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Guarma is perhaps the game's BIGGEST sticking point of wasted potential, it could've been RDR2's Mexico. It was supposed to be a fleshed out chapter on a huge island with lots of unique content including; treasure, outfits, side missions, flora and fauna a VOLCANO and most importantly, a longer storyline with new characters. *Example:* the woman on the mission photo with Arthur and Bill wasn't Mary, but a character called Leon's Niece in the files. Leon already being one of the people that you save from hanging in the mission "Savagery Unleashed".
The part that gets me is that there isn’t much exploring potential as is. The explanation for the story as it is makes sense, stay close to camp and avoid the guards. However, if you attempt exploration of any kind, guards begin spawning no matter where you are or if you had been spotted. That alone makes me rush through that portion of the story every time. No reason to hang around whatsoever.
Finding out about Arthur's son in the talk with the Wapiti chief was a brilliant moment. I'm glad they went with that instead of a more conventional tragedy.
Imagine if somehow Arthur's son has been alive this whole time and features in RDR3. Jack Marston vs Arthur's son in a duel to mark the death of the Wild West.
@@jimbo_1312 Same! I wish we saw him do more in the story, perhaps act as our lead in the O'Driscoll rivalry storyline and get a happy ending with Mary-Beth at the end.
As amazing and wonderful as this game is, the fact that there is no DLC is heartbreaking. They could have used all these cuts and areas as DLC, but their cash cow GTA has sunk as that.
There's also a cut companion system where you could take the gang members with you anywhere. There is also cut dialogue of if you take John with you to rob a bank or go to the saloon, he said "I'm getting tired Morgan, I'm going to head back."
The two things I'm most sad about are Guarma and Mexico. As weird as Mexico was in the first game, I like that it showed a part of the wild west that was outside of America but still felt western. I wish we had it again, so we could see more of that. Guarma shows a very forgotten part of history, at least in the US. It shows how bad slavery was in other parts of the Americas. It could have also been cool for pirate reasons.
@@weed3728 and tbh. I'M not much of a fan of having supernatural/Alien stuff in the main game. Would've prefered it to be saved for a Undead Nightmare 2 thing. Sometimes, I think that they originally wanted to do UN2, but then that got shafted and they still wanted to add the Weird stuff and just dunked it into the main game.
I wanted to explore more of Guarma. On my first play through I had explored just about every corner of the map and done tons of side activities, so I was so excited to explore a whole new location. I was disappointed how short and restricted Guarma was.
Agreed. I would've loved to have a fleshed out chapter on Guarma where we could've utilized RDR2's survival elements to their fullest as the gang try to live and get off the island.
@@themadtitan7603 I was going to say the same thing. i think making it bit less action packed until the end of the chapter would been good. Having to really survive as just Arthur would have been fun. Also what if Could Choose a side to work with. Its something I think would have also been Cool for RDR1 Mexico.
There’s a glitch that can get u to Guarma without mods & hadnt been patched. I done it yesterday. But it’s not worth it. There’s not really anything their & 80% of it is a red zone & u get sniped anytime u get anywhere near the border of those lines.
@@John-996 Agreed. The revolution story that had us blow a battleship and take down a dictator over a weekend felt like the game jumped the shark and was very rushed. Instead of completing a set of missions, Guarma could've been about the gang robbing, pillaging and killing to get enough money and resources to leave the island alive. I also like your idea of it being like RDR1 where we get to choose who to help but still with the goal of getting out alive.
The cold open worked great with Davey’s death rather than issac’s. Instead of setting an untrue very dark tone right at the beginning of the game, they set up the gangs desperation , and their fight for survival. It also allowed for the player to keep digging into Arthur’s character and discover new things about him that explain his actions
Okay 👌🏻 I’ll let go and I get that one ☝️ but it’s not really really nice 👍 but I’m still really good 😊 I’m so sorry 😢 I’m sorry 😢 lol 😆 just wanted you like 👍 but you didn’t feel really bad I didn’t love 💕 but I’m just saying sorry 😢 you can’t sleep 😴 lol 😆 you have been good 😊 and love 💕 love 💕 too much love 💕 too love 💕 love 💕 bye ✌️ I miss her so so far but she was so cute ☺️ and she’s really nice 👍 and she’s so excited 😆 I think 💭 will happen and she’s not really good 😊 I love 💕 too lol 😆 I’m so excited 😆 have fun 🤩 love 💕 too love 💕 love 💕 bye ✌️ you have to get some more pictures I just love 💕 I hope 🤞 can sleep 😴 but it’s still really bad that you didn’t feel comfortable talking with you so I’m not mad 😠 I’m sorry 😢 but you know what you are talking like 👍 I’m just trying so much and stuff and I’m doing nothing but you can just say something I like 👍 but it’s like 👍 but you know I’m just tired 🥱 lol 😆 you just woke my eyes 👀 lol 😆 just saying that it’s like 👍 I just got mad 😠 lol 😆 just got off work I don’t have a car 🚘 so I’ll be home 🏡 I’m sorry 😢 but it’s been me crazy 😝 and it’s like 👍 I love 💕 but it’s just not like 👍 lol 😆 just saying I’m not going back in my bed anymore I’m just not really hungry lol I’m just tired and tired lol I love you mommy mommy mama mama mommy mommy mama mommy daddy mommy mommy mama mama mommy mommy mama mommy daddy daddy mommy mommy daddy daddy mama mama mommy mommy daddy daddy mommy mommy daddy mommy 😢😢😢😢😢
It feels like stepping into the end of a person's life instead of a video game protagonist. He has his own trauma that he doesn't talk about and it's not certain you'll find out about it
I'd EASILY pay $60 for an Undead Nightmare 2, SO FUCKING MUCH POTENTIAL!, if they did make one, i'd hope that they would let Arthur rest in peace and not resurrect him, or worse, have the story of UDN2 be about putting all the deceased members of the gang back to rest.
Okie I don’t think I know it’s just gonna lol lol I just got a new one lol lol I just got a new one lol lol I just got a new one lol lol I just got 😂 lol lol I just got a new one lol lol I just got a new one lol lol I just got a new one lol lol I just don’t wanna do it anymore but I’m not going back in my bed anymore I don’t think I know I’m gonna be paranoid lol I love it too baby I just hope you’re doing good and I’m proud of you for all of this you are always welcome and love me too much too lol lol I’m just trying not really hard but I’m not going back in the bed lol lol I’m just watching TH-cam lol I just hope you’re feeling good and I’m proud of you for all of this you are always welcome and love me too baby mommy mama mommy daddy mommy mommy daddy daddy mommy mama mama daddy mommy mommy mama mommy mommy daddy mama mommy mama daddy daddy mommy mama mommy mommy mama daddy mommy mommy mama mommy daddy mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama 😢😢😢😢😢😢
Rob Weithoff has said before that the house building mission used to be building the entire farm plank by plank. They filmed the entire thing for mocap but testers said it was too boring doing the whole thing so it got cut right down, the extra stuff around Bleechers Hope is most likely from that mission. Good video man, love to see a part 2 if there’s enough to do one on 👍
One thing I’ve noticed is that in the mission where you rescue John off of the mountain, in chapter one, he has a Mauser pistol and wooden shoulder stock holster. This makes me wonder if having stocked pistols could have been a thing in game at some point in development.
Was severely disappointed when you couldn't shorten the stock on the repeating shotgun so you could dual wield them like in MW2 and cock the lever by spinning the gun in a circle essentially
Maybe it's a slight nod to Red Dead 1 where Dutch was the only character seen duel wielding pistols. Now in Red Dead 2 John is the only one wielding a Mauser with a stock
Agreed. Even with how cut down it was, Guarma is the most beautiful in-game location imo. I would've loved to explore a tropical setting like that for hours and soak in the ambience. Hopefully GTA VI has a location like Guarma if the rumors are true.
@@themadtitan7603 hopefully GTA6 has multiple islands to explore, I miss the feeling of experiencing a new section that was previously mentioned, but also nearly impossible to get to, I dig the one island in 5, but they had so much mire they could’ve worked with in San Andreas.
The Sea Monster could have been like the Giant Catfish. You can hear him but can’t see him. With all the boat wrecks it really could have been a neat side mission. Start by checking out the pirate wrecks and it leads you to a treasure chest. On your way you hear the monster and see something is near the surface. You get to the chest and realize there is a couple jewelry bags and a couple gold nuggets and ingots with a note about the strange going’s at sea. One of the famous Rockstar myths like the sewer monster, the Ratman.
New Austin originally being intended for Arthur makes a lot of sense It explains why blackwater is half ubder construction in 1907 and changes so much in 4 years because well they just didn't change much for the 1907 section of that map It also explains why armadillo recovered as a town so quickly from the cholera outbreak And it explains the continuity error of the McFarlane ranch barn in rdr1 This is all supported by 1 the audio files 2 the dinosaur bones side mission 3 Arthur's journal 4 the fast travel 5 red dead online's new austin just being 1907 new Austin
Turning off the New Austin sniper and going into that area is one of the best things to do in a playthrough. Your comment makes me dislike how much they tried to hide the area from players and the game just killing them before you could get to New Austin proper. More than anything Rdr2 makes me dislike Rockstar even more as a developer. The game is still amazing though.
@@Agc2749cherish this game my friend. I truly believe rockstar will NEVER make something like this ever again after they saw how one (pretty fucking boring) game could carry them for an entire decade.
@Rowley Ryan My first playthrough was when the plandemic lockdowns started so I had nearly 2 months of unrestricted time to play this game nice and slow. Getting the Legend of the east Sachel is still one of my favorite items to grind for. If only Rockstar didn't make it impossible to pair it with the legend of the east outfit before playing as John that would be awesome, oh well, that's what rampage trainer is perfect for.
@@Agc2749 sounds like bliss mate, I only get to play an hour or so at a time. With the misses bleating next to me about random things while I try to play.
I would have liked to be able to visit New Austin or even Mexico with Arthur. It feels weird to explore NA as John given that a lot of the RDR1 dialogue indicates he's never been before - pretty weird going to MacFarlane's ranch for example!
That’s what ticks me off a lot about R*. I can understand making the city of Blackwater inaccessible to Arthur (even though he didn’t partake in the Ferry heist but whatever) but to have the ENTIRETY of New Austin off limits to him is just plain dumb
@@Swordsoulreaver Blackwater isn’t in New Austin, it’s in West Elizabeth, which Arthur can partially explore. It’s almost like R* just slapped in the 1st game’s map last minute but then wanted to keep content for John’s portion of the game, so but the invisible sniper in New Austin, and those crazy OP cops in southern West Elizabeth. If they actually had working brains, they could have easily kept Blackwater off limits, and just that city. The whole rest of the map didn’t need to be restricted.
@@cocob0l0 I'm with you on the rest, I was just explaining why arthur gets wanted in blackwater because you said "(even though he didn't partake in the ferry heist)".
*Just finished this game today again for the second time. Best game I've ever played. I don't even think GTA 6 will be this good, when it comes to the story.*
@@AshleyWilliams-go5cb it's cool and all but isn't there like some grueling violence lol I mean I know there is I have completed it six times. But ten seems a tad young, but maybe I'm overstating it
@@illestvillain1971 yeah as a 23 year old the gore gets to me so I can only imagine a 10 year old I mean the game basically begs you not to kill really but yeah could be just me too
There's a cut interaction between Micha and Trelawny that I really wish was in the game! Micha accuses Trelawny of being a rat or a snake and Trelawny responds by conjuring a snake under Michas hat and laughs at him, claiming that snakes like dark and empty places which has to be the sickest burn I've heard lol!
Eliza seems like a really interesting character, that could've added some depth to Arthur's story and redemption. I guess it could be a difficult part of the game to write, so I'm glad they didn't try to force her in, but I'm still curious on what could've been
Almost makes me wish they had kept her and his son alive but just hidden away so it could open up to a new RDR where you play as Arthur’s son and him really learning who his father was and going after Dutch to finish what Arthur couldn’t etc
@@rebekahrigby6765don't think that could be possible as it will be lined up to John's/Jack's Redemption, a whole storyline that drifts away from theirs would be interesting though, new characters, maybe a new place as well
Tbh, I see no sense in this idea. If a child doesn't grow up with a parent, highly likely they'll be strangers to each other. Especially considering there were no video or audio recording technology that time@@rebekahrigby6765
It'd have been cool if Seth was at least included as a random encounter in a graveyard, maybe even being chased off by Arthur for robbing the grave of that woman dug up in the debt collecting mission.
I installed 20 mods. It makes the game infinitely playable. THere is a mod that makes dynamic biunty missions. You actually have dialogue with the sherrif and when u bring the criminal in. just amazing
@@BennyCadillac Bounties expansion. Marston animations RDR1, RDR1 walk. A reshade, you choose. Ped damage overhaul( my favorite) AEMM euphoria or BDERO or WERO Hanging mod Hunting mod Survival mod Basic needs mod Why ems Why em bloodlust A few clothing modd Rdr offline
@@cosmokramer8075 Thanks! Nice to see from the perspective of one who uses these mods, and can vouch for how they work. I’m doing my first playthrough mostly vanilla, and plan to spice things up on my next run.
@@BennyCadillac Vanilla is enough but if u start with these now u wont even notice that they are mods. I cannot describe how badass it is to execute a bleeding enemy who is writhing on the ground begging for mercy. Its kind of disturbing
Guarma is my least favourite part of the game. I always try to put off doing the bank job for as long as possible so I don’t have to do the Guarma mission. It’s a shame a lot of stuff for it was cut - it definitely would have been more enjoyable!
I think another reason why I didn’t care for Guarma was mostly because I was separated from everyone. Not a bad mission of course but there are much more interesting ones to me.
Same here. When i get to Guarma, the trainer comes out. I didn't do that the first time but immediately after i was like yep, I'm cheating to get through it as quickly as possible. It's genuinely a horrible experience. That's kind of the point of it though, and they nail that perfectly.
Fun fact: Otis Miller's revolver, which is supposed to only be accessible as John due to it being in New Austin, has an icon that shows a short barrel vs. its final model in game, which has thr longer barrel.
just adding it here that theres much more than what youve gone over, theres a Cut companion system where you can take gang members out with you, theres at least 663 cut pieces of ambient dialogue for various things including the companion system, John marston has a well of cut content, theres a character called Abe Maclean in the files who needs a custom entry in the metapeds file and on top of that arthur has a bunch of cut outfits
@@themadtitan7603 The first time you see beecher's hope, its a shed with the squatters. you run them off and go get the deed taken care of then come straight back. the shack is still there but there is more stuff laying around, then you buy the house and go back. now its a shack with a bunch of stuff and a few stacks of large timbers. next time there is a house frame. then an almost complete house. then the house is done and the barn is starting to go up. then it looks like what you showed the next time. and then finally the barn is complete and I think a silo went up.
15:47 the missing princess is also mentioned by a random npc I met, he said he had been looking for her for years to claim the reward and, though he knew it was a hopeless pursuit, he couldn't help but keep searching, lest those years be wasted in vain.
I love this game to death but for some reason I can't help but feel like there's a bunch missing from the main story. You can definitely tell that they had a much larger story to tell.
Tbh I feel like they should have just scrapped Guarma entirely. It could have been a cool location if they’d been able to fully flesh it out, but after having so much of the content cut, it just feels so out of place against the larger storyline.
Rdr2 is such a great game even the concept art gives me chills how badass and scary the west was. One second it was all quiet with the birds and the insects chirping And then hundreds of men with cannons were fighting
-There used to be a talking parrotand a talking raven at the Saint Denis fence, the empty cage is there. -In GTA Online is a tattoo showing guarma and some cut content like a snake, bigfoot, quicksand, insects, a spider, a treasure hunt teepees, a weed leaf and chupacabra. -There are some cut animals like a giant rabbit since there is a giant rabbit trinket in the game files, a giant boar and a bull gator. -Eagle Talon for Josiah and reading glasses for Strauss item requests were cut. -There used to be some gold and silver relics, maybe from the treasure hunt in guarma. -Some herbs you have to find for madam nazar were meant to be in single player. -There was a herb called crows garlic but I could not find any evidence for that. -Obese people were also cut Hope you see this
I wished I had explored Guarma more than I did when I was given the opportunity, that opportunity occurring only once after Welcome To The New World before you meet up with Dutch in the cave. The environment was so amazing; especially compared to other open world game environments I've played through. The reason I decided to head to the next objective after so little time spent exploring Guarma was mostly due to the fact that there were guards just about everywhere, and I was already pretty invested into the story anyway. Little did I know, that very moment was the only opportunity to explore it. I wish I had saved on a separate file without overwriting it with any new saves from further in the story, and instead saving it on a different file so I could come back to it every once and a while, and in fact, I wish I had done that for a lot of other points in the story, too. I miss playing through RDR2's story missions in general.
There really isn't much to explore, you can only access a stretch of the river beneath the waterfall you and Dutch meet at down to well before it floats out to see, and a bit of the sloping terrain between your camp and that river. If you go north of the camp you just slide back down or fall, and if you go in any other direction you will be quickly overwhelmed with soldiers. There are I believe two random events that can happen though I've only ever seen the one where you fall into a pit trap and are ambushed by soldiers for a few minutes, and then there are the handful of unique animals the majority of which all gather at the base of the waterfall aside from the snakes which depending on what you do may never spawn at all because time will stop moving until you initiate the Dutch mission. All of the other locations you get to visit are during the story missions and you will quickly fail if you get too far afield. As fond as I am of the Guarma chapter I do acknowledge that it is ultimately disappointing knowing what was evidently originally planned for it to be far bigger and offering much more content and free roaming. Other than taking a bit of time to walk around a very small and artificially constrained bit of terrain in order to take in the gorgeous artistry of the flora and fauna native to the island, there is almost no reason to not just go ahead and proceed through the main missions, an approach that is antithetical to the design philosophy of practically the entirety of the rest of the game.
@@merrylakay8310 First of all, there is an invisible sniper that will kill you as soon as they can when you teleport there, and second of all, I use console.
to the point about Eliza, it was mentioned in the game that Eliza was the mother of Arthur's son who was killed. I imagine the plan was initially to keep that in the game, but then they decided to have it mentioned instead of take place
@@Sledge447It’s sad because you can go out of map and Ambarino by far has the most explorable out of boundary map geometry in the entire fucking game. You can tell they had so much more going on there at one point and it sucks ass
Yeah, there's a fuckton of content actually in the game, but the priorities Rockstar had while making the game are definitely questionable -- why is there a whole island that's barely utilized and most players cite as the low point of the game, yet areas on the main map are unfinished? It would have been far wiser to simply cut Guarma out of development and put that labor onto the parts of the main map that ended up not getting finished.
i would really love to see a director's cut for this game that adds in some of the cut content cause its safe to say that alot of players stay in chapter 2 just to keep playing as Arthur and really want to play as Arthur in new austin its such a let down that some of these things got cut
Its so interesting to see all of this Guarma always felt rushed and off place I guess Eliza was in their gang at first but they later decided to make her character completely different and death along with his son by bandits i think that kinda works better for Arthur's character
8:08 I know that's a small detail but coming from the irl heartlands that makes a lot of sense. A lot of wild grass here on the prairie especially back then would have been a tan color, it's often called buffalo grass. When I go through the Heartlands countryside I liked how it did reminds me of my home but I couldn't help but notice how strangely lush it looked
I always felt RDR2 felt a bit 'unfinished' (if that's the right way to put it) towards the latter part of the game. Would have loved to go back to Guarma , and find the Princess
You're bugging... The game felt more than complete, they're eyes were just bigger than their stomachs. Added too much to reasonable achieve in a deadline but they got an immense amount done and it is the best open world game I've ever played and I've played
Fully agreed on the guarma thing with most of the comments. Definitely feels under utilized. But i guess with the way they told the story on the chapter they didn't wanna dwell on it. Definitely feels like one of those things that could have been explored had we got DLC like some of the other storylines that didn't get explored. But u don't say all that to be disappointed coz this is the best open world game I've ever played, there's genuinely so much content its hard to ask for more. Great coverage as always 👊🏿
I think that the Laramie Gang was supposed to be in Emerald Ranch and would tie in with the whole Emerald Ranch mystery. The description for Emerald Ranch mentions that the owner is trying to force out smaller ranchers (similar to Hanging Dog and Mr Geddes) but we never see much evidence of this in game. We probably would've seen a sort of Johnson County War or Pleasant Valley War in ch 2 or ch 3, but this probably got cut up into the Braithwaite-Grey Feud and the Hanging Dog-Pronghorn Ranch feud. This would have probably tied in more with the Emerald Ranch mystery with the Ranch owner's daughter probably falling in love with his rival's son and having Seamus kill him (again like the Braithwaite's and Grays). Personally, I think this would have been really cool to see and would have captured that "Wild West" feel imo.
17:10 To me, this seems like Rockstar was planning on having a side mission reference Team Fortress 2. The fact that the location has two brothers, one in a red house and another in a blue one, engaged in a feud just screams TF2.
The Mexico set being so complete, and the fact a younger version of Seth makes me somewhat wonder if they were hoping to be able to attach rdr1 to the rdr2 world. Though when my husband was playing the guarma chapter, he really wanted to explore the island. It would have been nice if they had a way of returning to it or opening it up. Wish they hadn't cut that part. The set was beautiful and would have been awesome to explore. (I was the explorer/hunter of the two of us, and he used to have me do all his hunting and gathering, since he had little interest in that part)
I highly doubt they had plans to remake RDR1 in RDR2. It would have required a lot of development resources and the team needed to move on to GTA 6's development.
@@zaidabraham7310 would it have been that hard? they already remade West Elizabeth and New Austin. Even Mexico is half-there, places like El Presidio even have some glitched walls. They could have just brought over the audio and animations and cutscenes, couldn't they?
Any other company would love to be the owners of a game as good as RDR2, but rockstar just spits in the face of all their fans and just left this game in the dust
I'm planning to buy Rockstar sometime in the future when I'm done with all my projects on my companies lol. Would love to revamp everything to perfection.
I was almost certain Rockstar were withholding Mexico for use in a major RDO update. Although I was still unrealistically hoping it was for a singleplayer story DLC. I guess Strauss Zelnick never figured out a way to endlessly bug players to buy gold bars to the same degree he can annoy you to buy Shark Cards in GTAO. Hence RDO's neglect.
the constant nagging of all the shopkeepers to buy gold for everything, combined with the repetitive timesink broken missions, made me stop playing RDO after like 2 hours. Gta 6 Online will be worse.
Based on the River Monster's sound files and how much they sound like foghorns, I'd bet anything that its scrapped Stranger Mission would've been an homage to Ray Bradbury's short story, "The Fog Horn." It's about a lonely sea monster being drawn toward a lighthouse, because its foghorn resembles the monster's own cry, and the lighthouse's towering shape resembling the monster's species. It's a very sad and poetic story, and with RDR2 already being packed full of various cultural nods, it'd be right at home. Could've even been tied to the Van Horn lighthouse, which is right on the river.
I absolutely adore jungles and rainforests, and man I was stunned when I got to Guarma, Rockstar outdid themselves but when I found out that it was supposed to be a massive explorable Island, I was incredibly disappointed that Rockstar cut it from the game
The sea creature sounds amazing and a mission like that could've been awesome, Eliza sounds that likes/hates Arthur and John which makes me curious... FUN FACT: Molly was suppose to be on Angelo Bronte's party with Dutch since in the files you can find her model with a beautiful green dress
I was on a steam ship near the Southern Coast of Lanahechee river and at 3am I heard those monster noises, but since there was nothing, I didn't think anything at the time. There are also HUGE cougars on that coast.
The weirdest thing is the way people act like the game is somehow "incomplete" if it has cut content (it's like they don't realise that _every_ collaborative creative work has cut "content"), or that the game would 100% guaranteed be superior with the cut content "restored". It doesn't seem to occur to them that some content is cut simply because it's _bad_ - or because it bloated an already-massive game, which IMHO was probably a common cause of cut content in RDR2 specifically.
I find it interesting the audio for the monster includes what sounds like a boat horn right in the middle of it. Wonder if there was something between Guarma and America they were planning on using.
One of the things that fascinates me the most (which I haven’t seen a lot of discussion about) is that within the game files, Arthur is referred to as Player_0. John, however, is referred to as Player_3. Nothing spawns when switching to Player_1 or Player_2 in the debug menus I believe, but at some point, there were meant to be other playable characters BEFORE giving John the reigns. Either that, or having John be a playable character was slapped on late in development.
@@veasey3997 I wonder if there’s a way to confirm this, because if that’s the case, it kind of suggests that John being playable was tacked on late in production
@@cocob0l0 wasn't there multiple departments working on rdr2 in different locations? If so certain departments could've finished earlier than the rest. That's my best guess at it
Only thing I was proper let down by was the mayor of strawberry story being cut, only because I kept hearing about him from the other npcs and expected something to be there
The river monster audio has to be my favorite. I wonder what it wouldve looked like? Do you think it would be a giant mutant gator, or somthing more serpentine?
If I remember correctly, Rockstar added the river monster in a GTA V Online dlc as an easter egg (Sorry if I've made mistakes, english is not my mother tongue)
@@therwtyt I was disappointed and angry when I learned this. it's such a shame that this creature that could have been such a cool and terrifying encounter was turned into a background Easter egg that does absolutely nothing...
There was supposed to be an avalanche possibly in the beginning of the game, we were supposed to witness and experience but was cut. You can find tons of snow piled up, and a bunch of covered trees with the land destroyed somewhere outside of the map
For guards I would put At Saint Denis/Blackwater you can buy a boat ticket to guarma 20-50$ Spawn at a dock there and there’s a saloon,gunsmith etc You can also go to the place where javier was held but obviously you would be shot at. Also you can find secret treasure and see some events And make the unexploreable area of guarma acsessible
As a game completionist, it took my 3rd play through to discover, through frustration and TH-cam, that to complete the compendium of animals, 3 different snakes spawn in ONE spot on Guarma. So, if you miss it and don't load up your save file before doing the 2nd(last) mission, you'll Never get the chance again... That was just dumb. Luckily, I discovered a glitch in the mission to rescue Javier that allowed to study the rare Sea Tortoise.
Would you be interested in exploring the gunslingers featured in "The Noblest of Men, and a Woman"? For example: their backstories, real-life/film counterparts, hidden lore, etc.
I would find that cool. However, it's theoretically possible you see them in rdr3 since, according to the wiki, the van der linde gang was formed in the 1870s. All the gunslinger have real-life counterparts. Jim Boy Calloway (John Wesley Hardin irl) in the 70s Black Bell (Belle Starre irl) committed most of her crimes in the 70s, and she says she's been on the run for 20 years. This timeline matches with her real "self" Billy Midnight (Robert Ford irl) in the 1870s and 80s Flaco Hernandez (Red Lopez irl) born in the 1880s, was an outlaw through to the 20s this one is not a good representation for rdr2 as he would only be 13 when Arthur goes after him for the gunslinger missions Emmet Granger (a character from a western) is a lot of freedom here If rdr3 was set during the rise and peak of the Van Der Linde gang, R* could have you interact with the gunslinger gangs much like they did with the Lemoyne Raiders. The biggest issue some might bring up is that Arthur had already stated he didn't know any of the outlaws during the gunslinger missions. Hernandez is the only gang leader who was well known as his counterpart led a gang composed of members from former famous outlaw groups such as "The Wild Bunch," so Rockstar sorta mirrored this. Belle Starre ran with a gang she wasn't the leader of, so this could work out story wise My opinion is that based on the outlaws chosen, Rockstar was specifically trying to set something up as all members weren't well known even in their own times, (you could interact with them BEFORE they were famous) Tldr this is kinda possible with a little bit of explaining
You should definitely do a video about the cut content of RDR1. Fun fact Jack (when he’s 16) actually has a texture for his bandana that he wears in 1914 that goes unused
I’m glad the guarma section in story mode is kind of short, since the story mode is already insanely long. But I do wish we were able to go back and visit it in the epilogue during free room just so that players could finally explore something other than the little waterfall area that we’re limited to now.
It would have been so awesome if Guarma was longer. Aguasdulces and the rest of Guarma should have been explorable. There could have been a heist to get money to escape, there would be new characters that help the gang escape, a ton of side missions to keep the player busy. Maybe even a legendary animal that can only be found on Guarma like an iguana. There could have been new gang members, some exlusive weapons. I could go on all day of stuff that could have been added to Guarma.
yeah that’s definitely asking for a lot, although it would be cool. maybe they could add the cut content to a new game, if they were to make another redemption then that’ll be awesome.
It always bugged me that there was open world content locked until the epilogue. It should have all been accessible as Arthur. Here’s how you do it… Arthur lives after the showdown at Beaver Hollow. He helps John escape but goes back for the money, only to see Micah scurrying off with it, and Micah yells that he’s gonna go for the Blackwater money too. So then Arthur decides to move to a warmer climate to help his TB (new Austin) and does some missions to find out where Micah is at so he can ambush him when Micah goes for the Blackwater money, which Arthur intends to give to the Marstons. But maybe he succumbs to his TB before he can execute the ambush, or there’s a showdown with him and Micah or Dutch, or whatever. Then we pick up with the epilogue as it is in-game.
glad to see such a good video on this topic! i remember spending hours on RDO exploring the top of the map (which looks amazing and i wish they let us go up there it'd be nice to have the open nature they have there with no buildings) along with mexico, so many interesting bits of land so far out of player view that feel like they could be in the main game
My favorite part of read dead's cut content is the actor's reactions to it. In interviews they mentioned missing cutscenes or stranger missions and thinking "Aw did they cut it from the game?" And they find it on another playthrough.
I have hopes for GTA VI. I don't know how it will turn out but if the leaks are anything to go by, it looks like they're building upon RDR2 which is a step in the right direction imo.
Just started a new play through a week or so ago to try for 100% and have already found a couple of things I’ve never encountered previously, such a masterpiece
It's rare to find a new channel that you love. I'm binging your past work, currently on my third video, and you've got quite a lot. I'm really glad I found this channel.
F**k those testers , make it skippable with a button , I wanted to build my farm up from the ground , deliver goods manually between settlements , and buy resources for the livestock …. It’s always the nagging of the casual gamers that keep good content out …..
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How can you continue making RDR2 videos without feeling huge disappointment in R*?
Fizhy I lovw your content and what you talk about in RDR2. can you please make another video about this?
Ima 16 year old musician trying to make my dreams come true, It would mean alot for any support I get trying to get to the top🤙💯
Shut up newbie you don’t belong with the pioneers
@@PleaseShutUpNowDude 0
Guarma is perhaps the game's BIGGEST sticking point of wasted potential, it could've been RDR2's Mexico. It was supposed to be a fleshed out chapter on a huge island with lots of unique content including; treasure, outfits, side missions, flora and fauna a VOLCANO and most importantly, a longer storyline with new characters. *Example:* the woman on the mission photo with Arthur and Bill wasn't Mary, but a character called Leon's Niece in the files. Leon already being one of the people that you save from hanging in the mission "Savagery Unleashed".
Cut for grand theft horse online no doubt
It's a FRACTION of the size of Mexico..... wtf is wrong with you ?
The part that gets me is that there isn’t much exploring potential as is. The explanation for the story as it is makes sense, stay close to camp and avoid the guards. However, if you attempt exploration of any kind, guards begin spawning no matter where you are or if you had been spotted. That alone makes me rush through that portion of the story every time. No reason to hang around whatsoever.
I was just adding this exact thing in someone else's video and this could've been way bigger then it was. Guarma could've been a gsme in its self
Why are you everywhere
Finding out about Arthur's son in the talk with the Wapiti chief was a brilliant moment. I'm glad they went with that instead of a more conventional tragedy.
I agree it was so well done and made the optional side quests worth while.
HOLD ON. I NEED TO PICK SOME GINSENG.
"people dont change, they just become who they really are." that conversation stuck with me.
@@anguslaws2440 Every time
Imagine if somehow Arthur's son has been alive this whole time and features in RDR3. Jack Marston vs Arthur's son in a duel to mark the death of the Wild West.
Also Fun Fact: According to the Lakay camp files that were found, Kieran was originally supposed to be alive in Chapter 5.
I'd have loved kieran to be alive for longer, he was absolutely one of my favourite characters!
@@jimbo_1312 Same! I wish we saw him do more in the story, perhaps act as our lead in the O'Driscoll rivalry storyline and get a happy ending with Mary-Beth at the end.
@@themadtitan7603 both of your comments were right next to each other
@@conman_yt7999 ?
@@themadtitan7603 I saw this comment and the guarma one
As amazing and wonderful as this game is, the fact that there is no DLC is heartbreaking. They could have used all these cuts and areas as DLC, but their cash cow GTA has sunk as that.
Can't blame it on the game
Only on Rockstar themselves....
@@bujfvjg7222Perfect way to finish their sentence
im sure the devs (at least the passionate workhorses) probably hate Rockstar higher ups more than we do to be honest
i wonder why people hate rockstar so much@@bujfvjg7222
There's also a cut companion system where you could take the gang members with you anywhere. There is also cut dialogue of if you take John with you to rob a bank or go to the saloon, he said "I'm getting tired Morgan, I'm going to head back."
@@kaidenhall2718 It's literally a TH-cam video. I think it was called John Marston cut dialogue or something like that.
It's still in the game via a glitch, you can find a tutorial on youtube
If your fighting the law with Kieran and more law comes he says they’ve brung reinforcements
Ok but people would just take Mary Beth everywhere
@@gumbyshrimp2606 Why do you think it's a bad thing for people to do whatever they want in a single player game?
The two things I'm most sad about are Guarma and Mexico.
As weird as Mexico was in the first game, I like that it showed a part of the wild west that was outside of America but still felt western. I wish we had it again, so we could see more of that.
Guarma shows a very forgotten part of history, at least in the US. It shows how bad slavery was in other parts of the Americas. It could have also been cool for pirate reasons.
Don't think it could have done much for piracy as they've been hunted down long before 1899
@@oddgbmo3036 aren't there already pirates in game?
@@cherrypopscile3385 none alive that I know of
@@cherrypopscile3385 dead ones yeah
Add Undead Nightmare 2, you moron ;_;
It sucks that the lake monster stuff didn’t happen I wish there were more like creepy side missions
Modders need to make a non canon version of this game
There already a ton of creepy things in this game I wouldn’t be able to handle a sea monster
@@weed3728 well, arthur can't swim well so I guess they wouldn't be much of a threat
UNDEAD NIGHTMARE 2.
@@weed3728 and tbh. I'M not much of a fan of having supernatural/Alien stuff in the main game. Would've prefered it to be saved for a Undead Nightmare 2 thing. Sometimes, I think that they originally wanted to do UN2, but then that got shafted and they still wanted to add the Weird stuff and just dunked it into the main game.
I wanted to explore more of Guarma. On my first play through I had explored just about every corner of the map and done tons of side activities, so I was so excited to explore a whole new location. I was disappointed how short and restricted Guarma was.
Agreed. I would've loved to have a fleshed out chapter on Guarma where we could've utilized RDR2's survival elements to their fullest as the gang try to live and get off the island.
@@themadtitan7603 I was going to say the same thing. i think making it bit less action packed until the end of the chapter would been good. Having to really survive as just Arthur would have been fun. Also what if Could Choose a side to work with. Its something I think would have also been Cool for RDR1 Mexico.
There’s a glitch that can get u to Guarma without mods & hadnt been patched. I done it yesterday. But it’s not worth it. There’s not really anything their & 80% of it is a red zone & u get sniped anytime u get anywhere near the border of those lines.
Heres how to do it.
th-cam.com/users/shortsnRuJpjwXtrA?feature=share
Hopefully u land in Gurma as I did
@@John-996 Agreed. The revolution story that had us blow a battleship and take down a dictator over a weekend felt like the game jumped the shark and was very rushed. Instead of completing a set of missions, Guarma could've been about the gang robbing, pillaging and killing to get enough money and resources to leave the island alive. I also like your idea of it being like RDR1 where we get to choose who to help but still with the goal of getting out alive.
The cold open worked great with Davey’s death rather than issac’s. Instead of setting an untrue very dark tone right at the beginning of the game, they set up the gangs desperation , and their fight for survival. It also allowed for the player to keep digging into Arthur’s character and discover new things about him that explain his actions
Okay 👌🏻 I’ll let go and I get that one ☝️ but it’s not really really nice 👍 but I’m still really good 😊 I’m so sorry 😢 I’m sorry 😢 lol 😆 just wanted you like 👍 but you didn’t feel really bad I didn’t love 💕 but I’m just saying sorry 😢 you can’t sleep 😴 lol 😆 you have been good 😊 and love 💕 love 💕 too much love 💕 too love 💕 love 💕 bye ✌️ I miss her so so far but she was so cute ☺️ and she’s really nice 👍 and she’s so excited 😆 I think 💭 will happen and she’s not really good 😊 I love 💕 too lol 😆 I’m so excited 😆 have fun 🤩 love 💕 too love 💕 love 💕 bye ✌️ you have to get some more pictures I just love 💕 I hope 🤞 can sleep 😴 but it’s still really bad that you didn’t feel comfortable talking with you so I’m not mad 😠 I’m sorry 😢 but you know what you are talking like 👍 I’m just trying so much and stuff and I’m doing nothing but you can just say something I like 👍 but it’s like 👍 but you know I’m just tired 🥱 lol 😆 you just woke my eyes 👀 lol 😆 just saying that it’s like 👍 I just got mad 😠 lol 😆 just got off work I don’t have a car 🚘 so I’ll be home 🏡 I’m sorry 😢 but it’s been me crazy 😝 and it’s like 👍 I love 💕 but it’s just not like 👍 lol 😆 just saying I’m not going back in my bed anymore I’m just not really hungry lol I’m just tired and tired lol I love you mommy mommy mama mama mommy mommy mama mommy daddy mommy mommy mama mama mommy mommy mama mommy daddy daddy mommy mommy daddy daddy mama mama mommy mommy daddy daddy mommy mommy daddy mommy 😢😢😢😢😢
Also explains why Arthur's stats are trash at the start; the winter was so bad he lost all his stuff
@@kahlzunand his money! Haha it was great to even just read his journal
It feels like stepping into the end of a person's life instead of a video game protagonist. He has his own trauma that he doesn't talk about and it's not certain you'll find out about it
I can only imagine how amazing an rdr2 undead nightmare dlc could have been
Don’t know why rockstar made no dlc for this
@@kaidenhall2718 i always wonder why game companies don’t give the community things that we obviously want
I'd EASILY pay $60 for an Undead Nightmare 2, SO FUCKING MUCH POTENTIAL!, if they did make one, i'd hope that they would let Arthur rest in peace and not resurrect him, or worse, have the story of UDN2 be about putting all the deceased members of the gang back to rest.
Okie I don’t think I know it’s just gonna lol lol I just got a new one lol lol I just got a new one lol lol I just got a new one lol lol I just got 😂 lol lol I just got a new one lol lol I just got a new one lol lol I just got a new one lol lol I just don’t wanna do it anymore but I’m not going back in my bed anymore I don’t think I know I’m gonna be paranoid lol I love it too baby I just hope you’re doing good and I’m proud of you for all of this you are always welcome and love me too much too lol lol I’m just trying not really hard but I’m not going back in the bed lol lol I’m just watching TH-cam lol I just hope you’re feeling good and I’m proud of you for all of this you are always welcome and love me too baby mommy mama mommy daddy mommy mommy daddy daddy mommy mama mama daddy mommy mommy mama mommy mommy daddy mama mommy mama daddy daddy mommy mama mommy mommy mama daddy mommy mommy mama mommy daddy mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama daddy daddy mommy mama mommy mommy mama daddy mama mama 😢😢😢😢😢😢
@@mzamethodman7134 well sadly not gonna happen. Rockstar changed
Rob Weithoff has said before that the house building mission used to be building the entire farm plank by plank. They filmed the entire thing for mocap but testers said it was too boring doing the whole thing so it got cut right down, the extra stuff around Bleechers Hope is most likely from that mission. Good video man, love to see a part 2 if there’s enough to do one on 👍
that would be boring af, I'm glad we got a cool cutscene instead
farming simulator then housebuilding simulator, what's next?
I think that's where the "House Building Theme" and intractable cutscene came into play.
Well that explains the occasional cougar attack have to make it interesting
@dudeguy you play postal your opinion dont matter
One thing I’ve noticed is that in the mission where you rescue John off of the mountain, in chapter one, he has a Mauser pistol and wooden shoulder stock holster. This makes me wonder if having stocked pistols could have been a thing in game at some point in development.
Was severely disappointed when you couldn't shorten the stock on the repeating shotgun so you could dual wield them like in MW2 and cock the lever by spinning the gun in a circle essentially
Maybe it's a slight nod to Red Dead 1 where Dutch was the only character seen duel wielding pistols. Now in Red Dead 2 John is the only one wielding a Mauser with a stock
broomhandle was a thing in 1899? I thought this was a ww1 thing
@@RafaelMunizYT The Mauser was first produced in 1896.
@@comradebliin9720 yeah but I've never seen them portrayed before ww1
I have always loved being in guarma it’s beautiful you can tell just from looking at the map in game how much wasted potential there was it’s insane
Agreed. Even with how cut down it was, Guarma is the most beautiful in-game location imo. I would've loved to explore a tropical setting like that for hours and soak in the ambience. Hopefully GTA VI has a location like Guarma if the rumors are true.
In Guarma you were supposed to finish the pirate treasure hunt.
@@themadtitan7603 GTA 6 is set in Miami so hopefully we do
@@themadtitan7603 hopefully GTA6 has multiple islands to explore, I miss the feeling of experiencing a new section that was previously mentioned, but also nearly impossible to get to, I dig the one island in 5, but they had so much mire they could’ve worked with in San Andreas.
@@DaSourOrange Yep. There's a possibility for Caribbean islands nearby.
That sea monster would've been awesome. I love the little paranormal/cryptid secrets in R* games.
The Sea Monster could have been like the Giant Catfish. You can hear him but can’t see him. With all the boat wrecks it really could have been a neat side mission. Start by checking out the pirate wrecks and it leads you to a treasure chest. On your way you hear the monster and see something is near the surface. You get to the chest and realize there is a couple jewelry bags and a couple gold nuggets and ingots with a note about the strange going’s at sea. One of the famous Rockstar myths like the sewer monster, the Ratman.
New Austin originally being intended for Arthur makes a lot of sense
It explains why blackwater is half ubder construction in 1907 and changes so much in 4 years because well they just didn't change much for the 1907 section of that map
It also explains why armadillo recovered as a town so quickly from the cholera outbreak
And it explains the continuity error of the McFarlane ranch barn in rdr1
This is all supported by
1 the audio files
2 the dinosaur bones side mission
3 Arthur's journal
4 the fast travel
5 red dead online's new austin just being 1907 new Austin
Turning off the New Austin sniper and going into that area is one of the best things to do in a playthrough. Your comment makes me dislike how much they tried to hide the area from players and the game just killing them before you could get to New Austin proper. More than anything Rdr2 makes me dislike Rockstar even more as a developer. The game is still amazing though.
@@Agc2749cherish this game my friend. I truly believe rockstar will NEVER make something like this ever again after they saw how one (pretty fucking boring) game could carry them for an entire decade.
@Rowley Ryan My first playthrough was when the plandemic lockdowns started so I had nearly 2 months of unrestricted time to play this game nice and slow. Getting the Legend of the east Sachel is still one of my favorite items to grind for. If only Rockstar didn't make it impossible to pair it with the legend of the east outfit before playing as John that would be awesome, oh well, that's what rampage trainer is perfect for.
@@Agc2749 sounds like bliss mate, I only get to play an hour or so at a time. With the misses bleating next to me about random things while I try to play.
@@Samual_33least you got a misses
How come Rockstar Games haven't released a "The Art of Red Dead Redemption II" Book yet is beyond me.
It was actually announced before the game came out but was never released for some reason, according to what I read.
I've read that a lot of top level directors have left Rockstar, I wonder if that has a lot to do with it?
Money. Greedy cunts give a shit about literally nothing else.
They haven't even released a next gen patch to play it at 60fps that's a fucking crime.
@@jorgeloredo100 the game plays just fine in 30 fps. It's the right frame rate for this kinda game anyway
I would have liked to be able to visit New Austin or even Mexico with Arthur. It feels weird to explore NA as John given that a lot of the RDR1 dialogue indicates he's never been before - pretty weird going to MacFarlane's ranch for example!
That’s what ticks me off a lot about R*. I can understand making the city of Blackwater inaccessible to Arthur (even though he didn’t partake in the Ferry heist but whatever) but to have the ENTIRETY of New Austin off limits to him is just plain dumb
@@cocob0l0 He didn't partake in the ferry heist, but people still know dutch and his gang, and they know them more than ever after the ferry heist.
@@Swordsoulreaver Blackwater isn’t in New Austin, it’s in West Elizabeth, which Arthur can partially explore. It’s almost like R* just slapped in the 1st game’s map last minute but then wanted to keep content for John’s portion of the game, so but the invisible sniper in New Austin, and those crazy OP cops in southern West Elizabeth. If they actually had working brains, they could have easily kept Blackwater off limits, and just that city. The whole rest of the map didn’t need to be restricted.
@@cocob0l0 I'm with you on the rest, I was just explaining why arthur gets wanted in blackwater because you said "(even though he didn't partake in the ferry heist)".
@@Swordsoulreaver It’s kinda obvious but yeah at the end of the day fuck R* Games
*Just finished this game today again for the second time. Best game I've ever played. I don't even think GTA 6 will be this good, when it comes to the story.*
I agree definitely the best. I got my 10 year old daughter hooked on it as well. She’s on her second play though.
nothing has come close to it, i hope red dead 3 is just as good and rockstar focuses on the story for gta 6
@@mitchellmaytorena1137 amazing father genuinely 🙏
@@AshleyWilliams-go5cb it's cool and all but isn't there like some grueling violence lol
I mean I know there is I have completed it six times. But ten seems a tad young, but maybe I'm overstating it
@@illestvillain1971 yeah as a 23 year old the gore gets to me so I can only imagine a 10 year old I mean the game basically begs you not to kill really but yeah could be just me too
There's a cut interaction between Micha and Trelawny that I really wish was in the game!
Micha accuses Trelawny of being a rat or a snake and Trelawny responds by conjuring a snake under Michas hat and laughs at him, claiming that snakes like dark and empty places which has to be the sickest burn I've heard lol!
We all know the rat is micah
Eliza seems like a really interesting character, that could've added some depth to Arthur's story and redemption. I guess it could be a difficult part of the game to write, so I'm glad they didn't try to force her in, but I'm still curious on what could've been
Almost makes me wish they had kept her and his son alive but just hidden away so it could open up to a new RDR where you play as Arthur’s son and him really learning who his father was and going after Dutch to finish what Arthur couldn’t etc
@@rebekahrigby6765don't think that could be possible as it will be lined up to John's/Jack's Redemption, a whole storyline that drifts away from theirs would be interesting though, new characters, maybe a new place as well
Tbh, I see no sense in this idea. If a child doesn't grow up with a parent, highly likely they'll be strangers to each other. Especially considering there were no video or audio recording technology that time@@rebekahrigby6765
Someone didn't play red dead redemption 1@@rebekahrigby6765
It'd have been cool if Seth was at least included as a random encounter in a graveyard, maybe even being chased off by Arthur for robbing the grave of that woman dug up in the debt collecting mission.
I agree, Would have been great if Arthur wasn't locked out of NA and had encounters with younger versions of Seth, Irish, W.Dickens and any others
Seth was one of my favourite Rdr characters.
"They say he laid with his sister" ~Seth
"😬" ~John
"I dont like women partner 😬" ~Seth
Oh my god that would’ve been a perfect Easter egg!!
@@SpeedDemon55 Really?
I mean, he was a fine character... but favorite material? I don't get it. lol
I installed 20 mods. It makes the game infinitely playable. THere is a mod that makes dynamic biunty missions. You actually have dialogue with the sherrif and when u bring the criminal in. just amazing
Could you list the mods you’ve installed? You’ve piqued my curiosity.
@@BennyCadillac Bounties expansion. Marston animations RDR1, RDR1 walk. A reshade, you choose. Ped damage overhaul( my favorite)
AEMM euphoria or BDERO or WERO
Hanging mod
Hunting mod
Survival mod
Basic needs mod
Why ems
Why em bloodlust
A few clothing modd
Rdr offline
@@cosmokramer8075 Thanks! Nice to see from the perspective of one who uses these mods, and can vouch for how they work. I’m doing my first playthrough mostly vanilla, and plan to spice things up on my next run.
@@BennyCadillac Vanilla is enough but if u start with these now u wont even notice that they are mods. I cannot describe how badass it is to execute a bleeding enemy who is writhing on the ground begging for mercy. Its kind of disturbing
Wish I could add those mods on my xbox
Guarma is my least favourite part of the game. I always try to put off doing the bank job for as long as possible so I don’t have to do the Guarma mission. It’s a shame a lot of stuff for it was cut - it definitely would have been more enjoyable!
Yeah I hate guarma
Yeah me too i don't like Guarma,i can't go anywhere there without getting shoot at
I think another reason why I didn’t care for Guarma was mostly because I was separated from everyone. Not a bad mission of course but there are much more interesting ones to me.
Same here. When i get to Guarma, the trainer comes out. I didn't do that the first time but immediately after i was like yep, I'm cheating to get through it as quickly as possible. It's genuinely a horrible experience.
That's kind of the point of it though, and they nail that perfectly.
Fun fact: Otis Miller's revolver, which is supposed to only be accessible as John due to it being in New Austin, has an icon that shows a short barrel vs. its final model in game, which has thr longer barrel.
just adding it here that theres much more than what youve gone over, theres a Cut companion system where you can take gang members out with you, theres at least 663 cut pieces of ambient dialogue for various things including the companion system, John marston has a well of cut content, theres a character called Abe Maclean in the files who needs a custom entry in the metapeds file and on top of that arthur has a bunch of cut outfits
that's why he said he'll do a part 2 😭
@@platanous where did he say that
Charles followed me when I got Schofield in valentine. He wasnt doing anything but then walks up to an odriscoll and blows there head off lol
@@lDK-_-gigachad Charles
9:35 I saw all the phases of construction in my play through... you have to return after every mission/side job or you will miss stages of the build.
Curious but was the phases shown in the video like the one you saw? Because if not, it could be this particular phase of construction was cut.
@@themadtitan7603 its been a while but yea there were like 5-7 changes each time i came back.
@@pawpatina I see.
@@themadtitan7603 The first time you see beecher's hope, its a shed with the squatters. you run them off and go get the deed taken care of then come straight back. the shack is still there but there is more stuff laying around, then you buy the house and go back. now its a shack with a bunch of stuff and a few stacks of large timbers. next time there is a house frame. then an almost complete house. then the house is done and the barn is starting to go up. then it looks like what you showed the next time. and then finally the barn is complete and I think a silo went up.
@@pawpatina Thanks for the detailing it thoroughly. Appreciate it.
15:47 the missing princess is also mentioned by a random npc I met, he said he had been looking for her for years to claim the reward and, though he knew it was a hopeless pursuit, he couldn't help but keep searching, lest those years be wasted in vain.
Man I would've loved the river monster because I love the creepy side missions
More night folk missions too would’ve been cool!
I love this game to death but for some reason I can't help but feel like there's a bunch missing from the main story. You can definitely tell that they had a much larger story to tell.
The whole game feels unfinished and rushed. Probably due to Dan leaving
I thought Dan left after red dead 2
@@wifine1951 he did but he stopped "working" on shit while he was still employed
the story is 60-70 hours not sure how that feels unfinished and rushed@@roostercake5437
Tbh I feel like they should have just scrapped Guarma entirely. It could have been a cool location if they’d been able to fully flesh it out, but after having so much of the content cut, it just feels so out of place against the larger storyline.
Rdr2 is such a great game even the concept art gives me chills how badass and scary the west was. One second it was all quiet with the birds and the insects chirping And then hundreds of men with cannons were fighting
-There used to be a talking parrotand a talking raven at the Saint Denis fence, the empty cage is there.
-In GTA Online is a tattoo showing guarma and some cut content like a snake, bigfoot, quicksand, insects, a spider, a treasure hunt teepees, a weed leaf and chupacabra.
-There are some cut animals like a giant rabbit since there is a giant rabbit trinket in the game files, a giant boar and a bull gator.
-Eagle Talon for Josiah and reading glasses for Strauss item requests were cut.
-There used to be some gold and silver relics, maybe from the treasure hunt in guarma.
-Some herbs you have to find for madam nazar were meant to be in single player.
-There was a herb called crows garlic but I could not find any evidence for that.
-Obese people were also cut
Hope you see this
Clearing confusion here, are you saying that there were trinkets for the giant boar and the bullgator?
@@SilenttJoe Sorry english is not my first language, I meant that there is a cut giant boar trinket and a cut bull gator trinket.
I wished I had explored Guarma more than I did when I was given the opportunity, that opportunity occurring only once after Welcome To The New World before you meet up with Dutch in the cave. The environment was so amazing; especially compared to other open world game environments I've played through. The reason I decided to head to the next objective after so little time spent exploring Guarma was mostly due to the fact that there were guards just about everywhere, and I was already pretty invested into the story anyway. Little did I know, that very moment was the only opportunity to explore it.
I wish I had saved on a separate file without overwriting it with any new saves from further in the story, and instead saving it on a different file so I could come back to it every once and a while, and in fact, I wish I had done that for a lot of other points in the story, too.
I miss playing through RDR2's story missions in general.
You can use mod menu to teleport there
There really isn't much to explore, you can only access a stretch of the river beneath the waterfall you and Dutch meet at down to well before it floats out to see, and a bit of the sloping terrain between your camp and that river. If you go north of the camp you just slide back down or fall, and if you go in any other direction you will be quickly overwhelmed with soldiers. There are I believe two random events that can happen though I've only ever seen the one where you fall into a pit trap and are ambushed by soldiers for a few minutes, and then there are the handful of unique animals the majority of which all gather at the base of the waterfall aside from the snakes which depending on what you do may never spawn at all because time will stop moving until you initiate the Dutch mission. All of the other locations you get to visit are during the story missions and you will quickly fail if you get too far afield. As fond as I am of the Guarma chapter I do acknowledge that it is ultimately disappointing knowing what was evidently originally planned for it to be far bigger and offering much more content and free roaming. Other than taking a bit of time to walk around a very small and artificially constrained bit of terrain in order to take in the gorgeous artistry of the flora and fauna native to the island, there is almost no reason to not just go ahead and proceed through the main missions, an approach that is antithetical to the design philosophy of practically the entirety of the rest of the game.
@@merrylakay8310
First of all, there is an invisible sniper that will kill you as soon as they can when you teleport there, and second of all, I use console.
@@Nowilltolive4974 sucks to be a console pleb doesn't it
@@Nowilltolive4974 i am pretty sure you can disable it via cheat codes and in mod menu
John's chapter 1 outfit is based on the great silences outfit along with the mauser stock holster for those curious
Frank Heck always looks so CLEAN, damn I love that guy, a young legendary gunslinger
to the point about Eliza, it was mentioned in the game that Eliza was the mother of Arthur's son who was killed. I imagine the plan was initially to keep that in the game, but then they decided to have it mentioned instead of take place
I’m still mega sad that they decided to cut down ambarino and never finished the small little town that actually had people in it.
Same! It's still probably my favorite part of the map. It would have been pretty awesome to have a town there.
It sucks how most most of ambarino is not explorable I would kill for the mountains to be more explorable
@@Sledge447It’s sad because you can go out of map and Ambarino by far has the most explorable out of boundary map geometry in the entire fucking game. You can tell they had so much more going on there at one point and it sucks ass
Yeah, there's a fuckton of content actually in the game, but the priorities Rockstar had while making the game are definitely questionable -- why is there a whole island that's barely utilized and most players cite as the low point of the game, yet areas on the main map are unfinished? It would have been far wiser to simply cut Guarma out of development and put that labor onto the parts of the main map that ended up not getting finished.
the whole state has barely anything in it, is there even a post office?
i would really love to see a director's cut for this game that adds in some of the cut content cause its safe to say that alot of players stay in chapter 2 just to keep playing as Arthur and really want to play as Arthur in new austin its such a let down that some of these things got cut
The river monster would have definitely scared the crap out of me
Its so interesting to see all of this Guarma always felt rushed and off place
I guess Eliza was in their gang at first but they later decided to make her character completely different and death along with his son by bandits i think that kinda works better for Arthur's character
8:08 I know that's a small detail but coming from the irl heartlands that makes a lot of sense. A lot of wild grass here on the prairie especially back then would have been a tan color, it's often called buffalo grass. When I go through the Heartlands countryside I liked how it did reminds me of my home but I couldn't help but notice how strangely lush it looked
This is such a small detail but I noticed it too! It’s simultaneously accurate yet fantastical.
It looked like that in the trailer, I really wanted it that way
I always felt RDR2 felt a bit 'unfinished' (if that's the right way to put it) towards the latter part of the game. Would have loved to go back to Guarma , and find the Princess
You're bugging... The game felt more than complete, they're eyes were just bigger than their stomachs. Added too much to reasonable achieve in a deadline but they got an immense amount done and it is the best open world game I've ever played and I've played
@@beatrixdobson4795 that's because the story was over..
@chuckbuskee I think it's also kinda dumb to reply to a random comment made well over a year ago, but you do you.
@chuckbuskee Obvious troll. Hope you get a better hobby sometime soon.
@chuckbuskee Genuinely couldn't sound more like a troll. Especially telling me to delete my comment. Blocked.
Fully agreed on the guarma thing with most of the comments. Definitely feels under utilized. But i guess with the way they told the story on the chapter they didn't wanna dwell on it. Definitely feels like one of those things that could have been explored had we got DLC like some of the other storylines that didn't get explored. But u don't say all that to be disappointed coz this is the best open world game I've ever played, there's genuinely so much content its hard to ask for more.
Great coverage as always 👊🏿
I think that the Laramie Gang was supposed to be in Emerald Ranch and would tie in with the whole Emerald Ranch mystery. The description for Emerald Ranch mentions that the owner is trying to force out smaller ranchers (similar to Hanging Dog and Mr Geddes) but we never see much evidence of this in game. We probably would've seen a sort of Johnson County War or Pleasant Valley War in ch 2 or ch 3, but this probably got cut up into the Braithwaite-Grey Feud and the Hanging Dog-Pronghorn Ranch feud. This would have probably tied in more with the Emerald Ranch mystery with the Ranch owner's daughter probably falling in love with his rival's son and having Seamus kill him (again like the Braithwaite's and Grays). Personally, I think this would have been really cool to see and would have captured that "Wild West" feel imo.
17:10 To me, this seems like Rockstar was planning on having a side mission reference Team Fortress 2. The fact that the location has two brothers, one in a red house and another in a blue one, engaged in a feud just screams TF2.
The Mexico set being so complete, and the fact a younger version of Seth makes me somewhat wonder if they were hoping to be able to attach rdr1 to the rdr2 world. Though when my husband was playing the guarma chapter, he really wanted to explore the island. It would have been nice if they had a way of returning to it or opening it up. Wish they hadn't cut that part. The set was beautiful and would have been awesome to explore. (I was the explorer/hunter of the two of us, and he used to have me do all his hunting and gathering, since he had little interest in that part)
I highly doubt they had plans to remake RDR1 in RDR2. It would have required a lot of development resources and the team needed to move on to GTA 6's development.
@@zaidabraham7310 would it have been that hard? they already remade West Elizabeth and New Austin. Even Mexico is half-there, places like El Presidio even have some glitched walls. They could have just brought over the audio and animations and cutscenes, couldn't they?
it’s safe to say we all want more rdr2
Any other company would love to be the owners of a game as good as RDR2, but rockstar just spits in the face of all their fans and just left this game in the dust
I'm planning to buy Rockstar sometime in the future when I'm done with all my projects on my companies lol. Would love to revamp everything to perfection.
@@MassimoCarbone-zq9nt… yeah… good luck on trying to buy a 22.5 billion dollar company…
@@MassimoCarbone-zq9ntthis has gotta be a joke lol
If you’re serious: abandon this plan immediately and focus on something that’ll actually be viable
@@MassimoCarbone-zq9ntdo it
I tried to buy rockstar but I was 22,5B short.
I was almost certain Rockstar were withholding Mexico for use in a major RDO update. Although I was still unrealistically hoping it was for a singleplayer story DLC. I guess Strauss Zelnick never figured out a way to endlessly bug players to buy gold bars to the same degree he can annoy you to buy Shark Cards in GTAO. Hence RDO's neglect.
They're pulling 900 mill a year from gtao no way they're doing anything but focus on the next installment for that series
the constant nagging of all the shopkeepers to buy gold for everything, combined with the repetitive timesink broken missions, made me stop playing RDO after like 2 hours. Gta 6 Online will be worse.
The river monster mission sounds so cool! I would have loved to do something like that!
Based on the River Monster's sound files and how much they sound like foghorns, I'd bet anything that its scrapped Stranger Mission would've been an homage to Ray Bradbury's short story, "The Fog Horn." It's about a lonely sea monster being drawn toward a lighthouse, because its foghorn resembles the monster's own cry, and the lighthouse's towering shape resembling the monster's species. It's a very sad and poetic story, and with RDR2 already being packed full of various cultural nods, it'd be right at home. Could've even been tied to the Van Horn lighthouse, which is right on the river.
Thanks for your hard work, Fishy. I’d love a part 2!
I absolutely adore jungles and rainforests, and man I was stunned when I got to Guarma, Rockstar outdid themselves but when I found out that it was supposed to be a massive explorable Island, I was incredibly disappointed that Rockstar cut it from the game
My biggest regret about RDR2 was they never added Mexico to the Main Story Mode even tho you can technically get there. Such a shame 😮💨…
You’re videos are the main reason I got back into playing both Red Dead games. Thank you for igniting that fire in me once again
The sea creature sounds amazing and a mission like that could've been awesome, Eliza sounds that likes/hates Arthur and John which makes me curious... FUN FACT: Molly was suppose to be on Angelo Bronte's party with Dutch since in the files you can find her model with a beautiful green dress
I kinda which that they kept the lake monster without the stranger mission so if you went into a certain lake at night it would attack you.
10:31 I can't lie I'm laughing at how the river monster sounds a little like one of those Reapers from the Mass Effect games
A director's cut of the game would be incredible
I was on a steam ship near the Southern Coast of Lanahechee river and at 3am I heard those monster noises, but since there was nothing, I didn't think anything at the time. There are also HUGE cougars on that coast.
The weirdest thing is the way people act like the game is somehow "incomplete" if it has cut content (it's like they don't realise that _every_ collaborative creative work has cut "content"), or that the game would 100% guaranteed be superior with the cut content "restored". It doesn't seem to occur to them that some content is cut simply because it's _bad_ - or because it bloated an already-massive game, which IMHO was probably a common cause of cut content in RDR2 specifically.
I find it interesting the audio for the monster includes what sounds like a boat horn right in the middle of it. Wonder if there was something between Guarma and America they were planning on using.
One of the things that fascinates me the most (which I haven’t seen a lot of discussion about) is that within the game files, Arthur is referred to as Player_0. John, however, is referred to as Player_3. Nothing spawns when switching to Player_1 or Player_2 in the debug menus I believe, but at some point, there were meant to be other playable characters BEFORE giving John the reigns. Either that, or having John be a playable character was slapped on late in development.
Maybe it's just the male and female online characters? They are playable and 2 different player models
@@veasey3997 I wonder if there’s a way to confirm this, because if that’s the case, it kind of suggests that John being playable was tacked on late in production
@@cocob0l0 wasn't there multiple departments working on rdr2 in different locations? If so certain departments could've finished earlier than the rest. That's my best guess at it
it was most likely meant for bad honor ending, where you could’ve gotten to pick to play as micah or Dutch if you have gotten the bad honor ending.
@@GoodMan-st6vq Is there any confirmation about that originally being the plan though?
4:50 ALL of the out of bounds area alone could have cut 10gb off the final game size...
Right. I explored out of map for hours and was incredible how much there was. I don't think most of it was for long distance visuals.
Only thing I was proper let down by was the mayor of strawberry story being cut, only because I kept hearing about him from the other npcs and expected something to be there
The river monster audio has to be my favorite. I wonder what it wouldve looked like? Do you think it would be a giant mutant gator, or somthing more serpentine?
If I remember correctly, Rockstar added the river monster in a GTA V Online dlc as an easter egg (Sorry if I've made mistakes, english is not my mother tongue)
@@Thefake974 ofcourse they put it in gta5. Wjy would they ever add anything to red dead? It's not like it's a fantastic game or anything
@@therwtyt I was disappointed and angry when I learned this. it's such a shame that this creature that could have been such a cool and terrifying encounter was turned into a background Easter egg that does absolutely nothing...
There was supposed to be an avalanche possibly in the beginning of the game, we were supposed to witness and experience but was cut. You can find tons of snow piled up, and a bunch of covered trees with the land destroyed somewhere outside of the map
It would be cool to get our hands around a directors cut of this beautiful game and get some of this cut content back
For guards I would put
At Saint Denis/Blackwater you can buy a boat ticket to guarma 20-50$
Spawn at a dock there and there’s a saloon,gunsmith etc
You can also go to the place where javier was held but obviously you would be shot at. Also you can find secret treasure and see some events
And make the unexploreable area of guarma acsessible
I would have loved more hidden monsters and cryptids. Even an optional DLC that adds em. Cowboys with zombies, cryptids and such is awesome.
11:04 the river monster sounds like my stomach after taco bell
😂
10:41 My stomach after taco bell:
I would love a second part. Some of these things I knew but there were quite a bit that I didn't
As a game completionist, it took my 3rd play through to discover, through frustration and TH-cam, that to complete the compendium of animals, 3 different snakes spawn in ONE spot on Guarma.
So, if you miss it and don't load up your save file before doing the 2nd(last) mission, you'll Never get the chance again... That was just dumb.
Luckily, I discovered a glitch in the mission to rescue Javier that allowed to study the rare Sea Tortoise.
Dang, hearing the audio files for the cut river monster, to be honest....those noises are actually terrifying....WHY DID THEY CUT THIS!!
Would you be interested in exploring the gunslingers featured in "The Noblest of Men, and a Woman"? For example: their backstories, real-life/film counterparts, hidden lore, etc.
I would find that cool. However, it's theoretically possible you see them in rdr3 since, according to the wiki, the van der linde gang was formed in the 1870s.
All the gunslinger have real-life counterparts.
Jim Boy Calloway (John Wesley Hardin irl) in the 70s
Black Bell (Belle Starre irl) committed most of her crimes in the 70s, and she says she's been on the run for 20 years. This timeline matches with her real "self"
Billy Midnight (Robert Ford irl) in the 1870s and 80s
Flaco Hernandez (Red Lopez irl) born in the 1880s, was an outlaw through to the 20s this one is not a good representation for rdr2 as he would only be 13 when Arthur goes after him for the gunslinger missions
Emmet Granger (a character from a western) is a lot of freedom here
If rdr3 was set during the rise and peak of the Van Der Linde gang, R* could have you interact with the gunslinger gangs much like they did with the Lemoyne Raiders.
The biggest issue some might bring up is that Arthur had already stated he didn't know any of the outlaws during the gunslinger missions.
Hernandez is the only gang leader who was well known as his counterpart led a gang composed of members from former famous outlaw groups such as "The Wild Bunch," so Rockstar sorta mirrored this.
Belle Starre ran with a gang she wasn't the leader of, so this could work out story wise
My opinion is that based on the outlaws chosen, Rockstar was specifically trying to set something up as all members weren't well known even in their own times,
(you could interact with them BEFORE they were famous)
Tldr this is kinda possible with a little bit of explaining
You should definitely do a video about the cut content of RDR1.
Fun fact Jack (when he’s 16) actually has a texture for his bandana that he wears in 1914 that goes unused
A part 2 would be badass. Good job.
Also apparently according to cut dialogue, Abigail was supposed to guard the camp too sometimes
I’m glad the guarma section in story mode is kind of short, since the story mode is already insanely long. But I do wish we were able to go back and visit it in the epilogue during free room just so that players could finally explore something other than the little waterfall area that we’re limited to now.
It would have been so awesome if Guarma was longer. Aguasdulces and the rest of Guarma should have been explorable. There could have been a heist to get money to escape, there would be new characters that help the gang escape, a ton of side missions to keep the player busy. Maybe even a legendary animal that can only be found on Guarma like an iguana. There could have been new gang members, some exlusive weapons. I could go on all day of stuff that could have been added to Guarma.
18:49 For some reason this makes me want to go on a rampage in RDR2 😮. Interesting.
I wish Rockstar would include all the cut content in their remastered versions of games but that’s probably asking for too much.
yeah that’s definitely asking for a lot, although it would be cool. maybe they could add the cut content to a new game, if they were to make another redemption then that’ll be awesome.
asking for actual decent remasters from R* is too much
It always bugged me that there was open world content locked until the epilogue. It should have all been accessible as Arthur. Here’s how you do it…
Arthur lives after the showdown at Beaver Hollow. He helps John escape but goes back for the money, only to see Micah scurrying off with it, and Micah yells that he’s gonna go for the Blackwater money too. So then Arthur decides to move to a warmer climate to help his TB (new Austin) and does some missions to find out where Micah is at so he can ambush him when Micah goes for the Blackwater money, which Arthur intends to give to the Marstons. But maybe he succumbs to his TB before he can execute the ambush, or there’s a showdown with him and Micah or Dutch, or whatever. Then we pick up with the epilogue as it is in-game.
Another part of this would be great, I love cut content so much even if it does make me feel sad about what could’ve been
Great quality content. No hyperbole, just right to the point. Excellent! 😊👍
Except it took forever for him to get there
One of the things that annoys me so much in the actual game. If you Miss to scan the animals of Guarma you have to replay to whole game to scan them.
You don't need them for 100% completion
There are audio files revealing that Arthur was supposed to be able to borrow other gang members horses
glad to see such a good video on this topic! i remember spending hours on RDO exploring the top of the map (which looks amazing and i wish they let us go up there it'd be nice to have the open nature they have there with no buildings) along with mexico, so many interesting bits of land so far out of player view that feel like they could be in the main game
1:55 Everytime I come back to this game I'm blown away by the lighting. Especially around the campfire at night with the milky way in the sky. 😍
that intro had me hooked. you're getting better every video bro, keep it up!
such a beautifully worded intro, you can tell that you really care about what you do 👌🏻✨
i can’t believe how much cut content there was for an already brilliant video game, makes me sad knowing we will never fully experience it
9:43 there's a stranger you can encounter who needs a ride to strawberry and he tells you ths mayor is sketchy
My favorite part of read dead's cut content is the actor's reactions to it. In interviews they mentioned missing cutscenes or stranger missions and thinking "Aw did they cut it from the game?" And they find it on another playthrough.
Lets go! Who's hyped?
Me!
Me 🤪🤪😜😛🤪😛🤪😛🤪😛🤪🫣😱😱🤗🤗🥱🥱🥱😥😥😢😢☹️🙁🫤😕🤐😰😨🤬🤬😡😡😡😡🤬
Rdr2 is an absolute masterpiece, if GTA6 is half as good it will be quite something
I have hopes for GTA VI. I don't know how it will turn out but if the leaks are anything to go by, it looks like they're building upon RDR2 which is a step in the right direction imo.
@@themadtitan7603 imagine the three player switch but with a whole gang like rdr
@@GrownUpKid94
That would not improve the game, problaby even make it worse
@@GrownUpKid94 That would do the game no favour.
I don't have high hopes for GTA(6) but would love for Rockstar to prove me wrong.
Just started a new play through a week or so ago to try for 100% and have already found a couple of things I’ve never encountered previously, such a masterpiece
It's rare to find a new channel that you love. I'm binging your past work, currently on my third video, and you've got quite a lot. I'm really glad I found this channel.
Its been a great stream, Fizhy! Keep up the good work! 👍🏻
F**k those testers , make it skippable with a button , I wanted to build my farm up from the ground , deliver goods manually between settlements , and buy resources for the livestock …. It’s always the nagging of the casual gamers that keep good content out …..