That building in Mexico was an important location in RDR1. The fact it's there so highly detailed is further proof that you were probably supposed to be able to go to Mexico at some point in development.
Or it’s probably because it visible from New Austin and Rockstar knew players were gonna try to go to Mexico immediately so they had to put something there to give the players something to look at.
@@MrHackTheGibson There is no solid proof, just speculation with some strong evidence. Why would it be so heavily detailed if we were never meant to go there?
im a mod creator for rdr2 and Mexico was supposed to be fully explorable, interactable, and maybe have side missions there, there's only little Mexico content left along with leftover subtitle text from the Mexican military. and the 1.00 version of the game when it first launched had the Mexico buildings in the files but got removed
I always wondered if the suits at take two told them they were out of budget and needed to get to release before they could finish everything they intended. Mexico and New Austin should have been part of Arthur's story since John explores them in RDR1 for what feels like the first time
Tempest Rim was blocked off because for Chapter I, you’re supposed to feel isolated and be completely lost. TR is too close to the grassy areas, so a further map expansion was required.
Maybe the chapter 1 areas were not meant to be accessible after chapter 1. Doubt it, but it's weird that Tempest just isn't accessible. Like why didn't the devs just finish the area? Probably time constraints, but it's still weird.
tempest rim looks alot like current tall trees, they could have kept tempest rim in the game and just gave us snowy tall trees like in the original game.
I would have loved for it to be a wild area, no cities just campers and wild life with bears, moose, deer, cougars, rabbits, and buffalo in abundance and no law cept bounty hunters.
The Grizzlies (both east and west) are so beautiful it's a shame they're so ultimately underused imo. It seemed like the eastern Grizzlies in particular was even larger originally based on the leaked map and had more locations but was cut down to a smaller, barren region in the final game.
@@Hitoribocchi_tokyo Tempest Rim is such a big area of the map, it would have been great to have had a corridor between Cairns Lake and Wapiti, perhaps interrupted with similar features like Mount Hagen, isolated farms, a small working Village ? This is where considering the amount of money spent buying the Game, at least some effort should have been made. Sisika, maybe the options of visiting and using Casino Steamboats, etc
the grizzlies used to be like twice as big in the beta stages, with lots of cut settlements like cohutta and iron cloud. but for some reason they cut out half of the settlements, moved some further down the map (like the loft which was supposed to be way further up north) and packed all those mountains into half of the original grizzlies. if you look at old maps of the game (some can be found inside the game as decoration) you'll see how much was wasted. It's a real shame honestly.
5:58 Fun fact: this may not be the area you're talking about, but the area you're in when you save john from the wolves is later inaccessible because of an avalanche
Tempest Rim always haunted me with its faded label on the map, glad to finally see it thoroughly recorded. Also I didn't know they moved Colter from there, that was interesting, thanks for sharing. I should dive into the wiki more.
There was a leaked map from a few years before the game was announced that showed the northern mountain areas were much bigger and had settlements to explore. (If I remember correctly)
@@LovelessDogg1 You're right. The eastern grizzlies were much bigger originally and had the infamous Iron Cloud mountain and lot of the areas from it were shifted down to Cumberland Forest which was also much bigger. While the western snowy area was smaller.
@@lfap5055 I wish they didn't add New Austin and focused on expanding the other parts of the map. We could've had a bigger Guarma, bigger Grizzlies and even a bigger Roanoke Ridge.
Hey, I noticed that watching this video there are a few misconceptions that I think I should let you know -Firstly , the area in the intro cutscene IS in the actual map, it's not spawned in, it's quite north of Colten, when you get close enough you get a literal snow wall that tries to kill you, if you mod your way in you will notice way too much detail for an unused area, this is part of the highly speculated and sorta confirmed CUT PROLOGUE CHAPTER , that would involve Arthur in his days in New Austin and eventually their escape to Colten, you find way specific details like Dead Horses halfway covered in Snow. -Secondly, back in 2016 the actual RDR2 map got leaked, however, in that leak you could see that compared to the final version the map did extended way far north than the final game, that could explain why so many stuff was considered like the frozen lake and the animal spawns way out of bounds. -Also it was proven via mods that Arthur was meant to explore New Austin at one point of the game, he has way too much voicelines that are specific to events in New Austin that he can actually say in-game if you force him in there, such as related to the cholera pandemic in Armadillo, also all cutscenes work with him, fully animated but mostly missing voice lines, apart from this the entire New Austin map is labeled as "1899" in the internal game files, same as the citizens of New Austin, who has both 1899 and 1907 models , but only the 1899 remain used in-game, meaning that the entire New Austin area that John Marston gets to explore in the epilogue is just trapped in time 7 years before, in 1899, seems like when Rockstar decided to block Arthur off of New Austin they thought to themselves "Eh. why bother mapping 1907" and just reused the 1899 one. now this can also connect to the cut Prologue Chapter, since apart from this a lot of interesting Assets and files seem to be specific to the events that led up to the "Blackwater Massacre" , which happened right before the final game opened up. said assets go from Text Strings to unused Animations that are specific to Characters such as Dutch, beating a lady with the handle of his gun, the Lady using a specific model with her Face gorely messed up, kinda connecting to what the gang members keep saying of "Dutch killed a girl in a bad way" in the boat heist.
Is there anywhere we can see the Blackwater files you mentioned, like in a video or smth? I love stuff abt the cut content but I haven't seen the dead girl's face before
@@hibiscuspetals02 the dead girl thing is on a youtube video that I have found couples of times, something around "Restored cut camp event" Everything else should be found in Gtaforums
@@ellieh.5419 Ohh yeah I just found it pretty easily with the title you mentioned. Damn that's brutal O.o sure seems to suggest we were meant to see the ferry raid at some point tho
@Ellie H. Very interesting information on your comment. Btw, if you manage to draw New Austin points of interest on the journal as Arthur, the drawings, the handwriting and the text will be different from those made by John, proving that Arthur was indeed supposed to go to New Austin.
Rdr2 has an insane amount of wasted unused space on the map, also it pisses me off how there's certain areas where it's obvious you can go there but the game says nope and pushes you back down
As an expert of RDR1, I can tell you exactly what that tunnel and path were. That's not a path. It's the flattened ground under a railway that went through that tunnel. I think it's a mission with the Mexican Military that you get ambushed by rebels after you leave the tunnel and thus begins the most infuriating train défense mission in RDR1. The building is the presidential building and Fort that you first meet Captain De Santa at. There was a village around it snaking down the hill in RDR1 Why is there water under Mexico? Wrong question. What you should be asking is "Where is Guarma?" Yes that's right, Guarma is under Mexico. I don't know if it still works but there was a glitch to get back to Guarma by using a lot of alcohol and blacking out to wake up outside the map, allowing you to run around New Austin and into Mexico that way, and then crossing the whole of Mexico very carefully as to not fall into the void until you reached Guarma
thanks! i later did find out that tunnel was a train tunnel i will play red dead 1 sometime soon once i buy a copy, but i never knew about that bug to wake up in mexico after blacking out this game has some very interesting stuff hidden in it...
@@BonnieFan69 Hidden, broken, depends on how you look at it, but I would highly highly recommend playing RDR1. Absolutely brilliant game and I can only imagine how much better it is after playing RDR2
@@BonnieFan69 Both are iconic games in their own right and I hope more people get try it now even if it's old given that it looks like we won't get the remake for a while.
Something kind of interesting about guarma is that if you load guarma and teleport back to valentine for instance it will be completely drowned in water. When your in guarma, the water level is raised to match guarma which is placed higher than the regular map for whatever reason. So that is why the entire map was flooded
There's a glitch you can trigger that turns Mexico into Atlantis basically, where everything is underwater. I've done it quite a few times. Can't remember the exact method but I do know that a variation of the method allows you to travel to Guarma from Mexico in the blink of an eye. That probably doesn't make sense but that's the best way I can explain it for now lool.
I was thinking while watching that you always get the cold weather clothes alert in story but you literally never need warm clothes imagine how much secrets and stuff they could’ve put in the snowy area
Imagine if guarma was fully explorable from top to bottom with all of its secrets being shown from giant spiders, giant snakes, pirate treasure, gemstones, pirate ships etc etc.
24:09 I think that’s actually a building lifted straight from rdr1. It’s called “el presidio” and it appears as a settlement in the original game and a few missions also take place there. It’s so weird how it still has some collision, almost like it was supposed to be in rdr2 but was cut.
There was a good video from Pariah87 recently that delved into Mexico in RDR2's development. Rockstar apparently briefly considered adding it late into production and added NPC navmesh files, mexican lines of dialogue were found the files and the mesh for some buildings is lifted from RDR1. That's how apparently New Austin was added in RDR2 as well which is why you can RDR1 textures if you clip into certain buildings there.
I personally hold firm on the conspiracy that the caveman is somewhere frozen in tempest rim… or at least would have been findable there if it were accessible.
There is a weird texture in Tempest that looks like it should have been an entrance to a cave, I believe that the caveman would've been there if they finished Tempest.
Last year it was possible to get into tempest rim. It was patched and now out of bounds. All animals were working perfectly. I walked from chez porter to the adler house.
The deforming snow doesn't necessarily mean it's supposed to be an accessible area. Just like the "2D snow", it's just another material/shader, only the deforming snow material has a displacement layer in its material properties. They use that material pretty much in all the snowy mountain areas but probably have an identical material without the displacement for the out of bounds areas.
After a legendary bounty mission in red dead online, the game actually glitched me and a friend of mine into Mexico. We were able to run up to the fort that is visible from new Austin, as well as see all of the roads that are supposed to be there. It was completely scuffed but it was truly epic, especially since we didnt try to get there in the first place.
It’s because rockstar had plans to add Mexico to the game. The whole game was meant to be completely doubled until hey were forced to start working on Red Dead Online.
@@Styxiedit’s a shame, I never even played online cuz everyone seems to agree it sucks lol (and I was never a fan of gta v online). Would have much rathered they expanded the single player even more
I heard that they removed 5 hours from the story because the game was too long. It may not be real, but I made a logical connection in my mind. This snowy region we could enter was within those 5 hours. They removed it from the story but didn't want to remove from the map.
The 5 hours cut was Guarma and them returning from Guarma in New Austin. Chapter 5 is too short, and they had the whole island planned but couldn’t complete it in time + it explains why Arthur was originally meant to go into New Austin
referring to the dog bark in mexico, you were actually in the exact location Chuparosa (the main town where you meet Landon Ricketts) was in the first game. I found it myself a couple of months back after playing the first game again.
Someone should totally create a “tempest rim restored” mod with deformable show, solid textures and maybe even a few new winter outfits and a town. I think rdr2 has some serious potential for modding and I’d love to see it used.
@@funman-h7w clearly I struck a nerve or something lmfao. I’m 16, and no, I don’t know the ins and outs of modding because I don’t mod. With that being said, I’m pretty sure that they can use existing assets and some sorta teleportation system. I’m not asking for a full on restoration, just a few outlaw camps, maybe a new town and some new clothes, all of which (correct me if I’m wrong) I’m pretty sure can be done.
@@bugbee4717I am aquanted with someone that has made some Red Dead 2 lighting mods that he put on Nexus. From what he tells me there are a few things I could say: Creating a whole new town would be a huge amount of work for a modder that doesn't make any money, and restoring the area to the rest of Red Dead 2s level of detail would be really laborious for a single modder. On top of that, Rockstar isn't very supportive of modders; they don't provide tools to help simplify workflows for modifying the game, which makes it really complicated and difficult compared to other games. It's not like Skyrim or Fallout where Bathesda literally provides a tool kit for modders to use that allows for modifications to the visuals and event scripting that doesn't require a degree in software engineering. Red Dead 2 has a really complicated code base that most people probably don't have the technical backround to understand and work with correctly. Keep in mind that Red Dead 2 is an absolutely enormous project that cost over $500 million to produce. Handfuls of modders here and there can only do so much to compete with what the base game offers outside of cheat menus and minor tweaks to the visuals.
There's a pretty sick ice crevasse inside the boarders of the map that you can only get to by going outside the map. There's also a huge avalanche outside the map. You should have checked those areas out too. You can also get to Tahiti, there's no texture there but it's quite stunning even without it.
Yeah the avalanche is literally just across the border near Lake Isabella. It's really obvious there was a road there, the devs just threw some boulders to block the path and called it a day.
Isn't that the area where you rescue John at the beginning? It's such a shame that you don't get to explore it, because those crevasses look really labyrinthine and fun to explore. It's also the only glacier on the map, I don't understand why they'd only make it accessible for one mission. It's like the bizarre way they made all these detailed interiors for GTAV that you can only enter in one mission - like what's the point of that? Why wouldn't you want _more_ areas for the player to access?
the deformable snow doesn't mean your were supposed to go there, it's a feature most likely implemented in the terrain, so everywhere there is a snow material on the terrain it will deform, the AI not working is probably because the navmesh isn't there, the navmesh is a mesh generated using the environment to tell where the ai can go, if it is not there the ai cannot go anywhere, only turn in place, so it won't run away when shoot, and wont have running animation as it is linked to the speed, for the mountains at the back, even if they're not supposed to be explored it is to still give an impression of distance, you would still be able to see theme at some places, instead of just void, also the world map is probably generated with a procedural tool, so they overshot the size to have more room for iteration, and then it was easier to keep the unused stuff rather than cleaning it
I think Mexico was cut for lore reasons. Arthur can’t go west because of the story and John has never been to Mexico years later in RDR 1. So there was no way it would make sense to go there unless you played as Charles or Sadie. I think there was gonna be DLC with those characters so maybe that’s why Mexico is molded and other areas outside of the map have design way past where there needed to be design.
You can get to guarma through those Mexico hills, I did it on xbox a few years back. Idk if it still works but there's videos on which directions to take it took me hours Edit: that's also why there is water
Mexico is probably modelled because the RDR2 map was added to RDR1 map and then assets were updated, which replaced them everywhere, even without touching the Mexico. Rest of the unused map is probably just painted with terrain tool, they might have painted more map than needed because maybe balloon ride initially enabled to go more places. Tempest Rim was probably made inaccessible because they ran out of time to polish it. Easier to make it inaccessible than to make it less detailed. Either way, it doesn't matter because the engine doesn't populate it when you are not there. Nobody put the water underneath the map, that's just default floor for the engine.
10:21 I think those big weird smooth dips we see in the out of bounds mountains are from the changes that happened when the grizzlies got reworked/shrunk down in the beta. Like, they scooped out entire mountains and moved them around and those are just the places where they airbrushed the terrain because it was like "screw it no one's gonna see it"
The out of bounds frozen lake I found awhile ago it's strange to see but the only conclusion I came up with is that I think that's supposed to be the original spot for where you find the dead ice skater and since they moved Colter over they moved it but for some reason the original spot is still there with no collision.
20:35 In RDR1, there is a train track running through the rock where the square-ish cut out is. There is at least one mission in RDR1 where you have train interactions in Mexico.
Years ago I was playing online with my friend and we glitched our way out of the map and explored all the way from glacier to deep Mexico. It was so cool to see what lay beyond my normal reach, but also sad that it just didn't make the cut. I still explore Mexico to this day.
Part of how games with huge open world maps work are they usually have "heightmaps", basically 2D images of the terrain that get made 3d in real time and have their various textures applied accordingly, and Buildings and objects like trees and rocks are just placed at specific points within that space without needing to specifically be modeled into that terrain (which means that there's some duplicates although you will never notice it if the developers do it right). This technique was also used in Redemption. This is why, even though you can't actually go to these other areas, there's no reason to remove them to save space like they might have in earlier games, and just bar the player from accessing them either artificially by making the player slide down certain surfaces, or by making actual changes to the terrain that realistically keep the player barred in within the game system. It's fairly flexible because then you can just move buildings and make the appropriate changes to the map or the building models without having to entirely discard work. This is also why Mexico has all of its terrain and foliage. It's probably a rough import based on the original data from Redemption, while West Elizabeth and the New Austin areas are further modified to fit the new style. El Presidio's presence is there just because it's supposed to be visible from the other side, but there's not really anything else like it that needs to be seen so the rest of the buildings aren't there, and no new work was needed because the old work looks good enough from further away.
The reason why Mexico had water after you teleported to it, is because Guarma was still loaded on the game. If you had paused the map, the game would show Guarma's map and the player marker would show that you're in the waters of Guarma even though you're in Mexico
I always found it odd how you couldn't get to Tempest Rim, yet it was technically in the borders of the map. Yet when you are in the first few missions in chapter 1, if you look at the map (especially the opening scene with the wagon train) you're outside the borders of the map. I've tried to make it back to those places (long ago), but I don't remember if I could ever make it back there. For the initial scene, you definitely can't make it back there, but you may be able to for the missions.
It is extremely fascinating to me how they have that much detail and land they modeled out but made completely unusable. Never knew that. It would have been cool to see a world where that stuff was used.
There's no way they hand placed all that. There was likely a lot of procedural generation involved. It's not at all "weird" the way this guy keeps claiming it is, it's just a normal consequence of map design.
The problem is, if they did keep Tempest Rim in the game, they'd have to further extend the "real" boundaries. There has to be some buffer of real environment outside of the playable area so that the player never sees the 2D static stuff. Cool nonetheless.
That tunnel you rode your horse through used to be a tunnel where the train drove through in red dead 1, just past that tunnel was a town called Casa de Murdega (or something like that) And that fort you found was used in a story mission where you saved the Rebel leader called Reyes it also had some usable canons which you were able to use to reek some havoc on the law😂
Me and my friends would hold down the fort for hours, alternating between defending it from other players to taking it back when they killed us. Good times.
Haven’t finished the video yet but fun fact from my own investigation, if you just keep going through the ocean from Guarma you can actually make it back to the main map
All the terrain and assets beyond the playable boundary were put there by map developers for planned content that was cut, and it simply wasn't necessary to remove those assets since they are too far away from the play area to be loaded in during normal play anyway. That's why you can come across a lot of nearly complete looking areas close to the map border. The map size could have been several times larger, but due to either development time constraints or gameplay reasons (too big a map may have been seen as less fun since players have to traverse it), they simply chose not to.
This game is hauntingly beautiful, physically and in the meta way from the lost content. Mexico isn’t too finished, at the edge it just merges into the Lemoye swamp which works geographically but is bizarre to look at and makes no sense from the way the map is presented. You can find Minecraft cubes, a sourceless stream and a flying pond that drops fish which is cool. South there’s a giant flat plateau that looks exactly like Mars and it’s so cool to ride around with amazing views. Gaurma has half of it basically 100% complete including many unseen areas and the other is just prototyping with templates.
Fun fact: when you break out of the map in online, you have to use a very intricate series of glitches to cross the water on the north eastern side of the map. As a result, you can't take your horse. However if you make a painstakingly long journey on foot to where guarma WOULD be (as it doesn't really render in RDO) there's some area there where the navmesh works again, and you can call your horse. The whole process takes like a full half an hour if not more. Then you're free to journey the true frontier unrestricted.
9:05 the reason they had all that useless land is that way it takes them years to finally come out with a game just because of them adding in useless shit
Im surprised for the Mexico, that part of the map was probably cut and i can just Imagine what missions and other events there could be, and it's still explorable (with mods but you can explore It) nice video btw
I remember going to these places with glitches in red dead online with my friends. In the area outside the map near annesburg there are massive ravines, small ponds that have broken water without hitboxes and mountains that go above the clouds. Weirdly well detailed for places that you can't even see from the main map area.
its definitely the most under appreciated out of bounds area, most of the people only go to mexico or the mountains, those ravines are branded into my memory with the journeys my friends and i would take there
I remember doing a glitch online and taking a trip with some friends all the way out north which we called "Canada." I'm so mad they didn't include all that terrain. It felt far more realistic in terms of travel because the landscape got extreme enough that we had to really plan out our path because it was really easy to slip and fall down a mountain. And the process of getting there and executing the glitch was very long and complicated, so death was certainly a risk. Saw some really awesome things out there, enough that we traveled for a few hours around the outside of the map. Unforgettable experience.
What’s interesting about Nuevo Paraiso is that when you go to where El Matadero is supposed to be you can see the caves behind the town are blocked by ground texture, and Sepulcro is a graveyard where the dug graves still maintain their places in RDR2, as well as the nearby train tunnel. It’s nothing to really gawk at but being a fan of the first one I found it very interesting to look at.
When you fell off the edge of the map in rdr1 you will get stuck in an infinite falling loop, if you're patient you'll eventually get back to solid ground. I remember getting to the outfitter in red dad's multi-player since it's an actual location outside the map (very hard to get to as you have to take a long and difficult path)
I subscribed because you struggled many times probably off camera many times just to deliver us this game piece of work u decided to show us I am very appreciative of this
thank you!! im glad you appreciate my hard work :) tbh this video was in development hell for about three days when my editing software stopped working and kept crashing then i switched back to premiere pro and had to restart the entire edit, but it took about 7-8 hours in total to get the entire edit done from scratch with premiere only crashing once, so it couldve been a lot worse 💀
I remember that I almost got to Tempest Rim through Chez Porter and someplace north of Barrow Lagoon. My horse actually managed to climb, but it would LITERALLY slide down even though it shouldn't. Thanks Rockstar!
Also in Mexico all of the paths from RDR1 are there just all of the locations are missing except El Presidio because they left it there so you could see it from New Austin. Eventhough you could other locations from New Austin but for some reason they took those out. I wonder if there was originally a cut scene from El Presidio?
This is so trippy, the first part of you trying to get there is retracing my steps 1-for-1 trying to take a shortcut to Flaco location. The bear and everything, same horse almost same clothes on arthur. Trippy.
Whats really weird about chapter 1 is that colter is in the grizzlies, and Adler ranch is in the grizzlies, but the area where the odriscoll shootout happens is all the way at mount hagen, which makes no sense.
Cool video. It's really surprising to me how much of this magnum dong of a map went unused in the final game. There are biomes with collision encircling the entire map almost. I especially like the areas beyond the south eastern corners of the map like Lemoyne. There are some pretty cool views in that area with the occasional animal spawn. Some of the animal ai actually seemed to work as well.
Tempest rim and the north in general is such a bummer, i just love doing survival in the snow and all those huge snowy wallies wouldve been just awesome
The dog noises might meant to be coyotes. I'm assuming they either used them as placeholders or repurposed the sound effect. Coyotes were everywhere in rdr1
One of the oldest glitches involved camping near Tempest Rim to get out of the map. You have to take a very specific path through Tempest Rim to exit the northern border. This was patched. A couple of channels that go in depth to a lot of out of bounds stuff are edepot and Basement Gamer Bros. I learned so much. DuPz0r made several maps. There is also a playlist by RDR2 Saved Videos with over 50 videos of livestreamed expeditions out of the map. It's all like they were back in the west exploring unknown lands. Especially as players were never meant to be there in the first place. The main reason there are real trees out of bounds is because the people who place terrain down do one large area and later shape the in bounds area. It would be more work to go back and remove the extra scenary that was placed out of bounds during initial map formation.
If you use the drunk glitch in the Devil Man cave, you can get out of the map in normal play, no mods. If you walk all the way around New Austin, around Mexico and across the mountains south of Mexico, you can eventually get to the edge of the map, fall off, and wake up in Guarma. The NPCs completely ignore you, from all sides neutral and military. Once you are done exploring (and logging animals), you can leave Guarma heading NE, then loop back around around it on the north, between it and the main map. If you do this, when you make it back to New Austin, the water level will glitch and will be the same level as Flat Iron Lake, and most of the New Austin map is underwater. You can see the tops of the Monument Valley-style buttes in MX sticking out of the water, and the top of the arch is just out of the water. But if you get too close to the borders of New Austin you will trigger the glitch and it will re-set to normal.
Did you know you could get to Guarma through Mexico? Me and my friend did it on RDO on Xbox. You have to keep going east on the border strip around Nuevo Pariso until the ground starts to turn green again. We got so close last time but we both blackscreened last minute.
So I'm confused on Tempest Rim ... do you find it weird that Rockstar blocked this area off? Are you not sure why they did that? Do you find it weird that they did that? Are you unsure why Rockstar blocked that area? Do you think it's weird that they did that?
There's an OOB glitch where you get blackout drunk in a cave and wake up outside of the map. It's pretty cool, part of the landscape is textured and even populated with models, while the rest is blurry and untextured. Also, animals spawn, but their ai, or at least their pathfinding is turned off. A prime opportunity for photo ops, and a chance to encounter the rarer critters. Would recommend.
I love cut content in games. I find it fascinating as hell. Especially content in RDR1&2 and FromSoftware games. But sometimes I think people get overly zealous at the prospect of a game being better with all the cut stuff put back in. A lot of the time stuff is cut for a very good reason. And there’s no way of knowing how much better the game will be with extra content. The unused parts of the map being as big as they are don’t shock me at all, because believe it or not, (this is something a ton of people don’t know) Rockstar did something similar to RDR1. The map for RDR2 is in the first game. It’s not the entire map, because it’s missing textures, buildings and collision data. SanDenis is missing for the most part, parts of Lemoyne are gone I think. It’s a big piece of the map that you never go to. Because development of RDR2 started so soon after RDR1 was released, all they did was port the old map into the upgraded engine. That’s why Mexico looks finished but really isn’t. The ambient dog sounds are there because Mexico had a lot of stray dogs wandering around in the wild.
The optimistic part of me hopes that once they drop GTA 6 they re-release RDR2 on next gen and relaunch RDO. Chances are slim to none, but I still hope it'll happen.
Man i remember when RDR2 came out and I heard about all the easter eggs in the snowy mountains, so I ended up spending like 30 minutes trying to get onto Tempest Rim before figuring out it was inaccessible and I was looking in the wrong place lmao
It's really a shame, that Rockstar didn't add Gurama in the Game to visit after the storyline. They could manage it if they would model it as an island in the south. The same is it with North Yankston in GTA V. Just model it as an island and put it in the north to reach it either by plane, swim or by boat. The other question that i have is why they actually added New Austin in the Game after all. There are no Missions and the whole map ist mostly empty, exept of ramdom encounters. First i thought they would add some missions to New Austin, with an DLC or so, but i fell of that hope a long time ago.
I have to say, I was really surprised when I looked after watching your video to find you have such a small following. I don't know what your other videos are like, but you have such a fun style in this one. You're informative but fucking hysterical. I came for Red Dead and stayed for the personality!
I have the video on in the background and it’s making me think I’m losing my mind, cuz you keep repeating yourself like dozens upon dozens of times and it took me a minute to realize my brain wasn’t glitching out.
I used the ol' campfire glitch to get out of bounds near Sadie's Ranch. There is no sniper (kill wall) on the Northwest side of the map, until you start to approach New Austin, and even then you were able to path far enough away from the kill zone to be okay as Arthur. My PS4 save has a wonderfully dark map outlines from said travelling, even portions of New Austin when i did all of it in Chapter 4. I ended up straying to close to the kill wall down near the Tumbleweed area cutting that exploration out. You could also travel east towards Roanoke, though that way is a lot more sketchy. Sharp drop offs and notably less terrain with collision meshes. Its very pretty up there though, as its more of those rich green fields with all the poppy flowers. The only animals i observed having functioning AI in the OoBs was the cougars. They were fully capable of moving and attacking the player, and its how my trip to the large OoBs lake north of the Roanoke waterfall area was ended. Got quite a laugh out of it, all these animals stuck in place only to get bum-rushed 2 hours into my exploration by a random cougar and promptly murdered. I would also like to iterate, all this terrain that is OoBs is of little consequence to the games performance, more so if they partake in culling (and they do!) ; things unseen are not rendered (pop-in of trees and bushes, slow interior loading are the two major examples of culling they use to improve performance that they player may notice). So none of whats out there is harming the performance of the game at all! Rather the bulk of whats contributing to the game's size is audio files (music, dialogue, ambient sounds, etc). And notable things to impact performance would be the NPCs' and animals' dynamic pathing, and physics calculations (hair, clothing, horse balls, active terrain deformation, etc).
What is it with an area of a map that has gone unused and then made accessible via mods being quite eerie? Especially when you learn why it exists. Something was once there at one point but now it's no longer there. Spooky.
THATS WHAT IM SAYIN BRO it feels so weird knowing that there was once more to what is currently there its like an abandoned building or somethin of that nature, thats why i love stuff like that
The reason why Mexico was flooded and there was water at the edge of Mexico was because guarma is right on top of Mexico, I think it's usually placed down a ways or it's not rendered until the guarma chapter, you can get back to guarma as Arthur in the vanilla game using exploits, basicly you break into Mexico and jump off at a specific point on the map
That building in Mexico was an important location in RDR1. The fact it's there so highly detailed is further proof that you were probably supposed to be able to go to Mexico at some point in development.
Or it’s probably because it visible from New Austin and Rockstar knew players were gonna try to go to Mexico immediately so they had to put something there to give the players something to look at.
"proof"
I mean they could’ve been developing it then realised it would be kinda weird for John to be able to go to Mexico before he did in rdr2
@@MrHackTheGibson There is no solid proof, just speculation with some strong evidence. Why would it be so heavily detailed if we were never meant to go there?
im a mod creator for rdr2 and Mexico was supposed to be fully explorable, interactable, and maybe have side missions there, there's only little Mexico content left along with leftover subtitle text from the Mexican military. and the 1.00 version of the game when it first launched had the Mexico buildings in the files but got removed
RDR2 is a great game in itself, but it's a real bummer that so much content was cut.
Kinda reminds me of bloodborne, the cut content was another game on itself
It's crazy because rdr2 already has an insane amount of content to begin with lol
I always wondered if the suits at take two told them they were out of budget and needed to get to release before they could finish everything they intended. Mexico and New Austin should have been part of Arthur's story since John explores them in RDR1 for what feels like the first time
Same for San Andreas
real one for that profile pic!
Tempest Rim was blocked off because for Chapter I, you’re supposed to feel isolated and be completely lost. TR is too close to the grassy areas, so a further map expansion was required.
Yeah, but they could have opened it up like they did the rest of the map
Maybe the chapter 1 areas were not meant to be accessible after chapter 1. Doubt it, but it's weird that Tempest just isn't accessible. Like why didn't the devs just finish the area? Probably time constraints, but it's still weird.
They could have just added fog or something.
@@tackytaco8133what?
My initial thought was there wasn’t enough content to add in that area, so they scrapped it. Your idea is more likely, but it could’ve been both.
tempest rim looks alot like current tall trees, they could have kept tempest rim in the game and just gave us snowy tall trees like in the original game.
But the skinners
Or the opposite considering its in Ambraino. Snowy Tempest Rim forest and clear Tall Trees given the epilogue takes place in summer.
This is the exact same thought I had
I would have loved for it to be a wild area, no cities just campers and wild life with bears, moose, deer, cougars, rabbits, and buffalo in abundance and no law cept bounty hunters.
Hey. Who are you badmouthing?
Tempest Rim is a shame because the grizzlies are one of of favorite areas in the game and i wanted to see more of it
The Grizzlies (both east and west) are so beautiful it's a shame they're so ultimately underused imo. It seemed like the eastern Grizzlies in particular was even larger originally based on the leaked map and had more locations but was cut down to a smaller, barren region in the final game.
I felt cheated by a Map with inaccessible parts to it. It’s not just Tempest Rim.
@@worstchoresmadesimple6259 no shit there is a whole video on unused areas of course its not just tempest rim
@@Hitoribocchi_tokyo Tempest Rim is such a big area of the map, it would have been great to have had a corridor between Cairns Lake and Wapiti, perhaps interrupted with similar features like Mount Hagen, isolated farms, a small working Village ? This is where considering the amount of money spent buying the Game, at least some effort should have been made. Sisika, maybe the options of visiting and using Casino Steamboats, etc
the grizzlies used to be like twice as big in the beta stages, with lots of cut settlements like cohutta and iron cloud. but for some reason they cut out half of the settlements, moved some further down the map (like the loft which was supposed to be way further up north) and packed all those mountains into half of the original grizzlies. if you look at old maps of the game (some can be found inside the game as decoration) you'll see how much was wasted. It's a real shame honestly.
5:58 Fun fact: this may not be the area you're talking about, but the area you're in when you save john from the wolves is later inaccessible because of an avalanche
Completely different area. The avalanche is always there.
Tempest Rim always haunted me with its faded label on the map, glad to finally see it thoroughly recorded. Also I didn't know they moved Colter from there, that was interesting, thanks for sharing. I should dive into the wiki more.
They moved a lot of mountains and regions in northern/northeastern Ambarino multiple times in development for some reason.
There was a leaked map from a few years before the game was announced that showed the northern mountain areas were much bigger and had settlements to explore. (If I remember correctly)
@@LovelessDogg1 You're right. The eastern grizzlies were much bigger originally and had the infamous Iron Cloud mountain and lot of the areas from it were shifted down to Cumberland Forest which was also much bigger. While the western snowy area was smaller.
@@themadtitan7603 I'm guessing they had to unfortunately relocated and shrink it after they introduced new Austin and tried to make guarma bigger.
@@lfap5055 I wish they didn't add New Austin and focused on expanding the other parts of the map. We could've had a bigger Guarma, bigger Grizzlies and even a bigger Roanoke Ridge.
Hey, I noticed that watching this video there are a few misconceptions that I think I should let you know
-Firstly , the area in the intro cutscene IS in the actual map, it's not spawned in, it's quite north of Colten, when you get close enough you get a literal snow wall that tries to kill you, if you mod your way in you will notice way too much detail for an unused area, this is part of the highly speculated and sorta confirmed CUT PROLOGUE CHAPTER , that would involve Arthur in his days in New Austin and eventually their escape to Colten, you find way specific details like Dead Horses halfway covered in Snow.
-Secondly, back in 2016 the actual RDR2 map got leaked, however, in that leak you could see that compared to the final version the map did extended way far north than the final game, that could explain why so many stuff was considered like the frozen lake and the animal spawns way out of bounds.
-Also it was proven via mods that Arthur was meant to explore New Austin at one point of the game, he has way too much voicelines that are specific to events in New Austin that he can actually say in-game if you force him in there, such as related to the cholera pandemic in Armadillo, also all cutscenes work with him, fully animated but mostly missing voice lines, apart from this the entire New Austin map is labeled as "1899" in the internal game files, same as the citizens of New Austin, who has both 1899 and 1907 models , but only the 1899 remain used in-game, meaning that the entire New Austin area that John Marston gets to explore in the epilogue is just trapped in time 7 years before, in 1899, seems like when Rockstar decided to block Arthur off of New Austin they thought to themselves "Eh. why bother mapping 1907" and just reused the 1899 one. now this can also connect to the cut Prologue Chapter, since apart from this a lot of interesting Assets and files seem to be specific to the events that led up to the "Blackwater Massacre" , which happened right before the final game opened up. said assets go from Text Strings to unused Animations that are specific to Characters such as Dutch, beating a lady with the handle of his gun, the Lady using a specific model with her Face gorely messed up, kinda connecting to what the gang members keep saying of "Dutch killed a girl in a bad way" in the boat heist.
Is there anywhere we can see the Blackwater files you mentioned, like in a video or smth? I love stuff abt the cut content but I haven't seen the dead girl's face before
@@hibiscuspetals02 the dead girl thing is on a youtube video that I have found couples of times, something around "Restored cut camp event"
Everything else should be found in Gtaforums
@@ellieh.5419 Ohh yeah I just found it pretty easily with the title you mentioned. Damn that's brutal O.o sure seems to suggest we were meant to see the ferry raid at some point tho
@Ellie H. Very interesting information on your comment.
Btw, if you manage to draw New Austin points of interest on the journal as Arthur, the drawings, the handwriting and the text will be different from those made by John, proving that Arthur was indeed supposed to go to New Austin.
I ain't readin' allat
Rdr2 has an insane amount of wasted unused space on the map, also it pisses me off how there's certain areas where it's obvious you can go there but the game says nope and pushes you back down
Especially in Guarma, the place is beautiful but you can't explore it ...
Yeah wtf. Hahaha
The fact that we didn't go to New Austin and Armadillo is a crime
@@staidenofanarchyhave you finished the game?
@@staidenofanarchyNew Austin is in RDR2. It's past Blackwater.
As an expert of RDR1, I can tell you exactly what that tunnel and path were. That's not a path. It's the flattened ground under a railway that went through that tunnel. I think it's a mission with the Mexican Military that you get ambushed by rebels after you leave the tunnel and thus begins the most infuriating train défense mission in RDR1.
The building is the presidential building and Fort that you first meet Captain De Santa at. There was a village around it snaking down the hill in RDR1
Why is there water under Mexico?
Wrong question. What you should be asking is "Where is Guarma?"
Yes that's right, Guarma is under Mexico. I don't know if it still works but there was a glitch to get back to Guarma by using a lot of alcohol and blacking out to wake up outside the map, allowing you to run around New Austin and into Mexico that way, and then crossing the whole of Mexico very carefully as to not fall into the void until you reached Guarma
thanks! i later did find out that tunnel was a train tunnel
i will play red dead 1 sometime soon once i buy a copy, but i never knew about that bug to wake up in mexico after blacking out
this game has some very interesting stuff hidden in it...
@@BonnieFan69 Hidden, broken, depends on how you look at it, but I would highly highly recommend playing RDR1. Absolutely brilliant game and I can only imagine how much better it is after playing RDR2
@@FoxLosst soooonnnn, sucks i know basically the entire story
BUT STILL I WANNA PLAY IT
and i will, very soon :)
@@BonnieFan69 Both are iconic games in their own right and I hope more people get try it now even if it's old given that it looks like we won't get the remake for a while.
@@BonnieFan69 There are several places you can drunk glitch off the map(I've found six so far...)
Something kind of interesting about guarma is that if you load guarma and teleport back to valentine for instance it will be completely drowned in water. When your in guarma, the water level is raised to match guarma which is placed higher than the regular map for whatever reason. So that is why the entire map was flooded
I don't know why, but it freaks me out. Kinda feels like the world is alive and is acting in malice.
There's a glitch you can trigger that turns Mexico into Atlantis basically, where everything is underwater. I've done it quite a few times. Can't remember the exact method but I do know that a variation of the method allows you to travel to Guarma from Mexico in the blink of an eye. That probably doesn't make sense but that's the best way I can explain it for now lool.
There should have been at least one gang hideout with respawning gang members in the snowy region. (Story mode)
I was thinking while watching that you always get the cold weather clothes alert in story but you literally never need warm clothes imagine how much secrets and stuff they could’ve put in the snowy area
@@glibglobbit You do need warm clothes especially in places like Tumbleweed and Amarillo for example.
@@Ocelot4R he meant you never need cold weather clothes
@@glibglobbit Why is that one sentence ? And also, wrong ?
@@tempsitch5632 why are an English teacher and also an ass ? Sorry sir you need warm clothes for the hour of playing time in colter so so sorry
Imagine if guarma was fully explorable from top to bottom with all of its secrets being shown from giant spiders, giant snakes, pirate treasure, gemstones, pirate ships etc etc.
Lol cut content :( all we got was shitty aguadulsces
Sounds like you want a pirate game instead of a wild west game 😂
@@josephstalin2606It’s roughly the same period of time so it’d be the same game either way
Hells yes!! That would be so cool
@@josephstalin2606 it was gonna be in the game but they had to cut it short due to time adjustments so what's your point?
24:09 I think that’s actually a building lifted straight from rdr1. It’s called “el presidio” and it appears as a settlement in the original game and a few missions also take place there. It’s so weird how it still has some collision, almost like it was supposed to be in rdr2 but was cut.
There was a good video from Pariah87 recently that delved into Mexico in RDR2's development. Rockstar apparently briefly considered adding it late into production and added NPC navmesh files, mexican lines of dialogue were found the files and the mesh for some buildings is lifted from RDR1. That's how apparently New Austin was added in RDR2 as well which is why you can RDR1 textures if you clip into certain buildings there.
@Dman [Formerly Chuck's] I've heard of that one but it was debunked a couple of years ago.
I personally hold firm on the conspiracy that the caveman is somewhere frozen in tempest rim… or at least would have been findable there if it were accessible.
There is a weird texture in Tempest that looks like it should have been an entrance to a cave, I believe that the caveman would've been there if they finished Tempest.
Ya I think he is frozen in the lake he found in tempest rim
I think it was supposed to be in either Tempest Rim, or in the ice crevasse up near where John was mauled by wolves
In old versions or just mods to bring it back his NPC was just sitting in the frozen lake
*Arthur at the verge of becoming a Disney Princess*
Deer: :3
*Arthur proceeds to shoot it*
Seems pretty disney to me
@@Illyrian9703 ➡️🦵
@@gixnlucagaming do you speak english and not emojinese?
@@someguy1894 dis-knee
@@gixnlucagaming thanks
Last year it was possible to get into tempest rim. It was patched and now out of bounds. All animals were working perfectly.
I walked from chez porter to the adler house.
Bullshit
It’s still possible! You just need a lot of guarma rum
@@MoldycheeseJr is there any way I can find this method?
@@reddrahvett623 sure let me get the link for you, might take a little bit to find the right one
Any of you confirm the game version you're doing this on, just for my reference?
The deforming snow doesn't necessarily mean it's supposed to be an accessible area. Just like the "2D snow", it's just another material/shader, only the deforming snow material has a displacement layer in its material properties. They use that material pretty much in all the snowy mountain areas but probably have an identical material without the displacement for the out of bounds areas.
After a legendary bounty mission in red dead online, the game actually glitched me and a friend of mine into Mexico. We were able to run up to the fort that is visible from new Austin, as well as see all of the roads that are supposed to be there. It was completely scuffed but it was truly epic, especially since we didnt try to get there in the first place.
me and my friend got to mexico in a row boat it just *didnt* sink us for some reason, really thin glitch spot in the river or something
I did the bridge glitch on PC and ended up extremely out of bounds
The weirdest thing about the outside area is how there is modeled terrain that you would never be able to see normally.
It’s because rockstar had plans to add Mexico to the game. The whole game was meant to be completely doubled until hey were forced to start working on Red Dead Online.
@@Styxiedit’s a shame, I never even played online cuz everyone seems to agree it sucks lol (and I was never a fan of gta v online). Would have much rathered they expanded the single player even more
Especially the far east coast...
I heard that they removed 5 hours from the story because the game was too long. It may not be real, but I made a logical connection in my mind. This snowy region we could enter was within those 5 hours. They removed it from the story but didn't want to remove from the map.
probably mexico and the new austin prologue were also in that 5 hours
The 5 hours cut was Guarma and them returning from Guarma in New Austin. Chapter 5 is too short, and they had the whole island planned but couldn’t complete it in time + it explains why Arthur was originally meant to go into New Austin
referring to the dog bark in mexico, you were actually in the exact location Chuparosa (the main town where you meet Landon Ricketts) was in the first game. I found it myself a couple of months back after playing the first game again.
Someone should totally create a “tempest rim restored” mod with deformable show, solid textures and maybe even a few new winter outfits and a town. I think rdr2 has some serious potential for modding and I’d love to see it used.
If you like minors type a reply with more than 1 word
@@funman-h7w clearly I struck a nerve or something lmfao. I’m 16, and no, I don’t know the ins and outs of modding because I don’t mod. With that being said, I’m pretty sure that they can use existing assets and some sorta teleportation system. I’m not asking for a full on restoration, just a few outlaw camps, maybe a new town and some new clothes, all of which (correct me if I’m wrong) I’m pretty sure can be done.
@@funman-h7w
@@bugbee4717I am aquanted with someone that has made some Red Dead 2 lighting mods that he put on Nexus. From what he tells me there are a few things I could say:
Creating a whole new town would be a huge amount of work for a modder that doesn't make any money, and restoring the area to the rest of Red Dead 2s level of detail would be really laborious for a single modder. On top of that, Rockstar isn't very supportive of modders; they don't provide tools to help simplify workflows for modifying the game, which makes it really complicated and difficult compared to other games. It's not like Skyrim or Fallout where Bathesda literally provides a tool kit for modders to use that allows for modifications to the visuals and event scripting that doesn't require a degree in software engineering. Red Dead 2 has a really complicated code base that most people probably don't have the technical backround to understand and work with correctly. Keep in mind that Red Dead 2 is an absolutely enormous project that cost over $500 million to produce. Handfuls of modders here and there can only do so much to compete with what the base game offers outside of cheat menus and minor tweaks to the visuals.
@@funman-h7wgottem
There's a pretty sick ice crevasse inside the boarders of the map that you can only get to by going outside the map. There's also a huge avalanche outside the map. You should have checked those areas out too. You can also get to Tahiti, there's no texture there but it's quite stunning even without it.
Do you know if there is any video of this?
.
Yeah the avalanche is literally just across the border near Lake Isabella. It's really obvious there was a road there, the devs just threw some boulders to block the path and called it a day.
Isn't that the area where you rescue John at the beginning? It's such a shame that you don't get to explore it, because those crevasses look really labyrinthine and fun to explore. It's also the only glacier on the map, I don't understand why they'd only make it accessible for one mission. It's like the bizarre way they made all these detailed interiors for GTAV that you can only enter in one mission - like what's the point of that? Why wouldn't you want _more_ areas for the player to access?
@@zonesquestiloveunderworld I completely agree
the deformable snow doesn't mean your were supposed to go there, it's a feature most likely implemented in the terrain, so everywhere there is a snow material on the terrain it will deform,
the AI not working is probably because the navmesh isn't there, the navmesh is a mesh generated using the environment to tell where the ai can go, if it is not there the ai cannot go anywhere, only turn in place, so it won't run away when shoot, and wont have running animation as it is linked to the speed,
for the mountains at the back, even if they're not supposed to be explored it is to still give an impression of distance, you would still be able to see theme at some places, instead of just void,
also the world map is probably generated with a procedural tool, so they overshot the size to have more room for iteration, and then it was easier to keep the unused stuff rather than cleaning it
It's kinda crazy how the tool gave it an East coast.
I think Mexico was cut for lore reasons. Arthur can’t go west because of the story and John has never been to Mexico years later in RDR 1. So there was no way it would make sense to go there unless you played as Charles or Sadie. I think there was gonna be DLC with those characters so maybe that’s why Mexico is molded and other areas outside of the map have design way past where there needed to be design.
You can get to guarma through those Mexico hills, I did it on xbox a few years back. Idk if it still works but there's videos on which directions to take it took me hours
Edit: that's also why there is water
Mexico is probably modelled because the RDR2 map was added to RDR1 map and then assets were updated, which replaced them everywhere, even without touching the Mexico.
Rest of the unused map is probably just painted with terrain tool, they might have painted more map than needed because maybe balloon ride initially enabled to go more places.
Tempest Rim was probably made inaccessible because they ran out of time to polish it. Easier to make it inaccessible than to make it less detailed.
Either way, it doesn't matter because the engine doesn't populate it when you are not there. Nobody put the water underneath the map, that's just default floor for the engine.
10:21 I think those big weird smooth dips we see in the out of bounds mountains are from the changes that happened when the grizzlies got reworked/shrunk down in the beta. Like, they scooped out entire mountains and moved them around and those are just the places where they airbrushed the terrain because it was like "screw it no one's gonna see it"
The out of bounds frozen lake I found awhile ago it's strange to see but the only conclusion I came up with is that I think that's supposed to be the original spot for where you find the dead ice skater and since they moved Colter over they moved it but for some reason the original spot is still there with no collision.
"the snow deforms" "you can't get here normally which is really weird" x1000. that's the whole video
23:42 I'm going to tell a secret, we Mexicans come from a alternate universe with sepia tones
no way
@@skinskinner si wey
20:35
In RDR1, there is a train track running through the rock where the square-ish cut out is. There is at least one mission in RDR1 where you have train interactions in Mexico.
Years ago I was playing online with my friend and we glitched our way out of the map and explored all the way from glacier to deep Mexico. It was so cool to see what lay beyond my normal reach, but also sad that it just didn't make the cut. I still explore Mexico to this day.
Part of how games with huge open world maps work are they usually have "heightmaps", basically 2D images of the terrain that get made 3d in real time and have their various textures applied accordingly, and Buildings and objects like trees and rocks are just placed at specific points within that space without needing to specifically be modeled into that terrain (which means that there's some duplicates although you will never notice it if the developers do it right). This technique was also used in Redemption. This is why, even though you can't actually go to these other areas, there's no reason to remove them to save space like they might have in earlier games, and just bar the player from accessing them either artificially by making the player slide down certain surfaces, or by making actual changes to the terrain that realistically keep the player barred in within the game system. It's fairly flexible because then you can just move buildings and make the appropriate changes to the map or the building models without having to entirely discard work.
This is also why Mexico has all of its terrain and foliage. It's probably a rough import based on the original data from Redemption, while West Elizabeth and the New Austin areas are further modified to fit the new style.
El Presidio's presence is there just because it's supposed to be visible from the other side, but there's not really anything else like it that needs to be seen so the rest of the buildings aren't there, and no new work was needed because the old work looks good enough from further away.
The reason why Mexico had water after you teleported to it, is because Guarma was still loaded on the game. If you had paused the map, the game would show Guarma's map and the player marker would show that you're in the waters of Guarma even though you're in Mexico
Could you imagine glitching out of real life and just falling towards an infinite ocean beneath the veil of reality?
I always found it odd how you couldn't get to Tempest Rim, yet it was technically in the borders of the map. Yet when you are in the first few missions in chapter 1, if you look at the map (especially the opening scene with the wagon train) you're outside the borders of the map. I've tried to make it back to those places (long ago), but I don't remember if I could ever make it back there. For the initial scene, you definitely can't make it back there, but you may be able to for the missions.
The bit your in for the first scene isnt in the game, its spawned in then despawned annoyingly.
It was snowing in new austin because when you use rampage trainer to teleport, the weather just stays the same because the game doesn't realize
It is extremely fascinating to me how they have that much detail and land they modeled out but made completely unusable. Never knew that. It would have been cool to see a world where that stuff was used.
There's no way they hand placed all that. There was likely a lot of procedural generation involved. It's not at all "weird" the way this guy keeps claiming it is, it's just a normal consequence of map design.
The problem is, if they did keep Tempest Rim in the game, they'd have to further extend the "real" boundaries. There has to be some buffer of real environment outside of the playable area so that the player never sees the 2D static stuff. Cool nonetheless.
That tunnel you rode your horse through used to be a tunnel where the train drove through in red dead 1, just past that tunnel was a town called Casa de Murdega (or something like that)
And that fort you found was used in a story mission where you saved the Rebel leader called Reyes it also had some usable canons which you were able to use to reek some havoc on the law😂
Me and my friends would hold down the fort for hours, alternating between defending it from other players to taking it back when they killed us. Good times.
@@connorbarr7314 yeah! Even with the lack of things to do i have some fond memories of red dead redemption 1!
I liked to ise the canons
When your in mexico the mexican music from rdr1 plays . Its a very nice detail and shows how close this map was finished
Well you can get there legitimately, that's probably why it plays.
Haven’t finished the video yet but fun fact from my own investigation, if you just keep going through the ocean from Guarma you can actually make it back to the main map
All the terrain and assets beyond the playable boundary were put there by map developers for planned content that was cut, and it simply wasn't necessary to remove those assets since they are too far away from the play area to be loaded in during normal play anyway. That's why you can come across a lot of nearly complete looking areas close to the map border. The map size could have been several times larger, but due to either development time constraints or gameplay reasons (too big a map may have been seen as less fun since players have to traverse it), they simply chose not to.
This game is hauntingly beautiful, physically and in the meta way from the lost content.
Mexico isn’t too finished, at the edge it just merges into the Lemoye swamp which works geographically but is bizarre to look at and makes no sense from the way the map is presented. You can find Minecraft cubes, a sourceless stream and a flying pond that drops fish which is cool. South there’s a giant flat plateau that looks exactly like Mars and it’s so cool to ride around with amazing views.
Gaurma has half of it basically 100% complete including many unseen areas and the other is just prototyping with templates.
Idk why but the whole snowy Tempest Rim environment gives off Lovecraft 'At The Mountains of Madness' vibes.
Fun fact: when you break out of the map in online, you have to use a very intricate series of glitches to cross the water on the north eastern side of the map. As a result, you can't take your horse.
However if you make a painstakingly long journey on foot to where guarma WOULD be (as it doesn't really render in RDO) there's some area there where the navmesh works again, and you can call your horse. The whole process takes like a full half an hour if not more. Then you're free to journey the true frontier unrestricted.
there is a spot on the river after you cross where you can get your horse, and its not a series of glitches its a singular glitch
Bro is OBSESSED with deformable snow
If you go South of Lemoyne and out of bounds there is so much land that you can walk on that you can actually walk to Guarma.
Most of the map is probably procedurally generated. The fact that you find lakes and trees outside the map doesn't mean a person put them there.
I must play the whole game tonight just to understand this
9:05 the reason they had all that useless land is that way it takes them years to finally come out with a game just because of them adding in useless shit
Im surprised for the Mexico, that part of the map was probably cut and i can just Imagine what missions and other events there could be, and it's still explorable (with mods but you can explore It) nice video btw
Get a physical copy and you can glitch into Mexico
I remember going to these places with glitches in red dead online with my friends. In the area outside the map near annesburg there are massive ravines, small ponds that have broken water without hitboxes and mountains that go above the clouds. Weirdly well detailed for places that you can't even see from the main map area.
its definitely the most under appreciated out of bounds area, most of the people only go to mexico or the mountains, those ravines are branded into my memory with the journeys my friends and i would take there
24:20 you can see the fort from New Austin, I'm pretty sure. they added it because it's in RDR1
This was super interesting, I never realized just how MUCH content was cut
Red dead 2 is simply just a GREAT game, The graphics The story The detail The features The EVERYTHING!
I remember doing a glitch online and taking a trip with some friends all the way out north which we called "Canada."
I'm so mad they didn't include all that terrain. It felt far more realistic in terms of travel because the landscape got extreme enough that we had to really plan out our path because it was really easy to slip and fall down a mountain. And the process of getting there and executing the glitch was very long and complicated, so death was certainly a risk. Saw some really awesome things out there, enough that we traveled for a few hours around the outside of the map.
Unforgettable experience.
A little known facts about Guarma, it was originally supposed to be HUGE. I guess the reason why it was cut was probably due to deadlines l.
Guarma was actually only slightly larger than Sisika.
@@AngraMainiiu I meant compared to the Guarma we got it's huge
@@Insertoriginalname.Yeah we were supposed to be able to explore the entire island which is such a shame we didn’t get that
Theres more of guarma hidden i found it
What’s interesting about Nuevo Paraiso is that when you go to where El Matadero is supposed to be you can see the caves behind the town are blocked by ground texture, and Sepulcro is a graveyard where the dug graves still maintain their places in RDR2, as well as the nearby train tunnel.
It’s nothing to really gawk at but being a fan of the first one I found it very interesting to look at.
I want more of these videos, I love going through places you’re not supposed to go to. It’s fun
When you fell off the edge of the map in rdr1 you will get stuck in an infinite falling loop, if you're patient you'll eventually get back to solid ground. I remember getting to the outfitter in red dad's multi-player since it's an actual location outside the map (very hard to get to as you have to take a long and difficult path)
I subscribed because you struggled many times probably off camera many times just to deliver us this game piece of work u decided to show us I am very appreciative of this
thank you!! im glad you appreciate my hard work :)
tbh this video was in development hell for about three days when my editing software stopped working and kept crashing
then i switched back to premiere pro and had to restart the entire edit, but it took about 7-8 hours in total to get the entire edit done from scratch with premiere only crashing once, so it couldve been a lot worse 💀
I remember that I almost got to Tempest Rim through Chez Porter and someplace north of Barrow Lagoon. My horse actually managed to climb, but it would LITERALLY slide down even though it shouldn't.
Thanks Rockstar!
Man I kinda hate it when already finished areas are made inaccessible for no real reason
it would honestly be so cool to have big areas of empty wilderness, but people would probably complain about the map being empty
Also in Mexico all of the paths from RDR1 are there just all of the locations are missing except El Presidio because they left it there so you could see it from New Austin. Eventhough you could other locations from New Austin but for some reason they took those out. I wonder if there was originally a cut scene from El Presidio?
This is so trippy, the first part of you trying to get there is retracing my steps 1-for-1 trying to take a shortcut to Flaco location. The bear and everything, same horse almost same clothes on arthur. Trippy.
If only the devs had 1 more year to keep some of this stuff in
Whats really weird about chapter 1 is that colter is in the grizzlies, and Adler ranch is in the grizzlies, but the area where the odriscoll shootout happens is all the way at mount hagen, which makes no sense.
Cool video. It's really surprising to me how much of this magnum dong of a map went unused in the final game. There are biomes with collision encircling the entire map almost. I especially like the areas beyond the south eastern corners of the map like Lemoyne. There are some pretty cool views in that area with the occasional animal spawn. Some of the animal ai actually seemed to work as well.
it seems like they could have cut like 20gb of unused content and still had a completely unaltered core experience.
Man could win a world championship of repeating yourself
take a shot every time he repeats himself
Tempest rim and the north in general is such a bummer, i just love doing survival in the snow and all those huge snowy wallies wouldve been just awesome
There’s also a place where you find the shark tooth trinket that looks like you can get up there but you slip
i recognize so much of this from rdr1. its so cool to see. you went through sidewinders gulch and a train tunnel
The dog noises might meant to be coyotes. I'm assuming they either used them as placeholders or repurposed the sound effect. Coyotes were everywhere in rdr1
There's a giant ice crevasse system deep out there. My horse & I fell into it once, fell hundreds of feet into a chasm and died down there.
The deer was having a staring contest with Arthur
One of the oldest glitches involved camping near Tempest Rim to get out of the map. You have to take a very specific path through Tempest Rim to exit the northern border. This was patched. A couple of channels that go in depth to a lot of out of bounds stuff are edepot and Basement Gamer Bros. I learned so much. DuPz0r made several maps. There is also a playlist by RDR2 Saved Videos with over 50 videos of livestreamed expeditions out of the map. It's all like they were back in the west exploring unknown lands. Especially as players were never meant to be there in the first place.
The main reason there are real trees out of bounds is because the people who place terrain down do one large area and later shape the in bounds area. It would be more work to go back and remove the extra scenary that was placed out of bounds during initial map formation.
Tempest Rim TLDR: I don't understand. The snow is deformable.
If you use the drunk glitch in the Devil Man cave, you can get out of the map in normal play, no mods. If you walk all the way around New Austin, around Mexico and across the mountains south of Mexico, you can eventually get to the edge of the map, fall off, and wake up in Guarma. The NPCs completely ignore you, from all sides neutral and military. Once you are done exploring (and logging animals), you can leave Guarma heading NE, then loop back around around it on the north, between it and the main map. If you do this, when you make it back to New Austin, the water level will glitch and will be the same level as Flat Iron Lake, and most of the New Austin map is underwater. You can see the tops of the Monument Valley-style buttes in MX sticking out of the water, and the top of the arch is just out of the water. But if you get too close to the borders of New Austin you will trigger the glitch and it will re-set to normal.
Imagine how much smaller the file size would be if not for these useless areas 🤦♂️
Did you know you could get to Guarma through Mexico? Me and my friend did it on RDO on Xbox. You have to keep going east on the border strip around Nuevo Pariso until the ground starts to turn green again. We got so close last time but we both blackscreened last minute.
So I'm confused on Tempest Rim ... do you find it weird that Rockstar blocked this area off? Are you not sure why they did that? Do you find it weird that they did that? Are you unsure why Rockstar blocked that area? Do you think it's weird that they did that?
yes yes yes and... yes
There's an OOB glitch where you get blackout drunk in a cave and wake up outside of the map.
It's pretty cool, part of the landscape is textured and even populated with models, while the rest is blurry and untextured.
Also, animals spawn, but their ai, or at least their pathfinding is turned off. A prime opportunity for photo ops, and a chance to encounter the rarer critters.
Would recommend.
Take a shot every time he says "deformable snow"
I love cut content in games. I find it fascinating as hell. Especially content in RDR1&2 and FromSoftware games.
But sometimes I think people get overly zealous at the prospect of a game being better with all the cut stuff put back in. A lot of the time stuff is cut for a very good reason. And there’s no way of knowing how much better the game will be with extra content.
The unused parts of the map being as big as they are don’t shock me at all, because believe it or not, (this is something a ton of people don’t know) Rockstar did something similar to RDR1. The map for RDR2 is in the first game. It’s not the entire map, because it’s missing textures, buildings and collision data. SanDenis is missing for the most part, parts of Lemoyne are gone I think. It’s a big piece of the map that you never go to.
Because development of RDR2 started so soon after RDR1 was released, all they did was port the old map into the upgraded engine. That’s why Mexico looks finished but really isn’t. The ambient dog sounds are there because Mexico had a lot of stray dogs wandering around in the wild.
I'd always hoped they were going to do something with Tempest run, even if it was something for online. But we all know how that's going to go
The optimistic part of me hopes that once they drop GTA 6 they re-release RDR2 on next gen and relaunch RDO. Chances are slim to none, but I still hope it'll happen.
Man i remember when RDR2 came out and I heard about all the easter eggs in the snowy mountains, so I ended up spending like 30 minutes trying to get onto Tempest Rim before figuring out it was inaccessible and I was looking in the wrong place lmao
It's really a shame, that Rockstar didn't add Gurama in the Game to visit after the storyline. They could manage it if they would model it as an island in the south. The same is it with North Yankston in GTA V. Just model it as an island and put it in the north to reach it either by plane, swim or by boat. The other question that i have is why they actually added New Austin in the Game after all. There are no Missions and the whole map ist mostly empty, exept of ramdom encounters. First i thought they would add some missions to New Austin, with an DLC or so, but i fell of that hope a long time ago.
I have to say, I was really surprised when I looked after watching your video to find you have such a small following. I don't know what your other videos are like, but you have such a fun style in this one. You're informative but fucking hysterical. I came for Red Dead and stayed for the personality!
You can go to Mexico without mods if you just let your horse swim you across
I have the video on in the background and it’s making me think I’m losing my mind, cuz you keep repeating yourself like dozens upon dozens of times and it took me a minute to realize my brain wasn’t glitching out.
yeah my bad💀
i have a REALLY bad habit of doing that, i tried to cut out as much of me doing that as i could
@@BonnieFan69 I appreciate your willingness to admit a mistake. You can only improve if you recognize there’s an issue. Respect. 👊
I need to get this masterpiece on pc dude. The possibilities to mess around in this game with mods-
go on, finish your sentence.
I used the ol' campfire glitch to get out of bounds near Sadie's Ranch. There is no sniper (kill wall) on the Northwest side of the map, until you start to approach New Austin, and even then you were able to path far enough away from the kill zone to be okay as Arthur. My PS4 save has a wonderfully dark map outlines from said travelling, even portions of New Austin when i did all of it in Chapter 4. I ended up straying to close to the kill wall down near the Tumbleweed area cutting that exploration out.
You could also travel east towards Roanoke, though that way is a lot more sketchy. Sharp drop offs and notably less terrain with collision meshes. Its very pretty up there though, as its more of those rich green fields with all the poppy flowers.
The only animals i observed having functioning AI in the OoBs was the cougars. They were fully capable of moving and attacking the player, and its how my trip to the large OoBs lake north of the Roanoke waterfall area was ended. Got quite a laugh out of it, all these animals stuck in place only to get bum-rushed 2 hours into my exploration by a random cougar and promptly murdered.
I would also like to iterate, all this terrain that is OoBs is of little consequence to the games performance, more so if they partake in culling (and they do!) ; things unseen are not rendered (pop-in of trees and bushes, slow interior loading are the two major examples of culling they use to improve performance that they player may notice). So none of whats out there is harming the performance of the game at all!
Rather the bulk of whats contributing to the game's size is audio files (music, dialogue, ambient sounds, etc). And notable things to impact performance would be the NPCs' and animals' dynamic pathing, and physics calculations (hair, clothing, horse balls, active terrain deformation, etc).
What is it with an area of a map that has gone unused and then made accessible via mods being quite eerie? Especially when you learn why it exists. Something was once there at one point but now it's no longer there. Spooky.
THATS WHAT IM SAYIN BRO
it feels so weird knowing that there was once more to what is currently there
its like an abandoned building or somethin of that nature, thats why i love stuff like that
The reason why Mexico was flooded and there was water at the edge of Mexico was because guarma is right on top of Mexico, I think it's usually placed down a ways or it's not rendered until the guarma chapter, you can get back to guarma as Arthur in the vanilla game using exploits, basicly you break into Mexico and jump off at a specific point on the map
The day this guy ever gets to the fucking point will be the day I become a millionnaire.
alr thats a good one lmao