Thank you so much for the breakdown - I felt like hair was going to be so complicated but the way you explain it makes it easy to understand and execute :)
I love that I found you after seeing your model rig video on twitter, but then i forgot to bookmark and I liked too many things so I lost you forever till now, so YAY! This helps so much too, ty for these vids, if it's not too much to ask, could you do a video on inverted masks for longer side hair strands for angle X head turns? I can't find any that explain it in as much detail as you do here in your videos, and since I'm new to rigging these are amazing for picking things up better. At least for me!
Yeyyy ty! I’ll write that down as a future idea, but for now if you’re trying to do a ‘hair layer going under the face at a side turn’ type of effect, I have the arm layer going under and over the body when turning in the [8] Body rig video, maybe that can help! (It’s a different method than Inverted mask)
hello! i have a question. This one's a bit hard to explain but i hope someone can help me out🙏. Sorry in advance for it being so long i'm doing a splatoon-type hair, meaning two big tentacles as hair. I was thinking that i should do skinning for it, since its basically very long hair, but its separated in many layers (the base, the white part, shadows, suction cups, etc) which means its gotta be clipped to the main base of the tentacle, and it just doesnt let me do the skinning when selecting many layers. I looked for other methods, and found: - i could do what you did here only with the base, - then selecting the other elements and the rotations, i got to modeling>skinning>skinning - then clipping each part that is inside the rotation deformer to its corresponding base (thats inside the rotation deformer) But when i do that last step, the mesh ends up being broken at the end of each section. i want to try making the meshes heavier, but i think it has an issue glueing the different parts to each other when doing the method i described here. Should i just give up skinning, and do it like you did the short hair at the beggining of the video?
You’re def on the right track! I’ve done that method a lot of times and it’s always worked for me, and it sounds like you might have accidentally deleted your glues maybe?? I say try to redo the process, and if it’s still a problem, you could post a video of it in my discord server’s help forum so that I could see what’s the exact problem!
making my first Vtube model for this channel and this is great :D only thing i did wrong maybe is a few videos back i did each eye individually so only one follows the curser in physics xD
your tutorial is really helpful, tysm❤ but i missed the moment when you synthesised head’s angle Z corners or how did you do that ? my character has a problem that her eye and another parts are falling out of perspective when i check for XZ or YZ (sorry for bad english or misunderstandings, i’m foreigner)
Im glad to help! I don’t think I ever synthesized angle Z? I don’t have deformers that’s linked to all XYZ, I have them linked to only XY or only Z, so I only synthesized X and Y in the tutorial! I recommend creating a separate angle Z deformer from X and Y deformer and make angle Z deformer the parent of XY deformer. Try not to link more than 2 params to 1 deformer! (Blendshapes are exceptions)
@@MerelyWufeii i have this problem everytime i try to rig a model (also by following a tutorials!) Anyway, thank you for support❤❤❤ ill try to fix this
i have a question, so i have the free version on live2d and i tried saving it but it said "you have assigned 5Blend Shape parameters to the object" and it wouldnt save could you maybe try and tell me what i could've done wrong?
Hi! I know I’m late to the party but in the free version of cubism you unfortunately only have a maximum of 3 bledshapes available. Instead of using blendshapes I think you could rig the physics using the normal parameters and sythesize the corners for headx1 and heady1, headx2 and heady2, 2headx1 and 2heady1 etc. to get the same or similar effect ^^
WHERE ARE THE COMMENTS?! THIS IS SUCH A GREAT RESOURCE 🔫 🔫 🔫 Underrated 😔😔😔
We are busy learning!
Omg YES finally someone who teaches skinning 😭💕
Thank you so much for the breakdown - I felt like hair was going to be so complicated but the way you explain it makes it easy to understand and execute :)
I love that I found you after seeing your model rig video on twitter, but then i forgot to bookmark and I liked too many things so I lost you forever till now, so YAY! This helps so much too, ty for these vids, if it's not too much to ask, could you do a video on inverted masks for longer side hair strands for angle X head turns? I can't find any that explain it in as much detail as you do here in your videos, and since I'm new to rigging these are amazing for picking things up better. At least for me!
Yeyyy ty! I’ll write that down as a future idea, but for now if you’re trying to do a ‘hair layer going under the face at a side turn’ type of effect, I have the arm layer going under and over the body when turning in the [8] Body rig video, maybe that can help! (It’s a different method than Inverted mask)
@@MerelyWufeii ohhh i'll definitely check there again then! I didn't even think to use that same method lol thank you!! you're amazing~
I love your guides!! Its really helpful 🥰
This made me insecure about my bangs not jiggling
hello! i have a question. This one's a bit hard to explain but i hope someone can help me out🙏. Sorry in advance for it being so long
i'm doing a splatoon-type hair, meaning two big tentacles as hair. I was thinking that i should do skinning for it, since its basically very long hair, but its separated in many layers (the base, the white part, shadows, suction cups, etc) which means its gotta be clipped to the main base of the tentacle, and it just doesnt let me do the skinning when selecting many layers. I looked for other methods, and found:
- i could do what you did here only with the base,
- then selecting the other elements and the rotations, i got to modeling>skinning>skinning
- then clipping each part that is inside the rotation deformer to its corresponding base (thats inside the rotation deformer)
But when i do that last step, the mesh ends up being broken at the end of each section. i want to try making the meshes heavier, but i think it has an issue glueing the different parts to each other when doing the method i described here.
Should i just give up skinning, and do it like you did the short hair at the beggining of the video?
You’re def on the right track! I’ve done that method a lot of times and it’s always worked for me, and it sounds like you might have accidentally deleted your glues maybe?? I say try to redo the process, and if it’s still a problem, you could post a video of it in my discord server’s help forum so that I could see what’s the exact problem!
@@MerelyWufeii didn't know you had a discord server!! i'll hop right in, thank you so much
making my first Vtube model for this channel and this is great :D only thing i did wrong maybe is a few videos back i did each eye individually so only one follows the curser in physics xD
i have a question:Can I use skining for the front hair?
Yes!
What about rigging hair shadow?
put them into same warp deformer with another hair
Hi! I have a question-when I skin the long hair, it doesn’t fall back on angle Z. Is there a way to fix that? Your tutorials are really good :)
your tutorial is really helpful, tysm❤
but i missed the moment when you synthesised head’s angle Z corners or how did you do that ?
my character has a problem that her eye and another parts are falling out of perspective when i check for XZ or YZ
(sorry for bad english or misunderstandings, i’m foreigner)
Im glad to help! I don’t think I ever synthesized angle Z? I don’t have deformers that’s linked to all XYZ, I have them linked to only XY or only Z, so I only synthesized X and Y in the tutorial! I recommend creating a separate angle Z deformer from X and Y deformer and make angle Z deformer the parent of XY deformer. Try not to link more than 2 params to 1 deformer! (Blendshapes are exceptions)
@@MerelyWufeii i have this problem everytime i try to rig a model (also by following a tutorials!)
Anyway, thank you for support❤❤❤ ill try to fix this
I’m a little confused, after this step and following every instruction my physics tab got so laggy it was unusable
i have a question, so i have the free version on live2d and i tried saving it but it said "you have assigned 5Blend Shape parameters to the object" and it wouldnt save could you maybe try and tell me what i could've done wrong?
Hi! I know I’m late to the party but in the free version of cubism you unfortunately only have a maximum of 3 bledshapes available. Instead of using blendshapes I think you could rig the physics using the normal parameters and sythesize the corners for headx1 and heady1, headx2 and heady2, 2headx1 and 2heady1 etc. to get the same or similar effect ^^
@@Sara-iv5ov oh okay thanks for the info!
太强了 OwO
are the 2head physics nessecary for it to work?
I don’t think so, I forgot to put the front bangs in the 2nd one and it works fine.
omg 姐姐你是中国人嘛,因为我看到了中文哈哈哈