would you be willing to do a guide on using left hand traffic in general through a city? I've only ever used right hand but I feel left is more efficient in some cases; still, i'm no expert, so i feel it would be cool to see that kind of guide. I have enjoyed being subscribed to your channel!! I love your accent, and your video quality is lovely. Keep up the good work!
a guide to roundabouts and why they are so slow in CS2 would be good - normally roundabouts speed up interactions by nature of having give ways but they seem to cause no end of issues in my city
How to balance demand for medium residential zoning. So it will be possible to make European cities (with lots of medium sized flats, and limited sky scrapers).
Road building options are already quite good in CS2, though i cannot wait for a TMPE to really decide per lane where people can go, frankly, i feel that should have been in the base game. They have some tools, but it's not enough.
Nice as always. One thing I would point out (I'm sure someone has already), if you're going for realism, slopes and curves should be much, much smoother. 4%-6% for slopes, 120 degrees for curves. 90 degrees for local traffic, very low speed roads only. The parallel road tool also makes your life easier, try it out. ;)
Parallel road tool doesn't make it easier on the turns because they look odd, but I used them a couple of times in the video, some great tips for realism though!
I honestly don't know why the fuck the algorithm hasn't treated you right. Your videos are awesome and well done. I've followed you for years from Factorio. I hope all is well and that you continue with the fantastic content!
Right from the start -- for what reason U still going deeper while already underneath the crossed Highway? Why using straight and then very tight radius? It will reduce traffic speed.
For some reason no matter what options i pick for the road when placing, when i lower elevation of the elevated road i get these massive dips into the ground. Even after flattening the land it looks like a roller coaster dip. No idea if its a bug or if it can be solved somehow.
Really not sure how the decal markings work on the roads, but with the 5 lane around 18:40, the decals don't really use the extra lane provided. I think that the road going over the top should be changes to two separate one ways which join either side to improve the efficiency of the lane maths, unless the decals are just wrong.
This is good work. I believe you are trying to reach begginers with these. They do look functional, but they could use a bit of ❤. Work those curves and those ramps to get a much better result.
Although they look nice, and by all means are allowed in game, Your intersections are totally unrealistic. Slopes are way too steep and turning angles are too harsh. I would advice to everyone to keep slopes under 5% and if possible turning angles around 120 degrees on fast roads. Simple handmade roundabout above or below motorway (highway) with single lanes to connect work just fine in C:S2 and when placed correctly can be upgraded to higher tier roads if/when needed. No hate here, You do You, just caring for new players wanting to try more realistic approach. Perhaps You can use this idea for Your next video.
Stop cutting videos in tutorials. Its hard to follow what you are doing when you cut it. You are also insane for using 1 lane highways, which will generate immense amount of traffic very quickly, its not even worth building.
Great tutorial! I have been having a hell of a time with train tracks. Two way tracks splitting to oneways specifically. I was attempting to add a train station to one of my industries at the end of the map. I can place a oneway outbound track, but when I attempt a second, to go the other direction on the main track, it immediately disconnectes the other oneway junction. Unable to send trains in both directions inbound or out. I was just trying to copy a T intersection pre-existing on the map. Please do a train track tutorial. I gave up for now. Thankfully city doesnt need them yet.
The video is for easy to build intersections. If you want to do fancy bridges and overpasses, do, but there's nothing rookie about playing a game you want to play@@simearsov
What guides would you like to see next?
would you be willing to do a guide on using left hand traffic in general through a city? I've only ever used right hand but I feel left is more efficient in some cases; still, i'm no expert, so i feel it would be cool to see that kind of guide. I have enjoyed being subscribed to your channel!! I love your accent, and your video quality is lovely. Keep up the good work!
a guide to roundabouts and why they are so slow in CS2 would be good - normally roundabouts speed up interactions by nature of having give ways but they seem to cause no end of issues in my city
I would like another intersections guide but this time from 4 lane road to 4 lane road. I want to use some inside my city.
maximizing profit from cargo exports
How to balance demand for medium residential zoning. So it will be possible to make European cities (with lots of medium sized flats, and limited sky scrapers).
Road building options are already quite good in CS2, though i cannot wait for a TMPE to really decide per lane where people can go, frankly, i feel that should have been in the base game. They have some tools, but it's not enough.
yeah. the frustation when you big roundabout is creating a traffic jam, and just see its only used around 50% beacause reasons
agree 100%. I'm very surprised they didn't push to integrate more traffic features
Whaddya mean can’t wait for TMPE? Been waiting for that for years. Thought for sure cs2 would have it
Nice as always. One thing I would point out (I'm sure someone has already), if you're going for realism, slopes and curves should be much, much smoother. 4%-6% for slopes, 120 degrees for curves. 90 degrees for local traffic, very low speed roads only. The parallel road tool also makes your life easier, try it out. ;)
Parallel road tool doesn't make it easier on the turns because they look odd, but I used them a couple of times in the video, some great tips for realism though!
Using the gravel roads is kinda a duh moment for me, as someone who is terrible at making clean looking road ways, this helps alot. Thank you!
If only this game had mods so I could download those already premade.
I honestly don't know why the fuck the algorithm hasn't treated you right. Your videos are awesome and well done. I've followed you for years from Factorio. I hope all is well and that you continue with the fantastic content!
I'm so glad you play CSL2. CSL2 and Satisfactory are my favorite games. You're videos are helpful and inspiring. You're my muse.
Very good best I seen an your detail was perfect thank you
Intersections ❤❤❤
Thank you for the helpful guide!
Amazing work
Thank you! My intersections always look like they are made of drunken noodles.
Glad its helped!
Right from the start -- for what reason U still going deeper while already underneath the crossed Highway? Why using straight and then very tight radius? It will reduce traffic speed.
For some reason no matter what options i pick for the road when placing, when i lower elevation of the elevated road i get these massive dips into the ground. Even after flattening the land it looks like a roller coaster dip. No idea if its a bug or if it can be solved somehow.
1:09 says he’s doing right hand side drive, immediately seconds later does an overview with left hand side drive 😅
Mirror it! Haha
Really not sure how the decal markings work on the roads, but with the 5 lane around 18:40, the decals don't really use the extra lane provided. I think that the road going over the top should be changes to two separate one ways which join either side to improve the efficiency of the lane maths, unless the decals are just wrong.
The whole overlapping items thing at 18:40 simply doesn't happen. But the intersections are quite nice.
This is good work. I believe you are trying to reach begginers with these. They do look functional, but they could use a bit of ❤. Work those curves and those ramps to get a much better result.
Видос топ а интро бомба. Удачи а я пошёл
Can you post the blueprint? :P
I didn't know you could make blueprints
Just playing around :D@@TotalXclipse
Wrong side driving... 😂
Diverting diamond?
Although they look nice, and by all means are allowed in game, Your intersections are totally unrealistic. Slopes are way too steep and turning angles are too harsh. I would advice to everyone to keep slopes under 5% and if possible turning angles around 120 degrees on fast roads. Simple handmade roundabout above or below motorway (highway) with single lanes to connect work just fine in C:S2 and when placed correctly can be upgraded to higher tier roads if/when needed. No hate here, You do You, just caring for new players wanting to try more realistic approach. Perhaps You can use this idea for Your next video.
Perhaps you can do it in your next video..
I did.@@user-su1bi8xx9d
Left-hand traffic 🤮
If you're doing a guide, you should first know what you're talking about...
Stop cutting videos in tutorials. Its hard to follow what you are doing when you cut it. You are also insane for using 1 lane highways, which will generate immense amount of traffic very quickly, its not even worth building.
Great tutorial!
I have been having a hell of a time with train tracks. Two way tracks splitting to oneways specifically. I was attempting to add a train station to one of my industries at the end of the map. I can place a oneway outbound track, but when I attempt a second, to go the other direction on the main track, it immediately disconnectes the other oneway junction. Unable to send trains in both directions inbound or out. I was just trying to copy a T intersection pre-existing on the map. Please do a train track tutorial. I gave up for now. Thankfully city doesnt need them yet.
Ew, intersection tunnels, rookie move
Why a rookie move?
@@TotalXclipse cos old school skylines players dont make underground tunnels unless absolutely neccessary, its way too easy
The video is for easy to build intersections. If you want to do fancy bridges and overpasses, do, but there's nothing rookie about playing a game you want to play@@simearsov