I Broke Minecraft's World Generation

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 214

  • @MonoCodeYT
    @MonoCodeYT  9 หลายเดือนก่อน +249

    Since making this video, I uploaded a new version of the data pack that doesnt't replace chunks with end portals, making it possible to beat this without inachievable luck, and also, entities now carry over to randomized chunks

    • @ortherner
      @ortherner 9 หลายเดือนก่อน +3

      kool

    • @n0vanox
      @n0vanox 8 หลายเดือนก่อน +4

      when you beat the ender dragon does the portal to the overworld appear or nah

    • @FlamingMoai
      @FlamingMoai 8 หลายเดือนก่อน +3

      Entity carry over is great

    • @kajaarmfordsso8264
      @kajaarmfordsso8264 8 หลายเดือนก่อน

      If it is possible I am gonna play this with mine pixelmon mod and let me tell you. This thing is gonna be wild. 😂

    • @animehair05silently88
      @animehair05silently88 8 หลายเดือนก่อน +1

      I think another thing you could do is check for end portal frames every time you load a chunk and somehow mark the chunk it goes to so the eye of ender points there instead of the original location

  • @greathonor862
    @greathonor862 9 หลายเดือนก่อน +176

    Pay attention to the 0, ~, 0 coordinates in The End. If you kill dragon and there was no land on this coordinates, then back Portal will be destroyed and you can't go back. There is a video on TH-cam that show this problem, but i didn't remember the name of it.

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +72

      i think that's patched in the current version. i tried it, and the portal spawned at the y-level where it originally spawned when the end was generated

  • @Doofing_Cookies
    @Doofing_Cookies 8 หลายเดือนก่อน +52

    The grass block at 2:22 you speak of is actually the rarest block in the game. Even with this data pack it’s super rare. Very notable

    • @skorp5677
      @skorp5677 4 หลายเดือนก่อน

      No, it's not. It's beneath almost every snow layer :)

    • @Doofing_Cookies
      @Doofing_Cookies 4 หลายเดือนก่อน +1

      @@skorp5677 yes, however, this side of the snow block is not supposed to be seen

  • @mageferago
    @mageferago 8 หลายเดือนก่อน +14

    Extremely varied MC terrain like floating islands, and now this, are always so beautiful to me, and this pack is no different. Can't wait to try this one out :)

  • @Quillbee
    @Quillbee 9 หลายเดือนก่อน +64

    This is a really cool concept, and I can't believe you got it working in a datapack! I wonder if there might be a way to detect the End Portal chunks and exclude them from the randomization.

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +25

      well, now that we have macros, pretty much anything is possible with data packs. i actually just gave the end portal detection a shot and it works, so i guess i'll have to update the data pack soon!

    • @DanDoesDev
      @DanDoesDev 9 หลายเดือนก่อน +2

      @@MonoCodeYT I guess I need to learn to use macros!

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +11

      @@DanDoesDev for sure, let me know if you need help with anything. ever since making roguecraft, i got a pretty good grasp on how to use them, and also how to work around the limitations

    • @creatorxxiii6156
      @creatorxxiii6156 8 หลายเดือนก่อน +4

      Oh, hey, I know you. UHC Generations. (Love you Quillbee)

  • @purplesam2609
    @purplesam2609 8 หลายเดือนก่อน +5

    I like how the chunks can generate as you walk towards normal land, makes it look like the world corrupts around you

  • @Quillbee
    @Quillbee 9 หลายเดือนก่อน +36

    I think you just gave a better explanation of Omnichunk than I ever did.

  • @FlamingMoai
    @FlamingMoai 9 หลายเดือนก่อน +15

    This actually looks really pretty. I'm sure it would be really fun to play.

  • @lasercraft32
    @lasercraft32 9 หลายเดือนก่อน +61

    I would LOVE to see a survival run!

    • @Fire_Axus
      @Fire_Axus 9 หลายเดือนก่อน

      your feelings would be irrational

    • @lasercraft32
      @lasercraft32 9 หลายเดือนก่อน +4

      @@Fire_Axus What even the heck

    • @BaileyRenfroe
      @BaileyRenfroe 8 หลายเดือนก่อน +1

      I totally agree!

    • @ohnothepossum
      @ohnothepossum 7 หลายเดือนก่อน

      @@Fire_Axus feelings tend to be irrational, that doesn't make them irrelevant tho

  • @jennatuls
    @jennatuls 8 หลายเดือนก่อน +2

    bruh i literally was just thinking about whether there was a mod like this because in my 4 year old world it’s corrupted in some areas and i love the look and i really wanted to recreate it, thank u for making this i love u fr

  • @weziak
    @weziak 9 หลายเดือนก่อน +50

    Dude. You should have WAYYY more subs. I do not know why you're such a small channel. Been subscribed since rougecraft released and I am NOT dissapointed. Keep up the great work man!

    • @lasercraft32
      @lasercraft32 9 หลายเดือนก่อน +8

      The Algorithm is unkind. :(

    • @Fade_NB
      @Fade_NB 9 หลายเดือนก่อน +3

      @@lasercraft32real :(

    • @tubaramte
      @tubaramte 9 หลายเดือนก่อน +2

      I agree

    • @Fire_Axus
      @Fire_Axus 9 หลายเดือนก่อน

      no

    • @lasercraft32
      @lasercraft32 9 หลายเดือนก่อน +2

      @@Fire_Axus Grow up and go touch grass. Imagine being so petty that you spend your time telling people not to support a channel that deserves more appreciation.

  • @emobirb2302
    @emobirb2302 9 หลายเดือนก่อน +13

    A survival run would be rad

  • @ZincAAaaA
    @ZincAAaaA 8 หลายเดือนก่อน +4

    You're my hero!!!! I always loved when i get a chunk error in my world or weird world generation. now i can fullfil my dream of having a survival in a world that doesnt make any sense!!!!

  • @lady.foxpoint
    @lady.foxpoint 8 หลายเดือนก่อน +2

    i think my main feedback would be to try and do the chunk randomizing before the game tries to generate structures, perhaps with a new world gen setting?
    i think this could not only improve speed (since the game would be generating the chunks as fast as it would generate a normal one) but it would also solve the "broken" structures like that villager house or the nether fortresses
    i am not sure if this is even possible, but people have done some crazy stuff

  • @williamwontiam3166
    @williamwontiam3166 9 หลายเดือนก่อน +3

    Yeah, I’d like to see your miniolaythrough of this.

  • @a_puntato29
    @a_puntato29 8 หลายเดือนก่อน

    one of my favorite minecraft memories ever was playing a glitched superflat creative world in I think.. 1.6.4? where there was a massive chunk error/s that caused there to be basically a massive flat cliff stretching to build height and across a very, very large area, and I built a big house in a little 'inlet' in the cliff face with a bridge to an outlying chunk pillar and a huge ladder system upwards to the house. i truly miss that world, and this kinda captures the vibe in a weird way, so thank you :)

  • @chevronlily
    @chevronlily 9 หลายเดือนก่อน +3

    Did something like this accidentally once by loading a world with no hard drive space available.

    • @MrOrzech1
      @MrOrzech1 9 หลายเดือนก่อน

      I gotta try that lol

  • @ZizZap4
    @ZizZap4 8 หลายเดือนก่อน

    This seems like it'd be super fun for a modded playthrough, seeing the specialized terrain/structure generation just tweaked and broken up with more variety. Could also lend itself to more interesting and varied base building I think.

  • @lushkenplays4941
    @lushkenplays4941 4 หลายเดือนก่อน

    Please make a mini-series on this, or even a mini-series on Roguecraft, both of these datapacks are amazing and you've made something fantastic for the community to love

  • @polyhex
    @polyhex 8 หลายเดือนก่อน

    It'd be cool if there was an option to keep nearby chunks within roughly the same Y level, so you could get the patchwork effect without the super tall chunks next to super low ones

  • @dialog_box
    @dialog_box 5 หลายเดือนก่อน +1

    this is actually super interesting i would love to see a proper playthrough of this

  • @PlutoniumDG
    @PlutoniumDG 8 หลายเดือนก่อน

    What could also be cool if its just the overworld but in a new dimension. So you could play on a world and visit the scrambled version of that world

  • @newtz.
    @newtz. 8 หลายเดือนก่อน

    i remember making a superflat world just when they released superflat and it has a couple of chunks of normal terrain behind the spawn

  • @Kratos7560
    @Kratos7560 8 หลายเดือนก่อน

    This feels eerily like the alpha and beta early days where the chunk error towers were more prevalent.

  • @jennareynolds1403
    @jennareynolds1403 8 หลายเดือนก่อน

    This is a great way to get the vibe of the farlands, in a way that is playable. Might use this for my main survival world

  • @mistmage
    @mistmage 19 วันที่ผ่านมา

    I want it not as "All world is warped"
    But a natural disaster like thing, with a wave of regen going around like.

  • @GoingtoHecq
    @GoingtoHecq 8 หลายเดือนก่อน

    I think that it would make a lot of sense to have snowy grass be revealed in normal minecraft. I at least like having an additional visible texture.

  • @haiech
    @haiech 8 หลายเดือนก่อน

    If there is no block at 0 0 in the end, end portal wouldn't generate then you will be stuck in the end even if you kill the dragon (unless if you die)

  • @TechnicalLOL
    @TechnicalLOL 8 หลายเดือนก่อน

    as a new java player and former bedrock player, in completely forgot that i can now play mods that i have been jealous with when i was watching other people

  • @animagkrasver9872
    @animagkrasver9872 8 หลายเดือนก่อน

    Wait this end is kinda dope? Like, just a nuch of little islands in the void? A bit of refining and it can become actully really cool

  • @epsilonthetalambda
    @epsilonthetalambda 8 หลายเดือนก่อน

    If i was making this mod i would have made it so that generating chunks would be fed a random seed instead of the world seed, i feel like that would reduce the lag while making the end island less cursed

  • @milkshake3853
    @milkshake3853 3 หลายเดือนก่อน

    I wonder if you could add this into the roguelite database as another mode of run, with a name like "broken garden" or something like that

  • @lixxunlixxun5158
    @lixxunlixxun5158 8 หลายเดือนก่อน

    I would LOVE to watch a playthrough with this datapack.

  • @Toadfish10
    @Toadfish10 8 หลายเดือนก่อน +1

    You should definitely do a hardcore series with this datapack. I know I would watch it

  • @Eqlipse
    @Eqlipse 8 หลายเดือนก่อน

    I would love to use this in my next video Its super sick!

  • @ortherner
    @ortherner 9 หลายเดือนก่อน +1

    you should definitely do a playthrough on this.

  • @73bugs21
    @73bugs21 9 หลายเดือนก่อน +2

    you should add a way to see where the chunk came from in the world

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +1

      it's only with commands enabled, but you can run "/data get entity @e[sort=nearest,type=marker,limit=1] data" to see where the chunk is pulled from. the values for it are called "randomX1" and "randomZ1"

  • @princeofspace6628
    @princeofspace6628 8 หลายเดือนก่อน +1

    I'd love to see a playthrough with this it would be very interesting

  • @Nathouuuutheone
    @Nathouuuutheone 9 หลายเดือนก่อน +1

    A playthrough would be very entertaining

  • @mxb3ar69
    @mxb3ar69 8 หลายเดือนก่อน

    Farlands vibes I love it’s, it’s unsettling but peaceful enough to give me that alone feeling for some reason

  • @nexolec109
    @nexolec109 5 หลายเดือนก่อน

    this looks incredibly fun to play. very creative

  • @petrikhorr
    @petrikhorr 6 หลายเดือนก่อน

    i'd love to see this but it orders them by height to turn the world into a giant staircase

  • @hazrust
    @hazrust 8 หลายเดือนก่อน

    Definitely survival series!
    Would like to know how to kill dragon in that terrain and how to even use ender eyes for finding portal

  • @Eibezukunft
    @Eibezukunft 9 หลายเดือนก่อน +1

    Amazing datapack! this looks so beautifhul and is definetly worth playing survival with

  • @ludvigholst4767
    @ludvigholst4767 8 หลายเดือนก่อน

    0:17 POV you arriving with the airplane in Tucson, Arizona

  • @nitrobozo4464
    @nitrobozo4464 8 หลายเดือนก่อน +1

    What shaders are you using? Clouds look so cool

    • @applmango
      @applmango 8 หลายเดือนก่อน

      I think it is a version of the complementary shaders

  • @Logarithmu
    @Logarithmu 8 หลายเดือนก่อน

    Make it so you can see where that chunk was in the world above your head before it was moved, also nice datapack very unique concept!

  • @ohnothepossum
    @ohnothepossum 7 หลายเดือนก่อน

    Pls make a playthrough out of this, it looks like it would be super fun!

  • @Splarkszter
    @Splarkszter 8 หลายเดือนก่อน

    This is THE best thing i have ever seen. So creative, so interesting, amazing.
    I LOVE IT!!!!!!!!!

  • @darkoZeon
    @darkoZeon 8 หลายเดือนก่อน

    THIS IS SO COOL i wish this video had more views and interactions, such a great idea

  • @Tri-otus
    @Tri-otus 9 หลายเดือนก่อน

    The only thing I’d want is obsidian chunks for the end crystals, I feel without towers it’s too easy and not recognizable enough

  • @thebrodster3813
    @thebrodster3813 8 หลายเดือนก่อน

    you just made the hardest jigsaw puzzle in all of human history

  • @mythicmysticmoon
    @mythicmysticmoon 8 หลายเดือนก่อน

    This is awesome!! I can't wait to play this and see how chaotic it gets. I remember when in one of the old versions, you could set weird terrain generations that could result in a lot of pillars, and I had a world playing thought that. It's since been lost (rip my old laptop), but this makes me want to make the same kind of world again. I also kinda wonder how this would feel with ChunkLock, too. I have my first ever ChunkLock run still going, and I'm at the point where I have to head to the Nether to progress. Bit intimidating, but I think I'll be fine. I found you through ChunkLock, btw, and am glad I stuck around. You have awesome ideas.

    • @nikkiofthevalley
      @nikkiofthevalley 8 หลายเดือนก่อน

      Eh? I think this is a different person. This channel doesn't have any videos on that datapack.

  • @killwind
    @killwind 8 หลายเดือนก่อน

    I've always wondered how this would look. Well done!

  • @SkillfulLupus
    @SkillfulLupus 7 หลายเดือนก่อน

    i can think of a few mods that would make this cool and probably really hard

  • @Fade_NB
    @Fade_NB 9 หลายเดือนก่อน +1

    You’ve done it again mono, you’ve done it again

  • @qfurgie
    @qfurgie 8 หลายเดือนก่อน +1

    what texture pack are you using to get the end so ethereal?? i love that
    Edit: probably shaders, what shaders?

    • @ThatMathEnjoyer
      @ThatMathEnjoyer 8 หลายเดือนก่อน

      Looking at the water at the start and having the same shader pack it is complementary unbound set to reimagined settings
      I doubt it would be rethinking voxels since that would be unmanageable.

  • @doggycatalan
    @doggycatalan 8 หลายเดือนก่อน

    I hope you do a playthrough. It seems interesting. Not talking about hardcore cause that would be impossible lmao

  • @deathdrop
    @deathdrop 8 หลายเดือนก่อน

    I wish i could play this with rougecraft on a folia server but sadly datapacks dont work on folia so i would need test on a paper server but feels like it would make absolute chaos

  • @loganrutschilling1571
    @loganrutschilling1571 8 หลายเดือนก่อน

    Id love to see a survival playthrough

  • @_gplin_2740
    @_gplin_2740 8 หลายเดือนก่อน

    A series of this would be sick

  • @Relkond
    @Relkond 8 หลายเดือนก่อน

    How to make me concerned about a mod’s viability. Call it ‘technically playable.’

  • @LgdFanta
    @LgdFanta 8 หลายเดือนก่อน

    that would have been impossible to not have chunks errors as you place blocks on unloaded chunks.

  • @couchpotato6345
    @couchpotato6345 8 หลายเดือนก่อน

    Can you imagine this if it also swapped chunks from other dimensions also

  • @catdust
    @catdust 8 หลายเดือนก่อน

    The only problem with this is that endportals can spawn on chunk borders.

  • @KKloeps
    @KKloeps 7 หลายเดือนก่อน

    I’d like to see a survival of this

  • @Lavorre
    @Lavorre 9 หลายเดือนก่อน

    I have always wanted something like this! I cannot wait to play

  • @ArtemIsABadName
    @ArtemIsABadName 8 หลายเดือนก่อน

    Could you do a data pack where only like 0.1 chunks stay and the rest are replaced with void?

  • @moonyl5341
    @moonyl5341 หลายเดือนก่อน +1

    you can change the seed every time a chunk generates

  • @guildpact2056
    @guildpact2056 4 หลายเดือนก่อน

    adding this to my rogue like

  • @ihyaakmal5995
    @ihyaakmal5995 9 หลายเดือนก่อน +1

    Make it a survival series!

  • @Psyden5757
    @Psyden5757 8 หลายเดือนก่อน +1

    Does chunky work to pregenerate chunks with this mod?

  • @sebbog
    @sebbog 8 หลายเดือนก่อน

    i would watch a survival letsplay

  • @c0der23
    @c0der23 8 หลายเดือนก่อน

    I dont know much about the world generation, but would it not be possible to make a mod that when generating a chunk, uses a random seed instead of the world seed?
    If possible, I think it should not be any laggier than just generating a normal world.

  • @Boxingbtos7890
    @Boxingbtos7890 8 หลายเดือนก่อน

    Wasn’t this already a mod that was made like a year ago, or sometime during 2020, maybe before

  • @jakobalb4329
    @jakobalb4329 8 หลายเดือนก่อน

    soo gut geschnitten, gefällt mir richtig doll!

  • @theopoldthegamer4284
    @theopoldthegamer4284 8 หลายเดือนก่อน +2

    "The odds of finding an end portal are pretty much zero..."
    That's what ender eyes are for

  • @Henyahyah
    @Henyahyah 8 หลายเดือนก่อน

    This would be awesome to pair with chunklock by avid mc and quillbee

  • @小粒
    @小粒 8 หลายเดือนก่อน

    This is crazy, the time and effort that went into this video! Definitely worth the watch and earned a sub

  • @caigemounsey3765
    @caigemounsey3765 8 หลายเดือนก่อน

    would this work with a heavily modded world??? this would be very cool to play with like an amnesia mod pack, or even just any mega mod pack...

  • @chompercs983
    @chompercs983 4 หลายเดือนก่อน

    Bro at 2:12 that laugh actually caught me off guard

  • @shelbygreene
    @shelbygreene 4 หลายเดือนก่อน

    Is there any possibility of this and ChunkLock being compatible in the future? I know that requires talking to the creators of ChunkLock. Was just curious because I thought that would be a fun gamemode combo!

  • @ExploringNew1
    @ExploringNew1 8 หลายเดือนก่อน

    Bro just casually found snowy grass and ignored it

  • @PINPAL
    @PINPAL 8 หลายเดือนก่อน

    This seems incredibly inefficient as a datapack but a cool concept nonetheless!

  • @philti-ieti-lunderbird7714
    @philti-ieti-lunderbird7714 8 หลายเดือนก่อน

    Would love to see a survival!

  • @ihyaakmal5995
    @ihyaakmal5995 9 หลายเดือนก่อน

    I would definitely want to play with this datapack! This is crazy, this is beautiful!
    Buuuuut.. Probably my laptop won't able to handle it.. And the End fight.. Nah, that's gonna be hard..

  • @kaesestein7781
    @kaesestein7781 9 หลายเดือนก่อน +1

    Do the bounding boxes of structures like nether fortresses also get copied over?

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +1

      i don't think that's possible with data packs, so for now, you'll have to go into a copy of the world without the data pack to find bounding boxes (or you use minihud)

  • @Coael
    @Coael 9 หลายเดือนก่อน

    I love this video. Please make more man

  • @Squawkykaka
    @Squawkykaka 9 หลายเดือนก่อน +1

    Very cool, just curoiud why you didnt make it a mod as you could have built it into the chunk generation code?

    • @MonoCodeYT
      @MonoCodeYT  9 หลายเดือนก่อน +3

      i hate to admit it, but i tried to make this a plugin at first, and then also tried to make it a mod, but i just don't have enough experience with either, so after some of the most painful coding experience of my life, i gave up. i wanna get a bit more into mod development at some point, so i may or may not come back to this project to make it a mod. if anything, it would fix the performance

  • @PlutoniumDG
    @PlutoniumDG 8 หลายเดือนก่อน

    What I'm wondering: can the same chunk appear multiple times?

  • @JgHaverty
    @JgHaverty 5 หลายเดือนก่อน

    Lol nether looks like 2b2t.
    Its a very novel idea overall; but likely a good a idea to spend a few minutes in creative mode setting your world up if youre gonna play it.

  • @gamer07208
    @gamer07208 8 หลายเดือนก่อน

    4:27 "You can already seen how this nether is already completely ruined." Wdym? I don't see any difference at all!

  • @danielrhouck
    @danielrhouck 8 หลายเดือนก่อน

    What happens if you actually manage to kill the dragon? Is there an exit portal somewhere?

  • @NerdStuffing
    @NerdStuffing 8 หลายเดือนก่อน

    I cannot wait to see how this works with Roguecraft

    • @NerdStuffing
      @NerdStuffing 8 หลายเดือนก่อน

      Other than poorly

    • @NerdStuffing
      @NerdStuffing 8 หลายเดือนก่อน

      It's chaos and perfection

    • @NerdStuffing
      @NerdStuffing 8 หลายเดือนก่อน

      Sadly you can only do 1 run lol

  • @greenisacolour7
    @greenisacolour7 8 หลายเดือนก่อน

    IVE BEEN WANTING TO DO THIS EXACT THING FOR YEARS HOOOOLYYY SHITTT!!!!!! TY FOR MAKING THIS !!

  • @LetsKetchup
    @LetsKetchup 8 หลายเดือนก่อน +1

    The shader looks awesome, which one is it?

  • @okayderp
    @okayderp 8 หลายเดือนก่อน

    Omnichunk quillbee reference 🗣️🗣️🔥

  • @darkcode404
    @darkcode404 8 หลายเดือนก่อน

    This is such a cool concept

  • @BadmanYT-1254
    @BadmanYT-1254 8 หลายเดือนก่อน

    How are you supposed to get the end credits after defeating the dragon?

  • @luki7614
    @luki7614 8 หลายเดือนก่อน

    spawning chunk still same?
    rare block turns common