Tutorial: Quick Stitches In Blender 3.0

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 143

  • @3dsmileCG
    @3dsmileCG 2 ปีที่แล้ว +179

    Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.

    • @TheDevian
      @TheDevian 2 ปีที่แล้ว +7

      When I tried that, it only filled one segment... 🤔

    • @Trollface01
      @Trollface01 10 หลายเดือนก่อน

      @@TheDevian i had 3 segments )

    • @entorix4763
      @entorix4763 8 หลายเดือนก่อน +2

      @@TheDevian I know this is a year old but you have to select the curve in the array modifier

    • @TheDevian
      @TheDevian 8 หลายเดือนก่อน

      @@entorix4763 Thanks, I might have to try this again one of these days.

  • @thehoundofhorror5120
    @thehoundofhorror5120 ปีที่แล้ว +2

    Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.

  • @AdamJanz3D
    @AdamJanz3D 2 ปีที่แล้ว +8

    Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.

  • @jknMEMES
    @jknMEMES ปีที่แล้ว +4

    2:31
    The restroom is up the stairs and to your right.

  • @pikachufan25
    @pikachufan25 2 ปีที่แล้ว +26

    Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.

    • @best_f1ghters
      @best_f1ghters 2 ปีที่แล้ว +3

      So am I

    • @thenock7848
      @thenock7848 2 ปีที่แล้ว

      Id recommend checking out john Dickinson's channel, he has some really good modeling tuts

  • @John_Krone
    @John_Krone 2 ปีที่แล้ว +7

    So well explained and not leaving anything out. Thanks for also including us macOS users.

  • @afjer
    @afjer 2 ปีที่แล้ว +29

    You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.

  • @dimphonkoalo1740
    @dimphonkoalo1740 11 หลายเดือนก่อน

    Best tutorial on making stitches, I do not know how many times I revisit this but its the best

  • @Geordiecrafts
    @Geordiecrafts 2 ปีที่แล้ว +2

    i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว +2

    Much better than using normal maps. Thank you!

  • @joe_fabricator
    @joe_fabricator 2 ปีที่แล้ว +8

    This was sew cool! Thanks for sharing. Saving this one to my library.

  • @RC-Heli835
    @RC-Heli835 ปีที่แล้ว +1

    Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.

  • @dowottboy5889
    @dowottboy5889 2 ปีที่แล้ว +6

    I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"

  • @muhammadfarooqi
    @muhammadfarooqi ปีที่แล้ว

    pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.

  • @SanOcelotl
    @SanOcelotl 2 ปีที่แล้ว +1

    I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff

  • @zillaquazar
    @zillaquazar 2 ปีที่แล้ว +1

    Super simple but very effective well done

  • @andredantasilvapb
    @andredantasilvapb ปีที่แล้ว

    Hory fuuuuk. AMAZING! Congratz, dude!

  • @krissosful
    @krissosful ปีที่แล้ว +2

    Amazing tutorial and the material looks so realistic!! Thank you so much:)

  • @akkahoussam
    @akkahoussam 7 หลายเดือนก่อน

    ❤❤❤❤❤ this methode is bussing bussing

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +14

    What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!

    • @4.0.4
      @4.0.4 2 ปีที่แล้ว +5

      Who said it was procedural? Looks like a normal PBR texture.

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@4.0.4 noted thanks 👌🏻

  • @sarahm2005
    @sarahm2005 2 ปีที่แล้ว

    I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!

  • @gordonbrinkmann
    @gordonbrinkmann 2 ปีที่แล้ว +3

    To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
    But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.

  • @GreenGuru23
    @GreenGuru23 ปีที่แล้ว

    thi s leather shader amazing, i will try to recreate it

  • @alainbuschenrieder6024
    @alainbuschenrieder6024 ปีที่แล้ว

    Exactly what I was looking for. Thanks a lot for sharing that tip.

  • @MatuggaSDAChildrensMinistries
    @MatuggaSDAChildrensMinistries 4 หลายเดือนก่อน

    thank you for that good work. this has helped me too

  • @bardiapirouzy8654
    @bardiapirouzy8654 2 ปีที่แล้ว +1

    Perfect video

  • @dominosims7276
    @dominosims7276 5 หลายเดือนก่อน

    this was so helpful thank you!🙏

  • @magdat4631
    @magdat4631 8 หลายเดือนก่อน

    Simply great! Thanks!

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +1

    Very nice, though I came here to learn the leather texture, this was cool too.

  • @sidhadhbinu560
    @sidhadhbinu560 2 ปีที่แล้ว

    this is frickin master brain !!!! awesome trick. good thinking.

  • @sosmanoriginal7048
    @sosmanoriginal7048 2 ปีที่แล้ว

    Good video man, fast and simple expalination.

  • @darrenalbansyah
    @darrenalbansyah 6 หลายเดือนก่อน

    this is what im looking for.... Thank you so much!!!

  • @mirkan1
    @mirkan1 2 ปีที่แล้ว

    you are a blender god

  • @k.wrennn
    @k.wrennn 2 ปีที่แล้ว +1

    Step 1 for this Tutorial is to have good topology...
    nice vid BTW

  • @KG_Toronto
    @KG_Toronto 2 ปีที่แล้ว

    Really cool! I've been making some boots, this is going to be a great detail to add

  • @dimitrilalushi4693
    @dimitrilalushi4693 2 ปีที่แล้ว

    Excellent tutorial! Thanks for offering it!

  • @MixaKiev
    @MixaKiev 3 หลายเดือนก่อน

    Great! Thank you!

  • @agentwhiteblack5869
    @agentwhiteblack5869 3 หลายเดือนก่อน +1

    When I press F3 nothing and try to “convert to curve” nothing shows up! Is there an add on you have to enable? I have blender 4.0.

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +2

    Tried following this to get the back one, but it will not follow the curve.

  • @Owin0
    @Owin0 ปีที่แล้ว

    Very helpful, thank you.

  • @ushubushu
    @ushubushu 2 ปีที่แล้ว

    Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍

  • @chaosordeal294
    @chaosordeal294 3 หลายเดือนก่อน

    There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.

  • @ashinisam406
    @ashinisam406 2 ปีที่แล้ว

    Nice one.... thankyou for your support

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 ปีที่แล้ว

    Looks great

  • @samhein321
    @samhein321 2 ปีที่แล้ว

    Great simple tutorial with clear instructions

  • @ArielTavori
    @ArielTavori 2 ปีที่แล้ว +1

    Great video, thanks!
    Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...

    • @ArielTavori
      @ArielTavori 2 ปีที่แล้ว

      ... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...

  • @bojoreal
    @bojoreal 2 ปีที่แล้ว +2

    I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?

  • @mahmoud_ali_963
    @mahmoud_ali_963 2 ปีที่แล้ว

    thank you bro really great tutorial 😍❤

  • @anshumanyadav24816
    @anshumanyadav24816 ปีที่แล้ว

    So Usefull, Thanks

  • @digitalmc
    @digitalmc 8 หลายเดือนก่อน

    Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.

  • @MrWhitenoise404
    @MrWhitenoise404 5 หลายเดือนก่อน +1

    alt-s ?! omg thankyou

  • @Fishdonut
    @Fishdonut ปีที่แล้ว +1

    Why my objects are not exactly fitting exactely on the curve?

  • @biggestonee
    @biggestonee 2 ปีที่แล้ว

    Thank you for sharing

  • @cr4723
    @cr4723 2 ปีที่แล้ว +2

    Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.

  • @RAVODRAWING
    @RAVODRAWING 3 หลายเดือนก่อน

    thank you!!!

  • @seankelly5318
    @seankelly5318 5 หลายเดือนก่อน

    I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.

  • @Aptass
    @Aptass 2 ปีที่แล้ว

    Thanks! Good tutorial

  • @vietdungcao8779
    @vietdungcao8779 2 ปีที่แล้ว

    Amazing.

  • @GeorgeKayesi
    @GeorgeKayesi 2 ปีที่แล้ว

    This is helpful. Thank you!

  • @izunauchilha334
    @izunauchilha334 5 หลายเดือนก่อน

    Thanks for sharing

  • @AdamJensenReal
    @AdamJensenReal 4 หลายเดือนก่อน

    I guess you bake it later for diffuse normal and roughness ? For a game object with less topology. I do it in Substance painter to fake it :)

  • @segunajayi9575
    @segunajayi9575 ปีที่แล้ว

    Thank you so much

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว

    Nicely explained. Thank you! :-)

  • @baghibeatz9301
    @baghibeatz9301 ปีที่แล้ว

    Thanks❤

  • @lulup52
    @lulup52 7 หลายเดือนก่อน

    Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh

  • @PhDAsylum
    @PhDAsylum 2 ปีที่แล้ว +1

    Use right mouse button. Faster than f3 in most cases)

  • @stefanguiton
    @stefanguiton 2 ปีที่แล้ว

    Great video!

  • @bobbyli3880
    @bobbyli3880 ปีที่แล้ว

    could you do a tutorial on the amazing leather material? thanks

  • @choochshoot6681
    @choochshoot6681 8 หลายเดือนก่อน

    great!

  • @kiwifruit3d
    @kiwifruit3d 2 ปีที่แล้ว

    Thank you

  • @ar3designs
    @ar3designs 2 ปีที่แล้ว

    Amazing

  • @Glowbox3D
    @Glowbox3D 2 ปีที่แล้ว

    Nice toot!

  • @cabacho
    @cabacho ปีที่แล้ว

    Can I use the same technique for rivets too?

  • @tommaso6540
    @tommaso6540 ปีที่แล้ว

    GOAT

  • @Smooth_Shading
    @Smooth_Shading 2 ปีที่แล้ว

    Very nice!

  • @tcheadriano
    @tcheadriano 2 ปีที่แล้ว

    Awesome!!!

  • @fotoohifx
    @fotoohifx 2 ปีที่แล้ว

    perfect

  • @zapfsaeule2
    @zapfsaeule2 2 ปีที่แล้ว

    Thanks! Good solution:)

  • @colinredwood
    @colinredwood 10 หลายเดือนก่อน

    when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?

  • @nontechnicalsagar3494
    @nontechnicalsagar3494 2 ปีที่แล้ว

    add leather?

  • @GalacticomCGI
    @GalacticomCGI 2 ปีที่แล้ว

    Nice tutorial thx

  • @BlackoutGamingChannel
    @BlackoutGamingChannel 2 ปีที่แล้ว

    I'm thinking geometry nodes could speed up this workflow? What do you recon?

  • @secretvanilla7279
    @secretvanilla7279 2 ปีที่แล้ว

    Now this made me wanna attempt a little teddy bear

  • @HAWXLEADER
    @HAWXLEADER 2 ปีที่แล้ว

    Can't you also use the bevel profile for that groove?

  • @matthewchandler3930
    @matthewchandler3930 2 ปีที่แล้ว +1

    Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.

  • @letouristedunet3921
    @letouristedunet3921 2 ปีที่แล้ว

    it's great

  • @HashmiSyed-k5t
    @HashmiSyed-k5t ปีที่แล้ว

    can Show Us How to Do Zipper
    thankyou

  • @hugo3896
    @hugo3896 ปีที่แล้ว

    Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)

  • @tennitontennis4308
    @tennitontennis4308 2 ปีที่แล้ว

    how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?

  • @jcartegrafica6731
    @jcartegrafica6731 10 หลายเดือนก่อน

    bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.

  • @zonian8782
    @zonian8782 2 ปีที่แล้ว

    hi can someone explain the alt+s i dont get it, it looks same with scale

  • @manuel.camelo
    @manuel.camelo ปีที่แล้ว

    Thanks a Lot Dude 👁️👃👁️🙏

  • @hill271
    @hill271 ปีที่แล้ว

    Super tutek dzięki

  • @anlyldrm2288
    @anlyldrm2288 2 ปีที่แล้ว +1

    Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?

    • @tasoskostas972
      @tasoskostas972 2 ปีที่แล้ว

      i have the same problem

    • @niklaswerthner1349
      @niklaswerthner1349 ปีที่แล้ว

      F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''

  • @JimmyGunawanX
    @JimmyGunawanX 2 ปีที่แล้ว

    There is a procedural one using geometry nodes by Keiner Sau

  • @zsoltoravecz1815
    @zsoltoravecz1815 2 ปีที่แล้ว

    i just modified a velder addon to make it more simple.

  • @mohitjangir1992
    @mohitjangir1992 10 หลายเดือนก่อน

    thans

  • @MichaelFlynn0
    @MichaelFlynn0 2 ปีที่แล้ว

    wow

  • @PowerWildMetal
    @PowerWildMetal 2 ปีที่แล้ว

    Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture

    • @antoniomarchante457
      @antoniomarchante457 ปีที่แล้ว +1

      Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail

    • @PowerWildMetal
      @PowerWildMetal ปีที่แล้ว

      @@antoniomarchante457 Exact

  • @simonw.1223
    @simonw.1223 2 ปีที่แล้ว

    Well I dont get it. Like ehy the origin down there?