Tutorial: Quick Stitches In Blender 3.0
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- เผยแพร่เมื่อ 26 เม.ย. 2022
- I will quickly cover a way of making stitches in Blender. This is a workaround and there are probably better ways around this, but for now, I hope you guys might find it useful.
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#Blender #3D #CGI
Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
When I tried that, it only filled one segment... 🤔
@@TheDevian i had 3 segments )
@@TheDevian I know this is a year old but you have to select the curve in the array modifier
@@entorix4763 Thanks, I might have to try this again one of these days.
Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
So well explained and not leaving anything out. Thanks for also including us macOS users.
This was sew cool! Thanks for sharing. Saving this one to my library.
Super simple but very effective well done
Much better than using normal maps. Thank you!
Best tutorial on making stitches, I do not know how many times I revisit this but its the best
I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff
Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.
Simply great! Thanks!
Great simple tutorial with clear instructions
Excellent tutorial! Thanks for offering it!
Amazing tutorial and the material looks so realistic!! Thank you so much:)
I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!
Exactly what I was looking for. Thanks a lot for sharing that tip.
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
Looks great
this was so helpful thank you!🙏
Really cool! I've been making some boots, this is going to be a great detail to add
Perfect video
Fantastic.
I would have sub-d'd the head before making the curve so the stitches hugged the head more once it was sub-d'd.
Thanks for the excellent tute :)
Thanks for sharing
thank you for that good work. this has helped me too
Thank you for sharing
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
Very helpful, thank you.
Nicely explained. Thank you! :-)
Amazing.
this is frickin master brain !!!! awesome trick. good thinking.
Good video man, fast and simple expalination.
Thanks! Good tutorial
❤❤❤❤❤ this methode is bussing bussing
Thank you
Nice one.... thankyou for your support
fantastic
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
alt-s ?! omg thankyou
Thank you so much
thank you bro really great tutorial 😍❤
Great video!
this is what im looking for.... Thank you so much!!!
Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.
So am I
Id recommend checking out john Dickinson's channel, he has some really good modeling tuts
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
So Usefull, Thanks
Awesome!!!
perfect
This is helpful. Thank you!
Very nice!
thi s leather shader amazing, i will try to recreate it
Amazing
great!
Thanks❤
Thanks! Good solution:)
it's great
Hory fuuuuk. AMAZING! Congratz, dude!
you are a blender god
Very nice, though I came here to learn the leather texture, this was cool too.
Nice tutorial thx
Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍
Finalmente, un Italiano.
Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh
2:31
The restroom is up the stairs and to your right.
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary.
But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
Super tutek dzięki
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.
Nice toot!
GOAT
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
Great video, thanks!
Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
Step 1 for this Tutorial is to have good topology...
nice vid BTW
thans
wow
Use right mouse button. Faster than f3 in most cases)
What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!
Who said it was procedural? Looks like a normal PBR texture.
@@4.0.4 noted thanks 👌🏻
could you do a tutorial on the amazing leather material? thanks
Tried following this to get the back one, but it will not follow the curve.
Can't you also use the bevel profile for that groove?
how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?
There is a procedural one using geometry nodes by Keiner Sau
Thanks a Lot Dude 👁️👃👁️🙏
i just modified a velder addon to make it more simple.
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
Now this made me wanna attempt a little teddy bear
I'm thinking geometry nodes could speed up this workflow? What do you recon?
Can I use the same technique for rivets too?
Why my objects are not exactly fitting exactely on the curve?
hi can someone explain the alt+s i dont get it, it looks same with scale
Me gusto mucho vídeo xd parece bola de esos de juego americano xd
bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
👏👏👏👍👌✊
Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail
@@antoniomarchante457 Exact
can Show Us How to Do Zipper
thankyou
Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)
Suzane handball
add leather?
Well I dont get it. Like ehy the origin down there?
but my object never follows the curve