It's not really a trading sequence, but the Tarrytown quest has you going across all of hyrule. The reward at the end could be considered the secret shop.
It definitely has the heart of what the TS should be-feel-good, interacting with NPCs, exploration, and something that progresses with Link throughout the whole game verses a tedious rush basically at the very end before he can start
Call them weird all you want, Link's Awakening's trading sequence taught me very early on that things have different values to different people, and I think that's a very valuable lesson.
I adore the LA trading sidequest. Really the only weird reward (besides the…”necklace”) is the fishing hook. The rest make sense within their context, honestly. And maybe the ribbon? Unless it was hers and she felt the ribbon was of equal value But…really. What fisherman doesn’t have spare hooks??
Funfact: in the original and first European version of the Gameboy game you get a bikini top instead of the necklace. And some other minor things have been changed. Maybe a Video idea?
Bikini Top, the hippo animal posing as a nude model, these are the only things I remember (aside from some translation changes in the DX version of LA, especially the uhm.. electric blob... condoms?)
@@christophlange5053 i think the condom line an the line about the juce was exclusive tl the German version. I think some of the things you cuomd do with marine while traveling to the zoo village got also changed in the remake
@@henrikalbritter8807 the condom line is true, thanks to Claude M. Moyse, who was a translator for a couple of nintendo games in the past. If you put in "MOYSE" as your character name in the normal GB version of LA, you can hear some techno music in the file select menu (swap it for "ZELDA" and it becomes a Zelda main theme remix with heavy kalypso vibes)
As I recall for OoT, you weren't allowed to teleport for the timed parts of the trading quest. Imagine having that limitation on a world as big as BotW. That could get annoying, especially if you had to travel like from Tarry Town to Gerudo Town. Most people would lose interest and give up the trading quest.
you cant use Ocarina Songs, but you COULD use the "in-world warps" (like LostWoods to GoronCity, to make the Mushroom trip a bit quicker)...i think itd be a neat little 'bonus' if you could find similar shortcuts to cut the world's "vastness" down a bit...
I have all shrine teleportations disabled so you can only teleport using the towers. I like that way better so it made the Tarrytown quest more enjoyable
You couldn’t use the ocarina songs no. And sure you could use the Lost Woods for parts of it but it either saves no time or is only possible to complete it with the LW depending on which part you’re at-and if you screw up delivering the drops you go alllll the way back to the damn FROG. “Extra damage” for a slow windup and losing my shield just ain’t worth it…
Also blasting the Shadows’ final form one-shot with the literal Power of Friendship TM boomerang is so satisfying. That and finally taking down all those damn bubbles the second I blow up Master Stalfos for good and get my frikkin hookshot. (MINE!! Oh look. Free fairies!)
I thought the most memorable trading sequence in majora's mask was the wedding mask sequence... You must do things in the right order and avoid things that can cause sequence breaks... And can get a couple of other masks or choose to help the mayor's wife learn what happened to Kafei. It helps you learn about other characters, their motivations and how doing one thing can affect another (Butterfly Effect). The boomerang in Links Awakening will always be the best reward but the weapon is so OP. Don't get me wrong, you have to do some work but half of it is done for story progression anyway so it's not too difficult considering the outcome. I completely missed the boomerang when I played it on GameBoy but found out on the DX version by accident. It was a good sequence.
Agreed. I automatically assumed when he got to Majora's mask the couple's mask quest would be what he talked about. The deed trading is so unremarkable I had completely forgotten about it.
7:15 The fastest way that I found to deliver the eye drops gets it to him with well over a minute to spare and takes almost no effort: go from Lake Hylia to Kokiri Forest by riding Epona through Hyrule Field, go to Goron City via the Lost Woods, then go to the top of Death Mountain via Death Mountain Crater.
I never figured out or saw the trading quests through to the end in either of the Oracles games, and didn't find any other sword upgrades so I effectively beat both of the games, including the Linked Game ending versus the Evil King Ganon, with a 2 x 4
@@carsonshutts3599 Same. Just, same. And the BGS has a slower windup, too, which left me open to attack before the stupid thing swung. And I’ll never forgive that sidequest for the $200 scam, timed segments (and if you don’t deliver the drops in time you’re set back to delivering the frog), and being stuck interacting with Mr. Incel and Boss of the Year
@@anonymousfellow8879 How? What use does it serve? The only thing I recall it doing was getting some hints from the stones, but those are useless after you've played the game a few times.
This is literally just a video describing trading quests I know in and out, and yet I was eager to listen till the end just because of how engaging Zeltik’s commentary always is hehe
Personally when you recounted that story from Japan it came across as a story about how if you do enough good things for other people then Karma will reward you in the end. In the story the poor man helping the rich man’s daughter even though he knew nothing about her except that she needed help is what brought him out of poverty.
I still do it, anyway. It’s fun and I like playing the phonograph for the deku scrub to dance around to. That, and you cannot buy potions (and gasha seeds) from Syrup until you wake Talon the Idiot (which is needed to access a chest, anyway.) And by that point you might as well finish, right? You’re practically done (And it might be because I played my oracle copies so many times since they released when I was 7, but I don’t recall ever needing to have a notebook for anything but the Secrets.)
Yeah, I was surprised they let me get away with doing that on my second playthrough. As long as one knows the directions, they can just pick up the sword without touching the trading quest. Pretty cool!
I always loved the trade quests in Zelda. I hadn't heard the story about the Straw Millionaire before, but I do know a story with a similar mechanic, which has been made into a picture book called "An Apple Pie for Dinner," though it might be an old story like that one. It's about an old woman who wants to bake an apple pie, but all she has are plums. She trades the plums to a family with chickens for some feathers. She trades the feathers to some people wanting to stuff a pillow for some flowers. She trades the flowers to a nobleman who forgot to bring a gift when going to visit his girlfriend for a gold coin. She gives the gold coin to a family too poor to buy food, and they give her a puppy. She gives the puppy to a lonely old man who happens to have an apple tree, who gives her apples in exchange, and then she's able to make her pie.
There's also "Hans in Luck" by Brothers Grimm. But Hans trades a large piece of gold to less and less valuable things and animals until he loses his last items and ends up with nothing, still happy that he's rid of his troubles. Imagine that as a reward of a trading quest in a game. 😅
Tie that to the player character getting some sort of benefit- like increased mobility with a better jump, double jump, faster run speed, extra attack power, etc- and you'd actually have a pretty decent game mechanic.
Loved your video. I think the carpenter and the potion lady are actually married and gave the saw to their son. The carpenter’s “old lady” is an American expression for wife (I don’t know why people say it but they do). So unfortunately their son may have become a Stalfos, and his mother tried to save him with the medicine.
I’m american and I’ve literally never heard anyone say that. The missus, my better half, boss, but not “old lady” (especially since calling a woman old or assuming her age is an extreme taboo in a beauty, health, and youth obsessed society. Adult&Youth Children (usually sons) call their fathers “the old man” but never their mothers “the old lady/woman” either. (If it’s “the old woman” it’s a sign of extreme disrespect.) So…if that’s an American Fluke? She’s at most MAYBE his aunt or grandmother, but odds are there is no relation at all -that and the translation into English/slang and olde english is just a mess.-
@@anonymousfellow8879 you’ve never heard it? It’s a term of endearment but men literally have referred to spouses as “the old ball and chain”, implying marriage is akin to a prison sentence, but they wouldn’t dare say “old”? People say both “old man” and “old lady” for both spouses and parents. Now THAT’s the controversy.
The magnifying lens in Link's Awakening also allows you to converse with an invisible River Zora in a house in the Animal Village (where you can get a picture with it in the original and DX games, or get a secret shell from it in the Switch remake).
Thank you for another amazing video. I do hope there is something akin to a fleshed out trading sequence in the BOTW sequel. The "From The Ground Up" side quest was one of my favorite NPC centered parts of BOTW and it was as close to a trading sequence as we got. (It felt more like a fetch quest, which is fine and fit the context organically, but maybe there could have been more.)
Wasn't exactly a trading sequence but the very beginning of Twilight Princess you have to call the eagle down to attack a monkey, to rescue the baby basket, to give to the pregnant lady to get a fishing rod to catch a fish to feed at cat to be able to buy your first weapon, the slingshot...
TP, ST, and LBW all didn’t have a trading sequence, either. SS has the Gratitude Crystals master quest that *almost* counts-it has many of the same characteristics that trading sequences do and feels much more like it than what’s in MM and WW by mechanic and OoT by spirit-but it’s technically a collectathon vs true trading sequence (Although the Rescue Baby MaiMais collectathon quest in LBW made up for there not being a TS-collecting them is fun, the rewards are FANTASTIC and actually usable when they’d make a difference, and Mother MaiMai is delightfully endearing and weird.) So…it’s been several games since we’ve had any sort of trading sequence-since Gratitude Crystals, MaiMais, and TerryTown aren’t exactly the same thing, tho they fill a similar niche
one thing i never understood from OoT's sequence: Biggoron's Sword's description-text says "it was forged by a master, and will NEVER BREAK"... ...so then, how did the Carpenter Boss break his 'tool'? what the hell was HE using it for, that would break the Biggoron's Sword?? i mean, MAYBE he was just using a Medigoron-made Giant's Knife instead, and Link simply takes it to Biggoron to get it repaired/upgraded, but then why cant you fix/improve YOUR Giant's Knife after breaking it?
I played trough this quest just yesterday, Biggoron says the broken sword is indeed his work and after giving you the sword he says its his best craft so far. So, I think his work is just inconsistant.
It's worth mentioning that in the original Japanese and some European versions of LA, the Necklace wasn't a necklace, but her bra. It's why she hides in the water up to her neck and flees if link dives near her. Also in the Oracle games, in a linked game if you use the sword upgrade secret before completing the trading quest, you'll find the Master Sword in the Noble Sword's place
I honestly LOVED the Mask trading sequence from OOT. Meeting all of those characters helped me feel immersed just as much as the Biggoron Sword quest AND with the added bonus of no time limit.
Can you do a video about which side quests have most unworthy rewards based on how much effort you have to get them? (if there are any, bc I can't think of any off the top of my head)
@@G0nZ4Low Nah. That one’s just a joke since by that point you’ve maxed out what you use the “seeds” for. If you kept going in a game that used shrines verses heartpieces then clearly you were only after completionist bragging rights, anyway
@@byronlyons3548 I honestly didn't mind it because I found myself with a full wallet most of the time anyways, and nothing to spend the money on.. don't need to buy health potions when you can just throw the Armour on for a couple minutes, and then replenish your rupees within 30 minutes.. I never did try the mastermode however
This was fun! I'm going to say I was glad the Oracles games' sequences made it; sometimes I feel there are Zelda games content creators just don't think about when they make stuff, especially if it's before Ocarina, so it's not a jab at your content. These are also some of my favorite little things in their games, and I remember doing them in Ocarina, MM, Wind Waker, and the Oracles games fondly. I did sort of wish that Twilight Princess had had one, instead of the building money quest for the magic rupee armor, that then eats your rupees. Would've preferred this sort of chain to get the Hylian Shield in SS, as opposed to the Thunder Dragon's Lughtning Round, but I liked so little of Skyward Sword that I guess it is okay they didn't have a trading sequence I wish I had done. Here's hoping BotW 2 has something, though I'm still scared of the game, what with not knowing how much of whatvLink did will carry over, what will be lost, and how much of it will just be a Skyward Sword sequel with a Breath of the Wild skin on it, as it looks today. Will just have to wait and see!
@@GODOFAWSOMENESS1 Seasons’s Big Bad? Yeah he’s HARD. I can only beat him with a potion and swapping my Red Power Ring (obtained by slaying the Golden Beasts. Zeldadungeons has a good guide for locations) and the L2 Armor Ring When you can’t attack (especially in the Dragon Round), use the Armor Ring. When you can attack, pause and select the Red Ring then whale on his head crystal Also for the Din Round, you have to smack her crystal barrier away with the Rod of Seasons (or you will get shocked badly) then whale on Onyx with your sword And you can’t keep the Armor Ring on since it lowers your damage x2. But it is a lifeline when you can’t attack, anyway. (The blue ring would do the same without the damage nerf, but you can only get that one by linking with Ages; and I’m assuming you’re on your first playthrough with Seasons.)
I very much love the trading sequences of the Zelda series, and I never tire of it. I am sad that it hasn't made much of an appearance in more recent Zelda games, but I hope it will return again, because I feel at this point it's a strong part of the Zelda experience.
Oracle of Seasons always stood out to me. Ages had a fine enough sequence with Patch fixing the broken sword and all, but there was something very special about finding the sword in the woods that first time in Seasons. It was tricky, and it took 12 year old me a few tries, but when you find the sword at the end of the line, it's almost like a rite of passage. It feels like a real accomplishment.
This video acts not only as a fun and enjoyable topic, but also as a guide. I can see many people watching this as an easy go to, to figure out trading quests 👍
I know this video is from 11 months ago. But I just gotta say I appreciate you putting that RuneScape Classic “Darkness” track on some of your vids. Keep it up with the great content!
I enjoyed the trading sequence in Link's Awakening. Despite the final item not being strictly required, it still feels like an important part of the game.
Ive played OoT upwards of 15 times and i always do the biggoron sword fetch quest, its surprisingly fun and the reward is incredibly useful, especially if you get it before the dark Link fight in the water temple
Funnily, the Giant's Knife works just as well if you keep stabbing with it, even if it's broken. He normally auto-evades the Master Sword stabs, but isn't programmed to respond of the Giant's Knife or Biggoron's sword. XD
I might be biased since it was my first Zelda game, but I love Seasons' sequence best. If feels very satisfying to me, helping all those folks in bizarre ways (fear chills to beat the heat? That's nifty!). And the final reward, the scrub's information...taking that hint and following it just felt magical. The Tarm Ruins is an amazing locations in and of itself (that music! My god!), but taking that short journey through the seasons to arrive in that beautiful grove with a mystical sword embedded in a pedestal...now THAT'S a great experience to have on an adventure! And as a bonus, if you don't care about completion you can easily just follow those directions on a subsequent playthrough without bothering with the rest of the trading sequence and skip straight to the sword.
In a way, the anyu and Kafei sequence could be considered the main trading sequence in Majora's mask. Though some moments are more about actions and less about trading. It even has 2 endings, depending to who you trade the final item, the postman or Kafei's mother. I'd love to see you highlight this side quest :)
The one speedrunning thing I knew of in OoT was that for the eye drops, you _could_ use a warp song as long as you weren't wearing the Goron Tunic. The Death Mountain Crater heat timer overrides the the eye drops timer when you warp, and when you exit you have a second or two before the timer reappears, giving you _just_ enough time to activate Biggoron's dialogue before it fails.
Just saw your "new 2D remake" vids, and I love the idea of a remake of minish cap... I played this game dozens of times in my childhood and if this will get a remake, I will be the happiest human on this planet
Big big fan. I feel like it turns single-sequence quests into grand stories. I love both quests MADE for trading, as well as one-off quests that BECOME trading (like Talon's part in Ocarina of Time.)
Starting with A Link to the Past I loved the trading quests as you go to help characters and ended up with your reward in the end. Always thought it rewarded you for being a good character.
This is why when people complain about "fetch quests" and "backtracking" in Skyward like it's unique in the series I'm like "What other Zelda games have you been playing? Do you know how much I had to run back and forth to get some dude some frozen eyeballs?"
Another great video! One detail though: Link doesnt BUY the Pocket Egg. The Cucco Lady gives it to Link because she's breeding a new type of Cucco that bypasses her allergy. She thinks Link is good with Cuccos....somehow...and entrusts him with the egg's care. Perhaps she's given her own Pocket Cucco's recent eggs to others in a bid to encourage them in Kakariko....who knows? But she merely gives Link the egg.
The game-long trading quests are my favorites in the series, and I'd like every game to have one. It's really neat to see where it all will lead near the end of the game.
They aren't trading quests, but I feel like Twilight Princess and Breath of the Wild sidequests are good exampes. Repairing the bridge to Castle Town and helping to create Malo Mart in Twilight Princess and TerryTown in Breath of the Wild. Each of them brings people together in a fun way and celebrates that togetherness with a wedding and a catchy dance.
I remember doing the Link’s Awakening trade sequence on the remake and I really liked it! I’m one of those players that will just talk to everyone regardless of what happens (it gave me a fair bit of trouble in Breath of the Wild, encountering all the Yiga Clansmen and all in the early game) so finishing this side quest was extremely satisfying. When I got the boomerang, I basically relied on it (and the hookshot.. still my favourite classic Zelda item to date) for the rest of the game.
Hey Zeltik! I just wanted to say that you really are the best Zelda youtuber on the internet. I am a long time subscriber and I'm glad. Also, I was wondering your views about the new Switch Online Expansion.
If I remember correctly, the second time I ever played Seasons I completely skipped the trading quest because the directions to get through the forest to the Noble Sword was the same, so as long as a player remembered what to do there, they could just get it without even touching the trading quest.
lol That's kind of hilarious. Curious if it was a matter of hardware limitations or a deliberate choice, but I feel these days they would've perhaps decide to not even make it spawn without doing the side-quest.
I would love to see a video where you compare (maybe rank?) all of the versions of Princess Zelda. Some are extremely brave, some are very wise, some are just a damsel in distress. That would be really interesting to see!
There is a Trading Sequence in Majoras mask that involves a lot of characters, a lot of points, all of the 3 days from start to finish, you can deviate from the quest and get other rewards and if you fail in one of the steps you may get stuck and get to start all over again from the first day, the Couple's Mask quest, even if that mask only gets you a piece of heart when you use it in the majors office when the workers are arguing with the soldiers, it is a mask needed to complete the challenge request from the 4 kids playing in the moon and get the Fierce Deity Mask. I think that one is my favorite trading quest, because is stressful, it is really rewarding like BigGorons Sword because you get to trade all the masks for the Fierce Deity, and it's wholesome like TarryTown in BOTW because you reunite Kafei and Anju, and Kafei's mother gets to know some history of what happened to her son. It has a lot of turning points, you get to enter the thief hideout, and play as Kafei, and get a bunch of masks in the process of the quest and get a lot of interesting points in the bombers books. I think Couple's Mask trading sequence is a masterpiece.
Minor correction - the metal pot in the Oracle of Ages trade sequence isn't to put the lava soup in. It's added to the lava soup to add "seasoning", a pun on the process of adding a layer of burnt and polymerized fat to a wrought iron cooking vessel to make food stick less and provide a protective layer to the cooking surface. A pan or pot that has this is said to be "seasoned."
its funny how almost every time that i hear about that story its always in reference to how you can get rich off a simple start and never about how doing good deeds without worry about the reward can lead to fortune.
That RuneScape soundtrack at the start. Man, how I farmed those Chaos Druids for Herbs in that Edgeville Wilderness Dungeon while listening to that one.
The trading games within the Zelda classics are part of what made them so fun to play. You could stick to the main storyline quest or you could do these minigames which were fun in themselves.
One of my favorite details of the Majora's Mask trade sequence is giving any of the deeds to a certain someone at the Inn. They're always quite happy to receive some paper, no matter what is printed on it!
The trading quest in OoT also ties in that Link getting lost in the Lost Woods at the beginning of Majora's Mask is how he turned into the Stalfos of the Hero's Shade in Twilight Princess.
They had a very short trading quest in the game Diablo 2. You come across a randomly dropped jade figurine. As part of the quest it is tied into you take it to a couple people in town and trade with the ship captain and ends with trade with the alchemist who gives you a potion that permanent adds 10 HP. It's not needed to complete the act. But does help add some story to the expansive world of D2.
If you really wanna think about it, the fierce deity mask is a trade quest you work on throughout the game as you collect several masks to trade away at the end.
You won't be able to use teleportation to do any of the timed parts, so be sure not to use it and make sure you've got a horse. If it's really tough, the plots you can plant magic beans in can also help in a couple of places.
Not to be a shameless plug, but i made 2 games inspired by these exact trading quests. the Adventure Boy series on newgrounds, which aims to recapture this gameplay experience
Succeeded. But only after Link bringing Cojiro made him realize that at least his sister (Anju) and Cojiro loved him, meaning that he had probably misjudged more people. Yeah, Grog's story is basically about how depression can fuck up your perspective of the world to see it as hostile even when it isn't.
I feel like the two trades you make in A Link to the Past (mushroom for powder and shovel for flute), which were likely in turn inspired giving the old lady the letter in the original game, were a direct precursor to what they did in Link's Awakening. At least to me, at the time, as a kid playing it on my gameboy, I immediately thought, "oh this is like ALttP, but taken to the next level" while doing the trades. Using a real-life legend like this to enhance what was already becoming something of a series trope is clever.
I love the "useless item" mechanic because it turns what might just be a curiosity into something cool. I remember years ago on Runescape I found a broken shield and just held onto it thinking one day it might be worth something. Never did find out but I also never got rid of it
You don't need the magnifying lens to read the book in the library telling you how to navigate the egg--at least not in the Game Boy version of the game. You can read it straight from the very beginning.
I still remember playing Oracl of seasons and loving the trade sequence, then moving to ages and finishing that. A couple years later I played Ocarina of Time and Majoras Mask and when going back, realising that one of the trade sequence characters was actually The Happy Mask Salesman was mad.
I'd classify the the Kafei and Anju quest as MM's true training Quest. While not quite like the others, as you don't fully trade items to get the next in sequence, it is the big side quest of the game. You even have to do it twice with the letter to Kafei's mother getting different rewards depending on if you give her the letter or have the mail man do it.
Jumping in to get some info. New Zelda fan here. Very new. Just found interest in the series last year. You are the most informed and well rounded LOZ person I’ve witnessed. So please tell me. Who do we pray to in BOTW? When we get our heart pieces and stamina vessels. Who is the Goddess we pray to? Who answers us?
The thing I like about Ocarina of Time's trading sequences is that you can pretty much do the whole thing right from the start. Far as I know the only prerequisite for the Adult one is getting Epona. So you can easily spend most of a single session going through the whole thing and interacting with the colorful characters if you want to.
What about the trading sequence in Twilight Princess, which rewards you with the horse charm? It's part of the main story, but it still involves trading items with npcs to progress.
It's not really a trading sequence, but the Tarrytown quest has you going across all of hyrule. The reward at the end could be considered the secret shop.
The tarrytown quest was my favourite thing in breath of the wild.
It definitely has the heart of what the TS should be-feel-good, interacting with NPCs, exploration, and something that progresses with Link throughout the whole game verses a tedious rush basically at the very end before he can start
That was such a cool sidequest. Was a really rewarding experience building the town and giving the people involved new purpose
I think of it more as a fetch Quest but yeah it's kinda my favorite just was tough when you play a blind playthrough
I was about to make this same comment. The Tarry Town sidequest was brilliant, and gave you access to a renewable Hylian Shield.
Call them weird all you want, Link's Awakening's trading sequence taught me very early on that things have different values to different people, and I think that's a very valuable lesson.
One man’s trash is another man’s treasure. Things only have value if people give them value
I adore the LA trading sidequest. Really the only weird reward (besides the…”necklace”) is the fishing hook. The rest make sense within their context, honestly. And maybe the ribbon? Unless it was hers and she felt the ribbon was of equal value
But…really. What fisherman doesn’t have spare hooks??
But this lesson will be of different value to different people :P
literally how capitalism works. ahh the great material continuum...
Nah fuck that sidequest
When you accidentally make the best Zelda walkthroughs on youtube
Funfact: in the original and first European version of the Gameboy game you get a bikini top instead of the necklace. And some other minor things have been changed. Maybe a Video idea?
Bikini Top, the hippo animal posing as a nude model, these are the only things I remember (aside from some translation changes in the DX version of LA, especially the uhm.. electric blob... condoms?)
@@christophlange5053 i think the condom line an the line about the juce was exclusive tl the German version.
I think some of the things you cuomd do with marine while traveling to the zoo village got also changed in the remake
@@henrikalbritter8807 the condom line is true, thanks to Claude M. Moyse, who was a translator for a couple of nintendo games in the past. If you put in "MOYSE" as your character name in the normal GB version of LA, you can hear some techno music in the file select menu (swap it for "ZELDA" and it becomes a Zelda main theme remix with heavy kalypso vibes)
Interesting, as I thought that was only in the JP version!
This. I distinctly remembered the bikini because that’s a lot funnier than some necklace.
As I recall for OoT, you weren't allowed to teleport for the timed parts of the trading quest. Imagine having that limitation on a world as big as BotW. That could get annoying, especially if you had to travel like from Tarry Town to Gerudo Town. Most people would lose interest and give up the trading quest.
you cant use Ocarina Songs, but you COULD use the "in-world warps" (like LostWoods to GoronCity, to make the Mushroom trip a bit quicker)...i think itd be a neat little 'bonus' if you could find similar shortcuts to cut the world's "vastness" down a bit...
I was gonna say that I'd love to see that, but then again, I collected all Korok seeds...
I have all shrine teleportations disabled so you can only teleport using the towers. I like that way better so it made the Tarrytown quest more enjoyable
You couldn’t use the ocarina songs no. And sure you could use the Lost Woods for parts of it but it either saves no time or is only possible to complete it with the LW depending on which part you’re at-and if you screw up delivering the drops you go alllll the way back to the damn FROG.
“Extra damage” for a slow windup and losing my shield just ain’t worth it…
@@epic1link how'd you do that? I didn't know that was possible
honestly the trading quest in links awakening was so cool and the boomerang is a perfect reward for it
Also blasting the Shadows’ final form one-shot with the literal Power of Friendship TM boomerang is so satisfying.
That and finally taking down all those damn bubbles the second I blow up Master Stalfos for good and get my frikkin hookshot. (MINE!! Oh look. Free fairies!)
When you have that boomerang, you cannot go back.
I agree, that is the most powerful item in the game.
It was weird that they made the boomerang so powerful, when it's mostly just used for picking up items and stunning enemies in the other 2D games.
I thought the most memorable trading sequence in majora's mask was the wedding mask sequence... You must do things in the right order and avoid things that can cause sequence breaks... And can get a couple of other masks or choose to help the mayor's wife learn what happened to Kafei. It helps you learn about other characters, their motivations and how doing one thing can affect another (Butterfly Effect).
The boomerang in Links Awakening will always be the best reward but the weapon is so OP. Don't get me wrong, you have to do some work but half of it is done for story progression anyway so it's not too difficult considering the outcome. I completely missed the boomerang when I played it on GameBoy but found out on the DX version by accident. It was a good sequence.
I completely agree, Zeltik really overlooked the Bombers' Notebook and all the Anju and Kafei trading and interactions.
Agreed. I automatically assumed when he got to Majora's mask the couple's mask quest would be what he talked about. The deed trading is so unremarkable I had completely forgotten about it.
Anju and Kafei side quest is one of my favorite side quests in all RPG. The timing makes it so particular.
I wish they didn't leave out the Kafei Trading Sequence.
7:15 The fastest way that I found to deliver the eye drops gets it to him with well over a minute to spare and takes almost no effort: go from Lake Hylia to Kokiri Forest by riding Epona through Hyrule Field, go to Goron City via the Lost Woods, then go to the top of Death Mountain via Death Mountain Crater.
I never figured out or saw the trading quests through to the end in either of the Oracles games, and didn't find any other sword upgrades so I effectively beat both of the games, including the Linked Game ending versus the Evil King Ganon, with a 2 x 4
Same here
Same, hopefully, if we get a remake of the Oracle games, there's at least one upgrade to the sword.
Hard mode
Ocarina of Time has two trading quests, with the mask trading sequence on top of the Biggoron sword one.
The mask of truth was definitely the better reward.
@@anonymousfellow8879 I agree. If I’m being honest I never used the Biggoron Sword because I always preferred to be able to use my shield
@@carsonshutts3599
Same. Just, same. And the BGS has a slower windup, too, which left me open to attack before the stupid thing swung. And I’ll never forgive that sidequest for the $200 scam, timed segments (and if you don’t deliver the drops in time you’re set back to delivering the frog), and being stuck interacting with Mr. Incel and Boss of the Year
@@anonymousfellow8879 How? What use does it serve? The only thing I recall it doing was getting some hints from the stones, but those are useless after you've played the game a few times.
Mask of truth is garbage
Ah, yes, Oracle of Ages, where you get traded a bag of shit by a toilet ghost 😂
Is that not normal?
It's rectoplasm.
At least in Majora's Mask it gives you a piece of heart... damn the title deed or love letter that you trade for it!
Totally different than BotW, where you get a single piece of shit for every Kodama ghost you find.
“Eggs are too feminine. Here, I’ll give you this doll instead. That’s way more masculine.” 😆
She just wanted to get rid of the doll and troll Link at the same time 🤣
If I remember correctly the "mermaid's necklace" is a bit of censorship originally.
Yup. It was a bra
@@Zeivusgaming OPE
This is literally just a video describing trading quests I know in and out, and yet I was eager to listen till the end just because of how engaging Zeltik’s commentary always is hehe
Personally when you recounted that story from Japan it came across as a story about how if you do enough good things for other people then Karma will reward you in the end. In the story the poor man helping the rich man’s daughter even though he knew nothing about her except that she needed help is what brought him out of poverty.
I love the ones that reward you with knowledge like Oracle of Seasons. That means the next playthroughs you don’t have to do it rewarding good memory.
Or having a notebook
I still do it, anyway. It’s fun and I like playing the phonograph for the deku scrub to dance around to. That, and you cannot buy potions (and gasha seeds) from Syrup until you wake Talon the Idiot (which is needed to access a chest, anyway.) And by that point you might as well finish, right? You’re practically done
(And it might be because I played my oracle copies so many times since they released when I was 7, but I don’t recall ever needing to have a notebook for anything but the Secrets.)
Yeah, I was surprised they let me get away with doing that on my second playthrough. As long as one knows the directions, they can just pick up the sword without touching the trading quest. Pretty cool!
“Theres a lot of character development in this quest, talon wakes up!”
I always loved the trade quests in Zelda. I hadn't heard the story about the Straw Millionaire before, but I do know a story with a similar mechanic, which has been made into a picture book called "An Apple Pie for Dinner," though it might be an old story like that one.
It's about an old woman who wants to bake an apple pie, but all she has are plums. She trades the plums to a family with chickens for some feathers. She trades the feathers to some people wanting to stuff a pillow for some flowers. She trades the flowers to a nobleman who forgot to bring a gift when going to visit his girlfriend for a gold coin. She gives the gold coin to a family too poor to buy food, and they give her a puppy. She gives the puppy to a lonely old man who happens to have an apple tree, who gives her apples in exchange, and then she's able to make her pie.
There's also "Hans in Luck" by Brothers Grimm. But Hans trades a large piece of gold to less and less valuable things and animals until he loses his last items and ends up with nothing, still happy that he's rid of his troubles. Imagine that as a reward of a trading quest in a game. 😅
Tie that to the player character getting some sort of benefit- like increased mobility with a better jump, double jump, faster run speed, extra attack power, etc- and you'd actually have a pretty decent game mechanic.
Loved your video. I think the carpenter and the potion lady are actually married and gave the saw to their son. The carpenter’s “old lady” is an American expression for wife (I don’t know why people say it but they do). So unfortunately their son may have become a Stalfos, and his mother tried to save him with the medicine.
I’m american and I’ve literally never heard anyone say that. The missus, my better half, boss, but not “old lady” (especially since calling a woman old or assuming her age is an extreme taboo in a beauty, health, and youth obsessed society.
Adult&Youth Children (usually sons) call their fathers “the old man” but never their mothers “the old lady/woman” either. (If it’s “the old woman” it’s a sign of extreme disrespect.)
So…if that’s an American Fluke? She’s at most MAYBE his aunt or grandmother, but odds are there is no relation at all
-that and the translation into English/slang and olde english is just a mess.-
@@anonymousfellow8879 you’ve never heard it? It’s a term of endearment but men literally have referred to spouses as “the old ball and chain”, implying marriage is akin to a prison sentence, but they wouldn’t dare say “old”? People say both “old man” and “old lady” for both spouses and parents. Now THAT’s the controversy.
@@anonymousfellow8879 it definitely means wife or girlfriend
@@anonymousfellow8879 I hear it used to refer to a wife, or just a girlfriend, all the time.
@Anonymous Fellow that's actually a very common phrase amongst older generation men. At least in the Midwest it has been for years.
The magnifying lens in Link's Awakening also allows you to converse with an invisible River Zora in a house in the Animal Village (where you can get a picture with it in the original and DX games, or get a secret shell from it in the Switch remake).
The first Zelda game has a trade sequence. The letter to the old woman... Ya that doesn't count. Good video. Take care Zeltik.
Thank you for another amazing video. I do hope there is something akin to a fleshed out trading sequence in the BOTW sequel. The "From The Ground Up" side quest was one of my favorite NPC centered parts of BOTW and it was as close to a trading sequence as we got. (It felt more like a fetch quest, which is fine and fit the context organically, but maybe there could have been more.)
The straw millionaire is like the RuneScape quest “One Small Favor” but in reverse.
Wasn't exactly a trading sequence but the very beginning of Twilight Princess you have to call the eagle down to attack a monkey, to rescue the baby basket, to give to the pregnant lady to get a fishing rod to catch a fish to feed at cat to be able to buy your first weapon, the slingshot...
They should’ve brought them back. They were cool
Edit: forgot about some of these and did i not really know the Phantom Hourglass one?
It hasn't been that long
SilverReaps i kinda realized that watching the video
TP, ST, and LBW all didn’t have a trading sequence, either. SS has the Gratitude Crystals master quest that *almost* counts-it has many of the same characteristics that trading sequences do and feels much more like it than what’s in MM and WW by mechanic and OoT by spirit-but it’s technically a collectathon vs true trading sequence
(Although the Rescue Baby MaiMais collectathon quest in LBW made up for there not being a TS-collecting them is fun, the rewards are FANTASTIC and actually usable when they’d make a difference, and Mother MaiMai is delightfully endearing and weird.)
So…it’s been several games since we’ve had any sort of trading sequence-since Gratitude Crystals, MaiMais, and TerryTown aren’t exactly the same thing, tho they fill a similar niche
one thing i never understood from OoT's sequence: Biggoron's Sword's description-text says "it was forged by a master, and will NEVER BREAK"...
...so then, how did the Carpenter Boss break his 'tool'? what the hell was HE using it for, that would break the Biggoron's Sword?? i mean, MAYBE he was just using a Medigoron-made Giant's Knife instead, and Link simply takes it to Biggoron to get it repaired/upgraded, but then why cant you fix/improve YOUR Giant's Knife after breaking it?
THANK you!!
(The oot one drives me nuts ngl)
I played trough this quest just yesterday, Biggoron says the broken sword is indeed his work and after giving you the sword he says its his best craft so far. So, I think his work is just inconsistant.
Mate, your use of music, and the music you pick out of all Zelda songs. Glorious.
Awesome job with the graphics on this video! It made the trading sequences easy to understand.
It's worth mentioning that in the original Japanese and some European versions of LA, the Necklace wasn't a necklace, but her bra. It's why she hides in the water up to her neck and flees if link dives near her. Also in the Oracle games, in a linked game if you use the sword upgrade secret before completing the trading quest, you'll find the Master Sword in the Noble Sword's place
I honestly LOVED the Mask trading sequence from OOT. Meeting all of those characters helped me feel immersed just as much as the Biggoron Sword quest AND with the added bonus of no time limit.
Edit: I know it doesn't count as a "Trading Sequence" necessarily. I did still enjoy it.
Can you do a video about which side quests have most unworthy rewards based on how much effort you have to get them? (if there are any, bc I can't think of any off the top of my head)
Love the idea, I'll look into it
@@Zeltik I mean, BoTW gave us the answer with the 900 koroks reward
@@G0nZ4Low
Nah. That one’s just a joke since by that point you’ve maxed out what you use the “seeds” for. If you kept going in a game that used shrines verses heartpieces then clearly you were only after completionist bragging rights, anyway
Well for one is the magic armor in Twilight Princess. Spending thousands of rupees to buy it.... just to only waste thousands of more rupees.
@@byronlyons3548 I honestly didn't mind it because I found myself with a full wallet most of the time anyways, and nothing to spend the money on.. don't need to buy health potions when you can just throw the Armour on for a couple minutes, and then replenish your rupees within 30 minutes.. I never did try the mastermode however
This was fun! I'm going to say I was glad the Oracles games' sequences made it; sometimes I feel there are Zelda games content creators just don't think about when they make stuff, especially if it's before Ocarina, so it's not a jab at your content. These are also some of my favorite little things in their games, and I remember doing them in Ocarina, MM, Wind Waker, and the Oracles games fondly. I did sort of wish that Twilight Princess had had one, instead of the building money quest for the magic rupee armor, that then eats your rupees. Would've preferred this sort of chain to get the Hylian Shield in SS, as opposed to the Thunder Dragon's Lughtning Round, but I liked so little of Skyward Sword that I guess it is okay they didn't have a trading sequence I wish I had done. Here's hoping BotW 2 has something, though I'm still scared of the game, what with not knowing how much of whatvLink did will carry over, what will be lost, and how much of it will just be a Skyward Sword sequel with a Breath of the Wild skin on it, as it looks today. Will just have to wait and see!
Eyyy!! Another Oracles fan!!!!
@@anonymousfellow8879 they were fun though I couldn’t beat the dragon knight.
@@GODOFAWSOMENESS1
Seasons’s Big Bad? Yeah he’s HARD.
I can only beat him with a potion and swapping my Red Power Ring (obtained by slaying the Golden Beasts. Zeldadungeons has a good guide for locations) and the L2 Armor Ring
When you can’t attack (especially in the Dragon Round), use the Armor Ring. When you can attack, pause and select the Red Ring then whale on his head crystal
Also for the Din Round, you have to smack her crystal barrier away with the Rod of Seasons (or you will get shocked badly) then whale on Onyx with your sword
And you can’t keep the Armor Ring on since it lowers your damage x2. But it is a lifeline when you can’t attack, anyway. (The blue ring would do the same without the damage nerf, but you can only get that one by linking with Ages; and I’m assuming you’re on your first playthrough with Seasons.)
@@anonymousfellow8879 I never got past the dragon phase. I beat ages boss easily though and beat Ganon with some trouble.
Yeah BotW2 needs a trading quest like that too.
Let's start with a stick ending with the Triforce of Courage.
Trade quests are always amazing. I remember doing the Biggorons sword quest right before Gannon. I couldn’t have beat him without it.
i always thought of the couples mask questline being the trading quest in Majora's mask. much longer and a lot more character development.
I’m glad you included phantom hourglass. Very underrated game
I very much love the trading sequences of the Zelda series, and I never tire of it. I am sad that it hasn't made much of an appearance in more recent Zelda games, but I hope it will return again, because I feel at this point it's a strong part of the Zelda experience.
Oracle of Seasons always stood out to me.
Ages had a fine enough sequence with Patch fixing the broken sword and all, but there was something very special about finding the sword in the woods that first time in Seasons. It was tricky, and it took 12 year old me a few tries, but when you find the sword at the end of the line, it's almost like a rite of passage. It feels like a real accomplishment.
This video acts not only as a fun and enjoyable topic, but also as a guide. I can see many people watching this as an easy go to, to figure out trading quests 👍
I know this video is from 11 months ago. But I just gotta say I appreciate you putting that RuneScape Classic “Darkness” track on some of your vids. Keep it up with the great content!
I enjoyed the trading sequence in Link's Awakening. Despite the final item not being strictly required, it still feels like an important part of the game.
i like how the hand that wants paper is a reapperaing thing in the zelda series.
yeah. the hand first appeared in Majora's Mask, and he was a sidequest character in Skyward Sword
Ive played OoT upwards of 15 times and i always do the biggoron sword fetch quest, its surprisingly fun and the reward is incredibly useful, especially if you get it before the dark Link fight in the water temple
It's so good! Useful in the final boss fight too
I once tried to get through the game without it,used the Megaton Hammer in the final boss fights,was really interesting
Funnily, the Giant's Knife works just as well if you keep stabbing with it, even if it's broken. He normally auto-evades the Master Sword stabs, but isn't programmed to respond of the Giant's Knife or Biggoron's sword. XD
I might be biased since it was my first Zelda game, but I love Seasons' sequence best. If feels very satisfying to me, helping all those folks in bizarre ways (fear chills to beat the heat? That's nifty!). And the final reward, the scrub's information...taking that hint and following it just felt magical. The Tarm Ruins is an amazing locations in and of itself (that music! My god!), but taking that short journey through the seasons to arrive in that beautiful grove with a mystical sword embedded in a pedestal...now THAT'S a great experience to have on an adventure!
And as a bonus, if you don't care about completion you can easily just follow those directions on a subsequent playthrough without bothering with the rest of the trading sequence and skip straight to the sword.
In a way, the anyu and Kafei sequence could be considered the main trading sequence in Majora's mask.
Though some moments are more about actions and less about trading.
It even has 2 endings, depending to who you trade the final item, the postman or Kafei's mother.
I'd love to see you highlight this side quest :)
The one speedrunning thing I knew of in OoT was that for the eye drops, you _could_ use a warp song as long as you weren't wearing the Goron Tunic. The Death Mountain Crater heat timer overrides the the eye drops timer when you warp, and when you exit you have a second or two before the timer reappears, giving you _just_ enough time to activate Biggoron's dialogue before it fails.
The insanity of LA's trade quest perfectly fits the story of the game
Just saw your "new 2D remake" vids, and I love the idea of a remake of minish cap... I played this game dozens of times in my childhood and if this will get a remake, I will be the happiest human on this planet
Big big fan. I feel like it turns single-sequence quests into grand stories. I love both quests MADE for trading, as well as one-off quests that BECOME trading (like Talon's part in Ocarina of Time.)
There's nothing I like more in zelda than a nice long trading quest. My favorites so far being the biggoron sword and the anju/kaife quest in MM.
Starting with A Link to the Past I loved the trading quests as you go to help characters and ended up with your reward in the end. Always thought it rewarded you for being a good character.
This is why when people complain about "fetch quests" and "backtracking" in Skyward like it's unique in the series I'm like "What other Zelda games have you been playing? Do you know how much I had to run back and forth to get some dude some frozen eyeballs?"
I think there's a good likelihood that such a sequence may return in Echoes of Wisdom. God I'm so excited for it to come out.
Another great video! One detail though: Link doesnt BUY the Pocket Egg. The Cucco Lady gives it to Link because she's breeding a new type of Cucco that bypasses her allergy. She thinks Link is good with Cuccos....somehow...and entrusts him with the egg's care. Perhaps she's given her own Pocket Cucco's recent eggs to others in a bid to encourage them in Kakariko....who knows? But she merely gives Link the egg.
Not sure if Zeltik's already done it, but a "my fav side quests in each Zelda" would be a great vid
The game-long trading quests are my favorites in the series, and I'd like every game to have one. It's really neat to see where it all will lead near the end of the game.
They aren't trading quests, but I feel like Twilight Princess and Breath of the Wild sidequests are good exampes. Repairing the bridge to Castle Town and helping to create Malo Mart in Twilight Princess and TerryTown in Breath of the Wild. Each of them brings people together in a fun way and celebrates that togetherness with a wedding and a catchy dance.
I remember doing the Link’s Awakening trade sequence on the remake and I really liked it! I’m one of those players that will just talk to everyone regardless of what happens (it gave me a fair bit of trouble in Breath of the Wild, encountering all the Yiga Clansmen and all in the early game) so finishing this side quest was extremely satisfying. When I got the boomerang, I basically relied on it (and the hookshot.. still my favourite classic Zelda item to date) for the rest of the game.
Hey Zeltik! I just wanted to say that you really are the best Zelda youtuber on the internet. I am a long time subscriber and I'm glad. Also, I was wondering your views about the new Switch Online Expansion.
If I remember correctly, the second time I ever played Seasons I completely skipped the trading quest because the directions to get through the forest to the Noble Sword was the same, so as long as a player remembered what to do there, they could just get it without even touching the trading quest.
lol That's kind of hilarious.
Curious if it was a matter of hardware limitations or a deliberate choice, but I feel these days they would've perhaps decide to not even make it spawn without doing the side-quest.
I would love to see a video where you compare (maybe rank?) all of the versions of Princess Zelda. Some are extremely brave, some are very wise, some are just a damsel in distress. That would be really interesting to see!
There is a Trading Sequence in Majoras mask that involves a lot of characters, a lot of points, all of the 3 days from start to finish, you can deviate from the quest and get other rewards and if you fail in one of the steps you may get stuck and get to start all over again from the first day, the Couple's Mask quest, even if that mask only gets you a piece of heart when you use it in the majors office when the workers are arguing with the soldiers, it is a mask needed to complete the challenge request from the 4 kids playing in the moon and get the Fierce Deity Mask.
I think that one is my favorite trading quest, because is stressful, it is really rewarding like BigGorons Sword because you get to trade all the masks for the Fierce Deity, and it's wholesome like TarryTown in BOTW because you reunite Kafei and Anju, and Kafei's mother gets to know some history of what happened to her son. It has a lot of turning points, you get to enter the thief hideout, and play as Kafei, and get a bunch of masks in the process of the quest and get a lot of interesting points in the bombers books. I think Couple's Mask trading sequence is a masterpiece.
The greatest Zelda channel out there. Love these vids
Minor correction - the metal pot in the Oracle of Ages trade sequence isn't to put the lava soup in. It's added to the lava soup to add "seasoning", a pun on the process of adding a layer of burnt and polymerized fat to a wrought iron cooking vessel to make food stick less and provide a protective layer to the cooking surface. A pan or pot that has this is said to be "seasoned."
Another great video, Zeltik!!
The RuneScape music and old school Zelda is just a throwback to my childhood
That Oracle sequence with the repair of the sword was pretty dope
its funny how almost every time that i hear about that story its always in reference to how you can get rich off a simple start and never about how doing good deeds without worry about the reward can lead to fortune.
I love your videos❗️
Link's Awakening and Oracle of Seasons are my favorite. Also, you can get the Biggoron Sword before even entering the Forest Temple.
Original in Japan was the mermaids top, got snagged off.
Reminds me of the story here in the USA about a man who started trading with a paperclip.
Phoenotopia Awakening has one of these, and it's brilliant. Begins when you fish a turtle out of a cave pond. Completely random, so good
That RuneScape soundtrack at the start. Man, how I farmed those Chaos Druids for Herbs in that Edgeville Wilderness Dungeon while listening to that one.
The trading games within the Zelda classics are part of what made them so fun to play. You could stick to the main storyline quest or you could do these minigames which were fun in themselves.
One of my favorite details of the Majora's Mask trade sequence is giving any of the deeds to a certain someone at the Inn. They're always quite happy to receive some paper, no matter what is printed on it!
The trading quest in OoT also ties in that Link getting lost in the Lost Woods at the beginning of Majora's Mask is how he turned into the Stalfos of the Hero's Shade in Twilight Princess.
I really thoroughly enjoyed this video for some reason.. Like smol little stories.
They had a very short trading quest in the game Diablo 2. You come across a randomly dropped jade figurine. As part of the quest it is tied into you take it to a couple people in town and trade with the ship captain and ends with trade with the alchemist who gives you a potion that permanent adds 10 HP. It's not needed to complete the act. But does help add some story to the expansive world of D2.
If you really wanna think about it, the fierce deity mask is a trade quest you work on throughout the game as you collect several masks to trade away at the end.
Let’s go another zeltik video
WAIT REALLY? Im literally playing zelda oot now for the first time
So, THANKS FOR THE VIDEO MAN
First time! What a cool feeling, enjoy the journey
You won't be able to use teleportation to do any of the timed parts, so be sure not to use it and make sure you've got a horse. If it's really tough, the plots you can plant magic beans in can also help in a couple of places.
0:12 Never expected to hear some good 'ol OSRS music in a Zelda video
3:16 The Mermaids' Necklace is the Mermaids' Bra in the Japanese version. There are mods for all versions of the game that restore that.
Not to be a shameless plug, but i made 2 games inspired by these exact trading quests. the Adventure Boy series on newgrounds, which aims to recapture this gameplay experience
Well now I know why the trading in Link's awakening is important. Thanks for doing this video ^^
Best Zelda videos on TH-cam.
Great video, but are we not gonna talk about how Grog tried to kill himself in kokiri forest?
Succeeded.
But only after Link bringing Cojiro made him realize that at least his sister (Anju) and Cojiro loved him, meaning that he had probably misjudged more people.
Yeah, Grog's story is basically about how depression can fuck up your perspective of the world to see it as hostile even when it isn't.
Nah, he just wanted to be alone, not die.
I feel like the two trades you make in A Link to the Past (mushroom for powder and shovel for flute), which were likely in turn inspired giving the old lady the letter in the original game, were a direct precursor to what they did in Link's Awakening. At least to me, at the time, as a kid playing it on my gameboy, I immediately thought, "oh this is like ALttP, but taken to the next level" while doing the trades. Using a real-life legend like this to enhance what was already becoming something of a series trope is clever.
I love the "useless item" mechanic because it turns what might just be a curiosity into something cool. I remember years ago on Runescape I found a broken shield and just held onto it thinking one day it might be worth something. Never did find out but I also never got rid of it
Nice video. I always like the trading quests in Zelda games. I hope, BotW2 has something like that.
You don't need the magnifying lens to read the book in the library telling you how to navigate the egg--at least not in the Game Boy version of the game. You can read it straight from the very beginning.
I still remember playing Oracl of seasons and loving the trade sequence, then moving to ages and finishing that. A couple years later I played Ocarina of Time and Majoras Mask and when going back, realising that one of the trade sequence characters was actually The Happy Mask Salesman was mad.
I'd classify the the Kafei and Anju quest as MM's true training Quest. While not quite like the others, as you don't fully trade items to get the next in sequence, it is the big side quest of the game. You even have to do it twice with the letter to Kafei's mother getting different rewards depending on if you give her the letter or have the mail man do it.
Jumping in to get some info. New Zelda fan here. Very new. Just found interest in the series last year. You are the most informed and well rounded LOZ person I’ve witnessed. So please tell me. Who do we pray to in BOTW? When we get our heart pieces and stamina vessels. Who is the Goddess we pray to? Who answers us?
Big Goron Sword sequence is my favorite part of OOT. I do it as soon as I become an adult. It can be completed even before entering the Forest Temple.
The thing I like about Ocarina of Time's trading sequences is that you can pretty much do the whole thing right from the start. Far as I know the only prerequisite for the Adult one is getting Epona. So you can easily spend most of a single session going through the whole thing and interacting with the colorful characters if you want to.
Can we talk how Zeltik hasn't spoken of Majora's Mask's Anju & Kafei's trading ?
I never would have thought of it as a trading quest but I suppose it does fit the mold
They also missed the mask trading sequence from Ocarina of Time
What about the trading sequence in Twilight Princess, which rewards you with the horse charm? It's part of the main story, but it still involves trading items with npcs to progress.