to be a part of them but I'm panicking more and my mind running loose,I'm already stuck in a tutorial cycle and I couldn't able to do anything all I do is delete the default cube Hmm pray for me guys to give me strength,I'm really scared in learning the blender and the progression is really aweful
Dear Jostas and everyone in that situation (me included!) There are serious courses like this one, but the are also very heavy and should be intertwined with small fun projects. Grant Abbit has great courses and projects for beginners and people who are happy doing stuff that doesn't necesarilly need to qualify for a AAA Game. Just enjoy and don't put too much of a burden on yourself. Give yourself time to find "your own way" of doing things. Just watching lessons is not the way, and the lack of results while still busy on the subject creates anxiousness. Lots of love and best of lucks. Looking forward to hearing from your best efforts :-)
so useful and well taught. i unfortunately have to finish a project, and cannot start immediately. but i am so much looking forward to doing the whole course! i bought it and is sitting on my desktop. thanks.
Fantastic! I've learned a lot just by watching this sample video. I'm excited learn and improve my 3D animation skills through your new course! Thank you so much for this! I can't wait to start! :)
Great stuff Pierrick! I'm ordering the course right now :). I guess I know the basics already (I mostly work with mocap for games), but I'm curious about all the tricks you share. I was aware of the space switching, but I have never used it with damped track constraints! And it looks super useful. And the "apply visual transform" trick - wow, that was something I was looking for for a long time :).
Thank You for a kind explanation. Great always. :) Also you said always, this method is very handy and useful for many situations. I have to practice it many times with your animation course and contents!!!
Supère astuce avec le Damped Track c'est top ! C'est un process qui me paraissait lourd et trop contraignant (sans trop savoir pourquoi, certainement le baking qui me faisait peur^^!) Ça pourraît etre pratique de pouvoir paramétrer un offset de temps directement sur les contraintes de transfom. Ça éviterait le baking et surtout permettrait de générer rapidement plusieurs variations d'une même anim. Enfin merci d'avoir rendu ça si clair et évident !
An idea for video to further expand on this course - maybe some overview and showcase of useful add-ons? Animation Layers just released V2, Animation Extras seem super useful for both learning and production, etc.
Honestly I have used similar tricks in motion graphics animations I have made, thougg didn't know it could be done in such an interesting way with character animations as well. I guess I will pick up the course next vacations or something too busy for it atm... Anyways keep doing the awesome work, really respect it mate.
I don't use Blender, but this seems like a lot of complicated steps when you could just animate each joint/control and then shift the keyframes of the next joint/control down the rig? I do this all the time on my rigs in Maya with just setting keyframes on my rigs and then shifting the keframes as I go up the spine, down the arms, etc... No real need for constraining or baking joints to objects and then back to joints again.
In Maya, it's under Edit > Keys > Bake Simulation. But it may just be simpler to animate each joint/control or copy the keyframes down the joint/control chain, set the keyframes to cycle in the graph editor if needed, then just manually shift the keyframes on each subsequent joint/control. Constraints aren't needed to achieve this effect.
this is very good, but I still have a bit of a problem with baking stuff : it is impossible to change the movement once done, have to redo everything. I am in technical (industry and machine explanation) animation more that artistic, and I can tell you that the client ALWAYS want to change stuff "just a little bit" (lol) once everything is done : grab the object from another location, bring it just a little bit further on the conveyor belt etc.... always a nightmare to do, always. What I am looking for, for YEARS now, is a dynamic parenting system that bakes the visual location of the child automatically, and allows you to switch parents and turns parenting ON or OFF during playback. Not being able to do this easily is, to me, the biggest weakness of blender today. do you have any advice regarding this? Now I am using the dynamic parent addon that sets a child of constrain. big help, but very far from perfect.
how do you know which constraints to use? You used copy rotation, copy location, copy transform, child of and damped track... do you have to use them all one at a time? Or could you use copy transform/child of for most of the rotation/translation movements. Also, for copy transform constrtains, could you not select both empty and bone and use object to active from the pie menu to snap it to its location, and then apply visual transform? Also, would an addon like wiggle bones work? i dont know how it works fully, but from my experimenting, it seems to do a very similar thing to this, just a little easier, with sliders/values for how much damping, spring, influence, etc etc. if not, this is still a really easy and useful way to get follow through motions... and id assume it would also work for leading animation by offsetting backwards in time instead of forward in time. Super cool 👍
hello, I was following this tutorial, very interesting congratulations, my doubt is that in the end with this method you are left with many keyframes that you do not need.
Hope someone will make an addon to automate some of this, as this technique becomes really tedious when you have a lot of bones... Otherwise great stuff, thanks! I am loving your course so far!
is there somehting automatic ? so for exmple and it realtime without baking all time ?! mybe that addon to make overlapping there i think 2 addon for blender both free . when go over cours i will see what we can do with thos .
NOTICE- in Your animation tutorial, i noticed you still turn off and on the curves in the graph Editor. by just going to "View" in your graph Editor and ticking the- only selected keyframehandle and only selected curve keyframe, will enable you to click on a channel or curve and display just the curve or channel needed, hope it helps
this is a really interesting technique! definitely seems like a lot of repetitive work to get to the end result- seems like an interactive tool could be made in Python to make it more accessible... hmmm.
I've been meaning to find an addon that does this, actually. but searching up "follow through" or "follow up animation addon" doesn't show any results :( I'm glad I'm able to learn it manually though and learned that the term is actually space switching :D
Pierrick's Art of effective Rigging is the only comprehensive, up to date resource for Blender that I can think of. Sadly most people are satisfied with slapping rigify on any model just to pose it for still shot and never touch it again and as such there aren't many people either knowledgeable enough or otherwise not sharing their knowledge. Pierrick's course however is really good and is considered a part of Blender Bible.
I watched Richard Lico's 2018 Siggraph talk 2 days ago and I was totally blown away with his space switching techniques. This is exactly the reason why I bought Alive. Absolutely worth it. Thank you very much ✨
It is powerful and also a complicated to prepare but if it is able to make the mecha walk so smooth: It is to learn. Space switching can also be used on other things than walking ? Thank you for this tutorial. However, the price of the space switching course has caused my wallet to have a heart attack.
Thanks for creating this, I'm from India, want to buy this course but I can't. Is there any possibility you make this course available on Udemy in future? Thanks anyway
I think this method is too complicated why you don't copy the animation with ctrl +c to another bone and overlap the keyframe? without constraint it's a simple animation..😐
I think you havn't understood the whole benefit of this. How do you get a rotation from a translation? You can't copy the curve from one bone to the other if they don't behave the same or have a connected orientation
I just want to comment how your tutorials on animation are the only ones that made animation click for me. Very precise, deliberate, and explicit descriptions and demonstrations, no subjectivity. Thank you.
Thanks, happy to read that :)
Pierrick really amazing. I'm a character designer and I love animation, and you, my dear, are one of those responsible for that. Your content is really awesome!
If they
Hey 👋🏾
Thanks, Pierrick. With each of your rigging or animation tuts I feel myself educated on how to eat spinach, but you explain how to do it the right way - and now it is my favorite food.
just noticed, that ive done this intuitively all the time 😄 but if you dont know the concept, that tutorial is pure gold
Pierrick, you are a genius.
I bought your course and will buy anything else you advertise in the future. You are such a great teacher!
I need to put tones of things to sell then 😂. Thanks for your kind words and support
That's funny..... what if he scams you, will you still buy whatever he advertised??
The goat Pierrick wouldn’t do that
Bought your courses! Can't wait to dig in.
One of the Best Course OUT THERE!
This is great! Been trying to make a transition to Blender from Maya recently but was scratching my head trying to transition Richard's space switching workflow for Blender use. This was just what i needed, thanks!
You wouldn't happen to know how to use this technique in maya, would you? Or vids that explain how.
@@chucknorrisffs just hope they don't charge as much for the tutorials as they do the software.....
PIERRICK!!! Your course is AMAZING!!! *I LOVE YOUUUUU!!*
its amazing to get such thing as free, good job man, thanks for making the blender community keeps growing
I'm actually rooting for this course and saving to buy this course even though this course is really cheap compared to many courses I've seen but since I'm from india it's cost pretty much
And learning blender and getting to know recently like interpolation curves,dope sheet, drivers,shader nodes, rigging and so much more it's kinda overwhelming
All I wanted to do is make a little short film but it seems the process is not easy as it seems and I'm kinda reconsidering learning the blender itself or drop it where I am
This kind of thought is really really depressing I don't know what to do
I like blender and it's community and I wanted to be a part of them but I'm panicking more and my mind running loose,I'm already stuck in a tutorial cycle and I couldn't able to do anything all I do is delete the default cube
Hmm pray for me guys to give me strength,I'm really scared in learning the blender and the progression is really aweful
Maybe start with some basic tutorials? How's your progress going now?
Dear Jostas and everyone in that situation (me included!)
There are serious courses like this one, but the are also very heavy and should be intertwined with small fun projects. Grant Abbit has great courses and projects for beginners and people who are happy doing stuff that doesn't necesarilly need to qualify for a AAA Game. Just enjoy and don't put too much of a burden on yourself. Give yourself time to find "your own way" of doing things. Just watching lessons is not the way, and the lack of results while still busy on the subject creates anxiousness. Lots of love and best of lucks. Looking forward to hearing from your best efforts :-)
If the money scam was easy, it wouldn't be worth it!!!....
Thanks for sharing this amazing technique!
Thank you Pierrick, this tutorial is very helpful, I appreciate the time and effort you have put into this, big up...
so useful and well taught. i unfortunately have to finish a project, and cannot start immediately. but i am so much looking forward to doing the whole course! i bought it and is sitting on my desktop. thanks.
Ohhhh my goodness this is so cool. I love your channel!
This is an amazing tutorial! I love the video, very helpfull and interesting. I will buy your course btw 😍, i been waiting a lot for the course!
🔥🔥 Discover my new animation course in Blender 👉
p2design.gumroad.com/l/Alive_Blender_animation_course
I am having error while buying the course. :(
I have Visa card but i am unable to pay 😔
@@horthuyagaming1307 I was having the same problem so i ended up buying it at blender market with code: early-bird
Can you give us pls some extend im not home pls
I hope this sold better than all your previous work combined. It's a real treasure trove!
The big mech reminds me a lot of the Zitadelle robot from Wolfenstein II, I love it
I bought your course, and you are really a good teacher. Awesome content and explanation.
Thanks
You can simply clear channels via the keys menu in the graphic editor. Very handy.
Amazing lesson!!
Thank you so much.
Great knowledge to keep in mind for animation workflow
Absolutely superb Pierrick! You course is most definitely on my to-do list!
Fantastic! I've learned a lot just by watching this sample video. I'm excited learn and improve my 3D animation skills through your new course!
Thank you so much for this!
I can't wait to start! :)
This is amazing technique, thank you very much for sharing.
Alive course is really in depth course.To be honest iam very new to animation he explained all the concept in detailed.
Great stuff Pierrick! I'm ordering the course right now :). I guess I know the basics already (I mostly work with mocap for games), but I'm curious about all the tricks you share. I was aware of the space switching, but I have never used it with damped track constraints! And it looks super useful. And the "apply visual transform" trick - wow, that was something I was looking for for a long time :).
SERIOUS QUESTION.... WHY DOES MOCAP ALWAYS LOOK LIKE SOME DANCING FOOL??
Brilliant stuff here! Thanks so much for sharing!!
Thank You for a kind explanation. Great always. :) Also you said always, this method is very handy and useful for many situations. I have to practice it many times with your animation course and contents!!!
Supère astuce avec le Damped Track c'est top ! C'est un process qui me paraissait lourd et trop contraignant (sans trop savoir pourquoi, certainement le baking qui me faisait peur^^!)
Ça pourraît etre pratique de pouvoir paramétrer un offset de temps directement sur les contraintes de transfom. Ça éviterait le baking et surtout permettrait de générer rapidement plusieurs variations d'une même anim.
Enfin merci d'avoir rendu ça si clair et évident !
An idea for video to further expand on this course - maybe some overview and showcase of useful add-ons? Animation Layers just released V2, Animation Extras seem super useful for both learning and production, etc.
Honestly I have used similar tricks in motion graphics animations I have made, thougg didn't know it could be done in such an interesting way with character animations as well. I guess I will pick up the course next vacations or something too busy for it atm...
Anyways keep doing the awesome work, really respect it mate.
Thank you Very MUCH!♥ I loves Learn from your videos. !
This is a really great tutorial. Thank you sir.
This Is Magic🔥
I don't use Blender, but this seems like a lot of complicated steps when you could just animate each joint/control and then shift the keyframes of the next joint/control down the rig?
I do this all the time on my rigs in Maya with just setting keyframes on my rigs and then shifting the keframes as I go up the spine, down the arms, etc... No real need for constraining or baking joints to objects and then back to joints again.
Look for Richard Lico GDC talk, it will make more sense
为什么不直接拖动需要延后的物体的曲线呢
Why not directly drag the graph of the object that needs to be delayed
can we use commotion addon for offset ?
There are 2 free add-ons that can help to achieve similar bouncy behavior: 1- spring bones 2- jiggle bones
wiggle bones is pretty bugged currently :(
I think it would be great to have a time offset property inside the constraints
Nice tutorial and very helpful too but this tutorial is for blender if I try to do same thing in maya then how I use bake option in maya?
In Maya, it's under Edit > Keys > Bake Simulation.
But it may just be simpler to animate each joint/control or copy the keyframes down the joint/control chain, set the keyframes to cycle in the graph editor if needed, then just manually shift the keyframes on each subsequent joint/control. Constraints aren't needed to achieve this effect.
@@ChrisOfTheDead Thank u very much for this information
this is very good, but I still have a bit of a problem with baking stuff : it is impossible to change the movement once done, have to redo everything. I am in technical (industry and machine explanation) animation more that artistic, and I can tell you that the client ALWAYS want to change stuff "just a little bit" (lol) once everything is done : grab the object from another location, bring it just a little bit further on the conveyor belt etc.... always a nightmare to do, always.
What I am looking for, for YEARS now, is a dynamic parenting system that bakes the visual location of the child automatically, and allows you to switch parents and turns parenting ON or OFF during playback. Not being able to do this easily is, to me, the biggest weakness of blender today.
do you have any advice regarding this?
Now I am using the dynamic parent addon that sets a child of constrain. big help, but very far from perfect.
After reading the graph editor results isn't it easier to re-key them so you have more control in the curves and less keyframes?
Nice! But why don't just Copy animation data and offset it on NLM Editor?
How would you convert location data into rotation ?
How would you deal with none aligned spaces?
Brilliant, as always
你好,我想问一下这种技巧可以用在做哪些动画
Hello, I'd like to ask what kind of animation this technique can be used for
Robot?
Hey Pierrick, does your course offer a section on compositing the render result?
No, it’s all about animation.
I will show you how to build a scene and use the camera but there is nothing about lighting nore compositing
how do you know which constraints to use?
You used copy rotation, copy location, copy transform, child of and damped track... do you have to use them all one at a time? Or could you use copy transform/child of for most of the rotation/translation movements. Also, for copy transform constrtains, could you not select both empty and bone and use object to active from the pie menu to snap it to its location, and then apply visual transform?
Also, would an addon like wiggle bones work? i dont know how it works fully, but from my experimenting, it seems to do a very similar thing to this, just a little easier, with sliders/values for how much damping, spring, influence, etc etc.
if not, this is still a really easy and useful way to get follow through motions... and id assume it would also work for leading animation by offsetting backwards in time instead of forward in time.
Super cool 👍
Well, if you try the course you will get use to this and it’s gonna be easier for you to guess what to use. I also talk a bit about wiggle bones
Was about to watch until you said this is from your course😅already bought a copy so eventually get to this part! Very excited!
Do you make your own music for your videos I noticed a Guitar in the background
I really enjoy your theme of music you put in your courses
hello, I was following this tutorial, very interesting congratulations, my doubt is that in the end with this method you are left with many keyframes that you do not need.
Hope someone will make an addon to automate some of this, as this technique becomes really tedious when you have a lot of bones...
Otherwise great stuff, thanks! I am loving your course so far!
My Friend Fin is almost done with it ;)
@@PierrickPicaut_P2DESIGN That's great!
Can't wait to try it out
Oh boy… this will be big for sure. It will probably be one of the addons I will use the most
who is fin? is that addon out yet?
is there somehting automatic ? so for exmple and it realtime without baking all time ?! mybe that addon to make overlapping there i think 2 addon for blender both free . when go over cours i will see what we can do with thos .
Super cool 😎
Definitely great tutorial. 👏🔥💯👍
Whao c'est génial 🙏🔥 merci. PS je fais des tutos complets sur de la création/animation et depuis quelques semaines je dévore vos ateliers.. merci
Thanks alot
really helpful. can you make tutorial about NLA ?
My course cover everything about the NLA
i am a blender user but i am start learning 3dsMax, is this tutorial useful in Max as well?
Merci beaucoup!
NOTICE- in Your animation tutorial, i noticed you still turn off and on the curves in the graph Editor. by just going to "View" in your graph Editor and ticking the- only selected keyframehandle and only selected curve keyframe, will enable you to click on a channel or curve and display just the curve or channel needed, hope it helps
is that space switcher tool somethign you made yourself?
No, it’s a Friend if mine. The guy that had developed the bone layer Menager and the copy world addon.
Fin
@@PierrickPicaut_P2DESIGNcool i LOVE the Bone layer addon, i feel like it should be something that comes default in blender even so its public then?
Thanks Pierrick... You remind me of the hitman dude from the Professional when Natalie Portman was 10
this is a really interesting technique! definitely seems like a lot of repetitive work to get to the end result- seems like an interactive tool could be made in Python to make it more accessible... hmmm.
I've been meaning to find an addon that does this, actually. but searching up "follow through" or "follow up animation addon" doesn't show any results :( I'm glad I'm able to learn it manually though and learned that the term is actually space switching :D
Is there an only rigging course or a channel that does only rigging?
Pierrick's Art of effective Rigging is the only comprehensive, up to date resource for Blender that I can think of. Sadly most people are satisfied with slapping rigify on any model just to pose it for still shot and never touch it again and as such there aren't many people either knowledgeable enough or otherwise not sharing their knowledge. Pierrick's course however is really good and is considered a part of Blender Bible.
@@Micromation yeah, you are right but I am kinda poor right now. I need to work lol. But hey thanks :)
You killing em Pierrick! I'm still on the bouncing ball. I'm still trying to master the bouncy ball, lol!
Take your time, you’ll catch up quick if you are good with the bouncing ball. Don’t try to run if you don’t know how to walk
Help me with basics of animation I have a cartoonic work done and stuck on animating 😓
Very interesting.
I watched Richard Lico's 2018 Siggraph talk 2 days ago and I was totally blown away with his space switching techniques. This is exactly the reason why I bought Alive. Absolutely worth it.
Thank you very much ✨
Yeah, Rick is a killer
@@PierrickPicaut_P2DESIGN wait he's a what!?😱
😂🤣
I get what you mean tho, totally agree 🙌
I having a problem to buy animation course it gives error :(
Please contact the marketplace support.
I can’t help with technical issues
@@PierrickPicaut_P2DESIGN Okay Thanks let me try
@@HarisAwan did it work? It's probably a issue with non-US countries.
@@kloa4219 Nope I have even master card its for international shopping but its not working on this animation course :'(
@@HarisAwan do you want to post your email? I'll gift it to you on gumroad
It is powerful and also a complicated to prepare but if it is able to make the mecha walk so smooth: It is to learn.
Space switching can also be used on other things than walking ?
Thank you for this tutorial. However, the price of the space switching course has caused my wallet to have a heart attack.
Yes, I use sieve switching for a lot of tasks, like polishing weapons arcs, tails motion, attached props….
its a good trick which can also easy achieved with animation layers in maya though .... i still like pose to pose better than any of this though
Watch Rick Lico GDC talks and all of this will make better sense.
super like!!
Thanks for creating this, I'm from India, want to buy this course but I can't. Is there any possibility you make this course available on Udemy in future? Thanks anyway
L’accent french en force mdrr continue tu régale
OMG don't waste your time by thinking u have to buy it right know god its is so amazing trust me so what are u waiting go
🤯
omg im here so early !!!!!!!!
💚💛❤
I think this method is too complicated
why you don't copy the animation with ctrl +c to another bone and overlap the keyframe? without constraint
it's a simple animation..😐
I think you havn't understood the whole benefit of this. How do you get a rotation from a translation?
You can't copy the curve from one bone to the other if they don't behave the same or have a connected orientation
Okay so I know HOW to animate things but there is no tutorial on WHY the bones won't bend properly....