Guns Kinda Suck in Wuthering Waves

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • Gun-wielding characters are at the mercy of their weapon's quirks. Here's why.
    ♦ PATREON: / radiorecharge
    ♦ TWITTER: / grayravenradio
    ♦ KO-FI: ko-fi.com/linasera
    #WutheringWaves #WuWa #ProjectWave
    VIDEO EDITOR:
    ♦ Lina
    VOICE OVER:
    ♦ Lina
    THUMBNAIL:
    ♦ Lina
    Music: Final Fantasy VIII, Needy Streamer Overload, DELTARUNE, Punishing: Gray Raven, Final Fantasy XIV
    ▶ CHAPTERS
    0:00 The bad
    2:24 The good
  • เกม

ความคิดเห็น • 368

  • @RateUpRadio
    @RateUpRadio  2 วันที่ผ่านมา +76

    Who's your go-to character for solving the aiming puzzles?

    • @ddjoshua
      @ddjoshua 2 วันที่ผ่านมา +1

      The aiming mode is not an issue for me, maybe because I'm used to FPS games.
      And my mouse setting is high sensitivy so no aim problems for me. (and yes, I guess its an skill issue for you.)
      I hope they will give more value to Gun Characters and make it a Main DPS

    • @job-u6927
      @job-u6927 2 วันที่ผ่านมา +12

      Mortefi my pookie 🥰🥰

    • @IIISFlIl
      @IIISFlIl 2 วันที่ผ่านมา +1

      i just end up using grappling hook and triple jump techs to get above the target and plunge attack with jiyan or calcharo xD its more satisfying

    • @ralesidtparrot9334
      @ralesidtparrot9334 2 วันที่ผ่านมา +2

      Whoever is closest to the cursor when switching party members, over and over :/

    • @monguskooklord7867
      @monguskooklord7867 2 วันที่ผ่านมา +1

      @@RateUpRadio lvl 1 Chixia with absolutely zero investment or equipment

  • @fiamma_23
    @fiamma_23 2 วันที่ผ่านมา +416

    Chixia main here. Give each of them unique heavy attack, separate it from aiming mode, perfect upgrade.

    • @marianoalejandro2302
      @marianoalejandro2302 2 วันที่ผ่านมา +11

      I think the same, however I really doubt they'll change it. Maybe the toggle?

    • @fiamma_23
      @fiamma_23 2 วันที่ผ่านมา +23

      @@marianoalejandro2302 It's pretty much class reform, I won't blame them if they choose not to do it.

    • @snowpools8498
      @snowpools8498 2 วันที่ผ่านมา +2

      Exactly what I thought of

    • @monguskooklord7867
      @monguskooklord7867 2 วันที่ผ่านมา +3

      disrespectively pimp smacking a legendary ancient calamitous creature with the butt a pistol
      Sanhua best girl tho so yeah idfc anyway

    • @PrabuAzazel
      @PrabuAzazel 2 วันที่ผ่านมา +10

      Yup, they already have aim button. Why use heavy attack also for aim

  • @AtulKumar...
    @AtulKumar... 2 วันที่ผ่านมา +367

    WE NEED LEE HYPERREAL IN WUTHERING WAVES FOR GUNS TO FEEL BETTER

    • @RateUpRadio
      @RateUpRadio  2 วันที่ผ่านมา +103

      When I recorded this on July 22 none of us knew what fate awaited Lee :') May Xiangli Yao bring the Lee fans peace

    • @harveysantiago3757
      @harveysantiago3757 2 วันที่ผ่านมา +2

      He's coming don't worry

    • @wolfstormwizard424
      @wolfstormwizard424 2 วันที่ผ่านมา +13

      I heard his SFX and it sounds so good def a sniper glacio dude

    • @saiavabel6076
      @saiavabel6076 2 วันที่ผ่านมา +1

      He is next character

    • @begundal4257
      @begundal4257 2 วันที่ผ่านมา

      noooo auto dodge 😂

  • @mememe37
    @mememe37 2 วันที่ผ่านมา +97

    The scaling also sucks so the heavy attacks feel kinda pointless.

    • @BriceKoua-11-11
      @BriceKoua-11-11 21 ชั่วโมงที่ผ่านมา +2

      Aalto even have a passive that says : "Aalto charged attack will always crit hit" but guess what?? "Every 30 seconds" 🫠

    • @RavFromYetti
      @RavFromYetti 15 ชั่วโมงที่ผ่านมา

      true

  • @DsCrystalEyes
    @DsCrystalEyes 2 วันที่ผ่านมา +87

    In my limited opinion, the issue with gun characters is that they are inherently difficult to balance. We see a glimpse of this with Chixia, she can be a very easy to use damage dealer from safe ranges if built right. If Kuro overtunes a gun character, they just might do too much damage and turn the game into DMC2, so their damage has to suffer and replace by utility. This explains why most gun users right now are sub-dps. If Kuro do make a new gun user as a main dps, I expect them to heavily restrict the effective attack range and the character to fight in a more ability based manner than basic attack manner. Kinda like a souped up Mortefi or, yes, Lee.

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา +5

      @@DsCrystalEyes Hmmm you're right DMC 2 just run through blasting pistols and strong pistol users will give the same feelings making pistol very difficult to put in a main dps role and still be challenging/fun.
      Actually I think you're right I think 90% of the gun users will be supports. In genshin I skipped most of the bow characters and it's probably gonna be the same here in wuwa

    • @Kazuki_22
      @Kazuki_22 2 วันที่ผ่านมา +6

      That's because of the range.
      They have the utmost and clear advantage against melee users.
      And yes, overtuning and buffing them, would make WuWa gun characters.. DMC2.
      Although, not all gun users are subdps.
      With the right amount of mastery and skill, you can make them dps. Also satisfying perfect timing parry shots 😏

    • @naite_art
      @naite_art วันที่ผ่านมา +1

      the thing is that in wuthering waves heavy attacks are pretty balanced, they never replace basic attacks unless it is used to skip basic attacks to the end of its string, animation cancels or when it is strengthed through characters forte like calcharo's mercy so Kuro has no excuse to do it for future gun characters that will be release in the future

    • @ethernet764
      @ethernet764 วันที่ผ่านมา

      What if they lower the rate of fire to balance the dps?

    • @Kazuki_22
      @Kazuki_22 วันที่ผ่านมา

      @@ethernet764 but they already did? have you checked each other's gun equipped resonators... rate of firing from their basic attacks alone?
      each of their shots have different timings.

  • @-casuallyAverage
    @-casuallyAverage 2 วันที่ผ่านมา +116

    I completely agree or just remove the *long press aiming mode* instead just change it to a stylish heavy attack for guns.

  • @yearslate9349
    @yearslate9349 2 วันที่ผ่านมา +57

    Honestly, I love guns in WuWa. They have some distinct weight and heft to them with the auto-attacks, and are way better at kiting enemies than rectifiers can manage.
    I particularly enjoy Chixia. Her dodge attack has an absurdly high damage modifier on it, making her quite effective when dodging enemy projectiles. This is even unique to her, as both Mortefi and Aalto have relatively normal dodge attack damage. Dodging repeated enemy projectiles and delivering heavy retribution is extremely fun, and I haven't found any character who can equally make use of dodge attacks.
    ... But I wouldn't say no to a unique heavy gun attack. Even though I never long-press her attacks, it'd make the four heavy attack substats I've rolled on her echoes actually do something.
    🤬

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา +1

      I have the same problem with Mortefi he has so many "heavy attack" stats but I never use the aim mode except for puzzles so its a completely useless stat for him even tho I consider it a good stat on other characters

  • @TarentiniMG
    @TarentiniMG 2 วันที่ผ่านมา +70

    I don't mind guns not being able to parry. Still, they should at least have a plunging attack to get on the ground quickly because their aerial attack feels awkward with no damage(unless you play Aalto).
    Separate heavy attack from aiming mode for anything unique for those characters is a huge benefit to this weapon type.

    • @RateUpRadio
      @RateUpRadio  2 วันที่ผ่านมา +19

      Great point. I completely forgot about the aerial attack which either says a lot about guns or a lot about me

    • @no0name493
      @no0name493 2 วันที่ผ่านมา

      i like it though. it looks cool imo and its defnitely unique compared to other weapon types. while the dmg isn't exactly great it really doesn't need to be great when the characters focus on other mechanics to do high dmg (forte, resonance skill, basic attacks, dodge counters, etc). aalto is already doing higher damage with the plunge attack, so i don't see why chixia and mortefi needs to be able to do the same when they do other things better than aalto (dodge counter, off field dmg). as for why i still like the plunge attacks for gun users, i utilize it for dodging by staying in the air longer(plus, it does do some damage). its fun to do. one thing i will say though, i hope new gun characters change plunges and heavy attacks. not all of them have to have completely different one though, i still want plunge attacks and heavy attacks like on the three characters we have now.

    • @Yewrenegade
      @Yewrenegade 2 วันที่ผ่านมา +3

      maybe have some gun users have heavy attack in midair like using RAIN STORM from Dante in Devil May Cry

    • @echo3568
      @echo3568 2 วันที่ผ่านมา +4

      Idk the substitution of a plugging attack for a near infinite air combo is perfect because this game lets you swap characters mid air and the air combo thing is pretty cool

    • @TarentiniMG
      @TarentiniMG วันที่ผ่านมา

      @@echo3568 they can make tap basic in mid-air for aerial attack and hold basic for plunging attack for gun users just like how they did for Verina.
      I assume that future characters will have an aerial attack with a condition similar to Jinhsi or Changli.

  • @baxysbrainrot
    @baxysbrainrot 2 วันที่ผ่านมา +35

    alto is my go-to gun boy uwu

    • @kenchiken749
      @kenchiken749 2 วันที่ผ่านมา +2

      Same 😻

    • @landa759
      @landa759 2 วันที่ผ่านมา +1

      he's so cute bang bang bang bang bang bang bang bang. 😭

  • @jasonfernandez8235
    @jasonfernandez8235 2 วันที่ผ่านมา +134

    We need a 5 star gun wielder

    • @hanatangurak3299
      @hanatangurak3299 2 วันที่ผ่านมา +1

      There will be

    • @hanatangurak3299
      @hanatangurak3299 2 วันที่ผ่านมา

      Remember the trailer, the other guy with mortefi. It is said that he will be a 5 star gun wielder.

    • @No-cc1fq
      @No-cc1fq 2 วันที่ผ่านมา +1

      And carry m249

    • @Inktrailler
      @Inktrailler 2 วันที่ผ่านมา +2

      @@hanatangurak3299idk,he looks like a 4 star

    • @monguskooklord7867
      @monguskooklord7867 2 วันที่ผ่านมา +2

      @@jasonfernandez8235 how about a gun so big it's also a hammer... and it's wielded by my beautiful slavic robot bunny wife Karenina 😍 except she's like Chinese wushu style

  • @SmolPetals
    @SmolPetals 2 วันที่ผ่านมา +9

    Gun users now: *pew pew*
    Gun users in the future: *throw gun, kick gun, catch gun midair and snipe, close combat with guns, floating gun, jump around like monke, blast a literal nuke* (totally not referencing Lee)

  • @BBQsaucemix
    @BBQsaucemix 2 วันที่ผ่านมา +19

    Let us disable long-press aim mode
    Give Chixia, Mortefi & Aalto a leap buff each to make use of their freed-up heavy attack button
    Pew pew pew!

  • @indomitable2566
    @indomitable2566 2 วันที่ผ่านมา +21

    I like Chixia’s pew-pew machine gun burst. She’s my favorite. I just use dreamless to solve aiming puzzles. Her AoE is so wide. That’s why I always explore with rover in my party.

  • @themostdop3533
    @themostdop3533 2 วันที่ผ่านมา +12

    I think that when we finally get a 5* gun user they absolutely have to include options to disable "hold to enter aim mode". As well as proximity targeting. I still hate how it feels like you can randomly lock onto enemies miles away when you should just target the enemy that is closest to you, make this something in the options please! Of course it would be nice to get these things before the 5* gun user lol, the earlier the better.

  • @dotalbo8279
    @dotalbo8279 2 วันที่ผ่านมา +8

    Very simple change, when characters do their heavy attack, actually give them different weapons. E.g, an electro gun wielder summons a rail gun when aiming down or a fusion gun wielder summoning a rocket launcher.

    • @sydorovich2532
      @sydorovich2532 20 ชั่วโมงที่ผ่านมา

      That's a genius move

  • @Piccoclolo
    @Piccoclolo 2 วันที่ผ่านมา +14

    He's coming soon

  • @KenLinx
    @KenLinx 2 วันที่ผ่านมา +5

    I haven't watched the video yet, but I completely agree. Guns having no heavy attack seriously harms the fun of it. Also, if they do decide to replace the aiming mode with a new heavy attack, they should make it so you can parry attacks with it.

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา

      Hey now there's an idea.

  • @sul8802
    @sul8802 2 วันที่ผ่านมา +2

    I want a pistol character, who also whips another signature gun based on resonate level on charge attack.
    Imagine whipping out shotgun in front of monke boss

  • @kaizuddinamin
    @kaizuddinamin 2 วันที่ผ่านมา +6

    4:18 makes me thinking just let me throw my blade for the shooting puzzles.😂

  • @reinhartnata47
    @reinhartnata47 2 วันที่ผ่านมา +5

    The same problem is happening on genshin too with bow characters and they never fixed it. The only bow characters in genshin where you actually use the aiming mode is ganyu, tighnari and sethos while characters that uses auto attacks are only yoimiya and sethos. The rest of them are either support or sub dps, and even the characters I mentioned are getting out damaged by melee characters so they're rarely used anyway. I think it's just the inherent problem with the weapon type, because if ranged attacks deals about the same damage with melee attacks then most people will use ranged characters anyway

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา

      @@reinhartnata47 Yeah I never pulled on any bow characters in genshin because they were boring. The only one I pulled for was Childe but I never use his bow form anyway just the water weapons

    • @reinhartnata47
      @reinhartnata47 2 วันที่ผ่านมา +2

      @@dantemiles689 right, childe is a bow character but his main damage comes from melee attacks lol. It's like they wanted to make a bow main dps but they realized they can't make ranged attacks too op so they just turn him into a melee unit

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา

      @@reinhartnata47 Exactly, I think ranged units will always have a damage curse. They will either be a support role and do small amounts of damage or they do too much damage and kill everything too easily and from a distance no less. That's why I never pulled Ganyu despite her damage. Her gameplay was not fun because you push one button to kill everything

    • @spike_number_infinity
      @spike_number_infinity วันที่ผ่านมา +1

      you forgot lyney! he's one of the strongest dps

    • @reinhartnata47
      @reinhartnata47 วันที่ผ่านมา

      @@spike_number_infinity but he's also a sub dps at best, his main damage comes from his e

  • @LordHaragnok
    @LordHaragnok 2 วันที่ผ่านมา +2

    One thing that might make them better is give enemies a big chunk of vibration bar damage if you shoot a weak point on them during an opening, gives a good way to test quick aiming during combat

  • @ThiagoJaqueta
    @ThiagoJaqueta 2 วันที่ผ่านมา +4

    Honestly I would love if they got rid of hold to aim too, and instead added a charge attack instead, they could even add a parry property on it as well, it wouldn't be as useful as blades, but it would be viable for high-skilled players.

  • @jtbomb3000
    @jtbomb3000 2 วันที่ผ่านมา +3

    I definitely think we need to put the aiming mode on a separate button. Giving the current gun characters actual heavy attacks would be much cooler. Either that, or they can enhance the aiming mode to be far more interesting and unique to each character.
    For example, they could give Chixia an enhanced version of her rapid fire in aim mode where she can't move but her damage output is much higher, kinda like Lee Hyperreal. And of course the tradeoff would be that any hit could disrupt it. That way, you either commit to damage or do the normal version for movement. Might even turn her into a more effective DPS.

  • @feralchimaera99
    @feralchimaera99 2 วันที่ผ่านมา +2

    Kuro needs to bring Gun-fu mechanics for melee action that way we can cope pistols are capable of parrying at least

  • @MarionFR
    @MarionFR 2 วันที่ผ่านมา +3

    Aiming mode is NOT a 'puzzle mode'. It's just one of the basic actions which range character needs to have, for all interaction, including things getting aggro of enemy and baiting, as well as for combat. Just like you have plunge attacks, while not necessarily you use them in a fight. In the future we might get characters that are focused more on aimed shots. Like in Genshin - some archers are focused on charged-aimed attacks and some on quick non-aimed attacks. Although many things are pretty messed up in Genshin, it works fairly well there, adds some complexity and variety. As for the problem with starting aiming accidentally - I have to say that it means simply struggling with combat in general. Since it's practically always much important to not mic basic and heavy attacks, plus skill also often has tap and hold versions. So although I understand, I'm afraid it's not an issue of design.
    That being said, I much agree that there are serious issues with pistol users or at minimum - it seems much concerning. WuWa gameplay is made more for melee, yeah. I always liked range characters and I played them a lot in Genshin, but in WuWa range doesn't work as well. In this context - yeah, maybe aimed shots should be revamped to be more useful, or even leave them and add some other form of heavy attack.
    One thing that wasn't considered in the video - mid-air attacks... To me pistol users show that WuWa doesn't have very good system of air attacks really. In comparison to Genshin - sure, it looks great. But it's because in Genshin it's simply very bad... Thing is - IMO all characters should be able to perform BOTH mid-air and plunge attacks. It's even because of the movement. Pistol characters not having plunge is ehhhhhh... Making both of those attacks universal wouldn't make it boring, just the opposite - it would open wide range of possibilities of differentiating characters, depending on details. Like, broadblade users might need to chose only one of those attacks during a jump, but they would be especially powerful and with good stagger. Oh, in general - I would simply see mid-air attack as jump-basic attack and plunge as jump-heavy attack. Sword users could perform both in a single jump, some characters - maybe two slashes before plunge. Pistol users - could work very much like now, just allow them to perform a weak plunge as well. So DGM multipliers, stagger, animations and their duration, how well you can mix them in combos with other actions and other factors - all that could differentiate weapon types and particular characters. Such design would have also huge advantage in opening possibilities for broader diversity of enemies - adding more that would require jumping. Either floating enemies which you could bring down by air attacks, or tall enemies with weak points placed higher. Imagine if you would have to hit two points on the enemy before you can stun it - one higher and one lower, or some kinds of weak points. It wouldn't make the game more difficult or much more complex really, it's just about utilizing better what is already there and adding more diversity. Seriously, who even thought it would be a good idea to make it like - this character can plunge only, this character can attack in the mid-air only, bruhh...
    So far I enjoy WuWa a LOT, I have a great time, but air combat is much disappointing to me really and I'm a bit concerned how the game will be developing. I can't imagine how they plan to keep realising characters and enemies for years and keep the game at least 1/4 as fun and interesting as now. I just don't see enough room for that. Limited jump attacks seems like a big missed opportunity that might turn out to be not a small hindrance for developing the game.

    • @spike_number_infinity
      @spike_number_infinity วันที่ผ่านมา +1

      i like your ideas

    • @LUCAS420BLZ
      @LUCAS420BLZ วันที่ผ่านมา +2

      Aiming mode could be integrated better if some enemies had weak spots that gaurd break them (knock them down)
      Similar to the cliche Shooting games that have giant light bulbs you shoot out
      Also if you want to suggest guns users to have a Plunge why not make it so it's a hold attack to do one

    • @MarionFR
      @MarionFR วันที่ผ่านมา +1

      ​@@LUCAS420BLZ Yes, absolutely. Even Genshin, despite having pretty simple moveset and combat system - it does have weak points which make aiming useful and in a few cases - even simply needed. As for plunges as heavy attacks - that's exactly what I said. But I said it should be like this in general. Mid-air attacks and plunges should be just basic moves for all characters. One should be: jump+basic attack, other: plunge+ heavy attack, that's all. It's very simple, yet it opens a lot of space for interesting characters, enemies and gameplay. WuWa wasted huge potential here. So far it's probably the point that concerns me about this game the most. Besides that game is great.

  • @krisanthonymiranda1713
    @krisanthonymiranda1713 2 วันที่ผ่านมา +4

    We must put this on feedback that long press normal attack will not trigger aiming mode

  • @jin_raven192
    @jin_raven192 2 วันที่ผ่านมา +2

    There's this running meme where we might get Lee as a 5 star since he's get lost often. So the hype is real. HYPERREAL 😭

  • @Zedrinbot
    @Zedrinbot วันที่ผ่านมา

    I wasn't even aware you could use a heavy attack with a gun character as part of a combo.

  • @normalpair
    @normalpair 2 วันที่ผ่านมา +1

    2:33 oh wow, Deltarune music! What a nice surprise! 😊

  • @Yewrenegade
    @Yewrenegade 2 วันที่ผ่านมา +4

    exactly. KURO please separate the aiming mode from the hold/heavy attack button on gun users and it'll be MUCH better guaranteed. Give some (not all) gun users have heavy attacks that can be parryable like a kick on close range or a power shot similar to Intro skills of gun users.
    Another option to make current and future gun users more fluid on the combat: Give midair heavy attacks (Rain Storm from Devil May cry Dante) for gun users as a side option by holding the Heavy attack midair. Gives more air time like a plunge attack, uses more stamina but deals more concentrated damage and its a high risk high reward.

  • @keno-o1484
    @keno-o1484 วันที่ผ่านมา +1

    Hope they give all our gunners the Verina treatment. She can attack on air, but if you hold, she actually plunges. Their mid-air "pew, pew, pew" is just unsatisfying.

  • @anasamru5810
    @anasamru5810 2 วันที่ผ่านมา +11

    I like playing chixia, she's easier to use.

  • @siege_sensei
    @siege_sensei 2 วันที่ผ่านมา +2

    Easy way to make a gun character:
    >Core passive: builds up stacks by using basic attacks and skills, allows you to unleash a charge attack without charging, amplifies it's damage.
    >skill can be anything really but maybe a robot that rapid fires alongside you?
    Ult: rapid fire barage to 1 target with piercing to targets behind, gives 3 full charges of core passive.
    Gameplay idea is to spam as much rapid fire as possible to the do massive heavy attack nukes.

    • @TeaBagOfChaos
      @TeaBagOfChaos 2 วันที่ผ่านมา +1

      I had the same idea! Or also "gain immunity to DMG for 3~ seconds to unleash a powerful aimed shot when Forte is full"

    • @coconutoil1614
      @coconutoil1614 วันที่ผ่านมา +1

      You could do the same to utilize charge attack mode. For example, a character who wields sniper/grenade launcher/burst type guns can use a special ability/damage amplification when they do charge attack mode.
      Or they could do a boss weakness points so that guns + aiming mode can be relevant

    • @siege_sensei
      @siege_sensei 21 ชั่วโมงที่ผ่านมา

      Boss weak spots is a good idea too.

  • @iLunafreya
    @iLunafreya 2 วันที่ผ่านมา +2

    Yes, in PGR we have Lee Hyperreal, Watanabe Epitaph, Wanshi Hypnos, Roland and Wanshi Lucid Dreamer. Most of them using Gun such as Revolver, Shotgun, Pistols even Sniper, and some of them pair with sword or whip too. Their movements through every combo is amazing.

  • @pauloazuela8488
    @pauloazuela8488 2 วันที่ผ่านมา +1

    Chixia have the best implementation for a gunner since her dodge counter and heavy hit after using resonance skill fits it. But the one thing hampering them is the auto targeting system of the game still needed streamlining which affects all characters anyway

  • @EdipoX7
    @EdipoX7 2 วันที่ผ่านมา +1

    The 5* star gun weapon is also a support weapon... so the potential is still somewhat limited.

  • @DeepbloodFang
    @DeepbloodFang 2 วันที่ผ่านมา +1

    I wholly agree with this. I hate aiming mode, I always awkwardly enter it midfight. And I hate that I am roaming around with my Calcharo team, which has no gunners and I just have to change ONE character for ONE damn puzzle.

  • @DT-bo1zk
    @DT-bo1zk 2 วันที่ผ่านมา +2

    Gotta agree, would be better if they separate aiming shot from same input as heavy atk so gun users can have some extra cool combo

  • @chibixleon
    @chibixleon 2 วันที่ผ่านมา +2

    such a great point. I will be adding this feedback to the next survey they ask us to fill out

  • @pixelchrome2
    @pixelchrome2 2 วันที่ผ่านมา +1

    do you guys ever click basic attack so fast it registers as holding down the button?

  • @Lakrow
    @Lakrow 2 วันที่ผ่านมา +1

    I really hope that Kuro can separate out the remote aiming for solving puzzles, and instead of having to use a gun, all characters can use their own resonance ability, like Chixia can send out flames with her fingers so that Danjin can focus Blood shoots out.

  • @mercuryw
    @mercuryw 2 วันที่ผ่านมา

    4:11 This is a really good suggestion, I'll make sure to add it in the next feedback survey

  • @Honkshoomimi-y9d
    @Honkshoomimi-y9d วันที่ผ่านมา

    Great video! I love playing guns (Chixia mostly) but the aiming mode is definitely something that should be addressed. The way I see it, there are two main issues with the mechanic:
    1) Aiming mode is a requirement for some puzzles
    2) Aiming mode is the heavy attack for gun users
    As a Chixia main, it doesn't bother me when a puzzle asks me to shoot something. However, I can definitely understand it being aggravating if for example I had to switch to Yuanwu for the sole purpose of completing a gauntlet-exclusive puzzle. So I'm 100% in favor of a shooting utility being added to the terminal. This would do wonders to improve the gameplay experience for others as they'd no longer be hindered in open-world exploration by preferring a team without a gun user.
    As mentioned in the video, aiming mode also feels quite useless in combat, mostly due to the low damage modifiers and no enemies having a specific mechanic that requires or rewards use of aimed shots. However, I see this as a good thing. Fundamentally, the aiming mode briefly turns the game from hack-n-slash action combat style into a 3rd person shooter, which is a pretty jarring change and definitely not something I'd like to do mid-combat. If Kuro had made the aiming mode a viable tactic by having higher modifiers or having enemies that required you to shoot weakspots, it would place unnecessary focus on the half-baked 3rd person shooter elements instead of the fully-cooked hack-n-slash combat. I personally don't want to see that, so I'm glad the mechanic isn't relevant in battle. But this means that a puzzle-solving gimmick acts as the heavy attack for every gun user and it's just wasted opportunity for a cool animation or kit interaction. Almost every other character has a unique interaction with their heavy attack (Jiyan's launch heavy, Sanhua's timing attack, Jianxin's aoe attack + shield) and reserving the heavy attack for a 3rd-person shooter mode seems like a wasted opportunity. While Kuro doesn't need to go as far as removing aiming mode entirely, I hope each gun user gets an actual heavy attack that's relevant in combat.
    tldr; promoting aiming mode in WuWa would be detrimental to the combat experience anyways so please relegate the mechanic to a terminal function so that gun users can have meaningful unique heavy attacks and non-gun mains don't have to suffer with switching Chixia/Mortefi/Aalto in and out of their teams to solve puzzles.

  • @renseiryuu
    @renseiryuu 2 วันที่ผ่านมา

    One possible fix that I believe to be viable, is by making the aimed shot during combo into auto-lock and fully charged already...without going into aiming mode. This will make the attack flow along with the combo easier WITHOUT making a new heavy attack animation for each gun users.
    I imagine even Kuro might not be willing to add new animation for 1.0 (balancing stuff, changing the meta if it's that strong, etc). So I believe the best thing is to keep the old one while changing how it's executed.
    Another possible fix is simply by making Aiming mode able to follow the lock-on feature automatically. Similar outcome as my suggestion above, while changing less stuff.

  • @kieragard
    @kieragard 2 วันที่ผ่านมา +3

    I don't think I've ever triggered aiming mode on accident, this is news to me😅

    • @RateUpRadio
      @RateUpRadio  2 วันที่ผ่านมา +2

      I respect your power

    • @thisdude9363
      @thisdude9363 2 วันที่ผ่านมา

      @@RateUpRadio I mean... it's called having basic coordination skills. There's a big difference between clicking, even clicking very quickly, and holding in the button for a second. Just quit fat fingering your mouse/controller.

    • @lewis_catlord134
      @lewis_catlord134 2 วันที่ผ่านมา +1

      The mistake is easier to happen on mobile version.

    • @dantemiles689
      @dantemiles689 2 วันที่ผ่านมา

      I do it all the time. Sometimes memory muscle kicks in of other characters and I try to throw in a charge attacks only to stop and aim

  • @TeaBagOfChaos
    @TeaBagOfChaos 2 วันที่ผ่านมา +1

    The aiming mode is completely useless when in battle, it's for puzzles only and is better off being a Utility indeed. If we compare pistol users in WuWa to bow characters in Genshin Impact, the pistol users could safely be "aim mode DPS" in the Genshin battle system as they could stay safe and not have to dodge or parry every few seconds, and they'd have a good shielder. In WuWa they'd just get one-shotted by bosses as they have no protection, so there's no place for an aiming-mode-based playstyle.

  • @furretbell
    @furretbell 2 วันที่ผ่านมา

    I would love to have Lee Hyperreal type combat for gun play, it seems like a lot of fun!
    Currently, I have Chixia as my Main DPS, mainly because she was the character I just happened to get multiple times from pulls (She Would Not Leave Me Alone.) But, she's still enjoyable. However, I also agree I would love to not have the aim mode add onto the basic attack but I could also see it being used for like certain situations where it doesn't auto aim targets and you have to use it. I don't tend to use a heavy press in my combos though, and I tend to go all the way through basic attacks for the final strong shot. But I'd love to see like a unique heavy attack for each characters.
    As for adventure quests, maybe another mode that you go into where you get a gun for any character? We do have the holograms for the flying/swimming and now ice cubes.
    I also don't mind not having parry for my gun users, maybe with heavy attack if you time it right could be neat, but I enjoy how Chixia's dodge attack is a lot of damage. I also tend to time my parries with when I do intro attacks since that parries (Love you Verina

  • @strangelife2244
    @strangelife2244 21 ชั่วโมงที่ผ่านมา

    Listening to "The Man with the Machine Gun" at the beginning brings a smile to my face
    **Gets a leg cramp** 😌

  • @a4arick106
    @a4arick106 2 วันที่ผ่านมา

    i'm just hyped with the possibility of having a literal Wild West RDR Vibe Gunslinger Resonator

  • @alphariusomegon8507
    @alphariusomegon8507 2 วันที่ผ่านมา

    What we need is more guns. Have a character that combines his two guns into a bigger gun. Like a dude turns the pistol into a sniper. It even gives the aim mode purpose with headshot.

  • @TalkingRaven_
    @TalkingRaven_ 2 วันที่ผ่านมา

    The most minor change i can think of for this is to have the Heavy Attack variant be just similar to the aim attack but have it auto aim on the enemy just like basic attacks.
    I personally like to use it for quickly triggering Jiyan's Outro Skill twice since it hits like a truck and the pistols heavy attack are the safest way to trigger it. But quick aiming with a controller is not really good. Since the first shot is dead center on the enemy then the second one doesn't snap to the boss.
    But if I were to dream.. I want gun characters to have unique heavy attacks just like the melee characters

  • @NonstopNoah
    @NonstopNoah วันที่ผ่านมา

    I hate whenever I have to swap a gunner onto my team, especially when its forced like getting some of these new bells in the exploration.

  • @OnexLen
    @OnexLen 2 วันที่ผ่านมา +1

    I don't really want to bring up genshin but genshin got the aiming mode a bit more purpose than just puzzle solving as hitting enemies in their weak spots (mainly the head or cores) with charged attack of a bow user, the crit is guaranteed. Maybe if we have something similar with this the aiming mode will have a bit more purpose than just solving puzzles.

    • @RanRan_11
      @RanRan_11 2 วันที่ผ่านมา

      I'm pretty sure it's the same case in WW.

    • @OnexLen
      @OnexLen 2 วันที่ผ่านมา

      @@RanRan_11 really? I have not used gun characters other than puzzles too so I don't really know

  • @riujok
    @riujok 2 วันที่ผ่านมา

    could give the gunners a damage multiplier based on proximity for example in their basic or charged attacks to fix the issue, support and sub-dps could work in any distance but for full dps you would need to be in mid-close range from the enemy constantly

  • @monke3443
    @monke3443 2 วันที่ผ่านมา

    Wuwa Gunners: "What is my purpose?"
    Players: "You shoot things for puzzles and chimes"
    Wuwa Gunners: "Oh my god"

  • @gatotriste1573
    @gatotriste1573 วันที่ผ่านมา

    The aiming mode should have been a tool just like the grapple and the magnet thing, that way everyone can solve puzzles without the need of changing characters

  • @vorbibben
    @vorbibben 2 วันที่ผ่านมา +1

    Theres actually an incredibly small niche for aaltos charged attack. It activates Jiyans outro skill, and if fired quickly with the holding down basic long enough, it combos VERY nicely in his kit.
    However... aalto still has some massive other problems in his kit, that was just slapped on with a "23% aero dmg deepen" bandaid

  • @nobletenshi7659
    @nobletenshi7659 2 วันที่ผ่านมา

    I remember 4 years ago, Amber was the meme for just being useful for puzzle solving. I've not used any gun characters yet, but I been on the fence if I should level Alto or not. I have no Manifestations for him. But I really do hope gun characters can be more than puzzle solving.

  • @Macer84
    @Macer84 วันที่ผ่านมา

    Honestly, I think Kuro could kill two birds with one stone: Give aiming mode's charge attacks the ability to parry. The timings for the charge would need some altering, but I think it could be an interesting thing to experiment with

  • @AtulKumar...
    @AtulKumar... 2 วันที่ผ่านมา +3

    No as a mobile player, aiming mode doesn't bother me but optimisation still do

    • @wholethedogsout880
      @wholethedogsout880 2 วันที่ผ่านมา

      You’re one person you don’t speak for the rest of us

    • @AtulKumar...
      @AtulKumar... 2 วันที่ผ่านมา

      @@wholethedogsout880 Why would I speak for any of you? I was speaking for myself

    • @AtulKumar...
      @AtulKumar... 2 วันที่ผ่านมา

      @@wholethedogsout880 And btw how do you know I'm the only one?

  • @gameologian7365
    @gameologian7365 วันที่ผ่านมา

    Yesss having a pea shooter as a tool would be a great idea. I hate having to swap to a gunner to do puzzles

  • @beestek.94
    @beestek.94 2 วันที่ผ่านมา

    Imagine if gun users have a 2nd weapon like knifes or batons(because Chixia is literally a police force) so they can also parry. Also, hopefully they add someone that can freakin use a shotgun user that can deal huge damage at close range, or a rocket launcher user.
    Since DMC is one of the biggest inspiration of this game, why not just take inspiration from Dante's arsenal of weapons for gunners

  • @ThegreatHera420
    @ThegreatHera420 วันที่ผ่านมา

    I hope they do your suggestion make it possible to complete puzzles like that without a gun wielder. I also hope they release a sniper character in the future. Maybe they beat enemies with the sniper and when you build up enough stacks you can aim and fire. I love snipers!

  • @Attor715
    @Attor715 2 วันที่ผ่านมา

    Agreed with all of this. As a partial Aalto main (spectro rover main first!), I rarely hold down his basic attack but I would love it if he got something new there to fully utilize the boost from his mist wall and portals!
    And whoever that person next to Mortefi is, he really does not beat the Lee allegations 😂. As Lee hyperreal main in PGR, I would love to see a Lee in Wuwa as well, whether it be by a hopeful in-house collab or simply as an alternate lad!

  • @SynchroneityDFO
    @SynchroneityDFO 2 วันที่ผ่านมา

    I wouldn't be mad if they just removed the hold-click function entirely.
    I've always had a problem with Kuro Games' hold-click thresholds. I accidentally perform Crimson Weave's Thunderous Bash all the time.
    Also, The Man with the Machine Gun is a banger (:

  • @Ctin23_3
    @Ctin23_3 วันที่ผ่านมา

    In GI I enjoy using archers, especially Tighnari, so I'm very used to aiming and shooting very fast. When coming to Wuwa the aiming correction drove me nuts because of how slow it was to shoot anything, even the animation to enter aiming mode felt like it took 5 business days 🥲 I tweaked the settings and turn it down to min, so it's a bit better, but I must admit, the aiming attack multiplier kinda sucks atm, it should be ridiculously high to justify the time it takes to aim and shoot, especially in a boss fight where you can he one shotted as you aim
    Don't know anything about pgr but that Lee Hyperreal looks extremely cool, I hope they release a 5* gun character like that in Wuwa

  • @GodSejeong
    @GodSejeong 2 วันที่ผ่านมา

    It's probably because in general, guns in a hack and slash genre tend to serve as secondary weapons (like Ebony Ivory in DMC) and in WW they certainly feel like that. The fact that the gun itself is only limited to handguns already hurts the weapon's identity. Perhaps the first 5 star gun resonator would bring a game changer (eg. Turns their handgun into a shotgun or a sniper rifle when using skill or when under certain status).

  • @ArK047
    @ArK047 วันที่ผ่านมา

    Change holding basic attack from aim mode to automatic 1234 combo, we need more dakka. Alternatively, some Metroid-like charge shot? As long as it doesn't change the camera lock.
    My other gripe is that gun characters dance around way too much and effectively shortens their effective range by hopping back out of their guns' hit range as part of their main combo. I know it would be super boring visually if the character just stood still while attacking, but make the dancing gunplay scoot forward or sideways rather than backwards.

  • @shin1300
    @shin1300 2 วันที่ผ่านมา

    I'm guessing if scar becomes playable he would be the fusion dps for changli and will be a gun wielder.

  • @gemani_gem
    @gemani_gem 2 วันที่ผ่านมา +2

    Gun characters have heavy attacks?

    • @joaomarcoscosta4647
      @joaomarcoscosta4647 2 วันที่ผ่านมา +1

      I mean, I believe the aiming mnode technically counts as a heavy attack? Pretty sure that's it, though.

  • @yoongisrose6968
    @yoongisrose6968 2 วันที่ผ่านมา

    I think we should be able to toggle on and off the aiming mofe in battle, or maybe indoctrinate new guns like snipers and ar's msg. If you zoom in it does boosted damage based on the element

  • @lucario6727
    @lucario6727 2 วันที่ผ่านมา

    We need a gunner that feels like we’re playing a 3rd person shooter

  • @flying-ship
    @flying-ship วันที่ผ่านมา

    And here's me, who, when playing Genshin on mobile, want a way to *disable* _perma aimed-shot_ mode on bow characters (which works identically to the one in WuWa), and glad that in WuWa aimed-shot button can be moved to out of way position so I *never have to use it.* I don't need it on mobile and hate hitting it accidentally during combat.

  • @goldenducky12
    @goldenducky12 วันที่ผ่านมา

    I would love the see each gun user get a proper or unique charged/heavy attack instead of aiming mode, if you look at some of the sequences on aalto for example like at s6 it revolves around heavy attack/aiming mode which feels lackluster and not worth it when compared to his other attacks like air attacks. Have it be some big blast charged shot or literally anything other than the aiming mode.

  • @UtaminoUta
    @UtaminoUta วันที่ผ่านมา

    I’m saving for their first 5* gunner. I hope it will be cool.

  • @Mesjach
    @Mesjach 2 วันที่ผ่านมา

    I didn't know you can enter aiming mode by holding the button...

  • @AbzuLifeweaver
    @AbzuLifeweaver วันที่ผ่านมา

    I think having a heavy attack completely separate from aim mode would be the best.

  • @ResearcherReasearchingResearch
    @ResearcherReasearchingResearch 2 วันที่ผ่านมา

    On the topic of changing controls of the hold not triggering the aiming mode. I feel as though gun users would benefit from a button that when held it continues the NA attack string until release. PGR has this already, and if we keep having gun users be NA spammers; I would at least like to have that feature so I don't smash a hole through my left mouse button.

  • @shaka2tu
    @shaka2tu 2 วันที่ผ่านมา

    If heavy attack has their own unique mechanic with respectable damage, it would fix this issue.

  • @furubayashisea5396
    @furubayashisea5396 2 วันที่ผ่านมา

    Only reason to use gun wielders is to clear up puzzles.

  • @vladys001
    @vladys001 วันที่ผ่านมา

    yes to all points mentioned.
    In the overworld sometimes I am forced to switch to Mortefi in my team, and this is also breaks my perfectly balanced teams, it is not critical, but still a bit annoying.

  • @spike_number_infinity
    @spike_number_infinity วันที่ผ่านมา

    a utility for puzzles would be really cool

  • @stefssj1291
    @stefssj1291 2 วันที่ผ่านมา

    I'm definitely looking forward to some future 5 star gun wielders! Knowing kuro, they'll release something good

  • @pingvincom1262
    @pingvincom1262 วันที่ผ่านมา

    I didn't really think about this until now, but currently I have all gun characters and rn I have zero interest in building any of them even though I really like Aalto's design.
    And also when I do the targets puzzle I'll literally use anything else available usually taking me around 2 minutes, rather than take out a gun character.

  • @dustinsanity85
    @dustinsanity85 วันที่ผ่านมา

    If you're going to take a thousand frames for me to even enter Heavy Attack mode, at LEAST allow heavy attacks to parry. It's hard enough to even find a time slot in a real battle to enter aiming mode. I know Aalto gets a crit for free with his skills upgraded, and that itself has synergy with his mist tunnels, but that seems to be the only known reason in combat to even enter aiming mode on purpose. Maybe give the whole Gunner class the ability to roll to the left or right while in aiming mode, so we don't just get whomped, grabbed, thrown up in the air, or whatever for trying it.

  • @someoneinasia
    @someoneinasia 2 วันที่ผ่านมา

    i think they are intentionally being held back, they give starter characters more basic stuffs to save for future 4/5 stars.
    not to mention aiming mode can be used for charge atk focus character in the future.

  • @lezardex6335
    @lezardex6335 2 วันที่ผ่านมา

    Let's go : FF8 Man With the Machine Gun OST, it fit so much.
    I want a 5 star resonator with a rifle.
    My gut feeling tell me we're gonna get those in the New Federation where Verina and Calcharo come from.

  • @Revyalator
    @Revyalator 2 วันที่ผ่านมา

    I've only really played Chixia so I can't say this is true for every character but I think not being able to parry is okay provided they have something to compensate for it
    In the case of Chixia, her dodge counter has a lot of scalling over 230% at lvl 5 which is pretty darn good so I don't mind the inability to parry much in this case

  • @chiiiiie5608
    @chiiiiie5608 2 วันที่ผ่านมา

    Now if we get a gun character that plays like Noel Vermillion or Elphelt where you can do combos

  • @ForTheViolence
    @ForTheViolence 2 วันที่ผ่านมา

    A 5 star gun wielder who buffs other guns could be cool.

  • @ZetaVisualWorks
    @ZetaVisualWorks 2 วันที่ผ่านมา

    S6 Chixia main here. I will reserve my opinion when 5 Star Gun character shows up.

  • @dimaspradipta13
    @dimaspradipta13 2 วันที่ผ่านมา

    I didn't even notice the problem with gunslinger characters in WuWa yet, prolly because I rarely used them.
    In my first days in WuWa, I upgraded Chixia for a bit and everything suddenly felt too easy, which was why I immediately put her on bench. It's sad because I kinda like her character.
    Yesterday, I had a bit of hard time when trying to use her, but only because I'm already too used on melee characters and also trying to get those point blank kills achievements.

  • @karma5267
    @karma5267 วันที่ผ่านมา

    After your last Changli video, I know you're going fucking insane for her now with this event

  • @emmanonn
    @emmanonn 2 วันที่ผ่านมา

    Before I watched this video, I was panicking because I got the free 5-star gun from reaching UL 45 for my Chixia but also to prepare for a future 5-star gunner

    • @RateUpRadio
      @RateUpRadio  2 วันที่ผ่านมา +1

      The gun seems like a solid pick either way and Chixia is still really fun (and strong) in spite of these issues!

    • @emmanonn
      @emmanonn 2 วันที่ผ่านมา

      yeah I agree, especially after finally watching the video
      It would be nice if they turned "aim mode" into a "focus mode" where time slows down for a certain duration and you deal more damage if you aim for specific parts of enemies during it (or maybe just increased critical rate/dmg)

  • @ItsmisterX
    @ItsmisterX 2 วันที่ผ่านมา

    I always get shivers whenever I see Lee

  • @No_ex_
    @No_ex_ 2 วันที่ผ่านมา

    When the feedback survey arrives, I would like everyone to suggest adding a unique "Heavy Attack" on all gun users and separate it to "Aiming Mode" instead of using or making their Heavy Attack an Aiming Mode.

  • @BRAY_L0N
    @BRAY_L0N 2 วันที่ผ่านมา

    yeah i thought of the same thing when playing gun characters.. like i get it they attack fast so their numbers arent as high, but the overall damage just.. isnt good. i hope that they fix it and im genuinely curious about them making a gun wielding DPS 5 star

  • @Kazuki_22
    @Kazuki_22 2 วันที่ผ่านมา

    0:23 is wrong though.
    You can parry with gun characters thru their burst shots.
    Burst Shots from the 4th string of a basic attack.
    Intro/Outro (some)
    E skill
    Ult

  • @danielbarnes1241
    @danielbarnes1241 2 วันที่ผ่านมา

    It's worth noting that in higher difficulty content Mortefi is the only good gun character and it's entirety because of his ult and easy gameplan. The other 2 are also sub dps but aren't worth build at all unless you just like themm

  • @henri_07
    @henri_07 2 วันที่ผ่านมา

    4:27 changli jumpscare