Fallout 1, 2, and NV should be considered a closed trilogy. All three games tie into each other, and NV resolves the game's theme of "War never changes" with its addition of "men do".
@@JohnDoe-xs5gv I totally agree. That's the problem with things being part art, part product. 1, 2, and NV feel more like art, but 4 feels more like a product, and 76 literally can't stop reminding you it's a product.
“War never changes. Men do - through the roads they walk.” - Ulysses I sided with Ulysses and stopped the launch recently and helped fight the marked men with him.
Wish more New Vegas fans cared for the nuance in the story because seeing so many echo chambers online about how Dead Money is a bad DLC or like how Ulysses is just known as the “bear and bull” guy with teenage angst; it undermines or even misses the effort and meaning of the game. Ulysses is tied with the Master of being my favorite Fallout character. The voice acting, dialogue, and character design are all phenomenal but what attracts me to him most is his story. He’s a broken tribal who’s homes and groups were destroyed, so despite him wanting to kill me I can’t help but want to comfort him in a strangely maternal way. I definitely have a bias for Ulysses, and for fans of the game to make him seem shallow is disheartening. But to finally be on the actual topic of the video, there is a fantastic quote from his final message (if you decide to kill him) that relates greatly, and what I believe implies war can change - *“the destruction that has been wrought, at the Divide - or elsewhere, if you couldn't stop me... It can happen again. It will keep happening. If war doesn't change, men must change, and so must their symbols. Even if it is nothing at all, know what you follow, Courier... ...just as I followed you, to the end. Whatever your symbol... ...carry it on your back, and wear it proudly when you stand at Hoover Dam.”* Writing this I forgot how much I loved and know about New Vegas, so thank you for these vids.
@@noathy9408 Thank you for the read! I totally forgot about that note, and as you said, it spells it right out what they were going for. That being said, the nuance of New Vegas is highly slept-on. Mr. House paying almost a million caps on the platinum chip but then lowballing the Courier on a delivery fee after they've been shot in the head gives some hints to how he'll run things. Ditto with the NCR telling the people they're the only sane choice for the Mojave while being unable to protect local communities from the convict laborers they brought in. Or Caesar enforcing a primitivist culture and then needing brain surgery. Honest Hearts does a lot of this too
@ I agree with that take on the NCR and Caesar, but people have made the point that NCR’s strength isn’t that great in the Mojave as they are still trying to implement themselves, and despite Caesar not being entirely primitive his focus on it can definitely stunt societal and developmental progress. But with House I do have a counter argument. I will say that I believe House is the best ending for humanity, so there is some bias. The thought that House doesn’t pay enough for the Courier after what they had went through never really crossed my mind, and I can definitely see how that can make others distrustful of House. But throughout his quests, dialogue, and certain endings he relies on the courier, even catering to any needs, and even making them his second in command at the end. House’s biggest issue is how he acts in some scenarios. House only helps Freeside at the end, which I believe can be explained by him wanting to take over Hoover Dam first and properly upgrading and receiving more of his securitrons. Despite that he will wipe out the kings if they receive help from the NCR since he feels they didn’t show enough loyalty, which I think is completely unjustifiable knowing the condition of their city. Filling the vault with concrete also seems like a horribly useless decision but someone discovered a room in Benny’s hallway (left of Yes Man’s room) that seemed to have connected to an underground tunnel, possibly concluding that the only reason he could have wanted to fill the vault was to stop others from taking over the Strip (besides the game being unfinished). Either way those examples gave me an unexpected insight that I, at some point, should view some things more “in the moment” or like as if I where actually experiencing these events.
@@noathy9408 That's the essential roleplaying experience: "wyd in this situation". If I remember correctly, using console commands to go further into Benny's secret hallway, until you get to a void, then jumping in brings you to Vault 21
I'm ashamed that I only just finished this DLC last of the four, and last year on my buggy ass PS3 copy. When I got out of the Navy last year I was an incredibly bitter and angry person. Playing through this DLC didn't necessarily change my life, but this DLC confirmed that FNV has some of the best writing in a game ever and that people can move on. I got so sick of hearing about Ulysses I just wanted to kill the guy, instead got a profound conclusion to another survivor in the wasteland. Some real philosophical, Cormac McCarthy type shit too.
@@monsoonthagoon Us PS3 enjoyers might be the realest FNV fans, we put up with a lot just to finish that game! 🤣 It took me years to appreciate Ulysses, I genuinely couldn't understand what his problem was until my 5th or 6th encounter with him. That name you mentioned sounds really familiar, I'll have to check out his stuff.
the whole time I first played LR I didn't like Ulysses until I met him. Then I realized his and my assumptions about each other were just that, and we were more alike than not. I stopped the nukes my first play through but I might drop em on this one (not cause I think it's a good thing to do but I wanna explore dry wells and long 15) My first sacrifice was ED-E for the world, my next will be the world for more fallout gameplay.
This was my impression the first time I played the DLC, but I'm not gonna lie. I mostly mog the shit out of Ulysses for the inconvenience of having to complete the questline to get it out of my Pip-Boy. Often I'll just sneak crit him with Esther, turn around and walk away.
@@PaxNovusAmericana based. people trash Esther because it's a situational weapon, then proceed to carry at least 5 different weapons for different situations 😂 I admit it's harder to justify carrying it while using the JE Sawyer mod though
@@JustAnotherTalkingHead I tend to spec into explosives and use melee for a backup, so the Israelite Queen is 100% going to be there. I suppose I've come to relish in the chaos that comes with overwhelming firepower, accidental NPC deaths and all.
Fallout 1, 2, and NV should be considered a closed trilogy. All three games tie into each other, and NV resolves the game's theme of "War never changes" with its addition of "men do".
@@JohnDoe-xs5gv I totally agree. That's the problem with things being part art, part product. 1, 2, and NV feel more like art, but 4 feels more like a product, and 76 literally can't stop reminding you it's a product.
“War never changes. Men do - through the roads they walk.” - Ulysses
I sided with Ulysses and stopped the launch recently and helped fight the marked men with him.
@@theonethingwealladore I think it's the sweetest possible ending to Lonesome Road. You not only saved Ulysses, you kinda saved the world.
You just convinced me to give the dlc a try, thank you
@@beees7608 you won't regret it :) just beware of a place called the Courier's Mile
Wish more New Vegas fans cared for the nuance in the story because seeing so many echo chambers online about how Dead Money is a bad DLC or like how Ulysses is just known as the “bear and bull” guy with teenage angst; it undermines or even misses the effort and meaning of the game.
Ulysses is tied with the Master of being my favorite Fallout character. The voice acting, dialogue, and character design are all phenomenal but what attracts me to him most is his story. He’s a broken tribal who’s homes and groups were destroyed, so despite him wanting to kill me I can’t help but want to comfort him in a strangely maternal way. I definitely have a bias for Ulysses, and for fans of the game to make him seem shallow is disheartening.
But to finally be on the actual topic of the video, there is a fantastic quote from his final message (if you decide to kill him) that relates greatly, and what I believe implies war can change -
*“the destruction that has been wrought, at the Divide - or elsewhere, if you couldn't stop me... It can happen again. It will keep happening. If war doesn't change, men must change, and so must their symbols. Even if it is nothing at all, know what you follow, Courier... ...just as I followed you, to the end. Whatever your symbol... ...carry it on your back, and wear it proudly when you stand at Hoover Dam.”*
Writing this I forgot how much I loved and know about New Vegas, so thank you for these vids.
@@noathy9408 Thank you for the read! I totally forgot about that note, and as you said, it spells it right out what they were going for. That being said, the nuance of New Vegas is highly slept-on. Mr. House paying almost a million caps on the platinum chip but then lowballing the Courier on a delivery fee after they've been shot in the head gives some hints to how he'll run things. Ditto with the NCR telling the people they're the only sane choice for the Mojave while being unable to protect local communities from the convict laborers they brought in. Or Caesar enforcing a primitivist culture and then needing brain surgery. Honest Hearts does a lot of this too
@ I agree with that take on the NCR and Caesar, but people have made the point that NCR’s strength isn’t that great in the Mojave as they are still trying to implement themselves, and despite Caesar not being entirely primitive his focus on it can definitely stunt societal and developmental progress.
But with House I do have a counter argument. I will say that I believe House is the best ending for humanity, so there is some bias. The thought that House doesn’t pay enough for the Courier after what they had went through never really crossed my mind, and I can definitely see how that can make others distrustful of House. But throughout his quests, dialogue, and certain endings he relies on the courier, even catering to any needs, and even making them his second in command at the end.
House’s biggest issue is how he acts in some scenarios. House only helps Freeside at the end, which I believe can be explained by him wanting to take over Hoover Dam first and properly upgrading and receiving more of his securitrons. Despite that he will wipe out the kings if they receive help from the NCR since he feels they didn’t show enough loyalty, which I think is completely unjustifiable knowing the condition of their city. Filling the vault with concrete also seems like a horribly useless decision but someone discovered a room in Benny’s hallway (left of Yes Man’s room) that seemed to have connected to an underground tunnel, possibly concluding that the only reason he could have wanted to fill the vault was to stop others from taking over the Strip (besides the game being unfinished).
Either way those examples gave me an unexpected insight that I, at some point, should view some things more “in the moment” or like as if I where actually experiencing these events.
@@noathy9408 That's the essential roleplaying experience: "wyd in this situation". If I remember correctly, using console commands to go further into Benny's secret hallway, until you get to a void, then jumping in brings you to Vault 21
I'm ashamed that I only just finished this DLC last of the four, and last year on my buggy ass PS3 copy.
When I got out of the Navy last year I was an incredibly bitter and angry person. Playing through this DLC didn't necessarily change my life, but this DLC confirmed that FNV has some of the best writing in a game ever and that people can move on.
I got so sick of hearing about Ulysses I just wanted to kill the guy, instead got a profound conclusion to another survivor in the wasteland. Some real philosophical, Cormac McCarthy type shit too.
@@monsoonthagoon Us PS3 enjoyers might be the realest FNV fans, we put up with a lot just to finish that game! 🤣 It took me years to appreciate Ulysses, I genuinely couldn't understand what his problem was until my 5th or 6th encounter with him. That name you mentioned sounds really familiar, I'll have to check out his stuff.
the whole time I first played LR I didn't like Ulysses until I met him. Then I realized his and my assumptions about each other were just that, and we were more alike than not. I stopped the nukes my first play through but I might drop em on this one (not cause I think it's a good thing to do but I wanna explore dry wells and long 15) My first sacrifice was ED-E for the world, my next will be the world for more fallout gameplay.
@@crustycandy3235 Nice, and well said! That last line goes exceptionally hard.
This was my impression the first time I played the DLC, but I'm not gonna lie. I mostly mog the shit out of Ulysses for the inconvenience of having to complete the questline to get it out of my Pip-Boy. Often I'll just sneak crit him with Esther, turn around and walk away.
@@PaxNovusAmericana based. people trash Esther because it's a situational weapon, then proceed to carry at least 5 different weapons for different situations 😂 I admit it's harder to justify carrying it while using the JE Sawyer mod though
@@JustAnotherTalkingHead I tend to spec into explosives and use melee for a backup, so the Israelite Queen is 100% going to be there. I suppose I've come to relish in the chaos that comes with overwhelming firepower, accidental NPC deaths and all.
@PaxNovusAmericana As a Two-Step Goodbye! enjoyer, I heavily relate to that. Also, Israelite Queen 🤣🤣🤣 nice