The Last Of Us Part 1: Has Naughty Dog Fixed The PC Port?

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

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  • @wile123456
    @wile123456 ปีที่แล้ว +3873

    Good to see the alpha progressing nicely. Can't wait to play the game when it officially launches next year
    But hey atleast it's not cyberpunk 2077 who released 3 years too early and only now is getting it's 1.0 release. Last of Us is mild by comparison looking back.

    • @LionMob
      @LionMob ปีที่แล้ว +349

      A shout out for the beta testers out there

    • @achillesa5894
      @achillesa5894 ปีที่แล้ว +166

      Yeah these improvements are nice but it's still unacceptable. I guess we still wait.

    • @SleepyDroid
      @SleepyDroid ปีที่แล้ว +78

      yeah and pay full price for beta testing and we get really cheap working game.

    • @ptrcrispy
      @ptrcrispy ปีที่แล้ว +25

      And It'll be in a humble bundle probably as well

    • @makiss29
      @makiss29 ปีที่แล้ว +28

      At a discount price too!

  • @Atrus999
    @Atrus999 ปีที่แล้ว +848

    It's gotten to the point where when a game ships without major stuttering issues or glitches it's outside the norm. This is ridiculous. I hope they continue to work on this game and not throw their hands up and abandon it.

    • @mrniceguy7168
      @mrniceguy7168 ปีที่แล้ว +4

      I get what you mean but at the same time this game has been released like on 3 different occasions, if they abandon it it’s not like we’re missing out on anything new lol

    • @lordofthebricks2818
      @lordofthebricks2818 ปีที่แล้ว +36

      ​@@mrniceguy7168 pc players would be missing out, there has been no port to pc previously. Also, yes it was on 3 platforms but that doesn't seem like the biggest issue. The ps4 one was a completely reasonable release, as the ps4 isn't backwards compatible with ps3 so naturally they would give you a way to play one of the most critically acclaimed games of all time on their current system, and for the ps5 it made sense to give us a more up to date version to give people who just saw the show the chance to experience the game in its best form. The problem was the ps5 version didn't add much and was overpriced.

    • @bagelburgling
      @bagelburgling ปีที่แล้ว +11

      Until the general public stops paying for these broken games, it will never change

    • @respectpartii6302
      @respectpartii6302 ปีที่แล้ว

      Honestly the game is completely fucked up as a pc port, but if there's a game developer team which has always delivered the most polished games ever at release is Naughty Dog, they sure fucked up here but I'm sure if they were to release The Last of Us 3 would be as polished as the first two were at release for the first time.

    • @lordofthebricks2818
      @lordofthebricks2818 ปีที่แล้ว +6

      @@respectpartii6302 Completely agree that this game is a shitshow on pc, but it wasn't naughty dog who did this port, it was Iron galaxy. Naughty Dog still deserves some of the blame, but the biggest issue here is iron galaxy.

  • @AC-dd3rb
    @AC-dd3rb ปีที่แล้ว +447

    That texture streaming option would be useful as a regular option in games in general.

    • @唐唯剛
      @唐唯剛 ปีที่แล้ว +21

      I believe that's how some games' texture option works already.

    • @conyo985
      @conyo985 ปีที่แล้ว +23

      Yeah most games have it but somewhat hidden when you use lower texture settings. I do hope all games expose this setting in future titles.

    • @itsd0nk
      @itsd0nk ปีที่แล้ว +14

      Seriously. That’s a huge factor that users should have access to. Especially if someone has a build right on the cusp between two texture quality settings. Let people decide between the better image quality with slower texture loading or a more stable image with lower texture quality.

    • @Wisdawms
      @Wisdawms ปีที่แล้ว

      Any idea if I can enforce this in NvInspector or something?

  • @davidbondy2250
    @davidbondy2250 ปีที่แล้ว +406

    I really like seeing these update videos for games with bad ports, and I would love to see it become a semi-regular thing moving forward.

    • @gozutheDJ
      @gozutheDJ ปีที่แล้ว +1

      don't worry, they're gonna milk this for all its worth

    • @Siul_987
      @Siul_987 ปีที่แล้ว +24

      @@gozutheDJ they should, since the port is very… questionable on quality.

    • @gozutheDJ
      @gozutheDJ ปีที่แล้ว

      @@Siul_987right, a port is only “quality” if it can play at 100fps ultra on a fossilized potato PC

    • @Siul_987
      @Siul_987 ปีที่แล้ว +17

      @@gozutheDJ nah, this crap now has shaders stutters while still loading worse than the console versions, a crap port is just a crap port my friend.
      Is great that you have an awesome non-potato pc as I do, but I will not be defending this shit… when we will play it 100% fine probably by 2024 (if they actually manage to fix everything lol).

    • @fortunefiderikumo
      @fortunefiderikumo ปีที่แล้ว +11

      @@gozutheDJ are you trying to say this games port was good at launch?

  • @Overonator
    @Overonator ปีที่แล้ว +34

    Neat trick Naughty Dog/Iron Galaxy, you improve the initial shader compilation time by not compiling some shaders. It's like you missed the point and introduced shader compilation stutter that did not exist previously.
    "Hey doctor my arm hurts when I move it."
    "Well then don't move your arm." "Thanks doctor."

  • @sammyflinders
    @sammyflinders ปีที่แล้ว +207

    This video perfectly sums up my experience with playing this latest 1.5 patch:
    It runs "better" but it still isn't "good"

    • @TheBrightjay
      @TheBrightjay ปีที่แล้ว +7

      Just get a ps5 to play it

    • @xOogieBoogie3x
      @xOogieBoogie3x ปีที่แล้ว +1

      Runs just fine on an RX 6800. 1440p/Ultra - 70-120FPS.

    • @sammyflinders
      @sammyflinders ปีที่แล้ว +30

      @@TheBrightjay already own it on PS5, and yes unfortunately at this stage it is the vastly superior option to a 3 thousand dollar PC. Bit silly.

    • @TheBrightjay
      @TheBrightjay ปีที่แล้ว +2

      @@sammyflinders just crazy

    • @ViktorBiohazard
      @ViktorBiohazard ปีที่แล้ว

      Runs worst for me.

  • @lord.frosty
    @lord.frosty ปีที่แล้ว +596

    Massive improvements on the Texture side of things, but the shader compilation stutter which is a result of the newest patches is definitely a bummer. I really hope they manage to sort it out for the future Naughty Dog releases on PC, including Part 2 and the multiplayer game which is supposedly going to be released alongside the PS5 version.

    • @g33xzi11a
      @g33xzi11a ปีที่แล้ว +30

      Hopefully they use one of their good PC conversion support teams this time.

    • @ammanus356
      @ammanus356 ปีที่แล้ว

      Supposedly according to who? The game hasn't even been formally unveiled yet you turd

    • @kevinmayes4934
      @kevinmayes4934 ปีที่แล้ว +33

      I think the amount of people that want to see part 2 on PC can be counted with one hand. I think the amount of people that like part two in general to can be counted on one to two hands

    • @davidd.6448
      @davidd.6448 ปีที่แล้ว +1

      ​@@g33xzi11a 505 have been really good so far

    • @DamienCloud
      @DamienCloud ปีที่แล้ว +1

      Is multiplayer on pc actually confirmed ?

  • @the-patient-987
    @the-patient-987 ปีที่แล้ว +80

    It would be fun to have a counter of the amount of times shader compilation stutter is mentioned in each video. Mainly to also highlight how big of a problem it is due to how frequently it is found.

  • @AdamLarson23
    @AdamLarson23 ปีที่แล้ว +228

    Really appreciate the CPU analysis you did here, in particular the HT on/off performance cores on/off tests. Thanks for the outstanding update!

    • @Hixbot
      @Hixbot ปีที่แล้ว +5

      I guess I'm SOL with a 9700k with no HT.

    • @mbsfaridi
      @mbsfaridi ปีที่แล้ว +1

      @@Hixbot Well, you got what you payed for. Playing AAA games on or or near launch on PC is always a gamble.

    • @longjohn526
      @longjohn526 ปีที่แล้ว +1

      @@mbsfaridi It's FOMO propaganda all these game developers love to push (but Apple is the true master of FOMO) .... You don't want to miss out or you won't get to be one of the Kewl Kids .... Which is even more ridiculous with any Sony title on a PC since they are all 3 or more years old anyway so you already missed out .... We waited 10 years already for this game what's a few more months?

    • @mbsfaridi
      @mbsfaridi ปีที่แล้ว +1

      @@longjohn526 Where’s fomo with AAA games? Cause you get a fully patched and most times extra included with the GOTY edition or get a cheaper game after few months.

  • @THU31
    @THU31 ปีที่แล้ว +123

    This is proof enough 8 GB is not obsolete. All you have to do is optimize the game.
    Obviously more VRAM will allow for even better textures, more details and ray tracing, but PC gaming is all about scalability. Having blurry textures on 8 GB is completely unjustified.
    The same thing happened at the beginning of the previous console generation. Watch_Dogs is a great example, where you were forced to use the lowest texture setting on 2 GB cards and they looked horrible. Far Cry 4 had terrible streaming stutter on anything but the lowest texture setting.

    • @ORA-01403
      @ORA-01403 ปีที่แล้ว +5

      Agree. Now the game is totally playable with Ultra settings 2650x1440 on rtx 3070ti (i5 10600k)

    • @mikeymaiku
      @mikeymaiku ปีที่แล้ว +18

      too bad everyone has locked themselves into beleiveing they need 16gb of vram at 1080p

    • @caleasthetic
      @caleasthetic ปีที่แล้ว +1

      this is just inexcusable perforamnche for a game with this kind of graphics. i own a 2080 super and i can run The Resident evil 4 remake with most settings on high and 60 -70 fps. Even that game drops frames because of some bad optimisation in the REengine that capcom uses. But it is nowhere near as bad as The Last of us pc port. even the camera stutter when using a mouse (wich was supposedly fixed in a patch) is still not fixed. Why are some people (not you) defemding the game by stating that waiting a few month is not that bad. Maybe people should stop defending this kind of horrible practices of releasing a game in this state.

    • @ORA-01403
      @ORA-01403 ปีที่แล้ว

      @@caleasthetic I am not sure how far 2080 is from 3070ti. But I can play Ultra setting on 2560x1440 with 60 fps.

    • @silverwatchdog
      @silverwatchdog ปีที่แล้ว +2

      I don't know why VRAM has become such an issue. 8GB of VRAM textures don't have to look worse than what they did 5 years ago. 16GB textures should look better, but a lot of the time they just look like how 8GB textures looked like before 16GB of VRAM was really a thing and we aren't actually scaling the textures to actually use the VRAM. Instead developers just treat it as a buffer to not optimize at all.

  • @itsd0nk
    @itsd0nk ปีที่แล้ว +28

    @ 12:58 it looks like there’s still some weird z-fighting or sorting issues with the texture layers on the ground. Really fantastic coverage and research on this, Alex. Keep up the amazing work.

    • @SuperOtakuKyo
      @SuperOtakuKyo ปีที่แล้ว +1

      Really hope they may fix the z-fighting issues

    • @EpicPianoArrangements
      @EpicPianoArrangements ปีที่แล้ว +1

      @@SuperOtakuKyo I thought that was poorly pixelated DLSS reconstruction...

  • @keegan9318
    @keegan9318 ปีที่แล้ว +19

    This is exactly the kind of in-depth post-release coverage that we need. I don't see any other outlet doing this (hello PCGamer). Joining the DF Supporter Program now!

    • @paul1979uk2000
      @paul1979uk2000 ปีที่แล้ว +2

      Most don't, most go on first impression, which if a game is a bad port, most will still think it is years after release.
      I remember that with Batman Arkham Knight, the port was so bad that years after, I don't recall seeing if there were any re-review on it to see if it got better, so most of us are going off first impression, and that has got to hurt their sales.
      Anyway, in the case of Batman Arkham Knight, if it wasn't for getting the game for free on the Epic store, I doubt I would ever have played that game, and to my surprise, the game ran like a dream on my PC, but you can only go on first impression, because hardly any review sites re-review games after release, and that basically means publishers and developers are likely leaving a lot of money on the table when it comes to PC gamers and bad ports, because I know of many people that rarely buy games on release and wait for a deep sale, after all, it makes sense, the game is a lot cheaper, it's patched up and driver ready, you're basically paying a lot less for a better product.

  • @Legnalious
    @Legnalious ปีที่แล้ว +81

    At the end of the year, I'd like to see a video discussing the terrible ports and their improvements and the effect on VRAM. A lot of hoopla has been made about the 8 Gbs and while the 40 series does have too little VRAM for the price I'm more interested in people's situation with 30 and older. I think VRAM will be used as a scapegoat from devs for terrible porting and optimization.

    • @gozutheDJ
      @gozutheDJ ปีที่แล้ว +13

      huh? the only isssue that exists is cards that SHOULD be 1440p capable being crippled with low vram. cards intended for 1080p are just fine with 8gb.

    • @thegreenmind464
      @thegreenmind464 ปีที่แล้ว +1

      I have a 3060 12gb and every setting is maxed out on ultra and It’s at 70 fps

    • @Harbinger1985
      @Harbinger1985 ปีที่แล้ว

      @@thegreenmind464 Now I'm sure that will be my next GPU. :D

  • @wcg66
    @wcg66 ปีที่แล้ว +11

    5:26 Shots fired! We shouldn't blindly assert certain VRAM sizes are obsolete when there are clear performance and optimization problems with these poor PC ports.

    • @lakersrams7761
      @lakersrams7761 ปีที่แล้ว +3

      HUB gonna backtrack fast

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat ปีที่แล้ว

      @@lakersrams7761 LOL no, HUB has shown problems in many other games like A plague tail and Hogwarts. Keep dreaming.

  • @dsswooshy
    @dsswooshy 6 หลายเดือนก่อน +7

    Some PC games are absolutely phenomenal. God of War, Uncharted all run without a hiccup at 200+fps.
    Then you get games like jedi survivor, hogwarts legacy, etc that are a stuttery mess even with the highest spec PC possible.
    Some game engines and some developers just don't know how to make games run smooth.
    And that's it 🤷‍♂️

  • @samueldesbiens2524
    @samueldesbiens2524 6 หลายเดือนก่อน +5

    I bought this last week and I can say that all of these issues have been fixed. They also added a bunch of options in the graphics menu. So far, I'm running this in 4k120hz HDR maxed out settings on a rtx 4080 super with an i7 13700. Using 10 gb vram out of 16

  • @tabletaccountforyoutube
    @tabletaccountforyoutube ปีที่แล้ว +10

    It's ironic that the people who are the biggest fans (paying $70) for these bad PC port launches are getting screwed the most, meanwhile folks who buy the game at a discount a year or two down the road will be getting a better experience for a lower price.

  • @muhuee
    @muhuee ปีที่แล้ว +8

    I really like how gleefully Alex says "Und auf wiedersehen!" at the end of his videos. 😄

  • @CHN-yh3uv
    @CHN-yh3uv ปีที่แล้ว +8

    Idk if this VRAM optimization deserves high praise. I think it just goes to show how half assed the game was when it was released.

  • @gagobento5401
    @gagobento5401 ปีที่แล้ว +46

    Thank you for giving us an update. Also, I like your methodology. Testing this extensively is incredibly time consuming, so it's much appreciated.

  • @Sholvacri
    @Sholvacri ปีที่แล้ว +35

    Great testing, as usual. Also, the Alleyway of Mediocrity got nothing on the Corridor of Doom, still a cool name though, I like it.

  • @kcmsterpce
    @kcmsterpce ปีที่แล้ว +77

    Outstanding overview. I praise the work you put into this. Worth every second. My PC was working its butt off when I played this opening weekend. So glad to see that people with a modest PC have a better chance (I have Gen4 M.2 drive, RTX 4090, 64GB DDR5/6000MHz, and AMD 7900X). Without my build, I would have returned this title. Which would have been 6/6 recent release title returns!

    • @2709rahulravindran
      @2709rahulravindran ปีที่แล้ว +2

      Hopefully Steam makes its trial version feature available to every new release the way it did for Dead Space. This will eliminate the need to refund the game as you don't need to buy the game to trial it. This will fuck up the preorders of all the big companies unless they get their shit together and release a proper PC port

    • @marturomano
      @marturomano ปีที่แล้ว +1

      Return the title? Really? I'm playing it on a pirated version I think patch 1.0.4 or something like that with a GTX 970 and i7-4790k. I was surprised by how well it looked and ran. Around 30-40fps depending on the area with FSR on Quality it's great. Had only ONE crash after playing multiple hours. For an old ass PC I think it's fine...

    • @gozutheDJ
      @gozutheDJ ปีที่แล้ว

      on a 5900x and RX 6600 i had barely any problems with the launch version lol
      people simply found out about their atrocious cooling configs because they had never truly stress tested their system before

  • @brandon_nope
    @brandon_nope ปีที่แล้ว +124

    How the hell stuff like this happens is beyond me

    • @CaravelClerihew
      @CaravelClerihew ปีที่แล้ว +8

      Is the 'stuff' you commenting on the results of a 15 minute video that came out 5 minutes ago?

    • @-Scrapper-
      @-Scrapper- ปีที่แล้ว +20

      PC gaming happened

    • @FZJanimated
      @FZJanimated ปีที่แล้ว

      because people pre order games like fucking idiots.

    • @sabasgt
      @sabasgt ปีที่แล้ว

      @@CaravelClerihew what do you mean?

    • @exysa2798
      @exysa2798 ปีที่แล้ว +9

      Inexperienced developers. Same with CD Projekt Red, BioWare, DICE, Respawn, etc.

  • @kodemasterx
    @kodemasterx ปีที่แล้ว +29

    I'll give this game the same treatment I gave Arkham Knight, I avoided it for about a year and half, then I bought at a discounted price and had an amazing experience with it...

    • @conyo985
      @conyo985 ปีที่แล้ว +4

      Same here except I got it for free.

    • @gamzillio
      @gamzillio ปีที่แล้ว +6

      Actually, both games were ported by the same developer. What were Sony thinking hiring them...

    • @Extreme96PL
      @Extreme96PL ปีที่แล้ว

      @@conyo985 I remember i bought Arkham Knight after it was fixed because they were giving everyone who bought AK until some point other games with DLCs for free xd.

    • @marturomano
      @marturomano ปีที่แล้ว

      Interestingly enough, I'm finishing the game with only one crash, on an 8 year old system... You can pretty much play the game right now, there's no need at all to wait that much lol

    • @kodemasterx
      @kodemasterx ปีที่แล้ว

      @@gamzillio Yeah I remember that... They only two companies I trust when it comes to high quality ports are QLOC and NIXXES.

  • @xenderFTW
    @xenderFTW ปีที่แล้ว +35

    Will you revisit Jedi Survivor as well? Dead Space Remake seems to have been abandoned patch wise, and the stutters were not fixed so would be nice to call them out for it.

    • @R3VELAT1ON
      @R3VELAT1ON ปีที่แล้ว +6

      Criminal how dead space was just abandoned after the March patch. Survivor is still rough as hell too.

    • @steviewonder0850
      @steviewonder0850 ปีที่แล้ว +3

      It's insane that they've just seemingly decided to be completely done with Dead Space, I guess because there wasn't as much uproar as with Jedi they figured it was fine and not to bother.

    • @PlantainSupernova
      @PlantainSupernova ปีที่แล้ว

      Alex talks about it near the end of the video. Yes.

    • @vetcom1242
      @vetcom1242 ปีที่แล้ว +1

      many people wrote to Dead Space devs about traversal stutters , but the answer was that devs team couldnt reproduce the problem (or just dont give a shit) , so we can simply forget about Dead Space fixes which is sad

  • @WickedRibbon
    @WickedRibbon ปีที่แล้ว +51

    Thanks Alex! Your continued coverage of these bad PC launches is invaluable 🙏

  • @sam_i_jam
    @sam_i_jam ปีที่แล้ว +7

    Thanks for the update on this, Alex. Massive VRAM utilization improvements, but those CPU bottlenecks are a bummer. Looks like they're much closer to a 'final' version of this port than they were before though. I played the original several times, so I can wait a few more months for this remaster.
    I hope we get a 'final state' update video on 'TeeLouP1' when all patching concludes. :)

  • @jsper3602
    @jsper3602 ปีที่แล้ว +2

    I can confirm there is no shader compilation stutter any more.

  • @ItsTotallyPointless
    @ItsTotallyPointless ปีที่แล้ว +3

    I’m playing this on my 3080 12GB , 32GB ram, i7 9700K and it runs perfect 90-120 FPS all ultra 1440p. I get some stutters when there’s a lot of enemies but turning vsync on and off seems to fix it

  • @mbsfaridi
    @mbsfaridi ปีที่แล้ว

    2:57 Love how you make sure it’s shader compilation stutter.

  • @SaviorInTheSun
    @SaviorInTheSun ปีที่แล้ว +13

    Love that you guys are doing videos like these. I have so many AAA games on my Steam Wishlist just waiting to see if they get working properly before I buy. I’m still waiting on this one until it hits $20, but good to know they’re making progress.

    • @thiccbaron
      @thiccbaron ปีที่แล้ว +2

      Are you waiting for a price drop or the game to be fixed.. Maybe it's time to put up your pirate hat instead of still buying broken games

    • @brokendreamchaser39s
      @brokendreamchaser39s ปีที่แล้ว

      search good and you can download for free... saves you also the 20

  • @SarkkiKarkki
    @SarkkiKarkki ปีที่แล้ว +10

    I get the sense that Alex isn't a big fan of Hardware Unboxed.

    • @modelcitizen9279
      @modelcitizen9279 ปีที่แล้ว +3

      They work really hard at Hardware Unboxed, but their VRAM argument is flawed. They say Nvidia should put more VRAM on their cards, whilst this may make PC game development cheaper, it will make the hardware more expensive. Triple A PC games with excellent optimisation are released at the same price as games like TLOU so why should the consumer have to pay more for their hardware!? Even to the layman seeing Red Dead's high texture setting requires ~4GB, you could tell TLOU medium texture setting had not been worked on considering the reported usage in the settings menu.

    • @mstewart248
      @mstewart248 ปีที่แล้ว +5

      They are incompetent at best and down right dishonest at worst. When FSR 1.0 came out they were saying that DLSS was not clearly better than FSR 1.0 and they mostly traded blows. Before that they were hawking sharpening filters. When the 20 series came out they were telling people to save 100 dollars and buy a 1080ti over a 2080 because the raytracing performance on the 2080 useless and the cards were the same in every other way. Two years later when RDNA2 came out they werent calling RDNA2’s raytracing useless even though it does raytracing slower than the 20 series released two years earlier. Now their deal is telling people that FSR 2.0 and DLSS are more or less the same (like they did was FSR 1.0 and sharpening filters before), where if you actually matched the visual quality of both DLSS would be running twice as fast. At 4K, DLSS ultra performance visual quality is comparable to FSR 2.0 performance but is half the internal resolution which equates to an almost doubling in performance.
      Also look at the games that HUB decides to cover and the games they do not cover. Every time a broken PC port comes out, they need to quickly do a video saying the VRAM in Nvidia cards is too low and is obsolete before a patch can come out and cut the vram requirements in half. It’s like they are the busted PC port channel. The future of real time rendering is light transport simulation not unoptimized texture budgeting. In their 4070 vs 6950 video did they show any pathtraced games? No because they wanted to highlight the 10% faster raster performance of the 6950 without highlighting that the 6950 does raytracing slower than a 2080. And the 10% raster performance gets crushed into negative numbers when you factor DLSS vs FSR with like for like visual quality.

    • @lakersrams7761
      @lakersrams7761 ปีที่แล้ว

      ​@@mstewart248 hub literally misinforming many viewers to just go last gen when last gen has so much power consumption.... even though they bragged that last geb Nvidia cards were power hungry now that narrative dies immediately

    • @1GTX1
      @1GTX1 ปีที่แล้ว

      @@modelcitizen9279 Digital Foundry has said in a recent podcast that Nvidia should put more VRAM on their cards

    • @1GTX1
      @1GTX1 ปีที่แล้ว

      @@mstewart248 On the other hand, Digital Foundry has admitted that they are sponsored by Nvidia, they even put it in the video tittles sometimes. On their 4070 video they compare Nvidia and AMD card performance on path tracing on the first game they test, misleading their viewers, since there is only one modern game from 2020 with Path tracing and it barely runs on 4070. Path tracing is a nice feature for old games, but for the next 5 years on a 4070, it's Lumen and UE5.

  • @etienne1062
    @etienne1062 ปีที่แล้ว +3

    Thank you Alex! Your work is greatly appreciated!
    Updating us on the progress of those game is a great idea.
    It feels good also to hear some sane observations regarding expected performance for a specific hardware.
    Since those half assed game launched a lot of techtubers jumped onboard of the ''8gb vram is dead'' train.
    And a few patches later, 8gb vram gpu can match ps5 textures, what a surprise...
    Ultimately, PC gaming should be scalable and pc hardware running great at the begining compared to ps5 should still perform as such with equivalent settings.

  • @dolan_plz
    @dolan_plz ปีที่แล้ว +87

    I wonder if these issues would have been addressed to such an extent, or at all, if it weren't for the fact that DF addressed them in their previous video.

    • @conyo985
      @conyo985 ปีที่แล้ว +30

      Nope. That's why channels like DF are important to keep the video games industry in check. The shenanigans they'll pull will go out of control if no one calls them out.

    • @davidpliskin3330
      @davidpliskin3330 ปีที่แล้ว +9

      They definitely wouldn’t. Just like Resident Evil 4’s and Dead Spaces issues wouldn’t have been addressed. Warner Bros with Hogwarts Legacy though obviously don’t GAS about the Series X version.

    • @TheHAMMER91
      @TheHAMMER91 ปีที่แล้ว +5

      Probably, eventually. But DF makes it easy to pinpoint issues, and they break everything down so well. Most publications would just describe things as "unstable" or choppy and a lot of the much harder to see things would fall by the wayside. Like the frame stutter for example. I don't even notice it in this clip they show, until they slow it down. Something most people would probably miss as well

    • @davidpliskin3330
      @davidpliskin3330 ปีที่แล้ว +5

      @@TheHAMMER91 I still can’t fathom how some people say they don’t see frame stutters or wildly variable framerates. Especially those who claim they can’t tell the difference between 30 and 60 FPS. I’d get my eyes checked if that were the case.

    • @slickspidey
      @slickspidey ปีที่แล้ว

      of course they would, this is just stupidity thinking

  • @andrewgandy344
    @andrewgandy344 ปีที่แล้ว +9

    Just bought this game earlier this week, and it has already hard crashed 6 times in seven hours. It’s become unplayable in the financial district. I’m playing with a 12700k and 3080 10gb (with up to date drivers). It’s genuinely a case of buyers remorse as I really hate that by buying the game in this state, I’m reinforcing these publishers corrupt behavior. Shameful handling of a classic game.

  • @arthurb5194
    @arthurb5194 ปีที่แล้ว +15

    Alex: I wish PC ports took advantage of more CPU threads
    TLOU1: Be careful what you wish for

    • @PeterPauls
      @PeterPauls ปีที่แล้ว +4

      There are two kind of CPU usage in 2023: Max out all cores/threads or use only 2 cores and left the others sleep... the sweat spot would be around 50% on every core/thread on a 6c/12t CPU.

    • @h1tzzYT
      @h1tzzYT ปีที่แล้ว

      @@PeterPauls 6c/12t is low end these days, even lowest tier i5, 13400 offers 10c/16t config. 6c/12t config has been in mainstream since zen 1 and intel 8th gen, that was ~6 years ago.

    • @PeterPauls
      @PeterPauls ปีที่แล้ว

      @@h1tzzYT Whatever, it didn’t’t change what was the meaning of what I said.

  • @Impaler67
    @Impaler67 ปีที่แล้ว +6

    Thank you for another break down on how hardware can affect fps. I mean that part with HT on and off comparison is so cool to see. You've done enormous work!

  • @gtx1650max-q
    @gtx1650max-q ปีที่แล้ว +2

    There are 2 more bugs, turning on FSR no matter the quality shows checkerboard all over the screen and if the fps is not locked at 60 in game, vsync stops working after every cutscene or game load again. You have to change aspect ratio to some other then back to default to get it work.

  • @ryhanon7
    @ryhanon7 ปีที่แล้ว +78

    It's truly mind blowing to me how much they've managed to improve it while still failing to climb out of the realm of hot garbage.

    • @SWOTHDRA
      @SWOTHDRA ปีที่แล้ว +4

      Blame the limitations of the PC platform, console are to fast now to brute force and keep up. PC will keep getting cucmed by Nvidia and intel.....sad

    • @lordofthebricks2818
      @lordofthebricks2818 ปีที่แล้ว

      ​@@SWOTHDRA tell me you know Jack shit about pcs without telling me you know Jack shit about pcs

    • @Azzy_Mazzy
      @Azzy_Mazzy ปีที่แล้ว +15

      @@SWOTHDRA the only advantage the consoles have is the I/O and now with direct storage 1.2 being released that advantage is way less, and pcs still have way better CPU and GPU performance and a better feature set with DLSS

    • @bradhaines3142
      @bradhaines3142 ปีที่แล้ว +9

      ​@@SWOTHDRA you're hilarious. you realize a pc the same price is faster than any console now right?

    • @abcdefgh6121
      @abcdefgh6121 ปีที่แล้ว +3

      @@bradhaines3142 No. A console is faster. PS5 costs $500 dollars and can run games at 4k. No PC costing $500 can run games at 4K.
      Its coz of two reasons. First the optimisation, second is that consoles are sold at loss.
      So, no similar priced pc can outperform a console.

  • @ANTLink19
    @ANTLink19 ปีที่แล้ว +2

    Love the follow up video! This information is fun to listen to while working, I enjoy all the gritty details Alex gets into.

  • @saleh3521
    @saleh3521 ปีที่แล้ว +5

    When comparing the High textures from 5:30 and up. The launch version had better textures. The right side looks less detailed and blurry compared to the left side

    • @DigitalFoundry
      @DigitalFoundry  ปีที่แล้ว +13

      The game's base DLSS sharpening changed - mention it later in the Video
      - Alex

    • @saleh3521
      @saleh3521 ปีที่แล้ว +2

      @@DigitalFoundry
      There was no mention of DLSS during the high texture comparison, so it was assumed that its native.
      1) if that is using DLSS, then how do the High textures compare between the launch version and the newest patch at native +Taa? Are they the same? Or is there also a decrease in sharpness like in the comparison in this video?
      2) Now with DLSS, is there a way to get the game to look like the launch version. Is it just a case of increasing the DLSS sharpness? But, you recomended setting it at 0. So for now, while using DLSS, the launch version will look better and more detailed.
      3) I remember in 1 of your tweets, the PS5 version having better textures and lightning and reflections than the launch version in some scenes. Even at high settings. Is that fixed? Or is the PC version still behind and tied with PS5 versions in some scenes?

  • @uleertel
    @uleertel ปีที่แล้ว +33

    25 minutes shader compilation still.... WTF!

    • @vetcom1242
      @vetcom1242 ปีที่แล้ว +1

      not only its still 25 minutes , also now there are shader compilation stutters in cut scenes and in gameplay lol

    • @cambo438
      @cambo438 ปีที่แล้ว

      5 months later. it’s still there. barely starting the story cuz how shit it plays still

  • @zackboring3314
    @zackboring3314 ปีที่แล้ว +9

    What is sad is that these companies are not held accountable for not finishing their games. What Steam and Epic needs to do is take any game off of their store IF the game is obviously not optimized and or not finished.
    The only downside to this is that companies will retaliate by not releasing their games on Steam or Epic.

  • @Kryptix0III
    @Kryptix0III ปีที่แล้ว +2

    took around 10 minutes to compile on my 12600K and a further 5 minutes for the DLC on patch 1.1.2

  • @olabandola100
    @olabandola100 ปีที่แล้ว +7

    Why is shader compilation not simply a part of the installation process at this point? Game could have an installer exe that Steam runs on install, that precompiles everything yet does not launch the game.

    • @yasin5659
      @yasin5659 ปีที่แล้ว +6

      Because you install a game only once, but need to recompile everytime you updzte your drivers.

  • @Dani-kq6qq
    @Dani-kq6qq ปีที่แล้ว +4

    So the narrative about 8GB not being enough for high settings was horseshit? Developers just didnt optimize this game, thank god i was not tricked into buying a new GPU.

  • @W0lfenstrike
    @W0lfenstrike ปีที่แล้ว +5

    Good thing this game has finally hit beta development stages on PC!

  • @OSW
    @OSW ปีที่แล้ว

    On the plus side, people now know what it was like to own a Commodore 64, pressing play on a cassette tape and waiting ten minutes for the game to load. Experience that only 2½ times now!

  • @lottji
    @lottji ปีที่แล้ว +6

    Why can the ps5 fly through it but high end pcs struggle more?

    • @JimBobe
      @JimBobe ปีที่แล้ว +4

      Optimization

  • @ZykopathOfficial
    @ZykopathOfficial ปีที่แล้ว +1

    From my testing, performance has been generally improved, except for CPU performance, which is the main limiting factor right now.

  • @christianwurm4022
    @christianwurm4022 ปีที่แล้ว +4

    I love the pc Performance Reviews. And thank you for analyzing the pc version with your frame anylyser tool. So we can see the frame times so nicely.

  • @hydrargyrumnight
    @hydrargyrumnight ปีที่แล้ว +1

    Hello Alex, would it be possible for you to elaborate a little bit on "texture cache controls" that you mentioned?
    Sounded very interesting, but I don't believe I managed to catch exactly what you were referring to. Thanks!

  • @studiosandrock
    @studiosandrock ปีที่แล้ว +3

    It's nice to see follow up post like this on released games that needs performance fixing through patches. It's sad that it is a norm in gaming now. But this is helpful If I want to decide to get the game later on once it is "fixed".

  • @Ray-dl5mp
    @Ray-dl5mp ปีที่แล้ว +2

    I don’t understand why companies don’t check with digital foundry before they release games. I feel like they would be able to fix a lot of these issues early on in development if they let them review this stuff. Basically digital foundry should have a game qc process where big gaming companies pay them to provide important feedback. Digital foundry would get a nice pay check and consumers would get much better products.

  • @nimbulan2020
    @nimbulan2020 ปีที่แล้ว +3

    I swear they had the traversal stutter fixed in 1.04 but it came back in 1.05. More work to do for sure.

  • @Lukyz69
    @Lukyz69 ปีที่แล้ว

    I got stable 60 FPS with solid and stable frame times except when entering new location then there is little stutter. But even when I got everything uncapped with 80+ FPS or capped with stable 60 FPS and 16.6ms game just feels sluggish in my opinion. Tried turning on / off mouse raw input with little to nothing different. Any tips anyone? Thanks

  • @MoonOvIce
    @MoonOvIce ปีที่แล้ว +3

    I was looking for this, but not 3 months ago! It's on 1.1.1 and I would still not consider it "fixed yet", specially after around patch 1.0.7 it failed to go in-game giving an "unknown string" error, same thing happened when the game attempted to load shaders from scratch again.
    I would say 1.1.1 is the most stable yet, but not perfect. Vram requirements are definitely lower, but the environments in the game are small, so the amount of ram it uses is still obscene I think. Only 4080s and 4090s run it "decently". A 3080 already chugs at 1440p at anything above 60fps.

    • @Lock2002ful
      @Lock2002ful ปีที่แล้ว +1

      That’s what I was wondering.
      Got a 10gb 3080 and was hoping for 60fps @4K with DLSS quality or performance mode.
      Guess the PS5 version will have to do.. :/

  • @Regirs
    @Regirs ปีที่แล้ว +1

    Great to have an update on this one but pity though as I didn't hear any mention of whether the effects/ lighting engine fumbles were correlated in this one😢

  • @albertoalves1063
    @albertoalves1063 ปีที่แล้ว +6

    So now can everyone agree that 8GB of VRAM wasn't the problem?

    • @my40789
      @my40789 ปีที่แล้ว +5

      Not from AMD fans

    • @TexelGuy
      @TexelGuy ปีที่แล้ว +3

      This video isn't going to get nearly as much traction as the videos and posts online about 8 GB being obsolete. That's the unfortunate reality of too many terrible PC ports being released back to back, and then being patched much later on when nobody's really talking about it.

    • @omarcomming722
      @omarcomming722 ปีที่แล้ว +2

      It is a problem because of poor optimization that won't stop after this video

    • @1GTX1
      @1GTX1 ปีที่แล้ว +1

      ​@@my40789 Most AMD users have 8GB cards, while 3060 12GB is one of the most popular GPUs on steam.

  • @NotoriousRawDogger
    @NotoriousRawDogger ปีที่แล้ว +2

    Nothing like having the public beta test your game before launch

  • @oopsgaming7111
    @oopsgaming7111 ปีที่แล้ว +13

    This is one of the games where I feel they should have tried or went with direct storage. At lest it would have helped with loading times reduction. I won't pretend to understand direct storage fully but considering it was supposed to improve gaming on SSD systems, it's disappointing that no modern game is giving it a go (except Forsaken)

    • @CaptToilet
      @CaptToilet ปีที่แล้ว +1

      Direct storage is an excellent feature but sadly it relies on the developer to put that in. Hope I am wrong but I bet in a few years time you could count on both hands how many games use direct storage on PC. That will be a sad thing.

    • @gozutheDJ
      @gozutheDJ ปีที่แล้ว +1

      forspoken didn't even utilize the full feature set, but even just the loading was impressive. from the menu screen you clicked load and you were instantly in the game world. I"m used to games loading fast, Cyberpunk's loading screen last s only a couple seconds. but Forspoken didn't even have a loading screen. it was instantaneous

  • @Antisxy
    @Antisxy ปีที่แล้ว +1

    in my personal experience playing on the latest update, a 3070, i7-9700k, 32gb of ram and a mix of high and medium settings resulted in a 60 fps highly enjoyable experience.

    • @Conner06
      @Conner06 ปีที่แล้ว

      $700 gpu only 60fps lol

    • @Antisxy
      @Antisxy ปีที่แล้ว +1

      @@Conner06 if you payed 700 for your 3070 you got FLEECED lol

  • @exact3
    @exact3 ปีที่แล้ว +5

    The best channel for PC-releases, period. Keep doing what you're doing.

  • @jimjamsam3482
    @jimjamsam3482 ปีที่แล้ว

    the best part about The Last of Us' graphics settings is its "um, Actually" moment when it comes to ultrawide monitors. when manually setting the aspect ratio of the display to 21:9, at 1440p you will get a horizontal res of 3360p.

  • @spurio187
    @spurio187 ปีที่แล้ว +9

    Much has been made out of the story that 8gb Vram isnt enough nowadays, would love a revisit to this subject with all the worst offending games being retested now to see if that narative holds up after patching.

    • @TerraWare
      @TerraWare ปีที่แล้ว +4

      Because 8GB isn't enough for new gpu's being released and I can appreciate the many TH-camr's pointing this out trying to pressure Nvidia especially to stop releasing 8GB cards in 2023. An entry level card, fine but TLOU being more optimized doesn't prove anything because it was so broken to begin with. We have evidence with new games that cards like the 3070 even though perfectly capable computationally are handicapped by their low vram buffer. I don't understand how anyone can defend this.

    • @icydec3346
      @icydec3346 ปีที่แล้ว

      TLOU has no excuse, but games with heavy use of RTX need more Vram. And Nvidia keeps advertising these Vram hungry features while failing to increase the Vram on their cards.

  • @MrH-GB
    @MrH-GB ปีที่แล้ว +1

    I started playing this week and noticed the shader compilation stutter too, usually on cutscenes.

  • @Ogami79
    @Ogami79 ปีที่แล้ว +19

    25 mins is still unacceptable. RETURNAL FIGUERED ALL THESE ISSUES OUT

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish ปีที่แล้ว +1

      I mean somewhat? Returnal is still very stuttery

    • @Bunster
      @Bunster ปีที่แล้ว

      @@ImGonnaFudgeThatFish DLSS 3 helps a bit

    • @DavidAlfredoGuisado
      @DavidAlfredoGuisado 5 หลายเดือนก่อน +1

      Returnal PC was a traversal stuttering paradise and never was fixed, just mitigated through the use of frame generation and then the port was completely abandoned. Such a lazy job.

  • @davidmillard2655
    @davidmillard2655 ปีที่แล้ว

    I had it soft lock on this patch version when I picked up the ladder that snaps away after Ellie releases it and it drops from the wall and you need to get across the water. I dropped the ladder and it wouldn't let me pick it up again and I had to restart the stage.

  • @kylerclarke2689
    @kylerclarke2689 ปีที่แล้ว +3

    Finally I can play with high settings on a cheap 3060/5600h laptop :D

  • @faiflowright01
    @faiflowright01 ปีที่แล้ว

    Love your detailed vids. Love your BGM even more!

  • @Donnie_Oculus
    @Donnie_Oculus ปีที่แล้ว +3

    What a shame. Still unacceptable, shoddy pc ports dont deserve to be profitable.

  • @Leo007619
    @Leo007619 ปีที่แล้ว +2

    What's your optimized settings, Alex?

    • @PlagasX
      @PlagasX ปีที่แล้ว

      id like to know as well lol. I have an rtx 4070 ti

  • @AJ-xv7oh
    @AJ-xv7oh ปีที่แล้ว +53

    So it's still a mess.

  • @johanboerstra5368
    @johanboerstra5368 ปีที่แล้ว

    Good video! Looking forward to see more video's like this one. Maybe next time The Callisto Protocol?

  • @SweetFlexZ
    @SweetFlexZ 7 หลายเดือนก่อน +5

    This video needs a remake

  • @BeardGrizzly
    @BeardGrizzly ปีที่แล้ว

    Appreciate the update! It seems there was more time taken in this re-review than the patch.

  • @Optimal848
    @Optimal848 ปีที่แล้ว +4

    looking forward to like ten of these in the near future 👍

  • @SineCordis
    @SineCordis ปีที่แล้ว +1

    I also noticed the shader compilation stutter when I tried the game yesterday. Also it crashed multiple times in the first hour. Sigh.

  • @Stepbackandsee01
    @Stepbackandsee01 ปีที่แล้ว +3

    Companys releasing games in such a state should be sued an banned from steam etc.

  • @Viralvids128
    @Viralvids128 ปีที่แล้ว +2

    Finished playing on 1.0.5.runs great now.

  • @thepunisherxxx6804
    @thepunisherxxx6804 ปีที่แล้ว +3

    Why is everyone acting like a 20+ MINUTE SHADER COMPILATION is acceptable and normal? This is ORDERS OF MAGNITUDE bigger than any other game which normally take 2-3 minutes tops. Reinstall or update drivers and you have to do it again. Why is this necessary? That is insane.

    • @marcelosoares7148
      @marcelosoares7148 ปีที่แล้ว

      Seems to be a thing with the engine itself, Uncharted 4 takes long too.

  • @moorebags1
    @moorebags1 ปีที่แล้ว +1

    It's still a stuttery broken mess on my PC. I7 9700k, 32gb RAM, RTX 4070ti.

  • @S4t4n666.
    @S4t4n666. ปีที่แล้ว +4

    Short answer: nope.

    • @JimBobe
      @JimBobe ปีที่แล้ว +3

      Still?

    • @PLYTATN
      @PLYTATN ปีที่แล้ว +3

      ​@@JimBobeStill run like crap. I had to upgrade to 32gb ram in order for the game to not crash every 15 minutes but framerate is still all over the place, not to mention the awful CPU and GPU usage and temp.
      This is exactly the same situation as Arkham Knight PC on launch. People with strong hardware will be able to brute force it but it doesn't make it any better for low to mid-end users.

    • @JimBobe
      @JimBobe ปีที่แล้ว +2

      @@PLYTATN sad

  • @iChronical
    @iChronical ปีที่แล้ว

    at 2:56 why is there ghosting of Joel's hand/elbow there?

  • @raymondnist8770
    @raymondnist8770 9 หลายเดือนก่อน +2

    How does this look in march 2024 vs buying it on the PS5?

  • @RedShogun13
    @RedShogun13 5 หลายเดือนก่อน +2

    Any word on how this game runs now? Been a while.

  • @artins90
    @artins90 ปีที่แล้ว +4

    Don't say the magic word "Direct Storage".
    It makes developers run and hide behind the first rock they find.

  • @cloudcultdev
    @cloudcultdev ปีที่แล้ว

    Wow, excellent work! Great deep-dive Alex.

  • @Dong
    @Dong 8 หลายเดือนก่อน +4

    Still messed up in April 2024

    • @Radek494
      @Radek494 7 หลายเดือนก่อน

      I had zero issues other than high CPU usage. Played and finished in May 2024

    • @omidabdul3288
      @omidabdul3288 5 หลายเดือนก่อน

      @@Radek494 yeah its just the high cpu usuage that worrys me, doesnt it ruin the cpu
      will they ever fix it?

  • @Carinthian_Oak
    @Carinthian_Oak ปีที่แล้ว +1

    Played 50 Hours on PC, 2 Crashes and a few stutters on traverse sections but not every time. Had a great experience after all with a 2080Ti and 13700k.

  • @wingman-1977
    @wingman-1977 ปีที่แล้ว +4

    In my original play through, I only had one massive stutter (it was so bad, I thought the game froze). Other than that, I only had micro stutters when entering a new area. My set up it a Ryzen 7 5800X 3D, a 7900 XT, 32GB of RAM running at 3600 MHz, a 1TB NVME (gen 4) WD black as the boot drive and a 16TB HDD running a 7200 RPM as the storage drive.
    UPDATE: I played through the Left Behind DLC this past Sunday and didn’t notice any stuttering.

    • @mauriciochacon
      @mauriciochacon ปีที่แล้ว +1

      imagine having that pc and getting stutters lol

    • @marturomano
      @marturomano ปีที่แล้ว

      Meanwhile I have an 8 year old system and got almost no stutters lol

    • @mauriciochacon
      @mauriciochacon ปีที่แล้ว

      @@marturomano sureeeeee lol

    • @Kaori42
      @Kaori42 ปีที่แล้ว

      My config is nearly the same as yours but with a 7900 XTX, game on a 2TB GEN 4 ADATA gammix S70, running 4k native cause FSR looks bad, I'm not even getting stable 60fps, even with "high" settings, A plague tale requiem looks way better and ran way better. I'm also getting some stutters, shader comp I think.

  • @ilseppo7234
    @ilseppo7234 ปีที่แล้ว +1

    So, do you think 1080p gaming is with 8GB of VRAM still possible on well optimized AAA games in the future?

    • @killermoon635
      @killermoon635 ปีที่แล้ว +1

      You can play 1440p, just not max setting

    • @ilseppo7234
      @ilseppo7234 ปีที่แล้ว +1

      I‘m more about near future games. About what‘s happen the latest games, I got the feeling 8GB isn‘t quite enough, but at the same time the developers are shitty at optimizing their games. I‘m just worrying about my 12GB Card and set me up for buying a new one just already next year. I want that 1440p/Ultra/stabil 60fps😅

  • @jamesgreen2495
    @jamesgreen2495 ปีที่แล้ว +4

    A reason I find PC gaming annoying. I just want to play a game without judder or issues. Why console games are less stressful.

    • @PurushNahiMahaPurush
      @PurushNahiMahaPurush ปีที่แล้ว +3

      Because the hardware is not a variable for consoles. For PC, there are a lot of possibilities for the target hardware. A bulk of these stutters come from shader compilation which is unique to each combination of hardware. This is a non issue on consoles because devs can just precompile the shaders and ship it with the game.
      Another problem is that PS5 has custom solution for extremely fast SSD data streaming and asset decompression. High end PCs can brute force this via PCIE 4.0 SSDs and a beefy CPU (with more cores), but mid range CPU and PCIE 3.0 SSDs will not be able to keep up. PS5 has custom hardware for this. Alex also mentions here that DirectStorage (MS version of fast data streaming on the Xbox) would be highly effective in this case.
      Tldr, this is a console game first (duh), designed to utilise the custom hardware on the PS5 to the fullest. This doesn’t necessarily translate 1-1 to a PS5 equivalent PC that Alex is using in this video. Which is why a PS5 equivalent PC is struggling here.

  • @vlad_8011
    @vlad_8011 ปีที่แล้ว

    Game still load about 2-3 minutes on NVME + Ryzen 5800X. Plus there is this spikes, and grainy shadows. 2560 x 1440 Ultra. No FSR.

  • @vicboss9383
    @vicboss9383 ปีที่แล้ว +11

    Ps3 still king

    • @Bunster
      @Bunster ปีที่แล้ว +1

      king of a 3rd world country maybe

    • @iconofsin4578
      @iconofsin4578 ปีที่แล้ว +2

      Have you see uncharted2???

    • @XZ-III
      @XZ-III ปีที่แล้ว

      that's why theres like 3 or 4 bench videos for the ps3 framerate like traversal fps and random shit like that on this channel

  • @Blizniak666
    @Blizniak666 ปีที่แล้ว

    Great work as always, Alex. It's nice to see you keep up with the updates when most move on to the next hot new thing

  • @Pinoisreadingabook
    @Pinoisreadingabook ปีที่แล้ว +3

    1 hour shader compilation and you still see stutters in game... woooow what an awesome improvement!

    • @conyo985
      @conyo985 ปีที่แล้ว

      It's 24 mins. What are you talking about?

    • @Pinoisreadingabook
      @Pinoisreadingabook ปีที่แล้ว

      ​@@conyo985 sorry im here to attack multi-million dollar companies that release trash ports not defend them

  • @concinnus
    @concinnus ปีที่แล้ว +1

    The textures look far better, but I wouldn't say they needed new authoring. Maybe they had to batch resample them, which is trivial, but more likely there was a mipmap/LoD bug where better textures were still in VRAM but not being used.

  • @ogden_toto
    @ogden_toto ปีที่แล้ว +4

    People are still buying it, studios will keep pushing unfinished games as long as people keep buying them only to then complain... Don't buy this!

  • @riddif
    @riddif ปีที่แล้ว

    I still dont understand. So the game didn't have textures and shaders streaming?.