Is More Than 60 FPS on a 60 Hz Monitor Better?

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  • เผยแพร่เมื่อ 31 ก.ค. 2018
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  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 3.5K

  • @Hardwareunboxed
    @Hardwareunboxed  5 ปีที่แล้ว +1563

    Should mention that while I showed in this video that Vsync could add at least 16.7ms of latency, the real figure is more than 50ms due to a variety of reasons I didn't go into for simplicity

    • @hokopl
      @hokopl 5 ปีที่แล้ว +113

      From 16.7 to 50ms? Thats a huge difference

    • @enilyruf
      @enilyruf 5 ปีที่แล้ว +8

      I'm very confused by this video. Correct me if i'm reading it wrong: is your graph showing that any input command will tied into monitor refresh rate with Vsync ON? and will be left freely with Vsync OFF ?.

    • @peterjansen4826
      @peterjansen4826 5 ปีที่แล้ว +51

      That is correct, Hardware Unboxed.
      When I played certain games, like Mass Effect 2/3 (by changing an .ini file) and Deus Ex HR I immediately noticed the added input lag, it anoyed me so much that I immediately quit playing it and disabled VSync and yes, after that the game ran a lot smoother. You mostly notice it when you move the mouse, the change of the camera on the monitor lags a lot. You can easily tell that the input lag is considerably more than double compared to when VSync is disabled. Apparently 1/20th to 1/10th of a second is quite noticeable for humans, I know that for out of sync sound even less than 10 ms. is noticeable. Give me FreeSync: no tearing and not much added input lag.
      You did kind of explain why it more than 50 ms instead of 16.7 ms but it would be nice if you would be more elaborate on that part, it is the most interesting: the entire pipeline.

    • @peterjansen4826
      @peterjansen4826 5 ปีที่แล้ว +13

      I also can confirm out of experience that 85 FPS runs better on a 60 Hz monitor than 60 FPS for the same game. You really do notice that it is more smooth. For example, I used to play Borderlands2 with Fraps on to test out PhysX (AMD card, PhysX via CPU by 'hacking' a file).

    • @MarginalSC
      @MarginalSC 5 ปีที่แล้ว +5

      It's complicated by the fact that the system is still rendering those extra frames then it has to sort out the frames it's actually going to use so there's an increase in latency due to the frame sorting that occurs.

  • @MrZhampi
    @MrZhampi 4 ปีที่แล้ว +4094

    Made an 11 minutes long video and gave the answer in the first minute and let you decide if you want the explanation or not?
    Am I even on TH-cam???

    • @matt5137
      @matt5137 4 ปีที่แล้ว +247

      im not watching the video but i let it on so he gets some watchtime

    • @matt5137
      @matt5137 4 ปีที่แล้ว +169

      he really deserves that

    • @denontown
      @denontown 4 ปีที่แล้ว +15

      very amazing

    • @homiepablo3609
      @homiepablo3609 4 ปีที่แล้ว +29

      Dark Matt'erZ people like u should get an award

    • @viduranisal
      @viduranisal 4 ปีที่แล้ว +12

      Many creators focus on videos for Patreon now, so could be the reason why it's formatted like that. I think some channels like LTT make different cuts of the same video for Floatplane and TH-cam with maybe few differences in flow/format to suit their click baity titles on TH-cam but not every creator would spend time on something like that, which maybe why this video gets straight to the point? Even sponsor spots on HU, JayZ are usually way better, tolerable and also informative and enjoyable even compared to LTT so it can be digested by paying customers even if these channels leave it in.

  • @JarrodsTech
    @JarrodsTech 5 ปีที่แล้ว +6230

    The human eye can't see above 3 CPU cores.

    • @ramiqcom
      @ramiqcom 5 ปีที่แล้ว +112

      Jarrod'sTech like a damn person can see the core at all....duh

    • @KushagraJuneja
      @KushagraJuneja 5 ปีที่แล้ว +369

      Ramadhan Rifaat
      ----->The JOKE
      .
      .
      >YOUR HEAD

    • @ramiqcom
      @ramiqcom 5 ปีที่แล้ว +154

      Kushagra Juneja
      my joke --------------------->
      u...

    • @smash9419
      @smash9419 5 ปีที่แล้ว +45

      Jarrod'sTech thats why i have a 3 core phenom.

    • @Minecraftsomebody
      @Minecraftsomebody 5 ปีที่แล้ว +87

      r/ wooosh except twice

  • @xtraucox
    @xtraucox 4 ปีที่แล้ว +4371

    i overclocked my monitor to 32inches.

    • @tyrone3601
      @tyrone3601 4 ปีที่แล้ว +283

      I overclocked my gaming chair to 6,5ghz on all 64 cores

    • @xtraucox
      @xtraucox 4 ปีที่แล้ว +103

      @@widowmakerx7 It doesn't work that way, but you can always use RGB ;)

    • @xtraucox
      @xtraucox 4 ปีที่แล้ว +31

      @@hades6933 LOL xD

    • @hades6933
      @hades6933 4 ปีที่แล้ว +91

      @@xtraucox had no choice, it was so small I sometimes couldn't find it. So now I just use a remote to turn the RGB on and boom. I can now use my penis when I please.

    • @olivaraljiesterpelare3519
      @olivaraljiesterpelare3519 4 ปีที่แล้ว +17

      This one got me😂🤣

  • @hopeandwhisky1099
    @hopeandwhisky1099 4 ปีที่แล้ว +3236

    The human eye can see 10 more fps when your system contains RGB

    • @popcycle7169
      @popcycle7169 4 ปีที่แล้ว +50

      Is this a joke?

    • @ruufiss9922
      @ruufiss9922 4 ปีที่แล้ว +19

      Popcycle well if u got ran in ur pc u prolly get good FPS cuz that shits prolly new

    • @kiqo9128
      @kiqo9128 4 ปีที่แล้ว +99

      Popcycle no he’s being serious... fucking moron

    • @plasmaoctopus1728
      @plasmaoctopus1728 4 ปีที่แล้ว +16

      @@ruufiss9922 "got ran" what in the hell does that mean lmao. Even if it's a joke that still confuses me.

    • @ruufiss9922
      @ruufiss9922 4 ปีที่แล้ว +9

      @@plasmaoctopus1728 ram*

  • @Dankboi420
    @Dankboi420 5 ปีที่แล้ว +2734

    Downloaded some refresh rate for my 60hz monitor, it’s now running 240hz

    • @edwinshark8652
      @edwinshark8652 5 ปีที่แล้ว +185

      William Peng the link please

    • @ghawkins7106
      @ghawkins7106 5 ปีที่แล้ว +11

      William Peng yes lol

    • @ghawkins7106
      @ghawkins7106 5 ปีที่แล้ว +20

      The link

    • @ghawkins7106
      @ghawkins7106 5 ปีที่แล้ว +32

      T H E L I N K

    • @shirdiy1665
      @shirdiy1665 5 ปีที่แล้ว +51

      @@ghawkins7106 www.refreshrate.com

  • @deeplaysgaming4754
    @deeplaysgaming4754 4 ปีที่แล้ว +1187

    i once watercooled my wife.

    • @r4sika547
      @r4sika547 3 ปีที่แล้ว +12

      Ooof ooof k goodnight

    • @cccpredarmy
      @cccpredarmy 3 ปีที่แล้ว +27

      I once waterboarded...

    • @zif5x
      @zif5x 3 ปีที่แล้ว +1

      Uhhh

    • @blackknight9157
      @blackknight9157 3 ปีที่แล้ว +4

      Dafuq?

    • @rafinxxx270
      @rafinxxx270 3 ปีที่แล้ว +14

      So hot your wife
      Give a pic
      In messenger😉

  • @mrk1075
    @mrk1075 4 ปีที่แล้ว +460

    After watching this I now feel refreshed.

  • @psionicxxx
    @psionicxxx 3 ปีที่แล้ว +80

    Finally, an accurate explanation of how the v-sync actually works. Thanks for doing some research on this and not just telling us your own opinion, like 99% of other explanations!

  • @fatalexception1269
    @fatalexception1269 5 ปีที่แล้ว +1056

    Imagine going back in time 1000 yrs and showing this video to someone from medieval times.

    • @zeshiboi
      @zeshiboi 5 ปีที่แล้ว +237

      They will execute u there m8

    • @6ix750
      @6ix750 4 ปีที่แล้ว +174

      witchcraft wasn't something taken lightly back then

    • @myopicthunder
      @myopicthunder 4 ปีที่แล้ว +98

      I feel like that medieval dude trying to process this info

    • @justbass8675
      @justbass8675 4 ปีที่แล้ว +20

      Coronavirus is here guys, no 1000years

    • @FatboiReborn
      @FatboiReborn 4 ปีที่แล้ว +51

      I'm sure they had 340fps gaming back then

  • @vexxynr9202
    @vexxynr9202 4 ปีที่แล้ว +420

    Yes! A youtuber that tells us the reason at the beginning! Then explains!!

    • @nickolagi
      @nickolagi 3 ปีที่แล้ว +1

      He meant that backwards

    • @SamTheMan55555
      @SamTheMan55555 3 ปีที่แล้ว +3

      Nicholas Baker No he didn’t. He gave the reason early on.

    • @nickolagi
      @nickolagi 3 ปีที่แล้ว

      He explained first then gave the reasons for his explanation

    • @SamTheMan55555
      @SamTheMan55555 3 ปีที่แล้ว

      Nicholas Baker 135 likes suggests otherwise.

    • @rooost9856
      @rooost9856 3 ปีที่แล้ว +1

      @@nickolagi bruh just stfu

  • @ghnbtrcv8672
    @ghnbtrcv8672 4 ปีที่แล้ว +121

    answer is in the start without bulshit, you got my like sir

    • @saaksharshah1083
      @saaksharshah1083 3 ปีที่แล้ว

      Still so many retards have disliked this video

  • @DarkReturns1
    @DarkReturns1 5 ปีที่แล้ว +483

    Holy crap, I was just talking to u guys in the comments the other day about this. Now you've made a video about it, this is why you guys are awesome!

    • @JayPTek
      @JayPTek 5 ปีที่แล้ว +4

      DarkReturns yea they mentioned this video coming months ago from my recollection.

    • @stevethea5250
      @stevethea5250 5 ปีที่แล้ว

      No shout out though

    • @stevethea5250
      @stevethea5250 5 ปีที่แล้ว

      JayP Tek where's Steve? He's pay off the team right

    • @virginiareaper1178
      @virginiareaper1178 2 ปีที่แล้ว

      Yeah buddy, you're the chosen one. They made this video all because of you buddy! Congrats!! 👏
      *We're not worthy, we're not worthy*

  • @mvShooting
    @mvShooting 5 ปีที่แล้ว +946

    I can't stand tearing and I hate input lag. Kill me now.

    • @jetpil0t
      @jetpil0t 5 ปีที่แล้ว +661

      240hz display basically renders all of this a non issue. Although wallet tearing and income stuttering are potential side effects.

    • @11Wario
      @11Wario 5 ปีที่แล้ว +15

      I use fastsync, tim talked about in the video.

    • @christianquinones9347
      @christianquinones9347 5 ปีที่แล้ว +8

      I have a gsync monitor with an isp panel so it's 4ms response time but with the gsync hardware U avoid the input lag produced from vsync so it balances itself out

    • @imnotusingmyrealname4566
      @imnotusingmyrealname4566 5 ปีที่แล้ว +13

      M. V. Shooting get ready to pay a lot

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 ปีที่แล้ว +5

      Yeah, flexable refresh rate would be the best solution.
      Some cheap alternatives to try: either "adaptive vsync" (it holds vsync aslong as FPS>Hz, and runs without vsync if FPS

  • @Meta-Drew
    @Meta-Drew 4 ปีที่แล้ว +66

    Thank you so much for just giving the answer at the beginning, I'm going to watch the whole video but I sincerely appreciated it just being said flat out at the beginning. Subscribed

  • @Piaka
    @Piaka 5 ปีที่แล้ว +13

    love u for answering this straight up in the beginning. props :D

  • @butterbee2384
    @butterbee2384 5 ปีที่แล้ว +375

    "How many frames per second do you need?"
    "All of them!"

    • @dfad3forever624
      @dfad3forever624 4 ปีที่แล้ว +3

      Me : YES

    • @blurplereign1035
      @blurplereign1035 4 ปีที่แล้ว +3

      This is the only correct answer.

    • @laos85
      @laos85 4 ปีที่แล้ว

      1,000(there's no dot)fps is enough.

    • @mikethepublisher7910
      @mikethepublisher7910 4 ปีที่แล้ว

      @@laos85 1000 fps is a bit extreme dont you think? even with my 2080 i get 400-600 on most games

    • @laos85
      @laos85 4 ปีที่แล้ว

      @@mikethepublisher7910 human's eyes can detect 1,000 frame per seconds max so that is all we need.

  • @bruhboii64
    @bruhboii64 5 ปีที่แล้ว +545

    9:55 for conclusion

    • @Sbensbeve
      @Sbensbeve 4 ปีที่แล้ว +1

      Thank you

    • @aminababneh7377
      @aminababneh7377 4 ปีที่แล้ว +1

      thanks

    • @user-hp9sp1ox9q
      @user-hp9sp1ox9q 4 ปีที่แล้ว +1

      Thanks

    • @icebear1342
      @icebear1342 4 ปีที่แล้ว +3

      Funfact i dont get the conclusion. So techinally its good to have fps exceed refresh or?

    • @adamfathi9638
      @adamfathi9638 4 ปีที่แล้ว +6

      @@icebear1342 yes. But it may cause tearing. Technically speaking, you will feel the same "smoothness" when comparing 60 fps to say 90 fps in 60 hz. The difference is that in higher fps, it will provide some benefit such as reduced input lag etc. To conclude, you can only see the smoothness of 60 fps in 60hz if that makes sense. In higher refresh rate say 144hz, you are able to feel the smoothness up to 144fps. Even moving the cursor felt buttery smooth.

  • @kevedwards
    @kevedwards 4 ปีที่แล้ว +9

    Discovering fast sync was a game changer for me, works great specially on titles like dirt Rally 2.0

  • @OrkDiktator
    @OrkDiktator ปีที่แล้ว +8

    Thanks for this video. I always got very mixed reactions when recommending high fps even on low-hz monitors for fast-pacing, competitive games. So, depending on the kind of games you play, running games on much higher fps than your monitor can show, gives you an advantage. If you play 1P/3P Action-Adventures or RPGs go for visuals, if you play 1P online shooters, racing games etc push your fps as high as possible.

  • @sheeeeeesh1541
    @sheeeeeesh1541 5 ปีที่แล้ว +2118

    The Human eye can only see *4GB RAM*

    • @CVlad92
      @CVlad92 5 ปีที่แล้ว +120

      Not if you got 64bit eyesight

    • @Paradice4Life
      @Paradice4Life 5 ปีที่แล้ว +12

      Your Pc requires more ram if you can only see 4.

    • @TheLateral18
      @TheLateral18 5 ปีที่แล้ว +7

      it can see 16 GB of ram easily !!!!

    • @LIVEFRMNYC
      @LIVEFRMNYC 5 ปีที่แล้ว +13

      But only in single channel.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD 5 ปีที่แล้ว +25

      And all this time we have been downloading ram for nothing...

  • @DerJoshbert
    @DerJoshbert 5 ปีที่แล้ว +39

    Thats such a good video. Very good explained on how these features work. Great job!

  • @Pwasercan
    @Pwasercan 3 ปีที่แล้ว +1

    Thank you sir. I finally understand the inner workings of these sync methods!

  • @spizzlo
    @spizzlo 4 ปีที่แล้ว +45

    Really interesting video. Personally, I'll take the (for me) barely noticeable lag over tearing any day. I'll give enhanced sync a try though, I didn't realize that's an alternative to freesync.

    • @jebus456
      @jebus456 ปีที่แล้ว +4

      yea i can't stand tearing it's really distracting

    • @barbusbogdan7
      @barbusbogdan7 ปีที่แล้ว +1

      @@jebus456 breaks the immersion

  • @supervegito2277
    @supervegito2277 5 ปีที่แล้ว +106

    3 minutes in and now i truly understand why screen tearing happens. Great explanation. looking forward to the rest

  • @benjaminbrandis5716
    @benjaminbrandis5716 5 ปีที่แล้ว +42

    As a non-English-speaking person I’m sometimes having a hard time keeping up with what is being said, however from what I‘ve understood I can say this explanation is very educational and interesting. Keep up the good work!

    • @maximmusmcmillan2889
      @maximmusmcmillan2889 4 ปีที่แล้ว +1

      Your punctuation is still better than mine tho 😂

    • @darkseidomega3077
      @darkseidomega3077 4 ปีที่แล้ว

      Same here, lol..

    • @gqld1001
      @gqld1001 4 ปีที่แล้ว

      Worry cus hard is English

    • @nxibba
      @nxibba 4 ปีที่แล้ว

      @@gqld1001 yies

  • @abdelderka
    @abdelderka 4 ปีที่แล้ว +3

    I was waiting for a video like that for months !!!!!! THANK YOU....

  • @worstthantrash172
    @worstthantrash172 2 ปีที่แล้ว +2

    I really appreciate this guy telling me what I wanted to know in under a minute and not making me wait till the end of the video cheers mate

  • @teekanne15
    @teekanne15 5 ปีที่แล้ว +29

    Really great Video! Informative and well illustrated.

  • @osamabuhnad4246
    @osamabuhnad4246 5 ปีที่แล้ว +609

    My monitor has 144hz but I usually download 20hz every night

  • @everope
    @everope 4 ปีที่แล้ว +1

    Truly excellent explanation. Just one correction: at the end you mentioned adaptive sync. G-sync and Freesync offer variable refresh rates. Yes the screen adapts to your framerate, but adaptive aync is something different. Adaptive sync has to do with switching the framerate between full and half the refresh rate of your monitor.

  • @ayushsinghchauhan9558
    @ayushsinghchauhan9558 3 ปีที่แล้ว

    Its good that you make such vids, help me a lot man, especially in falling asleep whenever i cant

  • @kinseyjr21
    @kinseyjr21 5 ปีที่แล้ว +25

    Great breakdown. Screen tearing and vsync input lag drove me nuts for years. Then I upgraded to a 144hz freesync monitor and I've had a buttery smooth gaming experience since. In my opinion adaptive sync is one of the best advancements in gaming technology. I just wish I would have discovered it earlier.

    • @cyberpunk59
      @cyberpunk59 2 ปีที่แล้ว +2

      I have to recognize that I consider the input lag of the gpu far from being as bad as screen tearing. With Vsync and a serious enough gpu then you are exploiting the maximum capacity of your monitor without having an image that makes less sense for giving informations than a slightly delayed but clean picture

  • @piers389
    @piers389 5 ปีที่แล้ว +9

    Interesting video, Tim. I had never given much thought to this question. Really loving the new 'science'-focused videos. It's like GN's content.

  • @SuperDirtPig
    @SuperDirtPig 3 ปีที่แล้ว

    i have been waiting for this informational video for years lol, many thanks for tackling this subject :)

  • @jano.5485
    @jano.5485 11 หลายเดือนก่อน

    Bro absolute insane video, perfect explanation, subbed for more of such videos regarding optimal settings

  • @sane_guy07
    @sane_guy07 5 ปีที่แล้ว +41

    This video is pure gold...😍
    Keep up the good work..HUB..

  • @The69Oskar69
    @The69Oskar69 5 ปีที่แล้ว +7

    I love your Lego Star Wars colection. I used to collect them too with my cousin, sadly he's not with us anymore.

  • @henok_gk
    @henok_gk 4 ปีที่แล้ว +3

    Thank you, Really! This video cleared up a lot of stuff for me.

  • @utkarshkumarsingh8897
    @utkarshkumarsingh8897 3 ปีที่แล้ว

    Had to subscribe after you gave the gist of the video, literally 30 seconds into the video ! 🙌

  • @Lenticular67
    @Lenticular67 5 ปีที่แล้ว +28

    Very good video Tim! :)

  • @kuntt6966
    @kuntt6966 5 ปีที่แล้ว +3

    I was just asking myself this question today xD Great Video Man!

  • @SebasTian-od7oz
    @SebasTian-od7oz 4 ปีที่แล้ว +43

    I finally understand tearing and VSync fully now, thanks for explaining so well!

    • @pramer1095
      @pramer1095 3 ปีที่แล้ว +1

      @QUAD849 nah limiting ur fps will cause input lag. I tried.

    • @janmejaykrishna709
      @janmejaykrishna709 3 ปีที่แล้ว +2

      @QUAD849 I used fps limiter and never got input lag. Believe me it's better thank v sync.

    • @brenlouissurio2404
      @brenlouissurio2404 3 ปีที่แล้ว +1

      @QUAD849 But isn't vsync limiting my framerates? I can't go over my monitor's refresh rate with vsync, so it's also limiting my framerate.

    • @Arismory
      @Arismory 3 ปีที่แล้ว +1

      V sync basically just syncs your gpu to the refresh rate of the monitor,so if you have a 60hz monitor but your gpu does over 120fps,you can either stick to 60hz or turn vsync off for faster reflexes.

  • @gigachad6844
    @gigachad6844 3 ปีที่แล้ว +3

    I came for yes/no and understood about tearing, stuttering and many more. Thanks bud ❤️

  • @InvidiousIgnoramus
    @InvidiousIgnoramus 5 ปีที่แล้ว +53

    I HIGHLY recommend fast-sync for very fast paced games that run over your refresh rate. I mostly use it in rhythm games, where the difference between 120hz and 120hz + fast sync is as large as 120hz and 30hz: it elimates any and all tearing and makes notes far easier to read at high bpm.

    • @beatsalad1
      @beatsalad1 5 ปีที่แล้ว +3

      are you an osu! player? How would I enable fast sync in osu?

    • @InvidiousIgnoramus
      @InvidiousIgnoramus 5 ปีที่แล้ว +3

      Aye, osu! is the game I use it in primarily. You're gonna have to do it from the Nvidia control panel. go to 3d settings, then select program settings from there. you should be able to choose osu! from the drop down list, but if it doesn't show up, you can just add it. the option for fast sync appears under "vertical sync" all the way at the bottom. alternatively you can just make it a global setting, but i'm not sure how that will work for some games.

    • @HarryLin
      @HarryLin 5 ปีที่แล้ว

      Well, I always disable any type of vsync in osu. Usually the game runs at 800 fps with background video and above 1000 fps without. Strangely, I never notice any tearing on my 144Hz monitor. (Maybe I suck and can only play easy maps? I usually play at 4-5 stars though)

    • @InvidiousIgnoramus
      @InvidiousIgnoramus 5 ปีที่แล้ว

      Oh, I have no issues running the game. But it most certainly tears running above my monitor's refresh rate, at least in Mania mode. personally i'm still waiting on the price of 240Hz monitors to come down to help alleviate it further, but it's definitely there. I generally only play 2-low 4 star maps, but all the maps i play are over 220 BPM, so the note move very quickly, and that's how i've come to notice the difference.

    • @HarryLin
      @HarryLin 5 ปีที่แล้ว

      Oh, I see. I only play the standard osu mode and taiko mode. Tearing is not noticeable at least in those modes.

  • @electricmiragemedia
    @electricmiragemedia 5 ปีที่แล้ว +245

    The problem is that screen tearing on a 60hz monitor makes 60 fps look like 30
    For competitive games: always vsync off
    Non-competitive games: vsync on

    • @Niko-br9ql
      @Niko-br9ql 5 ปีที่แล้ว +63

      i play the same way. In league of legends i let my 1080ti gimmie that 200fps with no vsync, but in ac odyssey i gatta have vsync on, otherwise i might as well play on console like a pleb and bring shame to my family.

    • @marlonbrans3567
      @marlonbrans3567 5 ปีที่แล้ว +16

      @Jonathan Soko nope i agree because withourt vsync it doesnt feel as smooth

    • @OniMirage
      @OniMirage 5 ปีที่แล้ว +1

      I would say fast or enhanced sync for competition. Artifacts can easily cause you to miss a shot in a twitch fps.

    • @zatozatoichi7920
      @zatozatoichi7920 5 ปีที่แล้ว

      I would say no sync is best sync, even in casual, single player games - just get decent hardware.

    • @Unknown-oc1kt
      @Unknown-oc1kt 5 ปีที่แล้ว

      @@zatozatoichi7920 v sync in control panel works best for me

  • @caraoro
    @caraoro 5 ปีที่แล้ว +2

    Damn ! This was so clear ! Thank you !

  • @E5rael
    @E5rael 2 ปีที่แล้ว

    Came back to this video to jog my memory, and it was weird seeing the old intro and outro again. Kinda nostalgic.

  • @stuartandrews4769
    @stuartandrews4769 5 ปีที่แล้ว +84

    I'm glad Steve cracked the wip during Q&A and you got to work on this video.. Finally, I understand vsync latency. Have had it explained before but it went straight over my head. Great vid 9/10 would bang

    • @stevethea5250
      @stevethea5250 5 ปีที่แล้ว

      What mean?

    • @stevethea5250
      @stevethea5250 5 ปีที่แล้ว

      Heyyy explain fast sync

    • @mikfhan
      @mikfhan 4 ปีที่แล้ว

      Like Tim showed, FastSync (or AMD EnhancedSync) uses three buffers instead of two; GPU renders frame to buffer 3, moves it to buffer 2 when completed, and monitor swaps that into buffer 1 on each monitor refresh. So if GPU can render 2½ times as fast as the monitor, it won't have to wait idle for the monitor to swap buffers any more. Buffer 2 will be much more recent than without FastSync/EnhancedSync but is still a complete frame, meaning less input to display lag and no screen tearing, giving a smoother experience. Also if your GPU cannot keep up with your monitor, FastSync/EnhancedSync will simply let your monitor pull latest incomplete frame from buffer 3 directly to its buffer 1 (gives screen tearing but less input lag).
      Oh, you were probably joking on second reading :P oh well, still a good brief synopsis of Fast/Enhanced Sync I guess :) might also be interested in RTSS RivaTuner tool's scanline sync function, which tries to shift the screen tearing line to the bottom or top of your monitor so it's less noticeable; then you can disable Vsync or FastSync/EnhancedSync entirely :)

  • @budgetking2591
    @budgetking2591 4 ปีที่แล้ว +320

    In short: Yes more then 60 fps is better on 60 hz display, because the image renderd on your 60 hz screen will be a more actual image the higher the fps.

    • @doubledigital_
      @doubledigital_ 4 ปีที่แล้ว +24

      i always match my lag with my fps
      works wonders in CS xD

    • @Sasii777
      @Sasii777 4 ปีที่แล้ว +2

      Jo

    • @AndyU96
      @AndyU96 4 ปีที่แล้ว +8

      a more 'recent' image

    • @chrissouthall411
      @chrissouthall411 4 ปีที่แล้ว +22

      No. Screen tearing will lower your performance

    • @budgetking2591
      @budgetking2591 4 ปีที่แล้ว +1

      @@chrissouthall411 lol

  • @travisdunkley3044
    @travisdunkley3044 ปีที่แล้ว

    This was a great explanation! The beat at the end is dope, who made it?

  • @1975mickyboy
    @1975mickyboy 4 ปีที่แล้ว

    So glad you cleared that up .I was told to cap fps to match monitor but it didn't work for me but leaving the fps uncapped did the job so thanks..

  • @jester0594
    @jester0594 5 ปีที่แล้ว +9

    Thank you your like the only person who has explained this good and given me a clear answer

  • @kennethjackson5175
    @kennethjackson5175 5 ปีที่แล้ว +7

    I’ve been looking for a clear answer to this for so long...
    Thank you

  • @johnnybarrett3445
    @johnnybarrett3445 11 หลายเดือนก่อน

    Epic explanation. I would loooove a similar explanation video for G-Sync and FreeSync!

  • @vCentrix
    @vCentrix 2 ปีที่แล้ว

    Thank you for summing it up in the beginning.

  • @Rylos277
    @Rylos277 5 ปีที่แล้ว +3

    This is the best sync explanation I've ever seen, thanks!

  • @johnlee2217
    @johnlee2217 3 ปีที่แล้ว +5

    "That's the answer to the question to those who don't want to wait"
    I applaud you!

  • @Arthur_Revan
    @Arthur_Revan ปีที่แล้ว

    Very informative, huge thanks!👍

  • @yankerspanker5934
    @yankerspanker5934 2 ปีที่แล้ว

    Thank you for answering the question simply and then explained so no click bait , u got my like

  • @appletonmccool1167
    @appletonmccool1167 5 ปีที่แล้ว +6

    Been waiting for this! I didn't learn anything, already knew the information from this very nice video.
    *DIAGRAMS*
    Next level addiction to graphs.

  • @andystoica1481
    @andystoica1481 ปีที่แล้ว +10

    Nice explanation into how V-Sync works. I would have liked to see how these numbers play into the context of human perception and response times, considering that super human visual reaction times are around 200ms (elite gamers and F1 drivers) while more average gamers tend to lag above 300ms.

    • @Aleks01101
      @Aleks01101 ปีที่แล้ว

      Search for - Does High FPS make you a better gamer? Ft. Shroud - FINAL ANSWER

  • @kshitijtiwari627
    @kshitijtiwari627 3 ปีที่แล้ว

    This is so nicely explained, thanks !!

  • @donmanuel8917
    @donmanuel8917 4 ปีที่แล้ว

    I'm a blogger/content writer and appreciate the fact that you mentioned the answer on the first few sentences of the video. I do this with all my writing content to easily help readers who don't have the time to read. You have a new subscriber here. 👌

  • @naorl8866
    @naorl8866 5 ปีที่แล้ว +6

    This is the best explanation I 'v ever heard, thank you!

  • @antonmuntz8319
    @antonmuntz8319 5 ปีที่แล้ว +24

    that was a really good video, very good explanation

  • @freddiekarlsson5429
    @freddiekarlsson5429 4 ปีที่แล้ว +1

    Very well explained! Thank you!

  • @Kumar731995
    @Kumar731995 3 ปีที่แล้ว +1

    Thank you so much for the amazing explanation. I never understood how vsync increases latency but now I feel more satisfied with my purchase of a low latency gaming monitor.

  • @EVPointMaster
    @EVPointMaster ปีที่แล้ว +22

    There is an interesting tool called Special K, that can drastically decrease the input delay.
    1. It has a function called Latent sync, which caps the framerate to your refresh rate but is actually Vsync off, moving the tearline to the very top/bottom of your screen, making it unnoticeable. So effectively it looks like Vsync on, but has the latency of Vsync off.
    It also supports an input bias, so instead of rendering a frame and then waiting for the next refresh, it waits first and then renders in time for the next refresh, basically removing the input penalty from capping your frame rate.
    Lastly it can also inject Nvidia Reflex into games, reducing the render queue to decrease input delay further.

    • @roelflotriet4331
      @roelflotriet4331 ปีที่แล้ว

      Does this gives more fps on a 60hz monitor?

    • @EVPointMaster
      @EVPointMaster ปีที่แล้ว +1

      @@roelflotriet4331 Latent Sync caps the frame rate at your monitors refresh rate (or a fraction of it) just like vSync.
      But due to how it's done, it can give you the same input latency as higher frame rates.

    • @EVPointMaster
      @EVPointMaster ปีที่แล้ว +1

      @@drunkhusband6257 This is completely different from VRR.
      This is designed to reduce latency on non VRR displays (or when using black frame insertion which is incompatible with VRR).
      G-Sync also doesn't feature any input bias.

  • @Katze822228
    @Katze822228 ปีที่แล้ว +4

    more fps than your monitor can display is always nice for better input latency. The maximum fps your system can produce does not always mean the least input latency because in many games if the gpu is maxed out at 100% load the render latency actually increases so that the total latency can also increase with more fps. You can show the render latency on the nvidia performance overlay (alt + R).
    In Diabotical with uncapped FPS i get 200 fps and the render latency is 6ms so a total delay from fps and gpu of up to (1000/200)ms + 6ms = 11ms.
    If i cap my fps at 180 the render latency decreases to 4.5ms so the total delay from fps and gpu is up to (1000/180)ms + 4.5ms = 10ms. Thats 1ms lower latency although the fps is lower.
    By caping my FPS and making the GPU run at about 90% load i actually get lower input latency.
    In other games like overwatch this was apparently a lot worse until nvidia ultra low latency came out. But its nice that nvidia now released the performance overlay so we can see for ourselves what settings are best for latency in any game and don't have to rely on feeling.

  • @hlgr
    @hlgr 5 ปีที่แล้ว +2

    I rarely ever comment on TH-cam videos, but this one is worth doing so. Fantastic video guys, excellent explanation!
    Do you know if the graphics card (assuming you have gsync/freesync enabled), switches to fast/enhanced sync one the rendered fps go above the monitors refresh rate?

  • @BloodyClash
    @BloodyClash 4 ปีที่แล้ว +1

    Best understandable Vsync explanation ever :) thank you

  • @d3falt811
    @d3falt811 5 ปีที่แล้ว +140

    The game where you experience the most screen tearing is obviously CSGO

    • @rivoaja
      @rivoaja 4 ปีที่แล้ว +1

      Yep lol

    • @blazesmooth5573
      @blazesmooth5573 4 ปีที่แล้ว +1

      @Elijah Ken tearing

    • @excelsiusprime
      @excelsiusprime 4 ปีที่แล้ว +26

      Lmfao if you turn on vsync it's completely unplayable experience, everything is just too slow.

    • @excelsiusprime
      @excelsiusprime 4 ปีที่แล้ว

      Lol and this is exactly what he said

    • @hughjanus5342
      @hughjanus5342 4 ปีที่แล้ว +17

      I have a 60 hz panel so when i turn vsync on i cant aim at all in cs go... But after turning off its better fps and better experience.. so refreh rate and fps no relation...

  • @OptioTheGamer
    @OptioTheGamer 5 ปีที่แล้ว +5

    "How gpu and display work together to send frames into your eyeballs" this had me in stitches 😂

  • @ammarpro7576
    @ammarpro7576 4 ปีที่แล้ว +2

    Good job dude keep it up
    Perfect explanation dude,👍🏼

  • @overseasgaming7985
    @overseasgaming7985 4 ปีที่แล้ว

    That quick answer made me subscribe. Gonna watch the rest now.

  • @Anatley
    @Anatley 4 ปีที่แล้ว +4

    Great vid, thanks for the hard work. I play Overwatche at 180-210 fps on low settings on my 144hz Dell monitor. Now I know I am not wasting frames..

    • @fleabaglane
      @fleabaglane 3 ปีที่แล้ว

      Sorry max fps limited to monitor refresh hz 144/144 dont care what videocard programs shows once it is at the monitor point it cant do more and vsync is dead most free sync or Gsync why pay for it

  • @MrReese
    @MrReese 3 ปีที่แล้ว +6

    Great video and explanation of the options. Would be interesting to see how the input lag is with G-Sync.
    I have been using Fast Sync for years now, no matter if my fps exceed my monitor Hz or not, and it truly is the best option because V-Sync Off is unplayable with the constant tearing.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 ปีที่แล้ว

      cap fps if you dont tolerate vsync input lags

    • @via_negativa6183
      @via_negativa6183 ปีที่แล้ว

      ​@@iikatinggangsengii2471which introduces input lag in of itself in my experience.

  • @balazsdinh1910
    @balazsdinh1910 2 ปีที่แล้ว

    Your graphs are just mindblowingly amazing

  • @Junker.66
    @Junker.66 ปีที่แล้ว

    Thanks for the amazing explanation! I watched the whole video because it was super interesting, but appreciate you giving the answer in the first minute.

  • @YAAMW
    @YAAMW 4 ปีที่แล้ว +7

    "Welcome back to Hardware on box" TH-cam will NEVER get your name right
    Joking aside, GREAT VIDEO

  • @eramires
    @eramires 5 ปีที่แล้ว +22

    So anywhere above 60 (or monitors Hz), is good enough for a non competitive game play. Gotcha.

  • @bovi_
    @bovi_ 3 ปีที่แล้ว

    This was so informative thank you👌

  • @isruabebaw6743
    @isruabebaw6743 4 ปีที่แล้ว

    tnx for making it quick bro......respect

  • @WrexBF
    @WrexBF 5 ปีที่แล้ว +65

    - There will always be screen tearing unless some sort of synchronization technology is being used.
    - Capping the fps below the screen refresh rate doesn't fix screen tearing but rather makes it worse
    - The higher the fps the less obvious screen tearing becomes and the more responsive inputs become.
    - for FPS games, cap your fps to the highest average fps your CPU can maintain. for other games, use V or Fast sync.
    - if you're one of those people who don't feel the advantage when they uncap their fps, I recommend sticking to v-sync cause I don't think you will feel the input lag anyway.

    • @ShaoZapomnit
      @ShaoZapomnit 5 ปีที่แล้ว +5

      Read this if you want a flawless experience. It's possible to entirely remove the downside of V-Sync and be bound to the refresh rate itself.
      steamcommunity.com/sharedfiles/filedetails/?id=668808553

    • @gabrielst527
      @gabrielst527 5 ปีที่แล้ว +2

      I don't want to sound like crazy, but i didn't had any tearing in most games on my old 2008 samsung T220 monitor, i moved to a new Samsung SF350 and i started to have noticeable tearing on games (gladly this monitor has Freesync so that solved the issue) but still it's weird

    • @SirSmokeALeet
      @SirSmokeALeet 5 ปีที่แล้ว +3

      Shao Zapomni If you cap your framerate below your refresh rate, you are dropping frames every second, by design. That is not a flawless experience for people who do not want any dropped frames whatsoever. Go away with your snake oil BS.

    • @WrexBF
      @WrexBF 5 ปีที่แล้ว +5

      Dude, did you even read the post? that post basically tells how to use v-sync without the typical huge input lag trade-off, which is the ''flawless experience'' he's talking about.

    • @ShaoZapomnit
      @ShaoZapomnit 5 ปีที่แล้ว +1

      SirSmokeALeet Oh hey it's you mister trying to imply something without actual evidence.
      Must be snake oil to provide live facts. I'll just throw it back at you and everyone else to see.
      th-cam.com/video/w4KNmaWN_Qs/w-d-xo.html
      And also anybody else that had actually the proper understanding to begin with reported expected results, what can you do aside using your words? Listening to the people who tries to sell you things? Quite sad, I just want you to prove me wrong but you aren't able to because you are most likely wrong yourself. No evidence, no facts.

  • @Mathalas
    @Mathalas 4 ปีที่แล้ว +11

    One of the best videos I've ever seen on TH-cam - breaks down a very complex yet mainstream topic and visualises it with diagrams to let everyone understand in complete detail (this is coming from a computer scientist). Thanks for this

  • @franzgucktyoutube
    @franzgucktyoutube 11 หลายเดือนก่อน

    Amazing video, maybe the best one I have ever watched regarding Vsync, Framerates and Input Lag

  • @PhabloxL
    @PhabloxL 3 ปีที่แล้ว

    Thanks!, i didnt knew about enhanced sync, i enabled it at amd software and now i have NO tearing with vsync off, nice.

  • @A.J.Collins
    @A.J.Collins 5 ปีที่แล้ว +63

    Wouldn't it make more sense for gaming monitors to refresh radially, from the center out to the edges, rather than from the top to the bottom? (It seems like many games focus your attention to the center of the screen instead of the top.) Perhaps screen tearing would not be as noticeable if it was in the periphery of the viewing plane? I enjoyed your thoughtful explanation of this issue. Thank you for the video.

    • @Hardwareunboxed
      @Hardwareunboxed  5 ปีที่แล้ว +52

      Interesting idea about the radial refresh, that probably would be better. However it would be unreasonably complex to engineer compared to the grid design currently used

    • @JesusMeza3
      @JesusMeza3 5 ปีที่แล้ว +6

      AJ C although it would probably be possible to do it on current displays, the refresh rate would be painfully slow because of how progressive screens work

    • @johnnyappleseed4794
      @johnnyappleseed4794 5 ปีที่แล้ว +1

      Jesus Meza How slow exactly?

    • @HeavenlyWarrior
      @HeavenlyWarrior 5 ปีที่แล้ว +1

      That would require some complex engeneering and screens would probably be much bigger, like 10x bigger, so it's better this way.

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 ปีที่แล้ว +4

      Radial refresh would have the same issues as true circular displays.
      Organizing the pixels in rows and columns and addressing/refreshing them that way is much easier.

  • @MaZeHeptiK
    @MaZeHeptiK 5 ปีที่แล้ว +8

    When I had a 60hz monitor I would cap my frames at 120 fps because it felt less laggy. I remember it being very unplayable capped at 60

    • @FloatSamplesGT710
      @FloatSamplesGT710 5 หลายเดือนก่อน

      WTF, how does it even feel laggy on 60hz 60 fps. Hell no maybe you're too lazy mf to play at 60fps 💀

  • @Arismory
    @Arismory 3 ปีที่แล้ว +1

    Faster reflexes and response time is good,so yes.
    Good speed at a decent smoothness is still a massive difference.

  • @tikket10
    @tikket10 5 ปีที่แล้ว

    Very clear and an interesting video. I'm impressed.

  • @demontongue9893
    @demontongue9893 4 ปีที่แล้ว +7

    I feel 75 fps or over gives you a really smooth gaming experience once you dip below that when you make faster movements you can 100% see skipped frames

    • @FlightyWolfwood
      @FlightyWolfwood 3 ปีที่แล้ว +2

      I agree with this sentiment. I kept dropping to 48 frames 4k 60 all cranked. And with adjustments in ff14. With vsync. I uncapped and shot to 120fps . Dropped it to 85 frames and its smoother with no tearing. Idk but i was willing to keep vsync for SP games to make the most our of the 4k 60, but i cant. Its slow and tears. 75 fps is the sweet spot. And all this is utilizinf gsync as well.

    • @DAITYA73
      @DAITYA73 11 หลายเดือนก่อน +1

      So can I cap the Max fps at 75 on my 60 Hz display?

    • @demontongue9893
      @demontongue9893 11 หลายเดือนก่อน +1

      @@DAITYA73 It depends what game your playing and what combination of vsync and cap you have there , if you're getting a solid 65 to 75 fps and you're getting dips or stutters, lower the frame cap in game or preferably in the nvidia control panel to 60 then go in and see how well it runs and if you still get the stuttering, if you keep stuttering lower by 5 fps at a time until its stable.

    • @DAITYA73
      @DAITYA73 11 หลายเดือนก่อน

      Can you tell at what value should I cap my max fps using nvidia control panel for Counter Strike global offensive? 60 or 75 or do not cap at all! My laptop can easily push above 100 fps. But as it is old it gets hot easily. Thanks in advance. Also my screen is 60 Hertz.

    • @demontongue9893
      @demontongue9893 11 หลายเดือนก่อน

      @@DAITYA73 As I said , say youre getting 100 fps but you get dips into the 80's
      cap the frame in game or in nvidia control panel to 80 because thats what its dipping to then see how smooth it is, basically whatever you 10% lows are , cap your frame limit to that or just below that and you'll not suffer micro stuttering or full on 1fps lows

  • @purde9349
    @purde9349 5 ปีที่แล้ว +45

    Best explanation on this topic so far. Good job, Tim!

    • @Hirens.
      @Hirens. 5 ปีที่แล้ว +2

      Losonczi Eduard They did a great job but I think what Battle(non)sense - TH-cam channel does is even better! ;)

    • @purde9349
      @purde9349 5 ปีที่แล้ว +1

      Hirens I don't watch them, but I'll take a look at them.

  • @frankspace34
    @frankspace34 5 ปีที่แล้ว +1

    Brilliant! Thank you 🙏🏼

  • @markhoffmann822
    @markhoffmann822 หลายเดือนก่อน

    Very well explained and informative video, thank you.

  • @sougatalahiri4195
    @sougatalahiri4195 4 ปีที่แล้ว +12

    I realised only one thing from this video
    Milliseconds does matter!!!

  • @ArthurM1863
    @ArthurM1863 5 ปีที่แล้ว +5

    you forgot triple buffering. great vid btw

    • @licentioushowler3400
      @licentioushowler3400 5 ปีที่แล้ว +2

      Technically traditional triple buffering is basically just the predecessor to Nvidia's Fast Sync or AMD's Enhanced Sync.
      It's a confusing mess, but from what I've gathered basically it only was really ever fully supported in Opengl in the beginning, and the vast majority of games developed for the DirectX API that claim to have a "triple buffering" mode aren't _really_ doing triple buffering the right way up to a certain time period. Since this video was about keeping things simple, I can see why it was left out.

    • @Malus1531
      @Malus1531 5 ปีที่แล้ว +1

      Licentious Howler Yeah I've read the same thing, Anandtech has a good article on it I think. The way developers have used the term differently makes it confusing.

  • @ayasaki.pb_787
    @ayasaki.pb_787 3 ปีที่แล้ว +2

    Wow, this video offer clear explanation and is extremely helpful.

  • @rizalfatoni4075
    @rizalfatoni4075 3 ปีที่แล้ว

    Very good explanation, thanks!