Remember this is just my opinion so feel free to share yours in the comments! Edit: as I was making this video, Gaijin announced 3 Brand New Premium Planes! All for 59.99, 69.99 and 79.99 - and they are ALL copy paste and destroy even more variety in the game
I play mainly top tier air and ground, even though i love the ww2 brs. Top tier war thunder is as easy as the early tiers if you know what your doing. BVR combat is way easier once you understand notching and maneuvers to close. It's definitely not DCS because war thunder has a way higher player base, aka missiles everywhere. The F117 is mainly for sim gameplay at top tiers/ close enough tiers
one topic that would be interesting to debate: what if WT stopped at rank V during the korean war (where it was intended to stop) and then gaijin made another different game starting from there?
I play top tier to experience vehicles from nations I never seen or heard of i wouldn't of known half the vehicles today because of top tier but cas is just ruining it each update so I play less and less now
@@Deadspace2000 Are you sure you are experiencing vehicles from other nations? I believe you are just experiencing what Gaijin wants you to believe about these modern vehicles and weapons. There is no way for the snail or you to know. Some of this stuff is classified information after all.
I like top tier. But the main reason it is suffering is not the vehicles or mechanics themselves. It is the way Gaijin is refusing to make it fun. We barely have any maps that complement modern MBT gameplay. They refuse to make air RB playable by reducing player count and increasing rewards, adding more objectives (bomber squadron (WHICH THEY ALREADY HAD IN THE GAME BY THE WAY), etc. We still play on WW2 maps in top tier ground for some reason.
thing about mbts (western ones especially) is, the place they really excel at, is long range engagements, challenger 2 being the exception. i dont think we have any long range maps as such, maybe apart from the india map
They also need to add a radar and and aa missile tutorials with a more in depth explanation that is required once you unlock said weapon/radar mode or type. For example the first aircraft you get with fox 1s should be locked until a notching and radar and fox 1 tutorial is completed. Same with the idiots who buy top tier premiums at lvl 10
gijin is not even trying anymore, they just generate cash from hype and shitty premiums, the game at top tier is literally boring, not fun and barely playable now that the discounts flooded top tier with inexperienced wallet warriors that would normally take YEARS of gameplay to get to the end-game.
The problem is that Russian vehicles are just insanely overperforming, there’s no reason to spawn planes to counter other planes if pantsir is just gonna shoot you down
Just got the A-10C and its stock -joins a match almost entire team is F-4S players -they zoom past me -get wiped out by the enemy -me just reach the hot zone -see 6 red angry diamonds in front of me -match ends -get nothing -me sad
The worst part of it all is that we are still using maps designed around WW2 tanks and planes. Every other map is a small, urban and plays like CoD. It's just so tedious.
Ngl id rather have smaller maps over 5km sniping shitfests Also the servers shit the bed with ANYTHING at long range, nothing renderes properly after 2km or so. Server tick rate is horrible (12 tps iirc when games decade older than it had 30 which is not good either, modern shooters have 120) and the built-in "anti-cheat" (things stop rendering if the game thinks u cant see them. The game is quite often wrong) is working against normal players more often than not. And the snail refuses to improve them, i think thats the reason why maps are so small and teams so large (less demanding to have a single game with 16 players than 2 games with 8)
those maps are actually better for top tier than new maps. Good luck playing top tier on alaska , flanders , arctic, test site , seversk , golden bullshit and all other new "modern" maps. Also where is white rock fortress and old port novo that they removed so they can "fix" it.
The player base + the casual rush to top tier is why that likely is the reason. Gaijin is a business first and they need to cater to their best market value before anything else.
I truly love Ace Combat, grew up playing AC04 for so many years (grew up poor so I only had so few games) Loved the story and fell in love with aviation I would love to play top tier but I just can't get into it, despite there being so many cool modern aircraft available to me, so yeah, I'll just settle for AC7, Project Wingman, and Nuclear Option
constantly getting "battle" or single cap maps...you get tiny urban maps very often as well and it's always the usual 4~6 maps in rotation since some retard over at gaijin HQ thought stalingrad, ash river, jungle ect are all "low tier" maps, so in the end what you get is terrible maps where modern mbt's struggle to actually use their advantages, and the monotone annoying map selection makes the drag of it all even worse. premium vehichles are the nail in the coffin, flooding teams with novice players who have no clue how to play and making matches turn into a seal clubbing session. it's unfair, it's not fun and frankly it's simply not worth one's time
I think they should add a PvE game mode for each vehicle type like they have for heli’s. It would be awesome to have a PvE air mode where we could use bombers for their intended purpose without getting hunted by half the lobby.
The nighthawk has NO way to defend itself. The complaint of timeline is ALL too present on ground. You can fight a sherman in an 80s 20mm apc from the 90s
I think another reason top-tier is full of premium vehicles another than wallet warrior. is that top-tier premiums are the best way to grind an entire line. The SL Multiplier from premium vehicles alone makes grinding with tech tree vehicles feel pointless to me.
-be me -wants to play late WW2/early korean war tanks -gets uptiered -instantly get obliterated by a VIDAR as soon as I leave spawn -get my heavy american steel, get destroyed by an armored car with 2 recoiless rifles on top -get in SPAA bc this is the only thing I can spawn at this point -try to shoot at planes, get jumped by 3 bombs we play lower br, this shit is busted -get into tiger II -get sniped by an ATGM from a ratel sitting on the other side of the map -quit the game
ok but seriously, if you are dying to a ratel thats just a skill issue, atgms were gutted so that if anyone knew what they were doing they were basicly immune to them. so next time if your in an upteir... play with that in mind instead of driving out in the open with delusions that your krupstall is just impossible to beat?
@@nattly6340 Brother... I know how down bad can a human being be. But sucking Gaijin cock that bad ? Are you serious ? I want to play a game that is fun. Challenging even. I want to know how to angle my tank so that it matters, I want to know weakspots of tanks so that I can defeat them, I want to be able to be better than someone who knows less than me (and worse than someone who knows more). What I was trying to highlight there is that the knowledge you gain in lowtier is worthless the higher you go... I can angle my tiger I to perfection but if an AML 90 comes with HEAT i'm fucked either way... I want the game to be fair, I want it to punish me if I do shit and pat me on the head when I do good. The fact is that it doesn't matter at top tier because it boils down to "the server is on my side today, I got to shoot first" and it is just not an enjoyable expirience-
@@nattly6340 Ok so what is he supposed to do then ? That shit cant fking reverse and its armour is paper at this BR due to all the BS cold war tech everyone runs. It isnt going to rush a OP spot either due to how slow it is. What is the strat then ?
Air RB player here, with most trees completed or close to it. This game started slowly going downhill once they added the first set of supersonic aircraft. They entirely skipped the normal F86s and MiG 17s with missiles, and the variants with afterburners, and went straight to aircraft with both significantly higher performance, AND missiles. I think that set the scene for BR compression going forwards, and is the reason that it can be so demotivating to play higher tier. Pretty much anywhere from 1.0-7.0 I can find a good selection of decent planes, and enjoy a consistently good gameplay loop. Past that, I just cant be bothered. Like you said, it frustrates me that often times, the fun, balance, and immersion of an entire br bracket is sacraficed so just a few planes can be added.
@@cagingskies9584 yep, a rush. And rather than sticking around with the Super Saber they pressed onto the Phantom not long after, completely missing out the Voodoo and many other planes of the same era. Although it’s my favourite plane, there were loads of planes between the Saber and Super Saber that could’ve been chosen first
Air-to-air missiles made jet combat unplayable. You're rarely dogfighting anymore, just flying up and getting hit by a Sidewinder.. gone are the halcyon days of F86/MiG17 duels. They were beautiful. I'm a Bf109 boomer now.
I love WWII and very early Cold War stuff, and I really wish we'd get more of it. To me, WT peaks around 6.0 - 8.0 when it comes to Ground RB. I will say, however, that I think high tier Air RB is much more tolerable when it comes to grinding out credits and RP with a premium plane. The problem I have with Air RB at WWII tiers and earlier is that you spend SO LONG climbing and doing nothing. You can climb for five minutes or more, get a single turn in against an opponent, and die. Yes, yes, I know, skill issue and all that, but am I wrong? And if you're flying a bomber, well, you're just a credits and XP piñata for the first fighter to suicide charge at you. Meanwhile, if you take out a more modern jet for Air RB, you're in the thick of things nice and quick. Get in there, fire off some missiles, get a few kills, and probably be ready for the next match in five minutes. If you die, eh, who cares? Ironically I find the best dogfights in the game to be in Ground RB at prop tiers.
"Ironically I find the best dogfights in the game to be in Ground RB at prop tiers." I've been saying this very same thing for a while now. I think it has a lot to do with the lack of enemy name-tags in the air.
@@Geniy_B_Kvadrate_XD_uaoh no. I’ve been there, done that. The controls for mouse and keyboard is abysmal, and almost everyone there is using a flight stick. Major disadvantage
@ they aren’t. You need to make dead zone very small. I use both keyboard +mouse and full joystick setup and there isn’t much difference unless you have a skill issue on mouse
@@Geniy_B_Kvadrate_XD_ua very small or very big? My problem was always making minor andjustments fast and steady in a dogfight, and pulling maximum maneuver out of my aircraft while being able to look back But my rudder is too sharp despite me setting the sensitivity to 1% and it always undo the move to where it was. Any help with that please?
I like modern weapons, but they have approached modern gameplay on maps designed for WW2 tanks and planes. They need to make adjustments with the maps and gameplay for the top tier. You also have less one death leaves because you dont dies ( typically ) 20 seconds after responing at lower to mid tier. In top tier everyone cries about one death leaves, and its because of the game play as it makes no sense to spawn another tank to get killed in under a minute. Which is why you typically get one tank, then one heli or plane and done.
And the premium fags mostly only own 1 top tier tank because the premiums arent sold as whole lineups(which they should for GOD DAMNED 70€) so they leave after mostly 1 or 2 deaths
I couldn't care less about the WW2 era, but i also couldnt care less to play top tier because of how poorly it has developed over the years. We desperately need an update that entirely overhauls all gamemodes for each era, especially rank 6 and above. Bigger maps, objectives, gameplay loop, balancing, etc. Team death match doesn't work anymore, especially at top tier.
worst part is, when they added larger maps for topteir the premium cry babies threw a fit because they were getting slaughtered by people who actually knew what they were doing instead of being allowed to CoD in a small town in poland. and sadly it seems gijian listens to them more as ive seen less and less larger maps as time goes one :/
Yep, my biggest complaint about top tier GRB is that tanks get much faster in every aspect yet we still play on tiny maps built for WW2 tanks that go 20kmh. Armor on modern tanks only works against eachother at engagement ranges 1-3km which is the case 90% of the time irl so I want the game to reflect that instead of playing team deathmatch where everyone is flying around a tiny map oneshotting eachother because again, the modern armor isnt designed around point blank ranges
my problem with war thunder is the game modes haven't really changed since I started playing in 2014. there is only one real way to play ARB and that is play fighters, the game modes simply don't support anything else.
Dont we have that off brand RB ec for top tier? The maps are still a bit small but i think feul will be a problem for some planes like the Tornado that eats feul like crazy
@@thesnazzycometthe problem with that is that the fighter used as bomber spam would get a whole lot worse, F4s bombers for example. Maybe a limit to how many people can have a certain role? idk how that would be put in though
for me i love the tech, radar and things. but i do agree gaijin are not approaching this correctly. i think they are going up the eras too fast, they can go as modern as now, but better flesh out the lower tiers first, slowly grow up. not 3 planes in mid tiers and then go up. build a foundation first. i think this also helps for them to make other parts of the game fit the modernity creep.
I think my issue with top tier ARB, is that you work all the way through early jets into modern ones, and it’s this constant balance of “incredibly flawed flight model with okay weapons” and “good flight model with bad weapons,” so it’s just this slog of fighting up tiers in “bad” planes with bad missiles until you FINALLY get that modern mixture that has that proper balance, and even then you don’t really get to enjoy it because of things like a $70 plane that can FNF active homing missiles from the start of the match. They need to find out how to properly set the BR system better and almost separate focuses on each era of planes in the game. They also need to find some way of actually making top tier matches have some sort of objective focus. You go back into a props game and suddenly there’s this diversity in plane types that actually give the game a realistic flow.
The fact the put the J35XS up at 11.0 just because it can turn really well is pathetic. They did the same with the A7s and the J6K1 down in the late props.
I have played War Thunder since 2013. It is mad that the actual game is the same as it was then. All effort is going to creating new vehicles and 0 effort is going to improving the actual game.
The biggest problems with ground combat is both the compression, the inaccuracy of (mostly western) vehicles, way too small and super complex maps, how fast the matches progress, way too many players for those small maps, every shot is based on a bit of luck, helicopters, and planes. In air combat the biggest problems are too big teams, quite boring and few maps, no place for real bomber gameplay, and the entire popint and motive is just "KILL ALL ENEMY PLANES", and possibly the biggest of them all; COMPRESSION AND UDNERTIERED PLANES (as well as late props face jets to a major extent.
The biggest entire issue of ground RB is planes. Just remove planes in GRB. I don't care if it makes aa useless. Remove those too. The game will genuinely be so much better without it.
@@Archmagos_Faberincorrect weights, shells, armor layout, armor composition, horsepower, spall liners, and some of them being grossly over tiered are just a few examples
I don't typically leave very long comments but I disagree with pretty much this whole video and I hate to be that guy, but for a lot of it you seem to have no idea what you're talking about. It seems you're just saying stuff just to say it so I'll break it down in order. Also to start off I wanted to give the benefit of the doubt to see if you just simply had a different opinion, which would be fine. So I checked your stats and saw that the only 2 rank 8 (top tier) vehicles you have played at all were the Harrier GR.7 and the M1A2 SEP V2. And adding their total battles together shows you've only played less than 100 battles in rank 8 vehicles, and none at "top tier" air with Fox-3s. So as someone who has thousands of battles across all my top tier vehicles I'd really like to say why I disagree, and how some of your points just don't make any sense or are entirely untrue, which you would know if you played even 20 battles at top tier, especially top tier air where I spend most of my time. One of the first things you bring up is about how Gaijin is primarily focusing on higher tiers. And while yes I would agree this is happening, and there are more vehicles at lower tiers that can be added, there's a few reasons why they focus more on higher tiers. The first is obviously money, that's just where they make most of it. But there are also a lot of new players who are more interested in higher tiers as well. I would also bring up the point that top tier isn't just about new vehicles, especially for planes, as there are other missiles and tech to be added as well. I would also say that not adding so much lower tier stuff now extends how much can be added later as there is a finite amount of it. Though I do agree with you a bit on this point compared to others. Now you talk about how it supposedly hard to learn the key binds for radars and other things at top tier, which I and like everyone else I know has never had an issue with. And this just goes back to the point that you haven't played anywhere near enough of top tier air (in fact really none whatsoever.) Now if you were to actually play these higher tiers and progress like a normal player you would see that its pretty easy to learn everything and its all fairly gradual. You also talk about having to learn what all the weapons do, which again isn't really hard since they all have their information right there if you just... hover over them. Then you also bring up how flying jets, especially top tier jets, is different than lower tiers and you have to play differently. Which, I really don't understand your point here? Like this should be an obvious thing that different kinds of planes with different weapons play differently. I really don't see how this section of the video makes sense other than complaining about something you obviously have no interest in, nor care to learn. Top tier air battles "feeling off" is something I actually would agree with for the most part. Throughout tiers, the game modes for both air and ground stay the same, the only real difference is different and larger maps at higher tiers. Which in my and a lot of others opinions isn't great and part of what makes top tier air "eh" at times. I think they should just add a whole new game mode like Air RB Enduring Confrontation which would actually mix things up. Thou your point about a bunch of stuff going on is only half right. I would say yes its ridiculous the way the game mode is set up so that you can have 8 different people firing missiles at you from 8 different directions. But there will just always be more going on at top tier even if its more spread out in a real EC match. You'll still have to pay attention to more things than just if there's a nametag near you. You need to pay attention to your RWR, you radar, and other things like MAWS if you plane has that. You then go into talking about missiles which is just again another thing where you not having played with them shows. It would seem here you're talking about Fox-3s primarily, and you have a clip with Phoenixes in the background. You say they're just guaranteed hits, which just isn't true. There are various ways to avoid dying to enemy Fox-3s, which I would be happy to show you, and they will also be in my BVR video I'm working on. So you talk about it not being fair or fun, because again you think launch a long range missile on someone just means they're going to die, which again isn't true. And I would agree that if it was just a guaranteed kill no one would have fun, but that's not the case. The fun is in being able to avoid enemy missiles while getting you own off on targets that you determine are the easiest kills since they put themselves into a bad position. Again I'm just being repetitive here because you just continue to bring up that you only like lower tiers, which is fine. But if that's the case I really don't understand why you're complaining about top tier when you have zero experience? And again it just sounds like you just can't be bothered to learn any sort of higher tier thing, which again if you just don't enjoy it you don't have to learn, but you make it sound like its hard to learn when its really not. As long as you play through the tiers you learn everything pretty easily. I'm only about 5 minutes in and it seems as though I'm already beating a dead horse so I'll only have a bit more to say. I would agree on the point that buying a top tier premium off the bat isn't a good idea because yes there is a learning curve, which is easy if you play through the tiers, but buying a top tier vehicle is like throwing yourself off the cliff instead of taking the path down. You say the F-117 isn't balance, but it actually is pretty balanced for where it is. You bring up the difference in age between it and the other planes at this BR, but you don't seem to realize that this game isn't and never has been balanced by what saw what historically (which is a good thing.) And not trying to be mean here but you have no idea what you're talking about. It was never intended to be a fighter. It was strictly used as a strike aircraft IRL, and that's what its in game for as well. It is also being used to test stealth mechanics for future stealth aircraft in the game. This also isn't the first plane with no offensive armament in game and I'm sure it won't be the last. It's a plane a lot of people are interested in and it doesn't need to be "good" for it to be added. I'm not sure if you've tested the stealth for yourself, I doubt you have, or you would have seen it actually does work very well against radars. Yes, it doesn't affect spotting which is a gameplay decision that I agree with as the spotting system is already bad enough as is. I won't comment on any of your top tier ground takes as I mainly play top tier air, overall throughout this video you really just reinforce the point that you don't play top tier at all and you don't like it. Which again is fine, and there are different tiers for a reason so you can play what you like. But it just leads me to question why make this video in the first place. Since you seem to just want to bad mouth top tier without knowing anything about it, and many of you complaints dwindling down to the fact that you don't want to, or can't be bothered to learn it. Though seeing as though you haven't even really tried top tier air at all I would say you're just here to complain for the sake of a video which is unfortunate. I would encourage you to at least try to play a bit of top tier at least to really see how it is. If you need help I would be glad to show you around, or there are plenty of other creators who have amazing tutorials on radars and RWRs among other things. Again if you're interested I should have a tutorial covering everything you need to know about BVR at top tier in about a month or so. I really do hope you at least try out top tier and see how it goes, you never know.
Him only having played the M1A2 might explain is view of armor being useless as the weakspots are bigger than many other top tier tanks... Even still armor is mostly useless at lower tiers too unless you have an heavy tank and are not uptiered so lol
The game had decent historical matchmaking for the first few years of open beta, what you know as Realistic battles today used to be called Historic battles and Sim used to have the same matchmaking as AB and RB instead of the current event-like model. Matchmaker also mostly separated Redfor and Blufor, unlike this random nation mixing we have today. Game was actually fun to play back then... Also, having historically accurate matchmaking would not be detremental to the game, it wasn't back then either. Weapon tech has always balanced itself out - every few months during WW2 and every few years now. If anything, they should do it for Sim and give it the regular matchmaker.
@ So you’re trying we should have 75 Shermans fighting Tiger 2s? War Thunder should not be balanced by the year a plane or tank was introduced or in service. That would be awful for gameplay and I guarantee you would hate it.
This video has certain elements of truth, yet i have to disagree with you on many of your opinions. For instance, saying that the avionics/systems of modern aircraft are too complicated, difficult to understand, and boring is an interesting take. Many people like to use radars or learn about the technology behind these weapon systems. War thunder is really dumbed down compared to other "realistic" or "simulator" titles such as DCS. Likewise blaming people for buying premiums or that they dont deserve top tier unless they grinded for it seems like a way of gate keeping, at least for me. I'd much rather play alongside people who are happy playing with the vehicles they love rather than being with players who are angry and frustrated with the game, trying to grind as quickly as possible using strategies and game mechanics that ruin the fun for others just so they can progress quickly through the ranks. Most of us older players buy premiums to skip the copy-paste tank grind. Why would i grind china's low tier when i already have all of Usa and Ussr? Despite some of these gripes, i agree that the approach this game takes is quite lazy.
I despise the whole gatekeeping aspect of some War Thunder TH-camrs when it comes to "You have to grind props"... I think it's important to play a lil with the props to get an idea of the gameplay but honestly it's not as necessary as people make it out to be. Flying a Yak-3 isn't going to teach you crap about flying a MiG-21... Personally I have zero interest in WWI or WWII vehicles, my heart is in the late Cold War era and the modern age. 6 months of grinding props will only make me abandon the game. I bought a couple premium over the last half year of playing when they popped up on sale and honestly after a few dozen games I started being able to understand how to properly use my jets. I think it would have been great if they had made an entry point on to the tech trees at both Tier 1 and Tier 5. Let us choose what era we want to play and it would drastically decrease the amount of 1 life teammates at high to top tier. It does drive me nuts tho the amount of people who try to say you have to waste your life playing prop planes you have no interest in because they say it's impossible to learn higher tiers if you don't. I'm first hand proof that's not true, I'm not the best but I consistently place in the top 3 in most games and top 5 in just about all other cases and I jumped into playing jets as soon as one came on sale.
War Thunder radar, countermeasure, RCS, RWR, and IR seeker modeling are miles ahead of DCS. You can look at DCS lua code to confirm for yourself btw. And the Flight modeling is on par usually, and better in some cases for WT (MiG-29 and SU-27). Only clickable cockpits on full fidelity modules are different, but thats the reason why most DCS players call it cockpit simulator now and days because the actual combat simulation is horrendous. To give a example, only the F4E by Heatblur has a RWR that actually has to identify and recognize radar bands and such, the rest will always identify no matter what and give perfect information. And only the modules by Heatblur and Razbam are on the level of WT's radar modeling. ED's own modules are a joke, unfinished slop they release and never properly fix.
@TheDAWinz I agree with you. Thinking back on what i said, i am simply wrong. Such as countermeasures in dcs being probability instead of heat source, aspect, range and backround. I also remeber hearing that notching in dcs is the end all be all counter to everything. Im so used to wt i forget how advanced it is.
@@jessekohler6000that same youtuber(he play mostly low-mid tier i think) that say to waste your time for playing props that you don't interested "because it will give them some understending" or smth like this, and then these same guy can't do shit in top tier I don't see that playing thousands of match in props helps him in late jets
@@jessekohler6000and about dividing tech tree in low rank and 5+ rank, it may be coll for player but gayjin is company and there main reason to do smth is money, so why easing grind so less people buy premium
It also doesn't help that all of the maps aren't designed with modern combat in mind. In air battles (except sim, which is the best top tier air experience IMO), the maps can be hundreds of kilometers wide but the objectives, and therefore the combat, are typically just a tiny area in the middle. It leaves no room for anything that isn't a multirole fighter. I predict the F-117 will be good in ASB, because it actually gets choice in where it goes, and the enemy doesn't know exactly where it needs to hit at any given moment. That's not a thing in RB or AB.
I don't rly understand the cope behind the F117. It's not a premium to entice everyone to buy it for the cool factor, it's not a FOMO one off event vehicle and its not overpowered or gamebreaking. The snail added the f117 to test out stealth on the least influential plane they could add. Better use the 117 as a testbed than go full balls into f35s and 22s, ppl would go mental if that happened. But dw they will go mental, my degree in everything given to me by the reddit community allows me to say with 105% confidence and 5% margin of error that yes the f35 is completely invisible to every wave in the electromagnetic spectrum. Source? Trust me bro And something tells me the snaill will not defy the laws of physics and make this invisible (like they should :clueless:) And also speaking about weird BRs and production years. The pbv 301, the 2.3 swedish aa, made in the 60s, can see tanks like the A1 Independent made in 1926, Obj 279 made in the late 50s can see m1128s that came into service in the early 2000s etc
The distaste behind it was pretty well explained. It’s not ready for the game and they implemented stealth like shit. It doesn’t work. Not sure what your rant about f35s and internet degrees was but cool bro.
As someone who finally got into this game months ago and has finally grinded almost the entire Swedish tech tree I would like to add the modification cost at top tier is ridiculous. Like 40 kills just to unlock one thing without premium is insane especially when with my skill I can get 3 if lucky kills most of the time before I die just to respawn and be one of the only 3 people left in the game if US is on our side. The maps are just too small and the game ends in a spawn camp in the first 4 minutes of the match, can count the amount of matches that lasted 10+min on one hand sadly.
I wouldn't say top tier has a steep learning curve. People don't like playing vehicles with steep learning curves but everyone plays top tier. Getting a kill in props requires position, aim, energy management, target prioritization, and vehicle knowledge. When playing top tier most of what matters is do I use a radar missile or IR missile for that guy, fly low, and countermeasure when needed. It's faster paced but definitely not more skilled, you don't need to aim, you don't need to manage your altitude and maneuvers. Most of it is just hoping the enemy doesn't CM your missile. Going in for a dogfight with guns is usually a death sentence if not done immediately on the first pass. Someone who's really skilled can win a match on their own in ARB props but that same player is not that much more effective than a lvl 10 in the same plane because missiles are an absolute equalizer in the same way that a big dude can totally over power a small woman in hand to hand combat but when they both have guns then it's much more equal. And as for tanks, why am I going to play, grind, and spade the same tank 6 times? Not only that but every country's top tier tank feels almost identical, most of them share identical stats because it's all classified. Armor is mostly irrelevant, just shoot the gun breach aswell. Everything is faster : aiming, spotting, shell velocity, range finding, maneuverability, and reloading. The game basically boils down to baiting the enemy shot, then shooting their gun breach. Unlike ARB, it does still require skill but it's more like FPS reaction time and aiming skill and not vehicle and gun knowledge, ranging, shell selection, with FPS skills. Basically GRB top tier is really repetitive and predictable. Lower tiers different tanks can do different things which can be utilized in different areas against different enemy tanks while top tier is just shoot the gun breach and finish.
I think another thing that is bad about this focus on Top Tier is that it makes the game stagnant and stale. Once you go beyond a certain point, all the tanks and planes begin to follow one of three battle doctrines and that's basically it. Sure the capabilities might increase, but the gameplay is identical to all the crap before it. And because they're not adding the more diverse and wacky designs of pre-Vietnam warfare, it feels like there's nothing new to use (ESPECIALLY when the stuff they add is just copy-paste or slight variants that are not very different). There are SO many vehicles I'd be genuinely interested in playing from 1933 to 1963, but nothing of any not is being added and I've grown bored of the stuff I enjoy playing.
Fellow creator here: I personally play top tier air consistently, and I stopped watching at 2:59 because of the now over repeated mention by the community of control complication, a complete nonsense argument of top tier dislike. If you want to stay in low tier and play props, Cool, more power to you. I play naval a lot too and am pretty much alone down in there… And you are free to have your reasons for disliking things, what the community doesn’t need more of is dogging on people for their game mode choice, top tiers controls are not “over complicated”, and while they have complication of a kind it’s learnable, and you have to be patient, I remember getting my first double kill and it felt rewarding, and now every match where I get more than 3 kills is still rewarding after a couple thousand battles. Also, don’t shame players for how they spend their money, it never looks good on you in blunt honesty, does anyone ever criticize you for your money earned from your TH-cam channel? Just saying. If you want to discuss further you can find my discord pretty easily (look around in my links)
@@ELX987 interesting take and thank you for your comment. I’m not shaming people for what they spend their money on, I said like and play what you want. I’m just saying it feels like a paid short cut to the top, and because they lack the knowledge to play properly it hurts those actually trying to , well, try. Also, salute you for braving naval! Good luck
Not to mention if you actually play the planes on the way to top tier, the mechanics get introduced one by one along the way. You only jump from simple props to 1980's complexity when you're grinding for the sake of grinding.
@@thesnazzycomet thanks for your response, and yes the pay factor is not all positive, some people can’t afford much or anything, I.E some ppl only purchase the F4S for example and that’s all, even if it’s just the jet and no premium after their included time expires, it’s whatever you want the game to be will be how it turns out for you. I have made a few guides for jets like the F4S to help new and returning players out, and I’ve recieved good feedback thus far. Also just made a guide for the F15C, so there’s that too. Discussion can only happen if someone speaks up, and you did that @thesnazzycomet , always good to have discussion and get everyone’s ideas out on how to improve I might finish the whole video later :)
10:49 - sorry for the 3rd comment. But I feel like immersion died a loooong time ago with the whole "early Cold War scout cars with heat vs. ancient mid-to-late WWII heavy tanks" + "all nations vs. all other nations."
the main thing i want for AIR RB in general is the removal of enemy names like how it is in ground battles another is people at top tier really really REALLY dont like change they hug the ground like they are still trying to avoid sparrows when your better off having altitude to drop when trying to notch a radar missile because being near the ground means you have to pull up to meet the missile which is diving on you
That is unfortunately a very poor idea, especially with players who have poor eyesight. When aircraft distances are measured in entire nautical miles (or km for the more metric-leaning folks), it is difficult to spot enemy planes from afar, and even more difficult to keep track of them. This is why 20/20 vision is a requirement to be a fighter pilot in the USAF IRL, because you NEED the good far-sight and near-sight vision.
As one of the last 3 naval players, I will say that im VERY worried about the eventual compression of top tier down…because you will at some point end up with a modern jet with guided weapons lining up against a WW1-era Dreadnaught with the anti-aircraft capacity of a paper towel….and then it will cease to even be playable.
warthunder top tier ground is hell, so many premiums that leave after one death. Others that leave before the game starts because there are so many premiums.
Why do I enjoy top tier? Because I'm good at it and it's my cup of tea. Yes top tier is terrible, but it's due to a particular nation who always receive the baby treatment.. Other than that, it's like playing Dark Souls.. You just need to GIT GUD. It's a challenge for me. If others can enjoy it and I can't, then it's not that the game is bad, it is just because of skill issues.
This lad here crying over the fact he suffering from skill issues on top tier like oh my im sorry we havin fun with f117, if they added smth stronger he would be again mad, the thing that bothered me alot in this vid was the fact he said "oh no WT fundemental was low tier ww2 aircraft u guys weren't supposed to play this" like oh wow im sorry game can evolve after 12 years and add new features. This guy is the type of guy asking people to stop using new tech in science bc we evolved using old tech science😂
As someone who enjoys his modern jets and is also a big fan of Ace Combat style combat, I get the frustration of top tier. Everything is just point and click at that point and it really eliminates all sense of what dogfighting actually is, it's why I still have appreciation for the legacy tiers of warthunder where skill and proper dogfighting actually matters than just shooting a radar missile and getting that funny ping sound when you hit someone. There are pros and cons for both sides, it's not perfect and it probably will never be, it's just how you take the game
It is very obvious that you lack the experience to clearly define WHY jets/top tier are "bad". This video feels more like a bunch of assumptions and biases piled on top of each other to provoke some kind of emotional response from the viewer. Especially considering your only "top tier" is a harrier gr.7 with 70 games in it. Next time you decide to delve into such a complicated topic, please make sure to educate yourself first. "Knowledge is power", am I right?
7:44 From a air sim perspective, even if its br gets increased, most combat at that br range is mostly visual! At most it will be useful for bombing airfields/convoys/ships but essentially its a bomber (with 2 bombs) that can't fight back.
The F117 is added as a squadron vehicle, so its use is primarily intended as a vehicle for Sqadron Battles and will be probably used as a scout aircraft
squadron battles? It is not good for that because it can only really kill a couple vehicles at best. It's slow and cannot help the air team from getting destroyed by the opponent's air. Its only use is in GRB, where it can get a couple kills and RTB without much issue against SPAA.
@@radnumber.1417 It's not classified as a bomber in-game, so it will not get an airspawn. It's extremely slow so, by the time it climbs up to altitude, it's going to get intercepted by a fighter, like a Harrier or Hunter.
6:12 I feel like what you should have said was "I dare you to find a match where 5 or less of your teammates are using premium vehicles" not just a singular premium vehicle, there will always be at least one premium vehicle someone will play at every single br
I don’t really link arb 11-12.7. Instead of sound tactics and strategies it’s just “managed to keep track of the 48 missiles coming your way and the 5 enemies targeting you specifically”
Honestly great video for a discussion, I play WT from its beta release when it was only planes and I have quite fond memories of that time, yet I'm still avid player of top tier - especially for Air RB. First I will address the stealthy elephant in the room the F-117 - honestly it was for me the most painful part of the video - basically 5 minute bash of a plane that is not even part of a main tech tree and is most likely added with purpose of a NEAT! factor and (probably) exploring stealth mechanics for future development - while I agree that it can break immersion, it is quite likely you meet them in very small percentage of your games, as for the spotting... your argument to make them harder to spot because its a stealth aircraft is honestly, as much I hate to use this word - stupid, as even if using good old Mk.1 Eyeball it is quite difficult to miss a black triangle in the sky (kinda makes me wonder if it would be more difficult to spot during a night battle). Now for the second part, that being the pace of the top tier gameplay - both Air RB and Ground RB are really fast - especially Ground RB, community has been complaining about this for basically ages now, begging Gaijin to add bigger maps with proper terrain variation and not a city in the middle, ANY of the current maps in a top tier map pool are not really viable for ground top tier, but Gaijin is simply refusing to understand that and top tier Ground players are forced to make do with what they get, if Gaijin were to introduce bigger maps and Enduring Confrontation it would probably solve most issues. Basically same thing goes for Air RB even after extension of the maps they are still small and current meta is to take off go to left then turn to the right and send out your missiles and hope for the best (if I really dumb it down). I honestly don't understand why is Gaijin refusing to give EC to Ground and Air when Naval already has them (well Air has EC in Sim but it gets like 20 players). I bet that if EC was added then, quite a large portion of player base would switch to them - especially on top tier Air, but right now we got to make do with what we get from the Snail. As for the question if I enjoy playing top tier? At times I love it, at times I hate it. At times it's great fun, at times it isn't - however I think that is something that is true for War Thunder as a whole, no matter what rank you play - yet we keep coming back to it, so in the end the true winner in this is the Snail. TL;DR: Sole reason for adding F-117 is that its NEAT! (and stealth mechanics). Gaijoob should add EC and bigger maps for both Ground and Air. Playing top tier is like being in a love-hate relation ship.
As a boomer myself I can agree with almost everything. The thing is my view on this topic is very unique. I started to play this game in 2013 in the beginning of the open beta. I grinded all my way up to top tier with only rather small investments, I bought premium for like 2 weeks total + two premium packs. One premium pack for the Tiger 2H and the MiG-23ML. DCS World was or is a game/sim that I spent some time on getting the grips of it. So, I was not lost when I was faces with doppler radars, FOX3s and so on. Quite the contrary I was bored as a friend of mine tried to explain it to me as he had to learn it by himself. But that knowledge won't help me in War Thunder because the mechanics are vastly different and way more ADHD there as in DCS. DCS tries to be a simulation of air combat, but War Thunder top tier feels like some parody accelerated 80x. The reason why I want to play top tier ground battles at least is because I started with my main nation or main nations and wanted to "complete" them. I was born in Russia and have German heritage so I thought I gonna main these both nations and wanted to complete them. Apart from that only the single moments of genuine excellence is the main drive to play top tier, the addiction to feel this high performing well. Despite that top tier isn't fun, the maps are not built for these tanks that usually fight over kilometres with combined arms and infantry, also the modes are stale and are just team deathmatch. Gaijin is a company wanting to make money and throwing out cool vehicles is gonna make them the money, not cool and well thought out game modes. They once were interested in making good games, now it is a money printer. Personally my best suggestion were to just focus on tier 1-6, and only put cold war tanks that are declassified enough in the game. Old Abrams with the 105, early T-72 and T-80s and Leopards are for example the top tier. Fighting on larger maps with emphasize on strategy and positioning like in lower tiers but with more thrilling engagements. But rank 7...absolute chaos and to be honest..utter dogshit. "WOAAH NEW LEO2 KIND?!!? IS IT BETTER OR WORSE TH-" - doesn't matter has the same weaksports, same ammo and nothing can be changed to make it unique. Every tank is similar.
What's that site over at 1:11? Got me going crazy over what could have been with all the crazy 30s to 60s doodads and bombers instead of going into the 90s onwards.
6:40 I was having my time while playing F14 IRIAF yesterday when a friendly F4S sling their missile at me. later i checked thats they are level 10 and its their 2nd game on F4S 😩
I play top tier because I like modern vehicles, and I eventually got good at it, it’s satisfying seeing the missiles hit, I guess the snail trained my brain very well but sometime I do go back to props just to play a little bit slower
@@thesnazzycomet personally? Event grinds helped me. You spend so much te stuck in front of the game you get to really experiment and try stuff out. There are a series of impecible tutorials by Tim's variety for radars. As far as ground one of the best pieces of advice I ever heard was just use the protection analysis. A lot of the time you can bag a kill full head on due to knowing the most common weak spots. Even a more underpowered round (DM33 out of a 120) can kill a T90 or Leo if you hit the right spot. Hope this helps!
I've played the game since 2013 and I normally play top tier i.e 9.0 +, I recently went back down to help a friend grind the game and we hit a wall at 5.3. imo mid tiers or more specifically everything 4.7 - 9.0 is hot trash and are just unfun to play. its around this tier that severe sweatiness comes into play along with straight up busted unbalanced premiums like the SAV or KV-1B that are incredibly annoying/difficult to deal with. Another issue is the balancing mechanics that mean if they playerbase does poorly in a vehicle it gets down tiered. So at 5.3 its very common to get uptiered against tigers, panthers, jagdpanzers and the likes which, depending on the nation, are incredibly difficult and annoying to fight against. Combine with this incredibly low lethality for non meta ammunition such as solid shot or APDS that should realistically nuke tanks to the same degree APHE should but will often do fuck all. Ontop of all this bad vehicles from the late cold war appear at lower BR's rather than being put at 8.7+ where they belong. In air rb its also a similar situation with bad players force good aircraft into lower BR's such as the US tech tree so you'll often find yourself in situations where you fight aircraft at your own tier that straight up outmatch you in the stats as well as teams largely consisting of premiums such as the XP-50, Wyvern and Ju-288. The fact you start on the runway means that aircraft with high climb rates are meta and if you're grinding through on an aircraft that isn't you have to suffer. The early cold/post war jets are also incredibly unbalanced and unintuitively implemented going years without fixes or corrections (britain suffers in this regard in particular). The reason I play top tier is because its the most reminiscent in my mind of 3.7 where everyone is pretty equally matched and most anyone can kill anyone and so it returns to tactics and map knowledge rather than 'I got down tiered in a Tiger I and seal clubbed'. Also the armour stats for MBTs from the 1980's is fairly well known at this point and I would say is fairly well implemented in a realistic manner for everything below 12.0. In short I like the high lethality gameplay of the tier and having 10x zoom is a gift as I don't have to lean into the screen to see someone 1000m away. I will agree with you that the maps could be better but that applies for pretty much every tier at this point. Air RB at top tier is however much more fun and I think the faster paced nature is preferred by most players me included. There's no waiting for the timer to tick down because an Me 264 is space climbing or the opponent is hiding over their air base, you can just gat 'em with a missile from a few KM away. Altitude advantage is not as important as mid tiers either and I again get to use actual tactics rather than rather than diving back to the air base because half the enemy team is 2km above me. Overall 5.3-9.0 is where balance goes to die
I played top tier realistic with the F16A pre Fox3 update and it was pretty fun. After the uodate its just not enjoyable. But man you know what ive been sinking a LOAD of hours into now.....top tier SIM. Im just playing mouse and keyboard and still find it a blast. Loading my F16 up with bombs, AGMs and a few aim-9s and just role playing as a multirole fighter is a blast. I remember playing a match on Afghanistan and doging and weeving through the mountains. Took out one base and strafed a convoy woth my AGMs, then knocked out 2 aircraft with heatseekers.....man that feeling was wild
Idk bro as much as I want to answer detailed, majority of your point is basically "boomer rant", the one about ground top tier being too fast is the pinnacle, just don't play it, it's not like you are being forced to play it, there are still a lot of players playing WW2 tanks/planes. It is precicely for what many people like WT - variety. Majority of the time I want to play top tier GRB, then I get bored and play ARB or hell even Sim from time to time. The main issues with WT are: monetisation model shaping Gaijin's priorities(new content over fixing old stuff), Gaijin having small and old team with obviously incompetent people(mainly guys who do vehicles research and balancing). They have enough money to increase devteam size and there are definitely competent people out there who can be hired and help make WT better.
I play top tier air about 1/3 of the time and 10.7-11.7 for the other 2/3. I find top tier air to be fun some of the times since I’ve learned the mechanics, but when it does get frustrating I’ll drop down to the other range, and while it’s still out of your range of what you find fun, I find it pretty relaxing and enjoyable. There’s not so much going on that it’s overwhelming, but it’s also fast enough where I’m not alt tabbing to watch TH-cam for 5 minutes as I fly to my next engagement, which feels like a common trend whenever I dip down to props again
Certain people want to fly a certain jet, people ask for it and are willing to pay for it... So why wouldnt Gaijin NOT develop it... its almost free money...
@@thesnazzycometI don't get this complaint at all. Would you rather have unique aircraft locked behind a paywall? It's much better if prems are copy and paste to save cool aircraft for the tech tree
I know I’m not helping by having the Swiss hunter, but at least I am an experienced player who grinded the hunter and am (barely) smart enough to know modern tactics and can remember missile ranges and the amount of g’s they can pull, so you can’t call me a wallet warrior and a level 1 premium buyer.
Didn't watch the video after first 5sec and went straight to comments 🤣 Edit: I watched it so I can make comments Summary:... Man says he doesn't understand everything and complains about the game... If you don't like it... Don't play it... the game is for a wider audience so everyone can play what they want... If it hurts you feelings to play because of skill issue... then don't play it... go play low-mid tier
To answer your question about playing top tier grb: I just love fast pace combat, i love how you need quick reactions and knowledge to thrive at top tier. Sure there are so problems like the Abrams and arietes armor but these problems are not that big. Some people don't like fast pace combat and i understand that but WT at top tier is just a diffrent game.
The nighthawk is a necessary stepping stone to test stealth before we get more advanced aircraft. For me, top tier is more fun because it’s faster and I find modern tech a lot more interesting and dynamic
Exactly. It's meant to be a vehicle that doesn't shake up the meta or cause balancing issues, while still being able to be a useful test for putting stealth on vehicles that absolutely will shake up the meta and have balancing issues.
As a top tier air enjoyer I wanted to comment on a few things, I completely agree with what you said about there not being enough tutorials for the top tier toys. Even simple concepts like missles - afterburners- countermeasures - and radar, or complex ones like the difference between fox types - pulse Doppler/ IRST- notching - IRCCM - ground clutter/ terrain masking - HMS - etc. That said this problem is not limited to top tier, low tier is extremely hard to learn in its own right, new players have no idea how to read another players energy level or in ground know what parts of the enemy are the weak spot. Luckily for us the wt TH-cam community has done a great job at putting out all kinds of informative videos to teach players these concepts. Another point you had was that there is no reason for the f-117 to exist. I couldn’t disagree more. One reason you gave was that in air it is 40 years newer than its br contemporaries. Now I’ll agree that this is an extreme difference, but, these gaps are present all throughout the game, if br’s were given based on historical accuracy the game would be unplayable. The 117 just stands out so much more because of its design. It definitely should be a low br for air, and there is nothing wrong with that. You also said that if it’s only good for ground, then why add it, I again would have to disagree. First off it’s not only good for ground, those air additions are called helicopters. The 117 is perfectly capable of striking targets in air. It may be worse than a conventional bomber but it can still get the job done. I am all for gaijin pushing their boundaries and this is the first step for them to understand how stealth will work inside their game. Again maybe that time is better served making tutorials, but I commend them for continuing to push onwards and make the game even more complex and unique.
@ tell me how the b-57A, a plane with no guns or missles at the same BR of 8.3 and was added in 2014, tell me how it hits air targets. Tell me how the buccaneer S.1 (another defenseless plane at BR 8.7 added in 2021) can hit air targets In a literal sense the can hit them with bombs, but I’m still not sure what your point is since there can clearly be planes in air that can’t attack air
@@beregondibram2985 yes I agree that the B-57 and perhaps even the buccaneer would perform better than the 117 at their role of bombing (even though 117 and Buccaneers speeds are very similar). But that does not mean that the 117 shouldn’t be added. If it’s underpowered, it can get a lower BR. The underlying issue behind all of this is that in ARB, the role of bombers is very lackluster. If they improved the strategic points or added better targets for tactical bombers, then no one would be complaining. Again, with that said in the current state of ARB the plane still has a role. It might be worse at that role than similar planes like the ones we mentioned above, but that should not prevent it from being added to the game
Personally I have 2 reasons to prefer top-tier: - Low-tiers are **too** slow. I don't mind the more tactical approach, but at some point the slowness gets in the way of fun just as much as top-tiers going too fast, but worse because frustrating. Spending 3 minutes driving to the battlefield, 30 seconds turning your turret, getting your gun destroyed, spending 45 seconds repairing, and by that point half the players are in the air carpet-bombing every square inch of the map while your SPAA is about as useful as your heavy tank's coax for dealing with it. I don't see the fun in that. Same for planes, non-fighter gameplay is just boring and no respawns means you can fly for 3 minutes then be kicked out of the battle at the slightest mistake. - High tier is more interesting because of all the new systems. It's more complicated, but that's what makes it interesting, lots of mechanics to learn and use. Even if games are faster, they're still longer than WoT's 3 minutes rush. The issues you mentioned are valid and indeed frustrating. Top-tier planes are pointless, ARH missiles made it boring, and top-tier ground balance is ridiculous, like you said Armored Warfare at least had the common sense of making the Abrams' frontal turret armor basically impenetrable while leaving the hull as a weakspot while Gaijin only really made the Leopards this way. IMHO top-tier is no longer really suited for PVP, especially Air, and Gaijin should really start investing into PVE content. PVE is where Armored Warfare was really good, to the point where PVP matchmaking was deserted because it was not fun, but PVE was enjoyable.
I feel like sim mode fixes a lot of the issues with top tier vehicles. IMO, sim should be the natural progression the game pushes players towards. Many players begin their WT adventure in arcade, but around rank 2 and beyond it becomes a chaotic cesspool. They move to realistic battles, which works alright for the following few ranks of vehicles. But once they begin to hit top tier, RB too becomes chaos and unfun. Yet this is the ceiling that everyone stops at, rarely does anyone move to the larger maps and slower paced gameplay of sim. You even get to avoid matchmaking and see exactly what you will be matched up against, with historical matchups. This is the penultimate War Thunder experience and you will never want to go back to RB.
Also, I feel like the Nighthawk is going to be huge in the realm of air sim. Striking down forward base air defences to allow friendlies more map freedom, base destroying for tickets, halting convoys pushing frontlines, bombing is just so much more important here.
I whole heartily agree with you on, I think everything in this video I play up to 6.7, max I'll go, I want to play higher, but it's just not fun This game needs to be revamped, it's too dated with it's basic gameplay They have the resources now to truly make this game unique Increase the size of the battlefield on the ground, adding more capture points and increasing the capture points size, or have it so you have to capture 3 smaller capture points in a zone to claim the zone (3 capture points would be in close proximity to each other, fight for all 3 to claim the zone, there could still be 3 zones to capture but now 9 capture points, a contested zone would identify as neutral). That's just one idea I have Make the capture points make sense, not just some circle, make it actually look like a small base with fortifications or defense points, it should be a strategic point for a reason Capture a point and the bunker and pillboxes are now allied operated (by AI). Pillboxes able to shred light vehicles and bunkers capable of punishing careless armored vehicles driving into its kill zone. It gives players a reason to read their map, pay attention and flank around, instead of the same boring ass gameplay, hold *W* . And by adding these, it gives vehicles who's sole purpose is to deal with fortifications, a reason in game finally. Capture the capture point and the destroyed bunkers and pillboxes can be reconstructed by an allied vehicle, engineer vehicles being capable to rebuild them faster than other, giving them a unique playstyle Give capture points a bonus for the team, friendly AI AAA in the area, artillery barrage (remove the capability to drop artillery from the start of the match) Show the artillery pieces behind friendly lines, giving CAS and bombers a target to destroy to help allieviate the pressure on their allies Enemy AI AAA being able to be destroyed by ground forces to assist their air so they can get friendly CAS to come in closer to assist Make airfield bases bombable as a target, forcing players to spawn further away or use the further airfield in the back I have so many ideas, but Gaijin is just so God d*mn lazy
To be fair, the Nighthawk isn't going to fight Sabers etc., it's going to run away from them with no AA armament. I'm looking forward to it as a cool addition as niche as it is and I think it fits as a Squad vehicle because it's more of a meme one-off, I would absolutely have a problem if it was a TT vehicle you had to grind through, unless it was foldered with something.
My issue with people complaining about copy-paste vehicles, is that that's exactly what reality was like throughout the Cold War. Nations in NATO And the Warsaw Pact often purchased from each other and quite literally in bulk from their respective superpowers (USA and USSR). Would I like to see more experimental and prototype vehicles (for example the TSR.2, SR.177, Avro Canada CF-105 Arrow, XP-59 (the original prop variant) etc) come to War Thunder? Yes, for all tiers and BRs. But people (often the same people complaining about "copy-paste vehicles") have been complaining about those too, even when they have historically existed and even utilized (The German Luftwaffe historically used captured Allied vehicles against them numerous times. Would I like to see more niche and lesser known vehicles (for example, the F-102 Delta Dagger and F-106 Delta Dart, F7U Cutlass, etc)? Also yes. Again, for all tiers and BRs. But again, people will be (and sometimes if not often have been) complaining about those too. Fictional vehicles from other IPs (XFA-27, ADFX-01 Morgan, Sanka Mark B, etc)? With proper licensing and as potential collab events, certainly (assuming those who participated get to keep the vehicles). But again, people will complain. What I am getting at, is that Gaijin is in a situation (entirely of its own making, mind you), where the more toxic and overwhelmingly vocal (dare I say whiny) part of War Thunder's community will complain about every tiny detail. I for one am happy that more modern vehicles are in the game, as it reached a point long ago that it needed to expand into the modern era or find itself stale and losing players. That said, there are several other counterpoints to your opinion that have already been touched on (bigger and newer maps, overhauls of less popular modes, new objectives, etc), so this is where I shall leave it.
What I learned from reading comments of people who say they like top tier: They can't answer the question. They only say, "yes it's bad." and that's it. No positive point is being made. I'd go as far and say they are addicted, when no positives are there.
I only play toptier exclusivly. I enjoy the modern vehicles aesthetics and variety in weaponsystems and faster gameplay then low br. I am toptier in 7 nations in ground and air. I am a grb main.
Flying up to 30kft, firing a 120 at 30km+, notching the incoming missiles and seeing that the missile kills is far more cathartic than any other kill I’ve gotten in the game. I ground up through the game and got top tier back when that was just f2’s and mig17’s so it’s not like that’s the only version I’ve played
As someone who plays ground realistic and Air sim, nothing is more unfun then getting hit by a Pantsir right as you spawn or getting Fakour-90'd as soon as my landing gears fold up....
I didn't mind top tier air until fox 3's where added. I liked not having to climb for minutes but I'd rather that that having multiple missles on my at all times.
I didn't mind climbing cos it meant that even if my team got wiped, I could still potentially win a 1v3 if I started with the altitude advantage. Top tier jets, so many games get bulldozed in 4 minutes that the 1v3 is actually a 1v10 and there is nothing you can do as you fight against 16 missiles from every direction as they race for the few kills they can get.
top tier freaking sucks. i quit playing about 6 months ago after getting 5 nations top tier. for tanks its nothing but cardboard armor and who shot first if you arent getting railed by a jet or heli the gameplay loop is horrible. Air can be just as bad. spawn in fire off all you can before you inevitably get blasted. another horrible gameplay loop i never have any memorable games nowadays its just a slog and after 3 games im once again done playing.
In my opinion, they should make the F117 unlockable by all radars unless you're within 3 km, but also move it up 11.0 air and 11.0 ground. That way it gets the "historical" feel to it, while also being able to be somewhat useful.
That's an awful idea. Nobody would play it, it's not viable at all at that br even if you are stealthy. The entire argument against the F117 is dumb, vehicles added to WT aren't added to necessarily fight their historical peers, they're added to fill a role. And the F117's role is to be a vehicle people wanted (even if it isn't that good) that acts as a test for future stealth aircraft. It isn't meant to be used in a 100% meta manner (it's not really meant for air at all), and it isn't meant to face its historical foes. Nobody wants historical matchmaking. All it would do is make some vehicles absolutely overpowered and others completely useless. Trying to pick and choose which vehicles should be forced to fight their historical counterparts is asinine.
anything with optical tracking and irst is going to anihilate it, and i'm not starting with simply aiming SACLOS without locking. It's just not a plane made for WT and an obvious cash-grab disguised as a free vehicle.
@tigerbesteverything I think that's the wrong mentality to have. Not every vehicle in WT needs to be "good", sometimes they are just unique or popular. Take the Sturmtiger or the Churchill AVRE for instance. Neither one is actually "good", but they are interesting and goofy so they got added as event vehicles. The F-117 is in a similar position, but with the added bonus of being a test for stealth capabilities, being able to tweak them before adding actually good stealth planes. It's an entirely optional plane, that can be obtained without money, and isn't reliant on FOMO. It's basically exactly what people ask for from WT when it comes to vehicles like this. Will it probably flood matchmakers for a while? Yeah, literally every new vehicle does though, I don't see why this one really matters. Especially since people will stop bringing it once they realize it isn't meta, they'll go back to bringing their other planes they bought with mommy's credit card instead.
I mean I couldn't agree more. I recently unlocked my first jet with radar and AAMs, so I take it into Air RB for some nice research farming. Long story short I get rectally devastated by someone 20km away with a single AAM even though I discharged 30 flares and 30 chaff. I then realise I have no idea how to use radar, and that combat with enemies that can bumrape me from beyond visual range is not very fun! So I'm glad to see someone with more time than me say the same thing. I imagine I will find air RB more fun once I figure out how radar works and how to use it properly, but I'm not a fan of wasting hours of my time and Lions to do so. And don't get me wrong - I'm fine with adapting to this more boring and unbalanced style of gameplay (because Air RB is really effective at researching) but I want to **WANT** to play top tier. At the moment, I just don't want to play it. Like described, it's not engaging, it's not fair, and that makes it not fun, so I'm just gonna let this MiG-21 or Harrier gather dust. And that is what **really** gets under my skin. I grind so hard and spend so many SL just to not use the vehicles? That's fucked up.
Air player here, I only play TT. I have no desire to fly thousands of matches in a P-51. Top tier air is what I want so I am happy we are staying mostly in the modern era as the game grows. I hope they give us a larger enduring conflict with modern jets and more game modes for PVE CAS but other than that in a lot of ways I am pretty happy with top tier and wouldnt be playing the game if we didnt have modern jets.
I think air in general is terrible in this game. In lower tier Air RB you climb for half an hour just to get shot down immediatly, over and over again. In Ground RB you cant enjoy yourself most of the time because you get bombed randomly by stupid CAS without a chance of defending yourself.
Air rb is a difficult game mode if you want to do good, say average a k/b of 3 or 4, you need to position yourself good, know the strengths and weaknesses of every plane, dogfight accordingly etc. It is hard but if you just, well want to learn and play you will overcome climbing and dying instantly
I am at about 300 hours of playtime. I just hit 6.7 on the american tank tree. I am level 0 on every other tree and and nation. Not only does top tier suck, but it is way to out of reach. 300 hours and I have basically nothing to show for it.
As a Ace Combat fan that plays WarThunder, I just play AC7 multiplayer instead of top tier. AC7 multiplayer, despite its shortcomings, is still better than top tier right now.
@@LipziG3Rsure but he keeps saying "oh its useless why add it", when it's obviously only meant for ground rb. There's a ton of planes already in the game only useful in grb
I'm fine with the complexity of high tier, especially since I learned it by inhaling information and can take advantage of my knowledge to win. But what I do not like is the gameplay loop itself. We still have the same 2 modes in ground rb and 1 mode in air rb. Its been like 10 years. If they want to add these unique vehicles like the F-117 and what not they have to make modes or objectives that can accommodate them. Though your insight on top tier armor and entirety of tanks being a "weak spot" everywhere is factually incorrect. My motivation to play and get good at top tier is simply being very fond of the vehicles themselves. Just like how your motivation for playing WW2 and early cold war tiers is because you are fond of those vehicles. Personally, I play a healthy mix of WW2 and Top Tier.
SB player here. So, top tier jets especially in sim is a sour experience. The biggest map currently which is Afghanistan is extremely small for these kind of aircrafts. We need twice the size of Afghanistan, and a LOT more objectives. Gaijin, were not asking for much. Give us a HUGE map for modern jets. And completely fill it with objectives. Its a missile arena currently. Its pointless to reach top tier, its not the cherry on top. Its the polar opposite. Its the paper plate at the bottom.
They wont give you more objectives, they showed you their intentions when they nerfed base score, they want people to struggle in PVP, so they see a OP premium, and go buy one to match the enemies.
we need a DCS size map for top tier jets, also there're lot of locations which are so important in history are missing currently like the Okinawa, Rabaul, ground battle map in Iwo Jima, ground battle map in Peleliu (currently the only ground battle map in Pacific theatre is the Guadalcanal), ground battle map in China, ground battle map in Sicily, Operation Market Garden, Leningrad, Burma, Philippines, Malaysia, Singapore and such
There is only one answer and it's money , money and money . That's why top tier ground RB is ruined by planes and helis to push people to buy those planes and helis or buy their way into the tech tree ones and a lot of people pay for the free squadron shit . Just uninstalled warthunder few days ago , i enjoy top tier because i love those top tier tanks but like 60% of my deaths are to planes that shoot you fromp beyond spaa range and helis that shoot you from the heli pad then drop altitude to safety and when it's not the planes it's the team full of premiums an squadron shit leaving after 1 death .
@@warturtlethetank1074 I mean that's not a bad thing. Top tier just isn't for some people. But atleast know what you're talking about before you make 20 minute videos about it lol
I know it's a bit of a stretch but playing top tier tanks is miserable because it's not really how modern tanks are used, so I just end up playing squad instead because the armour feels more "present".
i'm sorry but complaining about top tier because you don't understand it is just silly. The nighthawk isn' really an issue of balance. So what if it doesn't fit in the game? its not a required vehicle, it's just there if you want it. It's literally fine to not understand it or like it but I'm sure there are better uses of your time than making a 20 minute nothing burger of a rant video.
@@thesnazzycomet It's meant to be a test for future stealth aircraft, while being a vehicle that doesn't need constant rebalancing for the meta. That's why it's a squadron vehicle, so that everyone can't get it. It wouldn't be a very good premium or tech tree vehicle. It's not very good, wouldn't get as widespread testing, and would suck to have to grind for when you aren't going to use it. It's also a question of roles. The vehicle is not made for Air RB. Unless WT really reworks the role of bombers (and especially tactical bombers) it will never have a place. It can't defend itself, it can't evade missiles or enemy aircraft, and it doesn't have the bomb load grind points by killing ground targets. No, the F117 is almost entirely for Ground RB, for trying to slip past enemy radar defences and take out a couple of enemies or bombing choke points. It's similar to the A-10, in that it's really meant for a ground attack role, but the A-10 at least gets a lot of flares and good A2A missiles. I don't think every vehicle in game should necessarily need to be a "good" vehicle. Things like the Sturmpanzer II isn't really good, but they're fun and interesting additions. Gaijin adds weird, non meta, vehicles all the time. The F-117 is one of those, a vehicle with a really specific purpose that doesn't necessarily fit in WT game modes, and exists only for goofing off or because it's unique.
@@thesnazzycomet Seems a lot like you're crying when you make a video admitting you don't understand the game... and not even knowing Nighthawk is a Squad vehicle from what I can read in the sentences you said in the comment... Like a lot of things Gaijing put in "their" game... they are test platform of what's to come... just like what they do for events
Even if it was place as it's historical BR and Gaijin buffed it's stealth, one point remains. It was meant to reduce detection from something like 120km to something like 50km(Just an example), not 10km to 1km
You captured the present state of WT very well. I have to say I agree 100%. Especially when you said they are cramming new puzzle pieces to fit on an old puzzle frame. The maps and the the aspect of the gameplay is not well suited for present day vehicles.
I personally enjoy playing top tier because I like playing fast tanks, also the reason why I don’t really like playing low/mis tier. The point of top tier is not to tank a shot, it’s to not get hit in the first place. Whoever shoots first, wins. I don’t play like this, I usually flank and play lights, but in general top tier can probably be considered a entirely new game compared to low/mid tier.
this video (which opinions i share) is why im playing sim. Its the best experience with 3v3 or 4v4. Yes it gets chaotic when its 8v8 or 10v5 or 15v8 etc etc. But when the matches are small (around night time), sim offers the best air sim experience as u can sead, cas and air-to-air at the same time. Multi-purpose loadouts become extremely useful and u must chose your engagements. rewards are also good if u do something of everything. So ye. Sim>rb
I somewhat agree, but not fully. Missile gameplay is fun, as it presents a brand new, faster gamemode with new skills you need to learn, and thus offers a new way to progress in the game and grow your skill as a player. I also don't beleive it's that tough to learn (at least for most jets). Simply progressing through the tech tree will allow you to slowly learn new things as your missiles get slightly better every time. Unfortunatelly, it's balanced horribly. Especially actual 'top tier', meaning 4th gens and specifically ARH and IRCCM missiles. The difference between a gripen C and a MiG-29G is 0.7br, and yet one has literally no way of countering the other, since the mig's weapons are inferior and it lacks the countermeasures to counter even half of the gripen's missiles. Multipath barely works and a lot of late 3rd gens and early 4th gens don't have enough chaff to notch ARH missiles, but can't afford to get up close because they don't have enough flares to properly counter IRCCM missiles. And then you have the stock grinds, which are basically impossible for a lot of these top tier and "sub-top tier" aircraft... On the other hand, 10.0-12.0ish is actually quite fun and imo the most balanced tier for missile combat. So I truly do believe modern jet combat could be implemented well, it just needed way more testing and a lot more time before the first AIM9M made it into the game.
Around 2020 Gaijin decided to completely abandon historical authenticity and the slow tactical playstyle the game was known for to appeal to a wider audience that wants arcadey fast-paced arena combat with modern vehicles. These two design philosophies are simply irreconcilable unless Gaijin explicitly the game into two, around the pre and post korean war era The rise in popularity of the game since the pandemic has motivated them to triple down on their new philosophy: adding loads of cold-war vehicles in WW2 battles, reworking maps to force you into short-range narrow lanes, adding short-range brawling maps unsuitable for tank combat, mixing nations in completely ahistorical match-ups, filling techtrees with copy-pastes, adding modern-day vehicles at top-tier, etc... The game is fundamentally different and most players today have no idea how it used to be. I wish I could play the old warthunder, I do not enjoy it nearly as much anymore.
Top Tier is here to stay, but there have been several proposals from the player base that would make top tier better. The problem is Gaijin refuses to take these suggestions, either because they don't care or because it would hurt their model that creates an addictive cycle that makes them money.
The biggest let down for me in war thunder. Is that vehicles do not respect their era in time. When Im low tier I expect to fight ww1 and ww2 vehicles. Mid tier I expect to fight cold war vehicles. What I get in reality is vehicles mixed together through multiple decades. I just want a game mode that respects the era for the vehicle fighting other vehicles of its time. Regardless of balance. I also want a game mode where tanks can play without planes.
Not just that but you can't grind mid or high or top tier with WW2 vehicles. Enlisted let's you to grind entire tree while playing first rank/br because it's a game based around WW2 and even after 4 years we still get WW2 unlocks. No stupid xp cut by 80% just because you like playing puma or crusader.
Remember this is just my opinion so feel free to share yours in the comments!
Edit: as I was making this video, Gaijin announced 3 Brand New Premium Planes! All for 59.99, 69.99 and 79.99 - and they are ALL copy paste and destroy even more variety in the game
I play mainly top tier air and ground, even though i love the ww2 brs. Top tier war thunder is as easy as the early tiers if you know what your doing. BVR combat is way easier once you understand notching and maneuvers to close. It's definitely not DCS because war thunder has a way higher player base, aka missiles everywhere. The F117 is mainly for sim gameplay at top tiers/ close enough tiers
one topic that would be interesting to debate: what if WT stopped at rank V during the korean war (where it was intended to stop) and then gaijin made another different game starting from there?
I play top tier to experience vehicles from nations I never seen or heard of i wouldn't of known half the vehicles today because of top tier but cas is just ruining it each update so I play less and less now
@@Deadspace2000 Are you sure you are experiencing vehicles from other nations? I believe you are just experiencing what Gaijin wants you to believe about these modern vehicles and weapons. There is no way for the snail or you to know. Some of this stuff is classified information after all.
@@paulking7019 I mean different types of vehicles from other nations instead of playing one tank constantly
War Thunder Paradox:
Level 10 players at Rank 8
Level 100 boomers at Rank 3-5
The boomers care about BF 109s and other WW2 planes unlike the lvl10 dude who saw an ad about cool top tier planes
@@CoolLink-Zelda yeah exactly. We play older planes because Mustang and Spitfire go brrr
And it shows🤣🤣🤣
I guess I'm a boomer now
Low tier fun tier, for real.
I like top tier. But the main reason it is suffering is not the vehicles or mechanics themselves. It is the way Gaijin is refusing to make it fun. We barely have any maps that complement modern MBT gameplay. They refuse to make air RB playable by reducing player count and increasing rewards, adding more objectives (bomber squadron (WHICH THEY ALREADY HAD IN THE GAME BY THE WAY), etc. We still play on WW2 maps in top tier ground for some reason.
thing about mbts (western ones especially) is, the place they really excel at, is long range engagements, challenger 2 being the exception. i dont think we have any long range maps as such, maybe apart from the india map
They also need to add a radar and and aa missile tutorials with a more in depth explanation that is required once you unlock said weapon/radar mode or type. For example the first aircraft you get with fox 1s should be locked until a notching and radar and fox 1 tutorial is completed. Same with the idiots who buy top tier premiums at lvl 10
gijin is not even trying anymore, they just generate cash from hype and shitty premiums, the game at top tier is literally boring, not fun and barely playable now that the discounts flooded top tier with inexperienced wallet warriors that would normally take YEARS of gameplay to get to the end-game.
Increasing rewards? I just started playing and I'm at top tier for 3 nations. All rb. Its hardly a grind at all if you can manage 2-3 kills
The problem is that Russian vehicles are just insanely overperforming, there’s no reason to spawn planes to counter other planes if pantsir is just gonna shoot you down
Just got the A-10C and its stock
-joins a match almost entire team is F-4S players
-they zoom past me
-get wiped out by the enemy
-me just reach the hot zone
-see 6 red angry diamonds in front of me
-match ends
-get nothing
-me sad
In all fairness… it’s a ground atk plane. Try bringing it to ground battles
@brynpate3685 I'm stock bro, Pantsir will clap my ass
Your problem is your playing an A-10 in ARB.
@@Puerkl8r i need the modules to be useful so yea
@@V4Ng0it’s an A-10… it was literally designed around the gun in its nose, use it
The worst part of it all is that we are still using maps designed around WW2 tanks and planes. Every other map is a small, urban and plays like CoD. It's just so tedious.
literally 75% of the maps at top tier are so ass it so annoying
Ngl id rather have smaller maps over 5km sniping shitfests
Also the servers shit the bed with ANYTHING at long range, nothing renderes properly after 2km or so. Server tick rate is horrible (12 tps iirc when games decade older than it had 30 which is not good either, modern shooters have 120) and the built-in "anti-cheat" (things stop rendering if the game thinks u cant see them. The game is quite often wrong) is working against normal players more often than not. And the snail refuses to improve them, i think thats the reason why maps are so small and teams so large (less demanding to have a single game with 16 players than 2 games with 8)
@ ur just yapping and coping
those maps are actually better for top tier than new maps. Good luck playing top tier on alaska , flanders , arctic, test site , seversk , golden bullshit and all other new "modern" maps.
Also where is white rock fortress and old port novo that they removed so they can "fix" it.
@@nikolaperic6307 6 years and they still havent came back...
it is depressing how they aint adding more 50s / 60s tanks / planes
Very much so
dont forget mid/late 40's prototypes too, long list of planes there thatd make for excellent squadron vehicles/battlepass rewards/premiums
@@cuda010 ahahahahahahahaha it never occured to you that people like things you dont like?
Yep, we are missing a whole Swedish navy and experimental 50s-60s tanks
The player base + the casual rush to top tier is why that likely is the reason. Gaijin is a business first and they need to cater to their best market value before anything else.
"nobody wants their war thunder to be like Ace Combat"
Me: *sweats profusely with the ace combat sound mod installed*
Yeah right *looks around nervously*
I truly love Ace Combat, grew up playing AC04 for so many years (grew up poor so I only had so few games)
Loved the story and fell in love with aviation
I would love to play top tier but I just can't get into it, despite there being so many cool modern aircraft available to me, so yeah, I'll just settle for AC7, Project Wingman, and Nuclear Option
Me: played sky rogue which is basically a low-poly remake of ace combat
Me playing tracks like Zero, Agnus Die, and Liberation of Gracemaria while playing my jets 👀
I’d argue ace combat is more fun to play tbh.
The problem is that there isn't any decent modes to play top tier on, its absolutely horrible.
constantly getting "battle" or single cap maps...you get tiny urban maps very often as well and it's always the usual 4~6 maps in rotation since some retard over at gaijin HQ thought stalingrad, ash river, jungle ect are all "low tier" maps, so in the end what you get is terrible maps where modern mbt's struggle to actually use their advantages, and the monotone annoying map selection makes the drag of it all even worse. premium vehichles are the nail in the coffin, flooding teams with novice players who have no clue how to play and making matches turn into a seal clubbing session. it's unfair, it's not fun and frankly it's simply not worth one's time
I think they should add a PvE game mode for each vehicle type like they have for heli’s. It would be awesome to have a PvE air mode where we could use bombers for their intended purpose without getting hunted by half the lobby.
@@Brodley_ not really we should get enduring confrotation aka (sim mode) but with realistic controls
@@Brodley_sounds like someone is tired of getting killed and wishing playing against bots but not becoming stronger
The nighthawk has NO way to defend itself. The complaint of timeline is ALL too present on ground. You can fight a sherman in an 80s 20mm apc from the 90s
@@zacht9447 yeah and I find it irritating
@thesnazzycomet same here I love/s fighting apcs and light tanks from the 60s to 80s in a ww2 tank
I think another reason top-tier is full of premium vehicles another than wallet warrior. is that top-tier premiums are the best way to grind an entire line. The SL Multiplier from premium vehicles alone makes grinding with tech tree vehicles feel pointless to me.
Yeah it’s a shame
Agreed, i have been playing since 2013 and its gotten way worse as the years has Draged on..
@@cuda010 i play every day
@@cuda010 i have 10.000 hours ingame
@@cuda010 reading comprehension
-be me
-wants to play late WW2/early korean war tanks
-gets uptiered
-instantly get obliterated by a VIDAR as soon as I leave spawn
-get my heavy american steel, get destroyed by an armored car with 2 recoiless rifles on top
-get in SPAA bc this is the only thing I can spawn at this point
-try to shoot at planes, get jumped by 3 bombs
we play lower br, this shit is busted
-get into tiger II
-get sniped by an ATGM from a ratel sitting on the other side of the map
-quit the game
I am like you it seems
I wanna play the tiger 2 so bad but as soon as you dip above 5.3 it’s gg
ok but seriously, if you are dying to a ratel thats just a skill issue, atgms were gutted so that if anyone knew what they were doing they were basicly immune to them. so next time if your in an upteir... play with that in mind instead of driving out in the open with delusions that your krupstall is just impossible to beat?
@@nattly6340 Brother... I know how down bad can a human being be. But sucking Gaijin cock that bad ? Are you serious ?
I want to play a game that is fun. Challenging even. I want to know how to angle my tank so that it matters, I want to know weakspots of tanks so that I can defeat them, I want to be able to be better than someone who knows less than me (and worse than someone who knows more). What I was trying to highlight there is that the knowledge you gain in lowtier is worthless the higher you go... I can angle my tiger I to perfection but if an AML 90 comes with HEAT i'm fucked either way... I want the game to be fair, I want it to punish me if I do shit and pat me on the head when I do good. The fact is that it doesn't matter at top tier because it boils down to "the server is on my side today, I got to shoot first" and it is just not an enjoyable expirience-
@@nattly6340 Ok so what is he supposed to do then ? That shit cant fking reverse and its armour is paper at this BR due to all the BS cold war tech everyone runs.
It isnt going to rush a OP spot either due to how slow it is.
What is the strat then ?
Another thing I hate is that top tier is a rush to see who gets spawn camp first.
Air RB player here, with most trees completed or close to it.
This game started slowly going downhill once they added the first set of supersonic aircraft. They entirely skipped the normal F86s and MiG 17s with missiles, and the variants with afterburners, and went straight to aircraft with both significantly higher performance, AND missiles.
I think that set the scene for BR compression going forwards, and is the reason that it can be so demotivating to play higher tier. Pretty much anywhere from 1.0-7.0 I can find a good selection of decent planes, and enjoy a consistently good gameplay loop.
Past that, I just cant be bothered. Like you said, it frustrates me that often times, the fun, balance, and immersion of an entire br bracket is sacraficed so just a few planes can be added.
@@cagingskies9584 yep, a rush. And rather than sticking around with the Super Saber they pressed onto the Phantom not long after, completely missing out the Voodoo and many other planes of the same era. Although it’s my favourite plane, there were loads of planes between the Saber and Super Saber that could’ve been chosen first
Air-to-air missiles made jet combat unplayable. You're rarely dogfighting anymore, just flying up and getting hit by a Sidewinder.. gone are the halcyon days of F86/MiG17 duels. They were beautiful. I'm a Bf109 boomer now.
I love WWII and very early Cold War stuff, and I really wish we'd get more of it. To me, WT peaks around 6.0 - 8.0 when it comes to Ground RB.
I will say, however, that I think high tier Air RB is much more tolerable when it comes to grinding out credits and RP with a premium plane. The problem I have with Air RB at WWII tiers and earlier is that you spend SO LONG climbing and doing nothing. You can climb for five minutes or more, get a single turn in against an opponent, and die. Yes, yes, I know, skill issue and all that, but am I wrong? And if you're flying a bomber, well, you're just a credits and XP piñata for the first fighter to suicide charge at you.
Meanwhile, if you take out a more modern jet for Air RB, you're in the thick of things nice and quick. Get in there, fire off some missiles, get a few kills, and probably be ready for the next match in five minutes. If you die, eh, who cares?
Ironically I find the best dogfights in the game to be in Ground RB at prop tiers.
"Ironically I find the best dogfights in the game to be in Ground RB at prop tiers."
I've been saying this very same thing for a while now. I think it has a lot to do with the lack of enemy name-tags in the air.
Just try air sim. It is superior in every single way to RB.
@@Geniy_B_Kvadrate_XD_uaoh no. I’ve been there, done that. The controls for mouse and keyboard is abysmal, and almost everyone there is using a flight stick. Major disadvantage
@ they aren’t. You need to make dead zone very small. I use both keyboard +mouse and full joystick setup and there isn’t much difference unless you have a skill issue on mouse
@@Geniy_B_Kvadrate_XD_ua very small or very big? My problem was always making minor andjustments fast and steady in a dogfight, and pulling maximum maneuver out of my aircraft while being able to look back
But my rudder is too sharp despite me setting the sensitivity to 1% and it always undo the move to where it was. Any help with that please?
I like modern weapons, but they have approached modern gameplay on maps designed for WW2 tanks and planes. They need to make adjustments with the maps and gameplay for the top tier. You also have less one death leaves because you dont dies ( typically ) 20 seconds after responing at lower to mid tier. In top tier everyone cries about one death leaves, and its because of the game play as it makes no sense to spawn another tank to get killed in under a minute. Which is why you typically get one tank, then one heli or plane and done.
And the premium fags mostly only own 1 top tier tank because the premiums arent sold as whole lineups(which they should for GOD DAMNED 70€) so they leave after mostly 1 or 2 deaths
I couldn't care less about the WW2 era, but i also couldnt care less to play top tier because of how poorly it has developed over the years. We desperately need an update that entirely overhauls all gamemodes for each era, especially rank 6 and above. Bigger maps, objectives, gameplay loop, balancing, etc. Team death match doesn't work anymore, especially at top tier.
@@RoachEatsVipers interesting take, though I agree with the second half
worst part is, when they added larger maps for topteir the premium cry babies threw a fit because they were getting slaughtered by people who actually knew what they were doing instead of being allowed to CoD in a small town in poland. and sadly it seems gijian listens to them more as ive seen less and less larger maps as time goes one :/
Yep, my biggest complaint about top tier GRB is that tanks get much faster in every aspect yet we still play on tiny maps built for WW2 tanks that go 20kmh. Armor on modern tanks only works against eachother at engagement ranges 1-3km which is the case 90% of the time irl so I want the game to reflect that instead of playing team deathmatch where everyone is flying around a tiny map oneshotting eachother because again, the modern armor isnt designed around point blank ranges
my problem with war thunder is the game modes haven't really changed since I started playing in 2014. there is only one real way to play ARB and that is play fighters, the game modes simply don't support anything else.
@@Archmagos_Faber more ground targets and better rewards for bombers would be nice
@@thesnazzycometyeah air rb ec would be a step 😢
Dont we have that off brand RB ec for top tier? The maps are still a bit small but i think feul will be a problem for some planes like the Tornado that eats feul like crazy
@@thesnazzycomet yeah it would but gaijin seem to not care about anything other than adding new models to the game.
@@thesnazzycometthe problem with that is that the fighter used as bomber spam would get a whole lot worse, F4s bombers for example. Maybe a limit to how many people can have a certain role? idk how that would be put in though
for me i love the tech, radar and things.
but i do agree gaijin are not approaching this correctly.
i think they are going up the eras too fast, they can go as modern as now, but better flesh out the lower tiers first, slowly grow up. not 3 planes in mid tiers and then go up. build a foundation first.
i think this also helps for them to make other parts of the game fit the modernity creep.
@@hankstorm3135 exactly. If they took a slower approach, it won’t feel so rushed. In my eyes I’d say we should only just be approaching late 1960s
I played one battle and died in jet RB. Now I'm in debt 20,000 in the game💀
I think my issue with top tier ARB, is that you work all the way through early jets into modern ones, and it’s this constant balance of “incredibly flawed flight model with okay weapons” and “good flight model with bad weapons,” so it’s just this slog of fighting up tiers in “bad” planes with bad missiles until you FINALLY get that modern mixture that has that proper balance, and even then you don’t really get to enjoy it because of things like a $70 plane that can FNF active homing missiles from the start of the match.
They need to find out how to properly set the BR system better and almost separate focuses on each era of planes in the game. They also need to find some way of actually making top tier matches have some sort of objective focus. You go back into a props game and suddenly there’s this diversity in plane types that actually give the game a realistic flow.
The fact the put the J35XS up at 11.0 just because it can turn really well is pathetic. They did the same with the A7s and the J6K1 down in the late props.
I have played War Thunder since 2013. It is mad that the actual game is the same as it was then. All effort is going to creating new vehicles and 0 effort is going to improving the actual game.
seriously, why create a gamemode to make anything but the best fighter at each BR playable, and continue adding many useless planes?
The biggest problems with ground combat is both the compression, the inaccuracy of (mostly western) vehicles, way too small and super complex maps, how fast the matches progress, way too many players for those small maps, every shot is based on a bit of luck, helicopters, and planes.
In air combat the biggest problems are too big teams, quite boring and few maps, no place for real bomber gameplay, and the entire popint and motive is just "KILL ALL ENEMY PLANES", and possibly the biggest of them all; COMPRESSION AND UDNERTIERED PLANES (as well as late props face jets to a major extent.
what are the inaccuracies of western MBTs?
@@Archmagos_Faberpoor armour and survivability usually
The biggest entire issue of ground RB is planes. Just remove planes in GRB. I don't care if it makes aa useless. Remove those too. The game will genuinely be so much better without it.
@ I think planes add some mixed gameplay which is good, however having a limit to max of 3 planes or making cost more spawn points would be ideal
@@Archmagos_Faberincorrect weights, shells, armor layout, armor composition, horsepower, spall liners, and some of them being grossly over tiered are just a few examples
I don't typically leave very long comments but I disagree with pretty much this whole video and I hate to be that guy, but for a lot of it you seem to have no idea what you're talking about. It seems you're just saying stuff just to say it so I'll break it down in order.
Also to start off I wanted to give the benefit of the doubt to see if you just simply had a different opinion, which would be fine. So I checked your stats and saw that the only 2 rank 8 (top tier) vehicles you have played at all were the Harrier GR.7 and the M1A2 SEP V2. And adding their total battles together shows you've only played less than 100 battles in rank 8 vehicles, and none at "top tier" air with Fox-3s. So as someone who has thousands of battles across all my top tier vehicles I'd really like to say why I disagree, and how some of your points just don't make any sense or are entirely untrue, which you would know if you played even 20 battles at top tier, especially top tier air where I spend most of my time.
One of the first things you bring up is about how Gaijin is primarily focusing on higher tiers. And while yes I would agree this is happening, and there are more vehicles at lower tiers that can be added, there's a few reasons why they focus more on higher tiers. The first is obviously money, that's just where they make most of it. But there are also a lot of new players who are more interested in higher tiers as well. I would also bring up the point that top tier isn't just about new vehicles, especially for planes, as there are other missiles and tech to be added as well. I would also say that not adding so much lower tier stuff now extends how much can be added later as there is a finite amount of it. Though I do agree with you a bit on this point compared to others.
Now you talk about how it supposedly hard to learn the key binds for radars and other things at top tier, which I and like everyone else I know has never had an issue with. And this just goes back to the point that you haven't played anywhere near enough of top tier air (in fact really none whatsoever.) Now if you were to actually play these higher tiers and progress like a normal player you would see that its pretty easy to learn everything and its all fairly gradual. You also talk about having to learn what all the weapons do, which again isn't really hard since they all have their information right there if you just... hover over them. Then you also bring up how flying jets, especially top tier jets, is different than lower tiers and you have to play differently. Which, I really don't understand your point here? Like this should be an obvious thing that different kinds of planes with different weapons play differently. I really don't see how this section of the video makes sense other than complaining about something you obviously have no interest in, nor care to learn.
Top tier air battles "feeling off" is something I actually would agree with for the most part. Throughout tiers, the game modes for both air and ground stay the same, the only real difference is different and larger maps at higher tiers. Which in my and a lot of others opinions isn't great and part of what makes top tier air "eh" at times. I think they should just add a whole new game mode like Air RB Enduring Confrontation which would actually mix things up. Thou your point about a bunch of stuff going on is only half right. I would say yes its ridiculous the way the game mode is set up so that you can have 8 different people firing missiles at you from 8 different directions. But there will just always be more going on at top tier even if its more spread out in a real EC match. You'll still have to pay attention to more things than just if there's a nametag near you. You need to pay attention to your RWR, you radar, and other things like MAWS if you plane has that.
You then go into talking about missiles which is just again another thing where you not having played with them shows. It would seem here you're talking about Fox-3s primarily, and you have a clip with Phoenixes in the background. You say they're just guaranteed hits, which just isn't true. There are various ways to avoid dying to enemy Fox-3s, which I would be happy to show you, and they will also be in my BVR video I'm working on. So you talk about it not being fair or fun, because again you think launch a long range missile on someone just means they're going to die, which again isn't true. And I would agree that if it was just a guaranteed kill no one would have fun, but that's not the case. The fun is in being able to avoid enemy missiles while getting you own off on targets that you determine are the easiest kills since they put themselves into a bad position.
Again I'm just being repetitive here because you just continue to bring up that you only like lower tiers, which is fine. But if that's the case I really don't understand why you're complaining about top tier when you have zero experience? And again it just sounds like you just can't be bothered to learn any sort of higher tier thing, which again if you just don't enjoy it you don't have to learn, but you make it sound like its hard to learn when its really not. As long as you play through the tiers you learn everything pretty easily. I'm only about 5 minutes in and it seems as though I'm already beating a dead horse so I'll only have a bit more to say.
I would agree on the point that buying a top tier premium off the bat isn't a good idea because yes there is a learning curve, which is easy if you play through the tiers, but buying a top tier vehicle is like throwing yourself off the cliff instead of taking the path down.
You say the F-117 isn't balance, but it actually is pretty balanced for where it is. You bring up the difference in age between it and the other planes at this BR, but you don't seem to realize that this game isn't and never has been balanced by what saw what historically (which is a good thing.) And not trying to be mean here but you have no idea what you're talking about. It was never intended to be a fighter. It was strictly used as a strike aircraft IRL, and that's what its in game for as well. It is also being used to test stealth mechanics for future stealth aircraft in the game. This also isn't the first plane with no offensive armament in game and I'm sure it won't be the last. It's a plane a lot of people are interested in and it doesn't need to be "good" for it to be added. I'm not sure if you've tested the stealth for yourself, I doubt you have, or you would have seen it actually does work very well against radars. Yes, it doesn't affect spotting which is a gameplay decision that I agree with as the spotting system is already bad enough as is.
I won't comment on any of your top tier ground takes as I mainly play top tier air, overall throughout this video you really just reinforce the point that you don't play top tier at all and you don't like it. Which again is fine, and there are different tiers for a reason so you can play what you like. But it just leads me to question why make this video in the first place. Since you seem to just want to bad mouth top tier without knowing anything about it, and many of you complaints dwindling down to the fact that you don't want to, or can't be bothered to learn it. Though seeing as though you haven't even really tried top tier air at all I would say you're just here to complain for the sake of a video which is unfortunate. I would encourage you to at least try to play a bit of top tier at least to really see how it is. If you need help I would be glad to show you around, or there are plenty of other creators who have amazing tutorials on radars and RWRs among other things. Again if you're interested I should have a tutorial covering everything you need to know about BVR at top tier in about a month or so. I really do hope you at least try out top tier and see how it goes, you never know.
yap sesh
bruh not reading all that lol
Him only having played the M1A2 might explain is view of armor being useless as the weakspots are bigger than many other top tier tanks... Even still armor is mostly useless at lower tiers too unless you have an heavy tank and are not uptiered so lol
The game had decent historical matchmaking for the first few years of open beta, what you know as Realistic battles today used to be called Historic battles and Sim used to have the same matchmaking as AB and RB instead of the current event-like model. Matchmaker also mostly separated Redfor and Blufor, unlike this random nation mixing we have today.
Game was actually fun to play back then...
Also, having historically accurate matchmaking would not be detremental to the game, it wasn't back then either. Weapon tech has always balanced itself out - every few months during WW2 and every few years now.
If anything, they should do it for Sim and give it the regular matchmaker.
@ So you’re trying we should have 75 Shermans fighting Tiger 2s? War Thunder should not be balanced by the year a plane or tank was introduced or in service. That would be awful for gameplay and I guarantee you would hate it.
This video has certain elements of truth, yet i have to disagree with you on many of your opinions. For instance, saying that the avionics/systems of modern aircraft are too complicated, difficult to understand, and boring is an interesting take. Many people like to use radars or learn about the technology behind these weapon systems. War thunder is really dumbed down compared to other "realistic" or "simulator" titles such as DCS.
Likewise blaming people for buying premiums or that they dont deserve top tier unless they grinded for it seems like a way of gate keeping, at least for me.
I'd much rather play alongside people who are happy playing with the vehicles they love rather than being with players who are angry and frustrated with the game, trying to grind as quickly as possible using strategies and game mechanics that ruin the fun for others just so they can progress quickly through the ranks.
Most of us older players buy premiums to skip the copy-paste tank grind. Why would i grind china's low tier when i already have all of Usa and Ussr?
Despite some of these gripes, i agree that the approach this game takes is quite lazy.
I despise the whole gatekeeping aspect of some War Thunder TH-camrs when it comes to "You have to grind props"... I think it's important to play a lil with the props to get an idea of the gameplay but honestly it's not as necessary as people make it out to be. Flying a Yak-3 isn't going to teach you crap about flying a MiG-21... Personally I have zero interest in WWI or WWII vehicles, my heart is in the late Cold War era and the modern age. 6 months of grinding props will only make me abandon the game. I bought a couple premium over the last half year of playing when they popped up on sale and honestly after a few dozen games I started being able to understand how to properly use my jets.
I think it would have been great if they had made an entry point on to the tech trees at both Tier 1 and Tier 5. Let us choose what era we want to play and it would drastically decrease the amount of 1 life teammates at high to top tier.
It does drive me nuts tho the amount of people who try to say you have to waste your life playing prop planes you have no interest in because they say it's impossible to learn higher tiers if you don't. I'm first hand proof that's not true, I'm not the best but I consistently place in the top 3 in most games and top 5 in just about all other cases and I jumped into playing jets as soon as one came on sale.
War Thunder radar, countermeasure, RCS, RWR, and IR seeker modeling are miles ahead of DCS. You can look at DCS lua code to confirm for yourself btw. And the Flight modeling is on par usually, and better in some cases for WT (MiG-29 and SU-27). Only clickable cockpits on full fidelity modules are different, but thats the reason why most DCS players call it cockpit simulator now and days because the actual combat simulation is horrendous.
To give a example, only the F4E by Heatblur has a RWR that actually has to identify and recognize radar bands and such, the rest will always identify no matter what and give perfect information. And only the modules by Heatblur and Razbam are on the level of WT's radar modeling. ED's own modules are a joke, unfinished slop they release and never properly fix.
@TheDAWinz I agree with you. Thinking back on what i said, i am simply wrong. Such as countermeasures in dcs being probability instead of heat source, aspect, range and backround. I also remeber hearing that notching in dcs is the end all be all counter to everything. Im so used to wt i forget how advanced it is.
@@jessekohler6000that same youtuber(he play mostly low-mid tier i think) that say to waste your time for playing props that you don't interested "because it will give them some understending" or smth like this, and then these same guy can't do shit in top tier
I don't see that playing thousands of match in props helps him in late jets
@@jessekohler6000and about dividing tech tree in low rank and 5+ rank, it may be coll for player but gayjin is company and there main reason to do smth is money, so why easing grind so less people buy premium
It also doesn't help that all of the maps aren't designed with modern combat in mind. In air battles (except sim, which is the best top tier air experience IMO), the maps can be hundreds of kilometers wide but the objectives, and therefore the combat, are typically just a tiny area in the middle. It leaves no room for anything that isn't a multirole fighter. I predict the F-117 will be good in ASB, because it actually gets choice in where it goes, and the enemy doesn't know exactly where it needs to hit at any given moment. That's not a thing in RB or AB.
I don't rly understand the cope behind the F117. It's not a premium to entice everyone to buy it for the cool factor, it's not a FOMO one off event vehicle and its not overpowered or gamebreaking. The snail added the f117 to test out stealth on the least influential plane they could add. Better use the 117 as a testbed than go full balls into f35s and 22s, ppl would go mental if that happened. But dw they will go mental, my degree in everything given to me by the reddit community allows me to say with 105% confidence and 5% margin of error that yes the f35 is completely invisible to every wave in the electromagnetic spectrum. Source? Trust me bro
And something tells me the snaill will not defy the laws of physics and make this invisible (like they should :clueless:)
And also speaking about weird BRs and production years. The pbv 301, the 2.3 swedish aa, made in the 60s, can see tanks like the A1 Independent made in 1926, Obj 279 made in the late 50s can see m1128s that came into service in the early 2000s etc
The distaste behind it was pretty well explained. It’s not ready for the game and they implemented stealth like shit. It doesn’t work.
Not sure what your rant about f35s and internet degrees was but cool bro.
Finally an intellectual
As someone who finally got into this game months ago and has finally grinded almost the entire Swedish tech tree I would like to add the modification cost at top tier is ridiculous. Like 40 kills just to unlock one thing without premium is insane especially when with my skill I can get 3 if lucky kills most of the time before I die just to respawn and be one of the only 3 people left in the game if US is on our side. The maps are just too small and the game ends in a spawn camp in the first 4 minutes of the match, can count the amount of matches that lasted 10+min on one hand sadly.
I wouldn't say top tier has a steep learning curve. People don't like playing vehicles with steep learning curves but everyone plays top tier. Getting a kill in props requires position, aim, energy management, target prioritization, and vehicle knowledge. When playing top tier most of what matters is do I use a radar missile or IR missile for that guy, fly low, and countermeasure when needed. It's faster paced but definitely not more skilled, you don't need to aim, you don't need to manage your altitude and maneuvers. Most of it is just hoping the enemy doesn't CM your missile. Going in for a dogfight with guns is usually a death sentence if not done immediately on the first pass. Someone who's really skilled can win a match on their own in ARB props but that same player is not that much more effective than a lvl 10 in the same plane because missiles are an absolute equalizer in the same way that a big dude can totally over power a small woman in hand to hand combat but when they both have guns then it's much more equal.
And as for tanks, why am I going to play, grind, and spade the same tank 6 times? Not only that but every country's top tier tank feels almost identical, most of them share identical stats because it's all classified. Armor is mostly irrelevant, just shoot the gun breach aswell. Everything is faster : aiming, spotting, shell velocity, range finding, maneuverability, and reloading. The game basically boils down to baiting the enemy shot, then shooting their gun breach. Unlike ARB, it does still require skill but it's more like FPS reaction time and aiming skill and not vehicle and gun knowledge, ranging, shell selection, with FPS skills. Basically GRB top tier is really repetitive and predictable. Lower tiers different tanks can do different things which can be utilized in different areas against different enemy tanks while top tier is just shoot the gun breach and finish.
I think another thing that is bad about this focus on Top Tier is that it makes the game stagnant and stale.
Once you go beyond a certain point, all the tanks and planes begin to follow one of three battle doctrines and that's basically it. Sure the capabilities might increase, but the gameplay is identical to all the crap before it.
And because they're not adding the more diverse and wacky designs of pre-Vietnam warfare, it feels like there's nothing new to use (ESPECIALLY when the stuff they add is just copy-paste or slight variants that are not very different).
There are SO many vehicles I'd be genuinely interested in playing from 1933 to 1963, but nothing of any not is being added and I've grown bored of the stuff I enjoy playing.
Fellow creator here:
I personally play top tier air consistently, and I stopped watching at 2:59 because of the now over repeated mention by the community of control complication, a complete nonsense argument of top tier dislike.
If you want to stay in low tier and play props, Cool, more power to you. I play naval a lot too and am pretty much alone down in there… And you are free to have your reasons for disliking things, what the community doesn’t need more of is dogging on people for their game mode choice, top tiers controls are not “over complicated”, and while they have complication of a kind it’s learnable, and you have to be patient, I remember getting my first double kill and it felt rewarding, and now every match where I get more than 3 kills is still rewarding after a couple thousand battles.
Also, don’t shame players for how they spend their money, it never looks good on you in blunt honesty, does anyone ever criticize you for your money earned from your TH-cam channel? Just saying.
If you want to discuss further you can find my discord pretty easily (look around in my links)
Well put
@@ELX987 interesting take and thank you for your comment. I’m not shaming people for what they spend their money on, I said like and play what you want. I’m just saying it feels like a paid short cut to the top, and because they lack the knowledge to play properly it hurts those actually trying to , well, try. Also, salute you for braving naval! Good luck
Not to mention if you actually play the planes on the way to top tier, the mechanics get introduced one by one along the way. You only jump from simple props to 1980's complexity when you're grinding for the sake of grinding.
@ yeah I guess that makes sense
@@thesnazzycomet thanks for your response, and yes the pay factor is not all positive, some people can’t afford much or anything, I.E some ppl only purchase the F4S for example and that’s all, even if it’s just the jet and no premium after their included time expires, it’s whatever you want the game to be will be how it turns out for you.
I have made a few guides for jets like the F4S to help new and returning players out, and I’ve recieved good feedback thus far. Also just made a guide for the F15C, so there’s that too.
Discussion can only happen if someone speaks up, and you did that @thesnazzycomet , always good to have discussion and get everyone’s ideas out on how to improve
I might finish the whole video later :)
10:49 - sorry for the 3rd comment. But I feel like immersion died a loooong time ago with the whole "early Cold War scout cars with heat vs. ancient mid-to-late WWII heavy tanks" + "all nations vs. all other nations."
Fr, this isn't even the most extreme example. Notice that tanks from the late 1930s can meet the m109 paladin lmao.
the main thing i want for AIR RB in general is the removal of enemy names like how it is in ground battles
another is people at top tier really really REALLY dont like change they hug the ground like they are still trying to avoid sparrows when your better off having altitude to drop when trying to notch a radar missile because being near the ground means you have to pull up to meet the missile which is diving on you
That is unfortunately a very poor idea, especially with players who have poor eyesight. When aircraft distances are measured in entire nautical miles (or km for the more metric-leaning folks), it is difficult to spot enemy planes from afar, and even more difficult to keep track of them. This is why 20/20 vision is a requirement to be a fighter pilot in the USAF IRL, because you NEED the good far-sight and near-sight vision.
As one of the last 3 naval players, I will say that im VERY worried about the eventual compression of top tier down…because you will at some point end up with a modern jet with guided weapons lining up against a WW1-era Dreadnaught with the anti-aircraft capacity of a paper towel….and then it will cease to even be playable.
I agree, i found reaching top tier made me start grinding other nations rather than carrying on with the new stuff.
warthunder top tier ground is hell, so many premiums that leave after one death. Others that leave before the game starts because there are so many premiums.
Why do I enjoy top tier? Because I'm good at it and it's my cup of tea. Yes top tier is terrible, but it's due to a particular nation who always receive the baby treatment.. Other than that, it's like playing Dark Souls.. You just need to GIT GUD. It's a challenge for me. If others can enjoy it and I can't, then it's not that the game is bad, it is just because of skill issues.
This lad here crying over the fact he suffering from skill issues on top tier like oh my im sorry we havin fun with f117, if they added smth stronger he would be again mad, the thing that bothered me alot in this vid was the fact he said "oh no WT fundemental was low tier ww2 aircraft u guys weren't supposed to play this" like oh wow im sorry game can evolve after 12 years and add new features. This guy is the type of guy asking people to stop using new tech in science bc we evolved using old tech science😂
@@EthernosIV kind of the vibe i was getting aswell
As someone who enjoys his modern jets and is also a big fan of Ace Combat style combat, I get the frustration of top tier. Everything is just point and click at that point and it really eliminates all sense of what dogfighting actually is, it's why I still have appreciation for the legacy tiers of warthunder where skill and proper dogfighting actually matters than just shooting a radar missile and getting that funny ping sound when you hit someone. There are pros and cons for both sides, it's not perfect and it probably will never be, it's just how you take the game
It is very obvious that you lack the experience to clearly define WHY jets/top tier are "bad". This video feels more like a bunch of assumptions and biases piled on top of each other to provoke some kind of emotional response from the viewer. Especially considering your only "top tier" is a harrier gr.7 with 70 games in it. Next time you decide to delve into such a complicated topic, please make sure to educate yourself first. "Knowledge is power", am I right?
7:44 From a air sim perspective, even if its br gets increased, most combat at that br range is mostly visual! At most it will be useful for bombing airfields/convoys/ships but essentially its a bomber (with 2 bombs) that can't fight back.
The F117 is added as a squadron vehicle, so its use is primarily intended as a vehicle for Sqadron Battles and will be probably used as a scout aircraft
squadron battles? It is not good for that because it can only really kill a couple vehicles at best. It's slow and cannot help the air team from getting destroyed by the opponent's air.
Its only use is in GRB, where it can get a couple kills and RTB without much issue against SPAA.
@@reinyfrost3753I mean, if it gets air spawn in SQB it's still quite good. 2 tanks at the beginning is quite mich of a difference
@@radnumber.1417 It's not classified as a bomber in-game, so it will not get an airspawn. It's extremely slow so, by the time it climbs up to altitude, it's going to get intercepted by a fighter, like a Harrier or Hunter.
6:12 I feel like what you should have said was "I dare you to find a match where 5 or less of your teammates are using premium vehicles" not just a singular premium vehicle, there will always be at least one premium vehicle someone will play at every single br
I don’t really link arb 11-12.7. Instead of sound tactics and strategies it’s just “managed to keep track of the 48 missiles coming your way and the 5 enemies targeting you specifically”
If you have more than 2 enemies on you at once then you need to change what you're doing lol
@ idk no matter where I fly enemies flock to me lol
honestly, I've forbidden Myself to play anything under 7.0
I don't want to interrupt newer players
Fair anything
Honestly great video for a discussion, I play WT from its beta release when it was only planes and I have quite fond memories of that time, yet I'm still avid player of top tier - especially for Air RB.
First I will address the stealthy elephant in the room the F-117 - honestly it was for me the most painful part of the video - basically 5 minute bash of a plane that is not even part of a main tech tree and is most likely added with purpose of a NEAT! factor and (probably) exploring stealth mechanics for future development - while I agree that it can break immersion, it is quite likely you meet them in very small percentage of your games, as for the spotting... your argument to make them harder to spot because its a stealth aircraft is honestly, as much I hate to use this word - stupid, as even if using good old Mk.1 Eyeball it is quite difficult to miss a black triangle in the sky (kinda makes me wonder if it would be more difficult to spot during a night battle).
Now for the second part, that being the pace of the top tier gameplay - both Air RB and Ground RB are really fast - especially Ground RB, community has been complaining about this for basically ages now, begging Gaijin to add bigger maps with proper terrain variation and not a city in the middle, ANY of the current maps in a top tier map pool are not really viable for ground top tier, but Gaijin is simply refusing to understand that and top tier Ground players are forced to make do with what they get, if Gaijin were to introduce bigger maps and Enduring Confrontation it would probably solve most issues. Basically same thing goes for Air RB even after extension of the maps they are still small and current meta is to take off go to left then turn to the right and send out your missiles and hope for the best (if I really dumb it down). I honestly don't understand why is Gaijin refusing to give EC to Ground and Air when Naval already has them (well Air has EC in Sim but it gets like 20 players). I bet that if EC was added then, quite a large portion of player base would switch to them - especially on top tier Air, but right now we got to make do with what we get from the Snail.
As for the question if I enjoy playing top tier? At times I love it, at times I hate it. At times it's great fun, at times it isn't - however I think that is something that is true for War Thunder as a whole, no matter what rank you play - yet we keep coming back to it, so in the end the true winner in this is the Snail.
TL;DR:
Sole reason for adding F-117 is that its NEAT! (and stealth mechanics).
Gaijoob should add EC and bigger maps for both Ground and Air.
Playing top tier is like being in a love-hate relation ship.
As a boomer myself I can agree with almost everything. The thing is my view on this topic is very unique. I started to play this game in 2013 in the beginning of the open beta. I grinded all my way up to top tier with only rather small investments, I bought premium for like 2 weeks total + two premium packs. One premium pack for the Tiger 2H and the MiG-23ML. DCS World was or is a game/sim that I spent some time on getting the grips of it. So, I was not lost when I was faces with doppler radars, FOX3s and so on. Quite the contrary I was bored as a friend of mine tried to explain it to me as he had to learn it by himself. But that knowledge won't help me in War Thunder because the mechanics are vastly different and way more ADHD there as in DCS. DCS tries to be a simulation of air combat, but War Thunder top tier feels like some parody accelerated 80x.
The reason why I want to play top tier ground battles at least is because I started with my main nation or main nations and wanted to "complete" them. I was born in Russia and have German heritage so I thought I gonna main these both nations and wanted to complete them. Apart from that only the single moments of genuine excellence is the main drive to play top tier, the addiction to feel this high performing well. Despite that top tier isn't fun, the maps are not built for these tanks that usually fight over kilometres with combined arms and infantry, also the modes are stale and are just team deathmatch. Gaijin is a company wanting to make money and throwing out cool vehicles is gonna make them the money, not cool and well thought out game modes. They once were interested in making good games, now it is a money printer.
Personally my best suggestion were to just focus on tier 1-6, and only put cold war tanks that are declassified enough in the game. Old Abrams with the 105, early T-72 and T-80s and Leopards are for example the top tier. Fighting on larger maps with emphasize on strategy and positioning like in lower tiers but with more thrilling engagements. But rank 7...absolute chaos and to be honest..utter dogshit. "WOAAH NEW LEO2 KIND?!!? IS IT BETTER OR WORSE TH-" - doesn't matter has the same weaksports, same ammo and nothing can be changed to make it unique. Every tank is similar.
What's that site over at 1:11? Got me going crazy over what could have been with all the crazy 30s to 60s doodads and bombers instead of going into the 90s onwards.
That is my custom made War Thunder tech tree, check out my video on The Complete US Tech Tree on the channel (it’s the one over 3 hours)
6:40 I was having my time while playing F14 IRIAF yesterday when a friendly F4S sling their missile at me. later i checked thats they are level 10 and its their 2nd game on F4S 😩
I play top tier because I like modern vehicles, and I eventually got good at it, it’s satisfying seeing the missiles hit, I guess the snail trained my brain very well but sometime I do go back to props just to play a little bit slower
@@ow3252 I wish I had the skills :(
@@thesnazzycomet personally? Event grinds helped me. You spend so much te stuck in front of the game you get to really experiment and try stuff out. There are a series of impecible tutorials by Tim's variety for radars. As far as ground one of the best pieces of advice I ever heard was just use the protection analysis. A lot of the time you can bag a kill full head on due to knowing the most common weak spots. Even a more underpowered round (DM33 out of a 120) can kill a T90 or Leo if you hit the right spot.
Hope this helps!
I've played the game since 2013 and I normally play top tier i.e 9.0 +, I recently went back down to help a friend grind the game and we hit a wall at 5.3. imo mid tiers or more specifically everything 4.7 - 9.0 is hot trash and are just unfun to play. its around this tier that severe sweatiness comes into play along with straight up busted unbalanced premiums like the SAV or KV-1B that are incredibly annoying/difficult to deal with. Another issue is the balancing mechanics that mean if they playerbase does poorly in a vehicle it gets down tiered. So at 5.3 its very common to get uptiered against tigers, panthers, jagdpanzers and the likes which, depending on the nation, are incredibly difficult and annoying to fight against. Combine with this incredibly low lethality for non meta ammunition such as solid shot or APDS that should realistically nuke tanks to the same degree APHE should but will often do fuck all. Ontop of all this bad vehicles from the late cold war appear at lower BR's rather than being put at 8.7+ where they belong.
In air rb its also a similar situation with bad players force good aircraft into lower BR's such as the US tech tree so you'll often find yourself in situations where you fight aircraft at your own tier that straight up outmatch you in the stats as well as teams largely consisting of premiums such as the XP-50, Wyvern and Ju-288. The fact you start on the runway means that aircraft with high climb rates are meta and if you're grinding through on an aircraft that isn't you have to suffer. The early cold/post war jets are also incredibly unbalanced and unintuitively implemented going years without fixes or corrections (britain suffers in this regard in particular). The reason I play top tier is because its the most reminiscent in my mind of 3.7 where everyone is pretty equally matched and most anyone can kill anyone and so it returns to tactics and map knowledge rather than 'I got down tiered in a Tiger I and seal clubbed'. Also the armour stats for MBTs from the 1980's is fairly well known at this point and I would say is fairly well implemented in a realistic manner for everything below 12.0. In short I like the high lethality gameplay of the tier and having 10x zoom is a gift as I don't have to lean into the screen to see someone 1000m away. I will agree with you that the maps could be better but that applies for pretty much every tier at this point.
Air RB at top tier is however much more fun and I think the faster paced nature is preferred by most players me included. There's no waiting for the timer to tick down because an Me 264 is space climbing or the opponent is hiding over their air base, you can just gat 'em with a missile from a few KM away. Altitude advantage is not as important as mid tiers either and I again get to use actual tactics rather than rather than diving back to the air base because half the enemy team is 2km above me.
Overall 5.3-9.0 is where balance goes to die
I played top tier realistic with the F16A pre Fox3 update and it was pretty fun. After the uodate its just not enjoyable.
But man you know what ive been sinking a LOAD of hours into now.....top tier SIM. Im just playing mouse and keyboard and still find it a blast.
Loading my F16 up with bombs, AGMs and a few aim-9s and just role playing as a multirole fighter is a blast. I remember playing a match on Afghanistan and doging and weeving through the mountains. Took out one base and strafed a convoy woth my AGMs, then knocked out 2 aircraft with heatseekers.....man that feeling was wild
Idk bro as much as I want to answer detailed, majority of your point is basically "boomer rant", the one about ground top tier being too fast is the pinnacle, just don't play it, it's not like you are being forced to play it, there are still a lot of players playing WW2 tanks/planes. It is precicely for what many people like WT - variety. Majority of the time I want to play top tier GRB, then I get bored and play ARB or hell even Sim from time to time. The main issues with WT are: monetisation model shaping Gaijin's priorities(new content over fixing old stuff), Gaijin having small and old team with obviously incompetent people(mainly guys who do vehicles research and balancing). They have enough money to increase devteam size and there are definitely competent people out there who can be hired and help make WT better.
I've been playing this game on and off since it was called "Birds of Steel" on the Xbox 360. 4.0-7.0 air will always be peak WT experience.
@@Majima_Nowhere I agree
I play top tier air about 1/3 of the time and 10.7-11.7 for the other 2/3. I find top tier air to be fun some of the times since I’ve learned the mechanics, but when it does get frustrating I’ll drop down to the other range, and while it’s still out of your range of what you find fun, I find it pretty relaxing and enjoyable. There’s not so much going on that it’s overwhelming, but it’s also fast enough where I’m not alt tabbing to watch TH-cam for 5 minutes as I fly to my next engagement, which feels like a common trend whenever I dip down to props again
Same here, new maps and games are a must for top tier where we have modern vehicles playing on maps for www and cold war era vehicles
Certain people want to fly a certain jet, people ask for it and are willing to pay for it... So why wouldnt Gaijin NOT develop it... its almost free money...
@@SleepTrgt true, and I get that, but holy crap some of their premiums are dull.
@@thesnazzycometI don't get this complaint at all. Would you rather have unique aircraft locked behind a paywall? It's much better if prems are copy and paste to save cool aircraft for the tech tree
I know I’m not helping by having the Swiss hunter, but at least I am an experienced player who grinded the hunter and am (barely) smart enough to know modern tactics and can remember missile ranges and the amount of g’s they can pull, so you can’t call me a wallet warrior and a level 1 premium buyer.
Didn't watch the video after first 5sec and went straight to comments 🤣
Edit: I watched it so I can make comments
Summary:... Man says he doesn't understand everything and complains about the game...
If you don't like it... Don't play it...
the game is for a wider audience so everyone can play what they want...
If it hurts you feelings to play because of skill issue... then don't play it... go play low-mid tier
To answer your question about playing top tier grb:
I just love fast pace combat, i love how you need quick reactions and knowledge to thrive at top tier.
Sure there are so problems like the Abrams and arietes armor but these problems are not that big.
Some people don't like fast pace combat and i understand that but WT at top tier is just a diffrent game.
The nighthawk is a necessary stepping stone to test stealth before we get more advanced aircraft.
For me, top tier is more fun because it’s faster and I find modern tech a lot more interesting and dynamic
Exactly. It's meant to be a vehicle that doesn't shake up the meta or cause balancing issues, while still being able to be a useful test for putting stealth on vehicles that absolutely will shake up the meta and have balancing issues.
It's funny because top tier is the least dynamic gameplay I've ever witnessed
@@michaelvigil5321 I’m not sure what you mean? The higher you get, the more systems/features and complexity is added
I like naval, i just can’t be bothered to spend 953 years to understand how it works.
As a top tier air enjoyer I wanted to comment on a few things, I completely agree with what you said about there not being enough tutorials for the top tier toys. Even simple concepts like missles - afterburners- countermeasures - and radar, or complex ones like the difference between fox types - pulse Doppler/ IRST- notching - IRCCM - ground clutter/ terrain masking - HMS - etc.
That said this problem is not limited to top tier, low tier is extremely hard to learn in its own right, new players have no idea how to read another players energy level or in ground know what parts of the enemy are the weak spot.
Luckily for us the wt TH-cam community has done a great job at putting out all kinds of informative videos to teach players these concepts.
Another point you had was that there is no reason for the f-117 to exist. I couldn’t disagree more. One reason you gave was that in air it is 40 years newer than its br contemporaries. Now I’ll agree that this is an extreme difference, but, these gaps are present all throughout the game, if br’s were given based on historical accuracy the game would be unplayable. The 117 just stands out so much more because of its design. It definitely should be a low br for air, and there is nothing wrong with that. You also said that if it’s only good for ground, then why add it, I again would have to disagree. First off it’s not only good for ground, those air additions are called helicopters. The 117 is perfectly capable of striking targets in air. It may be worse than a conventional bomber but it can still get the job done.
I am all for gaijin pushing their boundaries and this is the first step for them to understand how stealth will work inside their game. Again maybe that time is better served making tutorials, but I commend them for continuing to push onwards and make the game even more complex and unique.
How can you hit air targets with 117?
@ tell me how the b-57A, a plane with no guns or missles at the same BR of 8.3 and was added in 2014, tell me how it hits air targets.
Tell me how the buccaneer S.1 (another defenseless plane at BR 8.7 added in 2021) can hit air targets
In a literal sense the can hit them with bombs, but I’m still not sure what your point is since there can clearly be planes in air that can’t attack air
@@jtownsend788 Last i checked b57 had much bigger bombload and bucc is much faster than 117 lol. Quite a different situation
@@beregondibram2985 yes I agree that the B-57 and perhaps even the buccaneer would perform better than the 117 at their role of bombing (even though 117 and Buccaneers speeds are very similar). But that does not mean that the 117 shouldn’t be added. If it’s underpowered, it can get a lower BR.
The underlying issue behind all of this is that in ARB, the role of bombers is very lackluster. If they improved the strategic points or added better targets for tactical bombers, then no one would be complaining. Again, with that said in the current state of ARB the plane still has a role. It might be worse at that role than similar planes like the ones we mentioned above, but that should not prevent it from being added to the game
@@beregondibram2985 canberra only carries about 4500-5000lb compared to the f117 4000lb load. Not much of a difference
Personally I have 2 reasons to prefer top-tier:
- Low-tiers are **too** slow. I don't mind the more tactical approach, but at some point the slowness gets in the way of fun just as much as top-tiers going too fast, but worse because frustrating. Spending 3 minutes driving to the battlefield, 30 seconds turning your turret, getting your gun destroyed, spending 45 seconds repairing, and by that point half the players are in the air carpet-bombing every square inch of the map while your SPAA is about as useful as your heavy tank's coax for dealing with it. I don't see the fun in that. Same for planes, non-fighter gameplay is just boring and no respawns means you can fly for 3 minutes then be kicked out of the battle at the slightest mistake.
- High tier is more interesting because of all the new systems. It's more complicated, but that's what makes it interesting, lots of mechanics to learn and use. Even if games are faster, they're still longer than WoT's 3 minutes rush.
The issues you mentioned are valid and indeed frustrating. Top-tier planes are pointless, ARH missiles made it boring, and top-tier ground balance is ridiculous, like you said Armored Warfare at least had the common sense of making the Abrams' frontal turret armor basically impenetrable while leaving the hull as a weakspot while Gaijin only really made the Leopards this way. IMHO top-tier is no longer really suited for PVP, especially Air, and Gaijin should really start investing into PVE content. PVE is where Armored Warfare was really good, to the point where PVP matchmaking was deserted because it was not fun, but PVE was enjoyable.
3:33
I mean if I want to play Ace Combat, I play Ace Combat. Its actually fun.
i played both ARB and GRB, anyone with no planes in a GB lineup is a noob
is the 100+km range guaranteed hit missile in the room with us now?
more like 2km guaranteed hit
It's called hyperbole. And exaggeration. Fox-3s were a mistake for gameplay, and you know it deep down.
I feel like sim mode fixes a lot of the issues with top tier vehicles. IMO, sim should be the natural progression the game pushes players towards. Many players begin their WT adventure in arcade, but around rank 2 and beyond it becomes a chaotic cesspool. They move to realistic battles, which works alright for the following few ranks of vehicles. But once they begin to hit top tier, RB too becomes chaos and unfun. Yet this is the ceiling that everyone stops at, rarely does anyone move to the larger maps and slower paced gameplay of sim. You even get to avoid matchmaking and see exactly what you will be matched up against, with historical matchups. This is the penultimate War Thunder experience and you will never want to go back to RB.
Also, I feel like the Nighthawk is going to be huge in the realm of air sim. Striking down forward base air defences to allow friendlies more map freedom, base destroying for tickets, halting convoys pushing frontlines, bombing is just so much more important here.
I whole heartily agree with you on, I think everything in this video
I play up to 6.7, max I'll go, I want to play higher, but it's just not fun
This game needs to be revamped, it's too dated with it's basic gameplay
They have the resources now to truly make this game unique
Increase the size of the battlefield on the ground, adding more capture points and increasing the capture points size, or have it so you have to capture 3 smaller capture points in a zone to claim the zone (3 capture points would be in close proximity to each other, fight for all 3 to claim the zone, there could still be 3 zones to capture but now 9 capture points, a contested zone would identify as neutral). That's just one idea I have
Make the capture points make sense, not just some circle, make it actually look like a small base with fortifications or defense points, it should be a strategic point for a reason
Capture a point and the bunker and pillboxes are now allied operated (by AI). Pillboxes able to shred light vehicles and bunkers capable of punishing careless armored vehicles driving into its kill zone. It gives players a reason to read their map, pay attention and flank around, instead of the same boring ass gameplay, hold *W* .
And by adding these, it gives vehicles who's sole purpose is to deal with fortifications, a reason in game finally.
Capture the capture point and the destroyed bunkers and pillboxes can be reconstructed by an allied vehicle, engineer vehicles being capable to rebuild them faster than other, giving them a unique playstyle
Give capture points a bonus for the team, friendly AI AAA in the area, artillery barrage (remove the capability to drop artillery from the start of the match)
Show the artillery pieces behind friendly lines, giving CAS and bombers a target to destroy to help allieviate the pressure on their allies
Enemy AI AAA being able to be destroyed by ground forces to assist their air so they can get friendly CAS to come in closer to assist
Make airfield bases bombable as a target, forcing players to spawn further away or use the further airfield in the back
I have so many ideas, but Gaijin is just so God d*mn lazy
To be fair, the Nighthawk isn't going to fight Sabers etc., it's going to run away from them with no AA armament. I'm looking forward to it as a cool addition as niche as it is and I think it fits as a Squad vehicle because it's more of a meme one-off, I would absolutely have a problem if it was a TT vehicle you had to grind through, unless it was foldered with something.
I want more unique Inter war, WW2, and early cold war vehicles per update please
This aged badly😂
@@stevenlamere2323 Ik 😭we didnt get shit this update
My issue with people complaining about copy-paste vehicles, is that that's exactly what reality was like throughout the Cold War. Nations in NATO And the Warsaw Pact often purchased from each other and quite literally in bulk from their respective superpowers (USA and USSR).
Would I like to see more experimental and prototype vehicles (for example the TSR.2, SR.177, Avro Canada CF-105 Arrow, XP-59 (the original prop variant) etc) come to War Thunder? Yes, for all tiers and BRs. But people (often the same people complaining about "copy-paste vehicles") have been complaining about those too, even when they have historically existed and even utilized (The German Luftwaffe historically used captured Allied vehicles against them numerous times.
Would I like to see more niche and lesser known vehicles (for example, the F-102 Delta Dagger and F-106 Delta Dart, F7U Cutlass, etc)? Also yes. Again, for all tiers and BRs. But again, people will be (and sometimes if not often have been) complaining about those too.
Fictional vehicles from other IPs (XFA-27, ADFX-01 Morgan, Sanka Mark B, etc)? With proper licensing and as potential collab events, certainly (assuming those who participated get to keep the vehicles). But again, people will complain.
What I am getting at, is that Gaijin is in a situation (entirely of its own making, mind you), where the more toxic and overwhelmingly vocal (dare I say whiny) part of War Thunder's community will complain about every tiny detail. I for one am happy that more modern vehicles are in the game, as it reached a point long ago that it needed to expand into the modern era or find itself stale and losing players.
That said, there are several other counterpoints to your opinion that have already been touched on (bigger and newer maps, overhauls of less popular modes, new objectives, etc), so this is where I shall leave it.
What I learned from reading comments of people who say they like top tier: They can't answer the question. They only say, "yes it's bad." and that's it. No positive point is being made. I'd go as far and say they are addicted, when no positives are there.
I only play toptier exclusivly. I enjoy the modern vehicles aesthetics and variety in weaponsystems and faster gameplay then low br. I am toptier in 7 nations in ground and air. I am a grb main.
I just like me abrams or T-90M and Strv 122B+ and leo2a7v
what are these questions? i’d like to answer as i almost exclusively play 10.7+ ground
Flying up to 30kft, firing a 120 at 30km+, notching the incoming missiles and seeing that the missile kills is far more cathartic than any other kill I’ve gotten in the game. I ground up through the game and got top tier back when that was just f2’s and mig17’s so it’s not like that’s the only version I’ve played
I fire missile, I get dopamine
As someone who plays ground realistic and Air sim, nothing is more unfun then getting hit by a Pantsir right as you spawn or getting Fakour-90'd as soon as my landing gears fold up....
More top tier = more leaks, which will make game being banned (probably) + suffering
More Mid, Low tier = Happiness
before I watch the video I will just say that top tier was always disliked by the playerbase since the game existed
I didn't mind top tier air until fox 3's where added. I liked not having to climb for minutes but I'd rather that that having multiple missles on my at all times.
I didn't mind climbing cos it meant that even if my team got wiped, I could still potentially win a 1v3 if I started with the altitude advantage. Top tier jets, so many games get bulldozed in 4 minutes that the 1v3 is actually a 1v10 and there is nothing you can do as you fight against 16 missiles from every direction as they race for the few kills they can get.
Same. BVR is just not fun.
@@Puerkl8rAs if bvr wasn't just as bad with the r27s
top tier freaking sucks. i quit playing about 6 months ago after getting 5 nations top tier. for tanks its nothing but cardboard armor and who shot first if you arent getting railed by a jet or heli the gameplay loop is horrible. Air can be just as bad. spawn in fire off all you can before you inevitably get blasted. another horrible gameplay loop i never have any memorable games nowadays its just a slog and after 3 games im once again done playing.
In my opinion, they should make the F117 unlockable by all radars unless you're within 3 km, but also move it up 11.0 air and 11.0 ground. That way it gets the "historical" feel to it, while also being able to be somewhat useful.
2 bombs, not supersonic, no countermeasures
That's an awful idea. Nobody would play it, it's not viable at all at that br even if you are stealthy.
The entire argument against the F117 is dumb, vehicles added to WT aren't added to necessarily fight their historical peers, they're added to fill a role. And the F117's role is to be a vehicle people wanted (even if it isn't that good) that acts as a test for future stealth aircraft. It isn't meant to be used in a 100% meta manner (it's not really meant for air at all), and it isn't meant to face its historical foes.
Nobody wants historical matchmaking. All it would do is make some vehicles absolutely overpowered and others completely useless. Trying to pick and choose which vehicles should be forced to fight their historical counterparts is asinine.
anything with optical tracking and irst is going to anihilate it, and i'm not starting with simply aiming SACLOS without locking. It's just not a plane made for WT and an obvious cash-grab disguised as a free vehicle.
@tigerbesteverything I think that's the wrong mentality to have. Not every vehicle in WT needs to be "good", sometimes they are just unique or popular. Take the Sturmtiger or the Churchill AVRE for instance. Neither one is actually "good", but they are interesting and goofy so they got added as event vehicles.
The F-117 is in a similar position, but with the added bonus of being a test for stealth capabilities, being able to tweak them before adding actually good stealth planes. It's an entirely optional plane, that can be obtained without money, and isn't reliant on FOMO. It's basically exactly what people ask for from WT when it comes to vehicles like this.
Will it probably flood matchmakers for a while? Yeah, literally every new vehicle does though, I don't see why this one really matters. Especially since people will stop bringing it once they realize it isn't meta, they'll go back to bringing their other planes they bought with mommy's credit card instead.
@@zachantes1161a ton of people want historical matchmaking, don’t speak as if you are the voice of warthunder
I mean I couldn't agree more. I recently unlocked my first jet with radar and AAMs, so I take it into Air RB for some nice research farming. Long story short I get rectally devastated by someone 20km away with a single AAM even though I discharged 30 flares and 30 chaff. I then realise I have no idea how to use radar, and that combat with enemies that can bumrape me from beyond visual range is not very fun! So I'm glad to see someone with more time than me say the same thing.
I imagine I will find air RB more fun once I figure out how radar works and how to use it properly, but I'm not a fan of wasting hours of my time and Lions to do so.
And don't get me wrong - I'm fine with adapting to this more boring and unbalanced style of gameplay (because Air RB is really effective at researching) but I want to **WANT** to play top tier. At the moment, I just don't want to play it. Like described, it's not engaging, it's not fair, and that makes it not fun, so I'm just gonna let this MiG-21 or Harrier gather dust.
And that is what **really** gets under my skin. I grind so hard and spend so many SL just to not use the vehicles? That's fucked up.
Air player here, I only play TT. I have no desire to fly thousands of matches in a P-51. Top tier air is what I want so I am happy we are staying mostly in the modern era as the game grows. I hope they give us a larger enduring conflict with modern jets and more game modes for PVE CAS but other than that in a lot of ways I am pretty happy with top tier and wouldnt be playing the game if we didnt have modern jets.
For me modern jets are just so much cooler and thats it.
@@sigmsjgf fair enough
I think air in general is terrible in this game. In lower tier Air RB you climb for half an hour just to get shot down immediatly, over and over again.
In Ground RB you cant enjoy yourself most of the time because you get bombed randomly by stupid CAS without a chance of defending yourself.
Air rb is a difficult game mode if you want to do good, say average a k/b of 3 or 4, you need to position yourself good, know the strengths and weaknesses of every plane, dogfight accordingly etc. It is hard but if you just, well want to learn and play you will overcome climbing and dying instantly
I am at about 300 hours of playtime. I just hit 6.7 on the american tank tree. I am level 0 on every other tree and and nation.
Not only does top tier suck, but it is way to out of reach. 300 hours and I have basically nothing to show for it.
Not going to lie that is an insane skill issue
300??? What have you been doing? Spectator mode?
@@aaron__7694 Bro doesn't even have top tier but he can still winge about it
6.7 USA is so fun
I mean that is not near top tree tho
As a Ace Combat fan that plays WarThunder, I just play AC7 multiplayer instead of top tier. AC7 multiplayer, despite its shortcomings, is still better than top tier right now.
@@samuelbee3250 I’m not surprised
You are forgetting that the F-117 was added for ground battles, not air battles.
He literally says in this video that it is only useful for one mode, which is ground battles ...
@@LipziG3R Nah
@@LipziG3Rsure but he keeps saying "oh its useless why add it", when it's obviously only meant for ground rb. There's a ton of planes already in the game only useful in grb
I'm fine with the complexity of high tier, especially since I learned it by inhaling information and can take advantage of my knowledge to win. But what I do not like is the gameplay loop itself. We still have the same 2 modes in ground rb and 1 mode in air rb. Its been like 10 years. If they want to add these unique vehicles like the F-117 and what not they have to make modes or objectives that can accommodate them.
Though your insight on top tier armor and entirety of tanks being a "weak spot" everywhere is factually incorrect. My motivation to play and get good at top tier is simply being very fond of the vehicles themselves. Just like how your motivation for playing WW2 and early cold war tiers is because you are fond of those vehicles.
Personally, I play a healthy mix of WW2 and Top Tier.
SB player here. So, top tier jets especially in sim is a sour experience. The biggest map currently which is Afghanistan is extremely small for these kind of aircrafts.
We need twice the size of Afghanistan, and a LOT more objectives.
Gaijin, were not asking for much. Give us a HUGE map for modern jets. And completely fill it with objectives.
Its a missile arena currently. Its pointless to reach top tier, its not the cherry on top. Its the polar opposite. Its the paper plate at the bottom.
They wont give you more objectives, they showed you their intentions when they nerfed base score, they want people to struggle in PVP, so they see a OP premium, and go buy one to match the enemies.
we need a DCS size map for top tier jets, also there're lot of locations which are so important in history are missing currently like the Okinawa, Rabaul, ground battle map in Iwo Jima, ground battle map in Peleliu (currently the only ground battle map in Pacific theatre is the Guadalcanal), ground battle map in China, ground battle map in Sicily, Operation Market Garden, Leningrad, Burma, Philippines, Malaysia, Singapore and such
There is only one answer and it's money , money and money . That's why top tier ground RB is ruined by planes and helis to push people to buy those planes and helis or buy their way into the tech tree ones and a lot of people pay for the free squadron shit . Just uninstalled warthunder few days ago , i enjoy top tier because i love those top tier tanks but like 60% of my deaths are to planes that shoot you fromp beyond spaa range and helis that shoot you from the heli pad then drop altitude to safety and when it's not the planes it's the team full of premiums an squadron shit leaving after 1 death .
Dude just crying out his massive skill issue about something that he dont understand.
Wym, clearly the 100km undodgable missiles need to be nerfed
Lol indeed. Once he started his ground section, I couldn't stop facepalming from his shots.
He refuses to learn top tier mechanics and just gave up
@@warturtlethetank1074 I mean that's not a bad thing. Top tier just isn't for some people. But atleast know what you're talking about before you make 20 minute videos about it lol
I know it's a bit of a stretch but playing top tier tanks is miserable because it's not really how modern tanks are used, so I just end up playing squad instead because the armour feels more "present".
i'm sorry but complaining about top tier because you don't understand it is just silly. The nighthawk isn' really an issue of balance. So what if it doesn't fit in the game? its not a required vehicle, it's just there if you want it. It's literally fine to not understand it or like it but I'm sure there are better uses of your time than making a 20 minute nothing burger of a rant video.
@@sebastiankillin7940 yes but the nighthawk is clearly a cash grab addition that will flood matchmaking with useless planes
@@thesnazzycomet It's meant to be a test for future stealth aircraft, while being a vehicle that doesn't need constant rebalancing for the meta.
That's why it's a squadron vehicle, so that everyone can't get it. It wouldn't be a very good premium or tech tree vehicle. It's not very good, wouldn't get as widespread testing, and would suck to have to grind for when you aren't going to use it.
It's also a question of roles. The vehicle is not made for Air RB. Unless WT really reworks the role of bombers (and especially tactical bombers) it will never have a place. It can't defend itself, it can't evade missiles or enemy aircraft, and it doesn't have the bomb load grind points by killing ground targets. No, the F117 is almost entirely for Ground RB, for trying to slip past enemy radar defences and take out a couple of enemies or bombing choke points. It's similar to the A-10, in that it's really meant for a ground attack role, but the A-10 at least gets a lot of flares and good A2A missiles.
I don't think every vehicle in game should necessarily need to be a "good" vehicle. Things like the Sturmpanzer II isn't really good, but they're fun and interesting additions. Gaijin adds weird, non meta, vehicles all the time. The F-117 is one of those, a vehicle with a really specific purpose that doesn't necessarily fit in WT game modes, and exists only for goofing off or because it's unique.
@@thesnazzycometbud, its a squadron vehicle. If you are going to cry about something then you should at least have some ground to stand on
@@txcgladiator4030 nobody here is crying, I just think it is wasted potential
@@thesnazzycomet Seems a lot like you're crying when you make a video admitting you don't understand the game... and not even knowing Nighthawk is a Squad vehicle from what I can read in the sentences you said in the comment... Like a lot of things Gaijing put in "their" game... they are test platform of what's to come... just like what they do for events
Even if it was place as it's historical BR and Gaijin buffed it's stealth, one point remains. It was meant to reduce detection from something like 120km to something like 50km(Just an example), not 10km to 1km
I got offended by this blatant disrespect to naval players at the start
You captured the present state of WT very well. I have to say I agree 100%. Especially when you said they are cramming new puzzle pieces to fit on an old puzzle frame. The maps and the the aspect of the gameplay is not well suited for present day vehicles.
Pleased that you agree :)
I personally enjoy playing top tier because I like playing fast tanks, also the reason why I don’t really like playing low/mis tier. The point of top tier is not to tank a shot, it’s to not get hit in the first place. Whoever shoots first, wins. I don’t play like this, I usually flank and play lights, but in general top tier can probably be considered a entirely new game compared to low/mid tier.
this video (which opinions i share) is why im playing sim. Its the best experience with 3v3 or 4v4. Yes it gets chaotic when its 8v8 or 10v5 or 15v8 etc etc. But when the matches are small (around night time), sim offers the best air sim experience as u can sead, cas and air-to-air at the same time. Multi-purpose loadouts become extremely useful and u must chose your engagements. rewards are also good if u do something of everything. So ye. Sim>rb
Solution for jets, make a guns only mode
I don’t know about that
@@thesnazzycomet it would make it a lot more skill intensive and not a complete shitshow, id try it
Guns only would go hard. Sticks and stones but in WT lol
I somewhat agree, but not fully.
Missile gameplay is fun, as it presents a brand new, faster gamemode with new skills you need to learn, and thus offers a new way to progress in the game and grow your skill as a player. I also don't beleive it's that tough to learn (at least for most jets). Simply progressing through the tech tree will allow you to slowly learn new things as your missiles get slightly better every time.
Unfortunatelly, it's balanced horribly. Especially actual 'top tier', meaning 4th gens and specifically ARH and IRCCM missiles. The difference between a gripen C and a MiG-29G is 0.7br, and yet one has literally no way of countering the other, since the mig's weapons are inferior and it lacks the countermeasures to counter even half of the gripen's missiles. Multipath barely works and a lot of late 3rd gens and early 4th gens don't have enough chaff to notch ARH missiles, but can't afford to get up close because they don't have enough flares to properly counter IRCCM missiles.
And then you have the stock grinds, which are basically impossible for a lot of these top tier and "sub-top tier" aircraft...
On the other hand, 10.0-12.0ish is actually quite fun and imo the most balanced tier for missile combat. So I truly do believe modern jet combat could be implemented well, it just needed way more testing and a lot more time before the first AIM9M made it into the game.
Thanks for the vid, now I understand, that all who hates top-tier are ineducable, and simply can't adapt to new things
@@vladimirsemilutskii5827 you’re welcome :-)
Around 2020 Gaijin decided to completely abandon historical authenticity and the slow tactical playstyle the game was known for to appeal to a wider audience that wants arcadey fast-paced arena combat with modern vehicles. These two design philosophies are simply irreconcilable unless Gaijin explicitly the game into two, around the pre and post korean war era
The rise in popularity of the game since the pandemic has motivated them to triple down on their new philosophy: adding loads of cold-war vehicles in WW2 battles, reworking maps to force you into short-range narrow lanes, adding short-range brawling maps unsuitable for tank combat, mixing nations in completely ahistorical match-ups, filling techtrees with copy-pastes, adding modern-day vehicles at top-tier, etc...
The game is fundamentally different and most players today have no idea how it used to be. I wish I could play the old warthunder, I do not enjoy it nearly as much anymore.
If it sounds like a skill issue, it probably is a skill issue
my guy uses mph, def skill issue
Top Tier is here to stay, but there have been several proposals from the player base that would make top tier better. The problem is Gaijin refuses to take these suggestions, either because they don't care or because it would hurt their model that creates an addictive cycle that makes them money.
The biggest let down for me in war thunder. Is that vehicles do not respect their era in time. When Im low tier I expect to fight ww1 and ww2 vehicles. Mid tier I expect to fight cold war vehicles. What I get in reality is vehicles mixed together through multiple decades.
I just want a game mode that respects the era for the vehicle fighting other vehicles of its time. Regardless of balance. I also want a game mode where tanks can play without planes.
Not just that but you can't grind mid or high or top tier with WW2 vehicles. Enlisted let's you to grind entire tree while playing first rank/br because it's a game based around WW2 and even after 4 years we still get WW2 unlocks. No stupid xp cut by 80% just because you like playing puma or crusader.
It's for fairness reasons, would you like it if you in your early russian t-34 came up against a tiger? probably not. would you lose? yes.
Sherman vs King Tiger 💀🗿
@@aquafire_yt6247 Firefly can kill KT frontally and 76mm from the side.
@@Dregomz02 and how i a firefly going to kill a maus? how is a br3 tank every defeating a br7+ tank lol