Common Problems 1. Can’t create a deformer (error: please create an object with same parent deformer selected) Make sure your selected elements are of the same hierarchy! So you can’t select child layers/deformers and the parent deformer together. You can click the little ( v ) above the deformer window until it becomes ( ﹥ ) and it will collapse the deformers, so you can better tell what’s on the same hierarchy. See my post for more info: th-cam.com/users/postUgkx8fZ6rX4mblhgTsGUNLgCT6SUYNydsfWt?si=69KbNHw539LtqLVP
Bro ur technique is insane. I don’t know if I’m strong enough to follow you exactly , but thanks for showing me that I can be more loose in rigging the head XY. I really needed that TvT
This whole tutorial episode so far is 50% trusting the process, 40% losing my mind, 10% going oh shit thats why things look wack and going back to fix it and Im still not done lmaooooo
I wanna make myself a vtuber just for the purpose of being able to stream without showing my face but still being able to express emotions. It might take a while till i actually make my model and rig everything because im a very inconsistent person that easily forgets about something im working on. I have many ideas in my head and maybe one day i will be able to bring them to a art program and then to this rigging program.
@@roxycozy how far have you got now? i started 2 weeks ago with a vtuber i drew and I'm at min 9 of this video. so nice that some other people are doing it as well as me.
@@iCurseDreamz I scraped like 3 designs even tho I was already separating the art of the third one and am now back at drawing and getting ideas for a design. 😭
I know a lot of people didn't enjoy the fact sometimes you were too quick or you skipped explaining some steps but in my case personally, ir made it less overwhelming because I trusted myself that I could wing it and kinda do my own thing according to what I think feels best. I did get lost once or twice so far but after rewinding a few times I got myself sorted. It probably helps that I had some experience with 3d blendshapes!
I'm rigging a model i got commissioned and following your guide has been a tremendous help so far. The model's almost 1600 layers so I definitely felt a bit overwhelmed at first but it's been a couple of days and I'm at the back hair segment of the head X adjustments so I think I'm doing alright. I can't thank you enough for producing this tutorial!
thank you SO much for the clean and concise videos, literal GODSEND. There are much lengthier tutorials out there for complete beginners, but this is PERFECT for anything above that
Been thoroughly enjoying your videos!! Seriously, thank you so much for taking the time and effort to make these. Not only are they to the point, but your humor are great accents ; I literally said "trust the process!" at the same time you did while working on the XY XD It's been so much fun learning to your videos and figuring out how to troubleshoot my rigging, and even seeing how I can adjust/clean up my art for better rigging. Watching how you warp items with finesse really speaks to the art of Rigging because it's all the nuance that goes along way to how smooth the expressions come out. It's certainly a frustrating process to learn but you have really helped guide me through the worst!! Can't wait to finish my model thanks to you!
literally hooooooooow is your model so photogenic. my model looks like trash as i edit the xy, but yours remains great from every angle no matter the amount of editing. 😭 I'm also surprised you don't go in and re-fit the xy corners for the bangs and eyes. mine got all wonky and I had to fix them! looking up and the up corners are the hardest for me.😭😭😭
Thank you you are like the only beginner friendly tutorial out there - Took me some days to come to that point and by that i mean like two weeks and sometimes I can only get like one minute further by one time - A little bit slower would be easier to follow but by far such a blessing - I made with ai a picture that i "fell in love with" wich is very hyperreealistic and I want to seperate it and it will be hard to draw all the "hidden layers" and then rig it but I think with that tutorial I will really have a chance to achieve this within the next month and I will be so happy when I will have achieved this - So really big thanks for that tutorial - All the other live 2d tutorials don't make sense for me as a beginner since they start with the requireent of already have all the fundamentals - But yours even though I am watching it in 0.25 speed I genuinly am at a point where the software finally feels intuitiv even though it's so difficult for me to imagine the process and all the hidden layers interacting
Note to self; if a parent warp deformer has a child warp deformer, move the child deformers before the parent to avoid messing up the animations For example; The Rotation deformer has warp deformers under it, on a secondary hierarchy. Some of the warp deformers will be parent ones. Move the child warp deformers of those parent ones above the Rotaion deformer FIRST, then move those parent deformers after so it can organize them correctly. When you move the deformers, check the physics and animation for each deformer movement to ensure nothing changes Or you can drag the warp child deformers just outside the original parent, assets abover those, not over Head Z, so that way you can select the CHILD ASSETS of HEAD Z, then put everything back in its place after making the face deformer
god damn it this is so hard to do but honestly i tried before without a tutorial and even my cat couldve done better! ive had my eye on using this tutorial for a while now and i appreciate the individual rigging steps, thanks for this!!
this one was TOUGHHH. I have a working rig for now - I did this part over 2 days because it just took so much work 😭😅 I think it will look better once the hair physics are done 🥴
I'm trying to do the HeadXY and it's giving me the error to create and object with the same parent deformer selected, I've tried putting the all on the same hierarchy by closing them but nothing seems to work :/ does this mean I have to redo it all or is there some way to save it without having to do the head xy angles all separate?
@@karrotbeam4996I struggled but I figured a way out, when selecting to create the warp ONLY pick the parents and deselect every child inside of the parents deformer, it should work after
Tyty! Yes so synthesizing corners will undo your 4 corner work, bc it’s basically takes your XY extremes and calculates the 4 corners accordingly, so it will overwrite your existing adjustments! I basically try my best to cover all the corner work with headXY, but if you do have adjustments needing to be done on other deformers, yes just reflect and ignore the pop off!
@@MerelyWufeii oh okay! Then i think i understood 11:12 incorrectly? Everthys going fine either way so thank you very much for the tutorial !!! Im super fascinated by how well everythings working !!!💖💖💖
Hi Merely! Thank you for the tutorial! I’ve been doing great up until this point. At the 0:21 mark or where you put everything together I run into a problem. When I try to make “Head XY” as a deformer it says: Please create an object with the same parent deformer selected. I’m now lost lol. I’m thinking maybe it’s because in the top left box (sorry idk what the name is lol) my “Head Z” isn’t a folder it’s just combined with the rest of the contents? I know you don’t have to but if you could please attempt to explain how I could fix this I’d be super appreciative!
when your character has long hair, do you put all of their hair in the deformer? or do you just make it circle their head and simply fix the hair later?
what would you do for Head xy if you have long hair on the front? (i mean almost to the feet kind of long). how do you go about deforming stuff with that in the way? is there a bezier division number you reccomend?
I would still use the same logic, but drag hair front XY out of head XY because it doesn’t follow the head form as much! Division number wise, maybe no more than 20 bc I am afraid of live2d getting laggy, but up to your preferences!
This tutorial has so far been an absolute wonder and I've been able to follow everything perfectly! Until I ran into a very big problem ajdgajsgdf. Your example model doesn't have any human ears, but mine does! And I cannot for the life figure out how to create the xy movement for the ears since they need to be essentially layered adove the head when it's turned to one side, and below when turned to the other side if that makes sense?? I am crushed, it was all going so well! ;o;
Oh haha so i just have human ears be layered below the face+front hair, above the neck! If you really need to layer the ear on top of face and change the layer order when turning, you could reference how I change the draw order in the body tut: th-cam.com/video/Sie36dd1Q7Q/w-d-xo.htmlsi=_rhb42IrTls7_2MN&t=157
Hi! Im trying to select head z and it selects all of them but when I put them in the warp deformer it only puts head shadow and blush when I selected the ones I got told to select? Help please.
It won’t let me make the Head say deformer. It says, please create an object with the same parent deformer selected. What do I do? Oh wait nvm I just saw the thing
first videos were okay, but this one was really fast with so many points skipped and i had sooo many questions left after it…. wish it was more in depth, so hard to follow :(
i still cant find a solution to the cant create a deformer parent deformer problem ahhh.. when i try to select everything in head z it all gives me that and it alll in the order you have too...
I am using my own model, and when I select everything inside of head Z in order to create the head xy deform, but it tells me to "please create a deformer with the same parent deformer selected". I looked it up and the fix for this seems to be only selecting deform meshes, but i see you have the bangs selected and other things that arent deformed at all, and arent having any issues. are you aware of anything i could do to fix this?
nevermind, i immediatley found a fix. just incase anyone else runs into this issue, just make sure you specifically dont have anything that IS set to a deform mesh selected.
So I had to fix my hierarchy with my eyes on the model, but then when I made a deformer for head xy, it just is showing a red square and I can't move it or do anything, and it doesn't show the grid. When I put the number of conversion divisions as 20 x 18, it gave me a warning.
For the red square problem, check if your folder or deformer is set as visible? And I usually ignore the warnings, maybe they will slow down your software a little but no big deal
@@MerelyWufeii I did not get the notification for this till now for some reason XD I checked if the deformer was visible and it was checked visible, I tried checking it on and off again and had no luck. I ended up having to delete it and re-insert the art mesh via PSD file. It was a weird bug that had happened and I don't know what I did that caused that problem.
Now im having an issue when i move an item it makes the whole item move and it wont fix it back unless i fix it back on the solid one but it keeps going back n forth between this wahh Edit: fixed it bc the keyfames kept being deleted for some reason? lol
wish you would have actually walked through everything rather than just posting a solution in the comments, tutorials great except for all the miss labeled parts, the reflecting, not showing what items your clicking on to be able to create the deformer, ect. Not a hater, but extremely frustrated because i feel at this point I need to restart my model and use a different tutorial because of all the back tracking. Why are we renaming deformers rather than naming them correctly in the first place. why are we using reverse language when you could have just labeled left as left rather than labeling it right and needing to correct to left. I get its mirrored but you could still name the parts correctly so we arnt playing a reversal game. Your models are beautiful but this isnt 100% a beginner friendly tutorial, ive had to go back and slow down everything multiple times just to see what layers your clicking onto to understand how your getting your deformers. also you explain everything except how deformer hierarchies work.
This is a faster paced tutorial bc that is what keeps me attentive, and I def recommend slowing things down if you need it! I named my parts in a more intuitive way which is the reverse of what the program defaults to, and I didn’t change the program’s default naming bc I didn’t want more confusion plus its was too late to change. Only the eyes are reversed, so you’re good once you get past that🙏 Renaming deformers is only bc it’s an easier practice to copy paste instead of creating a new one and having to resize+recenter. I do regret not explaining deformer hierarchy but I did post an infographic on it in my discord FAQ, otherwise a quick search on live2d hierarchy could help! Will consider making a FAQ video going more into fundamentals tho
Common Problems
1. Can’t create a deformer (error: please create an object with same parent deformer selected)
Make sure your selected elements are of the same hierarchy! So you can’t select child layers/deformers and the parent deformer together. You can click the little ( v ) above the deformer window until it becomes ( ﹥ ) and it will collapse the deformers, so you can better tell what’s on the same hierarchy. See my post for more info: th-cam.com/users/postUgkx8fZ6rX4mblhgTsGUNLgCT6SUYNydsfWt?si=69KbNHw539LtqLVP
I couldnt deselect the back hair to create the deformer so I just included it with head xy deformer :'D
i was stuck on this part for two whole hours i kid you not
@@qifreydhow did you fix it?? I'm stuck on the same thing (T_T)
@@zoek1262 basically pull up all the parent deformers until theyre all in the same hierarchy
@@qifreyd thank you so much i was stuck for way too long here
finally a tutorial that makes complex things easy to understand, GW!!!!!!
Bro ur technique is insane. I don’t know if I’m strong enough to follow you exactly , but thanks for showing me that I can be more loose in rigging the head XY. I really needed that TvT
This whole tutorial episode so far is 50% trusting the process, 40% losing my mind, 10% going oh shit thats why things look wack and going back to fix it and Im still not done lmaooooo
Fr i literally redrew my model 4 TIMES because i wouldn't give up....and im still rigging my current model😂
I wanna make myself a vtuber just for the purpose of being able to stream without showing my face but still being able to express emotions. It might take a while till i actually make my model and rig everything because im a very inconsistent person that easily forgets about something im working on. I have many ideas in my head and maybe one day i will be able to bring them to a art program and then to this rigging program.
If I didn't know any better, I'd think I wrote this comment. 🥴 Finally got around to starting learning how to use Live2D.
@@Pixelynx oh my this a reminder that I haven’t gotten very far yet Ty
@@roxycozy how far have you got now? i started 2 weeks ago with a vtuber i drew and I'm at min 9 of this video. so nice that some other people are doing it as well as me.
@@iCurseDreamz I scraped like 3 designs even tho I was already separating the art of the third one and am now back at drawing and getting ideas for a design. 😭
@@roxycozy damnnn! I hope you can get past the drawing stage 🩷
I know a lot of people didn't enjoy the fact sometimes you were too quick or you skipped explaining some steps but in my case personally, ir made it less overwhelming because I trusted myself that I could wing it and kinda do my own thing according to what I think feels best. I did get lost once or twice so far but after rewinding a few times I got myself sorted. It probably helps that I had some experience with 3d blendshapes!
I'm rigging a model i got commissioned and following your guide has been a tremendous help so far. The model's almost 1600 layers so I definitely felt a bit overwhelmed at first but it's been a couple of days and I'm at the back hair segment of the head X adjustments so I think I'm doing alright. I can't thank you enough for producing this tutorial!
oml 1600 layers?!? I could only imagine the time it takes to rig that. Good luck on your commission!!
thank you SO much for the clean and concise videos, literal GODSEND. There are much lengthier tutorials out there for complete beginners, but this is PERFECT for anything above that
Been thoroughly enjoying your videos!!
Seriously, thank you so much for taking the time and effort to make these. Not only are they to the point, but your humor are great accents ; I literally said "trust the process!" at the same time you did while working on the XY XD
It's been so much fun learning to your videos and figuring out how to troubleshoot my rigging, and even seeing how I can adjust/clean up my art for better rigging. Watching how you warp items with finesse really speaks to the art of Rigging because it's all the nuance that goes along way to how smooth the expressions come out.
It's certainly a frustrating process to learn but you have really helped guide me through the worst!! Can't wait to finish my model thanks to you!
🥺🥺🥺🫶AWEHNSNJAJ Im flattereeddd and I’m so glad I could help you along your art/rig journey!!
Love you! Love your tutorials! But gurl... this must be the most chaotic way to make face XY that I have ever seen XD You're a monster! hahaha
🤪quick and easy minimum work max chaos
literally hooooooooow is your model so photogenic. my model looks like trash as i edit the xy, but yours remains great from every angle no matter the amount of editing. 😭
I'm also surprised you don't go in and re-fit the xy corners for the bangs and eyes. mine got all wonky and I had to fix them! looking up and the up corners are the hardest for me.😭😭😭
that happens when not all your layers have a mesh, so click through all layers in the "Head xY"-Deformer and make sure to mesh everything.
Thank you you are like the only beginner friendly tutorial out there - Took me some days to come to that point and by that i mean like two weeks and sometimes I can only get like one minute further by one time - A little bit slower would be easier to follow but by far such a blessing - I made with ai a picture that i "fell in love with" wich is very hyperreealistic and I want to seperate it and it will be hard to draw all the "hidden layers" and then rig it but I think with that tutorial I will really have a chance to achieve this within the next month and I will be so happy when I will have achieved this - So really big thanks for that tutorial - All the other live 2d tutorials don't make sense for me as a beginner since they start with the requireent of already have all the fundamentals - But yours even though I am watching it in 0.25 speed I genuinly am at a point where the software finally feels intuitiv even though it's so difficult for me to imagine the process and all the hidden layers interacting
Note to self; if a parent warp deformer has a child warp deformer, move the child deformers before the parent to avoid messing up the animations
For example; The Rotation deformer has warp deformers under it, on a secondary hierarchy. Some of the warp deformers will be parent ones. Move the child warp deformers of those parent ones above the Rotaion deformer FIRST, then move those parent deformers after so it can organize them correctly.
When you move the deformers, check the physics and animation for each deformer movement to ensure nothing changes
Or you can drag the warp child deformers just outside the original parent, assets abover those, not over Head Z, so that way you can select the CHILD ASSETS of HEAD Z, then put everything back in its place after making the face deformer
god damn it this is so hard to do but honestly i tried before without a tutorial and even my cat couldve done better! ive had my eye on using this tutorial for a while now and i appreciate the individual rigging steps, thanks for this!!
Finished my ownmodels head XY, this is so helpful fr 😭
im struggling with the iris XY whenever i roll them to the side the head is turned towards it looks incredibly weird
Oh man, this was the hardest step by far. But I did it. When I become super famous (as if) I'll make sure to shout out this tutorial, lol.
I got this far in my model and then, BOOM, when I check the physics, the entire eye moves down when I move the iris. lol... I fear I must start over.
"don't start with individually deforming things" - me, individually deforming the hair, opening this video to figure out why I'm struggling haha
Thank you for all these wonderful tutorials! I'm planning on getting into rigging soon, and your tutorials have given me some great insights 😊
this one was TOUGHHH. I have a working rig for now - I did this part over 2 days because it just took so much work 😭😅
I think it will look better once the hair physics are done 🥴
your videos are so goddamn helpful i cant express my gratitude in words. legit so easy to understand and learn thank you sm
YALL I DONT THINK YOU UNDERSTAND MY POOPOO LOOKS HIGH WHEN I ROLL THE EYES ON THE SIDE VIEW
as soon as i started my XY head angles, my eyes stuffed up T_T
I'm trying to do the HeadXY and it's giving me the error to create and object with the same parent deformer selected, I've tried putting the all on the same hierarchy by closing them but nothing seems to work :/ does this mean I have to redo it all or is there some way to save it without having to do the head xy angles all separate?
Hey did you ever figure this out? I’m having the same issue
@@karrotbeam4996same
@@karrotbeam4996I struggled but I figured a way out, when selecting to create the warp ONLY pick the parents and deselect every child inside of the parents deformer, it should work after
When I follow the first step of putting everything into Head X/Y my eyes don’t fully work with the deformer, would anyone know why?
I ACCIDENTLY SET MY X MOTIONS ON THE Y PARAMETER.... GONNA SWAP THE NAMES WISH ME LUCK SOLIDERS.......
NAHHHHHH ITS SO SCUFFED I DON'T WANT TO DO XY DEFORMS AGAIN GAIN 😭😭
no I fixed it I'm a genius
@@stimky5317 this thread of comments sums up the entire rigging experience
Thankyou. Merely wufeii sensei.
Why is it that when I reflect the value gets moved to the opposite keypoint and disappears from the current keypoint?
thats a really nice tutorial, ngl
Hello! im loving this tutorial, this is honestly the easyest way to make head y that i have seen so far!! tysm
Tyty! Yes so synthesizing corners will undo your 4 corner work, bc it’s basically takes your XY extremes and calculates the 4 corners accordingly, so it will overwrite your existing adjustments! I basically try my best to cover all the corner work with headXY, but if you do have adjustments needing to be done on other deformers, yes just reflect and ignore the pop off!
@@MerelyWufeii oh okay! Then i think i understood 11:12 incorrectly? Everthys going fine either way so thank you very much for the tutorial !!! Im super fascinated by how well everythings working !!!💖💖💖
Hi Merely! Thank you for the tutorial! I’ve been doing great up until this point. At the 0:21 mark or where you put everything together I run into a problem. When I try to make “Head XY” as a deformer it says: Please create an object with the same parent deformer selected. I’m now lost lol.
I’m thinking maybe it’s because in the top left box (sorry idk what the name is lol) my “Head Z” isn’t a folder it’s just combined with the rest of the contents?
I know you don’t have to but if you could please attempt to explain how I could fix this I’d be super appreciative!
🙏🙏hopefully this will help th-cam.com/users/postUgkx8fZ6rX4mblhgTsGUNLgCT6SUYNydsfWt?si=69KbNHw539LtqLVP
@@MerelyWufeii Thank you so much it did!
i think it's extra hard because i keep forgetting to add enough hair parts for my models
dang free can only get you so far.... hmmm who should i remov-
yeah its you angle z, nice and all but nah x and y is MUCH more important
Some Parts in this part of the tutorial were almost too fast to follow especially the speed-up ones
Bro it wont let me add the eyes to the head mask for the head xy turn 😭😭😭😭
when your character has long hair, do you put all of their hair in the deformer? or do you just make it circle their head and simply fix the hair later?
Honestly either works! I’m lazy so I tend to just fix it later 👍
you are a wizard!
what would you do for Head xy if you have long hair on the front? (i mean almost to the feet kind of long). how do you go about deforming stuff with that in the way? is there a bezier division number you reccomend?
I would still use the same logic, but drag hair front XY out of head XY because it doesn’t follow the head form as much! Division number wise, maybe no more than 20 bc I am afraid of live2d getting laggy, but up to your preferences!
@@MerelyWufeii perfect!! Tysm for the quick answer!
This tutorial has so far been an absolute wonder and I've been able to follow everything perfectly! Until I ran into a very big problem ajdgajsgdf. Your example model doesn't have any human ears, but mine does! And I cannot for the life figure out how to create the xy movement for the ears since they need to be essentially layered adove the head when it's turned to one side, and below when turned to the other side if that makes sense?? I am crushed, it was all going so well! ;o;
Oh haha so i just have human ears be layered below the face+front hair, above the neck! If you really need to layer the ear on top of face and change the layer order when turning, you could reference how I change the draw order in the body tut: th-cam.com/video/Sie36dd1Q7Q/w-d-xo.htmlsi=_rhb42IrTls7_2MN&t=157
I have this error: "the parameter's value isn't in keyform" pls Merely help
Hi! Im trying to select head z and it selects all of them but when I put them in the warp deformer it only puts head shadow and blush when I selected the ones I got told to select? Help please.
You could always manually drag the other layers in Head Z as a workaround🤔 im not sure if the layers were locked or did you already create deformers?
It won’t let me make the Head say deformer. It says, please create an object with the same parent deformer selected. What do I do?
Oh wait nvm I just saw the thing
first videos were okay, but this one was really fast with so many points skipped and i had sooo many questions left after it…. wish it was more in depth, so hard to follow :(
yeah I sorta broke everything here, ah well its just a bit scuffed :3
side profile tut when?
Head Y is cursed for me lol. I might leave that out.
i still cant find a solution to the cant create a deformer parent deformer problem ahhh.. when i try to select everything in head z it all gives me that and it alll in the order you have too...
If it helps, I have a clearer graphic about hierarchy in my discord server(link in desc) - live2d tutorial help- FAQ
I am using my own model, and when I select everything inside of head Z in order to create the head xy deform, but it tells me to "please create a deformer with the same parent deformer selected". I looked it up and the fix for this seems to be only selecting deform meshes, but i see you have the bangs selected and other things that arent deformed at all, and arent having any issues. are you aware of anything i could do to fix this?
nevermind, i immediatley found a fix. just incase anyone else runs into this issue, just make sure you specifically dont have anything that IS set to a deform mesh selected.
How can you tell something is set to deform mesh? I have the same issue but as far as I’m aware I haven’t set anything to deform mesh
So I had to fix my hierarchy with my eyes on the model, but then when I made a deformer for head xy, it just is showing a red square and I can't move it or do anything, and it doesn't show the grid. When I put the number of conversion divisions as 20 x 18, it gave me a warning.
For the red square problem, check if your folder or deformer is set as visible? And I usually ignore the warnings, maybe they will slow down your software a little but no big deal
this happened to me because the head xy deformed was placed inside the bangs folder in the part view, and I had my bangs turned off by mistake!!!!
@@MerelyWufeii I did not get the notification for this till now for some reason XD
I checked if the deformer was visible and it was checked visible, I tried checking it on and off again and had no luck. I ended up having to delete it and re-insert the art mesh via PSD file. It was a weird bug that had happened and I don't know what I did that caused that problem.
Now im having an issue when i move an item it makes the whole item move and it wont fix it back unless i fix it back on the solid one but it keeps going back n forth between this wahh
Edit: fixed it bc the keyfames kept being deleted for some reason? lol
I wish i saw this sooner XD
can the free version do it?
why not create a deformer named the face xy first, and create a father deformer named head xy, replace copy , Isn't this simpler?
..
wish you would have actually walked through everything rather than just posting a solution in the comments, tutorials great except for all the miss labeled parts, the reflecting, not showing what items your clicking on to be able to create the deformer, ect. Not a hater, but extremely frustrated because i feel at this point I need to restart my model and use a different tutorial because of all the back tracking. Why are we renaming deformers rather than naming them correctly in the first place. why are we using reverse language when you could have just labeled left as left rather than labeling it right and needing to correct to left. I get its mirrored but you could still name the parts correctly so we arnt playing a reversal game. Your models are beautiful but this isnt 100% a beginner friendly tutorial, ive had to go back and slow down everything multiple times just to see what layers your clicking onto to understand how your getting your deformers. also you explain everything except how deformer hierarchies work.
This is a faster paced tutorial bc that is what keeps me attentive, and I def recommend slowing things down if you need it!
I named my parts in a more intuitive way which is the reverse of what the program defaults to, and I didn’t change the program’s default naming bc I didn’t want more confusion plus its was too late to change. Only the eyes are reversed, so you’re good once you get past that🙏
Renaming deformers is only bc it’s an easier practice to copy paste instead of creating a new one and having to resize+recenter.
I do regret not explaining deformer hierarchy but I did post an infographic on it in my discord FAQ, otherwise a quick search on live2d hierarchy could help!
Will consider making a FAQ video going more into fundamentals tho
watching this make me not wanting to nake a vtuber avi anymore 🥲