From The Depths INSTANT Tutorial: Advanced Cannon Turret & Big Shell APS Tetris
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- From The Depths INSTANT Tutorials, how to make an advanced cannon turret with big shells and a aps tetris method that always works for any larger turret!
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With over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.
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Thanks for watching From The Depths Instant Tutorials
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This game without people like you would be a much worse experience overall. You make a huge difference with these tutorials!!!
Glad they are useful mate!
@@GMODISM for real, learning the game right now and i have your channel on call. these instant tutorials are soooooooooo useful because i can just dick around in the game and when i want to do something, i can just look up how on your channel and then experiment myself. it's great
@@jambondepays1969 Awesome! More tutorials incoming!
@@GMODISM awesome, also realized i hadnt done it yet so congrats on earning yourself another sub
FINALLY after 9 hours and 20 Tutorial i made my first working Cannon
Welcome, to the channel!
I love your dedication towards making helpful guides as i am a autoloader spam scrub and this is what I needed
Glad you think so! I shall make more!
Good video. My advice would be to design your shell before doing anything else. Then you will know what kind of turret tetris you need. If you overbuild your turret you are wasting huge amounts of materials and extra weight armoring it up. The only exception is if you design your turret to use multiple types of ammo. You can run mixed ammo through your intakes but a better way is to build 2 APS systems inside the same turret. You can even use ACB's to switch ammo loading! For example swap to kinetic supercavitation rounds when target is below X altitude. I prefer a different autoloader tetris, but honestly the staggered loaders will be fine in most cases.
Indeed if you have a specific round you know you need it's smart to build around it, for there large automatic turrets I however end up switching ammo depending on the type of target :)
I love the dedication to your channel
Big PP energy
Just so you know, all the recoil absorbers have the same storage and recovery per volume. Otherwise very nice job. I personally do everything in the opposite order but this seems to work as well.
I must have missread them slightly, oh well, just fit as many as one can and it will be allright, despite size!
@GMODISM yes
(tbh that's what I've been doing with my new DDG)
only recently started playing From the Depths and it didnt really even occur to me that you could make a cannon this big. I have a lot to learn...
Luckily there are many more tutorials, so feel free to learn everything!
Just wait until you see lasers...
This turret is larger than most of the crafts I have made lol. Good tutorial
Yeah this is a capital ship turret if anything XD
Glad you like it!
You have a great voice for narrating videos!
Thanks a lot mate and more videos I will make!
I've been working on apps lately, very useful video.
multi-gun turrets or hull next please
Hmm, good suggestions!
@@GMODISM you could also do a guide on making a standard version of a class of ship (IE Cruiser)
No disrespect towards borderwise but these videos are so much better, basically the same exact info but 10-15 minutes instead of 2 hours
Great you like it! I saw there was a lack of short tutorials so I am trying to fill that gap every week!
Maybe a little late but isnt having autoloaders without having ejectors kinda dangerous in the case of a hit to the magazine?
It is, and a good reason to watch the newer tutorials that makes it clear when it’s needed and when it’s not :)
how do you get a consistent rate of fire? at the end there when its firing its all over the place stuttering firing 4 rounds, then 3 rounds, then 5 rounds. I've been just setting the max rate of fire to slightly lower than the lowest out of cooling/loaders/intakes and testing it, it's pretty nice being able to fire forever not even stopping to reload. But I don't really know how I did it haha, is it just that I have too many loaders or something so it never needs to stop to reload? Is there a better way, a certain ratio of loaders to cooling blocks or anything like that?
So what you are experiencing is due to all the autoloaders not having the same amount of clips, that introduces a little desync in firerate
Why do you put the Armor in the turret itself and not around it? Putting it on the turret seems Like Just making the turret slower For No benefit compared to Armor around it. I am quite new to From the depths though, so maybe I'm Missing a Point?
You are missing a point and you should have both, the reasons are numerous and this is an old video, but watch the new armour tutorial and use both
What does it mean when it says "the shell is too long for the shell rack and cannot be accepted"
It means that the shell your using at the gauge your turret is firing is to big for your autoloaders to accept. Bigger shells means more damage, but you also need bigger autoloaders to fire it. Lowering the gauge of your turret can also increase the length of shell it fires.
Also you can see the size of autoloader required to fire the shell on the APS controller
@@stotin1953 I figured it out already but thank you
how did you copy paste and also expload it like that so you can see inside everything
to copy go to prefab mode and to shrink the blocks you press P
Seriously, what version of the game are you running? I'm starting to see this all-in-one weapon controller everywhere now but i cant for the life of me find it.
If it helps, I'm running 3.2.9 Stable. I don't mind waiting for it to filter through to stable if its in experimental, I just want to know, cause all your engine components look different too.
-T
Yeah this is beta test since they are so slow with porting to stable I just play beta
@@GMODISM Ok, cool, thanks, at least i know why i cant find the parts. Thanks for teaching me the efficiency of 4 way magazines by the way. All of my guns have seen a marked improvement in fire rate.
BRO TALK TO ME LIKE IM 5 THIS GAME MAKES ME WANT TO CRY LOL i just want to fire the gun why dose it need bluetooth for get the armour how did you place 40 blocks in 1 10th of a second plz someone make guides for people like me
Sir those videos exist, I have no idea why you start with advanced video like this!? The first video in INSTANT tutorial playlist is what you need, or one of my general new player guides, the most recent is the best ;)
Oh god this hurts
Why so?
@@GMODISM Tetris is wasteful, too much cooling, shell is not optimal, no ejectors, armor is odd and too little recoil absorption. The tetris in perticular is weird. With a slight adjustment you can get a gapless tetris.
Tetris gives one a compact design, but since we got magazines connected to almost all slots I would not call it wasteful. You are right we have too much cooling, it depends on the shell however and might be adapted easily by removing a few more cooling blocks. About shell, what is your recommendation to replace this 330mm HEAT shell? Ejectors is a good idea for this size of turret when the shells are dangerous, so for this setup it is a good idea indeed! Armour is light since not all crafts can support a HA encasement. The reason for the gaps is to allow several connection points between the different decks of autoloaders.
@@GMODISM Its wastefull because you have way to many cooling "pillars" going to the bottom. With a slightly diffrent layout you can achieve true gapless tetris without all the "pillars". Also the bottom of your cannon is all coolers. its more efficient to use the bottom for inputs and have coolers on top. This way you have space for one more autoloader and you can just place the second deck of autoloader on top of the coolers of the previous deck. Kind of like a cooler sandwich were the autoloader are the bread and the coolers the cheese.
As for the shell, heat is a nishe ammo, sometimes its amazing but against some craft it does absolutly nothing. This is why its a gread secondary but not a good primairy weapon (same for hesh or emp). For a large cannon meant for large enemies use something like aphe, apfrag hollowpoint, or ap.
Lastly for the armor, its odd because its so thick. Turret armor is only meant as an sort of extra spall liner without the actual space needed for spall liner. The main armor protecting the turret should just be the hull.
@@LH-gt6gz That is a good idea for this firerate gun! On some more rapid fire turrets made before the bottom layer was required to reach adequate cooling.
I think the pillars are good for redundant design however.
I guess we are talking pen depth fuse aphe apfrag? hollowpoint is wonderful on this gun, but guess one should rail assist it for maximum effect
Yeah the armour is thick, but this is because we have a ejectorless design, hard to fit ejectors for everyone with this type of turret, so normally I would encase in 1m HA but its too hevay for many boats.
shit doesn't work. I have no clue wtf is he doing anymore.
Try some of the more basic tutorials first then :)