Season 5 Won't Save Halo Infinite

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 245

  • @JBurky15
    @JBurky15 ปีที่แล้ว +19

    The fact of the matter is that this is the turning point we desperately needed in this game. There's new management, a bunch of new team members working on it and things are finally headed in the right direction. Yes, there's still some issues that need to be addressed. A lot of the core issues stem from the game's engine, which was clearly rushed out by a team who didn't have the proper knowledge to make it. 343 has been a trash company since they took over the franchise, I don't know what we expected to this point, but now that most of the trash has been taken out, things should start to improve.

  • @kylevanhook5215
    @kylevanhook5215 ปีที่แล้ว +27

    This season got me and all of my old high school buddies back into the game. Multiplayer is fun, custom games are peaking like some Halo 3 shit, and co-op campaign is a joy. Halo is back on the menu

  • @NXDH927
    @NXDH927 ปีที่แล้ว +18

    The best way to put S5 is this:
    S5 is the start of Halo Infinite's return.
    It didnt save halo but it definitely is a damn fine start. You make excellent point on all ends and honestly I think next season or the season after could definitely fix these problems.

  • @JJAB91
    @JJAB91 ปีที่แล้ว +29

    This happens with EVERY major update Infinite has. It releases, people and youtubers hype it up and shout WE BACK from the rooftops only for the game to die down to how it was within a month. Every. Single. Time.
    "It's just a beta! Once the full game comes out we'll be back!"
    "343i is on holiday! Are you heartless?! The game will be better than ever in spring!"
    "Season 2 will save the game just you wait!"
    "The Winter Update is just around the corner! We're back boys!"
    "Season 3 hype! Halo is SAVED! We even have a new weapon now! Take that haters!"
    "It doesn't matter what happened before because Season 4 has infection! WE BACK!"
    "Season 5 is what Infinite always could have been! We are SO back everyone!"

    • @amongersus2893
      @amongersus2893 ปีที่แล้ว +1

      This is not a beta though it’s full release and it makes me so frustrated when I hear people say that. I lost hope last year and I See it will never be changed

    • @megaman37456
      @megaman37456 ปีที่แล้ว +3

      @@amongersus2893 It's a beta being passed off as a full release is what I think OP is trying to convey.

    • @jmorales6539
      @jmorales6539 ปีที่แล้ว +2

      The bar is below bedrock it's honestly sad.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      I can't really make it anymore clear than looking back at why they said it would come back.
      At what point does the Halo Community stop peddling BS and start acknowledging that Halo has never been successful, ever, as a social party game 'about collecting armor'?
      Halo's core popularity stemmed from it's robust and lucrative matchmaking solution in 2004 - 2010 that kept people playing, which paved the way for "Competitive Matchmaking" games to exist after.
      I should quickly note that when I state "competitive matchmaking", it's the 1-50 matchmaking system I'm acknowledging. I understand the grasp of people "hating competitive gaming as a sport" has been a thing since 2008, however that "thing" started as Halo, since Halo was the first video game to break barriers especially within the United States; Hitting USATV in 2006 and 2007, and ESPN in 2007 and 2008, "MLG" and Halo had been synonymous with "the" competitive video game originally in both of these two definitions.
      However, the more popular point I'm getting at is ranked playlists with a specific tailoring to precision weapon starts and skill to progress. Without these attributes, you're not playing Halo, defined by Halo CE, 2 nor 3. You're playing Call of Halo. You're playing a game that had been "changed to fit into the call of duty mold" that happened post 2010. The only reason the Halo Community wants this is because it removes the importance of winning to progress, and thus removes the importance of performing average or better to become considered "better than average". Or, to simply put: "So mint blitz can get montage clips on timmy6969420 who had played 3 games of Halo ever in their life".

    • @megaman37456
      @megaman37456 ปีที่แล้ว +2

      @@anonymous7564 Dude Halo thrived as a party game, you forget CE didn't have matchmaking, yes it pioneered online gaming, but from CE to 3 it was VERY much a party game.

  • @Jdog47892
    @Jdog47892 ปีที่แล้ว +22

    This video was a good video and I do hope 343 addresses the issues you presented. It is very annoying with the customs browser problems. I keep having those myself.

  • @BrokenCircle1
    @BrokenCircle1 ปีที่แล้ว +7

    7:00 ive been saying this from day 1 and you are the first person ive seen talking about it so thank you for adressing this.
    Aiming in Halo Infinite especially on controller feels off. I cant describe it but at times it feels like youre sliding on ice other times it feels like youre trudging through snow.

  • @red_menace1829
    @red_menace1829 ปีที่แล้ว +5

    I'll admit the aiming and shooting just feels...off, i know most losers will say its skill issue and bs like that, but i can hit shots in other halo games lol hell even 4 and 5, i am CONSTANTLY tweaking my settings trying to find something that works and i just cant, i hate how studios added all this linear/look acceleration and other things that feel arbitrary and overly complicated...
    I would definitely prefer a percentage slider instead of a whole number slider, because 3 feels too slow and 5 and 6 feel too fast, idk man..
    Not to mention i only enjoyed the social slayer playlist with kong and purple reign game modes, it just felt like a super fun playlist and its gone for now.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Aiming is actually a bit of an issue that has yet to be addressed, so this isn't actually fluff for the video, or a skill issue. It's an actual issue. Most good players can simply mitigate this by adjusting their settings or left-stick aiming (Aiming with movement rather than pin-point aiming), which has been a thing within Halo for years -- the issue is "getting" that feeling down from nothing is difficult without having an understanding of what aiming should feel like.
      That being said, the reasoning behind it not being resolved, much like desync, much like various other issues -- is because stuff like the "Custom Games Browser", various useless community concepts into matchmaking, a useless exp progression tree and hilariously arbitrary cosmetics along with numerous "social" avenues of play were taken first-seat priority over major game breaking issues. Moreover, things like Infection, Grifball (coming soon) and Firefight were "forefront" of the community push since 2021, and now since their arriving -- the push is to goal post change why they weren't popular to "their not popular because this is a little buggy".
      But to get to the rest of the conversation. Adding all of that stuff in was useless and arbitrary, but it was actually due to inconsistencies and the "openness" of the Microsoft platforms for gamepads (PC & Xbox) verses a closed off ecosystem like the Xbox and Xbox 360. Since there's no guarantee a controller will be "perfect off the shelf", they provide these in order for you to get the exact feeling you want. A large "competitive community" (funny saying that) discussion 2 years ago was for them to clone how aiming in Halo 5 or even MCC was, instead of making an "entirely new system" around it.
      The type of metric (percentage or number) wouldn't change how the system is handled on the backend. The issue is how the threshold from slow to fast is handled, and since it is handled so late, it causes a discrepancy between your cursor slowing down to moving. This is an entirely separate conversation all on it's own, but the system behind it is significantly different than previous entries, noting that they didn't even carry over any of the base solutions that were already solved from MCC or Halo 5, they simply created a "new" solution that ended up feeling more inconsistent.
      This is also where I end this with "Every controller will be severely different." So if it feels "too fast", try getting a new controller.
      "social slayer playlist with kong and purple reign game modes, it just felt like a super fun playlist and its gone for now."
      So from 2001 - 2010, this wasn't a concept. What did you play when you played Halo CE, 2 or 3? Asking for more clarity because this really shines a light onto what exactly is the real need here.
      Would you say it would make more sense to take all of the modes "like" Kong & Purple Reign, and various Social Slayer elements, and throw it into a singular playlist and call it, idk just spitballing: "Action Sack", and giving various playlists to a more "competitive" focus like "Winner of the game wins progression"? Would it push those more competitive folks away from Kong Slayer and Purple Reign and give you a bit more fun in that singular playlist? (Note: This is actually what Halo was. A large collection of competitive focused playlists with only 1 location for modes like this, called action sack).

  • @DaKdawg
    @DaKdawg ปีที่แล้ว +4

    A very thorough well thought discussion. I've seen a lot of people make minor mention to the issues that are still there only to show me all the new and shiny things and talk about a possible return. I've been saying in most of my comments its a good start. My initial reaction to the hype was "Jesus. 5 seasons and you're finally getting some good rep." Bungie is a very passionate company and has a reflection in its avid fan base. Halo is culturally significant to Gaming Culture and it has to be very difficult for Microsoft to be the new driver of this franchise. That being said it's good to look at the reality and address the issues that still need work. At the end of the day, no matter how much you paint up that new house, if the foundation is faulty it's still gonna collapse. It's still incredible what Halo 2 and 3 achieved. It set a very high bar and the fan base won't and shouldn't accept anything less.
    Unfortunately we still have to deal with the microtransactions, but those will always be there on any free to play game. It's just pretty incredible that's the direction they went given the history of the franchise as a whole. It's still a laughable meme. "5 dollars! For the color Blue!" There's a lot that 343 will need to put behind them and realize that taking over the driver's seat is a lot more than just meeting profit margins and expanding transaction interactivity. Passing of the torch hasn't been clean, thank you for being a voice of reason that few are willing to put out there.

  • @KOBULT92
    @KOBULT92 ปีที่แล้ว +4

    Good points made.
    I think what's different with this season is ppl are start feel like with bonnie gone, 343 is finally staring to listen.
    Like the path is there for this game to finally at least start moving in the right direction, rather than just being on full doomer status, ppl are actually having fun despite the flaws.
    This game still has a long way to go since launch, but now with the MCC guy in charge ppl finally see a tiny light at the end of the tunnel and are latching onto that.
    S5 won't "save" infinite, but with how absolutely dumpster the path of this game has been, it's a surprisingly optimistic start on the road towards infinite's true redemption.
    We finally have the content and features most ppl expect, now 343 just has keep working to fixing the video game parts of this halo video game.
    Ppl are finally start to see that Halo spark that hasn't been there since the bungie era.
    They see what this game could be, rather than just seeing a total dumpster with no hope of improvement.
    But you are dead right on the mark with the improvements we need.
    343 needs to get on the fixes ASAP if they want the momentum from S5 to carry forward.

  • @shreksnow1918
    @shreksnow1918 ปีที่แล้ว +3

    As far as anything official goes Halo could very well be dead. Thankfully MCC now has mods. Halo coming to pc with mod support is probably the BEST thing that could’ve happened to Halo, and should’ve been done under Bungie (a lot of other things should’ve been done under Bungie like Forge ai, firing Frank O’Conner, making ODST be a tactical shooter with Elites as the main enemies until Brutes arrive later, making the Brutes fun to fight, and other things like that). User generated content is the reason Skyrim, Half-Life, Minecraft, Age of Empires, classic Doom, and numerous other things are still alive today. Now people are able to take the already solid foundation of Halo’s gameplay and do stuff like fixing it’s various flaws, and adding more stuff to the games.

    • @shreksnow1918
      @shreksnow1918 ปีที่แล้ว +1

      I saw that. It’s truly hilarious how a lot of people have been deluded into thinking Bungie is the same company that made Halo, Marathon, and their other older IPs. They died shortly after they released Reach. So many of the people who made Bungie what it was were moved out due to corporate shakeups, or left of their own accord.

  • @ZakRas
    @ZakRas ปีที่แล้ว +3

    Season 5 has been the biggest blow to turning Infinite into what it was expected to be at launch - which to me is screaming that support for the game will be dropped next year, like all Live Service games that launch broken, take 2/3 years to become what it was expected at launch to high praise, only to then get dropped shortly after... but you don't you dare mention that it "totally had a 10 year plan", lest you be called "toxic". I'll throw the current 343 a bone - given the studio is under new leadership. They've been handed the mess of the former leadership. Of course, that won't eliminate the problem of Microsoft refusing to hire permanent staff in favour of the revolving door of 18 month contractors.
    I've not played Infinite since the first week or two of Season 3 - and given my backlog, I'll probably not come back until Season 6 - but that'll just be to have a crack at the AI in Forge, see if I can create missions with end-states.

  • @chibble3591
    @chibble3591 ปีที่แล้ว +2

    I’ve been saying that all this hype is giving me flashbacks of the hype during Infinites launch

  • @R34PER75
    @R34PER75 ปีที่แล้ว +2

    I couldnt care less if it's "saved" at this point. It has all the features of the halo games I grew up with now, I can just play split screen till the end of time now, they don't even gotta add anything else.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Split Screen Multiplayer was there day 1.

  • @amongersus2893
    @amongersus2893 ปีที่แล้ว +2

    The custom games browser is horrible and needed to be fixed seasons ago. The cope is to restart your game or go into campaign. Not to mention the horrible load times and fireteam browser barely working

  • @sincereeastman6972
    @sincereeastman6972 ปีที่แล้ว +9

    Finally some good content on Halo

  • @mrjack3855
    @mrjack3855 ปีที่แล้ว +1

    I'm mature enough to not constantly hate on games that I hate, but so many people just hop on every halo video and comment more than fans of the game about how much the game sucks and how you shouldn't like it.

  • @3N1StaticGaming
    @3N1StaticGaming ปีที่แล้ว +4

    your points are valid, if they want the community to truly return for prolonged periods, they need to keep the W ball rolling. Following their track history tho, any time they do happen to get a W, immediately after they drop the ball. It's like they go, "Alright positive feedback! We're good now", then wonder why suddenly they get hated on again because they didn't continue to add amazing or general bug fixes. TO change minds, they need to get W's like this rolling. I Get that stuff hast to come out bit at a time, but compared to other game companies, 343 production rate has been far slower than other companies that even have less employees. That being said, I don't hate 343, I'm just disappointed.

  • @nitsuA_LH
    @nitsuA_LH ปีที่แล้ว +5

    I love this video essay you’ve done. Sad that it’s probably just going to get a bunch of angry fanboy responses because if one takes the time to listen, they’d hear your love for the franchise. They so desperately want Halo Infinite to be a success that they will take any minor improvement as “we’re so back guys.”

  • @zackersquackers
    @zackersquackers ปีที่แล้ว +1

    What ever the networking issue is, I can't bring myself to play this again until it's fixed. Halo MP is supposed to be a bit of an emotional roller coaster, particularly if you're playing against skilled opponents. But after every update, the experience was just frustration after frustration as creative plays never pan out. Halo's probably my favorite gaming franchise (I love the lore and campaigns as much as MP), but Infinite MP has made my play by play creativity feel like a wasted effort. When melees turn in to gentle love taps and grenades don't bounce or deal proper damage it's unfun. Same goes for the Russian roulette of Nerf rockets, the intermittent silent sound FX and the random Spartan bulletproof vests. Damnit 343, get them shits figured out. This is the only MP experience that has been consistently inconsistent for me--and to think we're 2 years in.
    BTW thanks for making the video it was great. Maybe it's desync PTSD that made you lose count, but you already had enough similes in the first few minutes. jk

  • @Ralphunreal
    @Ralphunreal ปีที่แล้ว +27

    Once the game is out it's already set on what it is. It doesn't matter if they added every mode possible and features when the gameplay is like Call of Duty.

    • @raaaaaaaaaam496
      @raaaaaaaaaam496 ปีที่แล้ว +1

      I think they could add enough stuff to a game like Halo 3 gameplay and have it succeed but the base gameplay of infinite is just bad.

    • @DeadEyes63
      @DeadEyes63 ปีที่แล้ว +9

      It is about as far as you can get from cod. You’re thinking of halo 4

    • @robertogurrola7465
      @robertogurrola7465 ปีที่แล้ว +1

      ​@DeadEyes63 even then halo4 didn't play like cod

    • @Ntwadumela89
      @Ntwadumela89 ปีที่แล้ว +3

      Wtf are you talking about?..halo plays nothing like COS

    • @megaman37456
      @megaman37456 ปีที่แล้ว +1

      @@DeadEyes63 Yeah Halo 4 NEVER played like CoD. The only CoD like features it had was kill streaks and loadouts, the gameplay was still 100% Halo.

  • @shreksnow1918
    @shreksnow1918 ปีที่แล้ว +3

    The Halo community is the Sonic fandom of fps games. There are so many sperglords in it on both the hardcore Bungie and 343 sides of the fandom who deserve their own DEDICATED Kiki Farms threads. It’s so entertaining how they’ve been having an awtism attack about sprint despite the fact it’s been a staple feature since Reach and Bungie even said if they made another Halo sprint would’ve been included😂🧩

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Except I'm sure the Sonic fan's say "The classic Sonic games were well balanced, designed great and were meant to be one of the best platformers with a compelling story in an era where story in games were subtle".
      Meanwhile, the Halo fan's will say "Halo's story and lore was amazing but CE, 2 and 3 had horrible weapon balances due to the precision weapons being far more powerful than automatics". (Despite this being an intentional design).
      The whole sprint thing was a goal post change from the community at one point which lasted until Infinite came out. It's amazing that no one brings it up now, but truthfully that was because the fanboys in the community had no idea why they sucked so bad at Halo without any sbmm, and so they blamed Sprint instead of the lack of sbmm (something core to halo 2 and 3). Meanwhile, the issues with sprint were due to the differential between walking and sprint, and the lack of having it as a direct player trait. Simply slowing sprint down to a closer to walking speed (5-10%) and setting it as a base player trait fixes that. But with Halo 5 being "new gen" with movement exploits, 343 gave a 'tip of the hat' by adding a physics mechanic of 'faster slide when on the correct slope'.

    • @Dillman502
      @Dillman502 ปีที่แล้ว

      ​@anonymous7564 The issue with sprint is that having 2 "top" speeds available to the player at the push of a button fundamentally changes the games pace by seperating peak movement & combat, which is a pretty big deal in a game based on fighting over power positions and predictable map pickups, and sprint's presence also necessitates changes in the way maps and weapons are designed. While changing the pace =/= an objective flaw, if you're the type of player who enjoyed honing their prediction skills, even subconsciously, that is a skill almost entirely subverted by the presence of a flat ground speed boost for all players at any time. The fact that the way Infinite got anywhere near a "solution" to this, was to tone down the main function of sprint is indicative of these issues.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      @@Dillman502 "push of a button fundamentally changes the games pace by seperating peak movement & combat"
      Entirely inaccurate. No, the issue with sprint is the capability of exploiting spawns & power pickups more quickly. It has nothing to do about "pace of combat". This is a scapegoat argument that exists for those who sucked at Halo already and utilize sprint as a reason to explain why they're "still bad" at Halo.
      "which is a pretty big deal in a game based on fighting over power positions and predictable map pickups"
      Yes, and no. Definitively in how Halo 5's accidental movement existed, it provided a snowball gameplay effect with a barrier of learning to be required. In terms of Halo Infinite, it's negligible and almost non-existent due to less translated kills power weapons have, along with the numerous "timers" each item has across the map -- and the definitive damage output per sandbox weapon (Some pickup non-power weapons can translate to 20 kills per 40 second respawn, with a faster ttk than a starting weapon).
      In Halo Infinite, the differential between "walking" and "sprinting" is negligible at best. You aren't going to be getting to places "faster" by sprinting. The major perk of sprinting within Infinite is engaging slide, which can get you to places faster; But more importantly, can be used to strafe when attacking at distances.
      "sprint's presence also necessitates changes in the way maps and weapons are designed."
      Entire misconception. The weapon projectile speed is what changes this. The reason most of your maps are massive in Halo Infinite isn't due to player movement speed: It's due to various automatic weapons having the range of a sniper with no bullet drop off and assistance that leads past the BR. It's why you can "one shot" enemies with the AR across launch maps by zooming; The BR, by consequence, never had this ability -- but the AR did, and it's particularly what sparked "larger" maps over weapon rebalance of it.
      "if you're the type of player who enjoyed honing their prediction skills, even subconsciously, that is a skill almost entirely subverted by the presence of a flat ground speed boost for all players at any time. "
      Jargon. None of this is even true, let alone relevant to the conversation. Do you think prediction is what negates sprinting? This is entirely fallacy. At no point are you required to obtain a 10% "speed boost" in a battle or is it a "prediction".
      "The fact that the way Infinite got anywhere near a "solution" to this, was to tone down the main function of sprint is indicative of these issues."
      This is a bit of a weird statement. You're insinuation here is that the solution to spawn snowballing and faster acquisition of map dominance and control by movement was not a solution, but is, instead, "indicative of these issues".
      Sprint isn't a main function. Sprint is an option of 10% speed increase. Disabling and enabling spring plays the exact same minus sliding.
      Sliding is the key to sprinting within Halo Infinite.
      The funniest part is that there are still people this entirely insecure about the inclusion of it, that if they played Halo 2 or Halo 3 even once in their life: They would be the same to argue that the Battle Rifle was "too overpowered and is detrimental to the sandbox".
      There's nothing wrong with sprint. It's a function. Disabling it is nothing more than a typical meta change that should occur at some point in the coming year for some fun competition, much like "No build fortnite".
      Will it make you, the bad player, a better player? No lol. Because the issue with this argument is it's a projected insecurity; It's not a real argument. Sprint no longer is a functionally broken issue in Halo. And sliding is entirely developer controlled within increased speed, determining players cannot exploit this for unfair advantages.

    • @Dillman502
      @Dillman502 ปีที่แล้ว

      @anonymous7564
      As much as I love writing a good essay on Halo's design, your very first point here was "get good," which is not, in fact, relevant to the topic of game design.
      The fact is, sprint objectively benefits bad players more than experienced ones, because a player who intends to escape from a fight they fumbled is not concerned with dealing damage, and so the "drawback" of lowering your weapon is a non-factor, making it's objective best use, that is, when it provides the most benefit for the least risk, when it's used as a free speed boost for running away. Where previously a component player could chase down that last bit of damage with some degree of consistency through prediction grenades or practiced lineups that take the top movement speed into consideration, sprint makes these considerations essentially amount to a coin flip. Which top speed should you consider, when throwing that cleanup nade?
      The last thing I'll say is, every part of a game's design is connected, projectile speed and movement speed are not separate considerations in the slightest, nor is map design and projectile speed, or map design and movent speed.
      Actually, I didn't intend on reading your entire comment before typing this, so one more thing. You're calling others insecure while mentioning every other paragraph how bad I, a complete stranger to you, am at a video game, I think that speaks for itself, as to the quality of your arguments. As for the comment you left on my COD video, which again, is more chest puffing on your part, COD and Halo are 2 different franchises, hope this helps. Take care and enjoy the next 8 years of Infinite, I'm done engaging with you.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      @@Dillman502 "As much as I love writing a good essay on Halo's design, your very first point here was "get good," which is not, in fact, relevant to the topic of game design."
      Fascinating. Nice scapegoat argument, too bad that's not relevant to the actual conversation.
      " sprint objectively benefits bad players more than experienced ones, because a player who intends to escape from a fight they fumbled is not concerned with dealing damage"
      That's entirely a misconception. Sprint doesn't do anything to gameplay in variables of helping or putting those in any disadvantage situation. This argument, particularly within Halo Infinite, doesn't exist. Halo 4? Yes. Halo Infinite? No.
      The rest is entirely arbitrary in this paragraph. Not relevant. If anything, it tells more about how little you understand how to play Halo, verses the topic in general. Decision making isn't your strong side, and that's most of what Halo is.
      "I think that speaks for itself, as to the quality of your arguments"
      My arguments are actually a bit simple: You purposefully are adding fluff into why or why not an attributed irrelevant trait, that otherwise is mundane within the grand scheme of the video game industry as a whole (but apparently detrimental to Halo), is "disrupting flow". Yet, it isn't in which games? This isn't really an argument -- it's an attempt to better your incapability of playing a video game by insinuating a game mechanic is the reason to why you're incapable of playing a video game.
      "As for the comment you left on my COD video, which again, is more chest puffing on your part, COD and Halo are 2 different franchises, hope this helps."
      You're perfectly fine with Call of Duty having sprint because it's an "entirely different franchise", but within Halo, it's a detriment to the gameplay flow "and mechanical design" without actually adhering to what it is an issue of?
      Let's recap, shall we:
      The real issue with sprint within Halo is the differential between base movement speed and player increased speed, along with it's original implementation being a "load out" (Then Pick up) which affects a singular player to provide them an unfair advantage over other players. The solution is to provide everyone the access and decrease the differential such that the developer can accommodate spawn location and power up locations without reworking the entire design philosophy of the game.
      Halo Infinite does this.
      Sprint in Halo Infinite is the proper way to implement sprint into the design of Halo without causing disruptive gameplay. Arguing against this requires you to understand:
      1) Power position and weapons are dependent upon map design and power weapon/pickup placement. Not "sprint".
      2) Individual skill, or lack thereof, is irrelevant with or within sprinting. A skill player can not sprint the entire match and still win the match. Sprinting is an option in Halo Infinite, not a requirement; Especially the launch maps.
      3) Sprint was not added to "aid the bad player", sprint was added to simplify transitions from a non-competitive game, such as cod, to a competitive game, such as Halo. I understand you're young, but Halo was seemingly the only game by 2009 that "Didn't have sprint" and thus "When it was added" people latched onto it for why they were bad at a video game...despite acknowledging that the DMR wasn't designed to beat the AR in the first place. (It was designed to remove the otherwise dominance of precision weapons Halo always had).
      4) I'm calling you insecure because the basis of which your argument holds on is determined to be that "you" and "others who are incapable of playing" are either being detrimentally affected by "having 2 "top" speeds available to the player at the push of a button fundamentally changes the games pace by seperating peak movement & combat". (Keeping your incorrect spelling in here).
      Or, simply put: You're insecure because you believe that sprint is a "second top speed" despite not understanding how to actually play the game. 10% makes a large, unquantifiable difference at a high level. But at a general, basic average level, it's almost indistinguishable.
      Not everyone is playing at HWC, and even those that are have no issue with or without sprint to be the best in the world. The inclusion of it is there for the sake of inclusivity for most FPS entries with it. The argument of "it being there" was created out of falsified insecurity on the players incapability of adapting to a new game, not because it actually had any negative impact to most players.
      There is more of a negative impact on heavy sandbox reliance in Halo than sprint across the entire series post Halo 3, yet this isn't an "issue" since it benefits those who are already incapable of shooting in the first place...and since they had no idea getting to locations faster than the system can predict is "exploiting the system", they have no foundational understanding as to why sprint was even foundationally broken.

  • @joshsmith6995
    @joshsmith6995 ปีที่แล้ว +1

    you know, I don't care if Halo infinite is "saved". what matters at this point is how happy the core community is.

    • @DaKdawg
      @DaKdawg ปีที่แล้ว

      Is ignorance truly bliss? I hear what you're saying and that is a very important aspect. There's just a lot of things that should have been working properly that weren't. Now that they are, it's bearable. Is that still acceptable? It seems the community is happy with the direction so far, just needs to keep going in the right direction.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว +1

      This truly depends. The "Halo Community" will never be happy since their aspects of what are Halo are a niche, and that niche will never be popular; To them, it is then requiring to assume that the entire game is either "fully successful due to them" or a game based on their attributed beliefs of what Halo is in order for them to feel obliged. We're in the latter scenario; The Community had gotten an entire game catered to them, and no one actually wants to play what "they" think is Halo.
      The players (not the community) want to play basic Halo: Precision weapon starts, little information as possible, a game about skill and control, with progression based on that skill.
      And so there's like one playlist the majority of new, returning, and concurrent players gravitate toward. During each season, it's a 60% usually. This past season, it was an overwhelming 85% of the total players: Ranked Arena (And temporarily Ranked Slayer, as when that leaves a large quantity of the population will drop off).
      The "community" will then goal post change and shift until they get another aspect they want, then goal post shift again when 343 caters to them and it tanks.

  • @TheRageEnterprise
    @TheRageEnterprise ปีที่แล้ว +1

    Ty I’ve wanted to say this but was afraid of ruining everyone’s parade. People say shit like “halo is back” and it pisses me right the fuck off because 1) it’s not, 2) the same people said the same shit when the campaign trailer was released and these people are responsible for hyping the living fuck out of this game and look how it turned out and 3) 343 still have a lot of shit to add and fix. This content is not a direct result of new management. In fact, this was probably planned months and months ago.
    Halo will never truly be back until there is a successful launch with 100% content and an absolute spike in player population.

  • @legozeke246
    @legozeke246 ปีที่แล้ว +1

    So I have a rather unique experience due to quoting infinite during season 2 and coming back a week before season 5 started. So the game feels great to me but that’s because I really do have 2 years of content to catch up on.
    Sandbox:
    Vehicles in general feel better they don’t disintegrate as fast as they used to.
    Equipment feels better although the repulser needs a buff to force, it still feels underpowered 2 years later.
    Guns generally feel a lot better, the sniper rifle is actually usable now rather than the buggy mess it was.
    The distributor actually does something
    The plasma pistol seems to track better but imo really needs EMP to justify existing in the game.
    Maps: after 2 years of not playing the map variety between forge maps and new dev maps is great. The last two added are fun and I applaud them for the golden sandwich that’s the kind of stupid fun Bungie would’ve done back in the day.
    Modes: overall feels halfway there, infection is weird in infinite, I personally don’t really like it as much as Halo 5 or Reaches infection. Husky Raid is my current favorite partly to relearn all the guns. Having dedicated snipers playlist with snipers is nice.
    I played the bandit in the week prior to S5 and it felt terrible and made me avoid swat altogether.
    Company actions: Overall I really like the direction the game is going. The reduction of FOMO via redesigning events is very welcome, XP in customs is something they really didn’t have to do at all but 100% support it, however I do wish the XP gained was vaguely close to MM rather than 1/5 on average. Changing BPs to be 50% in XP and 20% for F2P are great event if that F2P is now a window.
    The rank system having unique customization unlocks is great and feels closer to the days of reach. Now what we really need is the days of Halo 3 with achievement unlock customization.
    User Interface: Honestly not much changed, S5 made it look better. Loading times are actually bearable now.
    There are plenty of issues and I don’t think season 5 saves Halo but it’s actual real steps in the right direction and I’ll support that. Honestly I doubt Halo Infinite will ever “be back” in the limelight. I think that possibility is left to the next game release.

  • @bmxdude1337
    @bmxdude1337 ปีที่แล้ว +1

    I can appreciate you so much. Objective thinking, the world needs more of that.

  • @swolecapybara
    @swolecapybara ปีที่แล้ว +4

    I’m so relieved that you brought up aiming in Halo Infinite because I thought I just sucked. It really does feel sluggish and weird. I mean I’m not an expert marksman by any means, but I feel like I can only play reliably with the energy sword or rocket launcher sometimes.

  • @TwoQuickOnes
    @TwoQuickOnes ปีที่แล้ว +4

    i hate how right you are about everything.

  • @Arrrash
    @Arrrash ปีที่แล้ว +1

    I’ve been fairly positive about season 5, but yeah the custom games browser is dogshit

  • @jmorales6539
    @jmorales6539 ปีที่แล้ว +6

    The scope also looks the same as the digital threat from Apex. They couldn't even bring back the OG scope. They can't help themselves and continue to copy from other games.

    • @CereaI.
      @CereaI. ปีที่แล้ว +4

      Bro it’s like any holo sight? That’s the biggest nick pick. The og scope wouldn’t make sense since they wanted a low zoom sight but have descope.

    • @jmorales6539
      @jmorales6539 ปีที่แล้ว +1

      ​@@CereaI.not really a nitpick when 343 is known for copying other shooters since they were made as a company.

    • @gabrielheras3471
      @gabrielheras3471 ปีที่แล้ว

      @@jmorales6539nitpick

  • @Itz2Cat
    @Itz2Cat ปีที่แล้ว +1

    One of my biggest issue was the abusive pricing and store system. Very cool that that they also raised the prices of the store.
    Considering customization is like 70% of the fun for me, its really cool to see them do this.
    To this day i have not bought a single store item. Kinda sucks that others are tho. :(
    It will also cost me 75 pounds to recreate my halo reach spartan, excluding all the stuff that still is not in the game after 2 years.
    Thanks 343i for having exclusive development rights to once one of the biggest franchises in the world and fumbling it so bad that Star wars the old republic had more players than halo. That game is 11 years old btw.

    • @megaman37456
      @megaman37456 ปีที่แล้ว

      To be fair Microsoft owns Halo and 343 was specifically created to develop Halo exclusively.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว +1

      Tell me you haven't played Fortnite, Valorant, Counterstrike2 or even Rainbow6 without telling me you haven't.

    • @jmorales6539
      @jmorales6539 ปีที่แล้ว

      ​@@anonymous7564Yes, all games have predatory mic- I mean macrotransactions, they're all flavors of ass.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      ​@@jmorales6539 So let's back up for a moment. is your issue here that Halo Infinite charges "too much" or that the content Halo Infinite has on the store not applicable for pricing due to it being entirely arbitrary in a intrinsic model of pricing?
      The actual issue with the store and battle pass is the content of which is niched out to a small minority of people. Most don't really care if they have to spend "$10 to change a skin" to something cool, and in games such as Valorant, honestly most of Riot, they're upward of $70+.
      The "issue" with those who are not is the concept itself "exists". In these peoples minds, it's the "ideology of it existing" that's the problem, not the notion that it's common industry practice: But that "If someone doesn't stop it, then who will". Which, at the end of the day, is like hating something because it's edgy to dislike something of common practice. It's not "really" an issue, it's the "principle of the matter".

  • @DTM117
    @DTM117 ปีที่แล้ว

    Dsync is the #1 issue plaguing the game right now. If they can fix that, at least the game will feel correct.
    I don't really have any issues with the aiming, and I play on 2-5-5
    Lunge punching, and punching in general, is broken. I get "sword lunged" all the time, but if I'm 2 inchest from the player, I get no lunge at all (probably something with dsync)
    I think they broke rockets? I had one hit a guy in the feet semi-close to me, which killed me, but not the enemy I hit. This also happened to someone else on my team 2 games later on Streets.
    My thoughts on the Bandit Evo...make it a pickup item in ranked as it was in Season 4. It felt perfect then, but I do not like it as the starting weapon. 1 reason you mentioned was that it is more forgiving with dsync (I agree), the other is that it just isn't as engaging as the BR to play with.
    I welcome all of the new content as I think it is great. With that said, if they just fix dsync, this game will be one of the greats (especially with some of the other stuff planned in November)

  • @carinachuy06
    @carinachuy06 ปีที่แล้ว +1

    Season 5 is dope. If I could advise. When doing custom game , create your own game and set lobby to public and set size to whatever is optimal for whatever map or mode you are on. Also it took Titanfall 2 SIX years to fix their network issues. I also agree next updates should revolve around sandbox and network. Season 5 is still dope though, its so good you just want it better. It really is like a drug addiction.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว +1

      They already know the work around. The problem is that they're using it to goal post shift as to why there is less people playing it than anticipated and why most are playing ranked arena & slayer. It was littered in the last sentiments against the bandit evo.

    • @Kingofsea7591
      @Kingofsea7591 11 หลายเดือนก่อน

      Lmao no its not whem the algorithm puts me in a match that says u will lose no matter how hard u try is complete ass.
      Also what does it matter how good i get when desync is still a fucking issue 2 years after release. It is never acceptable for a game in 2023 to have severe network issues mind u i bought the 60 dollar game so fuck 343 if they are ever geting another dollar from me in the game

  • @ConnorCourtney-xf7cr
    @ConnorCourtney-xf7cr ปีที่แล้ว +3

    Ah yes, another youtube channel that does nothing but complain. 👌

    • @WpnsGrade
      @WpnsGrade  ปีที่แล้ว

      The complaints are valid tho aren’t they ?

  • @faurlaxws4253
    @faurlaxws4253 ปีที่แล้ว +1

    Was S4 really that bad?
    343 does not want to fix anything, again everything is left in the hands of the community while they only take care of the cash register
    It's truly sad what happened to this franchise.

  • @HAL-mg4wy
    @HAL-mg4wy ปีที่แล้ว +25

    Halo Infinite is rotten to its core since it was entirely designed to squeeze money out of its customers, the removal of RvB in favour of paid colours and those horrible outlines are enough for me to ruin the experience, and that's just one of the many problems the game still has and will always have.

    • @BrokenCircle1
      @BrokenCircle1 ปีที่แล้ว +4

      Been saying this since day one and yet some people don't or refuse to acknowledge it.

    • @robertogurrola7465
      @robertogurrola7465 ปีที่แล้ว +1

      What's the point of colors if you can't see them? And the outlines are only there for certain instances. It's barely an issue if at all

    • @Spartan113
      @Spartan113 ปีที่แล้ว +4

      The game you don't have to pay for is designed to squeeze you for money?

    • @megaman37456
      @megaman37456 ปีที่แล้ว

      @@robertogurrola7465 When holding a turret you zoom out to 3rd person and can see your colors, what's the point of customization if you can't see your character? Your argument doesn't work because it's nonsensical.

    • @spaceduck2130
      @spaceduck2130 ปีที่แล้ว

      ​@@Spartan113Paid customization with insane prices designed to make you spend a lot of money and a 60 bucks separate campaign are a pretty good definition of a cash grab game.

  • @grantohuff
    @grantohuff ปีที่แล้ว +1

    I agree, desync is still so much worse than it should be, but the ranked population is more stable comparatively and if they do address desync seriously soon, I think the game will be fine. As far as your comments about PvE, I don't believe they are necessary. 343 hasn't released the actual Firefight mode yet, so you are incorrect about players being required to play through the customs browser, that is a very temporary issue, that will be solved once the mode is out in a few weeks.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      "343 hasn't released the actual Firefight mode yet, so you are incorrect about players being required to play through the customs browser, that is a very temporary issue, that will be solved once the mode is out in a few weeks."
      Although I agree with how this is framed, the problem is that the goal post was to insinuate that "The reason Firefight failed was because no one could play it at the start of season 5" when, in fact, no one plays it.
      Sort of like "setting up framing for the goal post to be shifted" to "343 ruined this experience" rather than "People apparently were never interested in it to begin with, why did 343 waste the development time on this".

  • @linusnottech
    @linusnottech ปีที่แล้ว +1

    I loved you calling out the AR’s OP nature back during the beta, but claiming 343 has a “kink” for precision weapon is odd. Halo IS the precision weapon game, not CoD automatic weapons fest.

    • @WpnsGrade
      @WpnsGrade  ปีที่แล้ว

      I’m more disappointed they changed the utility weapon. I thought the battle rifle was fine. In ranked, I struggle to see why it’s still with the bandit evo. It’s really outclassed. Same with commando.

    • @linusnottech
      @linusnottech ปีที่แล้ว

      @@WpnsGrade keep in mind that the BR has that damned counter recoil mechanic that with little practice becomes rather piss easy to use (just aim at the chest for all four shots for an easy headshot). I think this is intentional as it gives the AR noob vultures a talking point of “see! See! BR fanboys just want an easy weapon!” while at the same time yelling out that the AR “needs some love” which translates to demanding the ability to mindless run around like headless chickens while holding RT or M1.

  • @11natey
    @11natey ปีที่แล้ว +1

    Lookee through the channel before watching, realized all this person does is halo doompost, saved myself 10 minutes 💯💯💯

  • @scwidthezombiesslayer
    @scwidthezombiesslayer ปีที่แล้ว +1

    I almost don’t want to like because the count is 117

  • @robertellis9750
    @robertellis9750 ปีที่แล้ว

    After watching how the game engine was designed, i dont think dsync will ever be fixed. There are variable rate updates sent to the server from each player based on each player's frame rate along with fixed game ticks at 30 (BTB) or 60 hz. Then the server kinda mashes this all together into one "sacred timeline".

  • @Master52954
    @Master52954 ปีที่แล้ว +15

    Clicked on this so fast

  • @Sup_bro23
    @Sup_bro23 ปีที่แล้ว +1

    I agree with the core issues holding infinite back although I like bandit evo. Halo might have peaked out with Halo 3 who knows lol

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Actually Halo 5 had more people than Halo 3...but that's not saying much because the "FPS" genre, as a whole grew exponentially in 2012 with almost 100 times the amount of FPS players in 2015 as there were in 2008. Besides the point;
      Halo 3 peaked Halo because it was the last entry to actually have legitimate matchmaking that was based around skill progression, instead of around "exp progression". I'd argue Halo 5 could have potentially done that if it wasn't such a horrible game at it's core.
      Halo Infinite had a chance to grab a large portion of the FPS industry who was in dying need of entries that aren't Battle Royales, but unfortunately 343 tried to focus on a niche that never existed ("casual halo community") when, in fact, the overwhelming majority of FPS players are playing games such as Counterstrike 2, Valorant, APEX, Rainbow6 Siege and yes, even OW2 over something like "Splitgate".
      Meanwhile, the communtiy (including this individual) tries to get Halo to clone Splitgate or Mario Party more than simply Halo.
      Those areas can "exist", but making it the "core focus" is directly why the game continues to fail each season. With each update, comes a large amount of people that say "Who and why did they even do this", and the only difference was this time; HCS fueled a large quantity of people to jump into Ranked Arena and Ranked Slayer, with no one playing other areas willingly. Which not only shows the direct requirement of "Halo needing more ranked playlists", but the actual true problem 343 has:
      They focus too much on what the Halo Community wants and not enough on what the general audience wants.
      They literally didn't even need to have firefight or forge, and Halo Infinite could have 500,000 concurrent players on it through December 2022 if they made each of the traditional Halo modes "Ranked" with the associated ranked settings you'd expect in modern Halo: BR Starts, no radar (because your audio is more than enough radar), and cheap weapons off the maps.
      Hell, 343 even tried to "party" snipers up at launch because the community told them to when they added it. That flipped in their face as they blamed 343 on the change instead of themselves.
      Now with this update, 80% of returning players are in Ranked Slayer & Arena and no one is playing social games, or custom games - we can pretend it's because things are "just totally broken", or we can see the reality. These were niches. The popular parts of Halo were always ranked matchmaking, and esports in the modern era is already significantly more popular than any other niche simply due to the overwhelming amount of FPS players who follow esports more than they do other areas. (And that's ignoring that Halo 2 and 3 had 12+ ranked playlists, and only 4 or so social playlists....whilst infinite has over 18 social, 1 real ranked playlist and 1 rotational ranked playlist...showing exactly where the content is that's lacking causing low retention rates).

  • @mushsect7511
    @mushsect7511 ปีที่แล้ว

    Ive been playing a ton of customs so far and I never had much of these issues, let a lone not being able to get into a match, and when it comes to leaving games it seems that you have to leave the fireteam instead of doing leave game which is an issue sure but not having to reset the game everytime issue - and just to preface, I play on pc if this might be a console thing
    I will agree though that the control set up when I played infinite at first needs a speed up and there is still a fair bit of desync, though it only really hurts me when my wifi on its own freaks out once a week if it does

  • @DaxSeven09
    @DaxSeven09 ปีที่แล้ว

    It's that supposed "built from the ground up" engine. Those Glassdoor reviews were right. They can't get a handle on that engine. I imagine they have to give these season updates, without fixing the core problems, because they know they can't fix the core problems. They are squeezing whatever money they can out of the game until they finally decide to change everything. Get rid of 343 and Slipspace. That's when Halo will have a chance again.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว +1

      It has nothing to do with the engine. it's goal post changes and a requirement of "pleasing the community" rather than making a damn Halo game. 343 has been focused for 2+ years on trying to "please a content creator on youtube" instead of fixing the game that 99% of people originally liked when it launched; A game where the primary weapon was a precision weapon, there was no radar, and the goal was to "win", not to "collect armor".

  • @JGAvila90
    @JGAvila90 ปีที่แล้ว

    This video needs to be spammed over to 343. I completely agree with every point made.

  • @dracvich
    @dracvich ปีที่แล้ว

    Its back for me and my friends
    This game has been the most fun we've had in modern multiplayer games in YEARS
    So we heavily disagree

  • @anguianoguerrero616
    @anguianoguerrero616 ปีที่แล้ว +1

    Based video, i hope it gets popular, everyone at 343 must go.

  • @elduderino117
    @elduderino117 ปีที่แล้ว

    Imo it's not about saving the game with one specific seasonal update. Desync and customs browser issues have to be adressed. You're right when you state that a missing improvement on customs browser since 2022 is ridiculus. Still, I wouldn't brush new content and a rising involvement by the forge community under the rug. Those are huge steps to improve the game. 343s priority seems to be on content, because content draws new players to the game. Honestly, I don't think they have the ability to fix desync with this game. My only hope is that they won't publish another game in the future that has this issue.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      "customs browser issues have to be adressed."
      Yes and no. Issues that are non-game breaking; But it's much like the custom game currently. There are always going to be issues here or there, welcome to modern technology. But the inexcusable point of this video was specifically to note that players will "not play firefight and forge ai or any party game" just because there is an issue with the custom games browser.
      I agree with desync, but the notion wasn't to fix desync, the notion in the video was to remove the Bandit Evo as a starting weapon and to convince 343 to add in non-precision weapons or cheaper-easier to use weapons instead.
      Consider if they added a spiker, and it was the same as Halo 3's -- which did no actual damage to a player and had a slower TTK than the BR of Halo 3, it's important to note that this exact player will be "mad and pissed that they ruined it because the sandbox is so imbalanced" (aka, they suck with precision weapons, thus the spiker could have helped them but didn't because they made it exactly as it was in Halo 3, when they wanted it more of the Halo Infinite needler -- where it's so absurdly overpowered, no power weapon can even go against it without a trade).

  • @Americanbadashh
    @Americanbadashh ปีที่แล้ว

    Counter point: It doesn't need saving

  • @anonymous7564
    @anonymous7564 ปีที่แล้ว +1

    There's so much incorrect in the first 4 minutes of this video, but I will not excuse that from a realistic aspect that you came to within conclusion: Of course it won't, because Forge Ai, PvE and every aspect of this was never popular in Halo in the first place.
    Getting to misconceptions; this is a "you" problem, along with others who created accounts with locked down permissions on their account. Simply allowing your account to be viewable by others permits ease of access into the custom games browser.
    Additionally, they updated the Custom Games Browser about 4 times since it's launch. That's more times than they updated "Ranked Arena", which had been 3 times thus far (barring adding, or accurately removing, new maps).
    The fallacy here is believing that people will use the Custom Games Browser even if the Xbox Live Permissions issues were addressed; However that's the hilarious part: They wouldn't be, the Custom Games Browser in all of the 3 Halo games it's been in (Halo 5, MCC 2020 and Halo Infinite) had been the least populated locations to play.
    Of course, we can "hinder the failure of season 5 on the awful state of a custom games browser", or look at the larger picture: The overwhelming majority of FPS players do not care about "combatting easy to fight AI in a custom match with friends", they want to play matchmaking...which should be, in Halo tradition, ranked (and obviously pvp only).
    With only two singular playlists having basic Halo function of "Precision weapon starts" and minimal information given to the player, such as "removing radar since your audio now carries a wider radar than your actual radar", it's a bit more of a fallacy to sit here and say "lol it's because big new thing won't be possible to play".
    Even if all of those little kinks were worked out, no one would touch it. Less than 5% of the total population at a time would, and to claim that's enough to "restart Halo" is hypocrisy when over 40% only care about MLG/HCS.
    Which brings us to the factor as to why Season 5 will showcase the incompetence of the Community and 343's lack of actual understanding "What the player wants, verses what the community says they want": 36,000 - 48,000 concurrent players were in Ranked Arena & Ranked Slayer combined during each of the peak hours for the full week. Yes, this means at the low bar, 85%, at the high bar 88% of players primarily played Ranked playlists, the two single playlists out of the nearly 2 dozen "social" playlists that exist.
    Why is this? Go back to 2004 - 2010. What was there to play? If you answer "party social games", you'll only be 10 - 20% correct. 80-90% of the playlists were ranked and based around skill rank for progression. People want this, and the FPS audience, by large, only plays competitive FPS games.
    At what point do we need to keep pretending Halo is "something it's not" because a few thousand people experienced a different Halo than millions? Halo can have "social casual party experiences with pve and pvevp" and function properly in a small subset for those who actually will play it, and could (should) focus on being primarily a competitive FPS game at it's core like it did from 2001 - 2010. The arbitrary notion that it "wasn't" entirely refutes the actual evidence that it always had been.
    - We can't have a social game if the "imbalanced sandbox" reasoning, from 2001 - 2010, was because the more skillful precision weapon had a faster ttk (lmao).
    - We can't have a social game if the core playlists were skill based matchmaking and skill based progression for the first 2 entries of the series, with a heavy emphasis on MLG.
    - We can't have a social game if the core premise of the game types was to win, by order of skill not by luck, and the stipulation behind winning was intelligence, decision making and precision.
    - We can't have a social game if the core philosophy of the matchmaking solution, and progression solution, were designed in a way to reward winning over losing, prefacing that every playlist was a mini-competition (or mini-tournament), which is why there were "Leaderboards" for every playlist in game.
    The truth here is a bit less complicated than the amount of words I wrote:
    Season 5 won't save Halo. It has shown the hypocrisy and stupidity of the Halo Community to think that Halo "required" areas no one cares about, and goal post changes, along with scapegoats, will not persuade people to trust or agree with them.
    At a time when HCS was at a record high since the start of 2022, many fans went to Halo Infinite hoping "It's gotten better", and quickly saw how the focus was still on "trying to turn Halo into 2009 Call of Duty" instead of making it Halo.
    Now you have the community pretending that firefight and spartan ops were "popular", despite both of these being so lacking population in the era they existed, that people had forum posts about how come "these were dead".

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Now I'm only 4 minutes in. What you could have lead with is the following:
      - Lack of ranked playlists (in the game series that created, pioneered, and permutated numerous ranked playlists based on variety of play).
      - Lack of location based matchmaking; Wherein you "region lock" to permit players are always playing with and against stable opponents/teammates (like every modern game).
      - Lack of network stability, aka; High ping, packet loss, or blatant issues with lagging out based on server location distance to consumer.
      - Heavy issues with desync which became more apparent with a single shot weapon.
      - The inclusion of "aim assist" on keyboard and mouse -- Something that should have been a joke, but 343 did this because the Halo Community told them to (hilariously overpowered).
      - The insanely overpowered hammer, along with the insanely overpowered mangler had returned -- two aspects people never liked from the flights to launch; Are actually more damaging now than they were during launch.
      - Various issues with lack of sbmm in social playlists; and the horrific team balancing practices in matchmaking below Onyx 1600, let alone social playlists.
      - Various problems with the assault rifle being absurdly overpowered, to the point where you don't need to truly pickup any weapon, or even use a precision weapon, as the AR is one of the most persistent and consistent weapons next to the overpowered needler.
      - Horrific community maps plagued across social matchmaking which have fps dips on consoles, and crash out most PC's because of how atrociously designed and resource intensive they are.
      - Horrible big team maps in 4v4 gameplay, for the arbitrary reason of "having the ar have less power over range" rather than simply "not putting the AR plentiful on maps and not having it as a starting weapon".
      Lack of actual meta changes, minus the Ranked Arena & Ranked Slayer playlist; With "Ranked Slayer" being uselessly rotational, making it seemingly pointless to play once it is removed since most don't want to play objective solo or without a full team.
      And finally.
      The entire lack of focus around ranked, determining that the premise of Halo 2 and Halo 3's "What rank are you" was otherwise meaningless for Halo Infinite, as now the question is in regards to the total amount of time played and matches played, verses skill earned.
      I should also mention that the Master Chief armor, the basic Halo Multiplayer armor before 2010, is locked behind arbitrary game requirements, where it's literally required to play thousands of games; Or spend approximately $3,000 USD of your time if you were paid just barely $15/hr. When you can literally just "buy" the skin in Fortnite for $20 or mod it into Rainbow6 for free.
      Something that is foundational to Halo is required $3,000 of your time, but is $20 in fortnite.
      I think that sums up why Season 5 will lose players slowly and progressively. As people get bored of the game due to having only one ranked playlist besides Slayer, which is where 85% of players play anyway, I think it's apparent that "lack of content" still exists.
      Because it's not the quantity of "content available", it's the type of content.
      And in a game where the majority of content isn't even FPS, let alone Halo, you're going to question "What is the point of playing this, when there's APEX, Counterstrike 2, Valorant or even Rainbow6 or Overwatch 2 to play instead...even CoD and Warzone, both with more competitive integrity than this game."

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      3:57 My guy. What? 90% of Halo Infinite is distributed to "fun social community aspects". The word "community" exists more than the word "slayer" in Halo Infinite. The adjective "fun" is used to describe almost every action sack variant that now has it's own separated playlist in Halo Infinite.
      Halo Infinite tries to be "fun" to the few that hate FPS games and think video games should be about "not competing but just passing leisurely time", whilst the rest of us adults who work 8 - 12 hours a day 5 days a week (or more) spend maybe 3 hours a week gaming and want to make the most of that time by improving upon our skills, not by wasting the time away because we lack social lives lol.
      I cannot describe how stupid this concept is. There is 17 playlists dedicated to "fun party", with 2 playlists dedicated to "fun competitive". In a game series that only had "fun competitive playlists" before 2010.
      The goal post was shifted by this video;
      "People aren't playing our campaign ai stuff because the custom games browser is broken, that's why we saw a record high of 667 people in custom games browser, because it was broken, and there could be millions if it wasn't" lmao.
      A function that was never apart of Halo, doesn't disrupt people from caring (or not caring) about "big new feature" because it was never apart of Halo until 2017. It doesn't remove peoples remembrances of Halo, nor does it negate their ability to play in a custom game if need be. Most checked out the Battle Royale, for example, and most hated it because it felt "too campy and not like a battle royale".
      This doesn't change why people will slowly stop playing it over the course of this next week, but it does denote that this notion of "forge and community will keep Halo alive" when they can't even keep themselves alive, let alone the millions who refuse to play more than ranked matchmaking.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      4:05 Assumption is returning players were interested, at all, in those aspects. Returning players were not. "TH-camr fans" were, whom were only a small factional amount -- which were primarily not interested in the content anyway after playing it.
      It's like waiting in line for an anticipated theme park ride, and you got on it to only be greeted by another copycat Hero roller coaster but reskinned as "Halo", with expected and somewhat boring loops, with a speed that is significantly slower than older coasters you've been on, and an experience that otherwise feels left without an intent and otherwise lifeless.
      The reason why people do not have any interest in PvE content, "community's custom games" or "wonky party games" is because those were done in millions of other games better, and with more care and thoughtfulness, by actual people that's intent was to make that exact experience for the consumer. Not "Some guy at 24 years old on TH-cam who thought they could make it big by doing this if it get's popular, he can then get a payout by 343".
      In reality, and I mean the cold hard reality; No one is playing these functions not because it's "a buggy mess", but because these functions weren't even permissible to these players.
      20 million people played Halo Infinite on launch and enjoyed it. Think about that. 20 million did not care about Forge, Custom Games Browser, the stability or function of custom games, or even "social" matchmaking. They enjoyed Ranked Arena, were bothered by the horrible balance of BTB, and asked for more to play.
      343, then in their stupidity, forced a dozen "social" playlists with AR starts, which people hated. They removed maps from Ranked Arena, and then the community blamed "HCS" instead of blaming themselves.
      No one cared about the battle pass or store at launch but the die-hard community members. No one cared that they had to pay 1/10th the cost of a Valorant skin to buy a useless piece of armor in an fps because they weren't doing it -- and the ones that were didn't care because it's pennies compared to other FPS entries.
      The problem is the community is dumb and full of dumb people. Instead of acknowledging, waking up, seeing what Halo ever was to the population: They blame the "stability of areas" that were never going to be touched.
      it's bad enough 343 spent 2 years of dev time making Forge AI possible, let alone an exp based progression solution people do not care about, or dozens of social playlists no one ever plays. But thinking the reason that "no one is playing firefight" is because Xbox Live permissions settings of a couple users, which is a couple clicks to change it, is going to "ruin the experience" entirely removes the avenue to why Counterstrike, Valorant, Fortnite, APEX, R6 or even OW were popular....let alone Halo 2 and Halo 3. Ignoring what makes a shooter, specifically one where you play against other people and skill & team play determines the victor, is why Halo Infinite continues to falter.
      In a series with over 12 ranked playlists, we now have 17 social playlists permanent based mostly on action sack, 1 ranked playlist, 1 ranked rotational playlist, and a slew of "community" involved in it all. Hell, social may even get more players if they simply adapted precision weapon starts with no radar.
      But that's besides the point: The problem is lack of content people want, not content "the halo community thinks people want."

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      5:22 that's also a misstep. Titanfall 2 didn't make a comeback. Titanfall 2 has less players than Halo Infinite, and the FPS community see's Overwatch 2 as dead -- overwatch 2, with a few hundred thousand players. Consider how incorrect these statements are as the people who "claim these" watched a video that was entirely about a mod to a game, rather than about the actual increase of players. Did it increase in players, however, is a yes -- but did it actually come back to relevancy in the industry; That's a no beyond the TH-camr pretentious space.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      This video is packed with anecdotes of likely "community" members, rather than actual factual statements. Yes, aiming is an issue in the game, but that's compounded with the inclusion of aim assist on keyboard and mouse, and stability of the game due to "social features and social content" being prioritized over gameplay.
      You discuss avenues, such as "custom games browser", but remove the notion that players do not care about playing in a custom game in 2023 leading into 2024 -- with the game series that not just pioneered matchmaking, but had this as it's staple for it's original era.
      You discuss issues of how 'these netcode issues aren't permissible' whilst ignoring the blatant reason why they weren't fixed and resolved: Goal post changes. The Custom Games Browser is a goal post change. No, people aren't playing Infection or Firefight customs, or "party game customs" because these were never popular within Halo. These were small niches of players, much like those who played Tower of Power or GangersParadise in Halo 2. Did some people play them at times? Sure. Was this the primary function of gameplay? No lmao.
      People played Matchmaking, specifically ranked progression matchmaking which was synonymous with Halo: Precision weapon starts, minimal information when every other game gave you loads of information from the start. Halo not doing this, before 2010, was a notion of Halo being a more competitively focused matchmaking game, than others -- such as call of duty, counterstrike source, and battlefield....let alone the slew of games around that.
      Moreover; Heading into 2024, we seem to forget that the magnitude of the "Competitive FPS player" is not outweighed by this belief that "people played halo as a party game". Most people didn't. This is what formed MLG, this is what formed Halo's matchmaking, this is what formed Esports, and yes -- this is what and why people returned back to Halo Infinite for Season 5: Because HCS broadcasted it and told you what to expect. The overwhelming amount of returning players, over 90% of them, only played Ranked Arena or Ranked Slayer when provided the option post 25 social matches. This is within one full week of data collection & analysis; Wherein the people who "Were in social games" were more likely to have continued to play those very same playlists even with new content. Much like the Custom Games Browser, social too had low player counts compared to the two ranked playlists.
      The overwhelming amount of issues Halo Infinite has will continue to push the game to falter; But these issues aren't some useless "lol social games custom browser" nonsense.
      It's competitive integrity; The notion that the match being played is up to par with modern standards of competitive matchmaking and that the matchmaking does not remove the player from fair situations to intentionally put them into unfair situations to win or lose. Or simply; "Social matchmaking" in Halo Infinite.

  • @Spartan113
    @Spartan113 ปีที่แล้ว +2

    Lmao "the truth is..." followed immediately by "in my opinion"
    1. Custom games browser isn't a requirement to use Forge AI or community made maps. Firefight KotH will be a matchmaking playlist.
    2. Desynch isn't an across the board issue, and while it exists just you stating that they haven't done anything to address it doesn't mean they haven't.
    3. Using kotaku as a reference lmao
    4. They continue to add content and bring the game to the state it should have been at for launch and all you can do is complain they added content..... isn't the main reason Infinite died was due to a lack of content?
    5. No I don't find an issue with aiming in infinite. I, too, can also search "halo infinite aiming is good." And get the results I want.
    6. Personal anecdotes do not mean you are in the "right" or the "wrong"
    7. Ah yes the "other people are having fun and like the thing I don't so that means they are wrong!" Why are people "obsessed" with a halo return? Because they like the game, want it to get better and want it to succeed so that they can get more of the thing they like.... hard concept to grasp I'm sure.
    Your final nitpick is silly considering the change to the Evo is only in ranked playlists which are ever evolving playlists with multiple balancing updates throughout a games lifespan. This is not a change to the competitive scene just for the sake of change as you say it is. The BR is too much of a laser for competitive. This change to a dmr style rifle is an attempt to take the game from purely long range engagements to more mid range. We will see if thr pros like the change or not overtime. Not my scene to make the judgment call on.
    You just sound so angry that people are excited about halo at the moment, and I ask you, how is that conducive to helping the game get better?

  • @BrokenCircle1
    @BrokenCircle1 ปีที่แล้ว +3

    Good to see a video from you. You are one of the many who inspired me to make my own videos on this.
    I got LOADS of hate for saying many of the same things.
    The forced positivity and in some cases straight up shilling for Infinite at this point is beyond unbelievable. Enjoying the game is fine but blatantly denying legitimate facts is the problem here.
    Halo is screwed at this point. The LAUNCH WEEKEND of the update saw a roughly two thousand player DROP on Steam compared to the 17k or so it was at on release day so it literally didn't take a week for people to leave already.
    Two maps and buggy forge/customs won't save Halo. Dissolving 343 and shelving Halo for a while will.

  • @LeftyTheHefty
    @LeftyTheHefty ปีที่แล้ว

    Can't argue with you.
    BUT
    After over 10 years and losing all hope I'd ever come back, I now weirdly have a suspicion that Halo is coming back to glory. Every update this dumpster fire has received the experience as a whole has gotten juuust a little bit better, little by little and so slight we hardly noticed, and now here we are two years later and the game is actually playable and enjoyable to the point where I'm pressuring my friends and coworkers to play with me.
    Lots of work for them to do yet, but the dark days of political activists making the decisions are over. Nothing but hope for the future.

  • @EasyTargetNIN
    @EasyTargetNIN ปีที่แล้ว

    Pricing is my only problem. Everthing else is perfecto muah

  • @westsideisdabest7825
    @westsideisdabest7825 ปีที่แล้ว

    Will Infinite make a R6 Siege style comeback? No. However the direction and limited comeback that is happening right now is helping save a franchise on life support. The Frank O'connor and Bonnie Ross 343 was the biggest issue with the series, now they have been removed things are improving slowly.
    However, I hate the slip space engine, I think there are issues inherent with it that will never be fixed. The current team are making due with what they can, if they do follow through with a shift over to UE5, then I have high hopes for the next game whenever that may be.
    It's a fun game at this point, which is all that we could really hope for, far from perfect.

  • @Coltara
    @Coltara ปีที่แล้ว +2

    Whats a Halo Infinite?

  • @enmadaio.8975
    @enmadaio.8975 ปีที่แล้ว

    Everyone involved with this game and nu halo as a whole should be sued for anti-consumer practices and blacklisted from the industry

  • @ghostlegacy5701
    @ghostlegacy5701 ปีที่แล้ว

    I agree the custom game browser is so ASSS it’s been like that since 5 too😢

  • @c_marquez117
    @c_marquez117 ปีที่แล้ว

    What we mad about in Halo Infinite today?

  • @thatoneguy8146
    @thatoneguy8146 ปีที่แล้ว +1

    Thanks for keeping it real man, can’t stand all this bigger channel saying halo has been saved
    Also are you a gardener, lots of garden metaphors. Not saying there bad I thought they were really good just curious

    • @WpnsGrade
      @WpnsGrade  ปีที่แล้ว +1

      I am not a gardener hahaha. 😂

  • @DeadEyes63
    @DeadEyes63 ปีที่แล้ว +1

    Season 5 did save halo dude. Looking at the numbers from steam, Microsoft and Xbox this game is doin numbers. It’s had its second biggest peak, it’s in the top 10 for sales, the game basically has dev tools for the community to use, literal ai and once the mid season update launches it’ll be officially the most content filled halo game of all time and it’s only getting better. My friend you are now the minority in saying halo is still dying because it is THRIVING. It’s time to change your outdated opinions

    • @DeadEyes63
      @DeadEyes63 ปีที่แล้ว

      Desync is there but almost non existent so the argument is about to be rendered moot. We’re looking at the greatest franchise redemption in our lifetime. Those who have stuck with the franchise to this day are the true Spartans of halo, they endured the pain and hardship of watching everything burn but our patience; my patience has been rewarded

    • @swiftly-kun
      @swiftly-kun ปีที่แล้ว

      I agree w you HF has been in some rough times but it still has potential + it’s in better hands hope HF becomes the best halo in the coming month’s or year’s

  • @Xmexican61
    @Xmexican61 ปีที่แล้ว +3

    How can you enjoy what fans are cooking with forge when the oven is broken 😂

  • @waterdlyed
    @waterdlyed 10 หลายเดือนก่อน

    Haven’t played Halo in months and don’t honestly plan to come back. The older better games are slowly dying and the new one is just broken and sloppy. Halo died in 2012.

  • @godamongGods-zx9nl
    @godamongGods-zx9nl ปีที่แล้ว

    Season 6 will open your heart season 7 will leave no doubt infinite is goat 🐐 💯👑 of all halos facts 👌🔥

  • @scwidthezombiesslayer
    @scwidthezombiesslayer ปีที่แล้ว

    This is kinda weird I never had issues with the custom games browser, I’ve played with friends and we got in fine. BUT the desync is terrible. Also sbmm is super strong like dude when I want to sweat I play ranked I don’t want to be 2-25 in a slayer in pubs I play that to chill and level up a bit.

    • @baki2200
      @baki2200 ปีที่แล้ว

      Exactly, it's as if some people have problems with the interface, some have problems with desync, others have all problems and others have no problems at all, the fault probably lies in the spaghetti code

    • @scwidthezombiesslayer
      @scwidthezombiesslayer ปีที่แล้ว +1

      @@baki2200 theres a patch soon hopefully it fixes it...

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      It's because no one actually has issues with the custom games browser.
      It's a scapegoat argument created to persuade people into believing something when they never actually tried it. Most people "with" issues with it typically have locked down Xbox Live profiles, or are in an area where the ping is atrocious so they can't connect.
      To elaborate on the scapegoat argument, the reason why this exists realistically is to change goal posts when Firefight fails in custom games (because it had, has, and will in it's playlist form too). They'll utilize it as a reason to why it failed, instead of acknowledging "This was a large waste of budgetary resources and 343 shouldn't have spent such a large quantity of time on fulfilling these checklist items, when actual issues exist: Like desync, server issues, registration issues, and various competitive integrity issues that make playing any game verses another player feel horrible".
      (But 343 did pay attention to this checklist items, because all they do is hit the checklist items, and when they hit them, the community then has to scramble, make excuses, then create new goal posts to reach instead of saying "Sure, okay, Halo was only actually popular as a competitive game...those areas existed but they were niche."
      There is no SBMM in Social Matchmaking. The reason you're going 2-25 in slayer pubs is because there is no SBMM... lol. Not because there is.
      Think about that for a moment.
      "Skill based matchmaking". Determining you're going to be playing with, and against, people of your exact same skill. You were matched outside of your skill, not inside of it.

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      For an additional note, I'll add the following; This is directly from Bungie regarding Matchmaking:
      "The goal of Halo 2’s level system is first and foremost to help you find the most enjoyable games possible. Games that are neck and neck, where the only sure way to win is by playing above your abilities, be it through better planning, more focus, improved team communication, whatever. But it’s fun to not be so serious all the time. That’s what custom games are for, or the Training Grounds playlist."
      "But we believe that games that challenge you to rise above your current abilities are the most enjoyable and the most rewarding. Thus the level system is intended as a tool to help you find good games, not something to be abused or obsessed over."
      The "level" system is referring to ranked playlists, the "training grounds" playlists are referring to social (pubs).
      Consider for a moment that even these training grounds playlists had the same elo sbmm that Halo 2 and Halo 3 had, and you'll quickly realize that "If you play with four people of the same skill, and against four people of the same skill, then everyone in the lobby is the same skill".
      "Skill Based Matchmaking" is designed to match everyone at the exact same skill. What you have a problem with is the lack of actual "skill" when it's matching.

    • @baki2200
      @baki2200 ปีที่แล้ว

      @@anonymous7564 Maybe reading comprehension would help 🤦

  • @arthurbrax6561
    @arthurbrax6561 ปีที่แล้ว

    343 and Bonnie Ross should have been fired years ago

  • @tesakomarcagando90
    @tesakomarcagando90 ปีที่แล้ว

    The worst fps I have ever had the misfortune of playing.
    343 needs to go.

  • @TRG_R17
    @TRG_R17 10 หลายเดือนก่อน

    Season are going bye bye with season 6. Let's all kiss the 10 year plan grave.

  • @boom1759
    @boom1759 ปีที่แล้ว

    Thought I was on something, but no, the browser is not working. I will dive in and forge some AI myself

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      The browser is working just fine. Change your Xbox Live settings away from "child". Or, as a better way to put it: Make it so everything is public like a default Xbox Live account.

  • @manders0929
    @manders0929 ปีที่แล้ว +5

    Is this a BDobins impersonator channel? It sounds like you're trying to mimic his voice.

    • @WpnsGrade
      @WpnsGrade  ปีที่แล้ว +8

      that's just my natural voice man!

    • @BrokenCircle1
      @BrokenCircle1 ปีที่แล้ว

      Ew don't say that. I used to love him but when he went full on SJW with cod WW2 and then straight up bragged about mooching off of welfare I permanently tuned out of his content.
      Guys a piece of garbage.

    • @red_menace1829
      @red_menace1829 ปีที่แล้ว

      Bruh 💀 what lmao

  • @riotron1026
    @riotron1026 ปีที่แล้ว

    Most if not all of these complaints can be boiled down to 2 things. Capitalism and Neoliberalism. Making a buck by any means legally possible and executives rushing workers to pump out unpolished products all just to make a quick profit at the expense of the game developers and the consumers.

  • @adamjrabil
    @adamjrabil ปีที่แล้ว

    Desync and matchmaking are making halo infinite unplayable. It's just as bad as launch if not worse.

  • @Basu117
    @Basu117 ปีที่แล้ว +26

    Why S5 won't save Halo (or Infinite for that matter): The sandbox is still garbage, most of the maps are garbage, 343 doesn't understand what makes good matchmaking.

    • @BrokenCircle1
      @BrokenCircle1 ปีที่แล้ว +3

      There is almost no variety. Feels like a game entirely designed for the MLG wannabes. It's sad.

    • @mrjack3855
      @mrjack3855 ปีที่แล้ว +3

      ​@@BrokenCircle1It was and still is the most popular part of halo. So of course they will cater to the biggest part of their community

    • @BrokenCircle1
      @BrokenCircle1 ปีที่แล้ว

      You live under a rock? The vast majority of people don't play games competetivley. Even Bungie knew this back in the day they used to talk about how Halo was a party game meant for a bunch of people to have a drink, eat pizza, and laugh with their friends.
      It was never meant to be about this MLG crap. @@mrjack3855

    • @robertogurrola7465
      @robertogurrola7465 ปีที่แล้ว +8

      I 100% disagree

    • @deathshot2101
      @deathshot2101 ปีที่แล้ว +2

      Oh good....nothing berger.

  • @jackpiercey6056
    @jackpiercey6056 ปีที่แล้ว

    Thank you you’re opinion is more valid than my own opinion 😂

  • @Neroskully
    @Neroskully ปีที่แล้ว

    Dmr isn't the problem. De-sync is the problem. Infinite needs halo 4 mechanics. Halo 5/ infinite are twitch shooters like cod but reskinned.

    • @Creatic58
      @Creatic58 ปีที่แล้ว +1

      I dint want loadouts in Halo ever again

    • @Creatic58
      @Creatic58 8 หลายเดือนก่อน +1

      @@JimmmmmmmmmmmY then why did you say infinite needs halo 4 mechanics?

  • @optomysticartist7768
    @optomysticartist7768 ปีที่แล้ว

    Nah it wnt it’s just the start of wats gonna save it once it goes into unreal engine and we have playable elites acual good graphics from the engine implemented and more features like full cross core coming for new seasons to come will save the game so if it’s in unreal engine by season 8 it will b saved cuz that’s wen the games gonna have all the features we wanted then from there it’s just gonna b extra content

  • @ColdAchilles
    @ColdAchilles ปีที่แล้ว

    im surprised u even have this installed

  • @WonderMePartyStrip
    @WonderMePartyStrip ปีที่แล้ว +2

    Only shills believe this game will come back every season 😂
    The amount of copium is getting out of hand.

  • @EpicSlash
    @EpicSlash ปีที่แล้ว +1

    Do I think what they added was nice?
    Yes.
    Do I think what hey added will save Infinite?
    No.
    Honestly I don't think Infinite can be saved at this point unless they fix the most basic things such as the Ui, Optimization, lack of new guns & vehicles, and other things.
    Its game that is still in beta.
    I stopped playing back in February to check out forge, and even then I stopped playing quickly as the game felt broken still.

  • @BT_Official2011
    @BT_Official2011 ปีที่แล้ว +1

    😂 bro think we gonna belive this bait after bro finished this vid he started grunding sure bud its bad

    • @LethalThreat
      @LethalThreat ปีที่แล้ว

      Is your first language English?

    • @BT_Official2011
      @BT_Official2011 ปีที่แล้ว

      @@LethalThreat grinding idk what the fuck translate thought

  • @cuyospartan02
    @cuyospartan02 ปีที่แล้ว

    Yeah man, infinites sandbox must be the shittiest of all halo games

  • @zywypl
    @zywypl ปีที่แล้ว +2

    - desync
    - shitty controls
    - forced crossplay
    - industry's worst, most unbalanced SBMM
    - no lobby system
    - no map voting
    - overpriced FOMO store bundles instead of real MTX cosmetics
    - lack of content, because instead of actually adding more maps and modes they just rotate it each week, and the way it all works your basically stuck on nothing but Slayer on recently released map anyway, S4 was nothing but Dredge, this season it seems there are no other maps in the game than Prism
    The list goes on and on, but the bottom line is, NONE of the issues the game launched with two years ago have been addressed, let alone resolved, the game is just objectively bad, terribly designed, and as long as the very basic, core features of every online game work like they do in Infinite, the game will bever pick up, S2, Forge, Custom Game Browser, Winter Update, cross-cote customization, none of it matters at all when the actual in-game experience is this awful, the desync alone completely destroys the game, you absolutely can't have a successful shooter where shooting doesn't work.

    • @unreallife6817
      @unreallife6817 ปีที่แล้ว +3

      Don't forget the souless art style awful sound design, generic gameplay, forgettable music, awful dated and reused animations, this is a parody of what Halo used to be.

  • @CrossUnity
    @CrossUnity 11 หลายเดือนก่อน

    The biggest problem of Halo Infinite is the toxic community full of haters like you. Haters gonna hate...

  • @unreallife6817
    @unreallife6817 ปีที่แล้ว

    This, so much this, halo is dead
    Fire 343 asap

  • @tesakomarcagando90
    @tesakomarcagando90 ปีที่แล้ว

    Worst fps game ever made.
    Facts.

  • @JoelTaylor-e1c
    @JoelTaylor-e1c ปีที่แล้ว +1

    Someone had to say it

  • @TexMackerson
    @TexMackerson ปีที่แล้ว

    Halo infinite is dead and sucks because it's SlowAss3 2.0

  • @Jërmungandr
    @Jërmungandr ปีที่แล้ว +2

    TLDR Bungie fanboy doesn't like Halo Infinite because it isn't Halo 3.

    • @WpnsGrade
      @WpnsGrade  ปีที่แล้ว

      Not at all. But whatever makes you happy lol.

  • @Ntwadumela89
    @Ntwadumela89 ปีที่แล้ว +1

    Dude just play something else!..you damn haters are getting lame now!..

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว

      Most of the reason that they aren't, among the majority of the community, is because it's another goal post shift.
      "The reason infection or firefight wasn't popular was because xyz wrong with the game, not because it's a niche. Fix and do new things to xyz instead of fixing the underlining problems".
      The youtuber addresses desync, yet doesn't address resolving it -- simply claims that it's "just because we have a single shot weapon now that is as fast as the AR in ttk".
      The Halo Community is full of goal post shifters. Instead of saying "You're right, the majority of people played Halo as a competitive ranked matchmaking game or played it within MLG back in the original era" , they double down and proclaim it was "Mario Party for the Xbox". When people don't actually play these attributes after 343 puts them in, they then just jump ship to another reasoning.
      Hell, a large quantity of this video was claiming that aiming was wrong and it was impossible to use the snipe; Whilst aiming has it's issues, I wouldn't claim it's "game breaking" as much as Halo 5's heavy aim. Yet, that didn't stop 300,000 concurrent players in ranked matchmaking (all 8 playlists) of Halo 5 for the first 2 years of the games life. In this instance, it's goal post to help insecurity of incapability of aiming or being out shot more consistently than not. Instead of saying "Wow I may need to get better", it's "no this game is broken, bad game, destroy it, light it on fire, it's horrible, it's not meant to be competitive game anyway you're just a tryhard sweat loser who doesnt have a job" or whatever nonsense they come up with in their head.
      At the end of the day; Halo won't ever succeed unless 343 stops listening to these such goal post changes.
      90% of the video was an attempt to change custom games browser, again, instead of addressing actual problems with the game.

    • @jmorales6539
      @jmorales6539 ปีที่แล้ว

      Hating? That's the best response you can come up with. Who the hell is hating on a company that has failed time and time again with their false promises?
      My guy, you know you can click off the video if your views don't align with his. He has just as much of a right to discuss his opinion as you do.

    • @Ntwadumela89
      @Ntwadumela89 ปีที่แล้ว

      @@jmorales6539 all you people do is shit on halo games that literate all you Xbox fans do!..the game in season5 is at a great place top management has been replaced and you goofies keep complaining!..like go play COD or fornite

    • @anonymous7564
      @anonymous7564 ปีที่แล้ว +1

      @@Ntwadumela89 They don't like other FPS games. It's why they refuse to play other FPS games. You'd be more likely to find one of these people playing ironically Cyberpunk instead of Halo. I'm not joking. Meanwhile, other FPS players who stopped with Halo jumped to valorant, or counterstrike, or apex or something.

    • @jmorales6539
      @jmorales6539 ปีที่แล้ว +1

      ​@@anonymous7564Except they don't want to play those other FPS games, they want to play Halo.
      If I wanted to play a fast paced FPS, I'd play CoD.

  • @xGLLx
    @xGLLx ปีที่แล้ว

    Why do you agree AI are good, you are doing the same thing again for the last halo talk I was in, I will say it again, the dev time for the bots was dev time wasted so they are not a good thing for the game no one cares about the ai.

    • @EpicSlash
      @EpicSlash ปีที่แล้ว +7

      "Nobody cares about the Ai"
      This was a feature that people have been begging to be added into forge for years. I don't know where you have been.

    • @xGLLx
      @xGLLx ปีที่แล้ว

      @@EpicSlash thats a false narrative, no one was asking for ai, 3 people on waypoint doesn't count, stop.

    • @EpicSlash
      @EpicSlash ปีที่แล้ว +7

      @@xGLLx
      What kind of copium are you on?

    • @xGLLx
      @xGLLx ปีที่แล้ว

      @@EpicSlash I just say the truth halo 3 sold 14 million copies, 3 people on a forum are not 0.0000000001% of players.

    • @BrokenCircle1
      @BrokenCircle1 ปีที่แล้ว +2

      There were a good amount of people asking for AI however I agree with GLL on the point of dev time wasted. There are alot more important problems with Infinite than AI.
      Extreme buggyness.
      Poor UI
      Lack of weapons
      Lack of vehicles
      Lack of dev maps