@@ShaxxxDE Its a joke pal. Automatic pistol with 150 rounds + silencer and no recoil? Tell me you don't get jokes without telling me you don't get jokes
THAT MIRROR ONE IS A OP IDEA I HAVE HAD FOR A WHILE. Maybe it's a "great minds think alike" type situation, but I have actually commented this on alot of videos. If you're curious, here's the operator: Real Name: Lieutenant Morgan Hayes Codename: Foresight Role: Bomb Site Protection Unit Nationality: American (US) Main Weapon: Vector .45 ACP or P90 Side Weapon: SMG-12 Lore: "The key to surviving the unknown is knowing what’s coming." Morgan Hayes, known by her callsign “Foresight,” was born and raised in a rough neighborhood in Chicago. With a police officer father and a medic mother, Morgan was exposed to the realities of law enforcement and first response from an early age. After serving as a combat medic in the military, Morgan joined a local SWAT team at 25, where her cool-headedness in high-stakes situations earned her a reputation as a reliable operator. Her skills were noticed by Rainbow Six during a complex hostage rescue, where Morgan not only saved lives but also identified and neutralized multiple hidden explosive devices. Recognizing her exceptional ability to foresee danger and her calm under pressure, she was recruited into the elite counter-terrorism unit. Utility Name: Clairvoyance Utility Explanation: Places a small mirror on the side of a doorway, window or even a wall. It reflects light meaning you can see people walking down a hallway. They might be able to see you but it will be harder due to the way it's angled. You can swing off the door and shoot people coming down the hall based off the Clairvoyance. Utility Amount: 4 Stats: 2 Speed, 2 Health Secondary Gadget: Bullet Proof Camera or Barbed Wire. Intel + Support
If you ever played games that are demanding like let’s say cyberpunk or new Star Wars Jedi game, reflective surfaces is VERY demanding for pc hardware and it will most likely never be added because its player dependent on their settings. Developers will never add something that depends on what you have as settings before entering the match
I think a cool rework and buff idea is what if oryx could use his secondary pistol when hanging from hatches and instead of giving him rechargeable dashes just give him a stamina bar that works like clashes shield battery so he can move faster and crash through multiple walls at a time without stopping
Buff fire so it’s extremely dangerous, maybe having a spread mechanic or damaging floors and walls, but with it comes an operator who puts out the fire. Possibly an anti fire secondary or a full operator with a fire extinguisher.
Yeah as long as you dont play like ass you can essentially game over the other team by just getting a single interrogation. Maybe I just havent played enough siege but I really dont think cav is anywhere near the "worst defender in the game"😭
I went through cav phase and I completely agree if you play her long enough you’ll be good on cav, but the bad part is you’ll not be able to play anyone else😭
9:00 . One thing everyone seems to forget with new ops is just how many interactions they have to account for now, in year 4 there were not even half as many characters with a lot of them having very basic abilities overall that won’t overlap much with others meanwhile now everyone has either a counter or someone they counter leading to dozens-hundreds of different interactions that have to be tested. Great explanation of their issue with resource management tho
@ I’m not saying it’s impossible to release like they did previously but you have to understand just how tedious and expensive the testing ends up being for even the smallest parts of the game, the most recent ops have have WAY less bugs and balancing issues compared to when they released 8 a year even with the new abilities being many times more complex, also they have separate teams for certain teams for different things which takes lots of time communicating everything and getting everything done
@@girlartist1105 I'm not trying to discredit anything you're saying at all. I'm just joking about how the updates they make for the game are more consistent with an indie studio than the behemoth Ubisoft is
What i think would be good for tachanka is a rework where he can walk through fire without taking damage, but if he stands still too long he takes damage, so hes more aggressive and he can be used more like smoke
Oryx buff Let oryx turn in his dash, also let him stack his dashes. The longer he's been dashing, the more damage he does. Stacks by 20 dmg per dash duration? And maybe add a concussion effect if he dashed into someone if he charges someone at the end of a full dash. Just a fun buff idea lol, I don't exactly think this make oryx a good character, but it would definitely make him more fun to play lol.
One idea I'd love to have is a limited area OG Lion-type Gadget. You set the gadget up on a roof or window, hit the button, and ONLY the room that's adjacent to the gadget would have an active scan device in it. You only get 1 of the gadget, you have to manually place it, it has a wind-up and cooldown time, and if it gets destroyed, you're SOL.
This Idea but make it a grenade or a drone. or make it a line-of-sight only so you have to place it in smart positions. Would be countered by Vigil and mute obviously
Going with the stim ideas, what if the stim gave health and a hearing buff, where footsteps and such were louder and easier to listen out for. I feel like this would encourage the more tactical part of siege and go along with its core mechanics.
Not that Dokkaebi needs a buff but more like a counter to Skopós since Dokkaebi can hack phones what if when she hacked a phone and there was a Skopós on the defending team she could toggle on safety on the shell that’s inactive and whenever Skopós switches over to the shell near the ammo count it shows safety is on and all you have to do is toggle it off
As an alternative to the cav buff, I think you should also be able to interrogate an attacker if they are up and you are behind them, kinda like COD has with the finisher mechanic
I think a good operator ideas would be a defender that is a mix of Castle and Osa, they could put bulletproof barricades on windows and doors, but the difference here is that both teams can see through it but can’t shoot through it. And like Osa’s you can punch it to make it cracked but the only way to destroy it is with a breach or explosives(ie. Frags and other stuff) I think this would be a cool operator to see in game and would change the way attackers thing about just bomb rushing the site.
What do you think about a sort of ammunition ‘rework?’ A lot of times I just feel like I don’t use pistols or secondary shotguns to kill people so a slight reduction in ammo count (not mag size) for some primaries would incentivize more use of secondaries. With this ammo update maybe a support operator would be best. I’m thinking they’d activate their ability and like finka, the whole team would be affected, having their abilities refreshed and a few new bullets. So your teammates’ cooldowns would be reduced or they would gain another use of their abilities (this would obviously only affect certain ops like Deimos or Lion and not like Brava or Fuze). Along with the refresh, maybe 5(?) armor piercing rounds are added to your team’s magazines which would slightly increase damage and environment destruction. This would also vary depending on the weapon, example: shotguns or snipers wouldn’t get armor piercing rounds but smgs and pistols would.
I always thought recruits should be able to give ammo defensive he drops it attack you just go up and grab it but it’s not infinite I know this isn’t really related but i just kinda wanted to say it
I know alot of people want to buff alibi by making her prisma's emit holograms of the team mates, but something i personally think of is what if instead of that she could customize the pose of her holograms by making the pose before she throws her gadget, such as standing, ADSing, Crouching, and prone.
Having an operator who throws en extinghishing grenade/airburst could be cool. They would throw it into fire to extinguish and the explosion could also deflect a c4 or impact nade... just geeked thoughts
yeah I feel like we do need a firefighter opp especially since people like to use Goyo a lot and then there’s tachanka who’s used sometimes too but not that much
Give us Night Maps again, and maybe add different weather conditions like rain storms or blizzards, just to make games interesting. Defenders will be hearing the conditions and Attackers can use the conditions to their advantage or just be hindered by them.
Solis buff: When you are turning on "Overclock" you can use your guns. It can be used for runouts to know precisely where, what and how many there are things next to the windows and doors and smoother playing under the site.
wait since when isn't his stim hitscan I was always taught that if your crosshair turned blue you just shoot and it always hits the person you're tryin to heal no matter what So far that's generally been true for me
@ I don’t think it is becuase the stim has to travel to you before it heals, therefore making it not hits scan. In most cases both ops are standing still and don’t notice that
For Siege Mailbox - Id love to see some method to randomly select a favourited skin for each round - both for the gun and uniform/headgear. It would probably take some extra work though since favourites already exist but you would need to have some way to link certain gun and attachment skins and uniforms and headgears - maybe you can save specific loadouts somehow and it chooses from those? Just allows you to use more of your cosmetics - most of my guns have several skins i love but i basically only use one as its too much of a hassle to change could also allow ubisoft to push more microtransactions as you are using more of your skins and dont think "i already have a cool skin for the p10 roni"
dragon based welsh defender with some sort of elemental grenade gadget ive been toying with the idea, but the best i could come up with is three grenades, able to cycle between toxin, cold, and heat, each one having a different effect when thrown toxin poisons enemies, kinda like lesion, but only does 5 health/second over 10 seconds and is immediately removed by a heal of any kind, cold slows enemy movement by 25% for 20 seconds, and heat creates a small aoe of fire that deals 5 dmg per tick and lasts for 30 seconds
*New Operator concept* A Defender who's unique gadget is a headset that allows them to switch between 4 audio "channels" via a toggle. (similar to how Jackal's toggle animation works, briefly removing their off-hand from their weapon to physically switch settings) This headset would allow them access to the audio feeds from their 3 "Audio Spike" gadgets they can implant into surfaces via a launcher (similar to Zero's ARGUS cam's deployment) When an Audio Spike is deployed, a HUD element appears in the bottom left that displays the Spike number and location (in-game room name) as well as a sound meter that displays how much audio is being picked up by the Audio Spike. Audio Spikes themselves would be small and discreet but emit a faint light when being actively monitored *HUD example* Spike 1- 1f waiting room [][][][][] Spike 2- 1f laundry [][][][][] Spike 3- 2f logistics office [][][][][] *Audio Channels* Channel 1: default stereo (directional) game audio in both ears Channel 2: Mono (directionless) audio from Spike #1 in one or both ears (togglable) Channel 3: Mono (directionless) audio from Spike #2 in one or both ears (togglable) Channel 4: Mono (directionless) audio from Spike #3 in one or both ears (togglable)
Two ideas 1- Operator with bullets that that cause poison damage if they aren't removed in time similar to lesion 2-Secondary gadgets that work like the impacts but do the following -Proximity sound alarm for attackers, smaller radius and different sound -impact that releases grim bees, smaller radius and lower timer. -impact that releases smoke gas, smaller radius and lower timer.
I had an idea for a sledge rework, where if he holds left click with his hammer out, it uses more of his bar of hammer uses, but it would break bigger holes/reinforcements
They should totally make it so that Prisma always has the same skins as the player. Introducing the elite skin for her has completely messed things up. For over 6 years since Alibi has been in the game, players have been accustomed to the hologram always having the default skin, and now that doesn’t matter because someone can just buy something to change it. I’ve gotten the most gold skins for Alibi from packs-more than for any other operator-I’ve collected the uniform, headgear, and primary weapon skins, and even got some of them multiple times, but I don’t use any of them because it wouldn’t make sense. However, this isn’t a problem for people who simply buy the elite skin. I see this as typical pay-to-win, and I notice its reflection in the game, where the number of times someone shoots the elite hologram is significantly higher than the classic Prisma. I don’t have the elite skin, so I’m not sure if you can equip a skin for the gadget without equipping it on yourself, but if that’s possible, the fact that a default Alibi is running around while you might encounter a Prisma with a skin only makes things worse. It will make players even less prepared.
Anti intel aka mirage he gets a little high tech slingshot that he can shoot them at cams he can do it 5 times it takes a picture of the surrounding area and puts it on the camera you can shoot the emp on a bulletproof camera to destroy it but the camera will be destroyed as well other wise u can tell I little inconsistencies to tell if it’s fake
Kudos my brother had an idea for a cool op whilst we were playing and I thought I’d flesh the idea out a bit and post it here: Name: Snare Defender Origin: unknown Primary : mpx or spaz-12 Secondary : super shorty or d-50 Gadgets : prox alarm or barb Ability: a snare trap that can be attached to the ceiling of regular height rooms with a pressure plate like trigger mechanism on the floor. Once and attacker sets foot in the snare, they are ripped off their feet and held upside down in the snare. This gives off an audio que. The attacker can fight back as if they are on an upside down rappel or break free of the snare (holding interact for 4 seconds). These traps can be shot or triggered with throwables Armour 1 - speed 3 as they are a nimble hunter
we also got the Aruni fist and the caveira fist while sneaking. + the shields and the Sledgehammer if you want to count these as separate melee variations so to speak
I feel like offensive side drone healer. Add some bonus to that like special coctail boost that makes you temporarly feel like +1 armor. Or just leave only boost without heal. Cheers.
What if Cav has a couple of throwable gadget that emits walking/running sounds that can only be heard by the enemy team instead of her silent walk and have that walk as a passive but dulled down so its still kinda balanced, while also removing the interrogation thing, this way her kit revolves around luring enemy team by audio cues wasting time and still giving intel as well.
What do you think of a defender that can break reinforced walls with an impact? Reinforcements can work both ways as a safe spot for defenders to hold and as a safe spot for attacks to plant, their gadget can be used to retake a site or even with a fancy set up away from site. How would you change it to make it fit?
Glaz gets more guns, thermal is on all of them OR similsr to jackal or warden, his gadget is just thermal glasses or nods. I think the glasses would work well for his elite skin. im not sure what to do outside of a complete rework similar to blackbeard to make him better. Personally i like him, im stupid enough to basically main him and be decent, the highlighter yellow is just so nice. Thorns razorbloom needs a slightly faster activation and a larger damage radius. Anywhere in that circle shown when you throw it should be dead not just tickled if theyre near the edge
Ok I know people would still pick finka but what about an attack doc. Instead of a stim pistol it's a stim assault rifle and it shoots the projectile faster since on attack your at longer ranges.
An idea I have is that maybe they could add some sort of a defender gadget that can basically “reinforce” cameras. Think of it like a bulletproof camera gun with one shot
I like the Blackbeard rework, but I was surprised they took away his Sidearm. No more D-50 for him. Now Nokk is the only attacker who has a D-50 sidearm
I think a cool rework for scopos would be if she dies in one of her robots shes able to still stay in the game and become the other robot but to make this not completely broken it could be where any attacker can go to her other robots dead body and hack the location for the other robot and give a universal ping. I think the ping rate would be like around between jackals and deimos's ping. This would allow scopos to have some cool plays with a second life but not be absurdly good. I think some nerfs to this rework if it was too broken would be to increase the the amount of time to move to her other body when one of skopos robots dies and another could be how long it takes to hack the universal ping for attackers or how you hack it. Ik this kinda ruins the idea of how you have one life and you should make it count but i think this would be a really cool idea.
Yeah I feel like maybe instead of the ping maybe they can give her 20 health like when you get revived ? That would be dope and give her other bot actual purpose besides a camera
What about a defender operator or secondary gadget that could be put on walls letting you see sound waves through walls like. It allows you to see when a person is sprinting, reloading and placing a gadget whilst still being protected. You can't tell what it is by just looking, you have to base it on where and how loud the sound is. It picks up all sounds meaning that attackers can use it too. It's not overpowered as you need a full wall to put it on and it's easily countered by being quiet. You could also trick a defender by tossing something at the other end of the room. Louder sounds drown out smaller sounds meaning that you can mask what you are doing by maybe making an explosion nearby.
I love the mirror idea. I think it would add a layer of fun to the game with being able to see angles through a mirror but I understand that it would be way too advanced for a game which has an engine that is at least 7 years old. So I get why it couldn’t happen. Such a damn shame.
Rainbow Six: Siege 2 could be a revolutionary step forward, built on a modern game engine, seamlessly integrating the operators we’ve grown to love. Imagine an immersive, narrative-driven campaign, a completely standalone storyline, separate from the existing Siege universe that delves deep into the personal and professional lives of our operators. This could offer a richer understanding of their backgrounds, motivations, and struggles, creating a compelling connection between players and the characters. The game’s aesthetics could embrace a darker, grittier tone, reflecting its high-stakes subject matter. A low-saturation UI and minimalistic menus would enhance immersion, setting the mood for intense gameplay. Maps could be designed around atmospheric and realistic locations where counter-terrorist operations typically unfold. Abandoned houses, dimly lit hotels, sprawling factories, shadowy warehouses, and labyrinthine subway systems. These environments would amplify tension and deliver the kind of raw, visceral experience that players crave. Looking back, many players reminisce about the “old Siege” era, and there’s a clear reason for this nostalgia: the game’s dark and grounded atmosphere. Early versions of Siege eschewed bright colours in favour of night maps and gritty environments, which complemented its marketing as a hyper-realistic counter-terrorism game. The gameplay also demanded rapid decisions and precise teamwork, driven by faster operator movement and a more streamlined approach to mechanics. By returning to these core elements, dark visuals, atmospheric maps, and faster, adrenaline-fueled gameplay, Rainbow Six: Siege 2 could not only reignite the passion of long-time fans but also attract a new audience seeking an authentic tactical shooter. Moreover, with modern technology, enhanced AI, and improved physics, the game could push the boundaries of what we expect from the genre, delivering a truly record-breaking game.
An idea for a defender secondary gadget is a wall turret, similar to maestros evil eyes but a direct turret that will lock on to attacker and start to shoot them slowly (no activation needed!).
They should add another rarity to alpha packs. For example “exotic” for a glacier skin. Having it only a 5% chance of getting ( I know that skin is used much just but it’s just as an example ). We just need more cosmetics and not over pay for old stuff.
an attacker ability idea: can place down a device (activated like a fuse charge) and it gives the earthquake visuals (old Lion) and deals damage to defenders below, also creating a vertical hole in a radius around the device. also how do you think ubisoft would go about having a defender with a sniper?
I think we should see new maps or map reworks in the same season we see op remasters. To avoid a repeat of Recruit's season. I don't think that they've ran out of ideas for new ops, it's more a chance to quality control what they could work on. But one thing that they should look into first is a new breacher with a new way to breach. We have 4 (Thermite, Hibana, Ace and Mav) I want to suggest a New op that brings a floor placeable industrial mechanical "arm" that saw blades a ¼ section of the wall out. Make it take 30 secs to completely breach. Immune to electricity, but can be mute jammed frozen by Zoto, (like the Bu Gi drone, and can be stopped by destroying the canister) Make the op, 3 health, 1 speed. As for Loadout. I'm not sure if it's feasible, but a shield primary and a pocket SG (it'd have to be one of the slow ones like the ItaS or the super shorty)... Would be something different. But otherwise not sure myself as it's all about balance most.
What do you think if zofia was able to bring like 4 impacts or 3 impacts and one stun do you think that would make her better or like 1 impact and the less grenades she brings the faster she can be with a limit of 4 grenades
Mute needs a acog I still don’t see how certain operators had them taken but the r4c still has it and it’s one of the best guns in the game ,I think they need to do more small map reworks and or better objective reworks od certain sites for bomb
I've been a player on and off since beta cav isn't bad I do think that she does need a buff with her guns. Mira needs a rework just the fact that bullet proof glass can be broken with a punch. Alibi needs a rework since none of her cosmetics transfer over to the prisms except default and elite
Thorn needs a buff where her gadget has a reduce timer and increased range Kapkan needs a damage buff or at least 1 more trap Finka should get the regen health buff added to her gadget but losses 1 use Mute's gadget should be able to be placed on the ground or on the wall with a range increased by 1m They should also do a rework on the fire system in the game where its more detailed and more punishing to players that would push through it
I feel like Kapkan traps should detonate as soon as they are triped, like how claymores work now, so he can counter rushers better. Also, they need to drop Blackbeard's ADS time by .15 seconds at least. Also, I don't know if it is just me, or just on consle, but there are times where I can't commend certain people, and the game seemingly does this for no reason.
They do detonate as soon as they are tripped it might have like a second delay but it will kill them regardless depending on the health of the rusher and how many EDD traps were on the door/window
What if Finka would heal her teammates slowly over time like the Thunderbird buff, but only at a slower rate (Because all the Teammates get the buff) and ofc if youre getting shot in the process it stops but the ads buff stays like it always would.
I don’t think they’d implement it due to pro league play complications, but what are your personal thoughts on “tech based” operators being able to plant or defuse more quickly? Say they shave off one second?
I have an idea for an ace buff (even thought he doesn’t rlly need one), maybe he could have the option to rotate his Selma charges to whatever angle he likes. Love the vids❤❤
I always thought they reduced the amout of op‘s released in order to make the game not too complex too fast. I played league a lot over the past decade and every time I dropped it for a while I always had to work myself back into all of the new releases. Riot did aswell slow down the champion output over the years but they still have a lot more to choose which also makes it hard for casuals to get into the game
@@bradeezelbub I mean idk it sounds OP her pistol can difficult to use but I think it’s intentional since it’s a heavy hitter if it had a scope she’d be like a one man army which R6 doesn’t want
What if Dokkaebi calls were not global but she had to be within 15 meters to call defenders this would make her have to take slightly more vulnerable positioning and make it clearer where she is on the map.
I’ve been seeing in my matches whenever a Blackbeard dies he drops his shield in the up right position and his teammates have been playing off it because it sits there like a deployable shield this is definitely a bug and not intended right?
Should some operators get bandaid buffs (only should last until something more serious is done with the operator)? I ask this because sometimes these operators stay weak for quite a long while and I have one concept for Tachanka.
What if the changed the renown and Battle pass boosters so they count down when u are actually playing the game? A father with small kids dont have time to play Siege 8 hours a day, 5 days a week so for me using a 24h renown booster for what could be 1.5 of gaming is sadly a waste imo. Would rather see them be of effective gametime in matches but then change the booster for like 6hours, 12h and 24h of actual gametime as boosters? Also think that would add to ppl wanting to buy the boosters if they get more benefit out of them.
Another good cav buff would be her pistol becomes fully automatic with 150 rounds and has no recoil
yep
Tell me you don't understand how the game works without telling me you don't understand how the game works.
@@ShaxxxDETell me you don’t understand jokes without telling me you don’t understand jokes
Only 150 i think 250 would suit her better
@@ShaxxxDE Its a joke pal. Automatic pistol with 150 rounds + silencer and no recoil? Tell me you don't get jokes without telling me you don't get jokes
THAT MIRROR ONE IS A OP IDEA I HAVE HAD FOR A WHILE. Maybe it's a "great minds think alike" type situation, but I have actually commented this on alot of videos. If you're curious, here's the operator:
Real Name: Lieutenant Morgan Hayes
Codename: Foresight
Role: Bomb Site Protection Unit
Nationality: American (US)
Main Weapon: Vector .45 ACP or P90
Side Weapon: SMG-12
Lore: "The key to surviving the unknown is knowing what’s coming."
Morgan Hayes, known by her callsign “Foresight,” was born and raised in a rough neighborhood in Chicago. With a police officer father and a medic mother, Morgan was exposed to the realities of law enforcement and first response from an early age. After serving as a combat medic in the military, Morgan joined a local SWAT team at 25, where her cool-headedness in high-stakes situations earned her a reputation as a reliable operator.
Her skills were noticed by Rainbow Six during a complex hostage rescue, where Morgan not only saved lives but also identified and neutralized multiple hidden explosive devices. Recognizing her exceptional ability to foresee danger and her calm under pressure, she was recruited into the elite counter-terrorism unit.
Utility Name: Clairvoyance
Utility Explanation: Places a small mirror on the side of a doorway, window or even a wall. It reflects light meaning you can see people walking down a hallway. They might be able to see you but it will be harder due to the way it's angled. You can swing off the door and shoot people coming down the hall based off the Clairvoyance.
Utility Amount: 4
Stats: 2 Speed, 2 Health
Secondary Gadget: Bullet Proof Camera or Barbed Wire.
Intel + Support
If you ever played games that are demanding like let’s say cyberpunk or new Star Wars Jedi game, reflective surfaces is VERY demanding for pc hardware and it will most likely never be added because its player dependent on their settings.
Developers will never add something that depends on what you have as settings before entering the match
The smg-12 might be a bit to strong for the operator but great idea
@@TempoKid balls
@@Axolotl6665 I don't know alot about the meta or strong guns so I just guessed honestly
codename foreskin
I think a cool rework and buff idea is what if oryx could use his secondary pistol when hanging from hatches and instead of giving him rechargeable dashes just give him a stamina bar that works like clashes shield battery so he can move faster and crash through multiple walls at a time without stopping
Buff fire so it’s extremely dangerous, maybe having a spread mechanic or damaging floors and walls, but with it comes an operator who puts out the fire. Possibly an anti fire secondary or a full operator with a fire extinguisher.
Just make smoke grnades put out fire like in CS:GO, It would differentiate Goyo and Tachanka from Smoke and make Jager and Wammi more impactful.
I'v tried smoking fire due to CS
Who let you cook
Fire is so rare in the game they will never add a fire extinguisher operator
@@JamieChilcott fire isn’t rare at all Goyo is used a lot
Cav is literally fine, just takes skill
Yeah as long as you dont play like ass you can essentially game over the other team by just getting a single interrogation. Maybe I just havent played enough siege but I really dont think cav is anywhere near the "worst defender in the game"😭
@ exactly, I’m glad I’m not the only one. I love playing her the way she is
Yeah but it’s a case of a game evolving but a op not and if you like playing Cav then this could be awesome opossum!
Until you run into a coordinated team that drones, or just picks Deimos.
I went through cav phase and I completely agree if you play her long enough you’ll be good on cav, but the bad part is you’ll not be able to play anyone else😭
I hate when they add cosmetic monetization to things you will barely see.. the knife shows up on your screen for less than a second
yeah i like how some characters have unique melees but turning it into some cosmetic you have to pay for would really suck
Yeah, but it would make a great free cosmetic in the battle pass
@@w4rscr34m4 I agree
@@nicks8060
Free?
Battle Pass?
You have too much faith & optimism, my friend.
And more useless junk being put into alpha packs. Hard pass on knife skins.
9:00 . One thing everyone seems to forget with new ops is just how many interactions they have to account for now, in year 4 there were not even half as many characters with a lot of them having very basic abilities overall that won’t overlap much with others meanwhile now everyone has either a counter or someone they counter leading to dozens-hundreds of different interactions that have to be tested. Great explanation of their issue with resource management tho
Yeah it's so much work for such a small indie development group
@ I’m not saying it’s impossible to release like they did previously but you have to understand just how tedious and expensive the testing ends up being for even the smallest parts of the game, the most recent ops have have WAY less bugs and balancing issues compared to when they released 8 a year even with the new abilities being many times more complex, also they have separate teams for certain teams for different things which takes lots of time communicating everything and getting everything done
@@girlartist1105 I'm not trying to discredit anything you're saying at all. I'm just joking about how the updates they make for the game are more consistent with an indie studio than the behemoth Ubisoft is
What i think would be good for tachanka is a rework where he can walk through fire without taking damage, but if he stands still too long he takes damage, so hes more aggressive and he can be used more like smoke
Oryx buff
Let oryx turn in his dash, also let him stack his dashes. The longer he's been dashing, the more damage he does. Stacks by 20 dmg per dash duration? And maybe add a concussion effect if he dashed into someone if he charges someone at the end of a full dash.
Just a fun buff idea lol, I don't exactly think this make oryx a good character, but it would definitely make him more fun to play lol.
I actually really like this idea!
Secondary gadget "Mira" window. Smaller, transparent from both sides. So you, as a defender, can make a hole in the reinforced wall.
That's just a window then :'D
@nevemlaci basically, yeah. I just meant, that it would deploy like Mira windows
One idea I'd love to have is a limited area OG Lion-type Gadget. You set the gadget up on a roof or window, hit the button, and ONLY the room that's adjacent to the gadget would have an active scan device in it. You only get 1 of the gadget, you have to manually place it, it has a wind-up and cooldown time, and if it gets destroyed, you're SOL.
This Idea but make it a grenade or a drone. or make it a line-of-sight only so you have to place it in smart positions. Would be countered by Vigil and mute obviously
Going with the stim ideas, what if the stim gave health and a hearing buff, where footsteps and such were louder and easier to listen out for. I feel like this would encourage the more tactical part of siege and go along with its core mechanics.
Not that Dokkaebi needs a buff but more like a counter to Skopós since Dokkaebi can hack phones what if when she hacked a phone and there was a Skopós on the defending team she could toggle on safety on the shell that’s inactive and whenever Skopós switches over to the shell near the ammo count it shows safety is on and all you have to do is toggle it off
As an alternative to the cav buff, I think you should also be able to interrogate an attacker if they are up and you are behind them, kinda like COD has with the finisher mechanic
I think if they did that the interrogation should take a little longer if you didn’t kill them yet to balance it out
For knife skins, aruni melee is unique as well
I think a good operator ideas would be a defender that is a mix of Castle and Osa, they could put bulletproof barricades on windows and doors, but the difference here is that both teams can see through it but can’t shoot through it. And like Osa’s you can punch it to make it cracked but the only way to destroy it is with a breach or explosives(ie. Frags and other stuff) I think this would be a cool operator to see in game and would change the way attackers thing about just bomb rushing the site.
I think that would be cool idea actually
What do you think about a sort of ammunition ‘rework?’ A lot of times I just feel like I don’t use pistols or secondary shotguns to kill people so a slight reduction in ammo count (not mag size) for some primaries would incentivize more use of secondaries.
With this ammo update maybe a support operator would be best. I’m thinking they’d activate their ability and like finka, the whole team would be affected, having their abilities refreshed and a few new bullets. So your teammates’ cooldowns would be reduced or they would gain another use of their abilities (this would obviously only affect certain ops like Deimos or Lion and not like Brava or Fuze). Along with the refresh, maybe 5(?) armor piercing rounds are added to your team’s magazines which would slightly increase damage and environment destruction. This would also vary depending on the weapon, example: shotguns or snipers wouldn’t get armor piercing rounds but smgs and pistols would.
I always thought recruits should be able to give ammo defensive he drops it attack you just go up and grab it but it’s not infinite I know this isn’t really related but i just kinda wanted to say it
15:27 I disagree bro you just chattin, just because u have a speed boost don’t mean to rush u can flank too, escape, pick up gadgets misplaced
My immediate thought was usage to reposition and hold/push a different angle
You’re not wrong but that don’t mean it’ll be good prolly overpowered depending on how they did it
Oh that Cav reworks sounds so cool...really hope Ubi is listening
I know alot of people want to buff alibi by making her prisma's emit holograms of the team mates, but something i personally think of is what if instead of that she could customize the pose of her holograms by making the pose before she throws her gadget, such as standing, ADSing, Crouching, and prone.
I think we need a secondary gadget on the defense that's like a pocket version of a bandit charge where it reinforces one wall and you get 2
a new def gadget is like a stimmt without healing but if you get shot in the head you only get knocked (last 10s only 1)
I'm not a native speaker
Having an operator who throws en extinghishing grenade/airburst could be cool. They would throw it into fire to extinguish and the explosion could also deflect a c4 or impact nade... just geeked thoughts
yeah I feel like we do need a firefighter opp especially since people like to use Goyo a lot and then there’s tachanka who’s used sometimes too but not that much
I agree cav is one of the worst attackers in the game.
Give us Night Maps again, and maybe add different weather conditions like rain storms or blizzards, just to make games interesting. Defenders will be hearing the conditions and Attackers can use the conditions to their advantage or just be hindered by them.
Solis buff: When you are turning on "Overclock" you can use your guns. It can be used for runouts to know precisely where, what and how many there are things next to the windows and doors and smoother playing under the site.
I like that idea because she’s barely ever used she’d be used a lot more if you can use your gun while using her gadget
Said it a few times in twitch, make Doc a 3 speed remove acog and make his stim a hitscan projectile
Make him 2speed, 3speed doc would be insane even without acog
wait since when isn't his stim hitscan
I was always taught that if your crosshair turned blue you just shoot and it always hits the person you're tryin to heal no matter what
So far that's generally been true for me
@ I don’t think it is becuase the stim has to travel to you before it heals, therefore making it not hits scan. In most cases both ops are standing still and don’t notice that
For attacker side, I hope there will be an echo version as well where flying drones can be used.
For Siege Mailbox - Id love to see some method to randomly select a favourited skin for each round - both for the gun and uniform/headgear. It would probably take some extra work though since favourites already exist but you would need to have some way to link certain gun and attachment skins and uniforms and headgears - maybe you can save specific loadouts somehow and it chooses from those?
Just allows you to use more of your cosmetics - most of my guns have several skins i love but i basically only use one as its too much of a hassle to change could also allow ubisoft to push more microtransactions as you are using more of your skins and dont think "i already have a cool skin for the p10 roni"
dragon based welsh defender with some sort of elemental grenade gadget
ive been toying with the idea, but the best i could come up with is three grenades, able to cycle between toxin, cold, and heat, each one having a different effect when thrown
toxin poisons enemies, kinda like lesion, but only does 5 health/second over 10 seconds and is immediately removed by a heal of any kind, cold slows enemy movement by 25% for 20 seconds, and heat creates a small aoe of fire that deals 5 dmg per tick and lasts for 30 seconds
*New Operator concept*
A Defender who's unique gadget is a headset that allows them to switch between 4 audio "channels" via a toggle.
(similar to how Jackal's toggle animation works, briefly removing their off-hand from their weapon to physically switch settings)
This headset would allow them access to the audio feeds from their 3 "Audio Spike" gadgets they can implant into surfaces via a launcher (similar to Zero's ARGUS cam's deployment)
When an Audio Spike is deployed, a HUD element appears in the bottom left that displays the Spike number and location (in-game room name) as well as a sound meter that displays how much audio is being picked up by the Audio Spike.
Audio Spikes themselves would be small and discreet but emit a faint light when being actively monitored
*HUD example*
Spike 1- 1f waiting room [][][][][]
Spike 2- 1f laundry [][][][][]
Spike 3- 2f logistics office [][][][][]
*Audio Channels*
Channel 1: default stereo (directional) game audio in both ears
Channel 2: Mono (directionless) audio from Spike #1 in one or both ears (togglable)
Channel 3: Mono (directionless) audio from Spike #2 in one or both ears (togglable)
Channel 4: Mono (directionless) audio from Spike #3 in one or both ears (togglable)
Two ideas
1- Operator with bullets that that cause poison damage if they aren't removed in time similar to lesion
2-Secondary gadgets that work like the impacts but do the following
-Proximity sound alarm for attackers, smaller radius and different sound
-impact that releases grim bees, smaller radius and lower timer.
-impact that releases smoke gas, smaller radius and lower timer.
love these videos keep it up!
Thanks for featuring my idea, appreciate it!
What we need is a hold knife button to equip your knife for faster animations. Also Nokk should have a tactical knife when her pistols out.
I had an idea for a sledge rework, where if he holds left click with his hammer out, it uses more of his bar of hammer uses, but it would break bigger holes/reinforcements
They should totally make it so that Prisma always has the same skins as the player. Introducing the elite skin for her has completely messed things up. For over 6 years since Alibi has been in the game, players have been accustomed to the hologram always having the default skin, and now that doesn’t matter because someone can just buy something to change it. I’ve gotten the most gold skins for Alibi from packs-more than for any other operator-I’ve collected the uniform, headgear, and primary weapon skins, and even got some of them multiple times, but I don’t use any of them because it wouldn’t make sense. However, this isn’t a problem for people who simply buy the elite skin. I see this as typical pay-to-win, and I notice its reflection in the game, where the number of times someone shoots the elite hologram is significantly higher than the classic Prisma.
I don’t have the elite skin, so I’m not sure if you can equip a skin for the gadget without equipping it on yourself, but if that’s possible, the fact that a default Alibi is running around while you might encounter a Prisma with a skin only makes things worse. It will make players even less prepared.
Anti intel aka mirage he gets a little high tech slingshot that he can shoot them at cams he can do it 5 times it takes a picture of the surrounding area and puts it on the camera you can shoot the emp on a bulletproof camera to destroy it but the camera will be destroyed as well other wise u can tell I little inconsistencies to tell if it’s fake
Kudos my brother had an idea for a cool op whilst we were playing and I thought I’d flesh the idea out a bit and post it here:
Name: Snare
Defender
Origin: unknown
Primary : mpx or spaz-12
Secondary : super shorty or d-50
Gadgets : prox alarm or barb
Ability: a snare trap that can be attached to the ceiling of regular height rooms with a pressure plate like trigger mechanism on the floor. Once and attacker sets foot in the snare, they are ripped off their feet and held upside down in the snare. This gives off an audio que. The attacker can fight back as if they are on an upside down rappel or break free of the snare (holding interact for 4 seconds). These traps can be shot or triggered with throwables
Armour 1 - speed 3 as they are a nimble hunter
we also got the Aruni fist and the caveira fist while sneaking. + the shields and the Sledgehammer if you want to count these as separate melee variations so to speak
I feel like offensive side drone healer. Add some bonus to that like special coctail boost that makes you temporarly feel like +1 armor. Or just leave only boost without heal. Cheers.
What if Cav has a couple of throwable gadget that emits walking/running sounds that can only be heard by the enemy team instead of her silent walk and have that walk as a passive but dulled down so its still kinda balanced, while also removing the interrogation thing, this way her kit revolves around luring enemy team by audio cues wasting time and still giving intel as well.
What do you think of a defender that can break reinforced walls with an impact? Reinforcements can work both ways as a safe spot for defenders to hold and as a safe spot for attacks to plant, their gadget can be used to retake a site or even with a fancy set up away from site. How would you change it to make it fit?
I feel like oryx should have a koolaid man skin
Glaz gets more guns, thermal is on all of them
OR similsr to jackal or warden, his gadget is just thermal glasses or nods. I think the glasses would work well for his elite skin. im not sure what to do outside of a complete rework similar to blackbeard to make him better. Personally i like him, im stupid enough to basically main him and be decent, the highlighter yellow is just so nice.
Thorns razorbloom needs a slightly faster activation and a larger damage radius. Anywhere in that circle shown when you throw it should be dead not just tickled if theyre near the edge
Ok I know people would still pick finka but what about an attack doc. Instead of a stim pistol it's a stim assault rifle and it shoots the projectile faster since on attack your at longer ranges.
An idea I have is that maybe they could add some sort of a defender gadget that can basically “reinforce” cameras. Think of it like a bulletproof camera gun with one shot
I like the Blackbeard rework, but I was surprised they took away his Sidearm. No more D-50 for him. Now Nokk is the only attacker who has a D-50 sidearm
I think a cool rework for scopos would be if she dies in one of her robots shes able to still stay in the game and become the other robot but to make this not completely broken it could be where any attacker can go to her other robots dead body and hack the location for the other robot and give a universal ping. I think the ping rate would be like around between jackals and deimos's ping. This would allow scopos to have some cool plays with a second life but not be absurdly good. I think some nerfs to this rework if it was too broken would be to increase the the amount of time to move to her other body when one of skopos robots dies and another could be how long it takes to hack the universal ping for attackers or how you hack it. Ik this kinda ruins the idea of how you have one life and you should make it count but i think this would be a really cool idea.
Yeah I feel like maybe instead of the ping maybe they can give her 20 health like when you get revived ? That would be dope and give her other bot actual purpose besides a camera
Cav is an awful attacker yeah. I literally never got a SINGLE attacking win with her in my team, it’s crazy how bad of an attacker she is
"Defender," she's a defender.
@@Eraycsr7366I’m pretty sure he was being sarcastic/making a joke…
@@pabloalmeraya7139 I know that. Just corrected him/her anyway
@@Eraycsr7366why
What about a defender operator or secondary gadget that could be put on walls letting you see sound waves through walls like. It allows you to see when a person is sprinting, reloading and placing a gadget whilst still being protected. You can't tell what it is by just looking, you have to base it on where and how loud the sound is. It picks up all sounds meaning that attackers can use it too.
It's not overpowered as you need a full wall to put it on and it's easily countered by being quiet. You could also trick a defender by tossing something at the other end of the room. Louder sounds drown out smaller sounds meaning that you can mask what you are doing by maybe making an explosion nearby.
I love the mirror idea. I think it would add a layer of fun to the game with being able to see angles through a mirror but I understand that it would be way too advanced for a game which has an engine that is at least 7 years old. So I get why it couldn’t happen. Such a damn shame.
Rainbow Six: Siege 2 could be a revolutionary step forward, built on a modern game engine, seamlessly integrating the operators we’ve grown to love. Imagine an immersive, narrative-driven campaign, a completely standalone storyline, separate from the existing Siege universe that delves deep into the personal and professional lives of our operators. This could offer a richer understanding of their backgrounds, motivations, and struggles, creating a compelling connection between players and the characters.
The game’s aesthetics could embrace a darker, grittier tone, reflecting its high-stakes subject matter. A low-saturation UI and minimalistic menus would enhance immersion, setting the mood for intense gameplay. Maps could be designed around atmospheric and realistic locations where counter-terrorist operations typically unfold. Abandoned houses, dimly lit hotels, sprawling factories, shadowy warehouses, and labyrinthine subway systems. These environments would amplify tension and deliver the kind of raw, visceral experience that players crave.
Looking back, many players reminisce about the “old Siege” era, and there’s a clear reason for this nostalgia: the game’s dark and grounded atmosphere. Early versions of Siege eschewed bright colours in favour of night maps and gritty environments, which complemented its marketing as a hyper-realistic counter-terrorism game. The gameplay also demanded rapid decisions and precise teamwork, driven by faster operator movement and a more streamlined approach to mechanics.
By returning to these core elements, dark visuals, atmospheric maps, and faster, adrenaline-fueled gameplay, Rainbow Six: Siege 2 could not only reignite the passion of long-time fans but also attract a new audience seeking an authentic tactical shooter. Moreover, with modern technology, enhanced AI, and improved physics, the game could push the boundaries of what we expect from the genre, delivering a truly record-breaking game.
I would prefer a d1ldo knife skin which also get shown in the killfeed when used...
An idea for a defender secondary gadget is a wall turret, similar to maestros evil eyes but a direct turret that will lock on to attacker and start to shoot them slowly (no activation needed!).
Secondary gadget cusomization would be neat. If i remember right show down had bundles of dynamite instead of frag nades.
They should add another rarity to alpha packs. For example “exotic” for a glacier skin. Having it only a 5% chance of getting ( I know that skin is used much just but it’s just as an example ). We just need more cosmetics and not over pay for old stuff.
an attacker ability idea: can place down a device (activated like a fuse charge) and it gives the earthquake visuals (old Lion) and deals damage to defenders below, also creating a vertical hole in a radius around the device.
also how do you think ubisoft would go about having a defender with a sniper?
A defending fuse is the last thing we need
@@RanseAlmenteros its an attacker mix of fuze ram and old lion
there should be a wamai/jager style operator on attack. This would help with c4s and smoke canisters
just a short idea oryx gets a light buff to reinforce walls slight faster because of him being a big bulky man.
I think they should add a secondary shield kinda like Blackbeards but doesn’t cover your head and not all of your legs
What gun charm is that your using on clash
Suicide bomber on defense the vest being his primary and gadget
How would they make that balanced to the point where they’d be good but not overpowered
@RanseAlmenteros I see no way in how that would ever be overpowered.
@@Oussuk I think it could be in certain situations but it would be more of a dumb idea because you’re sacrificing your self
I think we should see new maps or map reworks in the same season we see op remasters. To avoid a repeat of Recruit's season.
I don't think that they've ran out of ideas for new ops, it's more a chance to quality control what they could work on. But one thing that they should look into first is a new breacher with a new way to breach. We have 4 (Thermite, Hibana, Ace and Mav)
I want to suggest a New op that brings a floor placeable industrial mechanical "arm" that saw blades a ¼ section of the wall out. Make it take 30 secs to completely breach. Immune to electricity, but can be mute jammed frozen by Zoto, (like the Bu Gi drone, and can be stopped by destroying the canister)
Make the op, 3 health, 1 speed. As for Loadout. I'm not sure if it's feasible, but a shield primary and a pocket SG (it'd have to be one of the slow ones like the ItaS or the super shorty)... Would be something different. But otherwise not sure myself as it's all about balance most.
What do you think if zofia was able to bring like 4 impacts or 3 impacts and one stun do you think that would make her better or like 1 impact and the less grenades she brings the faster she can be with a limit of 4 grenades
What do you think about a defenderthat has a gadget in which attackers can't plant in its radius. It would be bulletproof
Instead of releasing shait games like this star wars game and the pirate game last year or so they indeed could put those recources into siege fr
The Cav rework is actually pretty cool.
Mute needs a acog I still don’t see how certain operators had them taken but the r4c still has it and it’s one of the best guns in the game ,I think they need to do more small map reworks and or better objective reworks od certain sites for bomb
I've been a player on and off since beta cav isn't bad I do think that she does need a buff with her guns. Mira needs a rework just the fact that bullet proof glass can be broken with a punch. Alibi needs a rework since none of her cosmetics transfer over to the prisms except default and elite
Thorn needs a buff where her gadget has a reduce timer and increased range
Kapkan needs a damage buff or at least 1 more trap
Finka should get the regen health buff added to her gadget but losses 1 use
Mute's gadget should be able to be placed on the ground or on the wall with a range increased by 1m
They should also do a rework on the fire system in the game where its more detailed and more punishing to players that would push through it
What if someone on defense had a shield like fuze shield?
Would it be fine? and who would it be best to go on?
Ubi having their mailbox might cause them to have information overload because players will send tons of operator ideas.
I feel like Kapkan traps should detonate as soon as they are triped, like how claymores work now, so he can counter rushers better. Also, they need to drop Blackbeard's ADS time by .15 seconds at least. Also, I don't know if it is just me, or just on consle, but there are times where I can't commend certain people, and the game seemingly does this for no reason.
They do detonate as soon as they are tripped it might have like a second delay but it will kill them regardless depending on the health of the rusher and how many EDD traps were on the door/window
What if Finka would heal her teammates slowly over time like the Thunderbird buff, but only at a slower rate (Because all the Teammates get the buff) and ofc if youre getting shot in the process it stops but the ads buff stays like it always would.
A game mode where u have ifinite gadgets, imagine 100 azami knifes getting thrown at you😂
I don’t think they’d implement it due to pro league play complications, but what are your personal thoughts on “tech based” operators being able to plant or defuse more quickly? Say they shave off one second?
I have an idea for an ace buff (even thought he doesn’t rlly need one), maybe he could have the option to rotate his Selma charges to whatever angle he likes. Love the vids❤❤
Should Sentry be able to have 2 of the same secondary gadgets? ex: 2 c4s or 4 barbed wire
Should BlackBeards shield get different cosmetics like Monte and Blitz and Fuze
I always thought they reduced the amout of op‘s released in order to make the game not too complex too fast. I played league a lot over the past decade and every time I dropped it for a while I always had to work myself back into all of the new releases. Riot did aswell slow down the champion output over the years but they still have a lot more to choose which also makes it hard for casuals to get into the game
Yo Kudos what do you think of a Strikers vs Sentrys 5v5 gamemode?
I legitimately believe all Cav needs is a 1.0x scope on her gun and she would be a pretty balanced op
That would lowkey make her op her pistol is like 3 tap to the body one to the head
@ not necessarily, there’s still damage drop off, and it doesn’t even change her that much, more quality of life than anything
@@bradeezelbub I mean idk it sounds OP her pistol can difficult to use but I think it’s intentional since it’s a heavy hitter if it had a scope she’d be like a one man army which R6 doesn’t want
@@RanseAlmenteros respectfully disagree, Ela’s pistol has a sight and isn’t a one man army, same with Warden’s
@@bradeezelbub Let’s be fr Elas pistol is not 2-3 tapping you like Cav pistol is
What if Dokkaebi calls were not global but she had to be within 15 meters to call defenders this would make her have to take slightly more vulnerable positioning and make it clearer where she is on the map.
She’d be ass than
I’ve been seeing in my matches whenever a Blackbeard dies he drops his shield in the up right position and his teammates have been playing off it because it sits there like a deployable shield this is definitely a bug and not intended right?
They should give Tachanka turret back as a secondary gadget
I'm hanging out for a NZ SAS operator just want a little throw back to the path finder operators origins and NZ representation
Having Siege Mailbox at the back kinda confuses me on if it's actual news or not lmao
What about Smoke and Flashbangs for the Defense to retake the side of some Spots?
Yo is your gt kudostoyou? Or something like that?
Another unique knife is aruni, she punches with her mechanical arm
they should add an operator with a similar ability to glaz where he has thermal goggles but it only lasts like 15 secs and ur vision looks like shit.
Yep, and warden should get a rework and get a shield
no
Should some operators get bandaid buffs (only should last until something more serious is done with the operator)? I ask this because sometimes these operators stay weak for quite a long while and I have one concept for Tachanka.
Knife customization is cool but you only see it for a few seconds.
0:29 I've been loving cav bc I've been trying to get the 250 melee kill badge lmao
Oryx should have the c75 or the deagle to promote using his shotgun
Zero should definitely get the interrogation feature I will continue to preach this until the end it made no sense why they never did it 😂
They should give cav a sight on her pistol
What if the changed the renown and Battle pass boosters so they count down when u are actually playing the game? A father with small kids dont have time to play Siege 8 hours a day, 5 days a week so for me using a 24h renown booster for what could be 1.5 of gaming is sadly a waste imo. Would rather see them be of effective gametime in matches but then change the booster for like 6hours, 12h and 24h of actual gametime as boosters? Also think that would add to ppl wanting to buy the boosters if they get more benefit out of them.
What if instead of a secondary pistol, you get a med kit
You can heal you or your teammates, but it takes the same time as reviving someone