This is why I don't get annoyed when a game is delayed. Wind Waker is one of my favourite games of all time. Imagine how much better it could have been if given the time
Good thing they're taking their time for BoTW2, I could even wait two years just to play a giant master piece and not a fucked up rushed game like Sword and Shield
I think that at least parts of the Ancient Cistern from Skyward Sword, would have been one of the dungeon. What make me think that is the fact that the whip act eerily similar to the grappling hook of Wind Waker.
Imagine if Jabun had been corrupted, that he was the one that wrecked the island, and you had to chase him down on the open ocean to stop him before cleansing him of said corruption
12:00 That island does also present some similarities to Kakariko village in Twilight princess. A long line of houses at the foot of death mountain, with springs and caves at branching paths
@@wesleymyers9103 well if the world is drained or in a time line where the world was never flooded. (sorry can't remember the timeline off the top of my head) Then it wouldn't be an island.
It was nearly a tradition for Zelda to cut 2 dungeons due to time constraints, and then repurpose them in later games. OoT had the ice and wind dungeons cut because of time. Wind made it into Wind Waker, but ice didn't. There is snow head from MM, so maybe it already was used. Which makes it even funnier that they tried to add ice again, only to have it cut, again, and then make it into the next game. The Ice mansion from TP. That might be a stretch, but you do seem to be on to something with the Goron mine.
I think it's widely accepted (maybe even been confirmed, too) that the Ice Cavern in the final game was originally gonna be a full-fledged Ice Temple, but the dungeon was cut and reduced to the Ice Cavern, due to time constraints (and maybe even cartridge limitations), in the final game. Edit: Also, when I first played through Ocarina of Time as a kid, I did enjoy the atmosphere of the Ice Cavern (and still do, to this day), but the dungeon did feel incomplete to me.
The difference is that, for Ocarina of Time, the Wind Temple became the Forest Temple and the Ice Temple was replaced with the Water Temple. It was less due to time constraints and more due to them changing their minds on the element in question.
@@dibdap2373 Actually the Ice Cavern was still most likely meant to be a mini dungeon you’d go through before entering the Ice Temple. (simmilar to Bottom Of The Well) Also the Ice and Wind Temples eventually became the Water and Forest Temples which is why those medallions look like a snowflake and fan and Ganons Castle trials for them are ice and wind based.
True, although to be fair, when we finally did get the ice dungeon in TP, it's my favourite dungeon in the game, and one of my favourite in the series!
At least it was recycled. Still, I would've loved more to explore in the particularly vibrant and lively style of the wind waker, even at the expense of later games. *coughcoughskywardsword*
I know, I really hope they incorporate more from Wind Waker for Breath of the Wild 2. I feel like they know how much everyone loved eventide island, so maybe they will take even more influence from Wind waker
That bit about unknowingly walking through old dungeons is awesome. Very fitting for a series where the hero often traverses ancient environments and temples their ancestors explored, without even realizing they are following in their footsteps.
They said it would change the game too much... But maybe implement it as a Master Quest? I mean, IIRC Master Quest _is_ Ura Zelda, at least the edited dungeons thereof.
Fun fact: Jabun's cut voice clip of him screaming in pain was actually re-purposed and can be heard in the final game. The voice clip is heard after Link obtains the Triforce Chart/Triforce Shard from the chest inside the Ghost Ship, just before the ship voids Link out back to his boat, the King of Red Lions. This was an awesome video, BTW. Really enjoyed it! :)
Maybe one of the dungeons was going to be a Sea Temple, like the Earth and Wind Temples. I heard about some theory that Aryll was meant to be a third sage, the Sage of Sea. It would be a parallel to how Saria, a childhood friend of Link, became a Sage in Ocarina of Time.
@@OtakuUnitedStudio Look at them and then look at how the sword looks in other games. Like maybe I'm wrong and they were going for more of a retro zelda 3 look, where the wings were pretty close, but it just looks wrong to me.. like most things in Wind Baton.
I've always thought that there was supposed to be a dungeon after the Earth and Wind Temples. It's strange to me that it only took two sages and temples to restore the Master Sword to its full power, and the final boss battle for the Wind Temple is even stranger. So the Earth Temple contains a lot of puzzles and enemies relating to death, so it makes sense that the final boss was a big Poe made of many normal size Poes - enemies you've already encountered in the dungeon. The Wind Temple has puzzles and enemies relating to wind and air, like the main room and all the Peahats. But then you get to the boss room, and it fills up with sand, from which the final boss emerges: a giant serpent creature that dwells in the sand. Thematically, nothing about this boss connects to preceding dungeon at all. It sticks out like a sore thumb, which makes me wonder if that boss was originally part of a cut portion of the game. Who knows? On top of an appropriate boss for the Wind Temple, maybe we could have had a sand dungeon, where you travelled with the descendant of a Gerudo sage to help restore the Master Sword even more. Just some food for thought!
I always wondered if the three magical items Link must collect in the various games are all the same artifacts, just changed slightly over the millennia.
Cyynric The Zelda games differences are often explained by legends being exaggerated and misinterpreted over generations. Stuff like the changing in geography. It is even theorized that the alternate dimensions are all the same, just changed by word of mouth
well even in real life ancient artifacts and items must be repaired and restoration done to keep them working. So it could be the guardian tribes reforging, repairing and recrafting the sacred items by the wish of the goddess to keep them in working order for the hero of legend.
@@thetwizard9290 This is one of the many things I love so much about this franchise. It's vague enough for everyone to kinda have their own theories and interpretation on things. But still specific enough to see threads weaving all the games together. Making it so that regardless of how you look at it, they all feel connected in some way
The thing that comes to my mind when thinking about cut temples in the Wind Waker is Molgera and the Tower of Gods. It's pretty easy to see that Molgera was not supposed to be the boss of the wind temple for the following reasons: 1. In every other temple you will encounter a smaller version of the boss before the boss fight. (Magtail --> Gohma, Boko Baba --> Kalle Demos, Armos/Armos Knight --> Gohdan, Kargatoc--> Helmaroc King, Poe--> Jalhalla. (even Octoroc and Big Octo could be seen as such a pair) But when it comes to Molgera, you only will encounter the smaller sandworms at the boss fight. They are not to be found previously at the Wind Temple nor anywhere else in the game. 2. The Terra temple clearly is a mix out of an original earth temple and a ghost/spirit temple. And Molgera might have been the actual boss of the original earth temple. 3. When I think of Molgera I also have to think of sandy Arbiter's Grounds from Twilight Princess. And in that temple, just like in the Wind Waker's Wind Temple, there are plenty traps like blade traps and lots of stuff from the Wind Waker's Terra Temple as well. Instead of making five temples they shortened them to just three: (Tower of Gods = water temple + Temple of Time from TP, Terra Temple = Arbiter's Grounds + shadow and spirit temple, Wind Temple = City in the Sky from TP + Temple of Time + Arbiter's Grounds) 4. In the Wind Waker, by using boundary breaking mods, you can actually see a huge desert surrounding Gandondorf's Tower and an entrance to that desert too. This suggests that at one point, the player was supposed to walk through that desert, where you could have been supposed to encounter little sandworms. On top of that, there are actually two different Ganondorf's Towers. One is located just behind a small mountain/ hill range quite close to Hyrule Castle, but it is just "an empty shell of textures" for the player to see in the distance. And then there is the actual more detailed Tower within the desert. Now, one should note, that in Ocarina of Time, Hyrule Castle got completely destroyed and replaced by Ganondorf's Tower. Maybe they decided to put in the castle for astetic reasons and then they moved Ganondorf's Tower into the desert, where an earth or spirit temple could had been planned. Given the shape of that cliff Hyrule Castle is build on, as well as the direction it faces and the direction of the bridge, passing that bridge from the castle you should come to Hyrule Field and not Gerudo Valley. Perhaps, the desert is a deserted and desertified Hyrule Field. Maybe they, at one point, planned for the Tower of Gods to have a base. If so, then it should be located in the middle of Hyrule Field as the centre between Dragon Roost Island (Death Mountain), Forest Haven (somewhere close to former Kokiri Forest) and Great Fish Island (somewhere near former Lake Hyrule). So maybe they replaced that base with Ganondorf's Tower. Who knows... Anyway, Molgera might have been a boss found at a potential earth temple. But as they cut out a shadow and/or spirit temple, they needed a temple to put in all the spirits, skeletons and mummies and so they made Jahalla boss of the earth temple and replaced the not finished wind boss with Molgera as Molgera is cool as heck. And as the original wind boss, maybe they planed a more potent version of the Mothula or Peahat/Seahat. I mean, the Seahat itself is quite large for a normal enemy and is strangely easy to kill.
The Hyrule Castle in Wind Waker is just a new castle. There have been several over the course of the series with some canonically being damaged or destroyed at some point.
regarding walking under the great sea I recall once hearing that it was traversable at one point and would be how one made it to the sage temples... or maybe that was conflating what King of Red Lions said about needing to find the mountain tops instead of exploring below
Yeah, now that you mention it, I wouldn't be surprised if Big Octo was originally the boss of Greatfish Isle. My theory is that you would get to where the boss should be, and then the room floods and you get washed back to the Great Sea. King rescues you again and then Big Octo appears from the depths
"decidedly more adult themes" You mean like how you actually legitimately kill Ganondorf instead of just sealing him away? And you kill him by shoving the Master Sword into his brain?
@co ck Yeah but there, if he is the villain, he would have to be brought back from the dead. Also, while Ganon in Ocarina of Time got stabbed in the head, the final cutscene is him falling into a white pit vowing for revenge, showing that he was only sealed away.
I mean, you did exactly that in OoT as well. Link slashes Ganons face and stabs him right in the skull. So there is no difference between OoT and WW in that respect. Also, being turned to stone doesn't necessarily mean that he's actually dead. It might jut be some kind of "cryostasis" but with stone. So he might just be "sealed" in WW as well. Really, I don't see how people overlook that. It's so obvious, isn't it? Have you never thought what would happen if someone just stumbled upon Ganondorfs statue and drew the sword? There is no evidence whatsoever, that Ganondorf really "died" in WW. For all we know he is simply petrified and on the bottom of the sea, which is not much different from being sealed away. (And please, don't argue about having your brain stabbed means death. That is a silly argument in a world with demons, gods and other magical beings that are literally impervious to mundane killing methods...) I mean, we know what happened when Link drew the Master Sword in WW for the first time. So who is to say it wouldn't happen again?
I really love the fact that we technically have played the ideas of past games like the dungeons of The Wind Waker. Adds an odd but yet charming sense of nostalgia and mystery, brilliant video as always mate! :)
@@haruhisuzumiya6650 It was gonna be a water dungeon. The files showed that there would've been water boots instead of iron boots allowing Link to walk in water like in Zelda 2.
Im actually really really sad about it. The deadline decreased the game from a 15/10 to a 9/10. To less enemy variety and the chance to have more dungeons, especially the steam one. This is just depressing. I mean, it's one of the best games in the series and it could be even more amazing.
@@Dairunt1 I think a more fleshed out timeline would be cool. One where life goes on with it flooded. Or a game that tries to drain the water from the world and games of rebuilding and the natives adjusting to the drastically warped landscape from the water and returning to hyrule castle.
It's the same with Majoras mask. Back then everyone disliked it so they made no sequel to it. At least it really didnt needed one but you get what I mean.
@@mt2r-music some sort of follow up game. Even a ds mini game or a gameboy cartridge, With a follow up of what happened after and perhaps a mini set of mission at the castle as young link reunited with young zelda after the whole ordeal.
The deadline can generally also said about various other games not made by Nintendo or their studios. But with Electronic Arts, I think that's because they favor the 'yearly release' ideal.
Even before watching this I strongly believed that TP's Goron Mines are one of the 2 missing WW dungeons. The Iron Boots were in WW as well and walking on walls and ceiling using magnets fits WW way more than TP imo.
My ex got mad at me for bringing up that joke as a "spoiler" when it gets mentioned by the Fishman numerous times long before it becomes plot relevant.
Loved the video! I also realized that the Goron Mines heavily utilize the Iron Boots. Oddly enough... you aquire the iron boots in TWW at the same exact time you reach the Fire and Ice Islands. Its always been kinda weird you get the iron boots so early in Twilight Princess too... so this would explain that a bit
Random Theory: If I remember correctly, outside the wall of the area where Jabun is hiding on Outset Island, there is a hidden King of Red Lions boat. Any way this could be a sign there was originally meant to be more to that room? perhaps they forgot to cut out the boat after abandoning the previous dungeon that was in progress? This could of possibly been the entrance to this game's "water temple" or even could of been the original idea for the "Lakebed Temple". In the Lakebed temple of Twilight Princess, you have to swim down to gain entry to the temple. So I think it's a possibility that King of Red Lion's could of been the "entrance" to this temple. by that I mean he sinks down to it or something as shown in other cutscenes of the game. But as Zeltik in this video said, due to not enough time, they decided to quickly scrap the dungeon and give Nayru's Pearl to Link at the entrance of this dungeon.
I agree with the Jabun dungeon being one of the two. That clip of him screaming you mentioned, sounds identical to the scream on the Ghost ship when you get the treasure on board, only pitched differently. So perhaps the Ghost ship was originally intended for the Naryu's pearl arc of the game? Perhaps the denizens of Greatfish Isle were cursed, taken aboard the ghost ship or something of the sort, and Jabun agrees to give you the pearl in exchange for helping the people of his now destroyed island. This is also coincidentally the same part of the game where you get full access to sail wherever you please, instead of the King telling you you can't go here, you can't go there. So would begin your hunt for the ghost ship, and the third dungeon. Coincidentally, a future zelda game also has a ship as a full-fledged dungeon. Skyward sword's Ship in the dessert. Further, what Item do you get in that dungeon? The bow. Further yet, the boss of that dungeon, was a big as heck sea monster. Seems like it would fit pretty darn well in the great sea. Now in Windwaker, you get the bow in the Tower of the Gods, but I don't think that was originally the intention. I think it was put there due to time constraints. The tower of the gods is eerily similar to another future Zelda dungeon. Extremely vertical. A darknut as a midboss. And a central function involving controlling statues to put them in a specific place. Sound familiar? I'm fairly certain that Twilight Princess' Temple of Time is the Tower of the Gods realized as the dungeon it should have been. Not a cut dungeon per se, but just a dungeon that didn't reach its full potential due to time constraints.
if true, phantom hourglass reuses the context of a ghost ship as a dungeon. now in Wind Waker instead of a sea monster (not tied to spirits so a bit odd), what if it was Jahalla from the Earth Temple or the Earth temple was somehow inside the ghost ship. alternatively the ghost ship is a portal or vessel that leads to a mysterious land that housed the temple. Wind Waker has so much cut stuff it's hard to break down what temples were actually cut since it seems like up to 3 or 4 were cut and maybe an entire overworld since I swear I recall hyrule was an entire world to explore at one point
I think the Lakebed Temple from TP reused some of those cut puzzles that likely would have been a Greatfish Isle. The central stairway that we can rotate and fill with water fits very well imo. Activating levers with the grappling hook, moving water from outside to inside. Even the tall central part of the dungeon is very similar to the tall exterior of Dodogo's Cavern and Forbidden Woods
Wait hold on. I could've sworn that phantom hourglass had it's first dungeon on an island called stovepipe island and it bore a good resemblence to that concept art. Could someone please clarify for me?
I didnt play PH, but from what I found online the first Dungeon (apart from the Temple of the Ocean King) is the Temple of Fire on the Isle of Ember. How it looks, I dont know.
A lot of content clearly went to the sequel. Isle of Ember is an obviously similar to Stovepipe Island and the Ghost Ship is what the original Ghost Ship should have been like.
I Immediately thought during the TP Water temple clip that the switches link hangs on to open could of supposed to of been used with links grappling hook. The whole of the water temple could of fit in WW. The iron boots being in the game but no water temple makes me think even more that TP's water temple could of been in the WW.
This vid really made me think - If you're going to remake the entirety of a game, a Zelda game - WW & TP for wiiu, why would you not take that opportunity to add one or two dungeons to the games. It'd make for such an extra high appeal, and probs a ton more sales than they got~
Would give much more incentive to buy. Although to be fair this was the first time they were remade, so it’s fair enough that they stayed fairly faithful. However, if they ever remake OoT again and keep it the exact same I’ll go insane. Add a Light Dungeon or something. Something fresh
Aonuma said the scrapped dungeons were incorporated into later Zelda games... although realistically, they likely didn't want to have to rework a large amount of the game in what's intended to be a quick remake.
@@thegreatmajora5089 Easier to fit them into the story for Wind Waker - Let's assume it's actually three - Greatfish Isle, Ice Ring Isle, and Fire Mountain Greatfish - Link arrives, and you see the Helmaroc King flying away and the town on the island is already evacuate. Something is going on, and Link feels the urgency to get through. He reaches the end and sees an evil monster made by a Ganondorf Curse is trying to rip the island apart to get at Jabun. Link defeats the boss, gets to the deepest chamber... and finds Jabun fled already, and the island starts to shake. As he looks around for a way out he finds an odd, yellow hunk of metal and grabs it, feeling a pull. He is then ejected out and wakes up on the King of Red Lions, who laments how dark energies cracked the island apart - Link was too late to save the island. The KoRL remarks how odd it was that he thought Jabun was still there, but that presence of energy is gone and he has a better idea of where the deity is now. This adds an extra sense of urgency when he figures out that Jabun is now at his home - He can't fail this race against Ganondorf again, else his home gets destroyed too Ice Ring Island - Now a full arctic place, you find that ice race from Phantom Hourglass there. The King of Red Lions felt an energy from Ice Ring Island and the now Stovepipe Island and mistook it for the two sages. Ice Ring Island is suffering a curse from Ganondorf and is gradually getting colder - You still need the Fire Arrows to get into the frozen over entrance. Link fights through and finds at the end not a sage, but a chest containing another of those yellow pieces. He leaves, confused, and gets grilled by his boat. The KoRL is then shown both yellow pieces and it clicks for him - He was feeling that piece! It was reacting to try to eject the curse from the island, but due to being in pieces it lacked the power to do so, and this is why he thought one piece was Jabun and the other was a Sage. And once Link cleared out the curses, it caused the Triforce pieces to go back into an inactive state. He explains that Link should "keep those safe for now" and "He'll explain what these are later" as for now, he knows where to head next Stovepipe Island - You can tackle this before Ice Ring Island, and in fact can go Ice Ring > Stovepipe > Earth > Wind, Ice > Stove > Wind > Earth, Stove > Ice > Earth > Wind, Stove > Ice > Wind > Earth, Ice > Wind > Stove > Earth, or Stove > Earth > Ice > Wind. Same deal for why The KoRL thought a sage was there. This time, the curse is threatening to erupt the volcano, and you need the ice arrows just to calm down the magma long enough to get in This also eliminates the three remaining Sea Chest Triforce Pieces
It would be like rewriting a book with a new character. It's the same title, but the story is different. Honestly, a much larger group of people would prefer for the games to stay the way they are instead of adding in new features. However, allowing for players to know what features were removed and how they would have affected the story would have satisfied both parties to a certain extent. Personally, I would have loved to see what the temples were, but I think adding them in a remake would cause it to not be The Wind Waker anymore. I have always felt that Great Fish Isle was missing something, but with the way it is in game adds more to the story. By destroying an entire island and civilization, Ganondorf showed just how strong he truely is. This would not have been shown in the same way if the added temple was indeed on Great Fish Isle.
That Stovepipe Island for sure was meant to be a dungeon! The Zora became the Rito at Dragonroost. The Kokiri became the Koroks at Forest Haven. The Gorons became the Steaming Piles of Crap at Stovepipe. It was for sure supposed to be a dungeon.
Gorons still exist on the Great Sea though. Kokiri and Zoras don't. A better explanation would be that they were prototype Gorons considering the similarities to those in Twilight Princess.
@@mosesGoldbergy maybe they're a decendant of the bad goron things from Majora's Mask. I forget what they're called, but they look like boulders, have big eyes, and they can self destruct.
Alright, what’s it gonna be this time? “It’s always tragic when good content gets cut from a game... but what’s even more tragic is that there are people who don’t know about Squarespace’s incredible website building tools!”
Stovepipe island reminds me of gorons I also feel like the gorons were kinda underrepresented and sort of rushed Perhaps they would have lived there?? Also i feel the ghost ship would have been a dungeon, but that it was repurposed in Phantom Hourglass. The ghost ship always seemed way to easy to me in wind waker, especially since you just sorta sail into it, fight a few wizzrobes, claim your triforce peace and leave. I feel the “ghost ship” part would have been repurposed for phantom hourglass and that you had to shoot it down, similar to Skyward swords sandship I really feel like the ghost ship should have been a dungeon in wind waker, and that we would have fought a wizzrobe boss, similar to how jalhalla was a poe boss.
Great Fish Island was supposed to be one of the "nature-related" dungeons as its theme would have been water based. The problem is that Link in LoZ:WW cannot swim for very long, and is unable to dive under water unlike previous Links before him. The other scrapped dungeon could have been Stovepipe Island as seen in this video, however the theme could have centered around combining Fire/Lava & Ice (as seen in the 2 mini-dungeons) to create the necessary steam to power the island. The Power Bracelets could have been used to lift blocks of ice, wood, or heavy pipes in order to created the steam, while the Heavy Boots could have been used to either stomp them into place, or to stomp on plugs in order to pressurize the steam for other useful mechanics!
I get that. However we do see parts in the dungions wer Link must swim or falls into water. Something like using the hammer or bombs to lower bridges or something. It would not be like a complete water temple and Link would need plenty of stuff to stand on as yoe sead he cant swim to long. But I think a water based dungion would still have worked.
When you mentioned Stovepipe island it reminded me a lot of the fire island in Phantom Hourglass. I dont remember its name, but it's one of the first ones. It had nothing to do with Tobacco tho.
i never considered wind waker temple might have been re-used in handheld games, only console games. but of course it could be possible. Since they just remade link's awakening, they should remake /remaster phantom hourglass and spirit tracks for consoles. Or, they could be awesome and put all the Zelda games on steam on PC, which would make me happy.
@@westingtyler1 If Nintendo were to start putting their games on other platforms, then people would realize that there's no point in them making everything exclusive for their toaster-power proprietary systems. They want to stay first-party because that gives them total control, and if they see any evidence that you've tried modifying one of the games, their EULA gives them the right to brick the machine. Even though making and using only their own hardware hurts them as a developer, it benefits them as a publisher and console manufacturer, because a Switch alone runs the price of five entire games.
I find it interesting that there are some openings on the island that don't seem to go anywhere and aren't easy to get to, as if they were left unfinished.
What about Twilight Princess' Temple of Time? It seems like that would fit much more in the underwater Hyrule than in Twilight Princess and it utilized the command feature, which was really out of place in TP. That seems super likely to me honestly.
My guess is that the Tower of the Gods was built out of the design for the Ocean Temple, and the Twilight Princess Temple of Time was the original Tower of the Gods for Wind Waker. For one, the Tower in WW was only two floors until you get teleported to the top, while in TP it's actually several floors. Both involve getting to a bell at the top, though the TP one uses the bell as a weird teleportation system.
I've always thought that aspects of Wind Waker's cut dungeons made it into the temple of time in Twilight Princess. In that dungeon you move around a big thing with the dominion rod and it kinda gives the same vibe as using the command melody, which later wind waker dungeons used a lot. So I always figured they had some sort of late game dungeon that also involved the command melody, and they worked some of those puzzle aspects into Twilight princess.
Great video! Didn't know about the Stovepipe Isle stuff at all, and it makes a lot sense as a full town + dungeon replacement to Fire Isle in an earlier version of the game. Based on that, I'm gonna guess the two cut dungeons were probably one related to Greatfish Isle (probably inside Jabun or something) and some extra sage related temple that would have been in place of part of the Triforce quest. That would make a lot of sense given the structure of the series as a whole, and would provide a nice group of three dungeons both before the Tower of the Gods and before Ganon's Tower. So it'd go Dragon Roost Isle -> Forbidden Woods -> Third Dungeon -> Tower of the Gods -> Forsaken Fortress Revisit -> Earth Temple -> either Wind Temple or third temple -> either third temple or Wind Temple -> Ganon's Tower.
Idk the whip in ss feels weirdly similar to the grappling hook in the ancient cistern and is never used like that outside of that dungeon. Ill agree it was probably greatfish isle but i dont think it was supposed to be inside a fish again.
If there was originally to have been a dungeon to get Nayru's pearl, my guess is that there would also have been a cut third sage and consequently a third sage follower dungeon in the second half of the game
Makes sense, also from the perspective of the three flames from SS, three flames to empower the sword, three sages to pray to the Golden Goddesses to keep the power in the Sword.
I don't know if anyone else has mentioned this, but the unused sound clip of Jabun screaming (presumably in pain) isn't exactly unused. It is used only once in the game, although I don't remember if it was used in the HD version. When you open the treasure chest on the Ghost Ship and receive the Triforce Chart, a sped up version of that sound clip (approximately 200% sped up) plays shortly before spitting you back onto the overworld.
The other languages I can find are a lot less ambiguous and more in line with an "ah-ri-el" (Ariel) pronunciation. Japanese (the original) is Ariru which sounds much closer to Ariel, especially because of the long e vowel sound. French was localized as Arielle, which I can confirm (though I'm not sure I need to) is pronounced Ariel.
Id love to play a version of Wind Waker where the fire and ice caverns are combined to make a dual cavern temple. 2 mini bosses of opposing elements that merge to make the big boss, maybe a dragon similar to Volvagia but with Twinrova-like abilities. And an actual water temple on Greatfish Isle that descends into the island. Perhaps having to fight Jabun himself when he is taken over by one of Ganons parasites. A more elaborate triforce hunt with more mini dungeons would be cool too, but mostly I just want 2 more temples.
I find the explanation about the 5 missing dungeons in The Wind Waker to be absolutely intresting. Zeltik is a great storyteller for the Legend of Zelda franchise.
So much more interesting than all those vids of people exploiting glitches, using hacks and speedrun attempts. Zeltik's theories are well thought out, offer different views and are also thought-provoking for the viewer/fellow Zelda enthousiast. Well done, sir. Onward to the next Switch main Zelda adventure, i can't wait for some traditional style dungeons/temples!
Jabun was probably a dark temple that you had to protect him while using him to light up his temple and the reason for the sounds was he would be attacked at the boss. We were also supposed to get an under-ocean hyrule which would be interesting if you had to go between the two to get the Iron Boots from this dungeon which would have introduced the feature for the rest of the game and all the "fishing" quests would have been mini-dungeons.
the volcano island would have been such a cool place for gorons to live, since in the ww game itself there are only 3 (?) gorons scattered on tiny islands ! makes me kinda sad since gorons are one of my favorite races D:
The way I see it, Link did earn the water pearl since after finding great fish isle, you had to brave the ocean locked in a raging storm and had to deal with sea monsters. Then you had to evade the pirates to get the bombs, then use them to knock down a huge stone door while fighting the pull of a whirlpool. I always thought all of that was the test to prove you had the courage to brave the sea at its worst, thus earning the pearl. Far better than another enclosed dungeon if you ask me.
Yep, there were definitely some missed opportunities in The Wind Waker. The three islands resembling star constellations, which can't be walked on, seem like they may've been intended for something. Then there's the six reefs, which are all identical in gameplay. The Ghost Ship was also pretty disappointing, of course they made that a dungeon in Phantom Hourglass.
Always missed the water dungeon when I was a kid. It’s the first time I can remember feeling put off by a developer :( WW is still my favorite game though! Keep up the good work friend
Missing a water dungeon in a water world?! I mean, look no further than the overworld: there you have your water dungeon. Also the Tower of the Gods includes some water related riddles, if I remember correctly.
Hey Zeltik, longtime fan, first time commenter! I just wanted to say that I always look forward to watching a new video by you! You ignited an adventurous flame in my heart again! So much that I started playing Breath of the Wild again! Love your work and keep it up!
I think the 2 cut dungeons were fire mountain and ice ring isle towards the end of the game. It would make the most sense for the cut content to be something towards the end of the game since that’s where the Triforce Quest was rushed. The islands even reward you with items as though they were supposed to be a dungeon at one point (the iron boots and the power bracelets)
I would have loved to see a water dungeon in wind waker. As one of the few people who loved ocarina of time's water temple, I would have loved to see something similar in wind waker involving jabun in some way
12:30 Looks an awful lot like a goron. Maybe they would have been descendants of gorons, like the rito are of zora. Edit: Didn't watch the rest yet. Edit 2: Apparently Gorons are already in the game. I just forgot. Would have been cool though.
There's 3 Gorons in the game, actually. We also see them again in Spirit Tracks, which means the Goron race is still alive and well in Wind Waker's timeline. In conclusion, those creatures in the sketch were most definitely not descendants of the Gorons. At most, they could have been a "cousin" race, very similar to them, but distinct enough to be a separate people.
I'm not so sure that disproves the idea that Gorons evolved into those stove dudes. After all, we don't know how long before release they were cut. The devs may have not made their models yet and decided not to go through with the new species for fear it'd give players expectations of a related island and dungeon that would not be met.
I've always felt that Wind Waker likely had a sand/desert themed dungeon at one point during development. My main point of evidence being how the wind temple was a forest/wind themed dungeon, but its boss, Molgera, is a giant sand worm. Something that would fit much better in a desert dungeon.
i like what they did with nayru's pearl because even if it does seem very rushed i like it because its kinda a twist, everyones expecting it to be like the others but it really reinforces the idea that you're running out of time to beat ganondorf
When I first heard of this many years ago I thought the perfect places for two more dungeons would have been the ghost ship (a ghost ship themed dungeon!) and some dungeon underneath Links home island where the trials were, it really felt like when I went back home that everything was leading to another dungeon. ..Man I miss playing this game for the first time!
I'd really love to see windwaker fully done up proper for the switch. Windwaker is also my favorite Zelda title. I just remember it looking so much better than everything else at the time.
Sometimes it’s seems like people assume that 2 whole dungeons were just removed from the game, but the more likely scenario is that neither dungeon was near completion, and were maybe even little more than a disorganized assortment of ideas that were partially built out but never fully assembled into a cohesive layout.
Here is a Theory of mine. In the game there us this ghost ship that sails the seas. Maybe that ship could have been a cut dungeon? I mean both Phantom hourglass and Skyward sword used a ghostship like dungeon. Heck maybe Tentalus from Skyward Sword would have been the boss I mean the design of that boss just looks off in comparison to all other skyward sword's bosses.
I’ve already had a completely unfounded idea that there was another sage, who’s species provided you with the other pearl. My own personal theory was that it was an Ice Temple and Sage. In the game, the two sages are descended from two of the three main races from OoT: Kokiri and Zora. However, this leaves the Gorons. I believe that they were not originally in the game, but instead were a different species. I believe we have seen this species since, and believe it to either be the Yetis from TP fleshed into a full species, or the Yooks from PH. It makes sense that there would be an accompanying sage and race along with the other Pearl. The first dungeon would be more water based, to give us a proper Forest-Fire-Water trio like is common in Zelda games. The second, I believe, was actually reused to some extent in Phantom Hourglass in the Temple of Ice, and Snowpeak Ruins in Twilight Princess.
I had a theory about one of the cut dungeons being one that led to a third Sage who would power up the Master Sword. We had Makar and Medli, but the series has a very strong theme of threes and sevens, so three sages powering the sword(just as we had three flames to forge it in Skyward Sword) would make a lot of sense. Instead we only had two, and it kinda felt... lacking. Like there should have been a third sage to power the sword. If the Zora became the Rito, and the Kokiri became the Koroks, then I feel like, as the third elemental race, there should have been some sort of Goron sage as well. And when I discovered that they cut two dungeons from Wind Waker, that lack of a third Sage suddenly made sense to me.
Man I was just looking through Wind Waker stuff on cutting room floor and an online model database recently lol. Was trying to find any evidence of the "boot" or other junk items you can salvage that people were talking about on your salvage jar video. Couldn't find any btw, though if it's implemented it wouldn't be on cutting room floor and it's possible the model databases I was looking at were incomplete.
I might have missed out on this game entirely if I hadn't gotten a hernia in 2005. I picked up a bunch of used games from GameStop to play while I was recovering from surgery, including this one, and it ended up being the only game I played the entire time. I had bounced off of the previous Zelda games when I was younger, but this one captivated me. It's one of my favorite games of all time now.
I dont care that i was born the same day this game came out, i wouldve LOVED the extra dungeons! I would pay a trillion dollars to see the game with no cut content OMG PLEASE NINTENDO! PLEASE!
I would love to see that. Even a digital title where they did an alternate version of the game with the missing content. Or give us all the details and let a fan code in the content in an emulate file for those of us who want to see what it would of been like.
@@kdm1234gmail i think it would be better if Nintendo made it. I feel if I or someone else outside of Nintendo made it, it wouldn't quite capture the magic that is Zelda. But either way, I'd love to see it happen form someone
Honestly, not a lot of this surprises me! I've learned that scrapping elements from earlier unfinished dungeons is a common theme, which they had to do with Ocarina of Time as well. I think Ocarina of Time had an unfinished ice dungeon, and I imagine much of its elements were repurposed into Snowpeak Ruins, or maybe the Temple of Droplets... I'm not sure.
I 100% believe Goron Mines was originally a Wind Waker concept. The iron boots are found just before entering the dungeon & are a key item used throughout, and I think the dodongo could be a replacement for the magtail. Not to mention the hotsprings surrounding Death Mountain. That island in wind waker could have been the home of the Gorons that are found wandering the great sea, trading items to use on Windfall. I would have loved to see that in WW
I mean, the first cut dungeon being "something" related to nayrus pearl is obvious. What if the 2nd one was related to a third sage being part of that third "tribe"? But since the first dungeon was cut and the tribe therefore never introduced, they just scrapped that third sage-dungeon too 🤔
Also fits with the theory of aryll being the third sage, since she and link both lived on outset island, which may have been the location of a cut dungeon.
Maybe a weather sage? Wind goes with the Bombos medallion, earth goes with the Quake medallion, so weather would go with the Ether medallion. I think the WW sages go with the LttP medallions.
The one where jabuun is screaming in pain is ACTUALLY used though, in the original Windwaker when you get the triforce chart in the ghost ship. You hear a scream from a ghost before you pass out back into your boat. That ghost scream is a sped up version of the jabuun scream.
Personally I think a cut dungeon revolves around Molgara. I find it odd to have a sand themed boss in a forest and wind themed dungeon. I think Molgara was originally the boss of a cut dungeon and put in the wind temple due to time constraints
I was so displeased when I found there was no dungeon for the last pearl. Dungeons were always my favorite part of Zelda. Maybe that is why BotW, while being a fun game, didn't hit incredibly well with me like it did for other people
I like to think the water temple from Twilight Princess was going to be a temple in Wind Waker. I mean you could use the grappling hook for that center room.
WW is my favorite game of all time, wild to think that it could have been even better. This is why I don't mind when game release dates are pushed back, it just means we'll get a bigger better game.
WW link will remain to be my favorite link his combos are crazy I like how you can change his direction of hits botw did not do that so WW link is king
This is why I don't get annoyed when a game is delayed. Wind Waker is one of my favourite games of all time. Imagine how much better it could have been if given the time
I agree
Ikr
Good thing they're taking their time for BoTW2, I could even wait two years just to play a giant master piece and not a fucked up rushed game like Sword and Shield
@@marcbob1111 Sword and Shield was rushed?
Yup; I'd rather have a delay game and to have it be better, then a rushed sloppily put together game...
I think that at least parts of the Ancient Cistern from Skyward Sword, would have been one of the dungeon. What make me think that is the fact that the whip act eerily similar to the grappling hook of Wind Waker.
And you can take the boss' weapon like the mechanic in wind waker
Lots of pipes/Valves too, and rather extensive water theme. Some sort of conglomerate mish-mash... Interesting theory!
And the singular rope you climb in the cistern reminds me of the ropes from Wind Waker
@@FinalFerak12 it's based on a Buddhist legend though, nstmyosenji.org/a-Buddhist-metaphor but the mechanic resembles wind waker a lot yes
I thought about this dungeon too for the one in the Greatfish Isle. It matches almost perfectly!
I would’ve loved to see Jabun swimming around the great sea after you encounter him at Outset Island.
KRool2020 I would’ve loved to see the Pirate ship!!
Imagine if Jabun had been corrupted, that he was the one that wrecked the island, and you had to chase him down on the open ocean to stop him before cleansing him of said corruption
Yeahh!!!!
For some reason... I read this as jalhalla and I started to actually laugh
He's screams were eerie af 😅
4:15 Thank you Link, but your Dodongo is in another Cavern.
I thought only I notice that lol
Technically it is dodongo’s cavern lol
7:04 the pain asset was used for the Ghost Ship in game, its pitched up after you get the chart
Oh, nice catch, my dude!
I had no idea.
Ooooh you're right!
The roar and laugh may be the King of Red Lions's own, as well, from the beginning of the game when you first meet him.
Yeah, can't believe he didn't catch this c:
Scrolled just to find this comment, heh.
This is fun to look at, but I like The Wind Waker how it is. I'm glad that it has its own unique elements and isn't just a copy of Ocarina of Time.
Kings supporting kings
Wind waker has got to be one of my favourite Zelda games n___n
Hey is that a hice pale ale oh...
@@michaelaftonfanaccount7851 Nice reference 😏
Agree.
12:00 That island does also present some similarities to Kakariko village in Twilight princess. A long line of houses at the foot of death mountain, with springs and caves at branching paths
Mitchell Abercrombie That makes a ton of sense actually, save for it not being an island, the designs are a near perfect match.
i was going to comment this but then i checked the comment section to see if someone beat me to it haha
@@wesleymyers9103 well if the world is drained or in a time line where the world was never flooded. (sorry can't remember the timeline off the top of my head) Then it wouldn't be an island.
Kyle Messer I know, that is what I thought was interesting.
@@wesleymyers9103 who knows maybe it was done intentionally
It was nearly a tradition for Zelda to cut 2 dungeons due to time constraints, and then repurpose them in later games.
OoT had the ice and wind dungeons cut because of time. Wind made it into Wind Waker, but ice didn't. There is snow head from MM, so maybe it already was used. Which makes it even funnier that they tried to add ice again, only to have it cut, again, and then make it into the next game. The Ice mansion from TP.
That might be a stretch, but you do seem to be on to something with the Goron mine.
The ice cavern in zora's domain was perhaps meant to be a fully fledged dungeon.
I think it's widely accepted (maybe even been confirmed, too) that the Ice Cavern in the final game was originally gonna be a full-fledged Ice Temple, but the dungeon was cut and reduced to the Ice Cavern, due to time constraints (and maybe even cartridge limitations), in the final game.
Edit: Also, when I first played through Ocarina of Time as a kid, I did enjoy the atmosphere of the Ice Cavern (and still do, to this day), but the dungeon did feel incomplete to me.
The difference is that, for Ocarina of Time, the Wind Temple became the Forest Temple and the Ice Temple was replaced with the Water Temple. It was less due to time constraints and more due to them changing their minds on the element in question.
@@dibdap2373 Actually the Ice Cavern was still most likely meant to be a mini dungeon you’d go through before entering the Ice Temple. (simmilar to Bottom Of The Well) Also the Ice and Wind Temples eventually became the Water and Forest Temples which is why those medallions look like a snowflake and fan and Ganons Castle trials for them are ice and wind based.
True, although to be fair, when we finally did get the ice dungeon in TP, it's my favourite dungeon in the game, and one of my favourite in the series!
Cut Zelda content makes me sad, honestly.
At least it was recycled. Still, I would've loved more to explore in the particularly vibrant and lively style of the wind waker, even at the expense of later games.
*coughcoughskywardsword*
Gummo Stump skyward sword wasn’t bad but it was kinda held back by motion controls
I know, I really hope they incorporate more from Wind Waker for Breath of the Wild 2. I feel like they know how much everyone loved eventide island, so maybe they will take even more influence from Wind waker
Thanks for the cut content of WW, we have the Triforce Shards.
It is a part of life. I still like the game!
That bit about unknowingly walking through old dungeons is awesome. Very fitting for a series where the hero often traverses ancient environments and temples their ancestors explored, without even realizing they are following in their footsteps.
I would love if games added cut content into remasters so the devs could have the full game they wanted to make have but couldn't give.
Imagine the original Luigi’s mansion with the time limit and the original game over
How would they add it to the story
Similar to what Xenoblade 1 and Battle for Bikini Bottom are doing? I agree.
They said it would change the game too much... But maybe implement it as a Master Quest? I mean, IIRC Master Quest _is_ Ura Zelda, at least the edited dungeons thereof.
@@gmaster2647 Xenoblade 1 remake eshop europe page is active! I hope we will have the release date soon.
Fun fact: Jabun's cut voice clip of him screaming in pain was actually re-purposed and can be heard in the final game. The voice clip is heard after Link obtains the Triforce Chart/Triforce Shard from the chest inside the Ghost Ship, just before the ship voids Link out back to his boat, the King of Red Lions.
This was an awesome video, BTW. Really enjoyed it! :)
7:35 Damn, Zelda, that’s not the lullaby I remember ! I guess her ocarina skills got better after all those years.
I scrolled down to find this comment as i saw that lmao
Maybe one of the dungeons was going to be a Sea Temple, like the Earth and Wind Temples. I heard about some theory that Aryll was meant to be a third sage, the Sage of Sea. It would be a parallel to how Saria, a childhood friend of Link, became a Sage in Ocarina of Time.
Good shout, I like that idea. I thought it was odd that there were only two sages
not only that, but the master sword's folded-up cross-arms clearly had another tier of spreading they were meant to do, but someone goofed.
@@KairuHakubi I don't see how they were supposed to spread a second time. I would have thought the blade glowing would have been the third power-up.
@@OtakuUnitedStudio Look at them and then look at how the sword looks in other games.
Like maybe I'm wrong and they were going for more of a retro zelda 3 look, where the wings were pretty close, but it just looks wrong to me.. like most things in Wind Baton.
They should add a update to it so you could take aryll to the sea temple it could be by dragon roost island
I've always thought that there was supposed to be a dungeon after the Earth and Wind Temples. It's strange to me that it only took two sages and temples to restore the Master Sword to its full power, and the final boss battle for the Wind Temple is even stranger.
So the Earth Temple contains a lot of puzzles and enemies relating to death, so it makes sense that the final boss was a big Poe made of many normal size Poes - enemies you've already encountered in the dungeon. The Wind Temple has puzzles and enemies relating to wind and air, like the main room and all the Peahats. But then you get to the boss room, and it fills up with sand, from which the final boss emerges: a giant serpent creature that dwells in the sand. Thematically, nothing about this boss connects to preceding dungeon at all. It sticks out like a sore thumb, which makes me wonder if that boss was originally part of a cut portion of the game.
Who knows? On top of an appropriate boss for the Wind Temple, maybe we could have had a sand dungeon, where you travelled with the descendant of a Gerudo sage to help restore the Master Sword even more. Just some food for thought!
meh i belive more in an ice temple for the rito, and a goron sage being the earth sage
I always wondered if the three magical items Link must collect in the various games are all the same artifacts, just changed slightly over the millennia.
Cyynric The Zelda games differences are often explained by legends being exaggerated and misinterpreted over generations. Stuff like the changing in geography. It is even theorized that the alternate dimensions are all the same, just changed by word of mouth
@@thetwizard9290 breath of the wild has pieces and references of majora's mask so it's possible.
well even in real life ancient artifacts and items must be repaired and restoration done to keep them working. So it could be the guardian tribes reforging, repairing and recrafting the sacred items by the wish of the goddess to keep them in working order for the hero of legend.
@@thetwizard9290 This is one of the many things I love so much about this franchise. It's vague enough for everyone to kinda have their own theories and interpretation on things. But still specific enough to see threads weaving all the games together. Making it so that regardless of how you look at it, they all feel connected in some way
I see the Fused Shadows and the Mirror of Twilight very different to the rest of the gems that you collect in many Zelda games
The thing that comes to my mind when thinking about cut temples in the Wind Waker is Molgera and the Tower of Gods.
It's pretty easy to see that Molgera was not supposed to be the boss of the wind temple for the following reasons:
1. In every other temple you will encounter a smaller version of the boss before the boss fight. (Magtail --> Gohma, Boko Baba --> Kalle Demos, Armos/Armos Knight --> Gohdan, Kargatoc--> Helmaroc King, Poe--> Jalhalla. (even Octoroc and Big Octo could be seen as such a pair) But when it comes to Molgera, you only will encounter the smaller sandworms at the boss fight. They are not to be found previously at the Wind Temple nor anywhere else in the game.
2. The Terra temple clearly is a mix out of an original earth temple and a ghost/spirit temple. And Molgera might have been the actual boss of the original earth temple.
3. When I think of Molgera I also have to think of sandy Arbiter's Grounds from Twilight Princess. And in that temple, just like in the Wind Waker's Wind Temple, there are plenty traps like blade traps and lots of stuff from the Wind Waker's Terra Temple as well. Instead of making five temples they shortened them to just three:
(Tower of Gods = water temple + Temple of Time from TP, Terra Temple = Arbiter's Grounds + shadow and spirit temple, Wind Temple = City in the Sky from TP + Temple of Time + Arbiter's Grounds)
4. In the Wind Waker, by using boundary breaking mods, you can actually see a huge desert surrounding Gandondorf's Tower and an entrance to that desert too. This suggests that at one point, the player was supposed to walk through that desert, where you could have been supposed to encounter little sandworms. On top of that, there are actually two different Ganondorf's Towers. One is located just behind a small mountain/ hill range quite close to Hyrule Castle, but it is just "an empty shell of textures" for the player to see in the distance. And then there is the actual more detailed Tower within the desert.
Now, one should note, that in Ocarina of Time, Hyrule Castle got completely destroyed and replaced by Ganondorf's Tower. Maybe they decided to put in the castle for astetic reasons and then they moved Ganondorf's Tower into the desert, where an earth or spirit temple could had been planned. Given the shape of that cliff Hyrule Castle is build on, as well as the direction it faces and the direction of the bridge, passing that bridge from the castle you should come to Hyrule Field and not Gerudo Valley. Perhaps, the desert is a deserted and desertified Hyrule Field. Maybe they, at one point, planned for the Tower of Gods to have a base. If so, then it should be located in the middle of Hyrule Field as the centre between Dragon Roost Island (Death Mountain), Forest Haven (somewhere close to former Kokiri Forest) and Great Fish Island (somewhere near former Lake Hyrule). So maybe they replaced that base with Ganondorf's Tower.
Who knows...
Anyway, Molgera might have been a boss found at a potential earth temple. But as they cut out a shadow and/or spirit temple, they needed a temple to put in all the spirits, skeletons and mummies and so they made Jahalla boss of the earth temple and replaced the not finished wind boss with Molgera as Molgera is cool as heck. And as the original wind boss, maybe they planed a more potent version of the Mothula or Peahat/Seahat. I mean, the Seahat itself is quite large for a normal enemy and is strangely easy to kill.
The Hyrule Castle in Wind Waker is just a new castle. There have been several over the course of the series with some canonically being damaged or destroyed at some point.
regarding walking under the great sea I recall once hearing that it was traversable at one point and would be how one made it to the sage temples... or maybe that was conflating what King of Red Lions said about needing to find the mountain tops instead of exploring below
Yeah, now that you mention it, I wouldn't be surprised if Big Octo was originally the boss of Greatfish Isle. My theory is that you would get to where the boss should be, and then the room floods and you get washed back to the Great Sea. King rescues you again and then Big Octo appears from the depths
"decidedly more adult themes"
You mean like how you actually legitimately kill Ganondorf instead of just sealing him away?
And you kill him by shoving the Master Sword into his brain?
Ganondorf also assassinated the two sages
Yeah, Twilight Princess and Wind Waker are the only games in the series where Ganondorf actually dies instead of being sealed away.
@co ck Yeah but there, if he is the villain, he would have to be brought back from the dead. Also, while Ganon in Ocarina of Time got stabbed in the head, the final cutscene is him falling into a white pit vowing for revenge, showing that he was only sealed away.
Tbh I never thought that was outrageous as a kid, I thought he deserved it
I mean, you did exactly that in OoT as well. Link slashes Ganons face and stabs him right in the skull. So there is no difference between OoT and WW in that respect. Also, being turned to stone doesn't necessarily mean that he's actually dead. It might jut be some kind of "cryostasis" but with stone. So he might just be "sealed" in WW as well. Really, I don't see how people overlook that. It's so obvious, isn't it?
Have you never thought what would happen if someone just stumbled upon Ganondorfs statue and drew the sword? There is no evidence whatsoever, that Ganondorf really "died" in WW. For all we know he is simply petrified and on the bottom of the sea, which is not much different from being sealed away.
(And please, don't argue about having your brain stabbed means death. That is a silly argument in a world with demons, gods and other magical beings that are literally impervious to mundane killing methods...)
I mean, we know what happened when Link drew the Master Sword in WW for the first time. So who is to say it wouldn't happen again?
i suddenly realize this is my favourite zelda, and the water dungeon for the water pearl has been cut
it absolutely makes sense
I really love the fact that we technically have played the ideas of past games like the dungeons of The Wind Waker. Adds an odd but yet charming sense of nostalgia and mystery, brilliant video as always mate! :)
love your videos there great
I would like to see the Greatfish Isle completely without destruction!
WOW thanks for all the likes^^
It was likely hiding an ice dungeon?
Haruhi Suzumiya no a Water Dungeon of course :D. As stated in the video! Would have loved another city or village. :(
@@iadcabbage explain ice island and the beta water temple being before a Ice cavern.
I remember trying to find ways to get inside that little cave on the side. Hours for nothing.
@@haruhisuzumiya6650 It was gonna be a water dungeon. The files showed that there would've been water boots instead of iron boots allowing Link to walk in water like in Zelda 2.
Greatfish Isle always stank of cut content one way or another.
I'd love to see what that place looked like before it was destroyed.
Im actually really really sad about it. The deadline decreased the game from a 15/10 to a 9/10. To less enemy variety and the chance to have more dungeons, especially the steam one. This is just depressing. I mean, it's one of the best games in the series and it could be even more amazing.
@@Dairunt1 I think a more fleshed out timeline would be cool. One where life goes on with it flooded. Or a game that tries to drain the water from the world and games of rebuilding and the natives adjusting to the drastically warped landscape from the water and returning to hyrule castle.
It's the same with Majoras mask. Back then everyone disliked it so they made no sequel to it. At least it really didnt needed one but you get what I mean.
@@mt2r-music some sort of follow up game. Even a ds mini game or a gameboy cartridge, With a follow up of what happened after and perhaps a mini set of mission at the castle as young link reunited with young zelda after the whole ordeal.
The deadline can generally also said about various other games not made by Nintendo or their studios. But with Electronic Arts, I think that's because they favor the 'yearly release' ideal.
The triforce hunt stuck out as boring and tedious.
Even before watching this I strongly believed that TP's Goron Mines are one of the 2 missing WW dungeons. The Iron Boots were in WW as well and walking on walls and ceiling using magnets fits WW way more than TP imo.
I assumed it was the Goron mines since I saw the early version with the narrow room.
They also cut the T R I U M P H F O R K S ! ! !
It's in still in the game, but you need the Master Torch to find the Triumph Forks.
@@Solibrae Master Torch?
@@popthisway The true Legendary weapon, superior to that knockoff "Master Sword", wielded by the chosen hero Yolero!
@@Solibrae XD
My ex got mad at me for bringing up that joke as a "spoiler" when it gets mentioned by the Fishman numerous times long before it becomes plot relevant.
Loved the video!
I also realized that the Goron Mines heavily utilize the Iron Boots. Oddly enough... you aquire the iron boots in TWW at the same exact time you reach the Fire and Ice Islands.
Its always been kinda weird you get the iron boots so early in Twilight Princess too... so this would explain that a bit
Random Theory: If I remember correctly, outside the wall of the area where Jabun is hiding on Outset Island, there is a hidden King of Red Lions boat. Any way this could be a sign there was originally meant to be more to that room? perhaps they forgot to cut out the boat after abandoning the previous dungeon that was in progress? This could of possibly been the entrance to this game's "water temple" or even could of been the original idea for the "Lakebed Temple". In the Lakebed temple of Twilight Princess, you have to swim down to gain entry to the temple. So I think it's a possibility that King of Red Lion's could of been the "entrance" to this temple. by that I mean he sinks down to it or something as shown in other cutscenes of the game. But as Zeltik in this video said, due to not enough time, they decided to quickly scrap the dungeon and give Nayru's Pearl to Link at the entrance of this dungeon.
Could have for God's sake
I think the one out of bounds is supposed to be the real one and the one in the cutscene is just for cutscenes
Players: Can we see the cut dungeons?
Eiji Aonuma: They're in a better place now...
6:06 I had never noticed that map before, nor realized the shape myself, and now my mind is blown.
I agree with the Jabun dungeon being one of the two. That clip of him screaming you mentioned, sounds identical to the scream on the Ghost ship when you get the treasure on board, only pitched differently. So perhaps the Ghost ship was originally intended for the Naryu's pearl arc of the game? Perhaps the denizens of Greatfish Isle were cursed, taken aboard the ghost ship or something of the sort, and Jabun agrees to give you the pearl in exchange for helping the people of his now destroyed island. This is also coincidentally the same part of the game where you get full access to sail wherever you please, instead of the King telling you you can't go here, you can't go there. So would begin your hunt for the ghost ship, and the third dungeon. Coincidentally, a future zelda game also has a ship as a full-fledged dungeon. Skyward sword's Ship in the dessert. Further, what Item do you get in that dungeon? The bow. Further yet, the boss of that dungeon, was a big as heck sea monster. Seems like it would fit pretty darn well in the great sea.
Now in Windwaker, you get the bow in the Tower of the Gods, but I don't think that was originally the intention. I think it was put there due to time constraints. The tower of the gods is eerily similar to another future Zelda dungeon. Extremely vertical. A darknut as a midboss. And a central function involving controlling statues to put them in a specific place. Sound familiar?
I'm fairly certain that Twilight Princess' Temple of Time is the Tower of the Gods realized as the dungeon it should have been. Not a cut dungeon per se, but just a dungeon that didn't reach its full potential due to time constraints.
Man fighting a sea monster on the ghost ship as a dungeon fits wind waker like a glove. This game couldve been so much better.
if true, phantom hourglass reuses the context of a ghost ship as a dungeon. now in Wind Waker instead of a sea monster (not tied to spirits so a bit odd), what if it was Jahalla from the Earth Temple or the Earth temple was somehow inside the ghost ship. alternatively the ghost ship is a portal or vessel that leads to a mysterious land that housed the temple. Wind Waker has so much cut stuff it's hard to break down what temples were actually cut since it seems like up to 3 or 4 were cut and maybe an entire overworld since I swear I recall hyrule was an entire world to explore at one point
I think the Lakebed Temple from TP reused some of those cut puzzles that likely would have been a Greatfish Isle. The central stairway that we can rotate and fill with water fits very well imo. Activating levers with the grappling hook, moving water from outside to inside. Even the tall central part of the dungeon is very similar to the tall exterior of Dodogo's Cavern and Forbidden Woods
Wait hold on. I could've sworn that phantom hourglass had it's first dungeon on an island called stovepipe island and it bore a good resemblence to that concept art. Could someone please clarify for me?
I didnt play PH, but from what I found online the first Dungeon (apart from the Temple of the Ocean King) is the Temple of Fire on the Isle of Ember. How it looks, I dont know.
The Isle of Embers does look similar, but I think it’s likely to simply be because they’re both small islands with a volcano.
A lot of content clearly went to the sequel. Isle of Ember is an obviously similar to Stovepipe Island and the Ghost Ship is what the original Ghost Ship should have been like.
It could also have had something like the elements from minish cap with fire water wind and earth tempels
I Immediately thought during the TP Water temple clip that the switches link hangs on to open could of supposed to of been used with links grappling hook.
The whole of the water temple could of fit in WW. The iron boots being in the game but no water temple makes me think even more that TP's water temple could of been in the WW.
Maybe they repurposed it because they realized you cant go underwater in wind waker so they put it in twilight princess
@@youhaveayds8975 I'm guessing being able to go under water would have been a feature in the windwaker had the temple been in the game
Have, not of.
@@Oddi0 Fixed.
_Toilet Paper Temple_
This vid really made me think -
If you're going to remake the entirety of a game, a Zelda game - WW & TP for wiiu, why would you not take that opportunity to add one or two dungeons to the games. It'd make for such an extra high appeal, and probs a ton more sales than they got~
Would give much more incentive to buy. Although to be fair this was the first time they were remade, so it’s fair enough that they stayed fairly faithful. However, if they ever remake OoT again and keep it the exact same I’ll go insane. Add a Light Dungeon or something. Something fresh
Aonuma said the scrapped dungeons were incorporated into later Zelda games... although realistically, they likely didn't want to have to rework a large amount of the game in what's intended to be a quick remake.
I feel like adding new dungeons would mean a deeper rework than what we got. You have to fit them in the world, the story, the gameplay mechanics..
@@thegreatmajora5089 Easier to fit them into the story for Wind Waker - Let's assume it's actually three - Greatfish Isle, Ice Ring Isle, and Fire Mountain
Greatfish - Link arrives, and you see the Helmaroc King flying away and the town on the island is already evacuate. Something is going on, and Link feels the urgency to get through. He reaches the end and sees an evil monster made by a Ganondorf Curse is trying to rip the island apart to get at Jabun. Link defeats the boss, gets to the deepest chamber... and finds Jabun fled already, and the island starts to shake. As he looks around for a way out he finds an odd, yellow hunk of metal and grabs it, feeling a pull. He is then ejected out and wakes up on the King of Red Lions, who laments how dark energies cracked the island apart - Link was too late to save the island. The KoRL remarks how odd it was that he thought Jabun was still there, but that presence of energy is gone and he has a better idea of where the deity is now. This adds an extra sense of urgency when he figures out that Jabun is now at his home - He can't fail this race against Ganondorf again, else his home gets destroyed too
Ice Ring Island - Now a full arctic place, you find that ice race from Phantom Hourglass there. The King of Red Lions felt an energy from Ice Ring Island and the now Stovepipe Island and mistook it for the two sages. Ice Ring Island is suffering a curse from Ganondorf and is gradually getting colder - You still need the Fire Arrows to get into the frozen over entrance. Link fights through and finds at the end not a sage, but a chest containing another of those yellow pieces. He leaves, confused, and gets grilled by his boat. The KoRL is then shown both yellow pieces and it clicks for him - He was feeling that piece! It was reacting to try to eject the curse from the island, but due to being in pieces it lacked the power to do so, and this is why he thought one piece was Jabun and the other was a Sage. And once Link cleared out the curses, it caused the Triforce pieces to go back into an inactive state. He explains that Link should "keep those safe for now" and "He'll explain what these are later" as for now, he knows where to head next
Stovepipe Island - You can tackle this before Ice Ring Island, and in fact can go Ice Ring > Stovepipe > Earth > Wind, Ice > Stove > Wind > Earth, Stove > Ice > Earth > Wind, Stove > Ice > Wind > Earth, Ice > Wind > Stove > Earth, or Stove > Earth > Ice > Wind. Same deal for why The KoRL thought a sage was there. This time, the curse is threatening to erupt the volcano, and you need the ice arrows just to calm down the magma long enough to get in
This also eliminates the three remaining Sea Chest Triforce Pieces
It would be like rewriting a book with a new character. It's the same title, but the story is different.
Honestly, a much larger group of people would prefer for the games to stay the way they are instead of adding in new features. However, allowing for players to know what features were removed and how they would have affected the story would have satisfied both parties to a certain extent.
Personally, I would have loved to see what the temples were, but I think adding them in a remake would cause it to not be The Wind Waker anymore. I have always felt that Great Fish Isle was missing something, but with the way it is in game adds more to the story. By destroying an entire island and civilization, Ganondorf showed just how strong he truely is. This would not have been shown in the same way if the added temple was indeed on Great Fish Isle.
That Stovepipe Island for sure was meant to be a dungeon!
The Zora became the Rito at Dragonroost. The Kokiri became the Koroks at Forest Haven. The Gorons became the Steaming Piles of Crap at Stovepipe.
It was for sure supposed to be a dungeon.
Mistah Krazy I was also thinking that it kinda seemed like a place Gorons would live
Steaming Piles of Crap, I cant-
Gorons still exist on the Great Sea though. Kokiri and Zoras don't. A better explanation would be that they were prototype Gorons considering the similarities to those in Twilight Princess.
you can find 3 Gorons on the great sea to trade items with
@@mosesGoldbergy maybe they're a decendant of the bad goron things from Majora's Mask. I forget what they're called, but they look like boulders, have big eyes, and they can self destruct.
4:16 Did you refer Dragon Roost Cavern as Dodongo's Cavern?
Yeah, what?
Lol I caught that too
who knows maybe they are one in the same set by changes in climate and land design causing them to loose and regain names over the ages.
Just an error I guess, people make mistakes lol
I mean, presumably they are the same place.
Alright, what’s it gonna be this time? “It’s always tragic when good content gets cut from a game... but what’s even more tragic is that there are people who don’t know about Squarespace’s incredible website building tools!”
Stovepipe island reminds me of gorons
I also feel like the gorons were kinda underrepresented and sort of rushed
Perhaps they would have lived there??
Also i feel the ghost ship would have been a dungeon, but that it was repurposed in Phantom Hourglass.
The ghost ship always seemed way to easy to me in wind waker, especially since you just sorta sail into it, fight a few wizzrobes, claim your triforce peace and leave. I feel the “ghost ship” part would have been repurposed for phantom hourglass and that you had to shoot it down, similar to Skyward swords sandship
I really feel like the ghost ship should have been a dungeon in wind waker, and that we would have fought a wizzrobe boss, similar to how jalhalla was a poe boss.
Great Fish Island was supposed to be one of the "nature-related" dungeons as its theme would have been water based. The problem is that Link in LoZ:WW cannot swim for very long, and is unable to dive under water unlike previous Links before him. The other scrapped dungeon could have been Stovepipe Island as seen in this video, however the theme could have centered around combining Fire/Lava & Ice (as seen in the 2 mini-dungeons) to create the necessary steam to power the island. The Power Bracelets could have been used to lift blocks of ice, wood, or heavy pipes in order to created the steam, while the Heavy Boots could have been used to either stomp them into place, or to stomp on plugs in order to pressurize the steam for other useful mechanics!
I get that. However we do see parts in the dungions wer Link must swim or falls into water. Something like using the hammer or bombs to lower bridges or something. It would not be like a complete water temple and Link would need plenty of stuff to stand on as yoe sead he cant swim to long. But I think a water based dungion would still have worked.
When you mentioned Stovepipe island it reminded me a lot of the fire island in Phantom Hourglass. I dont remember its name, but it's one of the first ones. It had nothing to do with Tobacco tho.
i never considered wind waker temple might have been re-used in handheld games, only console games. but of course it could be possible. Since they just remade link's awakening, they should remake /remaster phantom hourglass and spirit tracks for consoles. Or, they could be awesome and put all the Zelda games on steam on PC, which would make me happy.
@@westingtyler1 If Nintendo were to start putting their games on other platforms, then people would realize that there's no point in them making everything exclusive for their toaster-power proprietary systems. They want to stay first-party because that gives them total control, and if they see any evidence that you've tried modifying one of the games, their EULA gives them the right to brick the machine. Even though making and using only their own hardware hurts them as a developer, it benefits them as a publisher and console manufacturer, because a Switch alone runs the price of five entire games.
I was going to say that too. Couldn’t remember if it was Phantom Hourglass or Spirit Tracks (though leaning more towards PH).
Its called the "Isle of Ember"
Are you going to make more OoT Dungeon analysis? I Thought they were fun.
He's said that the Water Temple video is in the works. Check the community tab.
Great Fish Isle is an amazing place to explore and look at. Imagine what the dungeon inside would be like. All topsy-turvy and chaotic.
It was probably Jabun's belly. The sounds sound like they are coming from inside him. His name is also a reference to Jabu Jabu.
@@limesoda9167 I knew that about Jabun. I just think the broken island was interesting.
I find it interesting that there are some openings on the island that don't seem to go anywhere and aren't easy to get to, as if they were left unfinished.
What about Twilight Princess' Temple of Time? It seems like that would fit much more in the underwater Hyrule than in Twilight Princess and it utilized the command feature, which was really out of place in TP. That seems super likely to me honestly.
My guess is that the Tower of the Gods was built out of the design for the Ocean Temple, and the Twilight Princess Temple of Time was the original Tower of the Gods for Wind Waker. For one, the Tower in WW was only two floors until you get teleported to the top, while in TP it's actually several floors. Both involve getting to a bell at the top, though the TP one uses the bell as a weird teleportation system.
I've always thought that aspects of Wind Waker's cut dungeons made it into the temple of time in Twilight Princess. In that dungeon you move around a big thing with the dominion rod and it kinda gives the same vibe as using the command melody, which later wind waker dungeons used a lot. So I always figured they had some sort of late game dungeon that also involved the command melody, and they worked some of those puzzle aspects into Twilight princess.
4:19 Dragon Roost cavern*? (in case you missed); great video btw
Had to listen to it 3 times
Why did you not put it at 4:20
I am disappointed
Was gonna say I thought I was crazy but someone else heard too!!
Yup, it's obvious that Mr. Zeltik rushed the video.
I'm just saying, Jabu's laugh-roar is creepier than the painful scream... I'm not alone in thinking that right?
Great video! Didn't know about the Stovepipe Isle stuff at all, and it makes a lot sense as a full town + dungeon replacement to Fire Isle in an earlier version of the game.
Based on that, I'm gonna guess the two cut dungeons were probably one related to Greatfish Isle (probably inside Jabun or something) and some extra sage related temple that would have been in place of part of the Triforce quest. That would make a lot of sense given the structure of the series as a whole, and would provide a nice group of three dungeons both before the Tower of the Gods and before Ganon's Tower.
So it'd go Dragon Roost Isle -> Forbidden Woods -> Third Dungeon -> Tower of the Gods -> Forsaken Fortress Revisit -> Earth Temple -> either Wind Temple or third temple -> either third temple or Wind Temple -> Ganon's Tower.
I think that it was probably going to be Greatfish and Stovepipe, with the fire/ice arrows being optional collectibles.
Idk the whip in ss feels weirdly similar to the grappling hook in the ancient cistern and is never used like that outside of that dungeon.
Ill agree it was probably greatfish isle but i dont think it was supposed to be inside a fish again.
If there was originally to have been a dungeon to get Nayru's pearl, my guess is that there would also have been a cut third sage and consequently a third sage follower dungeon in the second half of the game
Makes sense, also from the perspective of the three flames from SS, three flames to empower the sword, three sages to pray to the Golden Goddesses to keep the power in the Sword.
It always seemed pretty odd to me that there was no Water Temple in a Zelda game that takes place on an ocean and its islands.
I don't know if anyone else has mentioned this, but the unused sound clip of Jabun screaming (presumably in pain) isn't exactly unused. It is used only once in the game, although I don't remember if it was used in the HD version. When you open the treasure chest on the Ghost Ship and receive the Triforce Chart, a sped up version of that sound clip (approximately 200% sped up) plays shortly before spitting you back onto the overworld.
AH-RIL?
IS THAT CANON??
HAVE I BEEN PRONOUNCING "AH-RI-EL" WRONG THIS WHOLE TIME?
No, it’s just his accent
I've said Air-rll my whole life lol. It's yet to be confirmed officially how it's supposed to be pronounced.
Or just get a language that doesn't need confirmation about how to pronounce words lmao
Swear i thought it was Ah-ril this entire time. is this gonna be another yanny/laurel and black and blue/white and gold dress situation bruh.
The other languages I can find are a lot less ambiguous and more in line with an "ah-ri-el" (Ariel) pronunciation.
Japanese (the original) is Ariru which sounds much closer to Ariel, especially because of the long e vowel sound.
French was localized as Arielle, which I can confirm (though I'm not sure I need to) is pronounced Ariel.
Id love to play a version of Wind Waker where the fire and ice caverns are combined to make a dual cavern temple. 2 mini bosses of opposing elements that merge to make the big boss, maybe a dragon similar to Volvagia but with Twinrova-like abilities. And an actual water temple on Greatfish Isle that descends into the island. Perhaps having to fight Jabun himself when he is taken over by one of Ganons parasites. A more elaborate triforce hunt with more mini dungeons would be cool too, but mostly I just want 2 more temples.
I find the explanation about the 5 missing dungeons in The Wind Waker to be absolutely intresting. Zeltik is a great storyteller for the Legend of Zelda franchise.
So much more interesting than all those vids of people exploiting glitches, using hacks and speedrun attempts. Zeltik's theories are well thought out, offer different views and are also thought-provoking for the viewer/fellow Zelda enthousiast. Well done, sir. Onward to the next Switch main Zelda adventure, i can't wait for some traditional style dungeons/temples!
@@ShapeshifteR-TheAnomalyGameCat , I agree as he's so talented.
Zeltik is the G.O.A.T! One of the best in the community
@@theanarchyrulezshow6169 , I'll be excited for him if he reaches 1M subscribers
Jabun was probably a dark temple that you had to protect him while using him to light up his temple and the reason for the sounds was he would be attacked at the boss. We were also supposed to get an under-ocean hyrule which would be interesting if you had to go between the two to get the Iron Boots from this dungeon which would have introduced the feature for the rest of the game and all the "fishing" quests would have been mini-dungeons.
“The wind waker is my absolute favourite game in the Zelda series”
You are a man of taste I see
the volcano island would have been such a cool place for gorons to live, since in the ww game itself there are only 3 (?) gorons scattered on tiny islands ! makes me kinda sad since gorons are one of my favorite races D:
Goron's are the most purest cinnamon rolls
At least they got better treatment than the Zora
It would also make sense to have 4 elemental temples for the 4 there are: earth, wind, water and fire.
Knowing someone like you holds Wind Waker in such high esteem makes me so happy.
The way I see it, Link did earn the water pearl since after finding great fish isle, you had to brave the ocean locked in a raging storm and had to deal with sea monsters. Then you had to evade the pirates to get the bombs, then use them to knock down a huge stone door while fighting the pull of a whirlpool. I always thought all of that was the test to prove you had the courage to brave the sea at its worst, thus earning the pearl. Far better than another enclosed dungeon if you ask me.
Yep, there were definitely some missed opportunities in The Wind Waker. The three islands resembling star constellations, which can't be walked on, seem like they may've been intended for something. Then there's the six reefs, which are all identical in gameplay.
The Ghost Ship was also pretty disappointing, of course they made that a dungeon in Phantom Hourglass.
“Everyone likes tobacco”
Oh yeah, take a backwoods and roll a blunt then take the tobacco from the wrap and rip that shit out the bong. It'll change your life
King of Red Lions: “Don’t do drugs, Link.”
Johnny Djiurkopff Yeah it’ll change your life by giving you lung cancer.
@@johnnydjiurkopff bonging baccy is nasty, don't do this.
@@GeorgiawithaG give you a headrush like nothing else though
Yup, Jabun's screams are gonna give me nightmares now
That gave me goosebumps
Always missed the water dungeon when I was a kid. It’s the first time I can remember feeling put off by a developer :( WW is still my favorite game though! Keep up the good work friend
Missing a water dungeon in a water world?! I mean, look no further than the overworld: there you have your water dungeon.
Also the Tower of the Gods includes some water related riddles, if I remember correctly.
Hey Zeltik, longtime fan, first time commenter! I just wanted to say that I always look forward to watching a new video by you! You ignited an adventurous flame in my heart again! So much that I started playing Breath of the Wild again! Love your work and keep it up!
I think the 2 cut dungeons were fire mountain and ice ring isle towards the end of the game. It would make the most sense for the cut content to be something towards the end of the game since that’s where the Triforce Quest was rushed. The islands even reward you with items as though they were supposed to be a dungeon at one point (the iron boots and the power bracelets)
Whoops, small mistake at 4:18. This isn't Dodongo's Cavern :P
I would have loved to see a water dungeon in wind waker. As one of the few people who loved ocarina of time's water temple, I would have loved to see something similar in wind waker involving jabun in some way
12:30 Looks an awful lot like a goron. Maybe they would have been descendants of gorons, like the rito are of zora.
Edit: Didn't watch the rest yet.
Edit 2: Apparently Gorons are already in the game. I just forgot. Would have been cool though.
The gorons are actually in wind waker, there's a goron salesmen in a sidequest
true, tho in beta woulda been interesting to see gorons evolve into a new race like the zora did. i think thats what ricky meant
@@DrowNemdas oh oof, but yeah it would be a cool idea. Maybe like a steampunk version of them
There's 3 Gorons in the game, actually.
We also see them again in Spirit Tracks, which means the Goron race is still alive and well in Wind Waker's timeline.
In conclusion, those creatures in the sketch were most definitely not descendants of the Gorons.
At most, they could have been a "cousin" race, very similar to them, but distinct enough to be a separate people.
I'm not so sure that disproves the idea that Gorons evolved into those stove dudes. After all, we don't know how long before release they were cut. The devs may have not made their models yet and decided not to go through with the new species for fear it'd give players expectations of a related island and dungeon that would not be met.
I've always felt that Wind Waker likely had a sand/desert themed dungeon at one point during development. My main point of evidence being how the wind temple was a forest/wind themed dungeon, but its boss, Molgera, is a giant sand worm. Something that would fit much better in a desert dungeon.
I don't care if they've been reused I'd love for them to be included in a rerelease!
i like what they did with nayru's pearl because even if it does seem very rushed i like it because its kinda a twist, everyones expecting it to be like the others but it really reinforces the idea that you're running out of time to beat ganondorf
I always wished they'd have re released windwaker in a "directors cut" with new dungeons, I'd so buy it again.
When I first heard of this many years ago I thought the perfect places for two more dungeons would have been the ghost ship (a ghost ship themed dungeon!) and some dungeon underneath Links home island where the trials were, it really felt like when I went back home that everything was leading to another dungeon. ..Man I miss playing this game for the first time!
"you're rewarded Din's Pearl after the completion of Dodongo's Cavern" (4:16)
Wait, that's illegal.
I'd really love to see windwaker fully done up proper for the switch. Windwaker is also my favorite Zelda title. I just remember it looking so much better than everything else at the time.
Sometimes it’s seems like people assume that 2 whole dungeons were just removed from the game, but the more likely scenario is that neither dungeon was near completion, and were maybe even little more than a disorganized assortment of ideas that were partially built out but never fully assembled into a cohesive layout.
Here is a Theory of mine.
In the game there us this ghost ship that sails the seas. Maybe that ship could have been a cut dungeon? I mean both Phantom hourglass and Skyward sword used a ghostship like dungeon.
Heck maybe Tentalus from Skyward Sword would have been the boss I mean the design of that boss just looks off in comparison to all other skyward sword's bosses.
I’ve already had a completely unfounded idea that there was another sage, who’s species provided you with the other pearl.
My own personal theory was that it was an Ice Temple and Sage. In the game, the two sages are descended from two of the three main races from OoT: Kokiri and Zora. However, this leaves the Gorons. I believe that they were not originally in the game, but instead were a different species. I believe we have seen this species since, and believe it to either be the Yetis from TP fleshed into a full species, or the Yooks from PH.
It makes sense that there would be an accompanying sage and race along with the other Pearl. The first dungeon would be more water based, to give us a proper Forest-Fire-Water trio like is common in Zelda games. The second, I believe, was actually reused to some extent in Phantom Hourglass in the Temple of Ice, and Snowpeak Ruins in Twilight Princess.
Could be the fish people who fill in your map?
I had a theory about one of the cut dungeons being one that led to a third Sage who would power up the Master Sword. We had Makar and Medli, but the series has a very strong theme of threes and sevens, so three sages powering the sword(just as we had three flames to forge it in Skyward Sword) would make a lot of sense. Instead we only had two, and it kinda felt... lacking. Like there should have been a third sage to power the sword. If the Zora became the Rito, and the Kokiri became the Koroks, then I feel like, as the third elemental race, there should have been some sort of Goron sage as well. And when I discovered that they cut two dungeons from Wind Waker, that lack of a third Sage suddenly made sense to me.
Man I was just looking through Wind Waker stuff on cutting room floor and an online model database recently lol. Was trying to find any evidence of the "boot" or other junk items you can salvage that people were talking about on your salvage jar video. Couldn't find any btw, though if it's implemented it wouldn't be on cutting room floor and it's possible the model databases I was looking at were incomplete.
I might have missed out on this game entirely if I hadn't gotten a hernia in 2005. I picked up a bunch of used games from GameStop to play while I was recovering from surgery, including this one, and it ended up being the only game I played the entire time. I had bounced off of the previous Zelda games when I was younger, but this one captivated me. It's one of my favorite games of all time now.
I dont care that i was born the same day this game came out, i wouldve LOVED the extra dungeons! I would pay a trillion dollars to see the game with no cut content
OMG PLEASE NINTENDO! PLEASE!
Wow! I feel OLD now... I remember playing the demo at EB games back in the day
I would love to see that. Even a digital title where they did an alternate version of the game with the missing content. Or give us all the details and let a fan code in the content in an emulate file for those of us who want to see what it would of been like.
@@kdm1234gmail i think it would be better if Nintendo made it. I feel if I or someone else outside of Nintendo made it, it wouldn't quite capture the magic that is Zelda. But either way, I'd love to see it happen form someone
Lucina Main Can we start a petition?
@@narutosbelievin of course :)
To think, although, "rushed" this is one of my favorite games ever, damn good work team!
Honestly, not a lot of this surprises me! I've learned that scrapping elements from earlier unfinished dungeons is a common theme, which they had to do with Ocarina of Time as well. I think Ocarina of Time had an unfinished ice dungeon, and I imagine much of its elements were repurposed into Snowpeak Ruins, or maybe the Temple of Droplets... I'm not sure.
I 100% believe Goron Mines was originally a Wind Waker concept. The iron boots are found just before entering the dungeon & are a key item used throughout, and I think the dodongo could be a replacement for the magtail. Not to mention the hotsprings surrounding Death Mountain. That island in wind waker could have been the home of the Gorons that are found wandering the great sea, trading items to use on Windfall. I would have loved to see that in WW
I mean, the first cut dungeon being "something" related to nayrus pearl is obvious. What if the 2nd one was related to a third sage being part of that third "tribe"? But since the first dungeon was cut and the tribe therefore never introduced, they just scrapped that third sage-dungeon too 🤔
I like this theory. It would certainly seem logical to me. 👍
Also fits with the theory of aryll being the third sage, since she and link both lived on outset island, which may have been the location of a cut dungeon.
Maybe a weather sage? Wind goes with the Bombos medallion, earth goes with the Quake medallion, so weather would go with the Ether medallion. I think the WW sages go with the LttP medallions.
You have an amazing ability to tell stories and weave narratives that hold my attention from start to finish.
The cut dungeons would have made an amazing game absolutely stellar. It's too bad that WW suffered from a rushed production....
The one where jabuun is screaming in pain is ACTUALLY used though, in the original Windwaker when you get the triforce chart in the ghost ship. You hear a scream from a ghost before you pass out back into your boat. That ghost scream is a sped up version of the jabuun scream.
3:01 Grandma... 😭
Personally I think a cut dungeon revolves around Molgara. I find it odd to have a sand themed boss in a forest and wind themed dungeon. I think Molgara was originally the boss of a cut dungeon and put in the wind temple due to time constraints
I was so displeased when I found there was no dungeon for the last pearl. Dungeons were always my favorite part of Zelda. Maybe that is why BotW, while being a fun game, didn't hit incredibly well with me like it did for other people
I like to think the water temple from Twilight Princess was going to be a temple in Wind Waker. I mean you could use the grappling hook for that center room.
4:16 Dodongo's Cavern ¿
The Wind of Time
WW is my favorite game of all time, wild to think that it could have been even better. This is why I don't mind when game release dates are pushed back, it just means we'll get a bigger better game.
WW link will remain to be my favorite link his combos are crazy I like how you can change his direction of hits botw did not do that so WW link is king
I love the stone tower theme. Great choice for the background score early on in the video.
The Sky Keep from Skyward Sword seems like it could be reusing the idea of a Triforce dungeon.