Quaternion or Euler, understanding rotation in Blender

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Don't know when to choose between Euler and Quaternion rotation in Blender?
    Hopefully this will be of little help!
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    00:00 intro
    00:34 Orientation VS rotation
    03:39 Euler rotation
    05:32 Gimbal lock
    10:15 choosing rotation order
    11:10 Quaternions
    13:50 Quaternions VS euler behavior
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ความคิดเห็น • 81

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  ปีที่แล้ว

    🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
    ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut

  • @Madnat_582
    @Madnat_582 2 ปีที่แล้ว +65

    The Quaternion bug (15:04)
    The simplest way to fix this while in pose mode, go to the pose tab and select flip quats. (Default shortcut: Alt + F)
    Hope that helps

    • @Soliddimension3D
      @Soliddimension3D 2 ปีที่แล้ว +4

      Wow, that is a feature I never knew existed! Thank you Nats!

    • @ErixOn
      @ErixOn 2 ปีที่แล้ว +3

      I've been scouring the web for a solution for hours. Thanks man, you really saved me!

    • @Joebricksy
      @Joebricksy 2 ปีที่แล้ว +2

      Thanks man, you saved me!

    • @EgenMugen
      @EgenMugen ปีที่แล้ว

      Wowza! Was looking for it for a while - thank you - it works!

    • @nickdev
      @nickdev ปีที่แล้ว

      my hero!
      one more shortcut to my brain-lib. lol

  • @SajjadAli-do8rs
    @SajjadAli-do8rs 2 ปีที่แล้ว +7

    saw ur comment on a twitter post explaining this, was about to ask for detailed video on this issue. Here we are. You are a gem Pierrick!

    • @KwasiMedia
      @KwasiMedia 2 ปีที่แล้ว

      It made me laugh cause I saw this too and was like YESSS!

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +11

    WOW! This is a fantastic detailed explanation of rotation tools, and it explains why, in some cases, two rotation axis were doing the same thing in work I was doing. It was because of gimbal lock! It made me so salty! 😂
    Thank you so very much for explaining this.
    I hope you and you family had a wonderful New Year and I wish a great 2022 for all of us!
    WOOOOOOOO!!!!!!!! 😃

  • @alexandreancel6423
    @alexandreancel6423 2 ปีที่แล้ว +1

    Great explanations, thank you Pierrick !

  • @silchasruin4487
    @silchasruin4487 2 ปีที่แล้ว +4

    This is awesome, had hair pulling sessions when I would rotate the wrist on the Z Axis a margin or so to fix an error but when playing the animation back, it would suddenly do a 360 on a completely different direction! Thanks for making it easier to understand!

  • @paumartinezfortuny6981
    @paumartinezfortuny6981 2 ปีที่แล้ว +1

    Amazing video as always. Keep up the great job, and happy new year!!

  • @edit.r4k
    @edit.r4k 2 ปีที่แล้ว +1

    i also was trying to understand this like in the ball animation i actually used the x euler rotation instead of the rotation rig and came out pretty well

  • @timotheefalzon9091
    @timotheefalzon9091 2 ปีที่แล้ว

    Enfin une explication claire et concrète qui n'embrouille pas avec des formules de math complexes. Merci Pierrick !

  • @HarryCollis97
    @HarryCollis97 2 ปีที่แล้ว

    So good! I really should have learnt this stuff by now! You have saved me so much future frustration

  • @Alex-tn7pv
    @Alex-tn7pv 2 ปีที่แล้ว +1

    So... we meet again, rotation animation! My old nemesis!

  • @gauthierruberti8065
    @gauthierruberti8065 ปีที่แล้ว

    This was very useful thank you!

  • @CaCriGuz
    @CaCriGuz 2 ปีที่แล้ว

    Great video! Thank you so much. I bought your course! It's been amazing. :)

  • @procrastinator24
    @procrastinator24 16 วันที่ผ่านมา

    Great Video! Thanks!

  • @GaM3rOmega
    @GaM3rOmega 2 ปีที่แล้ว +1

    Thanks for this video. Although the subject is still a bit complicated, I think I understand just a little better.

  • @GabrielVez
    @GabrielVez 2 ปีที่แล้ว +2

    You can fix quaternion rotation problem shown at the end with flip squats. Can be found in the pose menu when in pose mode.
    Good video. I like the trick of locking the middle axis for euler and the logic behind. Thank you again for the quality of your videos

  • @machambaza
    @machambaza 2 ปีที่แล้ว

    Nice video, have a nice happy new year :)

  • @moviekings8108
    @moviekings8108 2 ปีที่แล้ว

    I love you man✌️❤️ keep going

  • @89emeza
    @89emeza 2 ปีที่แล้ว

    Great video thank you. Very excited for this series. I need to wrap my brain around quaternions and eulers. That way I know how to fight against that damn gimbal lock..
    Was trying to do a body mechanic study that turned into a holy hell, so THATS gimbal lock study haha

  • @williamwarner2518
    @williamwarner2518 ปีที่แล้ว

    I remember learning this Quaternion thing from Nathan Vegdahl 10 years ago and my brain exploded

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว

    Amazing 😍👌

  • @KwasiMedia
    @KwasiMedia 2 ปีที่แล้ว

    Amazing you are.

  • @poochyboi
    @poochyboi 2 ปีที่แล้ว +1

    I was following ur alive! Cours and was at the part 2 of chapter 8 when I decided to try to change my rotation axis for the arms from yzx euler to others to play around with what the other axis would do. But for some reason it has deformed my arms throughout the entire time line and now I have to redo every thing. I find blender such a hard product to like even though I know its capable of amazing things.

  • @user-tt9tr4vx1n
    @user-tt9tr4vx1n 2 ปีที่แล้ว

    I hope I can buy a tutorial to complete the game from Blender to Unity. Looking forward to your tutorial.

  • @retromograph3893
    @retromograph3893 ปีที่แล้ว

    Thanks for the vid! …… by the way, that Spider-Man model is amazing!

  • @lordth01
    @lordth01 2 ปีที่แล้ว

    Oh mon dieu, merci beaucoup pour résoudre un problème que j'avais dans mes animations....

  • @dimsanoko8617
    @dimsanoko8617 2 ปีที่แล้ว +2

    Please include subtitles

  • @sandipIND
    @sandipIND 2 ปีที่แล้ว

    PLEASE SUGGEST GOOD COURSES FOR COMPREHENSIVE CG LIGHTING FOR CHARACTER, ENVIRONMENT, WHOLE FILM.

  • @nightblade178
    @nightblade178 2 ปีที่แล้ว +1

    I once had a gamedev from unity ask y doesn't blender use quaternions under the hood while giving Euler values in UI to work with. Any thoughts?

  • @retainingwall
    @retainingwall ปีที่แล้ว +1

    Hi, could you please add subtitles to this video?
    I want to learn, but my ears are bad. Without subtitles, I will have great difficulties in learning.
    Thank you!!

  • @kiteclem35
    @kiteclem35 2 ปีที่แล้ว

    merci Pierrick :) . Est-ce que tu sais si il existe une fonction (ou addon) pour changer de rotation order tout en gardant les orientations clés ? ( dans Maya il y a un plugin pour ça : ça recalcule de nouvelles clés de rotations pour garder les même orientations )

  • @shutak5284
    @shutak5284 2 ปีที่แล้ว

    Bonjour,
    J'aimerais s'avoir si il est possible de modifier le mode de rotation sur une animation sans détruire cette dernière ? :)

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว

    What?!? I thought this was a new video. It's from last year!!!

    • @WaterShowsProd
      @WaterShowsProd 2 ปีที่แล้ว

      Probably going to have to watch this again, but it's great to finally have this explained and demonstrated. Great idea about tracking an empty to illustrate what is happening.

  • @ILLRICARDO
    @ILLRICARDO 2 ปีที่แล้ว

    I want your accent 🙏 it is the best accent ever!!!

  • @fatemehfaraji7976
    @fatemehfaraji7976 2 ปีที่แล้ว

    Face pose library please🙏
    THANK YOU

  • @camilleroubinowitz2939
    @camilleroubinowitz2939 9 หลายเดือนก่อน

    But how do you explain that, in quaternions, if you put an X and Y value, and not W, the object is rotated too. So it could not be explained as the W is the weight between orientations. In a way yes, but it seems not enough for me. I just begin to struggle with quaternions rotations, one I seem to understand something, another blowminding stuff just appears next.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 2 ปีที่แล้ว

    after watching the video i still have no clue what im doing wrong. tried making a simple rotation along y axis and basically replicate 5:54 and everytime i try to rotate along x axis then play animation, it snaps back to previous x value and continues animation. trying to make angled fans more or less and am annoyed at the weeks i have been unable to get past. tried not animating at all since they need to be angled and final product seems absolutely horrible. anyone have any tips you cant get within a week of google search's, form browsing, etc? is the first time i am trying to animate something like this and don't even want to think of moving on to characters until after i figure out this "simple" issue.

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 ปีที่แล้ว

  • @souleater8053
    @souleater8053 2 ปีที่แล้ว

    pls make some animating tutorial 60 framerate and motion blur thx

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      What’s the point? Just change your frame rate and enable motion blur

  • @casualcorner199secchio
    @casualcorner199secchio 2 ปีที่แล้ว

    Can I mix an Euler axis with a Quaternion?

    • @juliocargnin
      @juliocargnin 2 ปีที่แล้ว

      You can key the combobox Itself. This way you can switch from one mode to another on the same object.

  • @guilhermecampos8313
    @guilhermecampos8313 2 ปีที่แล้ว

    Hey people, I have a doubt:
    At 10:20 Pierrick Picaut says that the first the sequence is the primary axis and the third is the secondary, but I just watched video on the same topic by Wayne Dixon from CG Cookie, and there he says the opposite, that the last in the sequence is the primary axis and the first is the secondary. Does anyone know which is right?
    The link of the video is this here: th-cam.com/video/mcDHDfK2pXs/w-d-xo.html

    • @GonzalitoFan
      @GonzalitoFan หลายเดือนก่อน

      Maybe a little late but just to clarify!!! The last one is THE MASTER. it's like if you had a parent chain
      Example XYZ.
      Z parent of Y, Y parent of X so...
      Z master
      X child

  • @zenzren9366
    @zenzren9366 10 หลายเดือนก่อน

    😢 i need CC (Subtitle)

  • @a_blue_chicken1093
    @a_blue_chicken1093 2 ปีที่แล้ว

    I was here.

  • @PeteD
    @PeteD ปีที่แล้ว

    I've been wrangling keyframes for over 10 years professionally and this is all still a headache to me 😬

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 2 ปีที่แล้ว

    no subtitles =[

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 ปีที่แล้ว

    12:35 The W value is the cosine, and the X, Y and Z make up the sine, of half the rotation angle.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      Are you sure about that?
      Can’t find any documentation related to this. Also the Blender documentation gives different explanations.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 ปีที่แล้ว

      And the X, Y, and Z define the rotation axis.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 ปีที่แล้ว +1

      That half the rotation angle means a quaternion can representation rotations up to 720°. In particular, you can get smooth interpolation without jumping across the 360° point.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      @@lawrencedoliveiro9104 thanks for your input 😃

  • @BartholomewThouThird
    @BartholomewThouThird 2 ปีที่แล้ว

    where 'can i get that 3d model?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      It's from my animation course

    • @BartholomewThouThird
      @BartholomewThouThird 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN but is it sold anywhere?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      @@BartholomewThouThird with the course alive. But it’s only for personal use and is copyrighted

    • @BartholomewThouThird
      @BartholomewThouThird 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN aww
      is it under some sorta company cause I'm not gonna sell it just wanna make a render it looks cool but nvm

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      @@BartholomewThouThird it’s mine.
      You can use it for your personal project, make renders, share them on sm or your portfolio.
      But you can’t sell pictures including it or redistribute the model 😉.

  • @MikuDanceAnima
    @MikuDanceAnima 2 ปีที่แล้ว

    subtitles sir?

  • @cyborgworks
    @cyborgworks 2 ปีที่แล้ว +1

    3rd to view 😁

  • @lomaxdesigns1716
    @lomaxdesigns1716 2 ปีที่แล้ว

    OK. Well done everyone, you all just got smarter. Time for a drink!

  • @bookle5829
    @bookle5829 ปีที่แล้ว

    it's oiler. :p

  • @22722studios
    @22722studios 2 ปีที่แล้ว +1

    First to view

  • @RoliAnimation
    @RoliAnimation 2 ปีที่แล้ว

  • @blendraphi
    @blendraphi 2 ปีที่แล้ว +1

    The background music is disturbing to listen to. The subject is not easy.

  • @gower1973
    @gower1973 2 ปีที่แล้ว +1

    Is that Euler swizzling and how it’s read, written in the documents anywhere, how did you find out that it reads it backward to how its written, man it’s just so dumb, like they expect everyone to know all this, you should write the Blender documents for them with amount of knowledge you have

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      It’s currently written in the documentation. It’s not dumb, it’s how computer solve it. It’s the order in the hierarchy
      Euler xyz, x child of y child of z

    • @andreramos1042
      @andreramos1042 2 ปีที่แล้ว

      In cg it’s very common subject and every software do their best approach. If your animation is going crazy now you know why. Interesting stuff here if you like geometry th-cam.com/video/zjMuIxRvygQ/w-d-xo.html

  • @dimsanoko8617
    @dimsanoko8617 2 ปีที่แล้ว +2

    I regret that there are no subtitles

    • @Toed7780
      @Toed7780 5 หลายเดือนก่อน

      You too huh?

    • @treyxyz
      @treyxyz หลายเดือนก่อน

      Playback speed 1.5