Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary. But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.
Great video, thanks! Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
When I tried that, it only filled one segment... 🤔
@@TheDevian i had 3 segments )
@@TheDevian I know this is a year old but you have to select the curve in the array modifier
@@entorix4763 Thanks, I might have to try this again one of these days.
Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
2:31
The restroom is up the stairs and to your right.
Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.
So am I
Id recommend checking out john Dickinson's channel, he has some really good modeling tuts
So well explained and not leaving anything out. Thanks for also including us macOS users.
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
Best tutorial on making stitches, I do not know how many times I revisit this but its the best
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
Much better than using normal maps. Thank you!
This was sew cool! Thanks for sharing. Saving this one to my library.
Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff
Super simple but very effective well done
Hory fuuuuk. AMAZING! Congratz, dude!
Amazing tutorial and the material looks so realistic!! Thank you so much:)
❤❤❤❤❤ this methode is bussing bussing
What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!
Who said it was procedural? Looks like a normal PBR texture.
@@4.0.4 noted thanks 👌🏻
I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
thi s leather shader amazing, i will try to recreate it
Exactly what I was looking for. Thanks a lot for sharing that tip.
thank you for that good work. this has helped me too
Perfect video
this was so helpful thank you!🙏
Simply great! Thanks!
Very nice, though I came here to learn the leather texture, this was cool too.
this is frickin master brain !!!! awesome trick. good thinking.
Good video man, fast and simple expalination.
this is what im looking for.... Thank you so much!!!
you are a blender god
Step 1 for this Tutorial is to have good topology...
nice vid BTW
Really cool! I've been making some boots, this is going to be a great detail to add
Excellent tutorial! Thanks for offering it!
Great! Thank you!
When I press F3 nothing and try to “convert to curve” nothing shows up! Is there an add on you have to enable? I have blender 4.0.
Tried following this to get the back one, but it will not follow the curve.
Very helpful, thank you.
Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍
Finalmente, un Italiano.
There's a built-in VDM brush-making extension. You can roll your own brush and just paint 3D stitches onto any surface. The method shown here was the way it was done in 3.0, but there are choices now.
Nice one.... thankyou for your support
Looks great
Great simple tutorial with clear instructions
Great video, thanks!
Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
thank you bro really great tutorial 😍❤
So Usefull, Thanks
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
alt-s ?! omg thankyou
Why my objects are not exactly fitting exactely on the curve?
Thank you for sharing
Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.
thank you!!!
I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.
Thanks! Good tutorial
Amazing.
This is helpful. Thank you!
Thanks for sharing
I guess you bake it later for diffuse normal and roughness ? For a game object with less topology. I do it in Substance painter to fake it :)
Thank you so much
Nicely explained. Thank you! :-)
Thanks❤
Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh
Use right mouse button. Faster than f3 in most cases)
Great video!
could you do a tutorial on the amazing leather material? thanks
great!
Thank you
Amazing
Nice toot!
Can I use the same technique for rivets too?
GOAT
Very nice!
Awesome!!!
perfect
Thanks! Good solution:)
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
add leather?
Nice tutorial thx
I'm thinking geometry nodes could speed up this workflow? What do you recon?
Now this made me wanna attempt a little teddy bear
Can't you also use the bevel profile for that groove?
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
it's great
can Show Us How to Do Zipper
thankyou
Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)
how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?
bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.
hi can someone explain the alt+s i dont get it, it looks same with scale
Thanks a Lot Dude 👁️👃👁️🙏
Super tutek dzięki
Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?
i have the same problem
F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''
There is a procedural one using geometry nodes by Keiner Sau
i just modified a velder addon to make it more simple.
thans
wow
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail
@@antoniomarchante457 Exact
Well I dont get it. Like ehy the origin down there?