@@holy9781 you me aside from the GIANT blue arrow on the ground , AND the hold forward style gameplay when it comes to the fake platforming? Its fine. It changes nothing about the game and doesnt break any stupid immersion. Honestly the climbing is dumb anyway, takes no skill so , yes show me where to go , so i can get on with my next fight. Theres no threat to falling. And we are talking about a magic blonde asian man who can jump from building to building if he wanted too. Why are heights even a problem for cloud. In cut scenes hes damn near flying
Games like Star Wars: Jedi series etc always uses color psychology to hint where to go, most games use psychology to guide the player. The problem here isn’t the guide, the problem is the subtlety. 😂 it’s bad design to paint the path when it could be done gently.
To some extent in games that are platformy the fun is in finding the path. It’s fine to leave hints but they didn’t have to go that obvious. They’re basically insulting the audience saying that they need this much help to find the path. 😂
Think back to getting lost when we were kids in video games, it wasn’t that bad not knowing where to climb 🧗 or jump. We eventually figured it out and got shot with dopamine. Uncharted is different uncharted pushes the Jump to near impossibility for normal humans (the anxiety of making the jump hits the rush)
@@lite1776 not gonna read all that, nintendo put too many words in mario so now my little cousin can't understand how to play the game her parents just bought. oi vey
Okay this trend of hating on every little thing in modern gaming is getting ridiculous, a little pain yellow or pink won't make the game any less good people just want something to complain about
I loved the original so much man. I just wanted them to make better graphics and bring it to the newest system. I would play the exact game with the same graphics to this day. The leveling system and material were my favorite in any game.
Yes, nothing breaks immersion in a game where soldiers with guns unload clips into you, and you shrug it off, like having yellow indicators showing you where you can climb. I'm sure it's a serious problem for some people but I'd rather have the yellow paint than wasting time trying to figure out where I can and can't climb.
Lets face it, few shots can kill you and hardly anyone in the group wears armor, tanked those shots, and while charging at them swinging. Nothing realistic taking 10+ shots from bullets without armor.
"... and if you'll look out the plane to your left, you'll see the overinflated egos of some whiny idiots complaining about something that's been in video games since f**king always."
Why make climbing a mechanic in the first place? It’s slow, tedious, and linear. The “climbing” in FF7 and many other retro games was like a small maze, the player was expected to solve it by taking branching paths that the player expects to be the way forward, a dead end, some treasure, or a surprise boss enemy encounter. The climbing wasn’t a mechanic, it was the setting of a puzzle. Pressing a button followed by tilting the joystick in a certain direction while you watch your character slowly shuffle in said direction is not engaging or fun. Uncharted did this better by having it attached to cool set pieces, and had the advantage of being the only game series doing it. Nearly 20 years later, and modern games have somehow managed to only regress this mechanic from the first Uncharted, and when compared to Uncharted 4, it’s like child’s play. No / less cool set pieces, not used in combat, only purpose is traversal, YELLOW PAINTED ROCKS as if scratch marks and signs of wear were too subtle! Games just can’t be games anymore, they’re made to look and be realistic first and foremost, and fun second. This is why AAA studios take forever to produce mediocrity. Style over substance. P.S. I think FF7 Rebirth looks amazing and fun as hell, and I would play it too if I could, I just REALLY hate how modern games have been oversaturated with outdated climbing mechanics.
@@ArmedDem Brother no, it’s the American market that made the company have to go broke with their franchises. Also there isn’t too many issues with that game, its great.
@@Validopinionsguy the original was released on PS1 and 3 disks all sold together for under $50 with a HUGE open world, especially for the era. Square managed to chop the game into 3+ entire games that each have less to explore than the original and putting summon and other materia essentially behind a paywall. I've played every FF from 6 as they were released and FF7 remake and 16 are absolute jokes. 15 was meh but there was a TON to explore and dungeons to revisit and depth to the story. I literally laughed when I played FF7 remake pt 1 and FF16 and won't spend another dollar on a new Square FF title, like many of the OG FF fans. Total (and obvious) cash grab from Square. By the time the entire FF7 remake is released it will have cost the consumer hundreds of dollars to play a quarter of the total time one could spend on the original PlayStation 1 release almost 30 years ago.
Ever since the beginning of open world gaming, there has been ways to tell apart interactables. Such as highlighted, symbols above, etc. It's NORMAL. Even with more "realistic" games still have something making the stuff stand out. Sometimes those helps get added in more obvious because in play testing, professional gamers were having issues figuring out how to move forward. It is dumb if people are actually getting angry over this.
Why yellow? White would be better or better yet shiny like its wet or something. Make it look natural. The best answer is what we see in real life, erosion. Make it look like a path traveled before. It stands out. This yellow paint stands out as much as a character saying out loud "Press X to..." and that's not the good way to stand out.
Maybe the whisper knew from the original FF7 timeline all the paths that Avalanche will take, and therefore the whisper possessed a gold chocobo to run around the world peeing gold on the exact paths to preserve the fate of the events playing out.
Stupid Mofos are really getting mad at paint.... The original PS1 version used lighter colors to indicate places you could climb on the mountain wall at the beginning of Disk 2... Games today are so detailed that older players have a hard time identifying places like this in order to progress.. chill TF Out
I could care less about the yellow paint I just wish vincent and cid weren’t downplayed and the cloud x aerith route of the story had the kissing instead of the cloti route
It's fine. Actually, I liked Yuffie's drawings showing which to go. Valhalla had markers, and so did HFD and HFW. So, no, it is NOT a big deal. If people have a problem, then game creators should make it so the paint can be hidden just like the HUD can be hidden. Anyway, I have no problem with this.
If there was no yellow paint to highlight what you were supposed to do, players would waste hours running around and into walls while they try to continue further.
Not once did i see the “yellow paint” and had it ruin my experience. Hell if anything it was a god send to see from a distance when trying to get to quest locations
words are pronounced differently depending on where the person saying it is from. the dude is from England. he pronounced it the way they would say it over there. have you never paid attention to a english person speak?
@@jamesherb4384 I went to search TH-cam for the British way of saying the word with the intent of making you look wrong but wound up learning something. You won this round but I’ll be back.
This game is horrible. Square Enix ruined my childhood favorite game. They destroyed it with unnecessary, stupid mini games that take up the entirety of the gameplay. With a waste of a great combat system because you hardly get to fight. I uninstalled this game around 40 hours. I felt like I only had one hour of battle time and 39 hours of mini games. What a waste. With the fact that it did very well with ratings just means the third installment is going to be just as boring. Remake was amazing. This game was a disaster.
Tbh, while palying the demo, I did roll my eyes, finding this yellow paint thing cuz it's not the most original method and is very overdone, but i can deal.
I just take it as a modern game design. Some kind of indication is needed to aid the majority of players, and yellow is the color that pops out the most. Of course, they could tone down the saturation of the yellow to make it a bit less noticeable and more worn down, but overall, it is fine. It isn't the only game doing this.
If the traversal wasn’t so jenky at times I would be for having the option to remove the indicators. But since sometimes you can leap over boulders while other times a pebble / 1 inch cliff stops you dead in your tracks.. the indicators are welcome to avoid more negative attention on traversal.
There's a lot of marked paths across the whole game, guess why? The people in the villages actually use them. There's chocobo ramps and marked cliffs everywhere because the game is pretty densly populated with NPCs you find in every location! This game was a 10/10.
How will this dumb the game down? It doesn't hinder the combat or the exploration in any significant way. It's no different from having parts of the building stick out because it's interactable (like AC games) or using white paint like ghost of tsushima. Elden Ring (and other soulslike games) is only challenging because of the combat and the mechanics related to that combat. Finding your way in those games is really not that hard. This whole thing is nothing more than a nitpick because, again, it doesn't harm anything in the game.
I honestly don't think it's dumbing anything it's literally become a video game trope at this point. You see things with yellow paint on them they are climbable.
I'm more of a middle ground person. I do believe that in this setting the Yellow Paint is EXTREMELY out of place and does ruin immersion, but I do believe markers are needed. I like how Ghost of Tsushima does this, by making it's climbing areas look a bit more weathered and such to draw attention to it.
Yellow markers are meant to show us where to go. Without them, we CANT tell because we dont know which way to go. Unless they have mechanic similar to Assassin’s Creed, then the yellow markers would be pointless because you can climb anywhere. But Cloud isnt like that, he can only climb areas he is only allowed to climb and not every area is climbable.
Figuring out where to go next in this game is fairly easy. The designers did a great job with level design. You don't have to pull up guides to find the way thru very often - which I'd say makes a successful design.
I know the FF games doesn’t have difficulty levels and the yellow paint is also an issue with other games such as Resident Evil remake games. I wish they could have an option or do it as a “difficulty” level. Where in easy you can easily spot it as well as item boxes or breakables and in hard it’s hard to spot breakables and some items are randomized.
My issue with the exploration is it's just too annoying to find where to go, even with the yellow paint trying to do the simplist of tasks become infuriating. It's like the creators wanted to prolong playtime by making exploration more tedious
Coming as a more hardcore gamer I don't mind things like this. Because sometimes you wanna just chill and play your favorite game and not get frustrated with chaotic climbing mechanics, horizon forbidden West as reference lol
I didn't care or rly notice tbh. One of my favorite games of all time is Mirror's Edge which is designed entirely in it's color scheme as to indicate gameplay elements. This is very common :3
Wouldnt it be like, super easy to make the yellow a toggleable feature? I get the whole immersion thing (to an extent) but its also lame if you're, say, just getting off work or school and you spend your whole time slot wandering around, lost in a forest or whatever. Kinda a non-issue either way, people love making things a bigger issue than they are lol
Being lost and finding your way is part of the thrill of gaming adds to the sense of discovery. Maybe the devs will add an option in the settings to tone down the yellow, like the paint in the tomb raider games that square publishes
I was expecting something incredibly mindless that always starts gaming controversy like character genders and sexual preferences, dumbasses on the internet pretending to know about Tifa's last name or making up crap about who Cloud likes or some bullcrap like that, but it turns out that it's just about "yellow paint" markers. The gaming community continues to be a hybrid of a joke when it comes to these things. Moving on.
I dont hate it. In real life, in places where people need to walk/climb on rough terrain, people make their own signage on where you can and can't walk if they dont have a way to make an actual sign. Like nearby a fast moving river stream, if you can't walk across a log bc its too soft to cross safely, people might tie a red rope around it or something.
Like many things in the game the yellow pathing is stupid but not the worst thing. The immersion constantly breaks with me because of the story, even for a fantasy game things just don't make sense with how scenes play out, and I see it happening a lot through this game. I find myself constantly thinking "that wouldn't happen" or "how is this even possible"
For people complaining about the yellow paint. So far I've run into two segments of the game where there wasn't any obvious signs of where to climb and I got stuck running around for 10 minutes before just running into walls and climbing. People, including me, are stupid and blind, they need the help,
This is how you know they knocked it out of the park with this game it’s so damn good that the only thing people can complain about is yellow paint this is the first game I dumped 14 hours a day on till I beat it since destiny 1 oryx raid.
Yep. There shouldn't be yellow paint, but the red or green arrow that is guiding you. They used that yellow paint in one Playstation Tomb Raider game, and it wasn't a good idea.
I think a better way to make it emmersive and still point people where to go is chalk drawn arrows or locale info, It makes it look like theres other life that have actually paved the path were walking. Its a beautiful way to tell people where to go.
I don’t mind to much but I’ve never liked colored climb points. It does always ruins the immersion. There are other ways to signify a climb point. This could have been a good place to implement that green lifestream trail thing. It’s not really needed at all for tracking where to go for the quests. I don’t like it navigating me so I’d prefer it being used to show where you can climb and scrap the yellow.
The more realistic graphics try to be the less immersion I feel while playing a game. Because if I am in a picture perfect world that has very little realistic physics in it, then it break my immersion a lot more than If the game looked fantastical because I would instinctively have less expectations. A game should focus more on physics and systems rather than graphical fidelity
You know what’s a big deal to me? Adding a bunch of mini games that are annoying as hell. What happened to quality over quantity? Guess I won’t be getting platinum 🤷
I was already against it back when it was heavily used during the PS2 and PS3 era of games. I mean, games moved past that archaic concept a long time ago. Plus, it's just blatant handholding for lazy people who don't want to have to think, whatsoever, about where to go in a game. Half the fun of open world games is that they don't hold your hand and directly tell you where to go. This leaves you to try different approaches to reaching certain areas. The only people you will see defending this kind of stuff is either extremely lazy people or overtly dimwitted ones.
I feel like there should have been an option available in the settings where these paths could be highlighted by default, or highlighted via button press (L1 or the same button that indicates your current party members and landmarks within the field view), or no highlighted paths period. While I do think these paths look a tad bit tacky in yellow, they could have gone with something a little more subtle, but they are not a huge deal at all.
Yellow paint breaks the immersion? Not all the other absolutely ridiculous totally unrealistic EVERYTHING about the FF franchise? No? Just yellow markings. That's the ONLY thing? 😂😂 these "gamers" are literally the worst!
I would prefer it wasn't there, but it's not a big deal. There's a simple fix, make a setting that changes it from yellow to a matching texture. That way people can choose what they like
At this point people need a life a gf something other then being mad about yellow marks that’s imprinted on the wall of a video game it’s sad and pathetic
Part 1 and intermission already had a system to highlight interactive sections, which appeared as a subtle blue band on the screen which hinted at the direction to look, then showed the triangle icon when you where looking at it. That system would have been plenty efficient to highlight the climbing surfaces when you got near them. The paint isn't immersive at all. I'm against it.
My biggest issue is it not being a remake. Instead, they went with alternate realities, which takes all the consequences out of the story. As nice as the game is, I feel this ruins the game
I get how people dont like it. To me, it doesn't bother me that much. I remember when i first saw it, i thought, why not white chalk like in real life you can see common climbing routes where you see left over chalk
I just wish they let us play the game. It’s like MGS4. If you’re playing the main story only it’s like 10 minutes of gameplay for 4 hours of cutscenes.
Them: "It breaks the immersion!" Me: "Bro, I just watched Zack come back from the dead and throw a cement block with a pole in it at a helicopter... Just pretend the paint was put there to mark an emergency path to and from the reactor and move on" 😑
The original game’s backgrounds were so bad that you couldn’t tell where you were going and they had to add arrows to stuff you could interact with lol
I'm fine with it. In real life, you can climb nearly any cliff supposing you have the skill for it though you might permadeath. In videogames you naturally can't climb any cliff. Cliffs are a natural barrier. There will always be things that are not real in video games.
Same people would complain that they couldnt figure out where to go if they markers were not there
Preach!!
Nah its just skill issue.
Let the players figure it out themself instead of babysiting the players.
Why bright yellow though?why not just use a slighty darker rock.idk but bright yellow is ewwk
LMAO I literally just said this on another video talking about the same “problem” 😂
@@holy9781 you me aside from the GIANT blue arrow on the ground , AND the hold forward style gameplay when it comes to the fake platforming? Its fine. It changes nothing about the game and doesnt break any stupid immersion. Honestly the climbing is dumb anyway, takes no skill so , yes show me where to go , so i can get on with my next fight. Theres no threat to falling. And we are talking about a magic blonde asian man who can jump from building to building if he wanted too. Why are heights even a problem for cloud. In cut scenes hes damn near flying
Gamers with yellow markings: "IT BREAKS THE IMMERSION!"
Same gamers without yellow markers: "WHER THE HELL DO I GO? THIS IS TERRIBLE GAME DESIGN!"
😂😂😂 yeahh thiss is most gamer moment ever... always complain about everything
yup chatty patty love to complain
lmaoo soo true
They talk about how wasting an hour looking for the next direction is fun. This is the argument they've actually given.
Games like Star Wars: Jedi series etc always uses color psychology to hint where to go, most games use psychology to guide the player. The problem here isn’t the guide, the problem is the subtlety. 😂 it’s bad design to paint the path when it could be done gently.
I think we're all at fault for wanting video games to be too much like real life, its perfectly fine if ff7 has triangles above an interactive object
Trails are often marked in real life, though. These people are flat out ridiculous.
To some extent in games that are platformy the fun is in finding the path. It’s fine to leave hints but they didn’t have to go that obvious. They’re basically insulting the audience saying that they need this much help to find the path. 😂
Think back to getting lost when we were kids in video games, it wasn’t that bad not knowing where to climb 🧗 or jump. We eventually figured it out and got shot with dopamine. Uncharted is different uncharted pushes the Jump to near impossibility for normal humans (the anxiety of making the jump hits the rush)
@@lite1776 not gonna read all that, nintendo put too many words in mario so now my little cousin can't understand how to play the game her parents just bought. oi vey
@@glitchsister cool
Okay this trend of hating on every little thing in modern gaming is getting ridiculous, a little pain yellow or pink won't make the game any less good people just want something to complain about
Absolutely 💯
This isn't new, people complained about being shown where to go with highlighted ledges since Tomb Raider Legend
I think what people are saying is that they are changing every game into a war type game. And its turning alot of gamers away
@@descobra5462how does war relate to yellow paint?
In the og FF7, you could toggle the arrow indicators with select. Just make an option, and everyone wins.
Just like the option in Horizon forbidden west
I loved the original so much man. I just wanted them to make better graphics and bring it to the newest system. I would play the exact game with the same graphics to this day. The leveling system and material were my favorite in any game.
@@MachiavellianSoldier ehh the material was ok but I liked the materia...
@@MachiavellianSoldier there are mods for that. They needn't spend millions to do what's already available.
Good point
I don't like my hand being held, but it doesn't anger me
Yes, nothing breaks immersion in a game where soldiers with guns unload clips into you, and you shrug it off, like having yellow indicators showing you where you can climb.
I'm sure it's a serious problem for some people but I'd rather have the yellow paint than wasting time trying to figure out where I can and can't climb.
Lets face it, few shots can kill you and hardly anyone in the group wears armor, tanked those shots, and while charging at them swinging.
Nothing realistic taking 10+ shots from bullets without armor.
"... and if you'll look out the plane to your left, you'll see the overinflated egos of some whiny idiots complaining about something that's been in video games since f**king always."
There was yellow paint in REMAKE, too. 🙄
They complain just about anything now and content creators egging on them at the same time.
@@charlieindiaalpha2194 i mean the game is soo good they have to find something i guess
That's why people are complaining about it though, it was the same people who got mad at the yellow paint in remake.
Why make climbing a mechanic in the first place? It’s slow, tedious, and linear.
The “climbing” in FF7 and many other retro games was like a small maze, the player was expected to solve it by taking branching paths that the player expects to be the way forward, a dead end, some treasure, or a surprise boss enemy encounter. The climbing wasn’t a mechanic, it was the setting of a puzzle.
Pressing a button followed by tilting the joystick in a certain direction while you watch your character slowly shuffle in said direction is not engaging or fun.
Uncharted did this better by having it attached to cool set pieces, and had the advantage of being the only game series doing it. Nearly 20 years later, and modern games have somehow managed to only regress this mechanic from the first Uncharted, and when compared to Uncharted 4, it’s like child’s play.
No / less cool set pieces, not used in combat, only purpose is traversal, YELLOW PAINTED ROCKS as if scratch marks and signs of wear were too subtle! Games just can’t be games anymore, they’re made to look and be realistic first and foremost, and fun second. This is why AAA studios take forever to produce mediocrity. Style over substance.
P.S. I think FF7 Rebirth looks amazing and fun as hell, and I would play it too if I could, I just REALLY hate how modern games have been oversaturated with outdated climbing mechanics.
Square managed to kill a beloved franchise. Yellow markers are the least of the problems.
@@ArmedDem Brother no, it’s the American market that made the company have to go broke with their franchises. Also there isn’t too many issues with that game, its great.
@@Validopinionsguy the original was released on PS1 and 3 disks all sold together for under $50 with a HUGE open world, especially for the era. Square managed to chop the game into 3+ entire games that each have less to explore than the original and putting summon and other materia essentially behind a paywall. I've played every FF from 6 as they were released and FF7 remake and 16 are absolute jokes. 15 was meh but there was a TON to explore and dungeons to revisit and depth to the story. I literally laughed when I played FF7 remake pt 1 and FF16 and won't spend another dollar on a new Square FF title, like many of the OG FF fans. Total (and obvious) cash grab from Square. By the time the entire FF7 remake is released it will have cost the consumer hundreds of dollars to play a quarter of the total time one could spend on the original PlayStation 1 release almost 30 years ago.
@@ArmedDem ff16 is great. Get with the times and not the past. Obviously the old FF games are amazing but the new ones are too.
Ever since the beginning of open world gaming, there has been ways to tell apart interactables. Such as highlighted, symbols above, etc. It's NORMAL. Even with more "realistic" games still have something making the stuff stand out. Sometimes those helps get added in more obvious because in play testing, professional gamers were having issues figuring out how to move forward. It is dumb if people are actually getting angry over this.
Why yellow? White would be better or better yet shiny like its wet or something. Make it look natural. The best answer is what we see in real life, erosion. Make it look like a path traveled before. It stands out. This yellow paint stands out as much as a character saying out loud "Press X to..." and that's not the good way to stand out.
Maybe the whisper knew from the original FF7 timeline all the paths that Avalanche will take, and therefore the whisper possessed a gold chocobo to run around the world peeing gold on the exact paths to preserve the fate of the events playing out.
@KrelianLoke Chadley should explain that part
Stupid Mofos are really getting mad at paint.... The original PS1 version used lighter colors to indicate places you could climb on the mountain wall at the beginning of Disk 2... Games today are so detailed that older players have a hard time identifying places like this in order to progress.. chill TF Out
Those same ppl complaining about this are the same ppl who would go crazy when they don’t know where to go in the game 😂
I could care less about the yellow paint I just wish vincent and cid weren’t downplayed and the cloud x aerith route of the story had the kissing instead of the cloti route
I really couldn't care less. The bigger issue this game is dealing with is that it's ps5 exclusive.
Make a toggle button where you can toggle that off and on like they did in the original
It's fine. Actually, I liked Yuffie's drawings showing which to go.
Valhalla had markers, and so did HFD and HFW.
So, no, it is NOT a big deal.
If people have a problem, then game creators should make it so the paint can be hidden just like the HUD can be hidden.
Anyway, I have no problem with this.
If there was no yellow paint to highlight what you were supposed to do, players would waste hours running around and into walls while they try to continue further.
Not once did i see the “yellow paint” and had it ruin my experience. Hell if anything it was a god send to see from a distance when trying to get to quest locations
You need to learn how to pronounce “controversy”.
Lmao 😂 😂
words are pronounced differently depending on where the person saying it is from. the dude is from England. he pronounced it the way they would say it over there. have you never paid attention to a english person speak?
@@jamesherb4384 I went to search TH-cam for the British way of saying the word with the intent of making you look wrong but wound up learning something. You won this round but I’ll be back.
@AdamAdam-vu3qt 😂😂 that's hysterical. thanks for the laugh, man, glad you learned something new man
@@jamesherb4384 I’m from England and they pronounce it like that 🤣😅
This game is horrible. Square Enix ruined my childhood favorite game. They destroyed it with unnecessary, stupid mini games that take up the entirety of the gameplay. With a waste of a great combat system because you hardly get to fight. I uninstalled this game around 40 hours. I felt like I only had one hour of battle time and 39 hours of mini games. What a waste. With the fact that it did very well with ratings just means the third installment is going to be just as boring. Remake was amazing. This game was a disaster.
What breaks the immersion is the fact that natural exploration is not encouraged and every area is intended to be found via objective markers
Have the option to turn off path markers and be done with it. 😅
Some people sure have nothing else to do but complain on something so damn trivial.
This game isn’t perfect, but it’s still great and we should be encouraging Square Enix to make more games like this IMO.
Not a big deal honestly
Honestly. I love the yellow paint. The amount of times I’ve had to look all over to figure out what to do next is absurd.
Shinra workers marked those rocks a long time ago during the construction of the facilities nearby. I can’t see where it breaks the immersion!
Tbh, while palying the demo, I did roll my eyes, finding this yellow paint thing cuz it's not the most original method and is very overdone, but i can deal.
Do y’all like anything
I just take it as a modern game design. Some kind of indication is needed to aid the majority of players, and yellow is the color that pops out the most. Of course, they could tone down the saturation of the yellow to make it a bit less noticeable and more worn down, but overall, it is fine. It isn't the only game doing this.
My thoughts, yea, they could probably (easily?) make it a lil less noticeable. Otherwise, whatev
If the traversal wasn’t so jenky at times I would be for having the option to remove the indicators. But since sometimes you can leap over boulders while other times a pebble / 1 inch cliff stops you dead in your tracks.. the indicators are welcome to avoid more negative attention on traversal.
There's a lot of marked paths across the whole game, guess why?
The people in the villages actually use them.
There's chocobo ramps and marked cliffs everywhere because the game is pretty densly populated with NPCs you find in every location!
This game was a 10/10.
Simple solution:
Hint or marks : On /off
Off by default . ON for easier gameplay
Its the dumbing down of gaming people hate. Look at something like Elden Ring that challenged people. Way better of an experience.
How will this dumb the game down? It doesn't hinder the combat or the exploration in any significant way. It's no different from having parts of the building stick out because it's interactable (like AC games) or using white paint like ghost of tsushima. Elden Ring (and other soulslike games) is only challenging because of the combat and the mechanics related to that combat. Finding your way in those games is really not that hard.
This whole thing is nothing more than a nitpick because, again, it doesn't harm anything in the game.
Dumbing down lmao. I bet you didn't play the original, that had arrows indicating where to go.
I honestly don't think it's dumbing anything it's literally become a video game trope at this point. You see things with yellow paint on them they are climbable.
I'm not picking this game up because of this.
If this is what turns you away from the game, you never wanted it in the first place.
@@burgermike92 it's satire lol most stupid reason to complain and if it is a big issue for people then someone can make a mod to turn it off
Can't believe he ⬆️ took you seriously
@@BuffaloBoo 🤣🤣 Dr but aye you from Buffalo or is that just your user?
@@beanzy1891 nah I'm a Bills fan from MD. My cousin made that when we lost to the Chiefs.
I finished the original on PS1 when it first came out, you know what ff7 remake felt like? A DVD commentary to the first game
Make setting to turn it on and off and forget about the nerds that complain about everything
More against the censorship of CID and Tifa’s bedroom
Gamers getting picky asf now days🤣🤣🤣
Entitled is more like it
@@holy9781 no more like sick in the head or deranged with mommy and daddy issues
I'm more of a middle ground person. I do believe that in this setting the Yellow Paint is EXTREMELY out of place and does ruin immersion, but I do believe markers are needed. I like how Ghost of Tsushima does this, by making it's climbing areas look a bit more weathered and such to draw attention to it.
I don't see how this breaks immersion. There's yellow paint on the roads I travel too.
It's literally become a video game trope. Oh there's yellow paint here must mean i can climb this
Yellow markers are meant to show us where to go. Without them, we CANT tell because we dont know which way to go.
Unless they have mechanic similar to Assassin’s Creed, then the yellow markers would be pointless because you can climb anywhere.
But Cloud isnt like that, he can only climb areas he is only allowed to climb and not every area is climbable.
Figuring out where to go next in this game is fairly easy. The designers did a great job with level design. You don't have to pull up guides to find the way thru very often - which I'd say makes a successful design.
I know the FF games doesn’t have difficulty levels and the yellow paint is also an issue with other games such as Resident Evil remake games. I wish they could have an option or do it as a “difficulty” level. Where in easy you can easily spot it as well as item boxes or breakables and in hard it’s hard to spot breakables and some items are randomized.
Yellow markings are visual hints for players which get lost easily. Yes it breaks the immersion but helps who gets lost and don't know where to go.
Some people will always complain, no matter how good a game is some one will find something to complain about
My issue with the exploration is it's just too annoying to find where to go, even with the yellow paint trying to do the simplist of tasks become infuriating. It's like the creators wanted to prolong playtime by making exploration more tedious
Its so stupid to whine about this. Its the red barrel argument all over again. Visual clarity is so important.
Coming as a more hardcore gamer I don't mind things like this. Because sometimes you wanna just chill and play your favorite game and not get frustrated with chaotic climbing mechanics, horizon forbidden West as reference lol
I didn't care or rly notice tbh.
One of my favorite games of all time is Mirror's Edge which is designed entirely in it's color scheme as to indicate gameplay elements. This is very common :3
The Tomb Raider reboots had the same thing. But they added an option to turn that off for those who preferred it. I think this is ideal.
Wouldnt it be like, super easy to make the yellow a toggleable feature? I get the whole immersion thing (to an extent) but its also lame if you're, say, just getting off work or school and you spend your whole time slot wandering around, lost in a forest or whatever.
Kinda a non-issue either way, people love making things a bigger issue than they are lol
Not as easy as you would think
Being lost and finding your way is part of the thrill of gaming adds to the sense of discovery. Maybe the devs will add an option in the settings to tone down the yellow, like the paint in the tomb raider games that square publishes
Even if they don’t it’s still gonna be fun to play
If this is the biggest complaint about FF7 Rebirth then the developers have done a fantastic job on the game.
I was expecting something incredibly mindless that always starts gaming controversy like character genders and sexual preferences, dumbasses on the internet pretending to know about Tifa's last name or making up crap about who Cloud likes or some bullcrap like that, but it turns out that it's just about "yellow paint" markers. The gaming community continues to be a hybrid of a joke when it comes to these things. Moving on.
I dont hate it. In real life, in places where people need to walk/climb on rough terrain, people make their own signage on where you can and can't walk if they dont have a way to make an actual sign. Like nearby a fast moving river stream, if you can't walk across a log bc its too soft to cross safely, people might tie a red rope around it or something.
Like many things in the game the yellow pathing is stupid but not the worst thing. The immersion constantly breaks with me because of the story, even for a fantasy game things just don't make sense with how scenes play out, and I see it happening a lot through this game. I find myself constantly thinking "that wouldn't happen" or "how is this even possible"
For people complaining about the yellow paint. So far I've run into two segments of the game where there wasn't any obvious signs of where to climb and I got stuck running around for 10 minutes before just running into walls and climbing.
People, including me, are stupid and blind, they need the help,
This is how you know they knocked it out of the park with this game it’s so damn good that the only thing people can complain about is yellow paint this is the first game I dumped 14 hours a day on till I beat it since destiny 1 oryx raid.
Yep. There shouldn't be yellow paint, but the red or green arrow that is guiding you. They used that yellow paint in one Playstation Tomb Raider game, and it wasn't a good idea.
My lord, people love being mad! They do this in God of War 1 and Ragnarok too but I didn’t hear complaining.
Did anybody play the Remake? Bin bag bouncers, metal hand cranes, sun lamps, wall loading, WARNING, can't go this way! Leslie, and cats 😂
I think a better way to make it emmersive and still point people where to go is chalk drawn arrows or locale info, It makes it look like theres other life that have actually paved the path were walking. Its a beautiful way to tell people where to go.
People never knew where to go on ffvii original, that's part of the fun of an rpg
People complain just to complain, I swear.
I don’t mind to much but I’ve never liked colored climb points. It does always ruins the immersion. There are other ways to signify a climb point. This could have been a good place to implement that green lifestream trail thing. It’s not really needed at all for tracking where to go for the quests. I don’t like it navigating me so I’d prefer it being used to show where you can climb and scrap the yellow.
The more realistic graphics try to be the less immersion I feel while playing a game. Because if I am in a picture perfect world that has very little realistic physics in it, then it break my immersion a lot more than If the game looked fantastical because I would instinctively have less expectations. A game should focus more on physics and systems rather than graphical fidelity
I’m against it personally. GoW Ragnarok did it really well and kept you immersed during these sequences
You know what’s a big deal to me? Adding a bunch of mini games that are annoying as hell. What happened to quality over quantity? Guess I won’t be getting platinum 🤷
Omg, some people are really looking to be enraged about anything, loved the game and didn’t care at all about the yellow paint :)
I don’t really care. It’s still a good game either way
I was already against it back when it was heavily used during the PS2 and PS3 era of games. I mean, games moved past that archaic concept a long time ago. Plus, it's just blatant handholding for lazy people who don't want to have to think, whatsoever, about where to go in a game.
Half the fun of open world games is that they don't hold your hand and directly tell you where to go. This leaves you to try different approaches to reaching certain areas.
The only people you will see defending this kind of stuff is either extremely lazy people or overtly dimwitted ones.
I feel like there should have been an option available in the settings where these paths could be highlighted by default, or highlighted via button press (L1 or the same button that indicates your current party members and landmarks within the field view), or no highlighted paths period. While I do think these paths look a tad bit tacky in yellow, they could have gone with something a little more subtle, but they are not a huge deal at all.
Me when I'm out of things to complain about on Twitter, so I just cycle back to an old argument again.
I really don’t mind, and I’m honestly glad more game devs are doing it.
Yellow paint breaks the immersion? Not all the other absolutely ridiculous totally unrealistic EVERYTHING about the FF franchise? No? Just yellow markings. That's the ONLY thing? 😂😂 these "gamers" are literally the worst!
The game is so damn incredible, people are going to find things to complain about no matter what, the world we live in.
I would prefer it wasn't there, but it's not a big deal. There's a simple fix, make a setting that changes it from yellow to a matching texture. That way people can choose what they like
Honestly, this doesn’t bother me at all. The game is massive and if they aren’t there it’s easy to get lost.
At this point people need a life a gf something other then being mad about yellow marks that’s imprinted on the wall of a video game it’s sad and pathetic
If gamers got nothing to complain about than they would complaining that they have nothing to complain about.
Part 1 and intermission already had a system to highlight interactive sections, which appeared as a subtle blue band on the screen which hinted at the direction to look, then showed the triangle icon when you where looking at it. That system would have been plenty efficient to highlight the climbing surfaces when you got near them. The paint isn't immersive at all. I'm against it.
My biggest issue is it not being a remake. Instead, they went with alternate realities, which takes all the consequences out of the story. As nice as the game is, I feel this ruins the game
Theres a setting that gives you a little icon on screen when you get near something you can climb... So I kinda agree
Game is amazing and the world is so big im glad they did have something that makes it distinguishing climbable areas.
Never thought this would be something anyone would complain about 🙄
I get how people dont like it. To me, it doesn't bother me that much. I remember when i first saw it, i thought, why not white chalk like in real life you can see common climbing routes where you see left over chalk
I just wish they let us play the game. It’s like MGS4. If you’re playing the main story only it’s like 10 minutes of gameplay for 4 hours of cutscenes.
Oh god are we serious talking about this, people will complain about ANYTHING 🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
I would be willing to argue that FF7 Rebirth is actually an "AAAA" game unlike Skull & Bones.
you know a game is good when the only things people complain about is a so so performance mode and yellow rocks
Maybe they just went OD on it. They could’ve done it subtler. Like a yellow flower or hanging grass or something to lead the hint
Them: "It breaks the immersion!"
Me: "Bro, I just watched Zack come back from the dead and throw a cement block with a pole in it at a helicopter... Just pretend the paint was put there to mark an emergency path to and from the reactor and move on" 😑
The original game’s backgrounds were so bad that you couldn’t tell where you were going and they had to add arrows to stuff you could interact with lol
I'm fine with it. In real life, you can climb nearly any cliff supposing you have the skill for it though you might permadeath. In videogames you naturally can't climb any cliff. Cliffs are a natural barrier. There will always be things that are not real in video games.
I always just thought someone else had went the path before you and had marked the easiest way through with some yellow paint.
Do something with runes like god of war or horizon zero dawn