*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/weaved • Patreon: www.patreon.com/posts/113890406 • Blender Market: blendermarket.com/products/weaved
WOW, thanks again for another great tutorial.I just rebuilt it and added something by my own I think which makes it look even more realistic. I've mixed the weaves with lighten just before we've added the colors, attached a color ramp and put that into the alpha of the Principle BSDF so its transparent where the black areas are so underlying materials can slightly shine through. Then I added it to the node group as a Boolean, followed by color inversion and another lighten in between the color ramp and the alpha input of the BSDF. Now when I tab out of the group I have a simple checkbox toggling transparency.
I'd like to thank you so, SO much for all your videos, Ryan. You've helped me learn how to use things like Bloom in Cycles, and the new Eevee, Depth of Field, Light Linking, and video transitions, which allowed me to talk about them in a guide book that I'm working on. Your material pack is also invaluable.
I think I've learned more from you than any other Blender channel, as this point I come here first whenever I want to move onto learning another feature :) Do you have any tips for stylised procedural textures, like what you'd focus on to make a wood procedural look smooth and cartoon-esque instead of realistic- or is it better to paint these types of textures by hand? If you have a pack of textures like that, I'd love to take a look!
You're really good at explaning and your voice is really soothing. I'm learning blender and I've stumbled across your videos and, even though I'm not at the PC, I watch every videos as soon as they appear on my fyp. Thank you for sharing your knowledge
Your uploads always have me super inspired. You have taught many people a lot about Blender free of charge. Thank you for bringing so much fun out of the software for me.
This is going to my “to recreate” list lol, thank you for the awesome tutorials! I wanted to ask though, is it possible to apply these procedural textures through Blender’s Grease Pencil’s fill tool maybe?
Can you make a tutorial on how to make a tree using the tree bark material you made and bake the texture because i tried doing that on my own and im having so much trouble
@@RyanKingArt i think you misunderstand is it memory intensive ... meaning how much RAM does it take to render out because sometimes procedural materials take up heaps of memory to render
yes, you could also add a particle system or geometry nodes to make it fuzzy. but that would be more then just the procedural material. but it would make it more realistic. 👍
pretty much. I've just watched a ton of youtube tutorials, practiced a lot, and played around with the nodes myself, to learn everything I know about procedural materials. So I'm all self taught.
"thanks for watching, next time i'll be making a procedural cellular structure material for the sanguine system, but i will not say anything about you needing a nuclear power plant to power your blender for it, hope you will enjoy!"
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/weaved
• Patreon: www.patreon.com/posts/113890406
• Blender Market: blendermarket.com/products/weaved
WOW, thanks again for another great tutorial.I just rebuilt it and added something by my own I think which makes it look even more realistic. I've mixed the weaves with lighten just before we've added the colors, attached a color ramp and put that into the alpha of the Principle BSDF so its transparent where the black areas are so underlying materials can slightly shine through. Then I added it to the node group as a Boolean, followed by color inversion and another lighten in between the color ramp and the alpha input of the BSDF. Now when I tab out of the group I have a simple checkbox toggling transparency.
Blender is like the Universe. You show the way. Thanx for that.
You're welcome!
The best procedural teacher!
thanks
Fabric has always stumped me but this method of yours makes so much sense. Thanks for the tut
Thanks for all tutorial. these are amazing.😍😍
Amazing. Thank you 👏🏻😄
Glad you liked it!
fantastic as always ryan
thanks!
Your tutorials just took a leap in quality, awesome stuff, thank you 👍
Glad you like them!
bro really cool, love your tutorails
thanks!
Back with another super material! 🙌
thanks!
Ryan, thank you so very much for all the Blender knowledge you share.
welcome!
I'd like to thank you so, SO much for all your videos, Ryan. You've helped me learn how to use things like Bloom in Cycles, and the new Eevee, Depth of Field, Light Linking, and video transitions, which allowed me to talk about them in a guide book that I'm working on. Your material pack is also invaluable.
Cool, glad my videos could help!
Thank you @RyanKingArt I've wanted to learn woven fabric for a while.
👍
This is sick. learnt a lot! thank you sir
glad you liked it!
Fabric looks really great. I imagine Ryan shouted Eureka when he figured out the 3rd & 4th weaves.
thanks!
Thank you tutorial provider
I can already make good animations❤❤❤
Glad you edited the title - it was upsetting before but I thought I was being pedantic
My grammar isn't very good. 😂 Woven, is the correct way to say it, not Weaved.
I think I've learned more from you than any other Blender channel, as this point I come here first whenever I want to move onto learning another feature :)
Do you have any tips for stylised procedural textures, like what you'd focus on to make a wood procedural look smooth and cartoon-esque instead of realistic- or is it better to paint these types of textures by hand? If you have a pack of textures like that, I'd love to take a look!
You're really good at explaning and your voice is really soothing. I'm learning blender and I've stumbled across your videos and, even though I'm not at the PC, I watch every videos as soon as they appear on my fyp. Thank you for sharing your knowledge
thanks for watching!
another day, another amazing blender tutorial from Ryan :)
thanks!
Your uploads always have me super inspired. You have taught many people a lot about Blender free of charge. Thank you for bringing so much fun out of the software for me.
welcome!
Duuuuuuuuuuuude!!! Wow
thanks
Awsome, thank you!! i was thinking i needed a fabric texture, I definitly will use this for my curent project.
hope its helpful!
That's cool bro in your every video you are giving information, thank u
welcome!
This is going to my “to recreate” list lol, thank you for the awesome tutorials!
I wanted to ask though, is it possible to apply these procedural textures through Blender’s Grease Pencil’s fill tool maybe?
I don't think this can be applied to grease pencil
Can you make a tutorial on how to make a tree using the tree bark material you made and bake the texture because i tried doing that on my own and im having so much trouble
Please bring out any complete course on blender, explaining each and every tool, because you are such a great teacher 😅
I try to make as many tutorials as I can to cover blender
In ryan channel all beginners need i learned alot from his channel
Hi Ryan, Can you please create a video of procedural ice cream ball shader ? Looking for this for a long time.😊
I would like to make that sometime
I've tried making realistic ice cream shader a few times, but I have not been happy with the results.
I bake low poly and hight poly object but the probleme in uv unwrap when multiple textur in one uvmap
is this memory intensive? it looks amazing
you could bake it out to a texture map if its too laggy or slow.
@@RyanKingArt i think you misunderstand
is it memory intensive ... meaning how much RAM does it take to render out because sometimes procedural materials take up heaps of memory to render
@@Ponlets I understood your question. Mine used 562 MB
To be more realistic add threads to the cloth i guess with the help of hair particles?
yes, you could also add a particle system or geometry nodes to make it fuzzy. but that would be more then just the procedural material. but it would make it more realistic. 👍
Pls can you tell me what graphics card you use and you working on laptop or normal PC?
RTX 2080 Super WINDFORCE OC 8G Graphics Card, and I'm on a desktop computer.
професіонал ♥
thanks!
What's the best way to get to this level? Did you study anything in particular. Is this all passion and self study?
pretty much. I've just watched a ton of youtube tutorials, practiced a lot, and played around with the nodes myself, to learn everything I know about procedural materials. So I'm all self taught.
how do this material in cinema 4d
To use the material in another 3d software, you would need to bake it to texture maps.
😄
"thanks for watching, next time i'll be making a procedural cellular structure material for the sanguine system, but i will not say anything about you needing a nuclear power plant to power your blender for it, hope you will enjoy!"
My light at the end of the tunnel 🥹
👍
I never got the cross patern hahaha So I made wool instead
oh that's strange
@@RyanKingArt I probably totally missed one step. I'll retry it someday for sure. Still very happy with final result~
With Math Node, Weaves pattern is easily achieved without using a lot of nodes, but this is also looking nice Ryan.
thanks
One question AI take over 3D artist and animation what future 3D artist
I make art because I enjoy it.