If possible can we get a deck list in the description of the commander games? I'm curious what cards are being sure cause lots of these I haven't seen before and wondering what else there is.
@@SkillCheckShow oh sweet Honestly didn't think you guys would see this lol and not sure if you guys will but could you possibly do it to future videos too that would be great (didn't check the description in the brawl one so not sure)
Yeah when they keep adding new layers and interactions it’s hard for people to keep up. Especially when you’ve been playing a while and think you know the rules but then it all gets flipped upside down.
@@celestial_crash0media.wizards.com/2024/downloads/MagicCompRules%2020240607.pdf The 292 page comprehensive Magic: the Gathering rulebook would beg to differ
@@celestial_crash0 'The Comprehensive Rules are available from Wizards of the Coast in TXT, PDF, and DOCX formats, and are 292 pages long as of June 2024'. I wouldn't say there is few actual rules.
To be fair, it's 4 people playing decks they don't know....having to read a stack of cards to understand them takes a long time....I gave a friend the WoE merfolk deck, and it took sooo long...
Y'all ever hear of Judges Tower? A massive shared deck full of the most complicated cards, and if you make a rules infraction you lose, whoever loses last is the winner
@@mellowyellow5427 yeah because he has good plays and cards edit: just finished the video and matt literally won sooooo... maybe he won because he thought over his plays unlike drew who was playing fast..
@@Nabooze Still took fucking forever. At the end of the game everyone was just helping each other and the judge was directly giving direction to players because everyone was so exhausted and tired of this single game. And he won because everyone let him Ultimate his Ajani and he couldn't take barely any damage. So he didn't win because of any difficult plays. He played his Anaji ticking it up until it had enough loyalty and then he ulted. Not hard. Everyone was just so focused on not getting shocked they let him -6. Dude needs to learn how to play faster I would be bored af.
The table struggling to go through chase's turn to find the mistake when it was the geier reach being placed in graveyard instead of exile was so funny
At 1:57:29, Matt targets Narset with Ajani's ability. Ajani is a white permanent. Narset is equipped with the Sword of Shadow and Light, giving it protection from white and black. Illegal target. I mean, I know its nit picky, but thats the point of this episode. Good job overall, Ryan. Thats a TON to have to keep track of. So glad no one cast Scrambleverse!
And again at 2:26:00. Drew even says it and then asks about "Debt?" Ryan asks him "What letter is it using?" Its using the T. Damage Enchant, equip Block TARGETING
at 1:44:44 he makes 3 tokens with cathar’s crusade - the first token would enter, triggering it for every other creature, the second token would enter, putting a +1/+1 on the first token and every other creature, and the third token would enter, putting a +1/+1 on the first and second tokens, leaving him with a 1/1, 2/2, and 3/3 token and all his other creatures before playing pilgrim’s eye
32:30 charlie taps his plains for white mana which should add 2 white mana because of mana flair and even complains that he only has one white source at end of turn. Found one! Also great video concept
He was calling that he was using 1 source of white to cast the card, than proceeds to use the double mana to pay for the blank mana cost. He didn't miss use the mana more so he used his mana in a specific way.
@@PutYaHandsUp and to this, his devotion to white was nowhere near 7 so his commander wasn't a creature yet, meaning he couldn't cast her edit: to be useful to him in that circumstance
1:57:26 Ajani targets Narset even though it has a Sword of Light and Shadow equipped, which gives it protection from White. 2:10:38 Spirit Bonds only allows you to pay one white mana per nontoken creature entering. Also, for commander damage with Teferi's Protection, the 'life can't change' doesn't matter as you've said, but the protection does. If you have an effect that can ignore damage prevention and hit a player under Teferi's Pro with your commander, you still do the damage even though their life total doesn't change. Really loved this video guys, you should definitely do another one and not have poor Matt on lmao
so for this place he would only take 1 damage from the commander? would he still take the 21 damage from commander and die or he just takes the one and lives?
So from what i know matt would have taken 1 dmg from combat because of ajani even so the Charles comander delt 21dmg to matt resulting in a loss @@shugo66
This has to be the most stressful game of Magic I have ever watched being played. The pain, the fear, the anxiety, the worry.. all over a land drop. A cutting edge video to some degree.
When Matt looked right at the camera and said "if you're still watching" was the exact moment I had looked back at my screen by chance and I felt so targeted, and then so loved by him :D
The exhausted, gloomy atmosphere towards the end of the game when 2 players are out is absolutely indicative of the atmosphere you'd feel at the end of a 2hr Commander game
1:07:14, Matt tapped mana to pay for sword of light and shadow, which he exiled with Narset, and he should've played without paying its mana cost I believe
I mean as far as I know there isn’t anything in the rules saying you can’t tap lands whenever you want and let the mana go away. If you wanted to you could tap all your lands every turn and pass.
fevered visions + ian malcolm were technically played wrong a whole bunch of times. Effects always have to resolve entirely before another action can happen, so the correct order would always be: draw, take 2 damage, then resolve the Ian trigger.
At 1:18:00 Charlie draws his second card on Chase's turn from Ephara and the enchantment but never exiles for Ian Malcolm thats the first rule missed i've seen not to nit pick very funny video loved it guys keep the magic coming love the videos!
First mistake was when rhystic study was played and people playing lands. They weren't counting rhystic study trigger ability with lands. So first rule broken was at around 14:00
This video honestly helped me so much as someone that started playing mtg with the fallout set release. Big thanks to you guys for taking the shocks so I didn’t have too!
I woulda been so happy to be the guy at this table to get Narset. I know Matt is kinda new at Magic, but well done. Loving the commander content from this channel.
I haven't watched the entire game yet, but Matt could have upticked Ajani because the wording says "up to one" meaning you can choose no creatures or fail to choose a creature. I only know this because the old wording of Teferi, hero of dominaria forced you to untap two lands no matter what because it was not worded as "up to two" and had to be errata'd
Great vid as always and love seeing you guys learn the game more, also picked up that at 1:06:00 the narset mana couldn't be spent on Heliod as it's still a creature on the stack and Matt also spent mana for his free Narset cards. Still goated video though, keep up the great vid ideas!
This was easily the most entertaining game of Magic I've ever seen, and I've seen/been part of lots of Magic games. This should absolutely be a series. Also, I'd love to see other youtubers also do a variation of it. This addition of shocking people for failing to do something (or even taking damage, losing the game, etc.) adds a certain spice to the game. It may prolong the game, but it keeps everything being interesting by adding an amount of suspense. All that to say it was such a smart decision to add it 😄 Also, good job peepee boy.
Im not sure how accurate this was but there was study done a few years ago that resulted in the claim that magic the gathering is not only the most complex card game but the most complex game ever created in general. If there's anyone who can go through a game of commander without making a single mistake, they deserve a Nobel prize
I'm in love with this video. I'm a new player and this was explaining sooooo much for me. This was amazing. I loved this! Thank you thank you. I watched all 2hours and 28 minutes of it and am just dying. This was so good.
Im so glad these guys have brought mtg into the spotlight for all the younger generation who may not be aware of it. Got into magic in 2016 at a residential treatment center in Missouri when i was 16. What great memories. Still play to this day!
Honestly, this is exactly the content I need at 2:45 am before a workday, thanks a lot for the enjoyment I got out of this and also giving my playgroup this idea.
They actually don't. They just teach dogs to be scared until it comes off. Been working with animals for years now and it's not a viable teaching method anymore. In case anyone saw the comment and thought it was accurate.
@@Maverickstyg That's like saying an electric fence doesn't teach livestock to not touch the fence. The natural instinct will more than likely associate the action with the pain in the absence of intelligence to figure out it's the fence (or the collar)
For anyone wondering 1 of them is when Matt takes 2 DMG from fevered dreams but reduced it to 1 due to ajani's emblem. Deflecting palm was still in effect so the single DMG would be reflected to the sources controller aka chase
Normally I hate these kind of comments but this seems very in the spirit of this game: at 1:07:17 there was a misplay/error! Matt tapped his lands to cast the spells exiled with Narset, when Narset says he may cast those spells without paying their mana cost. Technically because it is a may ability, its not an illegal action, but its certainly something that was missed as he could've played the other cards exiled with Narset as well.
You may cast the card for no cost but you can't cast the card for it's normal cost, so if they asked Matt and he said he tapped the lands to cast the sword (which he clearly was doing) then it would be an illegal game action and thus, he should be shocked
Haven't finished the vid yet so idk if they start doing this later on, but a pro tip that I learnt for remembering upkeep triggers is to put a dice on top of my library that shows how many triggers I have. Can't accidentally draw and skip triggers without touching the dice.
Had I played this, I'm sure I'd have been shocked more than Ash Ketchum in the entire Pokémon anime, but... At approximately 52:42, Charlie plays Sandstone Bridge. He says (and gives) the creature a +1/+1 counter and vigilance until end of turn. However, the card is not giving a counter, but just a temporary +1/+1 modifier until end of turn.
And then he takes the dice representing the counter that's not a counter off the creature on someone else's turn. Maybe he realized it wasn't a counter but that was after his turn was over.
as someone who is just learning how to play, this has been really helpful and entertaining all at the same time. most tutorials are too dry where i faze out 5 min in
At 1:29:40 it's stated that combat damage from a commander when prevented still counts towards the 21 required to lose the game. That is incorrect. Combat damage that would become commander damage can in fact be prevented or reduced by effects that prevent combat damage. Also, great vid, can't wait for more commander content. Would love to see more of people's personal decks. EDIT: They got to it later in the game, I rescind my correction.
@@williamkrause9968 Preventing damage works similarly to a replacement effect. Replaced events do not happen. For example, something like Lava Coil with a clause that says "if that creature would die this turn, exile it instead" skips on-death triggers because the act of it going to the graveyard is replaced with it being exiled. Ergo, in the case of Commander damage, if the combat damage is prevented, then no Commander damage was dealt. Life-total-freezing effects like Platinum Emperion, however, do not prevent the damage, but instead stop a player's life total from changing. The damage is still dealt, so you still count up to 21 Commander damage even if the player stays at 40 forever. Teferi's Protection tends to trip people up because it employs BOTH of these. People see the "your life total can't change" effect and think that means they still count commander damage, forgetting that the "protection from everything" effect will prevent that damage in the first place.
I gotta say... This is the funniest episode in the whole channel. The premise is funny, the natural interactions, silly puns, and how silly the Ian Malcolm deck was... 😂😂😂 I actually watched the whole game and its the only MTG match I have watched from beginning to end, in my whole life, and I feel that I learned a lot about the game.
So instead of just properly learning the cards like a normal person, they put on shock collars and got a judge to overview the game and punish them to learn 10/10 would watch another game like this
half way through and loving it. love how complicated magic is that even the four judges missed two errors so far of what i watched. mtg is so chaotic with rules and triggers it just warms my soul. it is why as my groups resident rules junkie i absolutely love mtg
HEAR ME OUT! 20:18 unbeknownst to everyone at that table including the judge apparently, Chase had a spell that allowed him to have unlimited hand size. I forgor the name, but that would have been both a shock for moist and for Chase because moist tried to enforce an incorrect rule acceptation and chase apparently accounted for this even though his spell states he has no hand limit. This was purely to be factious and nit picky, love ur videos, just thought this oversight was funny.
@@kirillsniff9133 If i recall correctly directly after that the judge asks if you can shock for wrongly enforcing rules (which im pretty sure was aimed at that pointer towards the handsize)
At the end of the game, what ryan was talking about was elspish -2 ability where you kill all creatures over 4 power. you would have just needed to gain life and you would have won the game with nevermore.
This is true, but technically Charlie shouldn't have had Elspeth anymore because she was from Drew's deck, and should have been removed when Drew lost (unless I'm misremembering how that works)
@@zurothain he has a blue and a colorless floating. also he points at the narset counting that mana to cast heliod. 1:05:38 he does use the blue for the colorless part of the casting cost for heliod but it is still a creature spell.
I came down here to see if anyone else noticed it. Even though it is not a creature in play, it is a creature spell on the stack so Remove Soul would work on it.
1:29:37 this is not true! Prevented damage does not count towards commander damage. You're thinking of platinum emperion effects, which say "your life total cannot change". This is different from damage being prevented; the damage still happens but the life total remains the same. I think our judge deserves a shock for that one.
I believe the edge case he was referring to with teferis protection is something like the opponent has questing beast on play. In that case you could still lose to commander DMG even with the protection
@@crazydeadperson I don't think that's what he meant, he brought it up after ajani ulted as a way of saying "you guys can still win". Anyways that interaction is the same as with platinum emperion, just a little more complicated.
This is a fantastic way to coach up triggers and stack Interactions for new players. Definitely gonna be recommending this video when people are getting into mtg
The improper resolving of fevered visions and Ian Malcolm in end phase almost every turn really bugs me. Fevered visions ability should be fully resolved before Ian triggers to exile a card (when that would be the second card drawn that turn for the turn player).
@@DusanMadzarevic they said they were trying to play the rules in a strict fashion. That was the point of the video. Spells and abilities should always be resolved one at a time, sbas checked, then if no one wants to add to the stack you proceed with resolving the next thing. They nitpicked a bunch of stuff on that level in the video but not this. I don’t think it ruined the video or anything and they definitely suffered enough but they never even acknowledged that they were technically doing it wrong, and that mildly annoyed me.
I hate to say it, but at 1:57:20 he targets a protection from white Narset with Ajani's +1. Wow it feels bad to be one of those commenters, but it's on topic for once
If possible can we get a deck list in the description of the commander games? I'm curious what cards are being sure cause lots of these I haven't seen before and wondering what else there is.
Done!
@@SkillCheckShow oh sweet Honestly didn't think you guys would see this lol and not sure if you guys will but could you possibly do it to future videos too that would be great (didn't check the description in the brawl one so not sure)
This game is so complicated. It just shows you how many people aren't trying to cheat, but they just forget how the rules really work
Yeah when they keep adding new layers and interactions it’s hard for people to keep up. Especially when you’ve been playing a while and think you know the rules but then it all gets flipped upside down.
It's not actually complicated, there are just a lot of different cards interacting together. Base game is simple, and there are very few actual rules.
It’s all fun and games at the end of the day right! ❤
@@celestial_crash0media.wizards.com/2024/downloads/MagicCompRules%2020240607.pdf The 292 page comprehensive Magic: the Gathering rulebook would beg to differ
@@celestial_crash0 'The Comprehensive Rules are available from Wizards of the Coast in TXT, PDF, and DOCX formats, and are 292 pages long as of June 2024'. I wouldn't say there is few actual rules.
Between this and Wubby's all graded cards game, we are really entering the High Concept era of Magic content
For real bro
It is the best commander content I've ever seen
I’m loving it
I'd say the Card Market channel has been pretty high concept for a while.
I couldn't agree more, and I truly love it.
It becomes very clear really quickly why this is a 2 hour game
10 tips to make Narset a 2 hour game. Number two will shock you 😂
*2 and a half hour game
To be fair, it's 4 people playing decks they don't know....having to read a stack of cards to understand them takes a long time....I gave a friend the WoE merfolk deck, and it took sooo long...
New player here. Thank you for teaching me the rules with your pain. It was actually very educational.
preach brother; learnt so much from this 1 vid
same here!
Sorry, but you missed your triggers so _bzzzzt_
Same!
@@victhefoxygamer "Ah dammit! Fine! I hit Like and Subscribe, untap for upkeep, then draw for turn." 🤣
This is the greatest and most educational game of commander that has ever graced youtube.
Y'all ever hear of Judges Tower? A massive shared deck full of the most complicated cards, and if you make a rules infraction you lose, whoever loses last is the winner
It's a useful and fun tool to learn interactions and layers before applying for being a judge
Add the shock collar to the tower and you’ll learn really quick. Pain is an excellent teacher. 😂
That sounds funny af
Judge's Tower is incredibly complicated. They're a ways off from the game understanding required for that format
* and you need to take every game action possible, even if it means bolting yourself
Respect to the editor making edits throughout a whole 2 hr and 30 min video
When you get lost on the way to your local game store and have to play at the BDSM club.
My local games store IS a BDSM club.
@@sleepingbee8997It's all fun and games
@@sleepingbee8997 Say what? Can the dm's dm and dm?
Love being Matt’s one favorite audience member.
He takes soooooo long per turn Jesus.
He’s literally new to the game itself, of course he’s going to take his time to process everything, especially given the shock collar.
@@mellowyellow5427 yeah because he has good plays and cards
edit: just finished the video and matt literally won sooooo... maybe he won because he thought over his plays unlike drew who was playing fast..
@@Nabooze Still took fucking forever. At the end of the game everyone was just helping each other and the judge was directly giving direction to players because everyone was so exhausted and tired of this single game. And he won because everyone let him Ultimate his Ajani and he couldn't take barely any damage. So he didn't win because of any difficult plays. He played his Anaji ticking it up until it had enough loyalty and then he ulted. Not hard. Everyone was just so focused on not getting shocked they let him -6. Dude needs to learn how to play faster I would be bored af.
@@horrorladchad3122 I understand that. He still takes forever.
The table struggling to go through chase's turn to find the mistake when it was the geier reach being placed in graveyard instead of exile was so funny
First commander game that works audio only.
Hilarious.
At 1:57:29, Matt targets Narset with Ajani's ability. Ajani is a white permanent. Narset is equipped with the Sword of Shadow and Light, giving it protection from white and black. Illegal target.
I mean, I know its nit picky, but thats the point of this episode. Good job overall, Ryan. Thats a TON to have to keep track of. So glad no one cast Scrambleverse!
And again at 2:26:00. Drew even says it and then asks about "Debt?" Ryan asks him "What letter is it using?"
Its using the T.
Damage
Enchant, equip
Block
TARGETING
at 1:44:44 he makes 3 tokens with cathar’s crusade - the first token would enter, triggering it for every other creature, the second token would enter, putting a +1/+1 on the first token and every other creature, and the third token would enter, putting a +1/+1 on the first and second tokens, leaving him with a 1/1, 2/2, and 3/3 token and all his other creatures before playing pilgrim’s eye
Whoever edited this is insane!! Thank you so much for showing each and every card, thats so helpful to those (me) who are new to Magic :3
Also the ref card being Shock is great LMAO
"areyougonnapaytheone" Gotta love the Rhystic PTSD.
32:30 charlie taps his plains for white mana which should add 2 white mana because of mana flair and even complains that he only has one white source at end of turn. Found one! Also great video concept
He then remembered that he has double mana so most likely all his cards needed double white mana
@@iamunnamibut still said he rapped for 3 mana and not 4 though
@@iamunnami His commander costed 1 white, 1 blue and 2 colorless. He could have casted it.
He was calling that he was using 1 source of white to cast the card, than proceeds to use the double mana to pay for the blank mana cost. He didn't miss use the mana more so he used his mana in a specific way.
@@PutYaHandsUp and to this, his devotion to white was nowhere near 7 so his commander wasn't a creature yet, meaning he couldn't cast her edit: to be useful to him in that circumstance
first explanation of priority that actually makes sense
Actually fantastic explanation. Wasn't expecting that but going to use it moving forward for new players
What Time stamp was it at? @lonelyknot6004
50:15 @@Magicthegatheringsuperfan
THIS TIME
1:57:26 Ajani targets Narset even though it has a Sword of Light and Shadow equipped, which gives it protection from White.
2:10:38 Spirit Bonds only allows you to pay one white mana per nontoken creature entering.
Also, for commander damage with Teferi's Protection, the 'life can't change' doesn't matter as you've said, but the protection does. If you have an effect that can ignore damage prevention and hit a player under Teferi's Pro with your commander, you still do the damage even though their life total doesn't change.
Really loved this video guys, you should definitely do another one and not have poor Matt on lmao
@gammerhulk2064 Came here to say the same think re: the Ajani play.
so for this place he would only take 1 damage from the commander? would he still take the 21 damage from commander and die or he just takes the one and lives?
So from what i know matt would have taken 1 dmg from combat because of ajani even so the Charles comander delt 21dmg to matt resulting in a loss @@shugo66
@@shugo66he only takes one, as commander damage is prevented the same way as regular damage
@@kirillsniff9133 gotcha ty
one of the biggest reasons I don't really watch streamers is because they miss so many triggers so thanks for this it made my day.
This has to be the most stressful game of Magic I have ever watched being played. The pain, the fear, the anxiety, the worry.. all over a land drop. A cutting edge video to some degree.
I see that Charlie or one of the boys saw that episode of yu-gi-oh 5ds where yusei had to fight in prison for a single copy of tune warrior
the episode in GX when Zane is doing under ground duels using shock suits to feel LP loss ofc
Good old Yusei. Literally winning with a deck made of cards that the inmates had smuggled in against a Chain Burn Deck and security cameras.
WHY AM I SO STRESSED OUT BY WATCHING THIS IM NOT THE ONE GETTING SHOCKED
It's the music they put in the background.
When Matt looked right at the camera and said "if you're still watching" was the exact moment I had looked back at my screen by chance and I felt so targeted, and then so loved by him :D
The exhausted, gloomy atmosphere towards the end of the game when 2 players are out is absolutely indicative of the atmosphere you'd feel at the end of a 2hr Commander game
Good job Matt!! Dude really did good considering the amount of cards he had going
the fact that this is actually educational is fantastic!
Here from Charlie's main channel, Magic is like a foreign language to me but I loved this video so much.
I do not understand this game one bit. Watched whole video tho. Who won? I can’t even tell that!😂
@@myahill4040 Matt, by a lot
I've been playing for over a year and still learned from this video. Thank you
1:07:14, Matt tapped mana to pay for sword of light and shadow, which he exiled with Narset, and he should've played without paying its mana cost I believe
Also sol ring
Exactly I was thinking the same, huge miss play on both… a free sol and sword is crazy
I mean as far as I know there isn’t anything in the rules saying you can’t tap lands whenever you want and let the mana go away. If you wanted to you could tap all your lands every turn and pass.
@@shoeme00You’re absolutely right, it just kinda hurt the soul to see it 😂
@@shoeme00
We had mana burn until 2010, where you'd take 1 point of damage for every unspent mana
This is the only time where you don't want to use your life as a resource
Only combat damage causes you to be shocked.
*Shocks you.
Oh man even Pubstomp is in the comment section!
I love how Charlie is operating off Yugioh rules in terms of reactions and ETBs. Old habits die hard
As a noob, I learned so much from yall getting shocked! Thank you for your service
This was the BEST Episode I have see in a LONG Time. PLEASE DO ANOTHER!!!
Oloro is my favourite commander so glad to see him getting played!
fevered visions + ian malcolm were technically played wrong a whole bunch of times. Effects always have to resolve entirely before another action can happen, so the correct order would always be: draw, take 2 damage, then resolve the Ian trigger.
At 1:18:00 Charlie draws his second card on Chase's turn from Ephara and the enchantment but never exiles for Ian Malcolm thats the first rule missed i've seen not to nit pick very funny video loved it guys keep the magic coming love the videos!
i also noticed this!
First mistake was when rhystic study was played and people playing lands. They weren't counting rhystic study trigger ability with lands. So first rule broken was at around 14:00
@@FarbackbendLands aren’t spells
@@Farbackbend lands are counted as spells
@@Farbackbend what?
Rhystic only cares for spells, lands are not spells.
Legitimately want to play like this with my local group just so i can better learn the game. I think it's a really smart way.
Missing a Narset trigger is insane
Not minus 7 Ajani is a power play 😂
@@Maggisoo that makes combat and blocking with multiple creatures so miserable cause you can legally assign damage and not kill either.
This video honestly helped me so much as someone that started playing mtg with the fallout set release. Big thanks to you guys for taking the shocks so I didn’t have too!
I woulda been so happy to be the guy at this table to get Narset. I know Matt is kinda new at Magic, but well done. Loving the commander content from this channel.
We need this to be a regular feature on the channel, absolutely hilarious video guys
I haven't watched the entire game yet, but Matt could have upticked Ajani because the wording says "up to one" meaning you can choose no creatures or fail to choose a creature. I only know this because the old wording of Teferi, hero of dominaria forced you to untap two lands no matter what because it was not worded as "up to two" and had to be errata'd
ryan's gleeful laughter when he gets to punish one of the boys is genuinely delightful
This is by far one of the most entertaining games of MTG ive ever seen lol.
"This is actually teaching me how to play the game better" is such a funny line from this XD
matt: if my grandmother had wheels she'd be a bicycle. that was hillarious!
This was a 12/10 video and great content for a new magic player. Great explanations and slower pace so I can keep up.
Letsss gooo babyyyy love seeing the commanders come out to thrall
Great vid as always and love seeing you guys learn the game more, also picked up that at 1:06:00 the narset mana couldn't be spent on Heliod as it's still a creature on the stack and Matt also spent mana for his free Narset cards. Still goated video though, keep up the great vid ideas!
Matt the type of guy to yell “yabadabadooooo” while pushing his prehistoric car & family of 4
this was funny but also educative. I especially liked the APNAP part around the 50min mark (Active Player Non-Active Player).
Its the only way THESE boys are going to learn
This was easily the most entertaining game of Magic I've ever seen, and I've seen/been part of lots of Magic games. This should absolutely be a series. Also, I'd love to see other youtubers also do a variation of it. This addition of shocking people for failing to do something (or even taking damage, losing the game, etc.) adds a certain spice to the game. It may prolong the game, but it keeps everything being interesting by adding an amount of suspense. All that to say it was such a smart decision to add it 😄
Also, good job peepee boy.
Im not sure how accurate this was but there was study done a few years ago that resulted in the claim that magic the gathering is not only the most complex card game but the most complex game ever created in general. If there's anyone who can go through a game of commander without making a single mistake, they deserve a Nobel prize
Just a little bit longer and we'll enter the golden era of 'post-modern magic'! This video was so enjoyable :)
All these new Commander "formats" are reminding me of the direction OSRS has gone with "Restriction Accounts."
I'm here for it!
I'm in love with this video. I'm a new player and this was explaining sooooo much for me. This was amazing. I loved this! Thank you thank you. I watched all 2hours and 28 minutes of it and am just dying. This was so good.
NOW THIS IS COMMANDER CONTENT
As someone who just started playing magic today this video is a good idea not only am I learning but getting a laugh too 😂 good content
Loving the commander content so much! Please keep it up!
Im so glad these guys have brought mtg into the spotlight for all the younger generation who may not be aware of it. Got into magic in 2016 at a residential treatment center in Missouri when i was 16. What great memories. Still play to this day!
This may be my favorite commander video
Honestly, this is exactly the content I need at 2:45 am before a workday, thanks a lot for the enjoyment I got out of this and also giving my playgroup this idea.
This shows exactly how shock collars teach dogs lol.
They actually don't. They just teach dogs to be scared until it comes off. Been working with animals for years now and it's not a viable teaching method anymore. In case anyone saw the comment and thought it was accurate.
@@Maverickstyg That's like saying an electric fence doesn't teach livestock to not touch the fence. The natural instinct will more than likely associate the action with the pain in the absence of intelligence to figure out it's the fence (or the collar)
this is one of the most fun to watch commander content ever!
Those decks were beautifully crafted.
This was so good to watch. It also made me hyper aware and made me catch effects they even missed
For anyone wondering 1 of them is when Matt takes 2 DMG from fevered dreams but reduced it to 1 due to ajani's emblem. Deflecting palm was still in effect so the single DMG would be reflected to the sources controller aka chase
Normally I hate these kind of comments but this seems very in the spirit of this game: at 1:07:17 there was a misplay/error! Matt tapped his lands to cast the spells exiled with Narset, when Narset says he may cast those spells without paying their mana cost. Technically because it is a may ability, its not an illegal action, but its certainly something that was missed as he could've played the other cards exiled with Narset as well.
Also! at 1:18:03, Charlie drew two cards on that turn and should have exiled the top card of his library to the Ian Malcom trigger :)
You may cast the card for no cost but you can't cast the card for it's normal cost, so if they asked Matt and he said he tapped the lands to cast the sword (which he clearly was doing) then it would be an illegal game action and thus, he should be shocked
This is so much more educational than any other video that actually tries to explain Commander
Haven't finished the vid yet so idk if they start doing this later on, but a pro tip that I learnt for remembering upkeep triggers is to put a dice on top of my library that shows how many triggers I have. Can't accidentally draw and skip triggers without touching the dice.
As Someone who wants to get into MTG, this was perfect. Definitely, my favorite Skill Check video. Ryan was truly shining in this video.
Had I played this, I'm sure I'd have been shocked more than Ash Ketchum in the entire Pokémon anime, but...
At approximately 52:42, Charlie plays Sandstone Bridge. He says (and gives) the creature a +1/+1 counter and vigilance until end of turn. However, the card is not giving a counter, but just a temporary +1/+1 modifier until end of turn.
And then he takes the dice representing the counter that's not a counter off the creature on someone else's turn. Maybe he realized it wasn't a counter but that was after his turn was over.
as someone who is just learning how to play, this has been really helpful and entertaining all at the same time. most tutorials are too dry where i faze out 5 min in
At 1:29:40 it's stated that combat damage from a commander when prevented still counts towards the 21 required to lose the game. That is incorrect.
Combat damage that would become commander damage can in fact be prevented or reduced by effects that prevent combat damage.
Also, great vid, can't wait for more commander content. Would love to see more of people's personal decks.
EDIT: They got to it later in the game, I rescind my correction.
Is there anywhere where this is officially explained. My play group is in shambles right now, trying to find the answer.
@@williamkrause9968 Preventing damage works similarly to a replacement effect. Replaced events do not happen. For example, something like Lava Coil with a clause that says "if that creature would die this turn, exile it instead" skips on-death triggers because the act of it going to the graveyard is replaced with it being exiled.
Ergo, in the case of Commander damage, if the combat damage is prevented, then no Commander damage was dealt.
Life-total-freezing effects like Platinum Emperion, however, do not prevent the damage, but instead stop a player's life total from changing. The damage is still dealt, so you still count up to 21 Commander damage even if the player stays at 40 forever.
Teferi's Protection tends to trip people up because it employs BOTH of these. People see the "your life total can't change" effect and think that means they still count commander damage, forgetting that the "protection from everything" effect will prevent that damage in the first place.
This was a great video! As a new magic player I learned a lot. Definitely looking into more of these
You should do this but for the format judge’s tower. It would be… certainly entertaining
I gotta say... This is the funniest episode in the whole channel. The premise is funny, the natural interactions, silly puns, and how silly the Ian Malcolm deck was... 😂😂😂
I actually watched the whole game and its the only MTG match I have watched from beginning to end, in my whole life, and I feel that I learned a lot about the game.
So instead of just properly learning the cards like a normal person, they put on shock collars and got a judge to overview the game and punish them to learn
10/10 would watch another game like this
half way through and loving it. love how complicated magic is that even the four judges missed two errors so far of what i watched. mtg is so chaotic with rules and triggers it just warms my soul. it is why as my groups resident rules junkie i absolutely love mtg
HEAR ME OUT! 20:18 unbeknownst to everyone at that table including the judge apparently, Chase had a spell that allowed him to have unlimited hand size. I forgor the name, but that would have been both a shock for moist and for Chase because moist tried to enforce an incorrect rule acceptation and chase apparently accounted for this even though his spell states he has no hand limit. This was purely to be factious and nit picky, love ur videos, just thought this oversight was funny.
to be fair, asking for information is not trying to enforce a rule, so I u agree with their ruling
@@kirillsniff9133
If i recall correctly directly after that the judge asks if you can shock for wrongly enforcing rules (which im pretty sure was aimed at that pointer towards the handsize)
10/10 game, I laughed, I cried, I learned. This is why paper magic is so fun, you get to solve the game puzzle together. Thank you, boys!
I had to turn off one of your prior games due to misplays. This is the perfect way to buy me back & there’s no way I’m alone lol
Shock missed on spirit bonds/stormcloaker
This was so fun. It really helped me refresh after not playing for years
At the end of the game, what ryan was talking about was elspish -2 ability where you kill all creatures over 4 power. you would have just needed to gain life and you would have won the game with nevermore.
This is true, but technically Charlie shouldn't have had Elspeth anymore because she was from Drew's deck, and should have been removed when Drew lost (unless I'm misremembering how that works)
@@Psyke0330yeah he shouldn't have Elspeth anymore
I still have almost no idea about the rules but I watch every game on this channel because it's so entertaining.
1:05:31 heliod is considered a creature spell on cast. he is using narset of the ancient ways to play a creature spell.
He cast it from Hand during first main phase. So his play was correct and did not use narset's ability to cast Heliod.
@@zurothain he has a blue and a colorless floating. also he points at the narset counting that mana to cast heliod. 1:05:38 he does use the blue for the colorless part of the casting cost for heliod but it is still a creature spell.
Good catch
@@BClevs the only time an episode of any magic game is calling for 🤓
I came down here to see if anyone else noticed it. Even though it is not a creature in play, it is a creature spell on the stack so Remove Soul would work on it.
This video has done more for my understanding of the stack than my Judge cousin. Keep up the good work.
HE JUST PASSED A FREE SOL RING HOLY SHIT !
it's incredible that all reading comprehension skills go out the window under threat of electric shock
1:29:37 this is not true! Prevented damage does not count towards commander damage. You're thinking of platinum emperion effects, which say "your life total cannot change". This is different from damage being prevented; the damage still happens but the life total remains the same. I think our judge deserves a shock for that one.
I believe the edge case he was referring to with teferis protection is something like the opponent has questing beast on play. In that case you could still lose to commander DMG even with the protection
@@crazydeadperson I don't think that's what he meant, he brought it up after ajani ulted as a way of saying "you guys can still win". Anyways that interaction is the same as with platinum emperion, just a little more complicated.
I would strongly recommend watching the entire video.
@@doyouknowkeplertwentytwob4032 Oh does he correct it later? I haven't finished the video
Ryan acting like a villain about to watch his test subjects escape at 1:58:12 had me cackling.
I'm convinced Charlie is just faking the shocks to make it seems he's human
He is a god lol
This is a fantastic way to coach up triggers and stack Interactions for new players. Definitely gonna be recommending this video when people are getting into mtg
The improper resolving of fevered visions and Ian Malcolm in end phase almost every turn really bugs me. Fevered visions ability should be fully resolved before Ian triggers to exile a card (when that would be the second card drawn that turn for the turn player).
Why? Fevered triggers at the beginning of the end step, it's still that player's turn, and Ian says "whenever..."
@@DusanMadzarevic they said they were trying to play the rules in a strict fashion. That was the point of the video. Spells and abilities should always be resolved one at a time, sbas checked, then if no one wants to add to the stack you proceed with resolving the next thing. They nitpicked a bunch of stuff on that level in the video but not this. I don’t think it ruined the video or anything and they definitely suffered enough but they never even acknowledged that they were technically doing it wrong, and that mildly annoyed me.
It's killing me how many +1 counters Chase could've had if he'd leveled up his wizard class
If damage is prevented, it is never dealt, and won't count towards your Commander damage total. Ajani prevents all but one, shock the judge lol
Watched it whole and loved it. Would love to see this format return
Homie payed mana for his sword even though it was free from narset, he didn’t get the shock for it 😢 judge should get shocked lol
it's crazy that my pod just plays at this level of rules knowledge without taking forever.
Autism has its benefits
I hate to say it, but at 1:57:20 he targets a protection from white Narset with Ajani's +1. Wow it feels bad to be one of those commenters, but it's on topic for once