People have become spoiled brats. They used to play 2d games on floppy disks. Now all of them want 8k at 300 fps. Omg, 1 frame drop, my experience is ruinded. Get the fuck outta here.
I liked it like I liked it in gears of war because the action was so intense that the system couldn’t handle it. That being said I could never get used to the multiplayer having its frame rate versus the PS4
Me too. After PS5 my ability to play 30fps games are utterly destroyed. I cant play 30fps anymore. And it sucks games like Crash B. and Spyro remakes only runs at 30fps on PS5 😑
Just an FYI for everyone but in the options menu under accessibility, motion sickness tab you have a camera distance and field of view option to use, I use both on 5 and it helps a lot, the difference isn't massive but way better than the default settings in my humble opinion.
So happy you guys do these videos so I don’t have to waste time fiddling with my game and tv settings until I get it right. You make it so I can just jump in secure in the knowledge I’m running at the best for my tv and just enjoy the experience. You’re doing god’s work
I have a feeling that 1440p will be a more common target for performance modes in PS5 games now that it's a natively-supported resolution. Though to be clear, I'm not complaining bout that.
@@IMan_93_ I agree. Considering 1080p30 was the target for PS4: - 1080p60 should have been the target for PS4 Pro and - 1440p60/1080p120 should have been the target for PS5 It's about time we leave 30 Hz behind.
The 40fps mode should have rendered at 1800p. It's 2 million more pixels than 1440p and doesn't look too different from 4k, but it would give the game headroom to hit 40fps 99.9% of the time.
In this day and age 40fps is awful. The PS5 really comes up short on a lot of games unfortunately. You’ll get those specs running the remastered version on the Ps5 though.
@@sellingacoerwa8318 how are you on a digital foundry video and calling it a gimmick? I've also tried it and it definitely makes games feel and look smoother than 30fps, your eyes are literally seeing more frame data lol Edit: to all the people saying "Just get a PC, these modes are stupid", ...I have a PC, this game is not on PC yet so these modes offer great value in the meantime.
@@sellingacoerwa8318 no. seriously.. 40 fps mode is a gamechanger to the native 4K games like Spider-Man Remastered, Spider-Man Miles Morales, Ratchet & Clank Rift Apart, Horizon Forbidden West. if you prefer 2K 120fps that’s okay, but some people like to see a higher graphics on their big TVs.
If ND actually implement DRS, I wouldn’t be surprised if they could smooth out the performance drops across all modes. 1080p-2160p on performance mode targeting 60FPS 1800p-2160p on fidelity mode targeting 30 or 40FPS depending on whether or not 120Hz output is active.
It seems that DRS is technically challenging to implement into the Naughty Dog engine? People have been asking for it since Uncharted 4 and there's no sign of them implementing one any time soon.
@green ranger having had the chance to play it, 4k40 with vrr enabled is ROUGH! I can't recommend anything but performance mode. Especially with this games post processing heavy nature, 4k is barely appreciable at all in this title.
Would love to see a comparison to part II. Even though it’s on the same engine, something about the character models looks far more detailed than in the sequel.
@Smelly Wrestling Geek Not worth it for you, worth is subjective! I didn’t care for the multiplayer when I had the multiplayer on the remastered version so That wouldn’t have given it any value for me anyway 😭
@Smelly Wrestling Geek A lot of people aren't bothered with the multiplayer, I'm not anyway. Plus it has the dlc, so it's a pretty good package, especially for those yet to play it
I've always had a tough time picking one mode over the other and constantly find myself switching back and forth throughout games. That is, until I played Uncharted 4 on 120fps mode. I'm now hooked on that insane, buttery, silky smooth gameplay and I hope ND enables it in Part 1. I noticed the frame rate can *get* to 120 but to have a constant 120 would make me incredibly happy. Wonderful game and wonderful video as always guys.
It’s simple with me it’s always fps over resolution. Naughty Dog already makes the games look fantastic in any resolution but too have that buttery smooth frame rate for console games is a must
Playing the TLOU Part I on fidelity with unlocked framerate is perfect! Every game should have that option 4K resolution with smoother frame rate, not silky smooth like performance mode but at least you're not compromising on resolution.
Of all the TLOU: Part I videos, *this* is the one that makes me actually want to buy the game. Getting to see how good the game looks during actual combat, how beautifully everything moves and flows in the thick of the action, is way better than any cutscene or scenery shot.
The Fidelity mode looks so much sharper than Performance its insane.. Imo it makes a huge difference in texture clarity since performance looks blurry.
I’m usually a framerate guy but I couldn’t stick the perf mode in this game it was so blurry. I played through on fidelity at unlocked 40fps and it was amazing.
Pretty decent launch state however: 40FPS mode needed to dynamic down to like 1800p (83-84% of 4K) 30FPS should be able to drop to like 2000p (about 92-93% of 4K) Will be curious to see how Naughty Dog addresses performance in future patches.
good idea to record VRR footage on camera, because that's actually one of the few ways to capture VRR smoothness for fixed framerate video due to frame-to-frame blending
I don't have a PS5 yet but I did build a PC and the resolution sweet spot is 1440p nowadays for visual fidelity and performance. 4K is still very taxing and you lose a lot of fps just to get that clarity in graphics. I think more devs should target 1440p and then optimize the performance. The Last of Us Part 1 is supposed to be released on PC "soon" so I'm looking forward to the DF analysis on that as well.
Dark angel rafael 1440p is great for monitors. Personally i play a lot of pc games on my TV, and a 1440p resolution doesnt look super clear stretched out to a 65 inch tv. Thats why i usually run very taxing games at 40 fps (120hz mode) on my tv in native 4K. 1080p looks god awful at 65 inches lol. (Unless you are sitting far away). I only sit about 4 to 5 feet from my 65 inch which makes spotting pixels even in 4K possible.
Its not that your wrong or anything you stated isnt true - but unfortunately Sony and Microsoft marketed these consoles from the beginning as being 4k gaming capable and they are falling short. Its just a let down to know if you bought an expensive 4k tv or display that you aren’t receiving a full benefit At the end of the day - saying 1440p is “enough” is a personal opinion. 4k is 4k, and if my display can output that - that’s what I want to see. If I wanted a 1440p display then I would of bought one. I wouldn’t have spent the money getting 4k New rtx 4000 GPU is launching in 2 momths probably - will likely wipe the floor with 4k 60fps+ gaming. Hard times to be a console only gamer right now
I would disagree, if you hook up your PC to a good OLED TV and stay 2-3m away from it, the 4k looks much better. Consoles are primary targeting TVs. That is why temporal upscaling technologies are so important. Rendering at 1440 + something like DLSS is often sufficient enough.
I was really hoping next-gen would be at an advanced technological point where you wouldn't have to compromise between high fidelity and performance. Just both.
Wait for the PS5 Pro. I'm not sure why you thought a $400 console would be able to handle 4K 60fps with newer rendering and graphical improvements still being introduced.
@@Trillville43 they won't have a ps5 pro especially when they are Raising the price of the PS5... it's not happening it will cost too much and they don't have the chips see the Xbox you can just add things too it like vrr
@@anthony3192 It uses a upscaling checkerboard technique Its not really 4k like on a pc I believe it is 1440p upscaled to 4K. Like nvidia can do in performance mode to get more fps (DLSS)
the fact that a remake for the PS5 STILL makes you choose between 30fps and and 60+ has me mythed. Sorry i cant play at anything less than 60. I dont need 60+ support, on a console with a controller 60fps is butter smooth. But i would have thought they would have been able to achieve 60fps at full fidelity on the PS5.
Now we just need a 720p or 1080p 120/144hz mode, and a 240/300/360hz mode, no matter how low the resolution, give people options, like on PC, why I only have a PC, cause of complete freedom customization, and mods.
It might seem anathema on condoles, but I love that there are all these graphical options available. Historically devs typically chose 30fps locked, which sure gives the best screen shots, and I do love seeing those super shiny graphics every time, but nothing beats playing in 60fps+... very happy to be able to swoon at the full 4k, and play-through in 60fps anyway.
It probably creates way more layers of testing that needs to be done, so it would also be on the other hand nice if they made one definitively playable version, like it used to be on consoles. Now even with the same unified hardware, we have complicated pick and choose, give and take experiences, with no one being quite better than the other. Nintendo probably scoffs that the other companies are bothering with this. More and more consoles are becoming not much different from PCs to the point of arguably being redundant, which becomes even more hard to ignore when Sony is even putting their stuff on the PC market. It begs the question of why not just make all these games come out on PC in the first place.
Something tells me they forgot to actually turn on dynamic res for the full release. It just seems really weird that they say it has it, but it actually doesn't, and makes the 40FPS non-VRR version completely moot.
@@xroyalstevenx9151 Is 30 seconds of 10 fps slowdown in a 10+ hour game considered unoptimized? Alpha effects, lit particles, and volumetrics are very demanding on a GPU.
Any word on when the native 1440p system software will become publicly available? It's really infuriating that there is this major release around the corner with a perfect use case for 1440p output while Sony is still being cagey with the 1440p beta.
Never forget that scene in original last of us with the machine gun truck peppering that building with bullets - it used to Crysis my PS3 every time lol. Can't wait to play that bit with better graphics and silky smooth
This would be good. Ironic in some ways that you could play it at 1800 60fps on the pro. But then again it already looked dated by that point so the bump to 3d geometry, animations, lighting etc should more than compensate.
@@dasilva2095 The remastered graphics was not that bad at all sure you can say maybe the shadows and the lightings and stuff like that on character spaces and some NPCs don't look so well okay sure but overall you're still getting the same experience so you're not missing out anything it's the same exact game with just a fresh coat of paint that's all it is the problem is the fact that the fresh coat of paint and giving you a solid performance unlike the remaster you put that in your PlayStation 5 you going to have a way more stable performance because it's not graphically intense so it's able to lock in a 60 all the way through but if you can't lock in a 60 from a remake then you have a problem especially if you're talking about the PlayStation 5 and even an Xbox One series X if you can't play a game that is a remake and it doesn't do a solid lock performance of 60 FPS then what was the point of paying $500 for a console that can't do it but yet PC you can lock that b**** in with no problems because you got so many options to change it to make it into that 60 FPS solid.
@@dasilva2095 last generation they were struggling to do 1080p 60 this generation they're still struggling to do 1080p 60 on a remake that's a problem. Because if a $500 PC with a core i3 that cost about 90 and a graphics card that says AMD 6600 that cost about $250 with eight sticks of ram cost about 40 bucks power supply it's like 35 for 450w and a simple case that like 50 and your able you get a lock 60 FPS across any title that is a big problem.
I’d be interested to know what the limiting factor in the PS5 is to get the 4K / 40fps modes up to the full 60? CPU, GPU, or both? Guess we’ll have to wait for the PC version to get an answer to that one.
pc =120+ fps weakstation 5 = 40- fps sony : we raise ps5 price, and give us 70$ for the game amd : come to bright side, we have cookies, a $250 gpu faster than weak station 5
You mention low frame rate compensation in 40fps Fidelity mode with vrr, but PS5 doesn't support LFC. It's vrr range is from 48-120hz. Is that a mistake in the review ?
@@matthewmerriman1261 Ok, a genuine question then. How a developer can add their form of LFC if the console's vrr on the system level is locked to 48-120hz ? I mean how would that even work if vrr doesn't activate below this range ?
This is a VERY common misconception, there is software LFC in PS5 titles eg spiderman, ratchet. It seems Insomniacs engine has built in LFC, naughty dog i'm guessing added the same software LFC the same way it is implemented in spiderman. So 30fps will be doubled to 60fps which is within the minimum 48hz minimum for VRR
Some devs are using frame doubling to make up for the lack of LFC. So, for instance 32 fps is presented to the tv as 64 by doubling the frame. They are also free to implement their own LFC techniques like only using frame doubling when the FPS gets lower than 48. Ex: 48 FPS is 48 FPS to the TV but 47 FPS is presented to the TV as 94 FPS. I'm not sure which technique ND used for this game.
Please don't be daft or desperate enough to pay full price for this game if you've bought and played the game before. Any bad precedent we set as consumers (that's what we are to Sony) will surely bring out the worst we haven't even seen in Sony.
Thanks for making another detailed video, even though Il prob play the old remaster as itl be a while til I get a PS5, these videos go into much more detail than any other coverage on the game. If they dropped the 40fps mode to a resolution around 1800p, it would be a good balance between Fidelity and Performance IMO. If I had a 1440p screen though, I would pick Performance mode any day of the week.
Sharper edges, that seem to require slowing the video down and zooming it in 150% or more to even notice have never been worth losing 30 frames a second to me. I always pick performance, it's a moving video game not a desktop backround.
@@sellingacoerwa8318 I get you, If I was picking between 1440p 60fps or 4k 30fps (or the uncapped 40fps mode atm), I would easily pick 1440p60fps. But if they lowered the resolution to 1800p in the 40fps mode, it would be a tougher pick between a locked 60fps or locked 40fps.
I wish Naughty Dog adopted the same performance mode tech that Guerrilla Games used for Horizon: Forbidden West. The resolution differences were indistinguishable. Incredible what they achieved.
I didn’t notice much resolution difference, but I did notice some artifacts on things like fire, and water reflections when playing on balanced mode. The volumetric fog isn’t as impressive either. Thus, I stuck to 4K 30fps on my play through.
@@TrevorEditor I did, but I can still see the difference. I play on a 60 inch 4K screen and I sit about 3-4 feet away from it, which might be why I can see the artifacts. The 60fps is excellent, but I just wanted to have the full visual set of effects and resolution, as opposed to the more fluid framerate.
No suprise, let's say it was on PC and it was optimised for a 3090, the performance would be the exact same, because it was made for specific hardware to push it
Fun fact, you're actually running at 1080p to 1440p, not native 1440p. The PS5 uses a very sneaky way of sharpening the image. It uses resolution scaling based on framerate. If you compare the ps5 performance to PC, the ps5's performance is equal to a RTX 4070 TI Super level of performance/RX 7900XT. This is obviously not true. So it makes me believe that there's some shady resolution scaling going on here. I've had this assumption ever since they remade TLOU 2 on the ps5. Why you may be asking? Well, TLOU 2 does not have baked in lighting. The Seattle and Prologue scenes use CPU (software) RT for lighting and expanding the shadow maps. This seems to not be the case for Santa Barbara. There is definitely something shady going on. And I'd also like to add that light shafts work completely differently on the ps5's version of TLOU. There is no color banding present, where as on PC, we can notice a lot of color banding ruining the different changes in color tones. Overall, this game is a mystery. I'm honestly surprised it even runs. I've noticed so much texture pop in on cars, on the ps5 version.
Why can't these modern game devs just fucking give us 1080p users a native 1080p resolution option? Why do they always have to push high resolutions on screens that not everyone will have and then have the console force some kind of supersampling onto it with no option to turn that off? Surely 1080p would resolve a lot of the framerate drops in a lot of those places no? And if it doesn't, at least we'll know that it's not the fact that PS5 can't do it, but the area's are just badly optimised.
Oliver's vids have become some of the most well presented on Digital Foundry. Strong writing, and well cut. I especially enjoy how he doesn't refer to game graphics as "attractive".
Does performance mode 1440p is reconstructed and upscaled to 4k resolution on PS5? Honestly I feel no major difference in quality between 1440p vs native 4k on my LG OLED C1 tv
DRS would be a Godsend. Atm TLOU looks to have taken TLOU2's Pro to PS5 upgrade route of 1440p/60 being the standard. It's nice to have VRR and a (somewhat broken) 40hz mode. I still have to ask if this engine (or this particular variant) doesn't support DRS natively? I'll give this a go when it hits PS+. By then ND *might* have introduced DRS. One other gripe is that ND *really need to give us an option to disable film grain in both titles.*
@@jjnet123 That's good news. I can't stand film grain in any game. I've been playing NFS Heat on PC and I had to download frosty mod manager to eliminate film grain. Idk why EA never gave us the option. I bring this up because Heat is going to a free PS+ game for September.
I think 1440p + 60 fps would be overall the best way to play this. I think most of us will be fine with 1440p as long as at least the frame rate is stable and there's little to no input lag. I presume we will get a native PS5 release of The Last Of Us Part II in the future with similar updates & options?
Last of Us Part 2 already run at 60FPS on PS5, so a native port wouldn't bring anything new to the table. We'll probably get a Part 2 remaster fir the PS6/7
My PS5 has been unused pretty much since I bought it a day after launch thanks to my Dreamcast. Might have to boot it back up to start playing it's upgraded retro library.
Same thing they did in forbidden wesst, 40hz mode with VRR enabled when VRR is janky below 48. I have to turn VRR off if I use 40fps mode in forbidden west otherwise it starts to feel bad. How can they make a 40fps target mode using VRR if it doesn't go to 40fps. if I use any mode it'll probably be 40 without vrr enabled. Also, why they forget they can checkerboard is beyond me. I feel like they could do more solid middle ground modes using checkerboarding and not janky fidelity modes or low resolution performance modes.
I think I'll wait for the PC version I want native 4K and with drops under 30 on PS5 it's a no go for me I'd rather wait to play on my 3090 and get a nice solid native 4K 60+
So we can't still have native 4K max resolution with 60fps if I am not wrong right? Fortunately this remake comes to PC too so we can have even more fps or just fully stable 60 or 120 if they lock the framerate number to a specific ones. Thank you for this great comparison again guys. You rock!
Game doesn't look demanding. If the port is good and the framerate unlocked, the 3060ti and higher will score easily between 90-120 fps depending on resolution 1440/4k
Slight disappointment on the performance here, they really need to implement dynamic res and some form of reconstruction. Also, what about loading times? I've seen other videos that show it loads slower than PS4, thats pretty disappointing when we have other first party games loading in sub 2 seconds.
All PS2 and up Naught Dog games don't have loading screens. You boot it up and go. If it's slower than the PS4 version, that's just because there are so many assets. There aren't loading screens after you first get into the game, so why bother?
@@Colty0 The number of assets should not matter, what matters is the amount of RAM they are filling, and we know the PS5 is fast enough to fill the whole memory in around 2 to 3 seconds. I know its not a big issue since you load once but i think its important to mention in a technical review from one of the most technically capable first party studios...
@@Crimsongz do your homework before you comment, the ps5 version still struggles to perform consistently at 60fps and Sony want to rip us off for the same game for £70
You may want to check the test machine you used to do this benchmark, multiple other outlets report and show the 40 FPS Fidelity mode rarely dropping below 40 FPS, and usually in the mid to high 40s during scenes with barely anything happening, and low 40s to mid 40s during action scenes. Maybe an issue with an SSD upgrade?
Hmm. Naughty Dog's engine was always amazing and well optimized, especially for the fidelity on screen. However there is zero RT here and really no headroom. I would say that Insomniac's engine is pulling the same visuals, yet had the headroom and does RT. I hope now that Insomniac is owned by Sony, Naughty Dog and Insomniac will go back to sharing their tech like during PS2/3.
I dont think the visual quality of the spiderman games are even comparable to this remake, especially in terms of the level of detail presented in the game world, volumetric lighting and so on. they look nice at a large distance which is perfectly fine for a game chiefly about swinging through a big city at high speeds, but would not fare so well for a game like the tlou
@@bubberlad I think Miles is, especially with all the hair and fur stuff on top. But my main point is I want them to go back to sharing and iterating on each other's tech again.
I wonder what happens when console is connected to 1080p TV/monitor? Is there any difference or are you simply getting supersampled image? (hey, free AA is always welcome, but native 1080p mode with improved visuals would be rad to have, too).
@Transistor Jump No it’s just upscaled… Which is why the 1440p PS5 update is so hyped because true super sampling makes things look clean at lower resolutions but as someone playing on a 1440p monitor running at a forced 1080p mode, I can confirm it’s just upscaled and it looks like ass..
Games have been $60 since the NES. Adjusted for inflation that means people were paying the equivalent of $130 for an NES cartridge. This game cost a lot more to make than super mario brothers and they sell it for half the price so you should be greatful. They had to adjust the price eventually and honestly it probably should have happened decades ago
I’m confused on one point. You guys say the 40fps mode is nice with VRR to smooth it over when it goes closer to 30. But, I was under the impression that PS5’s vrr implementation only works from 48-120fps?
Yeah everyone saying the VRR Fidelity mode at 40 FPS is better are wrong and dont understand how VRR works. Even with LFC that compensate at 40 FPS, anything lower means NO VRR anymore and stutter / (even flickering). Basically VRR is useless on the Fidelity mode.
Man I didn’t know or care about fps back on the ps3 but looking back I can’t believe I was playing games at 20-30 fps.
People have become spoiled brats. They used to play 2d games on floppy disks. Now all of them want 8k at 300 fps. Omg, 1 frame drop, my experience is ruinded. Get the fuck outta here.
I liked it like I liked it in gears of war because the action was so intense that the system couldn’t handle it. That being said I could never get used to the multiplayer having its frame rate versus the PS4
It was not jerky like shown here. I've played it many times. This video exaggerates it.
As for the few drops. They will be fixed up. Bugs imo.
Me too. After PS5 my ability to play 30fps games are utterly destroyed. I cant play 30fps anymore. And it sucks games like Crash B. and Spyro remakes only runs at 30fps on PS5 😑
I agree. That's why I tend to look back on the PS3 as a lost gen on the tech side. Great games hampered by terrible performance.
That 50 minute video on this game was godly, and they STILL went ahead and made this one too
One of the few games in existence worthy of such.
That’s what I was thinking!
Bruh the work so hard🤦🏾♂️ literally one of the best channels on TH-cam
Seeing the PS3 version side by side shows what a crazy achievement it was to release this on PS3 to begin with, it still look good to this day.
Just an FYI for everyone but in the options menu under accessibility, motion sickness tab you have a camera distance and field of view option to use, I use both on 5 and it helps a lot, the difference isn't massive but way better than the default settings in my humble opinion.
My humble opinion:))
So happy you guys do these videos so I don’t have to waste time fiddling with my game and tv settings until I get it right. You make it so I can just jump in secure in the knowledge I’m running at the best for my tv and just enjoy the experience. You’re doing god’s work
PC can do 120+fps…
@@ncard00yeah for 4x the price of a ps5 and what the hell did this guys comment have to do with fps 😂😂😂
@@ncard00 But not for $500 they can't .
@@ncard00you pc elitist are such embarrassing people
@@ncard00Ratioed
I have a feeling that 1440p will be a more common target for performance modes in PS5 games now that it's a natively-supported resolution. Though to be clear, I'm not complaining bout that.
1440/60 is what should’ve been the target for this generation to begin with
@@IMan_93_ no 1600p-1800p 60fps
agree, maxed out static 1440p/60fps >>>> dynamic 2160p/30 fps
@@IMan_93_ I agree. Considering 1080p30 was the target for PS4:
- 1080p60 should have been the target for PS4 Pro and
- 1440p60/1080p120 should have been the target for PS5
It's about time we leave 30 Hz behind.
At least for fixed resolution games, I just hope that games would make sure they are natively displaying at 1440p without double scaling.
Hoping future optimisation updates will improve the fidelity VRR mode
haha...sure
Usually they do
@@betonman9 Did you not know that's a thing?
@@stevenreinholt9903 he don't even have a vrr TV don't mind the troll
they normally do. the remastered version had several performance updates to get it to where it is today.
The 40fps mode should have rendered at 1800p. It's 2 million more pixels than 1440p and doesn't look too different from 4k, but it would give the game headroom to hit 40fps 99.9% of the time.
eeeew 40 fps
@@Battleneter I like 40fps, it works well in certain generes and feels responsive.
@@03chrisv Sure it worked well in the year 2005!
In this day and age 40fps is awful. The PS5 really comes up short on a lot of games unfortunately.
You’ll get those specs running the remastered version on the Ps5 though.
@@Battleneter You think 30 fps is better?
Very glad more games are adding these 40fps modes!
I've tried it, it's a gimmick.
@@sellingacoerwa8318 how are you on a digital foundry video and calling it a gimmick? I've also tried it and it definitely makes games feel and look smoother than 30fps, your eyes are literally seeing more frame data lol
Edit: to all the people saying "Just get a PC, these modes are stupid", ...I have a PC, this game is not on PC yet so these modes offer great value in the meantime.
@@sellingacoerwa8318 🤡
it is a gimmcik for peasants that scream "ohh grx". just get a PC if you want gfx.
@@sellingacoerwa8318 no. seriously.. 40 fps mode is a gamechanger to the native 4K games like Spider-Man Remastered, Spider-Man Miles Morales, Ratchet & Clank Rift Apart, Horizon Forbidden West.
if you prefer 2K 120fps that’s okay, but some people like to see a higher graphics on their big TVs.
If ND actually implement DRS, I wouldn’t be surprised if they could smooth out the performance drops across all modes.
1080p-2160p on performance mode targeting 60FPS
1800p-2160p on fidelity mode targeting 30 or 40FPS depending on whether or not 120Hz output is active.
It seems that DRS is technically challenging to implement into the Naughty Dog engine? People have been asking for it since Uncharted 4 and there's no sign of them implementing one any time soon.
@green ranger having had the chance to play it, 4k40 with vrr enabled is ROUGH! I can't recommend anything but performance mode. Especially with this games post processing heavy nature, 4k is barely appreciable at all in this title.
@@mikew1080 lol you again?
@@redfirefox3568 am I supposed to remember you?
@@mikew1080 You are like the only person on the entire world wide web complaining about 4k40 vrr. Just let it go man and let others enjoy it.
Just ten years. It’s mind boggling how much we keep evolving technology wise. It’s incredible.
Would love to see a comparison to part II. Even though it’s on the same engine, something about the character models looks far more detailed than in the sequel.
The fidelity mode unlocked with VRR is pretty sweet and super sharp.
I agree! I’m playing it with that mode on right now. There’s flickering going on sometimes but other than that it’s super nice 👍🏻👍🏻
You guys are literally the best at showing every nook and cranny of hard work and dedication that they put into this game 🔥
The 50 minute comparison was phenomenal!
Get a room jk 😛
@Smelly Wrestling Geek Not worth it for you, worth is subjective! I didn’t care for the multiplayer when I had the multiplayer on the remastered version so That wouldn’t have given it any value for me anyway 😭
@Smelly Wrestling Geek A lot of people aren't bothered with the multiplayer, I'm not anyway. Plus it has the dlc, so it's a pretty good package, especially for those yet to play it
@Smelly Wrestling Geek You'd rather play the PS4 version than this? 🤔 Wait till the sales figures are out, we'll see who prefers what to play
Dynamic 4K not working at all is pretty nuts. Clearly something that will be patched
I've always had a tough time picking one mode over the other and constantly find myself switching back and forth throughout games. That is, until I played Uncharted 4 on 120fps mode. I'm now hooked on that insane, buttery, silky smooth gameplay and I hope ND enables it in Part 1.
I noticed the frame rate can *get* to 120 but to have a constant 120 would make me incredibly happy. Wonderful game and wonderful video as always guys.
Absolutely love the 120 fps modes. Wish more had them
It’s simple with me it’s always fps over resolution. Naughty Dog already makes the games look fantastic in any resolution but too have that buttery smooth frame rate for console games is a must
They looks and plays the same way. I don't see the difference.
Playing the TLOU Part I on fidelity with unlocked framerate is perfect! Every game should have that option 4K resolution with smoother frame rate, not silky smooth like performance mode but at least you're not compromising on resolution.
Of all the TLOU: Part I videos, *this* is the one that makes me actually want to buy the game. Getting to see how good the game looks during actual combat, how beautifully everything moves and flows in the thick of the action, is way better than any cutscene or scenery shot.
The Fidelity mode looks so much sharper than Performance its insane.. Imo it makes a huge difference in texture clarity since performance looks blurry.
I’m usually a framerate guy but I couldn’t stick the perf mode in this game it was so blurry. I played through on fidelity at unlocked 40fps and it was amazing.
@@jgal7979 but the game dips down to 25FPS like he showed in the video , I ain't playing at 30 FPS in 2023 no sir screw that lol
@dariomladenovski7047 yeah I tried it after a bit and it fucking sucked. I play on pc but I bought a ps5 cause spiderman bought me.
Pretty decent launch state however:
40FPS mode needed to dynamic down to like 1800p (83-84% of 4K)
30FPS should be able to drop to like 2000p (about 92-93% of 4K)
Will be curious to see how Naughty Dog addresses performance in future patches.
That would mean Naughty Dog would learn how to implement dynamic resolution. Which they never have done so far.
@@raresmacovei8382 this is precise resolutions, not dynamic ones.
@@MrAlienw That's ... what I said. Also static or fixed, not "precise".
@@raresmacovei8382 sorry I didn’t read he said to dynamic down
@@raresmacovei8382 well they could just be set resolutions as they would be even more effective overall.
Awesome work, Oliver. Can't wait to play this in 13 hrs!
good idea to record VRR footage on camera, because that's actually one of the few ways to capture VRR smoothness for fixed framerate video due to frame-to-frame blending
I don't have a PS5 yet but I did build a PC and the resolution sweet spot is 1440p nowadays for visual fidelity and performance. 4K is still very taxing and you lose a lot of fps just to get that clarity in graphics. I think more devs should target 1440p and then optimize the performance. The Last of Us Part 1 is supposed to be released on PC "soon" so I'm looking forward to the DF analysis on that as well.
Most devs are targeting 1440p and they have been since ps5 launched
Dark angel rafael 1440p is great for monitors. Personally i play a lot of pc games on my TV, and a 1440p resolution doesnt look super clear stretched out to a 65 inch tv. Thats why i usually run very taxing games at 40 fps (120hz mode) on my tv in native 4K. 1080p looks god awful at 65 inches lol. (Unless you are sitting far away). I only sit about 4 to 5 feet from my 65 inch which makes spotting pixels even in 4K possible.
I have a question, will 1440p look bad on 4k display specially if it is a large screen like 98 or 100"? I mean less detailed or blurry.
Its not that your wrong or anything you stated isnt true - but unfortunately Sony and Microsoft marketed these consoles from the beginning as being 4k gaming capable and they are falling short. Its just a let down to know if you bought an expensive 4k tv or display that you aren’t receiving a full benefit
At the end of the day - saying 1440p is “enough” is a personal opinion. 4k is 4k, and if my display can output that - that’s what I want to see. If I wanted a 1440p display then I would of bought one. I wouldn’t have spent the money getting 4k
New rtx 4000 GPU is launching in 2 momths probably - will likely wipe the floor with 4k 60fps+ gaming. Hard times to be a console only gamer right now
I would disagree, if you hook up your PC to a good OLED TV and stay 2-3m away from it, the 4k looks much better. Consoles are primary targeting TVs. That is why temporal upscaling technologies are so important. Rendering at 1440 + something like DLSS is often sufficient enough.
I was really hoping next-gen would be at an advanced technological point where you wouldn't have to compromise between high fidelity and performance. Just both.
Wait for the PS5 Pro. I'm not sure why you thought a $400 console would be able to handle 4K 60fps with newer rendering and graphical improvements still being introduced.
It's called an Xbox you can have both
@@Trillville43 they won't have a ps5 pro especially when they are Raising the price of the PS5... it's not happening it will cost too much and they don't have the chips see the Xbox you can just add things too it like vrr
@@WillOnCode Xbox doesn't do it either lol.
@@WillOnCode Xbox troll?
Thank you videos like these! They are incredibly informative and help me make a good decision on what to buy.
Remember the days when you just turned your console on and played the game?
Did you guys check if activating the photomode automatically uses a 4k picture or does it use the chosen setting for gameplay?
4k is not really 4k on the ps5 is that correct ?
2160p, it's 4k native.
@@anthony3192
It uses a upscaling checkerboard technique
Its not really 4k like on a pc
I believe it is 1440p upscaled to 4K. Like nvidia can do in performance mode to get more fps (DLSS)
@@HappyDude1 Nope, the 30 fps mode is a real 4k.
the fact that a remake for the PS5 STILL makes you choose between 30fps and and 60+ has me mythed. Sorry i cant play at anything less than 60. I dont need 60+ support, on a console with a controller 60fps is butter smooth. But i would have thought they would have been able to achieve 60fps at full fidelity on the PS5.
$500 is not a lot of money anymore in 2023.
1440p/60fps is great for new AAA games.
4k/60fps is time for a $2000 PC
Now we just need a 720p or 1080p 120/144hz mode, and a 240/300/360hz mode, no matter how low the resolution, give people options, like on PC, why I only have a PC, cause of complete freedom customization, and mods.
It might seem anathema on condoles, but I love that there are all these graphical options available. Historically devs typically chose 30fps locked, which sure gives the best screen shots, and I do love seeing those super shiny graphics every time, but nothing beats playing in 60fps+... very happy to be able to swoon at the full 4k, and play-through in 60fps anyway.
It probably creates way more layers of testing that needs to be done, so it would also be on the other hand nice if they made one definitively playable version, like it used to be on consoles. Now even with the same unified hardware, we have complicated pick and choose, give and take experiences, with no one being quite better than the other. Nintendo probably scoffs that the other companies are bothering with this. More and more consoles are becoming not much different from PCs to the point of arguably being redundant, which becomes even more hard to ignore when Sony is even putting their stuff on the PC market. It begs the question of why not just make all these games come out on PC in the first place.
Loved the video. Always so in depth
Oliver delivering better videos every time. I appreciate the work on display here
Pretty crazy two generations later we still can't get true 4K and 60fps for a 2013 game.
This generation is not prepare for 4K 60fps. 1440p 60fps with a good graphics quality is the way to go…
@@teamdoa yeah, maybe but not native resolution
Something tells me they forgot to actually turn on dynamic res for the full release. It just seems really weird that they say it has it, but it actually doesn't, and makes the 40FPS non-VRR version completely moot.
3:20 makes no sense that the PS5 can't hold a stable 60fps in a fucking corridor. Wtf.
Gpu bottleneck
The graphics are just too damn good, you will need a quantum computer to run this at a stable 60fps
The fog / dust in the air is very intensive to render.
It holds 60 fps everywhere else, if it’s just the corridor area it’s probably not optimized well or thought out lol
@@xroyalstevenx9151 Is 30 seconds of 10 fps slowdown in a 10+ hour game considered unoptimized? Alpha effects, lit particles, and volumetrics are very demanding on a GPU.
Motion blur set to max looks seriously awful. Nice to see you turned off film grain at least.
Any word on when the native 1440p system software will become publicly available? It's really infuriating that there is this major release around the corner with a perfect use case for 1440p output while Sony is still being cagey with the 1440p beta.
It's beta and limited for a reason.
On Middle of September probably
I’m pretty sure every firmware update since the ps5 launched has been in march and september, so I’d expect it sometime this month.
isnt the beta an open one? In my email it said open beta, still needed a code though.
Digital foundry are the best in the world at what you do - incredible episodes on the Last of Us
They can't benchmark games on PC tho because they always mess something up
Can't wait for the PC release.
I think they will release after 1 year later
Look at Uncharted
Never forget that scene in original last of us with the machine gun truck peppering that building with bullets - it used to Crysis my PS3 every time lol. Can't wait to play that bit with better graphics and silky smooth
Thanks for the thorough coverage guys! Maybe ND will implement a DRS Fidelity mode that would mitigate the worst of the dips below 30.
Thanks! :)
I didn't know that some TVs handle VRR differently. That's a bummer. Thanks for warning us.
i hope they release a patch to allow us to drop to like 1800p so the game can run at 40+fps. that would be amazing.
If you just buy The Last of Us remastered which is way cheaper and play it on your PlayStation 5 you will have way better performance than the remake
@@Gamer_Live_Studio But the graphs though...
This would be good. Ironic in some ways that you could play it at 1800 60fps on the pro. But then again it already looked dated by that point so the bump to 3d geometry, animations, lighting etc should more than compensate.
@@dasilva2095 The remastered graphics was not that bad at all sure you can say maybe the shadows and the lightings and stuff like that on character spaces and some NPCs don't look so well okay sure but overall you're still getting the same experience so you're not missing out anything it's the same exact game with just a fresh coat of paint that's all it is the problem is the fact that the fresh coat of paint and giving you a solid performance unlike the remaster you put that in your PlayStation 5 you going to have a way more stable performance because it's not graphically intense so it's able to lock in a 60 all the way through but if you can't lock in a 60 from a remake then you have a problem especially if you're talking about the PlayStation 5 and even an Xbox One series X if you can't play a game that is a remake and it doesn't do a solid lock performance of 60 FPS then what was the point of paying $500 for a console that can't do it but yet PC you can lock that b**** in with no problems because you got so many options to change it to make it into that 60 FPS solid.
@@dasilva2095 last generation they were struggling to do 1080p 60 this generation they're still struggling to do 1080p 60 on a remake that's a problem. Because if a $500 PC with a core i3 that cost about 90 and a graphics card that says AMD 6600 that cost about $250 with eight sticks of ram cost about 40 bucks power supply it's like 35 for 450w and a simple case that like 50 and your able you get a lock 60 FPS across any title that is a big problem.
Having a LG C1 with VRR makes owning a PS5 and Series X so much better. Practically feels like a must have to get the most out of these consoles.
Absolutely agree.
I used to have an LG CX but it was stolen. Very bad day for me…
I got a LG C1 I'm good lol
@@Mr.Honest247 that’s rough
I’d be interested to know what the limiting factor in the PS5 is to get the 4K / 40fps modes up to the full 60? CPU, GPU, or both? Guess we’ll have to wait for the PC version to get an answer to that one.
PS5 has neither, it has an APU
@Transistor Jump so you agree? PS5 doesnt have a gpu, but an APU
@@raulg9129 🤦♂️
pc =120+ fps
weakstation 5 = 40- fps
sony : we raise ps5 price, and give us 70$ for the game
amd : come to bright side, we have cookies,
a $250 gpu faster than weak station 5
It's not that TLOU doesn't have the overhead for 4K 40FPS, it's the PS5 that doesn't.
You mention low frame rate compensation in 40fps Fidelity mode with vrr, but PS5 doesn't support LFC. It's vrr range is from 48-120hz. Is that a mistake in the review ?
Developers can add their own LFC like imsoniac did with ratchet and naughty dog has done the same
@@matthewmerriman1261 Ok, a genuine question then. How a developer can add their form of LFC if the console's vrr on the system level is locked to 48-120hz ? I mean how would that even work if vrr doesn't activate below this range ?
@@rogigor custom lfc solution, just like insomniac.
This is a VERY common misconception, there is software LFC in PS5 titles eg spiderman, ratchet. It seems Insomniacs engine has built in LFC, naughty dog i'm guessing added the same software LFC the same way it is implemented in spiderman. So 30fps will be doubled to 60fps which is within the minimum 48hz minimum for VRR
Some devs are using frame doubling to make up for the lack of LFC. So, for instance 32 fps is presented to the tv as 64 by doubling the frame. They are also free to implement their own LFC techniques like only using frame doubling when the FPS gets lower than 48. Ex: 48 FPS is 48 FPS to the TV but 47 FPS is presented to the TV as 94 FPS.
I'm not sure which technique ND used for this game.
What is the meaning of TH-cam suddenly trying to charge for 4K video??
I don't have anything to play this September.. wanna buy this but spending $70 on a game i played last year feels like a really bad decision...
Turtles cowabunga collection bro!
No backlog?
Only thing that has been remade on this game are the graphics the gameplay is exactly the same as the ps3 version so don't waste your money
Have you already played every single game ever made?
Please don't be daft or desperate enough to pay full price for this game if you've bought and played the game before. Any bad precedent we set as consumers (that's what we are to Sony) will surely bring out the worst we haven't even seen in Sony.
I get a ton of flickering with VRR on in Fidelity/Unlocked 😢
There’s an option in the ps5 settings to change if you get flickering. They might help. I think it’s just under the VRR toggle
Thanks for making another detailed video, even though Il prob play the old remaster as itl be a while til I get a PS5, these videos go into much more detail than any other coverage on the game.
If they dropped the 40fps mode to a resolution around 1800p, it would be a good balance between Fidelity and Performance IMO. If I had a 1440p screen though, I would pick Performance mode any day of the week.
Sharper edges, that seem to require slowing the video down and zooming it in 150% or more to even notice have never been worth losing 30 frames a second to me. I always pick performance, it's a moving video game not a desktop backround.
@@sellingacoerwa8318 I get you, If I was picking between 1440p 60fps or 4k 30fps (or the uncapped 40fps mode atm), I would easily pick 1440p60fps. But if they lowered the resolution to 1800p in the 40fps mode, it would be a tougher pick between a locked 60fps or locked 40fps.
You can’t use vrr in the 1440p resolution. That’s probably why it’s best to use performance mode.
I'm excited to this this game on PC. I'll definitely be picking it up there. I wonder what the preformance will be like on Steam Deck
I wish Naughty Dog adopted the same performance mode tech that Guerrilla Games used for Horizon: Forbidden West. The resolution differences were indistinguishable. Incredible what they achieved.
there is no much difference when you play it.....
I didn’t notice much resolution difference, but I did notice some artifacts on things like fire, and water reflections when playing on balanced mode. The volumetric fog isn’t as impressive either. Thus, I stuck to 4K 30fps on my play through.
@@sammyg4806 Did you play it with performance mode patch that came out a few months ago? That's what I'm referring to.
Played through HFBW prior to their updates resolution patch, was amazed when I loaded it up to see how much cleaner the game was.
@@TrevorEditor I did, but I can still see the difference. I play on a 60 inch 4K screen and I sit about 3-4 feet away from it, which might be why I can see the artifacts. The 60fps is excellent, but I just wanted to have the full visual set of effects and resolution, as opposed to the more fluid framerate.
Happy to have a VRR-enable display. Gonna do Fidelity VRR first time around
That's my choice too
That's my choice too
That's my choice too
That's my choice too
No suprise, let's say it was on PC and it was optimised for a 3090, the performance would be the exact same, because it was made for specific hardware to push it
This game is not worth $90 Canadian what a greedy ass company, Jim Ryan can goto hell.
Fun fact, you're actually running at 1080p to 1440p, not native 1440p. The PS5 uses a very sneaky way of sharpening the image. It uses resolution scaling based on framerate. If you compare the ps5 performance to PC, the ps5's performance is equal to a RTX 4070 TI Super level of performance/RX 7900XT. This is obviously not true. So it makes me believe that there's some shady resolution scaling going on here. I've had this assumption ever since they remade TLOU 2 on the ps5. Why you may be asking? Well, TLOU 2 does not have baked in lighting. The Seattle and Prologue scenes use CPU (software) RT for lighting and expanding the shadow maps. This seems to not be the case for Santa Barbara. There is definitely something shady going on. And I'd also like to add that light shafts work completely differently on the ps5's version of TLOU. There is no color banding present, where as on PC, we can notice a lot of color banding ruining the different changes in color tones. Overall, this game is a mystery. I'm honestly surprised it even runs. I've noticed so much texture pop in on cars, on the ps5 version.
Why can't these modern game devs just fucking give us 1080p users a native 1080p resolution option? Why do they always have to push high resolutions on screens that not everyone will have and then have the console force some kind of supersampling onto it with no option to turn that off?
Surely 1080p would resolve a lot of the framerate drops in a lot of those places no? And if it doesn't, at least we'll know that it's not the fact that PS5 can't do it, but the area's are just badly optimised.
I’m with you on that one
Cause marketing tells them people like big numbers than good ones
So they go 4000 than 1080 cause shorted slighted goals to broad appeal
@@gbdeck200 Oh I know why, I was just making it as a rhetorical like there's more than just "ooh shiny dynamic 4k gwafix" for some people.
Why didn't they just do a dynamic resolution for the 40fps mode?
Was debating if I wanted to wait for PC version, now I think I will.
1800p for 40fps seems to be the way
1440p60fps is much better
40fps is still feels bad as 30fps
Oliver's vids have become some of the most well presented on Digital Foundry. Strong writing, and well cut. I especially enjoy how he doesn't refer to game graphics as "attractive".
He's very objective which is good
Does performance mode 1440p is reconstructed and upscaled to 4k resolution on PS5? Honestly I feel no major difference in quality between 1440p vs native 4k on my LG OLED C1 tv
DRS would be a Godsend. Atm TLOU looks to have taken TLOU2's Pro to PS5 upgrade route of 1440p/60 being the standard. It's nice to have VRR and a (somewhat broken) 40hz mode.
I still have to ask if this engine (or this particular variant) doesn't support DRS natively?
I'll give this a go when it hits PS+. By then ND *might* have introduced DRS. One other gripe is that ND *really need to give us an option to disable film grain in both titles.*
You can disable film grain, at least in this game. It even has a FOV slider now. Sadly, there's no toggle for chromatic aberration.
Film grain can be disabled in part 2. They patched it in later.
You can disable film grain in both games
@@jjnet123 That's good news. I can't stand film grain in any game. I've been playing NFS Heat on PC and I had to download frosty mod manager to eliminate film grain. Idk why EA never gave us the option. I bring this up because Heat is going to a free PS+ game for September.
I dead ass don't notice the frameskips in cutscenes
I think 1440p + 60 fps would be overall the best way to play this. I think most of us will be fine with 1440p as long as at least the frame rate is stable and there's little to no input lag.
I presume we will get a native PS5 release of The Last Of Us Part II in the future with similar updates & options?
Only 4k is playable for many of us, i did not buy a 4k tv for 1440p
In 2023, it is obvious i think, i hope...
Last of Us Part 2 already run at 60FPS on PS5, so a native port wouldn't bring anything new to the table. We'll probably get a Part 2 remaster fir the PS6/7
@@tyrcipher8811 part 2 is 60fps in 1440p
@@gcarter9745 but 1440p on 4k still looks really good. 1440p on 1080p is not sharper. And I like 60fps over 30fps. So performance unlocked for me.
Stutter between camera angles? That is rebuilt from the groun up? LOL
You guys work non stop! Awesome video as always 👍
My PS5 has been unused pretty much since I bought it a day after launch thanks to my Dreamcast. Might have to boot it back up to start playing it's upgraded retro library.
Your missing alot of boosted PS4 games on PS5...that really weren't playable on PS4 lol
Weird flex but ok
@@asvphios9996 Yeah these guys are cringe as hell…
Why would the developers offer a 40 fps mode if the game can’t handle it at all is beyond me
Not to mention somwhow the fos drops from 60fps at 1440p, absolute joke
Same thing they did in forbidden wesst, 40hz mode with VRR enabled when VRR is janky below 48. I have to turn VRR off if I use 40fps mode in forbidden west otherwise it starts to feel bad. How can they make a 40fps target mode using VRR if it doesn't go to 40fps. if I use any mode it'll probably be 40 without vrr enabled. Also, why they forget they can checkerboard is beyond me. I feel like they could do more solid middle ground modes using checkerboarding and not janky fidelity modes or low resolution performance modes.
Well then 1440p 60 it is :) Cant wait to olay this masterpiece once again :)
Olay 😁
I mean play this :D
Having a 30fps mode for a game that originally came out for ps3 just seems wrong.
I'm gonna hang on for the 8k 240hz 'TLOU Remake of the Remake' version.
Realistically it would probably be 8k 60 fps MAYBE 120 because by the time 240 hz becomes a standard in console gaming, we’d be beyond 8k possibly.
i have a 1440p monitor and can't wait for the 1440p ps 5 update
do you guys know when it's actually gonna be available ?
To bad you can't use vrr then. So you can't unlock the frame rate
@@jessepinkman6253 yeah
I think I'll wait for the PC version I want native 4K and with drops under 30 on PS5 it's a no go for me I'd rather wait to play on my 3090 and get a nice solid native 4K 60+
So we can't still have native 4K max resolution with 60fps if I am not wrong right? Fortunately this remake comes to PC too so we can have even more fps or just fully stable 60 or 120 if they lock the framerate number to a specific ones. Thank you for this great comparison again guys. You rock!
Game doesn't look demanding. If the port is good and the framerate unlocked, the 3060ti and higher will score easily between 90-120 fps depending on resolution 1440/4k
I hope they patch in FSR 2.0 or dynamic res (or both!).
5:51 ‘prrrt’
Slight disappointment on the performance here, they really need to implement dynamic res and some form of reconstruction. Also, what about loading times? I've seen other videos that show it loads slower than PS4, thats pretty disappointing when we have other first party games loading in sub 2 seconds.
All PS2 and up Naught Dog games don't have loading screens. You boot it up and go. If it's slower than the PS4 version, that's just because there are so many assets. There aren't loading screens after you first get into the game, so why bother?
@@Colty0 The number of assets should not matter, what matters is the amount of RAM they are filling, and we know the PS5 is fast enough to fill the whole memory in around 2 to 3 seconds. I know its not a big issue since you load once but i think its important to mention in a technical review from one of the most technically capable first party studios...
@@lucasandrescosta391 There's a good chance it also has to decompress the assets. The game isn't 100-200GB like COD.
@@Colty0 it’s about 75gb for me
@@Colty0 The PS5 has dedicated hardware for decompression. The 2 to 3 sec figure already has that in mind.
I hope this will be optimized on PC.
Ok Sony , Demon's souls done , TLOU done , Now we are ready for Bloodborne !
Why no HDR in the VRR unlocked performance mode?
Okay so 4k fidelity with tv set to 120/VRR and 40fps should be the best option if wanting 4k image?
Yes
Can’t believe this version still can’t manage 60fps, and Sony still want to rip us off for £70, let this game for now, PLEASE
You have to wait for the PC version or the PS5 Pro
@@Crimsongz do your homework before you comment, the ps5 version still struggles to perform consistently at 60fps and Sony want to rip us off for the same game for £70
@@TheGippy30 Which is why I Said you have to wait for the superior version. You need to fix your reading comprehension.
You may want to check the test machine you used to do this benchmark, multiple other outlets report and show the 40 FPS Fidelity mode rarely dropping below 40 FPS, and usually in the mid to high 40s during scenes with barely anything happening, and low 40s to mid 40s during action scenes.
Maybe an issue with an SSD upgrade?
Where? In ElAnalystaDeBits video we can see the same picture. 32-35fps in fight scenes.
@@iaviatniab9676 this^
My s 95 b says I'm playing at 4k, more than 60fps, 120hz and VRR is that possible ?
Hmm. Naughty Dog's engine was always amazing and well optimized, especially for the fidelity on screen. However there is zero RT here and really no headroom. I would say that Insomniac's engine is pulling the same visuals, yet had the headroom and does RT. I hope now that Insomniac is owned by Sony, Naughty Dog and Insomniac will go back to sharing their tech like during PS2/3.
exactly, and this is based on tlou2 tech right? so it's effectively using a ps4 era engine.
I dont think the visual quality of the spiderman games are even comparable to this remake, especially in terms of the level of detail presented in the game world, volumetric lighting and so on.
they look nice at a large distance which is perfectly fine for a game chiefly about swinging through a big city at high speeds, but would not fare so well for a game like the tlou
@@bubberlad yes they are?? Even with RT off both Spider man games look just as good as this, while still keeping locked performace
@@bubberlad I think Miles is, especially with all the hair and fur stuff on top. But my main point is I want them to go back to sharing and iterating on each other's tech again.
Anyone knows what causes the flickering when VRR is active? I have a gigabyte m28u and the brightness flickers
I am having the same issue. It hasn’t been patched. I tried Fidelity Unlocked with VRR and it flickers.
Hopefully they fix that hallway area. I never use the 30fps modes. I just can't play at that frame rate.
Havent played this in a long while. My C9 gonna be buttering that 120fps unlocked performance mode tonight. Man i cant wait
Sony is literally selling us the same game with a new coat of paint for the third time in under a decade. Don't hate the player, hate the game
when the price drops my choice is 40fps with vrr
4K 30FPS for $70, bargain. Thnak god it's getting a PC release.
Instant key site for 40 bucks. Thanks Master Race
I wonder what happens when console is connected to 1080p TV/monitor? Is there any difference or are you simply getting supersampled image? (hey, free AA is always welcome, but native 1080p mode with improved visuals would be rad to have, too).
@Transistor Jump No it’s just upscaled… Which is why the 1440p PS5 update is so hyped because true super sampling makes things look clean at lower resolutions but as someone playing on a 1440p monitor running at a forced 1080p mode, I can confirm it’s just upscaled and it looks like ass..
i am on a 1080p 360hz "HDR" monitor and i feel like "home", totaly worth it due to VRR
Stable 79 US$
Bruh XD
Games have been $60 since the NES. Adjusted for inflation that means people were paying the equivalent of $130 for an NES cartridge. This game cost a lot more to make than super mario brothers and they sell it for half the price so you should be greatful. They had to adjust the price eventually and honestly it probably should have happened decades ago
@aroccoification this game is 1% relevant of what Super Mario Bros is
I’m confused on one point. You guys say the 40fps mode is nice with VRR to smooth it over when it goes closer to 30. But, I was under the impression that PS5’s vrr implementation only works from 48-120fps?
Yeah everyone saying the VRR Fidelity mode at 40 FPS is better are wrong and dont understand how VRR works. Even with LFC that compensate at 40 FPS, anything lower means NO VRR anymore and stutter / (even flickering). Basically VRR is useless on the Fidelity mode.
@@MrAlienw Thank you, Mr Alien. That’s exactly what I thought.